package emu.grasscutter.game.avatar; import static emu.grasscutter.config.Configuration.GAME_OPTIONS; import java.util.ArrayList; import java.util.HashMap; import java.util.HashSet; import java.util.List; import java.util.Map; import java.util.Objects; import java.util.stream.Stream; import java.util.Set; import org.bson.types.ObjectId; import dev.morphia.annotations.Entity; import dev.morphia.annotations.Id; import dev.morphia.annotations.Indexed; import dev.morphia.annotations.PostLoad; import dev.morphia.annotations.PrePersist; import dev.morphia.annotations.Transient; import emu.grasscutter.GameConstants; import emu.grasscutter.data.GameData; import emu.grasscutter.data.binout.OpenConfigEntry; import emu.grasscutter.data.binout.OpenConfigEntry.SkillPointModifier; import emu.grasscutter.data.common.FightPropData; import emu.grasscutter.data.excels.AvatarData; import emu.grasscutter.data.excels.AvatarPromoteData; import emu.grasscutter.data.excels.AvatarSkillData; import emu.grasscutter.data.excels.AvatarSkillDepotData; import emu.grasscutter.data.excels.AvatarTalentData; import emu.grasscutter.data.excels.EquipAffixData; import emu.grasscutter.data.excels.ProudSkillData; import emu.grasscutter.data.excels.ReliquaryAffixData; import emu.grasscutter.data.excels.ReliquaryLevelData; import emu.grasscutter.data.excels.ReliquaryMainPropData; import emu.grasscutter.data.excels.ReliquarySetData; import emu.grasscutter.data.excels.WeaponCurveData; import emu.grasscutter.data.excels.WeaponPromoteData; import emu.grasscutter.data.excels.AvatarSkillDepotData.InherentProudSkillOpens; import emu.grasscutter.data.excels.ItemData.WeaponProperty; import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.inventory.EquipType; import emu.grasscutter.game.inventory.GameItem; import emu.grasscutter.game.inventory.ItemType; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.props.ElementType; import emu.grasscutter.game.props.EntityIdType; import emu.grasscutter.game.props.FetterState; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.PlayerProperty; import emu.grasscutter.net.proto.AvatarFetterInfoOuterClass.AvatarFetterInfo; import emu.grasscutter.net.proto.AvatarInfoOuterClass.AvatarInfo; import emu.grasscutter.net.proto.AvatarSkillInfoOuterClass.AvatarSkillInfo; import emu.grasscutter.net.proto.FetterDataOuterClass.FetterData; import emu.grasscutter.net.proto.ShowAvatarInfoOuterClass; import emu.grasscutter.net.proto.ShowAvatarInfoOuterClass.ShowAvatarInfo; import emu.grasscutter.net.proto.ShowEquipOuterClass.ShowEquip; import emu.grasscutter.server.packet.send.*; import emu.grasscutter.utils.ProtoHelper; import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.ints.IntOpenHashSet; import it.unimi.dsi.fastutil.ints.IntSet; import lombok.Getter; import lombok.Setter; @Entity(value = "avatars", useDiscriminator = false) public class Avatar { @Id private ObjectId id; @Indexed @Getter private int ownerId; // Id of player that this avatar belongs to @Transient private Player owner; @Transient @Getter private AvatarData data; @Transient @Getter private AvatarSkillDepotData skillDepot; @Transient @Getter private long guid; // Player unique id @Getter private int avatarId; // Id of avatar @Getter @Setter private int level = 1; @Getter @Setter private int exp; @Getter @Setter private int promoteLevel; @Getter @Setter private int satiation; // ? @Getter @Setter private int satiationPenalty; // ? @Getter @Setter private float currentHp; private float currentEnergy; @Transient @Getter private final Int2ObjectMap equips; @Transient private final Int2FloatOpenHashMap fightProp; @Transient @Getter private final Int2FloatOpenHashMap fightPropOverrides; @Transient @Getter private Set extraAbilityEmbryos; private List fetters; private Map skillLevelMap; // Talent levels private Map skillExtraChargeMap; // Charges @Getter private Map proudSkillBonusMap; // Talent bonus levels (from const) @Getter private int skillDepotId; private Set talentIdList; // Constellation id list @Getter private Set proudSkillList; // Character passives @Getter @Setter private int flyCloak; @Getter @Setter private int costume; @Getter private int bornTime; @Getter @Setter private int fetterLevel = 1; @Getter @Setter private int