Commit fe4e5990 authored by Melledy's avatar Melledy
Browse files

Merge branch 'development' into dev-world-scripts

parents 3cffdd97 e3ed3968
......@@ -17,22 +17,22 @@
"default_password": "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json."
},
"authentication": {
"default_unable_to_verify": "[Authentication] Something called the verifyUser method which is unavailable in the default authentication handler"
"default_unable_to_verify": "[Authentication] Something called the verifyUser method which is unavailable in the default authentication handler."
},
"no_commands_error": "Commands are not supported in dispatch only mode.",
"unhandled_request_error": "[Dispatch] Potential unhandled %s request: %s",
"unhandled_request_error": "[Dispatch] Potential unhandled %s request: %s.",
"account": {
"login_attempt": "[Dispatch] Client %s is trying to log in",
"login_success": "[Dispatch] Client %s logged in as %s",
"login_token_attempt": "[Dispatch] Client %s is trying to log in via token",
"login_token_error": "[Dispatch] Client %s failed to log in via token",
"login_token_success": "[Dispatch] Client %s logged in via token as %s",
"combo_token_success": "[Dispatch] Client %s succeed to exchange combo token",
"combo_token_error": "[Dispatch] Client %s failed to exchange combo token",
"account_login_create_success": "[Dispatch] Client %s failed to log in: Account %s created",
"account_login_create_error": "[Dispatch] Client %s failed to log in: Account create failed",
"account_login_exist_error": "[Dispatch] Client %s failed to log in: Account no found",
"account_cache_error": "Game account cache information error",
"login_attempt": "[Dispatch] Client %s is trying to log in.",
"login_success": "[Dispatch] Client %s logged in as %s.",
"login_token_attempt": "[Dispatch] Client %s is trying to log in via token.",
"login_token_error": "[Dispatch] Client %s failed to log in via token.",
"login_token_success": "[Dispatch] Client %s logged in via token as %s.",
"combo_token_success": "[Dispatch] Client %s succeed to exchange combo token.",
"combo_token_error": "[Dispatch] Client %s failed to exchange combo token.",
"account_login_create_success": "[Dispatch] Client %s failed to log in: Account %s created.",
"account_login_create_error": "[Dispatch] Client %s failed to log in: Account create failed.",
"account_login_exist_error": "[Dispatch] Client %s failed to log in: Account not found.",
"account_cache_error": "Game account cache information error.",
"session_key_error": "Wrong session key.",
"username_error": "Username not found.",
"username_create_error": "Username not found, create failed."
......@@ -45,7 +45,7 @@
"shutdown": "Shutting down...",
"done": "Done! For help, type \"help\"",
"error": "An error occurred.",
"welcome": "Welcome to Grasscutter",
"welcome": "Welcome to Grasscutter!",
"run_mode_error": "Invalid server run mode: %s.",
"run_mode_help": "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...",
"create_resources": "Creating resources folder...",
......@@ -61,17 +61,17 @@
"console_execute_error": "This command can only be run from the console.",
"player_execute_error": "Run this command in-game.",
"command_exist_error": "No command found.",
"no_description_specified": "No description specified",
"no_description_specified": "No description specified.",
"invalid": {
"amount": "Invalid amount.",
"artifactId": "Invalid artifactId.",
"avatarId": "Invalid avatarId.",
"artifactId": "Invalid artifact ID.",
"avatarId": "Invalid avatar ID.",
"avatarLevel": "Invalid avatarLevel.",
"entityId": "Invalid entityId.",
"itemId": "Invalid itemId.",
"entityId": "Invalid entity ID.",
"itemId": "Invalid item ID.",
"itemLevel": "Invalid itemLevel.",
"itemRefinement": "Invalid itemRefinement.",
"playerId": "Invalid playerId.",
"playerId": "Invalid player ID.",
"uid": "Invalid UID."
