Commit fe4e5990 authored by Melledy's avatar Melledy
Browse files

Merge branch 'development' into dev-world-scripts

parents 3cffdd97 e3ed3968
This diff is collapsed.
......@@ -298,9 +298,6 @@
"unlocktower": {
"success": "odblokować gotowe",
"description": "Odblokuj głęboką spiralę"
},
"resetshop": {
"description": "zresetuj sklep"
}
},
"gacha": {
......
......@@ -29,14 +29,15 @@
"login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录,UID 为 %s",
"combo_token_success": "[Dispatch] 客户端 %s 交换 token 成功",
"combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
"account_login_create_success": "[Dispatch] 客户端 %s 登录失败: 已注册 UID 为 %s 的账号",
"account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败",
"account_login_create_success": "[Dispatch] 客户端 %s 登录失败已注册 UID 为 %s 的账号",
"account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败",
"account_login_exist_error": "[Dispatch] 客户端 %s 登录失败:账号不存在",
"account_cache_error": "游戏账号缓存信息错误",
"session_key_error": "会话密钥错误。",
"username_error": "未找到此用户名。",
"username_create_error": "未找到用户名,建立连接失败。"
}
"session_key_error": "会话密钥错误",
"username_error": "未找到此用户名",
"username_create_error": "未找到用户名,建立连接失败"
},
"router_error": "[Dispatch] 无法连接路由"
},
"status": {
"free_software": "Grasscutter 是免费开源软件,遵循 AGPL-3.0 license。如果你是付费购买的,那你已经被骗了。项目地址:https://github.com/Grasscutters/Grasscutter",
......@@ -49,7 +50,7 @@
"run_mode_help": "服务器运行模式必须为 HYBRID、DISPATCH_ONLY 或 GAME_ONLY。Grasscutter 启动失败...",
"create_resources": "正在创建 resources 目录...",
"resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。",
"version": "Grasscutter 版本: %s-%s"
"version": "Grasscutter 版本%s-%s"
}
},
"commands": {
......@@ -60,7 +61,7 @@
"console_execute_error": "此命令只能在服务器控制台执行呐~",
"player_execute_error": "此命令只能在游戏内执行哦~",
"command_exist_error": "这条命令...好像找不到呢?",
"no_description_specified": "没有指定说明",
"no_description_specified": "没有指定说明",
"invalid": {
"amount": "无效的数量。",
"artifactId": "无效的圣遗物ID。",
......@@ -146,8 +147,8 @@
"description": "给予所有物品"
},
"nostamina": {
"success": "NoStamina %s 对于 %s.",
"description": "保持你的体力处于最高状态。"
"success": "NoStamina 已设为 %s。[用户:%s]",
"description": "保持你的体力处于最高状态"
},
"giveArtifact": {
"usage": "用法:giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
......@@ -166,7 +167,7 @@
"give": {
"usage": "用法:give <玩家> <物品ID|物品名> [数量] [等级] [精炼等级]",
"refinement_only_applicable_weapons": "只有武器可以设置精炼等级。",
"refinement_must_between_1_and_5": "精炼等级必须在 15 之间。",
"refinement_must_between_1_and_5": "精炼等级必须在 1-5 之间。",
"given": "已将 %s 个 %s 给予 %s。",
"given_with_level_and_refinement": "已将 %s [等级 %s, 精炼 %s] %s 个给予 %s。",
"given_level": "已将 %s [等级 %s] %s 个给予 %s。",
......@@ -192,14 +193,14 @@
"description": "杀死所有怪物"
},
"killCharacter": {
"usage": "用法:/killcharacter [玩家ID]",
"usage": "用法:killcharacter [玩家ID]",
"success": "已杀死 %s 当前角色。",
"description": "杀死当前角色"
},
"language": {
"current_language": "当前语言是: %s",
"language_changed": "语言切换至: %s",
"language_not_found": "目前服务端没有这种语言: %s",
"current_language": "当前语言是%s",
"language_changed": "语言切换至%s",
"language_not_found": "目前服务端没有这种语言%s",