fetterExp; @Getter @Setter private int nameCardRewardId; @Getter @Setter private int nameCardId; @Deprecated // Do not use. Morhpia only! public Avatar() { this.equips = new Int2ObjectOpenHashMap<>(); this.fightProp = new Int2FloatOpenHashMap(); this.fightPropOverrides = new Int2FloatOpenHashMap(); this.extraAbilityEmbryos = new HashSet<>(); this.proudSkillBonusMap = new HashMap<>(); this.fetters = new ArrayList<>(); // TODO Move to avatar } // On creation public Avatar(int avatarId) { this(GameData.getAvatarDataMap().get(avatarId)); } public Avatar(AvatarData data) { this(); this.avatarId = data.getId(); this.nameCardRewardId = data.getNameCardRewardId(); this.nameCardId = data.getNameCardId(); this.data = data; this.bornTime = (int) (System.currentTimeMillis() / 1000); this.flyCloak = 140001; this.skillLevelMap = new HashMap<>(); this.skillExtraChargeMap = new HashMap<>(); this.talentIdList = new HashSet<>(); this.proudSkillList = new HashSet<>(); // Combat properties Stream.of(FightProperty.values()) .map(FightProperty::getId) .filter(id -> (id > 0) && (id < 3000)) .forEach(id -> this.setFightProperty(id, 0f)); // Skill depot this.setSkillDepotData(switch (this.avatarId) { case GameConstants.MAIN_CHARACTER_MALE -> GameData.getAvatarSkillDepotDataMap().get(504); // Hack to start with anemo skills case GameConstants.MAIN_CHARACTER_FEMALE -> GameData.getAvatarSkillDepotDataMap().get(704); default -> data.getSkillDepot(); }); // Set stats this.recalcStats(); this.currentHp = getFightProperty(FightProperty.FIGHT_PROP_MAX_HP); setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.currentHp); this.currentEnergy = 0f; // Load handler this.onLoad(); } public Player getPlayer() { return this.owner; } public ObjectId getObjectId() { return id; } public AvatarData getAvatarData() { return data; } protected void setAvatarData(AvatarData data) { if (this.data != null) return; this.data = data; // Used while loading this from the database } public void setOwner(Player player) { this.owner = player; this.ownerId = player.getUid(); this.guid = player.getNextGameGuid(); } static public int getMinPromoteLevel(int level) { if (level > 80) { return 6; } else if (level > 70) { return 5; } else if (level > 60) { return 4; } else if (level > 50) { return 3; } else if (level > 40) { return 2; } else if (level > 20) { return 1; } return 0; } public GameItem getEquipBySlot(EquipType slot) { return this.getEquips().get(slot.getValue()); } private GameItem getEquipBySlot(int slotId) { return this.getEquips().get(slotId); } public GameItem getWeapon() { return this.getEquipBySlot(EquipType.EQUIP_WEAPON); } protected void setSkillDepot(AvatarSkillDepotData skillDepot) { if (this.skillDepot != null) return; this.skillDepot = skillDepot; // Used while loading this from the database } public void setSkillDepotData(AvatarSkillDepotData skillDepot) { // Set id and depot this.skillDepotId = skillDepot.getId(); this.skillDepot = skillDepot; // Add any missing skills this.skillDepot.getSkillsAndEnergySkill() .forEach(skillId -> this.skillLevelMap.putIfAbsent(skillId, 1)); // Add proud skills this.proudSkillList.clear(); skillDepot.getInherentProudSkillOpens().stream() .filter(openData -> openData.getProudSkillGroupId() > 0) .filter(openData -> openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) .mapToInt(openData -> (openData.getProudSkillGroupId() * 100) + 1) .filter(proudSkillId -> GameData.getProudSkillDataMap().containsKey(proudSkillId)) .forEach(proudSkillId -> this.proudSkillList.add(proudSkillId)); this.recalcStats(); } private Map getSkillExtraChargeMap() { if (skillExtraChargeMap == null) { skillExtraChargeMap = new HashMap<>(); } return skillExtraChargeMap; } public void setFetterList(List fetterList) { this.fetters = fetterList; } public List getFetterList() { return fetters; } public void setCurrentEnergy() { if (GAME_OPTIONS.energyUsage) { this.setCurrentEnergy(this.currentEnergy); } } public void setCurrentEnergy(float currentEnergy) { var depot = this.skillDepot; if (depot != null && depot.getEnergySkillData() != null) { ElementType element = depot.getElementType(); var maxEnergy = depot.getEnergySkillData().getCostElemVal(); this.setFightProperty(element.getMaxEnergyProp(), maxEnergy); this.setFightProperty(element.getCurEnergyProp(), GAME_OPTIONS.energyUsage ? currentEnergy : maxEnergy); } } public void setCurrentEnergy(FightProperty curEnergyProp, float currentEnergy) { if (GAME_OPTIONS.energyUsage) { this.setFightProperty(curEnergyProp, currentEnergy); this.currentEnergy = currentEnergy; this.save(); } } public Int2FloatOpenHashMap getFightProperties() { return fightProp; } public void setFightProperty(FightProperty prop, float value) { this.getFightProperties().put(prop.getId(), value); } private void setFightProperty(int id, float value) { this.getFightProperties().put(id, value); } public void addFightProperty(FightProperty prop, float value) { this.getFightProperties().put(prop.getId(), getFightProperty(prop) + value); } public float getFightProperty(FightProperty prop) { return getFightProperties().getOrDefault(prop.getId(), 0f); } public Map getSkillLevelMap() { // Returns a copy of the skill levels for the current skillDepot. var map = new Int2IntOpenHashMap(); this.skillDepot.getSkillsAndEnergySkill() .forEach(skillId -> map.put(skillId, this.skillLevelMap.computeIfAbsent(skillId, id -> 1).intValue())); return map; } public IntSet getTalentIdList() { // Returns a copy of the unlocked constellations for the current skillDepot. var talents = new IntOpenHashSet(this.getSkillDepot().getTalents()); talents.removeIf(id -> !this.talentIdList.contains(id)); return talents; } public int getCoreProudSkillLevel() { var lockedTalents = new IntOpenHashSet(this.getSkillDepot().getTalents()); lockedTalents.removeAll(this.getTalentIdList()); // One below the lowest locked talent, or 6 if there are no locked talents. return lockedTalents.intStream().map(i -> i % 10).min().orElse(7) - 1; } public boolean equipItem(GameItem item, boolean shouldRecalc) { // Sanity check equip type EquipType itemEquipType = item.getItemData().getEquipType(); if (itemEquipType == EquipType.EQUIP_NONE) { return false; } // Check if other avatars have this item equipped Avatar otherAvatar = getPlayer().getAvatars().getAvatarById(item.getEquipCharacter()); if (otherAvatar != null) { // Unequip other avatar's item if (otherAvatar.unequipItem(item.getItemData().getEquipType())) { getPlayer().sendPacket(new PacketAvatarEquipChangeNotify(otherAvatar, item.getItemData().getEquipType())); } // Swap with other avatar if (getEquips().containsKey(itemEquipType.getValue())) { GameItem toSwap = this.getEquipBySlot(itemEquipType); otherAvatar.equipItem(toSwap, false); } // Recalc otherAvatar.recalcStats(); } else if (getEquips().containsKey(itemEquipType.getValue())) { // Unequip item in current slot if it exists unequipItem(itemEquipType); } // Set equip getEquips().put(itemEquipType.getValue(), item); if (itemEquipType == EquipType.EQUIP_WEAPON && getPlayer().getWorld() != null) { item.setWeaponEntityId(this.getPlayer().getWorld().getNextEntityId(EntityIdType.WEAPON)); } item.setEquipCharacter(this.getAvatarId()); item.save(); if (this.getPlayer().hasSentLoginPackets()) { this.getPlayer().sendPacket(new PacketAvatarEquipChangeNotify(this, item)); } if (shouldRecalc) { this.recalcStats(); } return true; } public boolean unequipItem(EquipType slot) { GameItem item = getEquips().remove(slot.getValue()); if (item != null) { item.setEquipCharacter(0); item.save(); return true; } return false; } public void recalcStats() { recalcStats(false); } public void recalcStats(boolean forceSendAbilityChange) { // Setup AvatarData data = this.getAvatarData(); AvatarPromoteData promoteData = GameData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel()); Int2IntOpenHashMap setMap = new Int2IntOpenHashMap(); // Extra ability embryos Set prevExtraAbilityEmbryos = this.getExtraAbilityEmbryos(); this.extraAbilityEmbryos = new HashSet<>(); // Fetters this.setFetterList(data.getFetters()); this.setNameCardRewardId(data.getNameCardRewardId()); this.setNameCardId(data.getNameCardId()); // Get hp percent, set to 100% if none float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP); // Store current energy value for later float currentEnergy = (this.getSkillDepot() != null) ? this.getFightProperty(this.getSkillDepot().getElementType().getCurEnergyProp()) : 0f; // Clear properties this.getFightProperties().clear(); // Base stats this.