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ziqian zhang
Grasscutter
Commits
f39cc9e0
Commit
f39cc9e0
authored
May 06, 2022
by
KingRainbow44
Browse files
Add the `zh-TW` language.
parent
647922ff
Changes
5
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Grasscutter.iml
0 → 100644
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f39cc9e0
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Grasscutter.ipr
0 → 100644
View file @
f39cc9e0
<?xml version="1.0" encoding="UTF-8"?>
<project
version=
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<component
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<entry
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/>
</resourceExtensions>
<wildcardResourcePatterns>
<entry
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/>
<entry
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<entry
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/>
<entry
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/>
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<bytecodeTargetLevel
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<component
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1.6
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</project>
Grasscutter.iws
0 → 100644
View file @
f39cc9e0
<?xml version="1.0" encoding="UTF-8"?>
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grasscutter-1.0.3-dev.jar.asc
0 → 100644
View file @
f39cc9e0
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src/main/resources/languages/zh-TW.json
0 → 100644
View file @
f39cc9e0
{
"messages"
:
{
"game"
:
{
"port_bind"
:
"遊戲伺服器已成功啟動。端口號:%s"
,
"connect"
:
"客戶端已連接至 %s"
,
"disconnect"
:
"客戶端 %s 已斷開連接。"
,
"game_update_error"
:
"遊戲更新時發生了錯誤。"
,
"command_error"
:
"指令發生錯誤:"
},
"dispatch"
:
{
"port_bind"
:
"[Dispatch] 伺服器已在端口 %s 上開啟。"
,
"request"
:
"[Dispatch] 客戶端 %s 請求: %s %s"
,
"keystore"
:
{
"general_error"
:
"[Dispatch] 加載keystore文件時發生錯誤!"
,
"password_error"
:
"[Dispatch] 加載 keystore 失敗。正在嘗試使用預設 keystore 密碼..."
,
"no_keystore_error"
:
"[Dispatch] 未找到 SSL 憑證!已後降到 HTTP 伺服器。"
,
"default_password"
:
"[Dispatch] 默認的 keystore 密碼加載成功。請考慮將 config.json 的憑證密碼設定成 123456。"
},
"no_commands_error"
:
"此指令不適用於Dispatch-only模式。"
,
"unhandled_request_error"
:
"[Dispatch] 潛在的未處理請求 %s 請求:%s"
,
"account"
:
{
"login_attempt"
:
"[Dispatch] 客戶端 %s 正在嘗試登入"
,
"login_success"
:
"[Dispatch] 客戶端 %s 已登入,UID為 %s"
,
"login_token_attempt"
:
"[Dispatch] 客戶端 %s 正在嘗試用憑證登入"
,
"login_token_error"
:
"[Dispatch] 客戶端 %s 使用憑證登入失敗"
,
"login_token_success"
:
"[Dispatch] 客戶端 %s 已透過憑證登入,UID為 %s"
,
"combo_token_success"
:
"[Dispatch] 客戶端 %s 交換憑證成功"
,
"combo_token_error"
:
"[Dispatch] 客戶端 %s 交換憑證失敗"
,
"account_login_create_success"
:
"[Dispatch] 客戶端 %s 登入失敗: 已註冊UID為 %s 的帳號"
,
"account_login_create_error"
:
"[Dispatch] 客戶端 %s 登入失敗:帳號建立失敗。"
,
"account_login_exist_error"
:
"[Dispatch] 客戶端 %s 登入失敗: 帳號不存在"
,
"account_cache_error"
:
"遊戲帳號緩存資訊錯誤"
,
"session_key_error"
:
"對話密鑰不符。"
,
"username_error"
:
"未找到此用戶名。"
,
"username_create_error"
:
"未找到用戶名,建立失敗。"
}
},
"status"
:
{
"free_software"
:
"Grasscutter 是免費開源軟體。如果你已經付錢了,那你可能被騙了。主頁:https://github.com/Grasscutters/Grasscutter"
,
"starting"
:
"正在啟動 Grasscutter..."
,
"shutdown"
:
"正在關閉..."
,
"done"
:
"加載完成!需要指令幫助請輸入
\"
help
\"
"
,
"error"
:
"發生了一個錯誤。"
,
"welcome"
:
"歡迎使用 Grasscutter"
,
"run_mode_error"
:
"無效的伺服器運行模式: %s。"
,
"run_mode_help"
:
"伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。Grasscutter 啟動失敗..."
