package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.LifeState; import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify; import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify; import java.util.List; @Command(label = "killcharacter", usage = "killcharacter [playerId]", aliases = {"suicide"}, description = "Directly kill a player's current active character", permission = "player.killcharacter") public final class KillCharacterCommand implements CommandHandler { @Override public void execute(GenshinPlayer sender, List args) { if (sender == null) { CommandHandler.sendMessage(null, "Run this command in-game."); return; // TODO: kill a player's current active character from console } int target; if (args.size() == 1) { try { target = Integer.parseInt(args.get(0)); if (Grasscutter.getGameServer().getPlayerByUid(target) == null) { target = sender.getUid(); } } catch (NumberFormatException e) { CommandHandler.sendMessage(sender, "Invalid player id."); return; } } else { target = sender.getUid(); } GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); if (targetPlayer == null) { CommandHandler.sendMessage(sender, "Player not found or offline."); return; } EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity(); entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f); // Packets entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP)); entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD)); // remove targetPlayer.getScene().removeEntity(entity); entity.onDeath(0); sender.dropMessage("Killed " + targetPlayer.getNickname() + "'s current active character."); } }