Commit fa9d703d authored by BaiSugar's avatar BaiSugar Committed by GitHub
Browse files

Merge branch 'Grasscutters:development' into development

parents 6a5d97a3 d1fc8c1f
package emu.grasscutter.game.entity;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.PropGrowCurve;
import emu.grasscutter.data.def.MonsterCurveData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
......@@ -27,7 +27,7 @@ import emu.grasscutter.utils.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public class EntityMonster extends GenshinEntity {
public class EntityMonster extends GameEntity {
private final MonsterData monsterData;
private final Int2FloatOpenHashMap fightProp;
......@@ -41,7 +41,7 @@ public class EntityMonster extends GenshinEntity {
private int configId;
private int poseId;
public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) {
public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
super(scene);
this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
this.monsterData = monsterData;
......@@ -160,7 +160,7 @@ public class EntityMonster extends GenshinEntity {
this.setFightProperty(FightProperty.FIGHT_PROP_ICE_SUB_HURT, data.getIceSubHurt());
// Level curve
MonsterCurveData curve = GenshinData.getMonsterCurveDataMap().get(this.getLevel());
MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
if (curve != null) {
for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
......
package emu.grasscutter.game.entity;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
......@@ -12,16 +12,16 @@ import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public abstract class GenshinEntity {
public abstract class GameEntity {
protected int id;
private final GenshinScene scene;
private final Scene scene;
private SpawnDataEntry spawnEntry;
private MotionState moveState;
private int lastMoveSceneTimeMs;
private int lastMoveReliableSeq;
public GenshinEntity(GenshinScene scene) {
public GameEntity(Scene scene) {
this.scene = scene;
this.moveState = MotionState.MOTION_NONE;
}
......@@ -34,7 +34,7 @@ public abstract class GenshinEntity {
return this.getScene().getWorld();
}
public GenshinScene getScene() {
public Scene getScene() {
return this.scene;
}
......
......@@ -3,7 +3,7 @@ package emu.grasscutter.game.friends;
import java.util.List;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.DealAddFriendResultTypeOuterClass.DealAddFriendResultType;
import emu.grasscutter.server.packet.send.PacketAskAddFriendNotify;
import emu.grasscutter.server.packet.send.PacketAskAddFriendRsp;
......@@ -14,20 +14,20 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class FriendsList {
private final GenshinPlayer player;
private final Player player;
private final Int2ObjectMap<Friendship> friends;
private final Int2ObjectMap<Friendship> pendingFriends;
private boolean loaded = false;
public FriendsList(GenshinPlayer player) {
public FriendsList(Player player) {
this.player = player;
this.friends = new Int2ObjectOpenHashMap<Friendship>();
this.pendingFriends = new Int2ObjectOpenHashMap<Friendship>();
}
public GenshinPlayer getPlayer() {
public Player getPlayer() {
return player;
}
......@@ -83,7 +83,7 @@ public class FriendsList {
return;
}
GenshinPlayer target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
Player target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
if (target == null) {
return; // Should never happen
}
......@@ -143,7 +143,7 @@ public class FriendsList {
myFriendship.delete();
Friendship theirFriendship = null;
GenshinPlayer friend = myFriendship.getFriendProfile().getPlayer();
Player friend = myFriendship.getFriendProfile().getPlayer();
if (friend != null) {
// Friend online
theirFriendship = friend.getFriendsList().getFriendById(this.getPlayer().getUid());
......@@ -165,7 +165,7 @@ public class FriendsList {
}
public synchronized void sendFriendRequest(int targetUid) {
GenshinPlayer target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
Player target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
if (target == null || target == this.getPlayer()) {
return;
......@@ -220,7 +220,7 @@ public class FriendsList {
friendship.setOwner(getPlayer());
// Check if friend is online
GenshinPlayer friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getUid());
Player friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getUid());
if (friend != null) {
// Set friend to online mode
friendship.setFriendProfile(friend);
......
......@@ -5,7 +5,7 @@ import org.bson.types.ObjectId;
import dev.morphia.annotations.*;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.FriendBriefOuterClass.FriendBrief;
import emu.grasscutter.net.proto.FriendOnlineStateOuterClass.FriendOnlineState;
import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
......@@ -14,7 +14,7 @@ import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
public class Friendship {
@Id private ObjectId id;
@Transient private GenshinPlayer owner;
@Transient private Player owner;
@Indexed private int ownerId;
@Indexed private int friendId;
......@@ -26,7 +26,7 @@ public class Friendship {
@Deprecated // Morphia use only
public Friendship() { }
public Friendship(GenshinPlayer owner, GenshinPlayer friend, GenshinPlayer asker) {
public Friendship(Player owner, Player friend, Player asker) {
this.setOwner(owner);
this.ownerId = owner.getUid();
this.friendId = friend.getUid();
......@@ -34,11 +34,11 @@ public class Friendship {
this.askerId = asker.getUid();
}
public GenshinPlayer getOwner() {
public Player getOwner() {
return owner;
}
public void setOwner(GenshinPlayer owner) {
public void setOwner(Player owner) {
this.owner = owner;
}
......@@ -70,7 +70,7 @@ public class Friendship {
return profile;
}
public void setFriendProfile(GenshinPlayer character) {
public void setFriendProfile(Player character) {
if (character == null || this.friendId != character.getUid()) return;
this.profile = character.getProfile();
}
......
package emu.grasscutter.game.friends;
import dev.morphia.annotations.*;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Utils;
@Entity
public class PlayerProfile {
@Transient private GenshinPlayer player;
@Transient private Player player;
@AlsoLoad("id") private int uid;
private int nameCard;
......@@ -22,7 +22,7 @@ public class PlayerProfile {
@Deprecated // Morphia only
public PlayerProfile() { }
public PlayerProfile(GenshinPlayer player) {
public PlayerProfile(Player player) {
this.uid = player.getUid();
this.syncWithCharacter(player);
}
......@@ -31,11 +31,11 @@ public class PlayerProfile {
return uid;
}
public GenshinPlayer getPlayer() {
public Player getPlayer() {
return player;
}
public synchronized void setPlayer(GenshinPlayer player) {
public synchronized void setPlayer(Player player) {
this.player = player;
}
......@@ -83,7 +83,7 @@ public class PlayerProfile {
return this.getPlayer() != null;
}
public void syncWithCharacter(GenshinPlayer player) {
public void syncWithCharacter(Player player) {
if (player == null) {
return;
}
......
......@@ -12,13 +12,13 @@ import com.google.gson.reflect.TypeToken;
import com.sun.nio.file.SensitivityWatchEventModifier;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.inventory.MaterialType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.GachaItemOuterClass.GachaItem;
import emu.grasscutter.net.proto.GachaTransferItemOuterClass.GachaTransferItem;
import emu.grasscutter.net.proto.GetGachaInfoRspOuterClass.GetGachaInfoRsp;
......@@ -89,7 +89,7 @@ public class GachaManager {
}
}
public synchronized void doPulls(GenshinPlayer player, int gachaType, int times) {
public synchronized void doPulls(Player player, int gachaType, int times) {
// Sanity check
if (times != 10 && times != 1) {
return;
......@@ -108,7 +108,7 @@ public class GachaManager {
// Spend currency
if (banner.getCostItem() > 0) {
GenshinItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(banner.getCostItem());
GameItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(banner.getCostItem());
if (costItem == null || costItem.getCount() < times) {
return;
}
......@@ -191,7 +191,7 @@ public class GachaManager {
int stardust = 0, starglitter = 0;
for (int itemId : wonItems) {
ItemData itemData = GenshinData.getItemDataMap().get(itemId);
ItemData itemData = GameData.getItemDataMap().get(itemId);
if (itemData == null) {
continue;
}
......@@ -204,11 +204,11 @@ public class GachaManager {
// Const check
if (itemData.getMaterialType() == MaterialType.MATERIAL_AVATAR) {
int avatarId = (itemData.getId() % 1000) + 10000000;
GenshinAvatar avatar = player.getAvatars().getAvatarById(avatarId);
Avatar avatar = player.getAvatars().getAvatarById(avatarId);
if (avatar != null) {
int constLevel = avatar.getCoreProudSkillLevel();
int constItemId = itemData.getId() + 100;
GenshinItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId);
GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId);
if (constItem != null) {
constLevel += constItem.getCount();
}
......@@ -249,7 +249,7 @@ public class GachaManager {
}
// Create item
GenshinItem item = new GenshinItem(itemData);
GameItem item = new GameItem(itemData);
gachaItem.setGachaItem(item.toItemParam());
player.getInventory().addItem(item);
......
......@@ -4,26 +4,26 @@ import java.util.HashSet;
import java.util.Set;
public class EquipInventoryTab implements InventoryTab {
private final Set<GenshinItem> items;
private final Set<GameItem> items;
private final int maxCapacity;
public EquipInventoryTab(int maxCapacity) {
this.items = new HashSet<GenshinItem>();
this.items = new HashSet<GameItem>();
this.maxCapacity = maxCapacity;
}
@Override
public GenshinItem getItemById(int id) {
public GameItem getItemById(int id) {
return null;
}
@Override
public void onAddItem(GenshinItem item) {
public void onAddItem(GameItem item) {
this.items.add(item);
}
@Override
public void onRemoveItem(GenshinItem item) {
public void onRemoveItem(GameItem item) {
this.items.remove(item);
}
......