,
"create_resources"
:
"正在建立 resources 資料夾..."
,
"resources_error"
:
"請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。"
}
},
"commands"
:
{
"generic"
:
{
"not_specified"
:
"沒有指定指令。"
,
"unknown_command"
:
"未知的指令:%s"
,
"permission_error"
:
"您沒有執行此指令的權限。"
,
"console_execute_error"
:
"此指令只能在伺服器的命令提示字元執行。"
,
"player_execute_error"
:
"請在遊戲裡使用這條指令。"
,
"command_exist_error"
:
"找不到指令。"
,
"invalid"
:
{
"amount"
:
"無效的 數量."
,
"artifactId"
:
"無效的聖遺物ID。"
,
"avatarId"
:
"無效的角色ID。"
,
"avatarLevel"
:
"無效的角色等級。"
,
"entityId"
:
"無效的實體ID。"
,
"itemId"
:
"無效的物品ID。"
,
"itemLevel"
:
"無效的物品等級。"
,
"itemRefinement"
:
"無效的物品精煉度。"
,
"playerId"
:
"無效的玩家ID。"
,
"uid"
:
"無效的UID。"
}
},
"execution"
:
{
"uid_error"
:
"無效的UID。"
,
"player_exist_error"
:
"用戶不存在。"
,
"player_offline_error"
:
"玩家已離線。"
,
"item_id_error"
:
"無效的物品ID。."
,
"item_player_exist_error"
:
"無效的物品/玩家UID。"
,
"entity_id_error"
:
"無效的實體ID。"
,
"player_exist_offline_error"
:
"玩家不存在或已離線。"
,
"argument_error"
:
"無效的參數。"
,
"clear_target"
:
"目標已清除."
,
"set_target"
:
"隨後的指令都會以@%s為預設。"
,
"need_target"
:
"此指令需要一個目標 UID。添加 <@UID> 引數或者使用 /target @UID 來設定持久目標。"
},
"status"
:
{
"enabled"
:
"已啟用"
,
"disabled"
:
"未啟用"
,
"help"
:
"幫助"
,
"success"
:
"成功"
},
"account"
:
{
"modify"
:
"修改使用者帳號"
,
"invalid"
:
"無效的UID。"
,
"exists"
:
"帳號已存在。"
,
"create"
:
"已建立帳號,UID 為 %s 。"
,
"delete"
:
"帳號已刪除。"
,
"no_account"
:
"帳號不存在。"
,
"command_usage"
:
"用法:account <create|delete> <username> [uid]"
},
"broadcast"
:
{
"command_usage"
:
"用法:broadcast <message>"
,
"message_sent"
:
"公告已發送。"
},
"changescene"
:
{
"usage"
:
"用法:changescene <scene id>"
,
"already_in_scene"
:
"你已經在這個場景中了。"
,
"success"
:
"已切換至場景 %s."
,
"exists_error"
:
"此場景不存在。"
},
"clear"
:
{
"command_usage"
:
"用法: clear <all|wp|art|mat>"
,
"weapons"
:
"已將 %s 的武器清空。"
,
"artifacts"
:
"已將 %s 的聖遺物清空。"
,
"materials"
:
"已將 %s 的材料清空。"
,
"furniture"
:
"已將 %s 的塵歌壺家具清空。"
,
"displays"
:
"已清除 %s 的顯示。"
,
"virtuals"
:
"已將 %s 的所有貨幣和經驗值清空。"
,
"everything"
:
"已將 %s 的所有物品清空。"
},
"coop"
:
{
"usage"
:
"用法:coop <playerId> <target playerId>"
,
"success"
:
"Summoned %s to %s's world."
},
"enter_dungeon"
:
{
"usage"
:
"用法:enterdungeon <dungeon id>"
,
"changed"
:
"已進入副本 %s"
,
"not_found_error"
:
"此副本不存在。"
,
"in_dungeon_error"
:
"你已經在祕境中了。"
},
"giveAll"
:
{
"usage"
:
"用法:giveall [player] [amount]"
,
"started"
:
"正在賦予全部物品..."
,
"success"
:
"已賦予全部物品。"
,
"invalid_amount_or_playerId"
:
"無效的數量/玩家ID。"
},
"giveArtifact"
:
{
"usage"
:
"用法:giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]"
,
"id_error"
:
"無效的聖遺物ID。"
,
"success"
:
"已把 %s 給予 %s。"
},
"giveChar"
:
{
"usage"
:
"用法:givechar <player> <itemId|itemName> [amount]"
,
"given"
:
"Given %s with level %s to %s."