}
},
......@@ -101,7 +101,7 @@
"create": "Account created with UID %s.",
"delete": "Account deleted.",
"no_account": "Account not found.",
"command_usage": "Usage: account <create|delete> <username> [uid]",
"command_usage": "Usage: account <create|delete> <username> [UID]",
"description": "Modify user accounts"
},
"broadcast": {
......@@ -110,7 +110,7 @@
"description": "Sends a message to all the players"
},
"changescene": {
"usage": "Usage: changescene <sceneId>",
"usage": "Usage: changescene <sceneID>",
"already_in_scene": "You are already in that scene.",
"success": "Changed to scene %s.",
"exists_error": "The specified scene does not exist.",
......@@ -128,15 +128,15 @@
"description": "Deletes unequipped unlocked items, including yellow rarity ones from your inventory"
},
"coop": {
"usage": "Usage: coop <playerId> <target playerId>",
"usage": "Usage: coop <playerID> <target playerID>",
"success": "Summoned %s to %s's world.",
"description": "Forces someone to join the world of others"
},
"enter_dungeon": {
"usage": "Usage: enterdungeon <dungeon id>",
"changed": "Changed to dungeon %s",
"not_found_error": "Dungeon does not exist",
"in_dungeon_error": "You are already in that dungeon",
"usage": "Usage: enterdungeon <dungeon ID>",
"changed": "Changed to dungeon %s.",
"not_found_error": "Dungeon does not exist.",
"in_dungeon_error": "You are already in that dungeon.",
"description": "Enter a dungeon"
},
"giveAll": {
......@@ -147,26 +147,26 @@
"description": "Gives all items"
},
"giveArtifact": {
"usage": "Usage: giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",
"usage": "Usage: giveart|gart [player] <artifactID> <mainPropID> [<appendPropID>[,<times>]]... [level]",
"id_error": "Invalid artifact ID.",
"success": "Given %s to %s.",
"description": "Gives the player a specified artifact"
},
"giveChar": {
"usage": "Usage: givechar <player> <itemId|itemName> [amount]",
"usage": "Usage: givechar <player> <itemID|itemName> [amount]",
"given": "Given %s with level %s to %s.",
"invalid_avatar_id": "Invalid avatar id.",
"invalid_avatar_id": "Invalid avatar ID.",
"invalid_avatar_level": "Invalid avatar level.",
"invalid_avatar_or_player_id": "Invalid avatar or player ID.",
"description": "Gives the player a specified character"
},
"give": {
"usage": "Usage: give <player> <itemId|itemName> [amount] [level]",
"usage": "Usage: give <player> <itemID|itemName> [amount] [level]",
"refinement_only_applicable_weapons": "Refinement is only applicable to weapons.",
"refinement_must_between_1_and_5": "Refinement must be between 1 and 5.",
"given": "Given %s of %s to %s.",
"given_with_level_and_refinement": "Given %s with level %s, refinement %s %s times to %s",
"given_level": "Given %s with level %s %s times to %s",
"given_with_level_and_refinement": "Given %s with level %s, refinement %s %s times to %s.",
"given_level": "Given %s with level %s %s times to %s.",
"description": "Gives an item to you or the specified player"
},
"godmode": {
......@@ -183,25 +183,25 @@
},
"kick": {
"player_kick_player": "Player [%s:%s] has kicked player [%s:%s]",
"server_kick_player": "Kicking player [%s:%s]",
"server_kick_player": "Kicking player [%s:%s]...",
"description": "Kicks the specified player from the server (WIP)"
},
"kill": {
"usage": "Usage: killall [playerUid] [sceneId]",
"scene_not_found_in_player_world": "Scene not found in player world",
"kill_monsters_in_scene": "Killing %s monsters in scene %s",
"usage": "Usage: killall [playerUID] [sceneID]",
"scene_not_found_in_player_world": "Scene not found in player world.",
"kill_monsters_in_scene": "Killing %s monsters in scene %s.",
"description": "Kill all entities"
},
"killCharacter": {
"usage": "Usage: /killcharacter [playerId]",
"usage": "Usage: /killcharacter [playerID]",
"success": "Killed %s's current character.",
"description": "Kills the players current character"
},
"language": {
"current_language": "current language is %s",
"language_changed": "language changed to %s",
"language_not_found": "currently, server does not have that language: %s",
"description": "display or change current language"
"current_language": "Current language is %s.",
"language_changed": "Language changed to %s.",
"language_not_found": "Currently, the server does not have that language.",
"description": "Display or change current language"
},
"list": {
"success": "There are %s player(s) online:",
......@@ -217,16 +217,16 @@
"description": "Grants or removes a permission for a user"
},
"position": {
"success": "Coordinates: %s, %s, %s\nScene id: %s",
"description": "Get coordinates."