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, data.getBaseHp(this.getLevel())); this.setFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, data.getBaseAttack(this.getLevel())); this.setFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE, data.getBaseDefense(this.getLevel())); this.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL, data.getBaseCritical()); this.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, data.getBaseCriticalHurt()); this.setFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, 1f); if (promoteData != null) { for (FightPropData fightPropData : promoteData.getAddProps()) { this.addFightProperty(fightPropData.getProp(), fightPropData.getValue()); } } // Set energy usage setCurrentEnergy(currentEnergy); // Artifacts for (int slotId = 1; slotId <= 5; slotId++) { // Get artifact GameItem equip = this.getEquipBySlot(slotId); if (equip == null) { continue; } // Artifact main stat ReliquaryMainPropData mainPropData = GameData.getReliquaryMainPropDataMap().get(equip.getMainPropId()); if (mainPropData != null) { ReliquaryLevelData levelData = GameData.getRelicLevelData(equip.getItemData().getRankLevel(), equip.getLevel()); if (levelData != null) { this.addFightProperty(mainPropData.getFightProp(), levelData.getPropValue(mainPropData.getFightProp())); } } // Artifact sub stats for (int appendPropId : equip.getAppendPropIdList()) { ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get(appendPropId); if (affixData != null) { this.addFightProperty(affixData.getFightProp(), affixData.getPropValue()); } } // Set bonus if (equip.getItemData().getSetId() > 0) { setMap.addTo(equip.getItemData().getSetId(), 1); } } // Set stuff for (Int2IntOpenHashMap.Entry e : setMap.int2IntEntrySet()) { ReliquarySetData setData = GameData.getReliquarySetDataMap().get(e.getIntKey()); if (setData == null) { continue; } // Calculate how many items are from the set int amount = e.getIntValue(); // Add affix data from set bonus for (int setIndex = 0; setIndex < setData.getSetNeedNum().length; setIndex++) { if (amount >= setData.getSetNeedNum()[setIndex]) { int affixId = (setData.getEquipAffixId() * 10) + setIndex; EquipAffixData affix = GameData.getEquipAffixDataMap().get(affixId); if (affix == null) { continue; } // Add properties from this affix to our avatar for (FightPropData prop : affix.getAddProps()) { this.addFightProperty(prop.getProp(), prop.getValue()); } // Add any skill strings from this affix this.addToExtraAbilityEmbryos(affix.getOpenConfig(), true); } else { break; } } } // Weapon GameItem weapon = this.getWeapon(); if (weapon != null) { // Add stats WeaponCurveData curveData = GameData.getWeaponCurveDataMap().get(weapon.getLevel()); if (curveData != null) { for (WeaponProperty weaponProperty : weapon.getItemData().getWeaponProperties()) { this.addFightProperty(weaponProperty.getPropType(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType())); } } // Weapon promotion stats WeaponPromoteData wepPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel()); if (wepPromoteData != null) { for (FightPropData prop : wepPromoteData.getAddProps()) { if (prop.getValue() == 0f || prop.getProp() == null) { continue; } this.addFightProperty(prop.getProp(), prop.getValue()); } } // Add weapon skill from affixes if (weapon.getAffixes() != null && weapon.getAffixes().size() > 0) { // Weapons usually dont have more than one affix but just in case... for (int af : weapon.getAffixes()) { if (af == 0) { continue; } // Calculate affix id int affixId = (af * 10) + weapon.getRefinement(); EquipAffixData affix = GameData.getEquipAffixDataMap().get(affixId); if (affix == null) { continue; } // Add properties from this affix to our avatar for (FightPropData prop : affix.getAddProps()) { this.addFightProperty(prop.getProp(), prop.getValue()); } // Add any skill strings from this affix this.addToExtraAbilityEmbryos(affix.getOpenConfig(), true); } } } // Add proud skills and unlock them if needed AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId()); this.getProudSkillList().clear(); for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) { if (openData.getProudSkillGroupId() == 