......@@ -13,13 +13,13 @@ import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.PostLoad;
import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GenshinDepot;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.data.def.ReliquaryAffixData;
import emu.grasscutter.data.def.ReliquaryMainPropData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.EquipOuterClass.Equip;
......@@ -35,7 +35,7 @@ import emu.grasscutter.net.proto.WeaponOuterClass.Weapon;
import emu.grasscutter.utils.WeightedList;
@Entity(value = "items", useDiscriminator = false)
public class GenshinItem {
public class GameItem {
@Id private ObjectId id;
@Indexed private int ownerId;
private int itemId;
......@@ -62,23 +62,23 @@ public class GenshinItem {
private int equipCharacter;
@Transient private int weaponEntityId;
public GenshinItem() {
public GameItem() {
// Morphia only
}
public GenshinItem(int itemId) {
this(GenshinData.getItemDataMap().get(itemId));
public GameItem(int itemId) {
this(GameData.getItemDataMap().get(itemId));
}
public GenshinItem(int itemId, int count) {
this(GenshinData.getItemDataMap().get(itemId), count);
public GameItem(int itemId, int count) {
this(GameData.getItemDataMap().get(itemId), count);
}
public GenshinItem(ItemData data) {
public GameItem(ItemData data) {
this(data, 1);
}
public GenshinItem(ItemData data, int count) {
public GameItem(ItemData data, int count) {
this.itemId = data.getId();
this.itemData = data;
......@@ -103,7 +103,7 @@ public class GenshinItem {
this.level = 1;
this.appendPropIdList = new ArrayList<>();
// Create main property
ReliquaryMainPropData mainPropData = GenshinDepot.getRandomRelicMainProp(getItemData().getMainPropDepotId());
ReliquaryMainPropData mainPropData = GameDepot.getRandomRelicMainProp(getItemData().getMainPropDepotId());
if (mainPropData != null) {
this.mainPropId = mainPropData.getId();
}
......@@ -124,9 +124,9 @@ public class GenshinItem {
return ownerId;
}
public void setOwner(GenshinPlayer player) {
public void setOwner(Player player) {
this.ownerId = player.getUid();
this.guid = player.getNextGenshinGuid();
this.guid = player.getNextGameGuid();
}
public int getItemId() {
return itemId;
......@@ -261,7 +261,7 @@ public class GenshinItem {
}
private void addNewAppendProp() {
List<ReliquaryAffixData> affixList = GenshinDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
List<ReliquaryAffixData> affixList = GameDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
if (affixList == null) {
return;
......@@ -269,13 +269,13 @@ public class GenshinItem {
// Build blacklist - Dont add same stat as main/sub stat
Set<FightProperty> blacklist = new HashSet<>();
ReliquaryMainPropData mainPropData = GenshinData.getReliquaryMainPropDataMap().get(this.getMainPropId());
ReliquaryMainPropData mainPropData = GameData.getReliquaryMainPropDataMap().get(this.getMainPropId());
if (mainPropData != null) {
blacklist.add(mainPropData.getFightProp());
}
int len = Math.min(4, this.getAppendPropIdList().size());
for (int i = 0; i < len; i++) {
ReliquaryAffixData affixData = GenshinData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
if (affixData != null) {
blacklist.add(affixData.getFightProp());
}
......@@ -299,7 +299,7 @@ public class GenshinItem {
}
private void upgradeRandomAppendProp() {
List<ReliquaryAffixData> affixList = GenshinDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
List<ReliquaryAffixData> affixList = GameDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
if (affixList == null) {
return;
......@@ -309,7 +309,7 @@ public class GenshinItem {
Set<FightProperty> whitelist = new HashSet<>();
int len = Math.min(4, this.getAppendPropIdList().size());
for (int i = 0; i < len; i++) {
ReliquaryAffixData affixData = GenshinData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
if (affixData != null) {
whitelist.add(affixData.getFightProp());
}
......@@ -331,7 +331,7 @@ public class GenshinItem {
@PostLoad
public void onLoad() {
if (this.itemData == null) {
this.itemData = GenshinData.getItemDataMap().get(getItemId());
this.itemData = GameData.getItemDataMap().get(getItemId());
}
}
......
......@@ -5,20 +5,22 @@ import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.AvatarCostumeData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarFlycloakData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.AvatarStorage;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.server.packet.send.PacketStoreItemChangeNotify;
import emu.grasscutter.server.packet.send.PacketStoreItemDelNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
......@@ -26,13 +28,13 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
public class Inventory implements Iterable<GenshinItem> {
private final GenshinPlayer player;
public class Inventory implements Iterable<GameItem> {
private final Player player;
private final Long2ObjectMap<GenshinItem> store;
private final Long2ObjectMap<GameItem> store;
private final Int2ObjectMap<InventoryTab> inventoryTypes;
public Inventory(GenshinPlayer player) {
public Inventory(Player player) {
this.player = player;
this.store = new Long2ObjectOpenHashMap<>();
this.inventoryTypes = new Int2ObjectOpenHashMap<>();
......@@ -43,7 +45,7 @@ public class Inventory implements Iterable<GenshinItem> {
this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitFurniture));
}
public GenshinPlayer getPlayer() {
public Player getPlayer() {
return player;
}
......@@ -51,7 +53,7 @@ public class Inventory implements Iterable<GenshinItem> {
return this.getPlayer().getAvatars();
}
public Long2ObjectMap<GenshinItem> getItems() {
public Long2ObjectMap<GameItem> getItems() {
return store;
}
......@@ -67,7 +69,7 @@ public class Inventory implements Iterable<GenshinItem> {
this.getInventoryTypes().put(type.getValue(), tab);
}
public GenshinItem getItemByGuid(long id) {
public GameItem getItemByGuid(long id) {
return this.getItems().get(id);
}
......@@ -76,19 +78,19 @@ public class Inventory implements Iterable<GenshinItem> {
}
public boolean addItem(int itemId, int count) {
ItemData itemData = GenshinData.getItemDataMap().get(itemId);
ItemData itemData = GameData.getItemDataMap().get(itemId);
if (itemData == null) {
return false;
}
GenshinItem item = new GenshinItem(itemData, count);
GameItem item = new GameItem(itemData, count);
return addItem(item);
}
public boolean addItem(GenshinItem item) {
GenshinItem result = putItem(item);
public boolean addItem(GameItem item) {
GameItem result = putItem(item);
if (result != null) {
getPlayer().sendPacket(new PacketStoreItemChangeNotify(result));
......@@ -98,34 +100,46 @@ public class Inventory implements Iterable<GenshinItem> {
return false;
}
public void addItems(Collection<GenshinItem> items) {
List<GenshinItem> changedItems = new LinkedList<>();
public boolean addItem(GameItem item, ActionReason reason) {
boolean result = addItem(item);
for (GenshinItem item : items) {
GenshinItem result = putItem(item);
if (result != null) {
changedItems.add(result);
}
if (result && reason != null) {
getPlayer().sendPacket(new PacketItemAddHintNotify(item, reason));
}
getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems));
return result;
}
public void addItemParams(Collection<ItemParam> items) {
List<GenshinItem> changedItems = new LinkedList<>();
public void addItems(Collection<GameItem> items) {
this.addItems(items, null);
}
public void addItems(Collection<GameItem> items, ActionReason reason) {
List<GameItem> changedItems = new LinkedList<>();
for (ItemParam itemParam : items) {
GenshinItem toAdd = new GenshinItem(itemParam.getItemId(), itemParam.getCount());
GenshinItem result = putItem(toAdd);
for (GameItem item : items) {
GameItem result = putItem(item);
if (result != null) {
changedItems.add(result);
}
}
if (changedItems.size() == 0) {
return;
}
if (reason != null) {
getPlayer().sendPacket(new PacketItemAddHintNotify(changedItems, reason));
}
getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems));
}
private synchronized GenshinItem putItem(GenshinItem item) {
public void addItemParams(Collection<ItemParam> items) {
addItems(items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), null);
}
private synchronized GameItem putItem(GameItem item) {
// Dont add items that dont have a valid item definition.