"description": "显示或切换当前语言"
},
"list": {
......@@ -220,12 +221,12 @@
"description": "获取所在位置"
},
"quest": {
"description": "添加或完成任务",
"usage": "quest <add|finish> [任务ID]",
"added": "已添加任务 %s",
"finished": "已完成任务 %s",
"not_found": "未找到任务",
"invalid_id": "无效的任务ID"
"added": "已添加任务 %s。",
"finished": "已完成任务 %s。",
"not_found": "此任务不存在。",
"invalid_id": "无效的任务ID。",
"description": "添加或完成任务"
},
"reload": {
"reload_start": "正在重载配置文件和数据。",
......@@ -238,7 +239,7 @@
"description": "重置当前角色的命之座,执行命令后需重新登录以生效"
},
"resetShopLimit": {
"usage": "用法:/resetshop <玩家ID>",
"usage": "用法:resetshop <玩家ID>",
"description": "重置所选玩家的商店刷新时间"
},
"sendMail": {
......@@ -255,7 +256,7 @@
"set_title": "成功将邮件标题设置为 '%s'。\n使用 '/sendmail <正文>' 来设置邮件内容。",
"set_contents": "成功将邮件内容设置为 '%s'。\n使用 '/sendmail <发件人>' 来设置发件人。",
"set_message_sender": "发件人已设置为 '%s'。\n使用 '/sendmail <物品ID|物品名称|finish> [数量] [等级]' 来添加附件。",
"send": "已添加 %s 个 %s (等级 %s) 邮件附件。\n如果没有要继续添加的附件请使用 `/sendmail finish` 来发送邮件。",
"send": "已添加 %s 个 %s [等级 %s] 邮件附件。\n如果没有要继续添加的附件请使用 `/sendmail finish` 来发送邮件。",
"invalid_arguments_please_use": "错误的参数 \n请使用 `/sendmail %s`",
"title": "<标题>",
"message": "<正文>",
......@@ -271,7 +272,7 @@
},
"setFetterLevel": {
"usage": "用法:setfetterlevel <好感度等级>",
"range_error": "好感度等级必须在 010 之间。",
"range_error": "好感度等级必须在 0-10 之间。",
"success": "好感度已设为 %s 级。",
"level_error": "无效的好感度等级。",
"description": "设置当前角色的好感度等级"
......@@ -279,7 +280,7 @@
"setStats": {
"usage_console": "用法:setstats|stats @<UID> <属性> <数值>",
"usage_ingame": "用法:setstats|stats [@UID] <属性> <数值>",
"help_message": "\n可更改的属性列表:hp (生命值)| maxhp (最大生命值) | def(防御力) | atk (攻击力)| em (元素精通) | er (元素充能效率) | crate(暴击率) | cdmg (暴击伤害)| cdr (冷却缩减) | heal(治疗加成)| heali (受治疗加成)| shield (护盾强效)| defi (无视防御)\n(续) 元素增伤:epyro (火) | ecryo (冰) | ehydro (水) | egeo (岩) | edendro (草) | eelectro (雷) | ephys (物理)\n(续) 元素抗性:respyro (火) | rescryo (冰) | reshydro (水) | resgeo (岩) | resdendro (草) | reselectro (雷) | resphys (物理)\n",
"help_message": "\n可更改的属性列表:hp (生命值)| maxhp (最大生命值) | def (防御力) | atk (攻击力)| em (元素精通) | er (元素充能效率) | crate (暴击率) | cdmg (暴击伤害)| cdr (冷却缩减) | heal (治疗加成)| heali (受治疗加成)| shield (护盾强效)| defi (无视防御)\n(续) 元素增伤:epyro (火) | ecryo (冰) | ehydro (水) | egeo (岩) | edendro (草) | eelectro (雷) | ephys (物理)\n(续) 元素抗性:respyro (火) | rescryo (冰) | reshydro (水) | resgeo (岩) | resdendro (草) | reselectro (雷) | resphys (物理)\n",
"value_error": "无效的属性值。",
"uid_error": "无效的UID。",
"player_error": "玩家不存在或已离线。",
......@@ -290,7 +291,7 @@
},
"setWorldLevel": {
"usage": "用法:setworldlevel <等级>",
"value_error": "世界等级必须设置在0-8之间。",
"value_error": "世界等级必须在 0-8 之间。",
"success": "世界等级已设为 %s。",
"invalid_world_level": "无效的世界等级。",
"description": "设置世界等级,执行命令后需重新登录以生效"
......@@ -306,7 +307,7 @@
},
"talent": {
"usage_1": "设置天赋等级:/talent set <天赋ID> <数值>",
"usage_2": "另一种设置天赋等级的方法:/talent <n (普通攻击) | e (元素战技) | q (元素爆发)> <数值>",
"usage_2": "另一种设置天赋等级的方法:/talent <n|e|q> <数值>\nn: 普通攻击, e: 元素战技, q: 元素爆发",
"usage_3": "获取天赋ID:/talent getid",
"lower_16": "无效的天赋等级,天赋等级应小于等于15。",
"set_id": "将天赋等级设为 %s。",
......@@ -322,21 +323,21 @@
"description": "设置当前角色的天赋等级"
},
"team": {
"usage": "用法: team <add|remove|set> [avatarId,...] [index|first|last|index-index,...]",
"invalid_usage": "无效用法",
"add_usage": "用法(add): team add <avatarId,...> [index]",
"invalid_index": "无效索引",
"add_too_much": "服务端仅允许你队伍里至多有%d名角色",
"failed_to_add_avatar": "无法根据id %s 添加角色",
"remove_usage": "用法(remove): team remove <index|first|last|index-index,...>",
"failed_parse_index": "无法解析索引: %s",
"remove_too_much": "你不能删除那么多角色,你的队伍列表将会变空",
"ignore_index": "忽略的索引列表: %s",
"set_usage": "用法(set): team set <index> <avatarId>",
"index_out_of_range": "你指定的索引超出了范围",
"failed_parse_avatar_id": "无法解析的角色id: %s",
"avatar_already_in_team": "角色已经在你的队伍中了",
"avatar_not_found": "无法找到该角色: %d",
"usage": "用法team <add|remove|set> [角色ID,...] [索引|first|last|索引-索引,...]",
"invalid_usage": "无效用法",
"add_usage": "用法 (add)team add <角色ID,...> [索引]",
"invalid_index": "无效索引",
"add_too_much": "服务端仅允许你队伍里至多有 %d 名角色",
"failed_to_add_avatar": "无法根据ID %s 添加角色",
"remove_usage": "用法 (remove)team remove <索引|first|last|索引-索引,...>",
"failed_to_parse_index": "无法解析索引%s",
"remove_too_much": "你不能删除那么多角色,你的队伍列表将会变空",
"ignore_index": "忽略的索引列表%s",
"set_usage": "用法 (set)team set <索引> <角色ID>",
"index_out_of_range": "你指定的索引超出了范围",
"failed_parse_avatar_id": "无法解析的角色ID:%s",
"avatar_already_in_team": "角色已经在你的队伍中了",
"avatar_not_found": "无法找到该角色%d",
"description": "手动修改你的队伍"
},
"teleportAll": {
......@@ -345,16 +346,13 @@
"description": "将你世界中的所有玩家传送到你所在的位置"
},
"teleport": {
"usage_server": "用法:/tp @<玩家ID> <x> <y> <z> [场景ID]",
"usage": "用法:/tp [@<玩家ID>] <x> <y> <z> [场景ID]",
"usage_server": "用法:tp @<玩家ID> <x> <y> <z> [场景ID]",
"usage": "用法:tp [@<玩家ID>] <x> <y> <z> [场景ID]",
"specify_player_id": "你必须指定一个玩家ID。",
"invalid_position": "无效的位置。",
"success": "传送 %s 到坐标 %s,%s,%s,场景为 %s。",
"success": "传送 %s 到坐标 %s, %s, %s,场景为 %s。",
"description": "改变指定玩家的位置"
},
"tower": {
"unlock_done": "深境回廊的所有层已全部解锁。"
},
"weather": {
"usage": "用法:weather <天气ID> [气候ID]",
"success": "已更改天气为 %s,气候为 %s。",
......@@ -378,9 +376,6 @@
"unlocktower": {
"success": "解锁完成。",
"description": "解锁深境螺旋的所有层"
},
"resetshop": {
"description": "重置商店刷新时间"
}
},
"gacha": {
......
......@@ -335,9 +335,6 @@
"success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。",
"description": "將玩家的位置傳送到你所指定的座標。"
},
"tower": {
"unlock_done": "解鎖所有級別的深境螺旋已全部解鎖。"
},
"weather": {
"usage": "用法:weather <weatherId> [climateId]",
"success": "已將當前天氣設定為 %s ,氣候則為 %s 。",
......@@ -361,9 +358,6 @@
"unlocktower": {
"success": "解鎖完成。",
"description": "解鎖所有級別的深境螺旋。"
},
"resetshop": {
"description": "重置商店刷新時間。"
}
},
"gacha": {
......
......@@ -9,7 +9,7 @@
<appender name="FILE" class="ch.qos.logback.core.rolling.RollingFileAppender">
<file>logs/latest.log</file>
<rollingPolicy class="ch.qos.logback.core.rolling.TimeBasedRollingPolicy">
<fileNamePattern>logs/log.%d{yyyy-MM-dd}_%d{HH}.log.tar.gz</fileNamePattern>
<fileNamePattern>logs/log.%d{yyyy-MM-dd}_%d{HH}.log.gz</fileNamePattern>
<maxHistory>24</maxHistory>
</rollingPolicy>
<encoder>
......
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