,
"invalid_avatar_id"
:
"無效的角色ID。"
,
"invalid_avatar_level"
:
"無效的角色等級。."
,
"invalid_avatar_or_player_id"
:
"無效的角色ID/玩家ID。"
},
"give"
:
{
"usage"
:
"用法:give <player> <itemId|itemName> [amount] [level]"
,
"refinement_only_applicable_weapons"
:
"精煉度只能施加在武器上面。"
,
"refinement_must_between_1_and_5"
:
"精煉度必需在 1 到 5 之間。"
,
"given"
:
"已經將 %s 個 %s 給予 %s。"
,
"given_with_level_and_refinement"
:
"已將 %s [等級%s, 精煉%s] %s個給予 %s"
,
"given_level"
:
"已將 %s 等級 %s %s 個給予 %s"
},
"godmode"
:
{
"success"
:
"上帝模式設定為 %s 。 [用戶:%s]"
},
"heal"
:
{
"success"
:
"所有角色已被治療。"
},
"kick"
:
{
"player_kick_player"
:
"玩家 [%s:%s] 已把 [%s:%s] 踢出"
,
"server_kick_player"
:
"正在踢出玩家 [%s:%s]"
},
"kill"
:
{
"usage"
:
"用法:killall [playerUid] [sceneId]"
,
"scene_not_found_in_player_world"
:
"未在玩家世界中找到此場景"
,
"kill_monsters_in_scene"
:
"已殺死 %s 個怪物。 [場景ID: %s]"
},
"killCharacter"
:
{
"usage"
:
"用法:/killcharacter [playerId]"
,
"success"
:
"已殺死 %s 目前的場上角色。"
},
"list"
:
{
"message"
:
"目前總線上人數:%s"
},
"permission"
:
{
"usage"
:
"用法:permission <add|remove> <username> <permission>"
,
"add"
:
"已指派權限。"
,
"has_error"
:
"此玩家已擁有權限!"
,
"remove"
:
"權限已移除。"
,
"not_have_error"
:
"此玩家未擁有權限!"
,
"account_error"
:
"The account cannot be found."
},
"position"
:
{
"success"
:
"坐標:%.3f, %.3f, %.3f
\n
場景ID:%d"
},
"reload"
:
{
"reload_start"
:
"正在重新加載設定檔。"
,
"reload_done"
:
"重新加載已完成。"
},
"resetConst"
:
{
"reset_all"
:
"重設所有角色的命座。"
,
"success"
:
"已重設 %s 的命座,重新登入後將會生效。"
},
"resetShopLimit"
:
{
"usage"
:
"用法:/resetshop <player id>"
},
"sendMail"
:
{
"usage"
:
"用法:give [player] <itemId|itemName> [amount]"
,
"user_not_exist"
:
"ID '%s' 的使用者不存在。"
,
"start_composition"
:
"發送郵件流程。
\n
請使用`/send <郵件標題>`來進到下一步。
\n
你可以在任何時間使用`/sendmail stop`來停止發送。"
,
"templates"
:
"郵件模板尚未實裝..."
,
"invalid_arguments"
:
"無效的參數。
\n
指令使用方法 `/sendmail <userId|all|help> [templateId]`"
,
"send_cancel"
:
"取消傳送信息"
,
"send_done"
:
"已將消息發送給 %s!"
,
"send_all_done"
:
"消息已發送給全體用戶!"
,
"not_composition_end"
:
"現在郵件發送未到最後階段。
\n
請使用 `/sendmail %s` 繼續發送郵件,或者 `/sendmail stop` 來停止發送郵件。"
,
"please_use"
:
"請使用 `/sendmail %s`"
,
"set_title"
:
"成功將郵件標題設定成 '%s'。
\n
接下來請繼續使用 '/sendmail <content>' 來設定郵件內容。"
,
"set_contents"
:
"成功將'%s'為郵件內容。
\n
接下來請打出 '/sendmail <寄件者名稱>' 來設定郵件寄件者名稱。"
,
"set_message_sender"
:
"郵件寄件者已設為 '%s'。
\n
使用 '/sendmail <itemId|itemName|finish> [amount] [level]' 以繼續操作。"
,
"send"
:
"已添加 %s 個 %s (等級為 %s) 到郵件附件。
\n
如果沒有要繼續添加道具請使用 `/sendmail finish` 來完成郵件發送。"
,
"invalid_arguments_please_use"
:
"Invalid arguments
\n
Please use `/sendmail %s`"
,
"title"
:
"<標題>"
,
"message"
:
"<正文>"
,
"sender"
:
"<寄件者>"
,
"arguments"
:
"<itemId|itemName|finish> [數量] [等級]"
,
"error"
:
"錯誤:無效的編寫階段 %s。需要 stacktrace 請查看伺服器命令提示字元。"
},
"sendMessage"
:
{
"usage"
:
"用法:sendmessage <player> <message>"
,
"success"
:
"訊息已發送。"
},
"setFetterLevel"
:
{
"usage"
:
"用法:setfetterlevel <level>"
,
"range_error"
:
"好感度必須在 0 到 10 之間。"
,
"fetter_set_level"
:
"好感等級已設定為 %s"
,
"level_error"
:
"無效的好感度。"
},
"setStats"
:
{
"usage_console"
:
"用法:setstats|stats @<UID> <stat> <value>"
,
"usage_ingame"
:
"用法:setstats|stats [@UID] <stat> <value>"
,
"help_message"
:
"
\n\t
可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)
\n\t
(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)
\n
"
,
"value_error"
:
"無效的數據值。"
,
"uid_error"
:
"無效的UID。"
,
"player_error"
:
"玩家不存在或已離線。"
,
"set_self"
:
"%s 已經設為 %s。"
,
"set_for_uid"
:
"%s 的使用者 %s 更改為 %s。"
,
"set_max_hp"
:
"最大生命值更改為 %s。"
},
"setWorldLevel"
:
{
"usage"
:
"用法:setworldlevel <level>"
,
"value_error"
:
"世界等級必須設定在0-8之間。"
,
"success"
:
"已將世界等級設為%s。"
,
"invalid_world_level"
:
"無效的世界等級。"
},
"spawn"
:
{
"usage"
:
"用法:spawn <entityId> [amount] [level(僅限怪物)]"
,
"success"
:
"已生成 %s 個 %s。"
},
"stop"
:
{
"success"
:
"正在關閉伺服器..."
},
"talent"
:
{
"usage_1"
:
"設定天賦等級:/talent set <talentID> <value>"
,
"usage_2"
:
"另一種設定天賦等級的指令使用方法:/talent <n or e or q> <value>"
,
"usage_3"
:
"獲取天賦ID指令用法:/talent getid"
,
"lower_16"
:
"無效的技能等級,技能等級應低於 16。"
,
"set_id"
:
"將天賦等級設為%s。"
,
"set_atk"
:
"將普通攻擊等級設為 %s。"
,
"set_e"
:
"設定天賦E等級至 %s。"
,
"set_q"
:
"設定天賦Q等級至 %s。"
,
"invalid_skill_id"
:
"無效的技能ID。"
,
"set_this"
:
"將天賦等級設為 %s。"
,
"invalid_level"
:
"無效的天賦等級。"
,
"normal_attack_id"
:
"普通攻擊的 ID 為 %s。"
,
"e_skill_id"
:
"E技能ID %s。"
,
"q_skill_id"
:
"Q技能ID %s。"
},
"teleportAll"
:
{
"success"
:
"Summoned all players to your location."
,
"error"
:
"此指令僅可在多人遊戲下可用。"
},
"teleport"
:
{
"usage_server"
:
"用法:/tp @<player id> <x> <y> <z> [scene id]"
,
"usage"
:
"用法:/tp [@<player id>] <x> <y> <z> [scene id]"
,
"specify_player_id"
:
"你必須指定一個玩家ID。"
,
"invalid_position"
:
"無效的位置。"
,
"success"
:
"傳送 %s 到坐標 %s,%s,%s ,場景為 %s"
},
"weather"
:
{
"usage"
:
"用法:weather <weatherId> [climateId]"
,
"success"
:
"已將當前天氣設定為 %s ,氣候則為 %s 。"
,
"invalid_id"
:
"無效的ID。"
},
"drop"
:
{
"command_usage"
:
"用法:drop <itemId|itemName> [amount]"
,
"success"
:
"已將 %s x %s 丟在附近。"
},
"help"
:
{
"usage"
:
"用法:"
,
"aliases"
:
"別名:"
,
"available_commands"
:
"可用指令:"
}
}
}
\ No newline at end of file
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