if (item.getItemData() == null) {
return null;
......@@ -149,23 +163,23 @@ public class Inventory implements Iterable<GenshinItem> {
// Get avatar id
int avatarId = (item.getItemId() % 1000) + 10000000;
// Dont let people give themselves extra main characters
if (avatarId == GenshinConstants.MAIN_CHARACTER_MALE || avatarId == GenshinConstants.MAIN_CHARACTER_FEMALE) {
if (avatarId == GameConstants.MAIN_CHARACTER_MALE || avatarId == GameConstants.MAIN_CHARACTER_FEMALE) {
return null;
}
// Add avatar
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
AvatarData avatarData = GameData.getAvatarDataMap().get(avatarId);
if (avatarData != null && !player.getAvatars().hasAvatar(avatarId)) {
this.getPlayer().addAvatar(new GenshinAvatar(avatarData));
this.getPlayer().addAvatar(new Avatar(avatarData));
}
return null;
} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_FLYCLOAK) {
AvatarFlycloakData flycloakData = GenshinData.getAvatarFlycloakDataMap().get(item.getItemId());
AvatarFlycloakData flycloakData = GameData.getAvatarFlycloakDataMap().get(item.getItemId());
if (flycloakData != null && !player.getFlyCloakList().contains(item.getItemId())) {
getPlayer().addFlycloak(item.getItemId());
}
return null;
} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_COSTUME) {
AvatarCostumeData costumeData = GenshinData.getAvatarCostumeDataItemIdMap().get(item.getItemId());
AvatarCostumeData costumeData = GameData.getAvatarCostumeDataItemIdMap().get(item.getItemId());
if (costumeData != null && !player.getCostumeList().contains(costumeData.getId())) {
getPlayer().addCostume(costumeData.getId());
}
......@@ -176,7 +190,7 @@ public class Inventory implements Iterable<GenshinItem> {
}
return null;
} else if (tab != null) {
GenshinItem existingItem = tab.getItemById(item.getItemId());
GameItem existingItem = tab.getItemById(item.getItemId());
if (existingItem == null) {
// Item type didnt exist before, we will add it to main inventory map if there is enough space
if (tab.getSize() >= tab.getMaxCapacity()) {
......@@ -199,7 +213,7 @@ public class Inventory implements Iterable<GenshinItem> {
return item;
}
private synchronized void putItem(GenshinItem item, InventoryTab tab) {
private synchronized void putItem(GameItem item, InventoryTab tab) {
// Set owner and guid FIRST!
item.setOwner(getPlayer());
// Put in item store
......@@ -228,9 +242,9 @@ public class Inventory implements Iterable<GenshinItem> {
}
}
public void removeItems(List<GenshinItem> items) {
public void removeItems(List<GameItem> items) {
// TODO Bulk delete
for (GenshinItem item : items) {
for (GameItem item : items) {
this.removeItem(item, item.getCount());
}
}
......@@ -240,7 +254,7 @@ public class Inventory implements Iterable<GenshinItem> {
}
public synchronized boolean removeItem(long guid, int count) {
GenshinItem item = this.getItemByGuid(guid);
GameItem item = this.getItemByGuid(guid);
if (item == null) {
return false;
......@@ -249,11 +263,11 @@ public class Inventory implements Iterable<GenshinItem> {
return removeItem(item, count);
}
public synchronized boolean removeItem(GenshinItem item) {
public synchronized boolean removeItem(GameItem item) {
return removeItem(item, item.getCount());
}
public synchronized boolean removeItem(GenshinItem item, int count) {
public synchronized boolean removeItem(GameItem item, int count) {
// Sanity check
if (count <= 0 || item == null) {
return false;
......@@ -282,7 +296,7 @@ public class Inventory implements Iterable<GenshinItem> {
return true;
}
private void deleteItem(GenshinItem item, InventoryTab tab) {
private void deleteItem(GameItem item, InventoryTab tab) {
getItems().remove(item.getGuid());
if (tab != null) {
tab.onRemoveItem(item);
......@@ -290,8 +304,8 @@ public class Inventory implements Iterable<GenshinItem> {
}
public boolean equipItem(long avatarGuid, long equipGuid) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
GenshinItem item = this.getItemByGuid(equipGuid);
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
GameItem item = this.getItemByGuid(equipGuid);
if (avatar != null && item != null) {
return avatar.equipItem(item, true);
......@@ -301,7 +315,7 @@ public class Inventory implements Iterable<GenshinItem> {
}
public boolean unequipItem(long avatarGuid, int slot) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
EquipType equipType = EquipType.getTypeByValue(slot);
if (avatar != null && equipType != EquipType.EQUIP_WEAPON) {
......@@ -316,15 +330,15 @@ public class Inventory implements Iterable<GenshinItem> {
}
public void loadFromDatabase() {
List<GenshinItem> items = DatabaseHelper.getInventoryItems(getPlayer());
List<GameItem> items = DatabaseHelper.getInventoryItems(getPlayer());
for (GenshinItem item : items) {
for (GameItem item : items) {
// Should never happen
if (item.getObjectId() == null) {
continue;
}
ItemData itemData = GenshinData.getItemDataMap().get(item.getItemId());
ItemData itemData = GameData.getItemDataMap().get(item.getItemId());
if (itemData == null) {
continue;
}
......@@ -340,7 +354,7 @@ public class Inventory implements Iterable<GenshinItem> {
// Equip to a character if possible
if (item.isEquipped()) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarById(item.getEquipCharacter());
Avatar avatar = getPlayer().getAvatars().getAvatarById(item.getEquipCharacter());
boolean hasEquipped = false;
if (avatar != null) {
......@@ -356,7 +370,7 @@ public class Inventory implements Iterable<GenshinItem> {
}
@Override
public Iterator<GenshinItem> iterator() {
public Iterator<GameItem> iterator() {
return this.getItems().values().iterator();
}
}
package emu.grasscutter.game.inventory;
public interface InventoryTab {
public GenshinItem getItemById(int id);
public GameItem getItemById(int id);
public void onAddItem(GenshinItem item);
public void onAddItem(GameItem item);
public void onRemoveItem(GenshinItem item);
public void onRemoveItem(GameItem item);
public int getSize();
......
......@@ -4,7 +4,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class MaterialInventoryTab implements InventoryTab {
private final Int2ObjectMap<GenshinItem> items;
private final Int2ObjectMap<GameItem> items;
private final int maxCapacity;
public MaterialInventoryTab(int maxCapacity) {
......@@ -13,17 +13,17 @@ public class MaterialInventoryTab implements InventoryTab {
}
@Override
public GenshinItem getItemById(int id) {
public GameItem getItemById(int id) {
return this.items.get(id);
}
@Override
public void onAddItem(GenshinItem item) {
public void onAddItem(GameItem item) {
this.items.put(item.getItemId(), item);
}
@Override
public void onRemoveItem(GenshinItem item) {
public void onRemoveItem(GameItem item) {
this.items.remove(item.getItemId());
}
......
package emu.grasscutter.game.mail;
import dev.morphia.annotations.Entity;
import emu.grasscutter.game.player.Player;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
@Entity
public class Mail {
public MailContent mailContent;
public List<MailItem> itemList;
public long sendTime;
public long expireTime;
public int importance;
public boolean isRead;
public boolean isAttachmentGot;
public int stateValue;
public Mail() {
this(new MailContent(), new ArrayList<MailItem>(), (int) Instant.now().getEpochSecond() + 604800); // TODO: add expire time to send mail command
}
public Mail(MailContent mailContent, List<MailItem> itemList, long expireTime) {
this(mailContent, itemList, expireTime, 0);
}
public Mail(MailContent mailContent, List<MailItem> itemList, long expireTime, int importance) {
this(mailContent, itemList, expireTime, importance, 1);
}
public Mail(MailContent mailContent, List<MailItem> itemList, long expireTime, int importance, int state) {
this.mailContent = mailContent;
this.itemList = itemList;
this.sendTime = (int) Instant.now().getEpochSecond();
this.expireTime = expireTime;
this.importance = importance; // Starred mail, 0 = No star, 1 = Star.
this.isRead = false;
this.isAttachmentGot = false;
this.stateValue = state; // Different mailboxes, 1 = Default, 3 = Gift-box.
}
@Entity
public static class MailContent {
public String title;
public String content;
public String sender;
public MailContent() {
this.title = "";
this.content = "loading...";
this.sender = "loading";
}
public MailContent(String title, String content) {
this(title, content, "Server");
}
public MailContent(String title, String content, Player sender) {
this(title, content, sender.getNickname());
}
public MailContent(String title, String content, String sender) {
this.title = title;
this.content = content;
this.sender = sender;
}
}
@Entity
public static class MailItem {
public int itemId;
public int itemCount;
public int itemLevel;
public MailItem() {
this.itemId = 11101;
this.itemCount = 1;
this.itemLevel = 1;
}
public MailItem(int itemId) {
this(itemId, 1);
}
public MailItem(int itemId, int itemCount) { this(itemId, itemCount, 1); }
public MailItem(int itemId, int itemCount, int itemLevel) {
this.itemId = itemId;
this.itemCount = itemCount;
this.itemLevel = itemLevel;
}
}
}
package emu.grasscutter.game.managers;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
......@@ -23,7 +23,7 @@ public class ChatManager {
return server;
}
public void sendPrivateMessage(GenshinPlayer player, int targetUid, String message) {
public void sendPrivateMessage(Player player, int targetUid, String message) {
// Sanity checks
if (message == null || message.length() == 0) {
return;
......@@ -36,35 +36,35 @@ public class ChatManager {
}
// Get target
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
// Create chat packet
GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message);
BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message);
player.sendPacket(packet);
target.sendPacket(packet);
}
public void sendPrivateMessage(GenshinPlayer player, int targetUid, int emote) {
public void sendPrivateMessage(Player player, int targetUid, int emote) {
// Get target
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
// Create chat packet
GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
player.sendPacket(packet);
target.sendPacket(packet);
}
public void sendTeamMessage(GenshinPlayer player, int channel, String message) {
public void sendTeamMessage(Player player, int channel, String message) {
// Sanity checks
if (message == null || message.length() == 0) {
return;
......@@ -80,7 +80,7 @@ public class ChatManager {
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
}
public void sendTeamMessage(GenshinPlayer player, int channel, int icon) {
public void sendTeamMessage(Player player, int channel, int icon) {
// Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
}
......
......@@ -5,7 +5,7 @@ import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.custom.OpenConfigEntry;
import emu.grasscutter.data.def.AvatarPromoteData;
......@@ -15,11 +15,11 @@ import emu.grasscutter.data.def.WeaponPromoteData;
import emu.grasscutter.data.def.AvatarSkillDepotData.InherentProudSkillOpens;
import emu.grasscutter.data.def.AvatarTalentData;
import emu.grasscutter.data.def.ProudSkillData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.inventory.MaterialType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.net.proto.MaterialInfoOuterClass.MaterialInfo;
import emu.grasscutter.server.game.GameServer;
......@@ -72,8 +72,8 @@ public class InventoryManager {
return server;
}
public void lockEquip(GenshinPlayer player, long targetEquipGuid, boolean isLocked) {
GenshinItem equip = player.getInventory().getItemByGuid(targetEquipGuid);
public void lockEquip(Player player, long targetEquipGuid, boolean isLocked) {
GameItem equip = player.getInventory().getItemByGuid(targetEquipGuid);
if (equip == null || !equip.getItemData().isEquip()) {
return;
......@@ -86,8 +86,8 @@ public class InventoryManager {
player.sendPacket(new PacketSetEquipLockStateRsp(equip));
}
public void upgradeRelic(GenshinPlayer player, long targetGuid, List<Long> foodRelicList, List<ItemParam> list) {
GenshinItem relic = player.getInventory().getItemByGuid(targetGuid);
public void upgradeRelic(Player player, long targetGuid, List<Long> foodRelicList, List<ItemParam> list) {
GameItem relic = player.getInventory().getItemByGuid(targetGuid);
if (relic == null || relic.getItemType() != ItemType.ITEM_RELIQUARY) {
return;
......@@ -98,7 +98,7 @@ public class InventoryManager {
for (long guid : foodRelicList) {
// Add to delete queue
GenshinItem food = player.getInventory().getItemByGuid(guid);
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null || !food.isDestroyable()) {
continue;
}
......@@ -111,7 +111,7 @@ public class InventoryManager {
}
}
for (ItemParam itemParam : list) {
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_RELIQUARY_MATERIAL) {
continue;
}
......@@ -139,14 +139,14 @@ public class InventoryManager {
// Consume food items
for (long guid : foodRelicList) {
GenshinItem food = player.getInventory().getItemByGuid(guid);
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null || !food.isDestroyable()) {
continue;
}
player.getInventory().removeItem(food);
}
for (ItemParam itemParam : list) {
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_RELIQUARY_MATERIAL) {
continue;
}
......@@ -169,7 +169,7 @@ public class InventoryManager {
int oldLevel = level;
int exp = relic.getExp();
int totalExp = relic.getTotalExp();
int reqExp = GenshinData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
int reqExp = GameData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
int upgrades = 0;
List<Integer> oldAppendPropIdList = relic.getAppendPropIdList();
......@@ -189,7 +189,7 @@ public class InventoryManager {
upgrades += 1;
}
// Set req exp
reqExp = GenshinData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
reqExp = GameData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
}
}
......@@ -209,7 +209,7 @@ public class InventoryManager {
// Avatar
if (oldLevel != level) {
GenshinAvatar avatar = relic.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(relic.getEquipCharacter()) : null;
Avatar avatar = relic.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(relic.getEquipCharacter()) : null;
if (avatar != null) {
avatar.recalcStats();
}
......@@ -220,15 +220,15 @@ public class InventoryManager {
player.sendPacket(new PacketReliquaryUpgradeRsp(relic, rate, oldLevel, oldAppendPropIdList));
}
public List<ItemParam> calcWeaponUpgradeReturnItems(GenshinPlayer player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
public List<ItemParam> calcWeaponUpgradeReturnItems(Player player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
// Sanity checks
if (weapon == null || weapon.getItemType() != ItemType.ITEM_WEAPON) {
return null;
}
WeaponPromoteData promoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
WeaponPromoteData promoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
if (promoteData == null) {
return null;
}
......@@ -236,7 +236,7 @@ public class InventoryManager {
// Get exp gain
int expGain = 0;
for (long guid : foodWeaponGuidList) {
GenshinItem food = player.getInventory().getItemByGuid(guid);
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null) {
continue;
}
......@@ -246,7 +246,7 @@ public class InventoryManager {
}
}
for (ItemParam param : itemParamList) {
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
continue;
}
......@@ -264,7 +264,7 @@ public class InventoryManager {
int maxLevel = promoteData.getUnlockMaxLevel();
int level = weapon.getLevel();
int exp = weapon.getExp();
int reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
int reqExp = GameData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
// Do calculations
......@@ -277,7 +277,7 @@ public class InventoryManager {
exp = 0;
level += 1;
// Set req exp
reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
reqExp = GameData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
}
}
......@@ -285,15 +285,15 @@ public class InventoryManager {
}
public void upgradeWeapon(GenshinPlayer player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
public void upgradeWeapon(Player player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
// Sanity checks
if (weapon == null || weapon.getItemType() != ItemType.ITEM_WEAPON) {
return;
}
WeaponPromoteData promoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
WeaponPromoteData promoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
if (promoteData == null) {
return;
}
......@@ -302,7 +302,7 @@ public class InventoryManager {
int expGain = 0, moraCost = 0;
for (long guid : foodWeaponGuidList) {
GenshinItem food = player.getInventory().getItemByGuid(guid);
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null || !food.isDestroyable()) {
continue;
}
......@@ -313,7 +313,7 @@ public class InventoryManager {
}
}
for (ItemParam param : itemParamList) {
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
continue;
}
......@@ -344,14 +344,14 @@ public class InventoryManager {
// Consume weapon/items used to feed
for (long guid : foodWeaponGuidList) {
GenshinItem food = player.getInventory().getItemByGuid(guid);
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null || !food.isDestroyable()) {
continue;
}
player.getInventory().removeItem(food);
}
for (ItemParam param : itemParamList) {
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
continue;
}
......@@ -365,7 +365,7 @@ public class InventoryManager {
int oldLevel = level;
int exp = weapon.getExp();
int totalExp = weapon.getTotalExp();
int reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
int reqExp = GameData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
// Do calculations
......@@ -379,7 +379,7 @@ public class InventoryManager {
exp = 0;
level += 1;
// Set req exp
reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
reqExp = GameData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
}
}
......@@ -393,7 +393,7 @@ public class InventoryManager {
// Avatar
if (oldLevel != level) {
GenshinAvatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
Avatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
if (avatar != null) {
avatar.recalcStats();
}
......@@ -429,9 +429,9 @@ public class InventoryManager {
return leftoverOreList;
}
public void refineWeapon(GenshinPlayer player, long targetGuid, long feedGuid) {
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
GenshinItem feed = player.getInventory().getItemByGuid(feedGuid);
public void refineWeapon(Player player, long targetGuid, long feedGuid) {
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
GameItem feed = player.getInventory().getItemByGuid(feedGuid);
// Sanity checks
if (weapon == null || feed == null || !feed.isDestroyable()) {
......@@ -478,7 +478,7 @@ public class InventoryManager {
weapon.save();
// Avatar
GenshinAvatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
Avatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
if (avatar != null) {
avatar.recalcStats();
}
......@@ -488,16 +488,16 @@ public class InventoryManager {
player.sendPacket(new PacketWeaponAwakenRsp(avatar, weapon, feed, oldRefineLevel));
}
public void promoteWeapon(GenshinPlayer player, long targetGuid) {
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
public void promoteWeapon(Player player, long targetGuid) {
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
if (weapon == null || weapon.getItemType() != ItemType.ITEM_WEAPON) {
return;
}
int nextPromoteLevel = weapon.getPromoteLevel() + 1;
WeaponPromoteData currentPromoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
WeaponPromoteData nextPromoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), nextPromoteLevel);
WeaponPromoteData currentPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
WeaponPromoteData nextPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), nextPromoteLevel);
if (currentPromoteData == null || nextPromoteData == null) {
return;
}
......@@ -509,7 +509,7 @@ public class InventoryManager {
// Make sure player has promote items
for (ItemParamData cost : nextPromoteData.getCostItems()) {
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
return;
}
......@@ -524,7 +524,7 @@ public class InventoryManager {
// Consume promote filler items
for (ItemParamData cost : nextPromoteData.getCostItems()) {
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
player.getInventory().removeItem(feedItem, cost.getCount());
}
......@@ -533,7 +533,7 @@ public class InventoryManager {
weapon.save();
// Avatar
GenshinAvatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
Avatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
if (avatar != null) {
avatar.recalcStats();
}
......@@ -543,8 +543,8 @@ public class InventoryManager {
player.sendPacket(new PacketWeaponPromoteRsp(weapon, oldPromoteLevel));
}
public void promoteAvatar(GenshinPlayer player, long guid) {
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
public void promoteAvatar(Player player, long guid) {
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
// Sanity checks
if (avatar == null) {
......@@ -552,8 +552,8 @@ public class InventoryManager {
}
int nextPromoteLevel = avatar.getPromoteLevel() + 1;
AvatarPromoteData currentPromoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
AvatarPromoteData nextPromoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), nextPromoteLevel);
AvatarPromoteData currentPromoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
AvatarPromoteData nextPromoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), nextPromoteLevel);
if (currentPromoteData == null || nextPromoteData == null) {
return;
}
......@@ -565,7 +565,7 @@ public class InventoryManager {
// Make sure player has cost items
for (ItemParamData cost : nextPromoteData.getCostItems()) {
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
return;
}
......@@ -580,7 +580,7 @@ public class InventoryManager {
// Consume promote filler items
for (ItemParamData cost : nextPromoteData.getCostItems()) {
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
player.getInventory().removeItem(feedItem, cost.getCount());
}
......@@ -588,7 +588,7 @@ public class InventoryManager {
avatar.setPromoteLevel(nextPromoteLevel);
// Update proud skills
AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId());
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId());
if (skillDepot != null && skillDepot.getInherentProudSkillOpens() != null) {
for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
......@@ -597,7 +597,7 @@ public class InventoryManager {
}
if (openData.getNeedAvatarPromoteLevel() == avatar.getPromoteLevel()) {
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
avatar.getProudSkillList().add(proudSkillId);
player.sendPacket(new PacketProudSkillChangeNotify(avatar));
}
......@@ -614,20 +614,20 @@ public class InventoryManager {
avatar.save();
}
public void upgradeAvatar(GenshinPlayer player, long guid, int itemId, int count) {
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
public void upgradeAvatar(Player player, long guid, int itemId, int count) {
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
// Sanity checks
if (avatar == null) {
return;
}
AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
AvatarPromoteData promoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
if (promoteData == null) {
return;
}
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId);
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId);
if (feedItem == null || feedItem.getItemData().getMaterialType() != MaterialType.MATERIAL_EXP_FRUIT || feedItem.getCount() < count) {
return;
......@@ -660,8 +660,8 @@ public class InventoryManager {
upgradeAvatar(player, avatar, promoteData, expGain);
}
public void upgradeAvatar(GenshinPlayer player, GenshinAvatar avatar, int expGain) {
AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
public void upgradeAvatar(Player player, Avatar avatar, int expGain) {
AvatarPromoteData promoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
if (promoteData == null) {
return;
}
......@@ -669,12 +669,12 @@ public class InventoryManager {
upgradeAvatar(player, avatar, promoteData, expGain);
}
public void upgradeAvatar(GenshinPlayer player, GenshinAvatar avatar, AvatarPromoteData promoteData, int expGain) {
public void upgradeAvatar(Player player, Avatar avatar, AvatarPromoteData promoteData, int expGain) {
int maxLevel = promoteData.getUnlockMaxLevel();
int level = avatar.getLevel();
int oldLevel = level;
int exp = avatar.getExp();
int reqExp = GenshinData.getAvatarLevelExpRequired(level);
int reqExp = GameData.getAvatarLevelExpRequired(level);
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
// Do calculations
......@@ -687,7 +687,7 @@ public class InventoryManager {
exp = 0;
level += 1;
// Set req exp
reqExp = GenshinData.getAvatarLevelExpRequired(level);
reqExp = GameData.getAvatarLevelExpRequired(level);
}
}
......@@ -711,12 +711,12 @@ public class InventoryManager {
player.sendPacket(new PacketAvatarUpgradeRsp(avatar, oldLevel, oldPropMap));
}
public void upgradeAvatarFetterLevel(GenshinPlayer player, GenshinAvatar avatar, int expGain) {
public void upgradeAvatarFetterLevel(Player player, Avatar avatar, int expGain) {
// May work. Not test.
int maxLevel = 10; // Keep it until I think of a more "elegant" way
int level = avatar.getFetterLevel();
int exp = avatar.getFetterExp();
int reqExp = GenshinData.getAvatarFetterLevelExpRequired(level);
int reqExp = GameData.getAvatarFetterLevelExpRequired(level);
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
int toGain = Math.min(expGain, reqExp - exp);
......@@ -725,7 +725,7 @@ public class InventoryManager {
if (exp >= reqExp) {
exp = 0;
level += 1;
reqExp = GenshinData.getAvatarFetterLevelExpRequired(level);
reqExp = GameData.getAvatarFetterLevelExpRequired(level);
}
}
......@@ -736,9 +736,9 @@ public class InventoryManager {
player.sendPacket(new PacketAvatarPropNotify(avatar));
}
public void upgradeAvatarSkill(GenshinPlayer player, long guid, int skillId) {
public void upgradeAvatarSkill(Player player, long guid, int skillId) {
// Sanity checks
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
if (avatar == null) {
return;
}
......@@ -748,7 +748,7 @@ public class InventoryManager {
return;
}
AvatarSkillData skillData = GenshinData.getAvatarSkillDataMap().get(skillId);
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);
if (skillData == null) {
return;
}
......@@ -764,7 +764,7 @@ public class InventoryManager {
}
// Proud skill data
ProudSkillData proudSkill = GenshinData.getProudSkillDataMap().get(proudSkillId);
ProudSkillData proudSkill = GameData.getProudSkillDataMap().get(proudSkillId);
if (proudSkill == null) {
return;
}
......@@ -779,7 +779,7 @@ public class InventoryManager {
if (cost.getId() == 0) {
continue;
}
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
return;
}
......@@ -797,7 +797,7 @@ public class InventoryManager {
if (cost.getId() == 0) {
continue;
}
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
player.getInventory().removeItem(feedItem, cost.getCount());
}
......@@ -810,9 +810,9 @@ public class InventoryManager {
player.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillId, currentLevel, nextLevel));
}
public void unlockAvatarConstellation(GenshinPlayer player, long guid) {
public void unlockAvatarConstellation(Player player, long guid) {
// Sanity checks
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
if (avatar == null) {
return;
}
......@@ -826,13 +826,13 @@ public class InventoryManager {
nextTalentId = 40 + currentTalentLevel + 1;
}
AvatarTalentData talentData = GenshinData.getAvatarTalentDataMap().get(nextTalentId);
AvatarTalentData talentData = GameData.getAvatarTalentDataMap().get(nextTalentId);
if (talentData == null) {
return;
}
GenshinItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(talentData.getMainCostItemId());
GameItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(talentData.getMainCostItemId());
if (costItem == null || costItem.getCount() < talentData.getMainCostItemCount()) {
return;
}
......@@ -849,7 +849,7 @@ public class InventoryManager {
player.sendPacket(new PacketUnlockAvatarTalentRsp(avatar, nextTalentId));
// Proud skill bonus map (Extra skills)
OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(talentData.getOpenConfig());
OpenConfigEntry entry = GameData.getOpenConfigEntries().get(talentData.getOpenConfig());
if (entry != null && entry.getExtraTalentIndex() > 0) {
avatar.recalcProudSkillBonusMap();
player.sendPacket(new PacketProudSkillExtraLevelNotify(avatar, entry.getExtraTalentIndex()));
......@@ -860,7 +860,7 @@ public class InventoryManager {
avatar.save();
}
public void destroyMaterial(GenshinPlayer player, List<MaterialInfo> list) {
public void destroyMaterial(Player player, List<MaterialInfo> list) {
// Return materials
Int2IntOpenHashMap returnMaterialMap = new Int2IntOpenHashMap();
......@@ -870,7 +870,7 @@ public class InventoryManager {
continue;
}
GenshinItem item = player.getInventory().getItemByGuid(info.getGuid());
GameItem item = player.getInventory().getItemByGuid(info.getGuid());
if (item == null || !item.isDestroyable()) {
continue;
}
......@@ -890,7 +890,7 @@ public class InventoryManager {
// Give back items
if (returnMaterialMap.size() > 0) {
for (Int2IntMap.Entry e : returnMaterialMap.int2IntEntrySet()) {
player.getInventory().addItem(new GenshinItem(e.getIntKey(), e.getIntValue()));
player.getInventory().addItem(new GameItem(e.getIntKey(), e.getIntValue()));
}
}
......@@ -898,9 +898,9 @@ public class InventoryManager {
player.sendPacket(new PacketDestroyMaterialRsp(returnMaterialMap));
}
public GenshinItem useItem(GenshinPlayer player, long targetGuid, long itemGuid, int count) {
GenshinAvatar target = player.getAvatars().getAvatarByGuid(targetGuid);
GenshinItem useItem = player.getInventory().getItemByGuid(itemGuid);
public GameItem useItem(Player player, long targetGuid, long itemGuid, int count) {
Avatar target = player.getAvatars().getAvatarByGuid(targetGuid);
GameItem useItem = player.getInventory().getItemByGuid(itemGuid);
if (useItem == null) {
return null;
......
package emu.grasscutter.game.managers;
import emu.grasscutter.game.CoopRequest;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.PlayerApplyEnterMpReasonOuterClass.PlayerApplyEnterMpReason;
import emu.grasscutter.game.World;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.Player.SceneLoadState;
import emu.grasscutter.net.proto.PlayerApplyEnterMpResultNotifyOuterClass;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketPlayerApplyEnterMpNotify;
......@@ -24,8 +24,8 @@ public class MultiplayerManager {
return server;
}
public void applyEnterMp(GenshinPlayer player, int targetUid) {
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
public void applyEnterMp(Player player, int targetUid) {
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
player.sendPacket(new PacketPlayerApplyEnterMpResultNotify(targetUid, "", false, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.PLAYER_CANNOT_ENTER_MP));
return;
......@@ -59,7 +59,7 @@ public class MultiplayerManager {
target.sendPacket(new PacketPlayerApplyEnterMpNotify(player));
}
public void applyEnterMpReply(GenshinPlayer hostPlayer, int applyUid, boolean isAgreed) {
public void applyEnterMpReply(Player hostPlayer, int applyUid, boolean isAgreed) {
// Checks
CoopRequest request = hostPlayer.getCoopRequests().get(applyUid);
if (request == null || request.isExpired()) {
......@@ -67,7 +67,7 @@ public class MultiplayerManager {
}
// Remove now that we are handling it
GenshinPlayer requester = request.getRequester();
Player requester = request.getRequester();
hostPlayer.getCoopRequests().remove(applyUid);
// Sanity checks - Dont let the requesting player join if they are already in multiplayer
......@@ -108,14 +108,14 @@ public class MultiplayerManager {
requester.sendPacket(new PacketPlayerEnterSceneNotify(requester, hostPlayer, EnterType.ENTER_OTHER, EnterReason.TeamJoin, hostPlayer.getScene().getId(), hostPlayer.getPos()));
}
public boolean leaveCoop(GenshinPlayer player) {
public boolean leaveCoop(Player player) {
// Make sure player's world is multiplayer
if (!player.getWorld().isMultiplayer()) {
return false;
}
// Make sure everyone's scene is loaded
for (GenshinPlayer p : player.getWorld().getPlayers()) {
for (Player p : player.getWorld().getPlayers()) {
if (p.getSceneLoadState() != SceneLoadState.LOADED) {
return false;
}
......@@ -131,14 +131,14 @@ public class MultiplayerManager {
return true;
}
public boolean kickPlayer(GenshinPlayer player, int targetUid) {
public boolean kickPlayer(Player player, int targetUid) {
// Make sure player's world is multiplayer and that player is owner
if (!player.getWorld().isMultiplayer() || player.getWorld().getHost() != player) {
return false;
}
// Get victim and sanity checks
GenshinPlayer victim = player.getServer().getPlayerByUid(targetUid);
Player victim = player.getServer().getPlayerByUid(targetUid);
if (victim == null || victim == player) {
return false;
......
package emu.grasscutter.game;
package emu.grasscutter.game.player;
import java.util.ArrayList;
import java.util.List;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.ForwardTypeOuterClass.ForwardType;
public class InvokeHandler<T> {
private final List<T> entryListForwardAll;
private final List<T> entryListForwardAllExceptCur;
private final List<T> entryListForwardHost;
private final Class<? extends GenshinPacket> packetClass;
private final Class<? extends BasePacket> packetClass;
public InvokeHandler(Class<? extends GenshinPacket> packetClass) {
public InvokeHandler(Class<? extends BasePacket> packetClass) {
this.entryListForwardAll = new ArrayList<>();
this.entryListForwardAllExceptCur = new ArrayList<>();
this.entryListForwardHost = new ArrayList<>();
......@@ -28,7 +29,7 @@ public class InvokeHandler<T> {
}
}
public synchronized void update(GenshinPlayer player) {
public synchronized void update(Player player) {
if (player.getWorld() == null) {
this.entryListForwardAll.clear();
this.entryListForwardAllExceptCur.clear();
......@@ -38,17 +39,17 @@ public class InvokeHandler<T> {
try {
if (entryListForwardAll.size() > 0) {
GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAll);
BasePacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAll);
player.getScene().broadcastPacket(packet);
this.entryListForwardAll.clear();
}
if (entryListForwardAllExceptCur.size() > 0) {
GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAllExceptCur);
BasePacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAllExceptCur);
player.getScene().broadcastPacketToOthers(player, packet);
this.entryListForwardAllExceptCur.clear();
}
if (entryListForwardHost.size() > 0) {
GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardHost);
BasePacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardHost);
player.getWorld().getHost().sendPacket(packet);
this.entryListForwardHost.clear();
}
......
package emu.grasscutter.game;
package emu.grasscutter.game.player;
import java.time.Instant;
import java.util.*;
import dev.morphia.annotations.*;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.PlayerLevelData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.avatar.AvatarProfileData;
import emu.grasscutter.game.avatar.AvatarStorage;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.CoopRequest;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.friends.FriendsList;
import emu.grasscutter.game.friends.PlayerProfile;
import emu.grasscutter.game.gacha.PlayerGachaInfo;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.player.PlayerBirthday;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
......@@ -42,7 +50,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.*;
@Entity(value = "players", useDiscriminator = false)
public class GenshinPlayer {
public class Player {
@Id private int id;
@Indexed(options = @IndexOptions(unique = true)) private String accountId;
......@@ -63,7 +71,7 @@ public class GenshinPlayer {
@Transient private long nextGuid = 0;
@Transient private int peerId;
@Transient private World world;
@Transient private GenshinScene scene;
@Transient private Scene scene;
@Transient private GameSession session;
@Transient private AvatarStorage avatars;
@Transient private Inventory inventory;
......@@ -72,10 +80,10 @@ public class GenshinPlayer {
private TeamManager teamManager;
private PlayerGachaInfo gachaInfo;
private PlayerProfile playerProfile;
private MpSettingType mpSetting = MpSettingType.MP_SETTING_ENTER_AFTER_APPLY;
private boolean showAvatar;
private ArrayList<AvatarProfileData> shownAvatars;
private Set<Integer> rewardedLevels;
private ArrayList<Mail> mail;
private int sceneId;
private int regionId;
......@@ -100,7 +108,7 @@ public class GenshinPlayer {
@Deprecated
@SuppressWarnings({"rawtypes", "unchecked"}) // Morphia only!
public GenshinPlayer() {
public Player() {
this.inventory = new Inventory(this);
this.avatars = new AvatarStorage(this);
this.friendsList = new FriendsList(this);
......@@ -119,6 +127,8 @@ public class GenshinPlayer {
this.flyCloakList = new HashSet<>();
this.costumeList = new HashSet<>();
this.mail = new ArrayList<>();
this.setSceneId(3);
this.setRegionId(1);
this.sceneState = SceneLoadState.NONE;
......@@ -134,7 +144,7 @@ public class GenshinPlayer {
}
// On player creation
public GenshinPlayer(GameSession session) {
public Player(GameSession session) {
this();
this.account = session.getAccount();
this.accountId = this.getAccount().getId();
......@@ -153,7 +163,7 @@ public class GenshinPlayer {
this.setProperty(PlayerProperty.PROP_PLAYER_RESIN, 160);
this.getFlyCloakList().add(140001);
this.getNameCardList().add(210001);
this.getPos().set(GenshinConstants.START_POSITION);
this.getPos().set(GameConstants.START_POSITION);
this.getRotation().set(0, 307, 0);
}
......@@ -165,7 +175,7 @@ public class GenshinPlayer {
this.id = id;
}
public long getNextGenshinGuid() {
public long getNextGameGuid() {
long nextId = ++this.nextGuid;
return ((long) this.getUid() << 32) + nextId;
}
......@@ -203,11 +213,11 @@ public class GenshinPlayer {
this.world = world;
}
public synchronized GenshinScene getScene() {
public synchronized Scene getScene() {
return scene;
}
public synchronized void setScene(GenshinScene scene) {
public synchronized void setScene(Scene scene) {
this.scene = scene;
}
......@@ -261,6 +271,11 @@ public class GenshinPlayer {
public int getWorldLevel() {
return this.getProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL);
}
public void setWorldLevel(int level) {
this.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_WORLD_LEVEL));
}
public int getPrimogems() {
return this.getProperty(PlayerProperty.PROP_PLAYER_HCOIN);
......@@ -281,7 +296,7 @@ public class GenshinPlayer {
}
private int getExpRequired(int level) {
PlayerLevelData levelData = GenshinData.getPlayerLevelDataMap().get(level);
PlayerLevelData levelData = GameData.getPlayerLevelDataMap().get(level);
return levelData != null ? levelData.getExp() : 0;
}
......@@ -374,7 +389,7 @@ public class GenshinPlayer {
}
public MpSettingType getMpSetting() {
return mpSetting;
return MpSettingType.MP_SETTING_ENTER_AFTER_APPLY; // TEMP
}
public synchronized Int2ObjectMap<CoopRequest> getCoopRequests() {
......@@ -393,10 +408,6 @@ public class GenshinPlayer {
return clientAbilityInitFinishHandler;
}
public void setMpSetting(MpSettingType mpSetting) {
this.mpSetting = mpSetting;
}
public AvatarStorage getAvatars() {
return avatars;
}
......@@ -539,9 +550,9 @@ public class GenshinPlayer {
}
public void rechargeMoonCard() {
LinkedList<GenshinItem> items = new LinkedList<GenshinItem>();
LinkedList<GameItem> items = new LinkedList<GameItem>();
for (int i = 0; i < 300; i++) {
items.add(new GenshinItem(203));
items.add(new GameItem(203));
}
inventory.addItems(items);
if (!moonCard) {
......@@ -576,9 +587,8 @@ public class GenshinPlayer {
}
moonCardGetTimes.add(now);
addMoonCardDays(1);
GenshinItem genshinItem = new GenshinItem(201, 90);
getInventory().addItem(genshinItem);
session.send(new PacketItemAddHintNotify(genshinItem, ActionReason.BlessingRedeemReward));
GameItem item = new GameItem(201, 90);
getInventory().addItem(item, ActionReason.BlessingRedeemReward);
session.send(new PacketCardProductRewardNotify(getMoonCardRemainDays()));
}
......@@ -598,29 +608,19 @@ public class GenshinPlayer {
this.hasSentAvatarDataNotify = hasSentAvatarDataNotify;
}
public void addAvatar(GenshinAvatar avatar) {
public void addAvatar(Avatar avatar) {
boolean result = getAvatars().addAvatar(avatar);
if (result) {
// Add starting weapon
getAvatars().addStartingWeapon(avatar);
// Try adding to team if possible
//List<EntityAvatar> currentTeam = this.getTeamManager().getCurrentTeam();
boolean addedToTeam = false;
/*
if (currentTeam.size() <= GenshinConstants.MAX_AVATARS_IN_TEAM) {
addedToTeam = currentTeam
}
*/
// Done
if (hasSentAvatarDataNotify()) {
// Recalc stats
avatar.recalcStats();
// Packet
sendPacket(new PacketAvatarAddNotify(avatar, addedToTeam));
sendPacket(new PacketAvatarAddNotify(avatar, false));
}
} else {
// Failed adding avatar
......@@ -653,7 +653,7 @@ public class GenshinPlayer {
}
public void dropMessage(Object message) {
this.sendPacket(new PacketPrivateChatNotify(GenshinConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
this.sendPacket(new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
}
/**
......@@ -662,12 +662,53 @@ public class GenshinPlayer {
* @param sender The sender of the message.
* @param message The message to send.
*/
public void sendMessage(GenshinPlayer sender, Object message) {
public void sendMessage(Player sender, Object message) {
this.sendPacket(new PacketPrivateChatNotify(sender.getUid(), this.getUid(), message.toString()));
}
// ---------------------MAIL------------------------
public List<Mail> getAllMail() { return this.mail; }
public void sendMail(Mail message) {
this.mail.add(message);
this.save();
Grasscutter.getLogger().info("Mail sent to user [" + this.getUid() + ":" + this.getNickname() + "]!");
if(this.isOnline()) {
this.sendPacket(new PacketMailChangeNotify(this, message));
} // TODO: setup a way for the mail notification to show up when someone receives mail when they were offline
}
public boolean deleteMail(int mailId) {
Mail message = getMail(mailId);
if(message != null) {
int index = getMailId(message);
message.expireTime = (int) Instant.now().getEpochSecond(); // Just set the mail as expired for now. I don't want to implement a counter specifically for an account...
this.replaceMailByIndex(index, message);
return true;
}
return false;
}
public Mail getMail(int index) { return this.mail.get(index); }
public int getMailId(Mail message) {
return this.mail.indexOf(message);
}
public boolean replaceMailByIndex(int index, Mail message) {
if(getMail(index) != null) {
this.mail.set(index, message);
this.save();
return true;
} else {
return false;
}
}
public void interactWith(int gadgetEntityId) {
GenshinEntity entity = getScene().getEntityById(gadgetEntityId);
GameEntity entity = getScene().getEntityById(gadgetEntityId);
if (entity == null) {
return;
......@@ -680,12 +721,11 @@ public class GenshinPlayer {
if (entity instanceof EntityItem) {
// Pick item
EntityItem drop = (EntityItem) entity;
GenshinItem item = new GenshinItem(drop.getItemData(), drop.getCount());
GameItem item = new GameItem(drop.getItemData(), drop.getCount());
// Add to inventory
boolean success = getInventory().addItem(item);
boolean success = getInventory().addItem(item, ActionReason.SubfieldDrop);
if (success) {
this.sendPacket(new PacketGadgetInteractRsp(drop, InteractType.INTERACT_PICK_ITEM));
this.sendPacket(new PacketItemAddHintNotify(item, ActionReason.SubfieldDrop));
}
}
......@@ -700,7 +740,7 @@ public class GenshinPlayer {
}
public void sendPacket(GenshinPacket packet) {
public void sendPacket(BasePacket packet) {
if (this.hasSentAvatarDataNotify) {
this.getSession().send(packet);
}
......@@ -829,7 +869,7 @@ public class GenshinPlayer {
// Check if player object exists in server
// TODO - optimize
GenshinPlayer exists = this.getServer().getPlayerByUid(getUid());
Player exists = this.getServer().getPlayerByUid(getUid());
if (exists != null) {
exists.getSession().close();
}
......
package emu.grasscutter.game;
package emu.grasscutter.game.player;
import java.util.ArrayList;
import java.util.List;
import dev.morphia.annotations.Entity;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.avatar.Avatar;
@Entity
public class TeamInfo {
......@@ -34,11 +34,11 @@ public class TeamInfo {
return avatars.size();
}
public boolean contains(GenshinAvatar avatar) {
public boolean contains(Avatar avatar) {
return getAvatars().contains(avatar.getAvatarId());
}
public boolean addAvatar(GenshinAvatar avatar) {
public boolean addAvatar(Avatar avatar) {
if (size() >= Grasscutter.getConfig().getGameServerOptions().MaxAvatarsInTeam || contains(avatar)) {
return false;
}
......
package emu.grasscutter.game;
package emu.grasscutter.game.player;
import java.util.ArrayList;
import java.util.HashMap;
......@@ -10,16 +10,17 @@ import java.util.Set;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
......@@ -44,7 +45,7 @@ import it.unimi.dsi.fastutil.ints.IntSet;
@Entity
public class TeamManager {
@Transient private GenshinPlayer player;
@Transient private Player player;
private Map<Integer, TeamInfo> teams;
private int currentTeamIndex;
......@@ -65,18 +66,18 @@ public class TeamManager {
this.teamResonancesConfig = new IntOpenHashSet();
}
public TeamManager(GenshinPlayer player) {
public TeamManager(Player player) {
this();
this.player = player;
this.teams = new HashMap<>();
this.currentTeamIndex = 1;
for (int i = 1; i <= GenshinConstants.MAX_TEAMS; i++) {
for (int i = 1; i <= GameConstants.MAX_TEAMS; i++) {
this.teams.put(i, new TeamInfo());
}
}
public GenshinPlayer getPlayer() {
public Player getPlayer() {
return player;
}
......@@ -84,7 +85,7 @@ public class TeamManager {
return player.getWorld();
}
public void setPlayer(GenshinPlayer player) {
public void setPlayer(Player player) {
this.player = player;
}
......@@ -207,7 +208,7 @@ public class TeamManager {
}
}
public void updateTeamEntities(GenshinPacket responsePacket) {
public void updateTeamEntities(BasePacket responsePacket) {
// Sanity check - Should never happen
if (this.getCurrentTeamInfo().getAvatars().size() <= 0) {
return;
......@@ -287,9 +288,9 @@ public class TeamManager {
}
// Set team data
LinkedHashSet<GenshinAvatar> newTeam = new LinkedHashSet<>();
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
for (int i = 0; i < list.size(); i++) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
if (avatar == null || newTeam.contains(avatar)) {
// Should never happen
return;
......@@ -299,7 +300,7 @@ public class TeamManager {
// Clear current team info and add avatars from our new team
teamInfo.getAvatars().clear();
for (GenshinAvatar avatar : newTeam) {
for (Avatar avatar : newTeam) {
teamInfo.addAvatar(avatar);
}
......@@ -323,9 +324,9 @@ public class TeamManager {
TeamInfo teamInfo = this.getMpTeam();
// Set team data
LinkedHashSet<GenshinAvatar> newTeam = new LinkedHashSet<>();
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
for (int i = 0; i < list.size(); i++) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
if (avatar == null || newTeam.contains(avatar)) {
// Should never happen
return;
......@@ -335,7 +336,7 @@ public class TeamManager {
// Clear current team info and add avatars from our new team
teamInfo.getAvatars().clear();
for (GenshinAvatar avatar : newTeam) {
for (Avatar avatar : newTeam) {
teamInfo.addAvatar(avatar);
}
......@@ -437,7 +438,7 @@ public class TeamManager {
getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
}
public boolean reviveAvatar(GenshinAvatar avatar) {
public boolean reviveAvatar(Avatar avatar) {
for (EntityAvatar entity : getActiveTeam()) {
if (entity.getAvatar() == avatar) {
if (entity.isAlive()) {
......@@ -476,14 +477,14 @@ public class TeamManager {
}
// Teleport player
getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(getPlayer(), EnterType.ENTER_SELF, EnterReason.Revival, 3, GenshinConstants.START_POSITION));
getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(getPlayer(), EnterType.ENTER_SELF, EnterReason.Revival, 3, GameConstants.START_POSITION));
// Set player position
player.setSceneId(3);
player.getPos().set(GenshinConstants.START_POSITION);
player.getPos().set(GameConstants.START_POSITION);
// Packets
getPlayer().sendPacket(new GenshinPacket(PacketOpcodes.WorldPlayerReviveRsp));
getPlayer().sendPacket(new BasePacket(PacketOpcodes.WorldPlayerReviveRsp));
}
public void saveAvatars() {
......