0) { continue; } if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) { int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1; if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) { this.getProudSkillList().add(proudSkillId); } } } // Proud skills for (int proudSkillId : this.getProudSkillList()) { ProudSkillData proudSkillData = GameData.getProudSkillDataMap().get(proudSkillId); if (proudSkillData == null) { continue; } // Add properties from this proud skill to our avatar for (FightPropData prop : proudSkillData.getAddProps()) { this.addFightProperty(prop.getProp(), prop.getValue()); } // Add any embryos from this proud skill this.addToExtraAbilityEmbryos(proudSkillData.getOpenConfig()); } // Constellations this.getTalentIdList().intStream() .mapToObj(GameData.getAvatarTalentDataMap()::get) .filter(Objects::nonNull) .map(AvatarTalentData::getOpenConfig) .filter(Objects::nonNull) .forEach(this::addToExtraAbilityEmbryos); // Add any skill strings from this constellation // Set % stats this.setFightProperty( FightProperty.FIGHT_PROP_MAX_HP, (getFightProperty(FightProperty.FIGHT_PROP_BASE_HP) * (1f + getFightProperty(FightProperty.FIGHT_PROP_HP_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_HP) ); this.setFightProperty( FightProperty.FIGHT_PROP_CUR_ATTACK, (getFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK) * (1f + getFightProperty(FightProperty.FIGHT_PROP_ATTACK_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_ATTACK) ); this.setFightProperty( FightProperty.FIGHT_PROP_CUR_DEFENSE, (getFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE) * (1f + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE) ); // Reapply all overrides this.fightProp.putAll(this.fightPropOverrides); // Set current hp this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent); // Packet if (getPlayer() != null && getPlayer().hasSentLoginPackets()) { // Update stats for client getPlayer().sendPacket(new PacketAvatarFightPropNotify(this)); // Update client abilities EntityAvatar entity = this.getAsEntity(); if (entity != null && (!this.getExtraAbilityEmbryos().equals(prevExtraAbilityEmbryos) || forceSendAbilityChange)) { getPlayer().sendPacket(new PacketAbilityChangeNotify(entity)); } } } public void addToExtraAbilityEmbryos(String openConfig) { this.addToExtraAbilityEmbryos(openConfig, false); } public void addToExtraAbilityEmbryos(String openConfig, boolean forceAdd) { if (openConfig == null || openConfig.length() == 0) { return; } OpenConfigEntry entry = GameData.getOpenConfigEntries().get(openConfig); if (entry == null) { if (forceAdd) { // Add config string to ability skill list anyways this.getExtraAbilityEmbryos().add(openConfig); } return; } if (entry.getAddAbilities() != null) { for (String ability : entry.getAddAbilities()) { this.getExtraAbilityEmbryos().add(ability); } } } public void calcConstellation(OpenConfigEntry entry, boolean notifyClient) { if (entry == null) return; if (this.getPlayer() == null) notifyClient = false; // Check if new constellation adds +3 to a skill level if (this.calcConstellationExtraLevels(entry) && notifyClient) { // Packet this.getPlayer().sendPacket(new PacketProudSkillExtraLevelNotify(this, entry.getExtraTalentIndex())); } // Check if new constellation adds skill charges if (this.calcConstellationExtraCharges(entry) && notifyClient) { // Packet Stream.of(entry.getSkillPointModifiers()) .mapToInt(SkillPointModifier::getSkillId) .forEach(skillId -> { this.getPlayer().sendPacket( new PacketAvatarSkillMaxChargeCountNotify(this, skillId, this.getSkillExtraChargeMap().getOrDefault(skillId, 0)) ); }); } } public void recalcConstellations() { // Clear first this.getProudSkillBonusMap().clear(); this.getSkillExtraChargeMap().clear(); // Sanity checks if (this.data == null || this.skillDepot == null) { return; } this.getTalentIdList().intStream() .mapToObj(GameData.getAvatarTalentDataMap()::get) .filter(Objects::nonNull) .map(AvatarTalentData::getOpenConfig) .filter(Objects::nonNull) .filter(openConfig -> openConfig.length() > 0) .map(GameData.getOpenConfigEntries()::get) .filter(Objects::nonNull) .forEach(e -> this.calcConstellation(e, false)); } private boolean calcConstellationExtraCharges(OpenConfigEntry entry) { var skillPointModifiers = entry.getSkillPointModifiers(); if (skillPointModifiers == null) return false; for (var mod : skillPointModifiers) { AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(mod.getSkillId()); if (skillData == null) continue; int charges = skillData.getMaxChargeNum() + mod.getDelta(); this.getSkillExtraChargeMap().put(mod.getSkillId(), charges); } return true; } private boolean calcConstellationExtraLevels(OpenConfigEntry entry) { int skillId = switch (entry.getExtraTalentIndex()) { case 9 -> this.skillDepot.getEnergySkill(); // Ult skill case 2 -> (this.skillDepot.getSkills().size() >= 2) ? this.skillDepot.getSkills().get(1) : 0; // E skill default -> 0; }; // Sanity check if (skillId == 0) { return false; } // Get proud skill group id AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId); if (skillData == null) { return false; } // Add to bonus list this.getProudSkillBonusMap().put(skillData.getProudSkillGroupId(), 3); return true; } public boolean upgradeSkill(int skillId) { AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId); if (skillData == null) return false; // Get data for next skill level int newLevel = this.skillLevelMap.getOrDefault(skillId, 0) + 1; if (newLevel > 10) return false; // Proud skill data int proudSkillId = (skillData.getProudSkillGroupId() * 100) + newLevel; ProudSkillData proudSkill = GameData.getProudSkillDataMap().get(proudSkillId); if (proudSkill == null) return false; // Make sure break level is correct if (this.getPromoteLevel() < proudSkill.getBreakLevel()) return false; // Pay materials and mora if possible if (!this.getPlayer().getInventory().payItems(proudSkill.getTotalCostItems())) return false; // Upgrade skill this.setSkillLevel(skillId, newLevel); return true; } public boolean setSkillLevel(int skillId, int level) { if (level < 0 || level > 15) return false; int oldLevel = this.skillLevelMap.getOrDefault(skillId, 0); // just taking the return value of put would have null concerns this.skillLevelMap.put(skillId, level); this.save(); // Packet this.getPlayer().sendPacket(new PacketAvatarSkillChangeNotify(this, skillId, oldLevel, level)); this.getPlayer().sendPacket(new PacketAvatarSkillUpgradeRsp(this, skillId, oldLevel, level)); return true; } public boolean unlockConstellation() { return this.unlockConstellation(false); } public boolean unlockConstellation(boolean skipPayment) { int currentTalentLevel = this.getCoreProudSkillLevel(); int talentId = this.skillDepot.getTalents().get(currentTalentLevel); return this.unlockConstellation(talentId, skipPayment); } public boolean unlockConstellation(int talentId) { return unlockConstellation(talentId, false); } public boolean unlockConstellation(int talentId, boolean skipPayment) { // Get talent AvatarTalentData talentData = GameData.getAvatarTalentDataMap().get(talentId); if (talentData == null) return false; var player = this.getPlayer(); // Pay constellation item if possible if (!skipPayment && (player != null) && !player.getInventory().payItem(talentData.getMainCostItemId(), 1)) { return false; } // Apply + recalc this.talentIdList.add(talentData.getId()); // Packet if (player != null) { player.sendPacket(new PacketAvatarUnlockTalentNotify(this, talentId)); player.sendPacket(new PacketUnlockAvatarTalentRsp(this, talentId)); } // Proud skill bonus map (Extra skills) this.calcConstellation(GameData.getOpenConfigEntries().get(talentData.getOpenConfig()), true); // Recalc + save avatar this.recalcStats(true); this.save(); return true; } public void forceConstellationLevel(int level) { if (level > 6) return; // Sanity check if (level < 0) { // Special case for resetConst to remove inactive depots too this.talentIdList.clear(); this.recalcStats(); return; } this.talentIdList.removeAll(this.getTalentIdList()); // Only remove constellations from active depot for (int i = 0; i < level; i++) this.unlockConstellation(true); this.recalcStats(); } public boolean sendSkillExtraChargeMap() { var map = this.getSkillExtraChargeMap(); if (map.isEmpty()) return false; this.getPlayer().sendPacket(new PacketAvatarSkillInfoNotify(this.guid, new Int2IntOpenHashMap(map))); return true; } public EntityAvatar getAsEntity() { for (EntityAvatar entity : getPlayer().getTeamManager().getActiveTeam()) { if (entity.getAvatar() == this) { return entity; } } return null; } public int getEntityId() { EntityAvatar entity = getAsEntity(); return entity != null ? entity.getId() : 0; } public void save() { DatabaseHelper.saveAvatar(this); } public AvatarInfo toProto() { int fetterLevel = this.getFetterLevel(); AvatarFetterInfo.Builder avatarFetter = AvatarFetterInfo.newBuilder() .setExpLevel(fetterLevel); if (fetterLevel != 10) { avatarFetter.setExpNumber(this.getFetterExp()); } if (this.fetters != null) { this.fetters.forEach(fetterId -> avatarFetter.addFetterList( FetterData.newBuilder() .setFetterId(fetterId) .setFetterState(FetterState.FINISH.getValue()))); } int cardId = this.getNameCardId(); if (this.getPlayer().getNameCardList().contains(cardId)) { avatarFetter.addRewardedFetterLevelList(10); } AvatarInfo.Builder avatarInfo = AvatarInfo.newBuilder() .setAvatarId(this.getAvatarId()) .setGuid(this.getGuid()) .setLifeState(1) .addAllTalentIdList(this.getTalentIdList()) .putAllFightPropMap(this.getFightProperties()) .setSkillDepotId(this.getSkillDepotId()) .setCoreProudSkillLevel(this.getCoreProudSkillLevel()) .putAllSkillLevelMap(this.getSkillLevelMap()) .addAllInherentProudSkillList(this.getProudSkillList()) .putAllProudSkillExtraLevelMap(getProudSkillBonusMap()) .setAvatarType(1) .setBornTime(this.getBornTime()) .setFetterInfo(avatarFetter) .setWearingFlycloakId(this.getFlyCloak()) .setCostumeId(this.getCostume()); this.getSkillExtraChargeMap().forEach((skillId, count) -> avatarInfo.putSkillMap(skillId, AvatarSkillInfo.newBuilder().setMaxChargeCount(count).build())); this.getEquips().forEach((k, item) -> avatarInfo.addEquipGuidList(item.getGuid())); avatarInfo.putPropMap(PlayerProperty.PROP_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel())); avatarInfo.putPropMap(PlayerProperty.PROP_EXP.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp())); avatarInfo.putPropMap(PlayerProperty.PROP_BREAK_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_BREAK_LEVEL, this.getPromoteLevel())); avatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_VAL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, 0)); avatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_PENALTY_TIME, 0)); return avatarInfo.build(); } // used only in character showcase public ShowAvatarInfo toShowAvatarInfoProto() { AvatarFetterInfo.Builder avatarFetter = AvatarFetterInfo.newBuilder() .setExpLevel(this.getFetterLevel()); ShowAvatarInfo.Builder showAvatarInfo = ShowAvatarInfoOuterClass.ShowAvatarInfo.newBuilder() .setAvatarId(avatarId) .addAllTalentIdList(this.getTalentIdList()) .putAllFightPropMap(this.getFightProperties()) .setSkillDepotId(this.getSkillDepotId()) .setCoreProudSkillLevel(this.getCoreProudSkillLevel()) .addAllInherentProudSkillList(this.getProudSkillList()) .putAllSkillLevelMap(this.getSkillLevelMap()) .putAllProudSkillExtraLevelMap(this.getProudSkillBonusMap()) .setFetterInfo(avatarFetter) .setCostumeId(this.getCostume()); showAvatarInfo.putPropMap(PlayerProperty.PROP_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel())); showAvatarInfo.putPropMap(PlayerProperty.PROP_EXP.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp())); showAvatarInfo.putPropMap(PlayerProperty.PROP_BREAK_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_BREAK_LEVEL, this.getPromoteLevel())); showAvatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_VAL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, this.getSatiation())); showAvatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, this.getSatiationPenalty())); int maxStamina = this.getPlayer().getProperty(PlayerProperty.PROP_MAX_STAMINA); showAvatarInfo.putPropMap(PlayerProperty.PROP_MAX_STAMINA.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_MAX_STAMINA, maxStamina)); for (GameItem item : this.getEquips().values()) { if (item.getItemType() == ItemType.ITEM_RELIQUARY) { showAvatarInfo.addEquipList(ShowEquip.newBuilder() .setItemId(item.getItemId()) .setReliquary(item.toReliquaryProto())); } else if (item.getItemType() == ItemType.ITEM_WEAPON) { showAvatarInfo.addEquipList(ShowEquip.newBuilder() .setItemId(item.getItemId()) .setWeapon(item.toWeaponProto())); } } return showAvatarInfo.build(); } @PostLoad private void onLoad() { } @PrePersist private void prePersist() { this.currentHp = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP); } }