- 31 Aug, 2022 2 commits
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pfyy authored
* partial fix of serenitea pot * fix serenitea pot
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Dang Hoang Phuc authored
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- 25 Aug, 2022 4 commits
- 21 Aug, 2022 3 commits
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github-actions authored
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AnimeGitB authored
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赵怡然 authored
* Blossom! * rename * delete SpawnBlossomEntry.java * use MAP * use List * use LIST * use List * useCondensedResin * useCondensedResin * fix build * enhance * fix bug * REMOVE BOSS * fix condensed resin * fix condensed resin * use POSITIVE_INFINITY * use RewardPreviewData * fix build * fix resources * add BLOSSOM_MONSTER_FIGHTING_VOLUME * edit monster score * edit monster score * fix bug * fix bug * improve logic * fix monsters level * Deleted comment blocks * nitpick * Fix compilation problems * nitpick * Refactor + nitpick * Clean up overall diff to develop * Clean up other usage of condensed resin * Clean up overall diff to develop * Lombokify Scene.java * Missed an odd getter name * Unhardcode reward previews * EDIT NAME * remove leyline 1 * remove leyline 2 * Update BlossomManager.java Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
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- 19 Aug, 2022 1 commit
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AnimeGitB authored
Ensures Traveler retains talent levels and constellations on inactive elements when switching elements. Relevant for any other skillDepot-changing activities like Windtrace too, though keeping those in the db might not be as useful. Refactor avatar talent upgrade and access Refactor skillExtraCharges
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- 17 Aug, 2022 1 commit
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AnimeGitB authored
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- 15 Aug, 2022 1 commit
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Luke H-W authored
* Refactor a couple of iterators * Use side-effect instead of second iterator * Make World::onTick return shouldDelete instead of success * Replace Shop iterator with side effects * Scene * Clean up Expeditions * Refactor Expeditions * Clean up Expeditions, Player * Limit Expeditions by AR * Lombokify props Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
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- 24 Jul, 2022 1 commit
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GanyusLeftHorn authored
* Make sure we never access PlayerOpenStateManager::map directly. * Read OpenStates from excels. * Add defaultState * Replace hardcoded open states with the ones read from excels. * Don't send change notify when unlocking on login. * Add open state blacklist for default unlocks. * Add a way to temporarily set open states for dev * Remove old OpenState.java * Fix UnlockAllCommand * Change condType to an enum.
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- 23 Jul, 2022 2 commits
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akatatsu27 authored
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akatatsu27 authored
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- 22 Jul, 2022 2 commits
- 21 Jul, 2022 2 commits
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github-actions authored
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Melledy authored
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- 18 Jul, 2022 1 commit
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Melledy authored
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- 11 Jul, 2022 1 commit
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GanyusLeftHorn authored
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- 10 Jul, 2022 1 commit
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Akka authored
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- 02 Jul, 2022 2 commits
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GanyusLeftHorn authored
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GanyusLeftHorn authored
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- 29 Jun, 2022 2 commits
- 27 Jun, 2022 1 commit
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GanyusLeftHorn authored
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- 26 Jun, 2022 1 commit
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AnimeGitB authored
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- 25 Jun, 2022 1 commit
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GanyusLeftHorn authored
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- 24 Jun, 2022 2 commits
- 22 Jun, 2022 1 commit
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AnimeGitB authored
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- 21 Jun, 2022 1 commit
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诗音澄鸢 镜苑芳依 authored
* BattlePass * BattlePass
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- 18 Jun, 2022 5 commits
- 16 Jun, 2022 1 commit
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Melledy authored
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- 14 Jun, 2022 1 commit
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ImmuState authored
* Basic resin usage/refresh. * Honor resin config, move some logic to logon. * Add resin usage to DungeonChallenge * Make fragile and transient resin usable. * Get resin cost from dungeon excel. * Add ability to unlock combine diagrams. * Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin. * Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin. * Remove comment * Check resin usage in addResin
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