"success": "Coordinates: %s, %s, %s\nScene ID: %s",
"description": "Get coordinates"
},
"quest": {
"description": "Add or finish quests",
"usage": "quest <add|finish> [quest id]",
"added": "Quest %s added",
"finished": "Finished quest %s",
"not_found": "Quest not found",
"invalid_id": "Invalid quest id"
"usage": "quest <add|finish> [quest ID]",
"added": "Quest %s added.",
"finished": "Finished quest %s.",
"not_found": "Quest not found.",
"invalid_id": "Invalid quest ID.",
"description": "Add or finish quests"
},
"reload": {
"reload_start": "Reloading config.",
......@@ -236,34 +236,34 @@
"resetConst": {
"reset_all": "Reset all avatars' constellations.",
"success": "Constellations for %s have been reset. Please relog to see changes.",
"description": "Resets the constellation level on your current active character, will need to relog after using the command to see any changes."
"description": "Resets the constellation level on your current active character, you will need to relog after using the command to see any changes"
},
"resetShopLimit": {
"usage": "Usage: /resetshop <player id>",
"description": "Reset target player's shop refresh time."
"usage": "Usage: /resetshop <player ID>",
"description": "Reset target player's shop refresh time"
},
"sendMail": {
"usage": "Usage: give [player] <itemId|itemName> [amount]",
"user_not_exist": "The user with an id of '%s' does not exist",
"start_composition": "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time",
"usage": "Usage: give [player] <itemID|itemName> [amount]",
"user_not_exist": "The user with an ID of '%s' does not exist.",
"start_composition": "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time.",
"templates": "Mail templates coming soon implemented...",
"invalid_arguments": "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`",
"send_cancel": "Message sending cancelled",
"invalid_arguments": "Invalid arguments.\nUsage `/sendmail <userID|all|help> [templateID]`",
"send_cancel": "Message sending cancelled.",
"send_done": "Message sent to user %s!",
"send_all_done": "Message sent to all users!",
"not_composition_end": "Message composition not at final stage.\nPlease use `/sendmail %s` or `/sendmail stop` to cancel",
"please_use": "Please use `/sendmail %s`",
"set_title": "Message title set as '%s'.\nUse '/sendmail <content>' to continue.",
"set_contents": "Message contents set as '%s'.\nUse '/sendmail <sender>' to continue.",
"set_message_sender": "Message sender set as '%s'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue.",
"set_message_sender": "Message sender set as '%s'.\nUse '/sendmail <itemID|itemName|finish> [amount] [level]' to continue.",
"send": "Attached %s of %s (level %s) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.",
"invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`",
"title": "<title>",
"message": "<message>",
"sender": "<sender>",
"arguments": "<itemId|itemName|finish> [amount] [level]",
"error": "ERROR: invalid construction stage %s. Check console for stacktrace.",
"description": "Sends mail to the specified user. The usage of this command changes based on it's composition state."
"arguments": "<itemID|itemName|finish> [amount] [level]",
"error": "ERROR: Invalid construction stage %s. Check console for stacktrace.",
"description": "Sends mail to the specified user. The usage of this command changes based on its composition state"
},
"sendMessage": {
"usage": "Usage: sendmessage <player> <message>",
......@@ -273,7 +273,7 @@
"setFetterLevel": {
"usage": "Usage: setfetterlevel <level>",
"range_error": "Fetter level must be between 0 and 10.",
"success": "Fetter level set to %s",
"success": "Fetter level set to %s.",
"level_error": "Invalid fetter level.",
"description": "Sets your fetter level for your current active character"
},
......@@ -287,17 +287,17 @@
"set_self": "%s set to %s.",
"set_for_uid": "%s for %s set to %s.",
"set_max_hp": "MAX HP set to %s.",
"description": "Set fight property for your current active character"
"description": "Sets fight property for your current active character"
},
"setWorldLevel": {
"usage": "Usage: setworldlevel <level>",
"value_error": "World level must be between 0-8",
"value_error": "World level must be between 0-8.",
"success": "World level set to %s.",
"invalid_world_level": "Invalid world level.",
"description": "Sets your world level (Relog to see proper effects)"
},
"spawn": {
"usage": "Usage: spawn <entityId> [amount] [level(monster only)]",
"usage": "Usage: spawn <entityID> [amount] [level(monster only)]",
"success": "Spawned %s of %s.",
"description": "Spawns an entity near you"
},
......@@ -309,7 +309,7 @@
"usage_1": "To set talent level: /talent set <talentID> <value>",
"usage_2": "Another way to set talent level: /talent <n or e or q> <value>",
"usage_3": "To get talent ID: /talent getid",
"lower_16": "Invalid talent level. Level should be lower than 16",
"lower_16": "Invalid talent level. Level should be lower than 16.",
"set_id": "Set talent to %s.",
"set_atk": "Set talent Normal ATK to %s.",
"set_e": "Set talent E to %s.",
......@@ -323,47 +323,44 @@
"description": "Set talent level for your current active character"
},
"team": {
"usage": "Usage: team <add|remove|set> [avatarId,...] [index|first|last|index-index,...]",
"invalid_usage": "invalid usage",
"add_usage": "usage(add): team add <avatarId,...> [index]",
"invalid_index": "index is invalid",
"add_too_much": "server is only allow you to have at most %d avatar(s) in your team",
"failed_to_add_avatar": "failed to add avatar by id: %s",
"remove_usage": "usage(remove): team remove <index|first|last|index-index,...>",
"failed_parse_index": "failed to parse index: %s",
"remove_too_much": "you can't remove so many avatars, your team list will be empty for this",
"ignore_index": "ignored index(es): %s",
"set_usage": "usage(set): team set <index> <avatarId>",
"index_out_of_range": "index your specified is out of range",
"failed_parse_avatar_id": "failed to parse avatar id: %s",
"avatar_already_in_team": "avatar is already in team",
"avatar_not_found": "avatar not found: %d",
"description": "modify your team manually"
"usage": "Usage: team <add|remove|set> [avatarID,...] [index|first|last|index-index,...]",
"invalid_usage": "Invalid usage.",
"add_usage": "Usage (add): team add <avatarID,...> [index]",
"invalid_index": "Index is invalid.",
"add_too_much": "The server only allows you to have at most %d avatar(s) in your team.",
"failed_to_add_avatar": "Failed to add avatar ID %s.",
"remove_usage": "Usage (remove): team remove <index|first|last|index-index,...>",
"failed_to_parse_index": "Failed to parse index: %s",
"remove_too_much": "You can't remove all your avatars.",
"ignore_index": "Ignored index(es): %s",
"set_usage": "Usage (set): team set <index> <avatarID>",
"index_out_of_range": "The index you specified is out of range.",
"failed_parse_avatar_id": "Failed to parse avatar ID: %s",
"avatar_already_in_team": "Avatar is already in team.",
"avatar_not_found": "Avatar %d not found.",
"description": "Modify your team manually."