package emu.grasscutter.game;
package emu.grasscutter.game.world;
import java.util.ArrayList;
import java.util.Collection;
......@@ -12,9 +12,9 @@ import java.util.Set;
import org.danilopianini.util.SpatialIndex;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GenshinDepot;
import emu.grasscutter.data.GenshinResource;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.data.def.WorldLevelData;
......@@ -22,14 +22,15 @@ import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.TeamInfo;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
......@@ -41,11 +42,11 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class GenshinScene {
public class Scene {
private final World world;
private final SceneData sceneData;
private final List<GenshinPlayer> players;
private final Int2ObjectMap<GenshinEntity> entities;
private final List<Player> players;
private final Int2ObjectMap<GameEntity> entities;
private final Set<SpawnDataEntry> spawnedEntities;
private final Set<SpawnDataEntry> deadSpawnedEntities;
......@@ -55,7 +56,7 @@ public class GenshinScene {
private ClimateType climate;
private int weather;
public GenshinScene(World world, SceneData sceneData) {
public Scene(World world, SceneData sceneData) {
this.world = world;
this.sceneData = sceneData;
this.players = Collections.synchronizedList(new ArrayList<>());
......@@ -84,7 +85,7 @@ public class GenshinScene {
return getSceneData().getSceneType();
}
public List<GenshinPlayer> getPlayers() {
public List<Player> getPlayers() {
return players;
}
......@@ -92,11 +93,11 @@ public class GenshinScene {
return this.getPlayers().size();
}
public Int2ObjectMap<GenshinEntity> getEntities() {
public Int2ObjectMap<GameEntity> getEntities() {
return entities;
}
public GenshinEntity getEntityById(int id) {
public GameEntity getEntityById(int id) {
return this.entities.get(id);
}
......@@ -140,11 +141,11 @@ public class GenshinScene {
return deadSpawnedEntities;
}
public boolean isInScene(GenshinEntity entity) {
public boolean isInScene(GameEntity entity) {
return this.entities.containsKey(entity.getId());
}
public synchronized void addPlayer(GenshinPlayer player) {
public synchronized void addPlayer(Player player) {
// Check if player already in
if (getPlayers().contains(player)) {
return;
......@@ -163,7 +164,7 @@ public class GenshinScene {
this.setupPlayerAvatars(player);
}
public synchronized void removePlayer(GenshinPlayer player) {
public synchronized void removePlayer(Player player) {
// Remove player from scene
getPlayers().remove(player);
player.setScene(null);
......@@ -182,7 +183,7 @@ public class GenshinScene {
}
}
private void setupPlayerAvatars(GenshinPlayer player) {
private void setupPlayerAvatars(Player player) {
// Clear entities from old team
player.getTeamManager().getActiveTeam().clear();
......@@ -199,7 +200,7 @@ public class GenshinScene {
}
}
private void removePlayerAvatars(GenshinPlayer player) {
private void removePlayerAvatars(Player player) {
Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
while (it.hasNext()) {
this.removeEntity(it.next(), VisionType.VISION_REMOVE);
......@@ -207,7 +208,7 @@ public class GenshinScene {
}
}
public void spawnPlayer(GenshinPlayer player) {
public void spawnPlayer(Player player) {
if (this.isInScene(player.getTeamManager().getCurrentAvatarEntity())) {
return;
}
......@@ -219,33 +220,33 @@ public class GenshinScene {
this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
}
private void addEntityDirectly(GenshinEntity entity) {
private void addEntityDirectly(GameEntity entity) {
getEntities().put(entity.getId(), entity);
}
public synchronized void addEntity(GenshinEntity entity) {
public synchronized void addEntity(GameEntity entity) {
this.addEntityDirectly(entity);
this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
}
public synchronized void addEntities(Collection<GenshinEntity> entities) {
for (GenshinEntity entity : entities) {
public synchronized void addEntities(Collection<GameEntity> entities) {
for (GameEntity entity : entities) {
this.addEntityDirectly(entity);
}
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VISION_BORN));
}
private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
private GameEntity removeEntityDirectly(GameEntity entity) {
return getEntities().remove(entity.getId());
}
public void removeEntity(GenshinEntity entity) {
public void removeEntity(GameEntity entity) {
this.removeEntity(entity, VisionType.VISION_DIE);
}
public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
GenshinEntity removed = this.removeEntityDirectly(entity);
public synchronized void removeEntity(GameEntity entity, VisionType visionType) {
GameEntity removed = this.removeEntityDirectly(entity);
if (removed != null) {
this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
}
......@@ -258,11 +259,11 @@ public class GenshinScene {
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VISION_REPLACE, oldEntity.getId()));
}
public void showOtherEntities(GenshinPlayer player) {
List<GenshinEntity> entities = new LinkedList<>();
GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
public void showOtherEntities(Player player) {
List<GameEntity> entities = new LinkedList<>();
GameEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
for (GenshinEntity entity : this.getEntities().values()) {
for (GameEntity entity : this.getEntities().values()) {
if (entity == currentEntity) {
continue;
}
......@@ -273,8 +274,8 @@ public class GenshinScene {
}
public void handleAttack(AttackResult result) {
//GenshinEntity attacker = getEntityById(result.getAttackerId());
GenshinEntity target = getEntityById(result.getDefenseId());
//GameEntity attacker = getEntityById(result.getAttackerId());
GameEntity target = getEntityById(result.getDefenseId());
if (target == null) {
return;
......@@ -306,7 +307,7 @@ public class GenshinScene {
}
}
public void killEntity(GenshinEntity target, int attackerId) {
public void killEntity(GameEntity target, int attackerId) {
// Packet
this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
this.removeEntity(target);
......@@ -321,10 +322,10 @@ public class GenshinScene {
// TODO - Test
public void checkSpawns() {
SpatialIndex<SpawnGroupEntry> list = GenshinDepot.getSpawnListById(this.getId());
SpatialIndex<SpawnGroupEntry> list = GameDepot.getSpawnListById(this.getId());
Set<SpawnDataEntry> visible = new HashSet<>();
for (GenshinPlayer player : this.getPlayers()) {
for (Player player : this.getPlayers()) {
int RANGE = 100;
Collection<SpawnGroupEntry> entries = list.query(
new double[] {player.getPos().getX() - RANGE, player.getPos().getZ() - RANGE},
......@@ -339,7 +340,7 @@ public class GenshinScene {
}
// World level
WorldLevelData worldLevelData = GenshinData.getWorldLevelDataMap().get(getWorld().getWorldLevel());
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(getWorld().getWorldLevel());
int worldLevelOverride = 0;
if (worldLevelData != null) {
......@@ -347,13 +348,13 @@ public class GenshinScene {
}
// Todo
List<GenshinEntity> toAdd = new LinkedList<>();
List<GenshinEntity> toRemove = new LinkedList<>();
List<GameEntity> toAdd = new LinkedList<>();
List<GameEntity> toRemove = new LinkedList<>();
for (SpawnDataEntry entry : visible) {
if (!this.getSpawnedEntities().contains(entry) && !this.getDeadSpawnedEntities().contains(entry)) {
// Spawn entity
MonsterData data = GenshinData.getMonsterDataMap().get(entry.getMonsterId());
MonsterData data = GameData.getMonsterDataMap().get(entry.getMonsterId());
if (data == null) {
continue;
......@@ -373,7 +374,7 @@ public class GenshinScene {
}
}
for (GenshinEntity entity : this.getEntities().values()) {
for (GameEntity entity : this.getEntities().values()) {
if (entity.getSpawnEntry() != null && !visible.contains(entity.getSpawnEntry())) {
toRemove.add(entity);
}
......@@ -407,7 +408,7 @@ public class GenshinScene {
}
public void onPlayerDestroyGadget(int entityId) {
GenshinEntity entity = getEntities().get(entityId);
GameEntity entity = getEntities().get(entityId);
if (entity == null || !(entity instanceof EntityClientGadget)) {
return;
......@@ -430,20 +431,20 @@ public class GenshinScene {
// Broadcasting
public void broadcastPacket(GenshinPacket packet) {
public void broadcastPacket(BasePacket packet) {
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
for (Player player : this.getPlayers()) {
player.getSession().send(packet);
}
}
public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
public void broadcastPacketToOthers(Player excludedPlayer, BasePacket packet) {
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
return;
}
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
for (Player player : this.getPlayers()) {
if (player == excludedPlayer) {
continue;
}
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment