Skip to content
Snippets Groups Projects
Commit fa9d703d authored by BaiSugar's avatar BaiSugar Committed by GitHub
Browse files

Merge branch 'Grasscutters:development' into development

parents 6a5d97a3 d1fc8c1f
No related merge requests found
Showing
with 79 additions and 79 deletions
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.RetcodeOuterClass; import emu.grasscutter.net.proto.RetcodeOuterClass;
import emu.grasscutter.net.proto.SceneKickPlayerRspOuterClass.SceneKickPlayerRsp; import emu.grasscutter.net.proto.SceneKickPlayerRspOuterClass.SceneKickPlayerRsp;
public class PacketSceneKickPlayerRsp extends GenshinPacket { public class PacketSceneKickPlayerRsp extends BasePacket {
public PacketSceneKickPlayerRsp(int targetUid) { public PacketSceneKickPlayerRsp(int targetUid) {
super(PacketOpcodes.SceneKickPlayerRsp); super(PacketOpcodes.SceneKickPlayerRsp);
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.World; import emu.grasscutter.game.world.World;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.ScenePlayerInfoNotifyOuterClass.ScenePlayerInfoNotify; import emu.grasscutter.net.proto.ScenePlayerInfoNotifyOuterClass.ScenePlayerInfoNotify;
import emu.grasscutter.net.proto.ScenePlayerInfoOuterClass.ScenePlayerInfo; import emu.grasscutter.net.proto.ScenePlayerInfoOuterClass.ScenePlayerInfo;
public class PacketScenePlayerInfoNotify extends GenshinPacket { public class PacketScenePlayerInfoNotify extends BasePacket {
public PacketScenePlayerInfoNotify(World world) { public PacketScenePlayerInfoNotify(World world) {
super(PacketOpcodes.ScenePlayerInfoNotify); super(PacketOpcodes.ScenePlayerInfoNotify);
...@@ -15,7 +15,7 @@ public class PacketScenePlayerInfoNotify extends GenshinPacket { ...@@ -15,7 +15,7 @@ public class PacketScenePlayerInfoNotify extends GenshinPacket {
ScenePlayerInfoNotify.Builder proto = ScenePlayerInfoNotify.newBuilder(); ScenePlayerInfoNotify.Builder proto = ScenePlayerInfoNotify.newBuilder();
for (int i = 0; i < world.getPlayers().size(); i++) { for (int i = 0; i < world.getPlayers().size(); i++) {
GenshinPlayer p = world.getPlayers().get(i); Player p = world.getPlayers().get(i);
ScenePlayerInfo pInfo = ScenePlayerInfo.newBuilder() ScenePlayerInfo pInfo = ScenePlayerInfo.newBuilder()
.setUid(p.getUid()) .setUid(p.getUid())
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.GenshinScene; import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.ScenePlayerLocationNotifyOuterClass.ScenePlayerLocationNotify; import emu.grasscutter.net.proto.ScenePlayerLocationNotifyOuterClass.ScenePlayerLocationNotify;
public class PacketScenePlayerLocationNotify extends GenshinPacket { public class PacketScenePlayerLocationNotify extends BasePacket {
public PacketScenePlayerLocationNotify(GenshinScene scene) { public PacketScenePlayerLocationNotify(Scene scene) {
super(PacketOpcodes.ScenePlayerLocationNotify); super(PacketOpcodes.ScenePlayerLocationNotify);
ScenePlayerLocationNotify.Builder proto = ScenePlayerLocationNotify.newBuilder() ScenePlayerLocationNotify.Builder proto = ScenePlayerLocationNotify.newBuilder()
.setSceneId(scene.getId()); .setSceneId(scene.getId());
for (GenshinPlayer p : scene.getPlayers()) { for (Player p : scene.getPlayers()) {
proto.addPlayerLocList(p.getPlayerLocationInfo()); proto.addPlayerLocList(p.getPlayerLocationInfo());
} }
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo; import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.SceneTeamAvatarOuterClass.SceneTeamAvatar; import emu.grasscutter.net.proto.SceneTeamAvatarOuterClass.SceneTeamAvatar;
import emu.grasscutter.net.proto.SceneTeamUpdateNotifyOuterClass.SceneTeamUpdateNotify; import emu.grasscutter.net.proto.SceneTeamUpdateNotifyOuterClass.SceneTeamUpdateNotify;
public class PacketSceneTeamUpdateNotify extends GenshinPacket { public class PacketSceneTeamUpdateNotify extends BasePacket {
public PacketSceneTeamUpdateNotify(GenshinPlayer player) { public PacketSceneTeamUpdateNotify(Player player) {
super(PacketOpcodes.SceneTeamUpdateNotify); super(PacketOpcodes.SceneTeamUpdateNotify);
SceneTeamUpdateNotify.Builder proto = SceneTeamUpdateNotify.newBuilder() SceneTeamUpdateNotify.Builder proto = SceneTeamUpdateNotify.newBuilder()
.setIsInMp(player.getWorld().isMultiplayer()); .setIsInMp(player.getWorld().isMultiplayer());
for (GenshinPlayer p : player.getWorld().getPlayers()) { for (Player p : player.getWorld().getPlayers()) {
for (EntityAvatar entityAvatar : p.getTeamManager().getActiveTeam()) { for (EntityAvatar entityAvatar : p.getTeamManager().getActiveTeam()) {
SceneTeamAvatar.Builder avatarProto = SceneTeamAvatar.newBuilder() SceneTeamAvatar.Builder avatarProto = SceneTeamAvatar.newBuilder()
.setPlayerUid(p.getUid()) .setPlayerUid(p.getUid())
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SceneTimeNotifyOuterClass.SceneTimeNotify; import emu.grasscutter.net.proto.SceneTimeNotifyOuterClass.SceneTimeNotify;
public class PacketSceneTimeNotify extends GenshinPacket { public class PacketSceneTimeNotify extends BasePacket {
public PacketSceneTimeNotify(GenshinPlayer player) { public PacketSceneTimeNotify(Player player) {
super(PacketOpcodes.SceneTimeNotify); super(PacketOpcodes.SceneTimeNotify);
SceneTimeNotify proto = SceneTimeNotify.newBuilder() SceneTimeNotify proto = SceneTimeNotify.newBuilder()
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.data.GenshinData; import emu.grasscutter.data.GameData;
import emu.grasscutter.data.custom.ScenePointEntry; import emu.grasscutter.data.custom.ScenePointEntry;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.RetcodeOuterClass; import emu.grasscutter.net.proto.RetcodeOuterClass;
import emu.grasscutter.net.proto.SceneTransToPointRspOuterClass.SceneTransToPointRsp; import emu.grasscutter.net.proto.SceneTransToPointRspOuterClass.SceneTransToPointRsp;
import emu.grasscutter.utils.Position; import emu.grasscutter.utils.Position;
public class PacketSceneTransToPointRsp extends GenshinPacket { public class PacketSceneTransToPointRsp extends BasePacket {
public PacketSceneTransToPointRsp(GenshinPlayer player, int pointId, int sceneId) { public PacketSceneTransToPointRsp(Player player, int pointId, int sceneId) {
super(PacketOpcodes.SceneTransToPointRsp); super(PacketOpcodes.SceneTransToPointRsp);
SceneTransToPointRsp proto = SceneTransToPointRsp.newBuilder() SceneTransToPointRsp proto = SceneTransToPointRsp.newBuilder()
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SceneUnlockInfoNotifyOuterClass.SceneUnlockInfoNotify; import emu.grasscutter.net.proto.SceneUnlockInfoNotifyOuterClass.SceneUnlockInfoNotify;
import emu.grasscutter.net.proto.SceneUnlockInfoOuterClass.SceneUnlockInfo; import emu.grasscutter.net.proto.SceneUnlockInfoOuterClass.SceneUnlockInfo;
public class PacketSceneUnlockInfoNotify extends GenshinPacket { public class PacketSceneUnlockInfoNotify extends BasePacket {
public PacketSceneUnlockInfoNotify() { public PacketSceneUnlockInfoNotify() {
super(PacketOpcodes.SceneUnlockInfoNotify); // Rename opcode later super(PacketOpcodes.SceneUnlockInfoNotify); // Rename opcode later
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.ServerTimeNotifyOuterClass.ServerTimeNotify; import emu.grasscutter.net.proto.ServerTimeNotifyOuterClass.ServerTimeNotify;
public class PacketServerTimeNotify extends GenshinPacket { public class PacketServerTimeNotify extends BasePacket {
public PacketServerTimeNotify() { public PacketServerTimeNotify() {
super(PacketOpcodes.ServerTimeNotify); super(PacketOpcodes.ServerTimeNotify);
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.inventory.GenshinItem; import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SetEquipLockStateRspOuterClass.SetEquipLockStateRsp; import emu.grasscutter.net.proto.SetEquipLockStateRspOuterClass.SetEquipLockStateRsp;
public class PacketSetEquipLockStateRsp extends GenshinPacket { public class PacketSetEquipLockStateRsp extends BasePacket {
public PacketSetEquipLockStateRsp(GenshinItem equip) { public PacketSetEquipLockStateRsp(GameItem equip) {
super(PacketOpcodes.SetEquipLockStateRsp); super(PacketOpcodes.SetEquipLockStateRsp);
this.buildHeader(0); this.buildHeader(0);
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SetNameCardRspOuterClass.SetNameCardRsp; import emu.grasscutter.net.proto.SetNameCardRspOuterClass.SetNameCardRsp;
public class PacketSetNameCardRsp extends GenshinPacket { public class PacketSetNameCardRsp extends BasePacket {
public PacketSetNameCardRsp(int nameCardId) { public PacketSetNameCardRsp(int nameCardId) {
super(PacketOpcodes.SetNameCardRsp); super(PacketOpcodes.SetNameCardRsp);
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SetPlayerBirthdayRspOuterClass.SetPlayerBirthdayRsp; import emu.grasscutter.net.proto.SetPlayerBirthdayRspOuterClass.SetPlayerBirthdayRsp;
import emu.grasscutter.net.proto.SetPlayerBornDataReqOuterClass; import emu.grasscutter.net.proto.SetPlayerBornDataReqOuterClass;
public class PacketSetPlayerBirthdayRsp extends GenshinPacket { public class PacketSetPlayerBirthdayRsp extends BasePacket {
public PacketSetPlayerBirthdayRsp(int retCode) { public PacketSetPlayerBirthdayRsp(int retCode) {
super(PacketOpcodes.SetPlayerBirthdayRsp); super(PacketOpcodes.SetPlayerBirthdayRsp);
...@@ -18,7 +18,7 @@ public class PacketSetPlayerBirthdayRsp extends GenshinPacket { ...@@ -18,7 +18,7 @@ public class PacketSetPlayerBirthdayRsp extends GenshinPacket {
this.setData(proto); this.setData(proto);
} }
public PacketSetPlayerBirthdayRsp(GenshinPlayer player) { public PacketSetPlayerBirthdayRsp(Player player) {
super(PacketOpcodes.SetPlayerBirthdayRsp); super(PacketOpcodes.SetPlayerBirthdayRsp);
SetPlayerBirthdayRsp proto = SetPlayerBirthdayRsp.newBuilder() SetPlayerBirthdayRsp proto = SetPlayerBirthdayRsp.newBuilder()
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage; import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
import emu.grasscutter.net.proto.SetPlayerHeadImageRspOuterClass.SetPlayerHeadImageRsp; import emu.grasscutter.net.proto.SetPlayerHeadImageRspOuterClass.SetPlayerHeadImageRsp;
public class PacketSetPlayerHeadImageRsp extends GenshinPacket { public class PacketSetPlayerHeadImageRsp extends BasePacket {
public PacketSetPlayerHeadImageRsp(GenshinPlayer player) { public PacketSetPlayerHeadImageRsp(Player player) {
super(PacketOpcodes.SetPlayerHeadImageRsp); super(PacketOpcodes.SetPlayerHeadImageRsp);
SetPlayerHeadImageRsp proto = SetPlayerHeadImageRsp.newBuilder() SetPlayerHeadImageRsp proto = SetPlayerHeadImageRsp.newBuilder()
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SetPlayerNameRspOuterClass.SetPlayerNameRsp; import emu.grasscutter.net.proto.SetPlayerNameRspOuterClass.SetPlayerNameRsp;
public class PacketSetPlayerNameRsp extends GenshinPacket { public class PacketSetPlayerNameRsp extends BasePacket {
public PacketSetPlayerNameRsp(GenshinPlayer player) { public PacketSetPlayerNameRsp(Player player) {
super(PacketOpcodes.SetPlayerNameRsp); super(PacketOpcodes.SetPlayerNameRsp);
SetPlayerNameRsp proto = SetPlayerNameRsp.newBuilder() SetPlayerNameRsp proto = SetPlayerNameRsp.newBuilder()
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SetPlayerSignatureRspOuterClass.SetPlayerSignatureRsp; import emu.grasscutter.net.proto.SetPlayerSignatureRspOuterClass.SetPlayerSignatureRsp;
public class PacketSetPlayerSignatureRsp extends GenshinPacket { public class PacketSetPlayerSignatureRsp extends BasePacket {
public PacketSetPlayerSignatureRsp(GenshinPlayer player) { public PacketSetPlayerSignatureRsp(Player player) {
super(PacketOpcodes.SetPlayerSignatureRsp); super(PacketOpcodes.SetPlayerSignatureRsp);
SetPlayerSignatureRsp proto = SetPlayerSignatureRsp.newBuilder() SetPlayerSignatureRsp proto = SetPlayerSignatureRsp.newBuilder()
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.TeamInfo; import emu.grasscutter.game.player.TeamInfo;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SetUpAvatarTeamRspOuterClass.SetUpAvatarTeamRsp; import emu.grasscutter.net.proto.SetUpAvatarTeamRspOuterClass.SetUpAvatarTeamRsp;
public class PacketSetUpAvatarTeamRsp extends GenshinPacket { public class PacketSetUpAvatarTeamRsp extends BasePacket {
public PacketSetUpAvatarTeamRsp(GenshinPlayer player, int teamId, TeamInfo teamInfo) { public PacketSetUpAvatarTeamRsp(Player player, int teamId, TeamInfo teamInfo) {
super(PacketOpcodes.SetUpAvatarTeamRsp); super(PacketOpcodes.SetUpAvatarTeamRsp);
SetUpAvatarTeamRsp.Builder proto = SetUpAvatarTeamRsp.newBuilder() SetUpAvatarTeamRsp.Builder proto = SetUpAvatarTeamRsp.newBuilder()
......
...@@ -2,19 +2,19 @@ package emu.grasscutter.server.packet.send; ...@@ -2,19 +2,19 @@ package emu.grasscutter.server.packet.send;
import java.util.Collection; import java.util.Collection;
import emu.grasscutter.game.inventory.GenshinItem; import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.StoreItemChangeNotifyOuterClass.StoreItemChangeNotify; import emu.grasscutter.net.proto.StoreItemChangeNotifyOuterClass.StoreItemChangeNotify;
import emu.grasscutter.net.proto.StoreTypeOuterClass.StoreType; import emu.grasscutter.net.proto.StoreTypeOuterClass.StoreType;
public class PacketStoreItemChangeNotify extends GenshinPacket { public class PacketStoreItemChangeNotify extends BasePacket {
private PacketStoreItemChangeNotify() { private PacketStoreItemChangeNotify() {
super(PacketOpcodes.StoreItemChangeNotify); super(PacketOpcodes.StoreItemChangeNotify);
} }
public PacketStoreItemChangeNotify(GenshinItem item) { public PacketStoreItemChangeNotify(GameItem item) {
this(); this();
StoreItemChangeNotify.Builder proto = StoreItemChangeNotify.newBuilder() StoreItemChangeNotify.Builder proto = StoreItemChangeNotify.newBuilder()
...@@ -24,7 +24,7 @@ public class PacketStoreItemChangeNotify extends GenshinPacket { ...@@ -24,7 +24,7 @@ public class PacketStoreItemChangeNotify extends GenshinPacket {
this.setData(proto); this.setData(proto);
} }
public PacketStoreItemChangeNotify(Collection<GenshinItem> items) { public PacketStoreItemChangeNotify(Collection<GameItem> items) {
this(); this();
StoreItemChangeNotify.Builder proto = StoreItemChangeNotify.newBuilder() StoreItemChangeNotify.Builder proto = StoreItemChangeNotify.newBuilder()
......
...@@ -2,19 +2,19 @@ package emu.grasscutter.server.packet.send; ...@@ -2,19 +2,19 @@ package emu.grasscutter.server.packet.send;
import java.util.Collection; import java.util.Collection;
import emu.grasscutter.game.inventory.GenshinItem; import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.StoreItemDelNotifyOuterClass.StoreItemDelNotify; import emu.grasscutter.net.proto.StoreItemDelNotifyOuterClass.StoreItemDelNotify;
import emu.grasscutter.net.proto.StoreTypeOuterClass.StoreType; import emu.grasscutter.net.proto.StoreTypeOuterClass.StoreType;
public class PacketStoreItemDelNotify extends GenshinPacket { public class PacketStoreItemDelNotify extends BasePacket {
private PacketStoreItemDelNotify() { private PacketStoreItemDelNotify() {
super(PacketOpcodes.StoreItemDelNotify); super(PacketOpcodes.StoreItemDelNotify);
} }
public PacketStoreItemDelNotify(GenshinItem item) { public PacketStoreItemDelNotify(GameItem item) {
this(); this();
StoreItemDelNotify.Builder proto = StoreItemDelNotify.newBuilder() StoreItemDelNotify.Builder proto = StoreItemDelNotify.newBuilder()
...@@ -24,7 +24,7 @@ public class PacketStoreItemDelNotify extends GenshinPacket { ...@@ -24,7 +24,7 @@ public class PacketStoreItemDelNotify extends GenshinPacket {
this.setData(proto); this.setData(proto);
} }
public PacketStoreItemDelNotify(Collection<GenshinItem> items) { public PacketStoreItemDelNotify(Collection<GameItem> items) {
this(); this();
StoreItemDelNotify.Builder proto = StoreItemDelNotify.newBuilder() StoreItemDelNotify.Builder proto = StoreItemDelNotify.newBuilder()
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.Grasscutter; import emu.grasscutter.Grasscutter;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.StoreTypeOuterClass.StoreType; import emu.grasscutter.net.proto.StoreTypeOuterClass.StoreType;
import emu.grasscutter.net.proto.StoreWeightLimitNotifyOuterClass.StoreWeightLimitNotify; import emu.grasscutter.net.proto.StoreWeightLimitNotifyOuterClass.StoreWeightLimitNotify;
public class PacketStoreWeightLimitNotify extends GenshinPacket { public class PacketStoreWeightLimitNotify extends BasePacket {
public PacketStoreWeightLimitNotify() { public PacketStoreWeightLimitNotify() {
super(PacketOpcodes.StoreWeightLimitNotify); super(PacketOpcodes.StoreWeightLimitNotify);
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SyncScenePlayTeamEntityNotifyOuterClass.SyncScenePlayTeamEntityNotify; import emu.grasscutter.net.proto.SyncScenePlayTeamEntityNotifyOuterClass.SyncScenePlayTeamEntityNotify;
public class PacketSyncScenePlayTeamEntityNotify extends GenshinPacket { public class PacketSyncScenePlayTeamEntityNotify extends BasePacket {
public PacketSyncScenePlayTeamEntityNotify(GenshinPlayer player) { public PacketSyncScenePlayTeamEntityNotify(Player player) {
super(PacketOpcodes.SyncScenePlayTeamEntityNotify); super(PacketOpcodes.SyncScenePlayTeamEntityNotify);
SyncScenePlayTeamEntityNotify proto = SyncScenePlayTeamEntityNotify.newBuilder() SyncScenePlayTeamEntityNotify proto = SyncScenePlayTeamEntityNotify.newBuilder()
......
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo; import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.SyncTeamEntityNotifyOuterClass.SyncTeamEntityNotify; import emu.grasscutter.net.proto.SyncTeamEntityNotifyOuterClass.SyncTeamEntityNotify;
import emu.grasscutter.net.proto.TeamEntityInfoOuterClass.TeamEntityInfo; import emu.grasscutter.net.proto.TeamEntityInfoOuterClass.TeamEntityInfo;
public class PacketSyncTeamEntityNotify extends GenshinPacket { public class PacketSyncTeamEntityNotify extends BasePacket {
public PacketSyncTeamEntityNotify(GenshinPlayer player) { public PacketSyncTeamEntityNotify(Player player) {
super(PacketOpcodes.SyncTeamEntityNotify); super(PacketOpcodes.SyncTeamEntityNotify);
SyncTeamEntityNotify.Builder proto = SyncTeamEntityNotify.newBuilder() SyncTeamEntityNotify.Builder proto = SyncTeamEntityNotify.newBuilder()
.setSceneId(player.getSceneId()); .setSceneId(player.getSceneId());
if (player.getWorld().isMultiplayer()) { if (player.getWorld().isMultiplayer()) {
for (GenshinPlayer p : player.getWorld().getPlayers()) { for (Player p : player.getWorld().getPlayers()) {
// Skip if same player // Skip if same player
if (player == p) { if (player == p) {
continue; continue;
......
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment