package emu.grasscutter; public final class CNLanguage { public String An_error_occurred_during_game_update = "游戏更新时发生了错误."; public String Starting_Grasscutter = "正在开启Grasscutter..."; public String Invalid_server_run_mode = "无效的服务器运行模式. "; public String Server_run_mode = "服务器运行模式必须为以下几种之一: 'HYBRID'(混合模式), 'DISPATCH_ONLY'(仅dispatch模式), 或 'GAME_ONLY'(仅游戏模式). 无法启动Grasscutter..."; public String Shutting_down = "正在停止...."; public String Start_done = "加载完成!需要指令帮助请输入 \"help\""; public String Dispatch_mode_not_support_command = "仅dispatch模式无法使用指令。"; public String Command_error = "命令错误:"; public String Error = "出现错误."; public String Grasscutter_is_free = "Grasscutter是免费软件,如果你是花钱买到的,你大概被骗了。主页: https://github.com/Grasscutters/Grasscutter"; public String Game_start_port = "游戏服务器已在端口 {port} 上开启。"; public String Client_connect = "来自 {address} 的客户端已连接。"; public String Client_disconnect = "来自 {address} 的客户端已断开。"; public String Client_request = "[Dispatch] 客户端 {ip} 请求: {method} {url}"; public String Not_load_keystore = "[Dispatch] 无法加载证书,正在尝试默认密码..."; public String Use_default_keystore = "[Dispatch] 成功使用默认密码加载证书. 请考虑将config.json中的KeystorePassword项改为123456."; public String Load_keystore_error = "[Dispatch] 加载证书时出现错误!"; public String Not_find_ssl_cert = "[Dispatch] 未找到SSL证书,正在回滚至基本HTTP。"; public String Welcome = "欢迎使用Grasscutter"; public String Potential_unhandled_request = "[Dispatch] 潜在的未处理请求: {method} {url}"; public String Client_login_token = "[Dispatch] 客户端 {ip} 正在尝试使用token登录..."; public String Client_token_login_failed = "[Dispatch] 客户端 {ip} 使用token登录失败。"; public String Client_login_in_token = "[Dispatch] 客户端 {ip} 使用token以 {uid} 的身份登录。"; public String Game_account_cache_error = "游戏账户缓存出现错误。"; public String Wrong_session_key = "会话密钥错误。"; public String Client_exchange_combo_token = "[Dispatch] 客户端 {ip} 成功交换token。"; public String Client_failed_exchange_combo_token = "[Dispatch] 客户端 {ip} 交换token失败。"; public String Dispatch_start_server_port = "[Dispatch] Dispatch服务器已在端口 {port} 上开启。"; public String Client_failed_login_account_create = "[Dispatch] 客户端 {ip} 登录失败: 已创建UID为 {uid} 的账户。"; public String Client_failed_login_account_create_failed = "[Dispatch] 客户端 {ip} 登录失败: 创建账户失败。"; public String Client_failed_login_account_no_found = "[Dispatch] Client {ip} 登录失败: 未找到帐户。"; public String Client_login = "[Dispatch] 客户端 {ip} 以 {uid} 的身份登录。"; public String Username_not_found = "未找到此用户名."; public String Username_not_found_create_failed = "未找到此用户名, 创建失败。."; // Command public String No_command_specified = "未指定命令."; public String Unknown_command = "未知命令: "; public String You_not_permission_run_command = "你没有权限运行此命令."; public String This_command_can_only_run_from_console = "此命令只能在控制台运行."; public String Run_this_command_in_game = "请在游戏内运行此命令."; public String Invalid_playerId = "无效的玩家ID."; public String Player_not_found = "未找到此玩家."; public String Player_is_offline = "此玩家已离线."; public String Invalid_item_id = "无效的物品ID."; public String Invalid_item_or_player_id = "无效的玩家或物品ID."; public String Enabled = "启用"; public String Disabled = "禁用"; public String No_command_found = "未找到命令."; public String Help = "帮助"; public String Player_not_found_or_offline = "此玩家不存在或已离线."; public String Invalid_arguments = "无效的参数."; public String Success = "成功"; public String Invalid_entity_id = "无效的实体ID."; // Help public String Help_usage = " 用法: "; public String Help_aliases = " 别名: "; public String Help_available_command = " 可用命令:"; // Account public String Modify_user_account = "修改用户帐户"; public String Invalid_UID = "无效的UID."; public String Account_exists = "账户已存在."; public String Account_create_UID = "UID为 {uid} 的账户已创建."; public String Account_delete = "已删除账户."; public String Account_not_find = "账户不存在."; public String Account_command_usage = "用法: account <用户名> [uid]"; // Broadcast public String Broadcast_command_usage = "用法: broadcast <消息>"; public String Broadcast_message_sent = "消息已发送."; // ChangeScene public String Change_screen_usage = "用法: changescene <场景id>"; public String Change_screen_you_in_that_screen = "你已经在此场景中了"; public String Change_screen = "切换到场景 "; public String Change_screen_not_exist = "此场景不存在。"; // Clear public String Clear_weapons = "已清除 {name} 的武器."; public String Clear_artifacts = "已清除 {name} 的圣遗物 ."; public String Clear_materials = "已清除 {name} 的材料."; public String Clear_furniture = "已清除 {name} 的摆设."; public String Clear_displays = "已清除 {name} 的displays."; public String Clear_virtuals = "已清除 {name} 的virtuals."; public String Clear_everything = "已清除 {name} 的所有物品."; // Coop public String Coop_usage = "用法: coop <玩家ID> <房主的玩家ID>"; // Drop public String Drop_usage = "用法: drop <物品ID|物品名> [数量]"; public String Drop_dropped_of = "已投掷 {amount} 个 {item}."; // EnterDungeon public String EnterDungeon_usage = "用法: enterdungeon <副本 id>"; public String EnterDungeon_changed_to_dungeon = "已进入副本 "; public String EnterDungeon_dungeon_not_found = "副本不存在"; public String EnterDungeon_you_in_that_dungeon = "你已经在此副本中了。"; // GiveAll public String GiveAll_usage = "用法: giveall [player] [amount]"; public String GiveAll_item = "正在给予所有物品..."; public String GiveAll_done = "完成。"; public String GiveAll_invalid_amount_or_playerId = "无效的数量或玩家ID"; // GiveArtifact public String GiveArtifact_usage = "用法: giveart|gart [玩家] <圣遗物Id> <主词条Id> [<副词条Id>[,<被强化次数>]]... [等级]"; public String GiveArtifact_invalid_artifact_id = "无效的圣遗物Id."; public String GiveArtifact_given = "已将 {itemId} 给予 {target}."; // GiveChar public String GiveChar_usage = "用法: givechar <角色Id|角色名> [等级]"; public String GiveChar_given = "将等级为 {level} 的 {avatarId} 给予 {target}."; public String GiveChar_invalid_avatar_id = "无效的角色ID"; public String GiveChar_invalid_avatar_level = "无效的角色等级."; public String GiveChar_invalid_avatar_or_player_id = "无效的角色ID或玩家ID."; // Give public String Give_usage = "用法: give [玩家名] <物品ID|物品名> [数量] [等级] "; public String Give_refinement_only_applicable_weapons = "精炼只对武器有效。"; public String Give_refinement_must_between_1_and_5 = "精炼等级必须在1和5之间。"; public String Give_given = "已将 {amount} 个 {item} 给与 {target}."; public String Give_given_with_level_and_refinement = "已将 {amount} 个等级为 {lvl}, 精炼 {refinement} 的 {item} 给予 {target}."; public String Give_given_level = "已将 {amount} 个等级为 {lvl} 的 {item} 给与 {target}."; // GodMode public String Godmode_status = "现已为 {name} {status} 无敌模式 "; // Heal public String Heal_message = "所有角色已被治疗。"; // Kick public String Kick_player_kick_player = "玩家 [{sendUid}:{sendName}] 已踢出 [{kickUid}:{kickName}]"; public String Kick_server_player = "正在踢出玩家 [{kickUid}:{kickName}]"; // Kill public String Kill_usage = "用法: killall [玩家UID] [场景ID]"; public String Kill_scene_not_found_in_player_world = "未在玩家世界中找到此场景"; public String Kill_kill_monsters_in_scene = "已杀死场景 {id} 中的 {size} 只怪物。 "; // KillCharacter public String KillCharacter_usage = "用法: /killcharacter [玩家Id]"; public String KillCharacter_kill_current_character = "已干掉 {name} 当前的场上角色."; // List public String List_message = "现有 {size} 名玩家在线:"; // Permission public String Permission_usage = "用法: permission <用户名> <权限名>"; public String Permission_add = "权限已添加。"; public String Permission_have_permission = "此玩家已拥有此权限!"; public String Permission_remove = "权限已移除。"; public String Permission_not_have_permission = "此玩家未拥有此权限!"; // Position public String Position_message = "坐标: %.3f, %.3f, %.3f\n场景: %d"; // Reload public String Reload_reload_start = "正在重新加载配置."; public String Reload_reload_done = "完成."; // ResetConst public String ResetConst_reset_all = "重置你所有角色的命座。"; public String ResetConst_reset_all_done = "{name} 的命座已被重置。请重新登录。"; // ResetShopLimit public String ResetShopLimit_usage = "用法: /resetshop <玩家id>"; // SendMail public String SendMail_usage = "用法: give [player] [amount]"; public String SendMail_user_not_exist = "不存在id为 '{id}' 的用户。"; public String SendMail_start_composition = "开始编辑邮件的组成部分.\n请使用 `/sendmail <标题>` 以继续.\n你可以在任何时候使用`/sendmail stop` 来停止编辑."; public String SendMail_templates = "很快就会有邮件模板了......."; public String SendMail_invalid_arguments = "无效的参数.\n用法: `/sendmail <用户Id|all|help> [模板Id]``"; public String SendMail_send_cancel = "已取消发送邮件。"; public String SendMail_send_done = "已向 {name} 发送邮件!"; public String SendMail_send_all_done = "已向所有玩家发送邮件!"; public String SendMail_not_composition_end = "邮件组成部分编辑尚未结束.\n请使用 `/sendmail {args}` 或 `/sendmail stop` 来停止编辑"; public String SendMail_Please_use = "请使用 `/sendmail {args}`"; public String SendMail_set_title = "邮件标题已设为 '{title}'.\n使用 '/sendmail <邮件正文>' 以继续."; public String SendMail_set_contents = "邮件的正文如下:\n '{contents}'\n使用 '/sendmail <发送者署名>' 以继续."; public String SendMail_set_message_sender = "邮件的发送者已设为 '{send}'.\n使用 '/sendmail <物品Id|物品名|finish(结束编辑并发送)> [数量] [等级]"; public String SendMail_send = "已将 {amount} 个 {item} (等级 {lvl}) 作为邮件附件.\n你可以继续添加附件,也可以使用 `/sendmail finish` 来停止编辑并发送邮件."; public String SendMail_invalid_arguments_please_use = "无效的参数 \n 请使用 `/sendmail {args}`"; public String SendMail_title = ""; public String SendMail_message = "<message>"; public String SendMail_sender = "<sender>"; public String SendMail_arguments = "<物品Id|物品名|finish(结束编辑并发送)> [数量] [等级]"; public String SendMail_error = "错误:无效的编写阶段 {stage}. 需要stacktrace请看服务器命令行."; // SendMessage public String SendMessage_usage = "用法: sendmessage <玩家名> <消息>"; public String SenaMessage_message_sent = "已发送."; // SetFetterLevel public String SetFetterLevel_usage = "用法: setfetterlevel <等级>"; public String SetFetterLevel_fetter_level_must_between_0_and_10 = "设置的好感等级必须位于 0 和 10 之间。"; public String SetFetterLevel_fetter_set_level = "好感等级已设置为 {level}"; public String SetFetterLevel_invalid_fetter_level = "无效的好感等级。"; // SetStats public String SetStats_usage = "用法: setstats|stats <stat> <value>"; public String SetStats_setstats_help_message = "用法: /setstats|stats <hp(生命值) | mhp(最大生命值) | def(防御力) | atk(攻击) | em(元素精通) | crate(暴击率) | cdmg(暴击伤害)> <数值> 基本属性(整数)"; public String SetStats_stats_help_message = "用法: /stats <er(元素充能) | epyro(火伤) | ecryo(冰伤) | ehydro(水伤) | eanemo(风伤) | egeo(岩伤) | edend(草伤) | eelec(雷伤) | ephys(物伤)> <数值> 元素属性(百分比)"; public String SetStats_set_max_hp = "最大生命值已设为 {int}."; public String SetStats_set_max_hp_error = "无效的生命数值."; public String SetStats_set_hp = "生命设置为 {int}."; public String SetStats_set_hp_error = "无效的生命数值."; public String SetStats_set_def = "防御力设置为 {int}."; public String SetStats_set_def_error = "无效的防御力数值."; public String SetStats_set_atk = "攻击力设置为 {int}."; public String SetStats_set_atk_error = "无效的攻击力数值."; public String SetStats_set_em = "元素精通设置为 {int}."; public String SetStats_set_em_error = "无效的元素精通数值."; public String SetStats_set_er = "元素充能设置为 {int}%."; public String SetStats_set_er_error = "无效的元素充能数值."; public String SetStats_set_cr = "暴击率设置为 {int}%."; public String SetStats_set_cr_error = "无效的暴击率数值."; public String SetStats_set_cd = "暴击伤害设置为 {int}%."; public String SetStats_set_cd_error = "无效的暴击伤害数值."; public String SetStats_set_pdb = "火伤设置为 {int}%."; public String SetStats_set_pdb_error = "无效的火伤数值."; public String SetStats_set_cdb = "冰伤设置为 {int}%."; public String SetStats_set_cdb_error = "无效的冰伤数值."; public String SetStats_set_hdb = "水伤设置为 {int}%."; public String SetStats_set_hdb_error = "无效的水伤数值."; public String SetStats_set_adb = "风伤设置为 {int}%."; public String SetStats_set_adb_error = "无效的风伤数值."; public String SetStats_set_gdb = "岩伤设置为 {int}%."; public String SetStats_set_gdb_error = "无效的岩伤数值."; public String SetStats_set_edb = "雷伤设置为 {int}%."; public String SetStats_set_edb_error = "无效的雷伤数值."; public String SetStats_set_physdb = "物伤设置为 {int}%."; public String SetStats_set_physdb_error = "无效的物伤数值."; public String SetStats_set_ddb = "草伤设置为 {int}%."; public String SetStats_set_ddb_error = "无效的草伤数值."; // SetWorldLevel public String SetWorldLevel_usage = "用法: setworldlevel <level>"; public String SetWorldLevel_world_level_must_between_0_and_8 = "世界等级必须在0-8之间。"; public String SetWorldLevel_set_world_level = "世界等级已设置为 {level}."; public String SetWorldLevel_invalid_world_level = "无效的世界等级."; // Spawn public String Spawn_usage = "用法: spawn <实体ID|实体名> [数量] [等级(仅限怪物)]"; public String Spawn_message = "已生成 {amount} 个 {id}."; // Stop public String Stop_message = "正在关闭服务器..."; // Talent public String Talent_usage_1 = "设置技能等级: /talent set <技能ID> <数值>"; public String Talent_usage_2 = "另一种方式: /talent <n 或 e 或 q> <数值>"; public String Talent_usage_3 = "获取技能ID: /talent getid"; public String Talent_lower_16 = "技能等级应低于16。"; public String Talent_set_atk = "设置普通攻击等级为 {level}."; public String Talent_set_e = "设置元素战技(e技能)等级为 {level}."; public String Talent_set_q = "设置元素爆发(q技能)等级为 {level}."; public String Talent_invalid_skill_id = "无效的技能ID。"; public String Talent_set_this = "技能等级已设为 {level}."; public String Talent_invalid_talent_level = "无效的技能等级。"; public String Talent_normal_attack_id = "普通攻击技能ID {id}."; public String Talent_e_skill_id = "元素战技(e技能)ID {id}."; public String Talent_q_skill_id = "元素爆发(q技能)ID {id}."; // TeleportAll public String TeleportAll_message = "此命令仅在多人游戏下可用。"; // Teleport public String Teleport_usage_server = "用法: /tp @<玩家ID> <x> <y> <z> [场景ID]"; public String Teleport_usage = "用法: /tp @<玩家ID,不指定则为你自己> <x> <y> <z> [场景ID]"; public String Teleport_specify_player_id = "你必须指定一个玩家。"; public String Teleport_invalid_position = "无效的位置。"; public String Teleport_message = "已将 {name} 传送到场景 {id} ,坐标 {x},{y},{z}"; // Weather public String Weather_usage = "用法: weather <天气ID> [气候ID]"; public String Weather_message = "已修改天气为 {weatherId} 气候为 {climateId}"; public String Weather_invalid_id = "无效的ID。"; }