},
"teleportAll": {
"success": "Summoned all players to your location.",
"error": "You only can use this command in MP mode.",
"error": "You can only use this command in MP mode.",
"description": "Teleports all players in your world to your position"
},
"teleport": {
"usage_server": "Usage: /tp @<player id> <x> <y> <z> [scene id]",
"usage": "Usage: /tp [@<player id>] <x> <y> <z> [scene id]",
"specify_player_id": "You must specify a player id.",
"usage_server": "Usage: /tp @<player ID> <x> <y> <z> [scene ID]",
"usage": "Usage: /tp [@<player ID>] <x> <y> <z> [scene ID]",
"specify_player_id": "You must specify a player ID.",
"invalid_position": "Invalid position.",
"success": "Teleported %s to %s, %s, %s in scene %s",
"description": "Change the player's position."
},
"tower": {
"unlock_done": "Abyss Corridor's Floors are all unlocked now."
"success": "Teleported %s to %s, %s, %s in scene %s.",
"description": "Change the player's position"
},
"weather": {
"usage": "Usage: weather <weatherId> [climateId]",
"success": "Changed weather to %s with climate %s",
"usage": "Usage: weather <weatherID> [climateID]",
"success": "Changed weather to %s with climate %s.",
"invalid_id": "Invalid ID.",
"description": "Changes the weather."
"description": "Changes the weather"
},
"drop": {
"command_usage": "Usage: drop <itemId|itemName> [amount]",
"command_usage": "Usage: drop <itemID|itemName> [amount]",
"success": "Dropped %s of %s.",
"description": "Drops an item near you"
},
......@@ -377,11 +374,8 @@
"description": "Restarts the current session"
},
"unlocktower": {
"success": "unlock done",
"success": "Unlock done.",
"description": "Unlock all levels of tower"
},
"resetshop": {
"description": "reset shop"
}
},
"gacha": {
......@@ -392,5 +386,27 @@
"available_three_stars": "Available 3-star Items",
"template_missing": "data/gacha_details.html is missing."
}
},
"documentation": {
"handbook": {
"title": "GM Handbook",
"title_commands": "Commands",
"title_avatars": "Avatars",
"title_items": "Items",
"title_scenes": "Scenes",
"title_monsters": "Monsters",
"header_id": "Id",
"header_command": "Command",
"header_description": "Description",
"header_avatar": "Avatar",
"header_item": "Item",
"header_scene": "Scene",
"header_monster": "Monster"
},
"index": {
"title": "Documentation",
"handbook": "GM Handbook",
"gacha_mapping": "Gacha mapping JSON"
}
}
}
......@@ -298,9 +298,6 @@
"unlocktower": {
"success": "odblokować gotowe",
"description": "Odblokuj głęboką spiralę"
},
"resetshop": {
"description": "zresetuj sklep"
}
},
"gacha": {
......
......@@ -29,14 +29,15 @@
"login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录,UID 为 %s",
"combo_token_success": "[Dispatch] 客户端 %s 交换 token 成功",
"combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
"account_login_create_success": "[Dispatch] 客户端 %s 登录失败: 已注册 UID 为 %s 的账号",
"account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败",
"account_login_create_success": "[Dispatch] 客户端 %s 登录失败已注册 UID 为 %s 的账号",
"account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败",
"account_login_exist_error": "[Dispatch] 客户端 %s 登录失败:账号不存在",
"account_cache_error": "游戏账号缓存信息错误",
"session_key_error": "会话密钥错误。",
"username_error": "未找到此用户名。",
"username_create_error": "未找到用户名,建立连接失败。"
}
"session_key_error": "会话密钥错误",
"username_error": "未找到此用户名",
"username_create_error": "未找到用户名,建立连接失败"
},
"router_error": "[Dispatch] 无法连接路由"
},
"status": {
"free_software": "Grasscutter 是免费开源软件,遵循 AGPL-3.0 license。如果你是付费购买的,那你已经被骗了。项目地址:https://github.com/Grasscutters/Grasscutter",
......@@ -49,7 +50,7 @@
"run_mode_help": "服务器运行模式必须为 HYBRID、DISPATCH_ONLY 或 GAME_ONLY。Grasscutter 启动失败...",
"create_resources": "正在创建 resources 目录...",
"resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。",
"version": "Grasscutter 版本: %s-%s"
"version": "Grasscutter 版本%s-%s"
}
},
"commands": {
......@@ -60,7 +61,7 @@
"console_execute_error": "此命令只能在服务器控制台执行呐~",
"player_execute_error": "此命令只能在游戏内执行哦~",
"command_exist_error": "这条命令...好像找不到呢?",
"no_description_specified": "没有指定说明",
"no_description_specified": "没有指定说明",
"invalid": {
"amount": "无效的数量。",
"artifactId": "无效的圣遗物ID。",
......@@ -146,8 +147,8 @@
"description": "给予所有物品"
},
"nostamina": {
"success": "NoStamina %s 对于 %s.",
"description": "保持你的体力处于最高状态。"
"success": "NoStamina 已设为 %s。[用户:%s]",
"description": "保持你的体力处于最高状态"
},
"giveArtifact": {
"usage": "用法:giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
......@@ -166,7 +167,7 @@
"give": {
"usage": "用法:give <玩家> <物品ID|物品名> [数量] [等级] [精炼等级]",
"refinement_only_applicable_weapons": "只有武器可以设置精炼等级。",
"refinement_must_between_1_and_5": "精炼等级必须在 15 之间。",
"refinement_must_between_1_and_5": "精炼等级必须在 1-5 之间。",
"given": "已将 %s 个 %s 给予 %s。",
"given_with_level_and_refinement": "已将 %s [等级 %s, 精炼 %s] %s 个给予 %s。",
"given_level": "已将 %s [等级 %s] %s 个给予 %s。",
......@@ -192,14 +193,14 @@
"description": "杀死所有怪物"
},
"killCharacter": {
"usage": "用法:/killcharacter [玩家ID]",
"usage": "用法:killcharacter [玩家ID]",
"success": "已杀死 %s 当前角色。",
"description": "杀死当前角色"
},
"language": {
"current_language": "当前语言是: %s",
"language_changed": "语言切换至: %s",
"language_not_found": "目前服务端没有这种语言: %s",
"current_language": "当前语言是%s",
"language_changed": "语言切换至%s",
"language_not_found": "目前服务端没有这种语言%s",
"description": "显示或切换当前语言"
},
"list": {
......@@ -220,12 +221,12 @@
"description": "获取所在位置"
},
"quest": {
"description": "添加或完成任务",
"usage": "quest <add|finish> [任务ID]",
"added": "已添加任务 %s",
"finished": "已完成任务 %s",
"not_found": "未找到任务",
"invalid_id": "无效的任务ID"
"added": "已添加任务 %s。",
"finished": "已完成任务 %s。",
"not_found": "此任务不存在。",
"invalid_id": "无效的任务ID。",
"description": "添加或完成任务"
},
"reload": {
"reload_start": "正在重载配置文件和数据。",
......@@ -238,7 +239,7 @@
"description": "重置当前角色的命之座,执行命令后需重新登录以生效"
},
"resetShopLimit": {
"usage": "用法:/resetshop <玩家ID>",
"usage": "用法:resetshop <玩家ID>",
"description": "重置所选玩家的商店刷新时间"
},
"sendMail": {
......@@ -255,7 +256,7 @@
"set_title": "成功将邮件标题设置为 '%s'。\n使用 '/sendmail <正文>' 来设置邮件内容。",
"set_contents": "成功将邮件内容设置为 '%s'。\n使用 '/sendmail <发件人>' 来设置发件人。",
"set_message_sender": "发件人已设置为 '%s'。\n使用 '/sendmail <物品ID|物品名称|finish> [数量] [等级]' 来添加附件。",
"send": "已添加 %s 个 %s (等级 %s) 邮件附件。\n如果没有要继续添加的附件请使用 `/sendmail finish` 来发送邮件。",
"send": "已添加 %s 个 %s [等级 %s] 邮件附件。\n如果没有要继续添加的附件请使用 `/sendmail finish` 来发送邮件。",
"invalid_arguments_please_use": "错误的参数 \n请使用 `/sendmail %s`",
"title": "<标题>",
"message": "<正文>",
......@@ -271,7 +272,7 @@
},
"setFetterLevel": {
"usage": "用法:setfetterlevel <好感度等级>",
"range_error": "好感度等级必须在 010 之间。",
"range_error": "好感度等级必须在 0-10 之间。",
"success": "好感度已设为 %s 级。",
"level_error": "无效的好感度等级。",
"description": "设置当前角色的好感度等级"
......@@ -279,7 +280,7 @@
"setStats": {
"usage_console": "用法:setstats|stats @<UID> <属性> <数值>",
"usage_ingame": "用法:setstats|stats [@UID] <属性> <数值>",
"help_message": "\n可更改的属性列表:hp (生命值)| maxhp (最大生命值) | def(防御力) | atk (攻击力)| em (元素精通) | er (元素充能效率) | crate(暴击率) | cdmg (暴击伤害)| cdr (冷却缩减) | heal(治疗加成)| heali (受治疗加成)| shield (护盾强效)| defi (无视防御)\n(续) 元素增伤:epyro (火) | ecryo (冰) | ehydro (水) | egeo (岩) | edendro (草) | eelectro (雷) | ephys (物理)\n(续) 元素抗性:respyro (火) | rescryo (冰) | reshydro (水) | resgeo (岩) | resdendro (草) | reselectro (雷) | resphys (物理)\n",
"help_message": "\n可更改的属性列表:hp (生命值)| maxhp (最大生命值) | def (防御力) | atk (攻击力)| em (元素精通) | er (元素充能效率) | crate (暴击率) | cdmg (暴击伤害)| cdr (冷却缩减) | heal (治疗加成)| heali (受治疗加成)| shield (护盾强效)| defi (无视防御)\n(续) 元素增伤:epyro (火) | ecryo (冰) | ehydro (水) | egeo (岩) | edendro (草) | eelectro (雷) | ephys (物理)\n(续) 元素抗性:respyro (火) | rescryo (冰) | reshydro (水) | resgeo (岩) | resdendro (草) | reselectro (雷) | resphys (物理)\n",
"value_error": "无效的属性值。",
"uid_error": "无效的UID。",
"player_error": "玩家不存在或已离线。",
......@@ -290,7 +291,7 @@
},
"setWorldLevel": {
"usage": "用法:setworldlevel <等级>",
"value_error": "世界等级必须设置在0-8之间。",
"value_error": "世界等级必须在 0-8 之间。",
"success": "世界等级已设为 %s。",
"invalid_world_level": "无效的世界等级。",
"description": "设置世界等级,执行命令后需重新登录以生效"
......@@ -306,7 +307,7 @@
},
"talent": {
"usage_1": "设置天赋等级:/talent set <天赋ID> <数值>",
"usage_2": "另一种设置天赋等级的方法:/talent <n (普通攻击) | e (元素战技) | q (元素爆发)> <数值>",
"usage_2": "另一种设置天赋等级的方法:/talent <n|e|q> <数值>\nn: 普通攻击, e: 元素战技, q: 元素爆发",
"usage_3": "获取天赋ID:/talent getid",
"lower_16": "无效的天赋等级,天赋等级应小于等于15。",
"set_id": "将天赋等级设为 %s。",
......@@ -322,21 +323,21 @@
"description": "设置当前角色的天赋等级"
},
"team": {
"usage": "用法: team <add|remove|set> [avatarId,...] [index|first|last|index-index,...]",
"invalid_usage": "无效用法",
"add_usage": "用法(add): team add <avatarId,...> [index]",
"invalid_index": "无效索引",
"add_too_much": "服务端仅允许你队伍里至多有%d名角色",
"failed_to_add_avatar": "无法根据id %s 添加角色",
"remove_usage": "用法(remove): team remove <index|first|last|index-index,...>",
"failed_parse_index": "无法解析索引: %s",
"remove_too_much": "你不能删除那么多角色,你的队伍列表将会变空",
"ignore_index": "忽略的索引列表: %s",
"set_usage": "用法(set): team set <index> <avatarId>",
"index_out_of_range": "你指定的索引超出了范围",
"failed_parse_avatar_id": "无法解析的角色id: %s",
"avatar_already_in_team": "角色已经在你的队伍中了",
"avatar_not_found": "无法找到该角色: %d",
"usage": "用法team <add|remove|set> [角色ID,...] [索引|first|last|索引-索引,...]",
"invalid_usage": "无效用法",
"add_usage": "用法 (add)team add <角色ID,...> [索引]",
"invalid_index": "无效索引",
"add_too_much": "服务端仅允许你队伍里至多有 %d 名角色",
"failed_to_add_avatar": "无法根据ID %s 添加角色",
"remove_usage": "用法 (remove)team remove <索引|first|last|索引-索引,...>",
"failed_to_parse_index": "无法解析索引%s",
"remove_too_much": "你不能删除那么多角色,你的队伍列表将会变空",
"ignore_index": "忽略的索引列表%s",
"set_usage": "用法 (set)team set <索引> <角色ID>",
"index_out_of_range": "你指定的索引超出了范围",
"failed_parse_avatar_id": "无法解析的角色ID:%s",
"avatar_already_in_team": "角色已经在你的队伍中了",
"avatar_not_found": "无法找到该角色%d",
"description": "手动修改你的队伍"
},
"teleportAll": {
......@@ -345,16 +346,13 @@
"description": "将你世界中的所有玩家传送到你所在的位置"
},
"teleport": {
"usage_server": "用法:/tp @<玩家ID> <x> <y> <z> [场景ID]",
"usage": "用法:/tp [@<玩家ID>] <x> <y> <z> [场景ID]",
"usage_server": "用法:tp @<玩家ID> <x> <y> <z> [场景ID]",
"usage": "用法:tp [@<玩家ID>] <x> <y> <z> [场景ID]",
"specify_player_id": "你必须指定一个玩家ID。",
"invalid_position": "无效的位置。",
"success": "传送 %s 到坐标 %s,%s,%s,场景为 %s。",
"success": "传送 %s 到坐标 %s, %s, %s,场景为 %s。",
"description": "改变指定玩家的位置"
},
"tower": {
"unlock_done": "深境回廊的所有层已全部解锁。"
},
"weather": {
"usage": "用法:weather <天气ID> [气候ID]",
"success": "已更改天气为 %s,气候为 %s。",
......@@ -378,9 +376,6 @@
"unlocktower": {
"success": "解锁完成。",
"description": "解锁深境螺旋的所有层"
},
"resetshop": {
"description": "重置商店刷新时间"
}
},
"gacha": {
......
......@@ -335,9 +335,6 @@
"success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。",
"description": "將玩家的位置傳送到你所指定的座標。"
},
"tower": {
"unlock_done": "解鎖所有級別的深境螺旋已全部解鎖。"
},
"weather": {
"usage": "用法:weather <weatherId> [climateId]",
"success": "已將當前天氣設定為 %s ,氣候則為 %s 。",
......@@ -361,9 +358,6 @@
"unlocktower": {
"success": "解鎖完成。",
"description": "解鎖所有級別的深境螺旋。"
},
"resetshop": {
"description": "重置商店刷新時間。"
}
},
"gacha": {
......
......@@ -9,7 +9,7 @@
<appender name="FILE" class="ch.qos.logback.core.rolling.RollingFileAppender">
<file>logs/latest.log</file>
<rollingPolicy class="ch.qos.logback.core.rolling.TimeBasedRollingPolicy">
<fileNamePattern>logs/log.%d{yyyy-MM-dd}_%d{HH}.log.tar.gz</fileNamePattern>
<fileNamePattern>logs/log.%d{yyyy-MM-dd}_%d{HH}.log.gz</fileNamePattern>
<maxHistory>24</maxHistory>
</rollingPolicy>
<encoder>
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment