package emu.grasscutter.game.player; import emu.grasscutter.net.proto.BirthdayOuterClass.Birthday; public class PlayerBirthday { private int day; private int month; public PlayerBirthday(){ this.day = 0; this.month = 0; } public PlayerBirthday(int day, int month){ this.day = day; this.month = month; } public PlayerBirthday set(PlayerBirthday birth){ this.day = birth.day; this.month = birth.month; return this; } public PlayerBirthday set(int d, int m){ this.day = d; this.month = m; return this; } public PlayerBirthday setDay(int value){ this.day = value; return this; } public PlayerBirthday setMonth(int value){ this.month = value; return this; } public int getDay(){ return this.day; } public int getMonth(){ return this.month; } public Birthday toProto(){ return Birthday.newBuilder() .setDay(this.getDay()) .setMonth(this.getMonth()) .build(); } public Birthday.Builder getFilledProtoWhenNotEmpty(){ if(this.getDay() > 0) { return Birthday.newBuilder() .setDay(this.getDay()) .setMonth(this.getMonth()); } return Birthday.newBuilder(); } }