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ziqian zhang
Grasscutter
Commits
f28f21b0
Commit
f28f21b0
authored
Apr 25, 2022
by
Melledy
Browse files
Dont deregister scenes if the player is going to tp back into them
parent
711e6eab
Changes
2
Show whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/game/GenshinScene.java
View file @
f28f21b0
...
@@ -47,6 +47,7 @@ public class GenshinScene {
...
@@ -47,6 +47,7 @@ public class GenshinScene {
private
final
Set
<
SpawnDataEntry
>
spawnedEntities
;
private
final
Set
<
SpawnDataEntry
>
spawnedEntities
;
private
final
Set
<
SpawnDataEntry
>
deadSpawnedEntities
;
private
final
Set
<
SpawnDataEntry
>
deadSpawnedEntities
;
private
boolean
dontDestroyWhenEmpty
;
private
int
time
;
private
int
time
;
private
ClimateType
climate
;
private
ClimateType
climate
;
...
@@ -121,6 +122,14 @@ public class GenshinScene {
...
@@ -121,6 +122,14 @@ public class GenshinScene {
this
.
weather
=
weather
;
this
.
weather
=
weather
;
}
}
public
boolean
dontDestroyWhenEmpty
()
{
return
dontDestroyWhenEmpty
;
}
public
void
setDontDestroyWhenEmpty
(
boolean
dontDestroyWhenEmpty
)
{
this
.
dontDestroyWhenEmpty
=
dontDestroyWhenEmpty
;
}
public
Set
<
SpawnDataEntry
>
getSpawnedEntities
()
{
public
Set
<
SpawnDataEntry
>
getSpawnedEntities
()
{
return
spawnedEntities
;
return
spawnedEntities
;
}
}
...
@@ -166,7 +175,7 @@ public class GenshinScene {
...
@@ -166,7 +175,7 @@ public class GenshinScene {
}
}
// Deregister scene if not in use
// Deregister scene if not in use
if
(
this
.
getEntities
().
size
()
<=
0
)
{
if
(
this
.
getEntities
().
size
()
<=
0
&&
!
this
.
dontDestroyWhenEmpty
()
)
{
this
.
getWorld
().
deregisterScene
(
this
);
this
.
getWorld
().
deregisterScene
(
this
);
}
}
}
}
...
...
src/main/java/emu/grasscutter/game/World.java
View file @
f28f21b0
...
@@ -212,19 +212,29 @@ public class World implements Iterable<GenshinPlayer> {
...
@@ -212,19 +212,29 @@ public class World implements Iterable<GenshinPlayer> {
return
false
;
return
false
;
}
}
Integer
oldScene
Id
=
null
;
GenshinScene
oldScene
=
null
;
if
(
player
.
getScene
()
!=
null
)
{
if
(
player
.
getScene
()
!=
null
)
{
oldSceneId
=
player
.
getScene
().
getId
();
oldScene
=
player
.
getScene
();
player
.
getScene
().
removePlayer
(
player
);
// Dont deregister scenes if the player is going to tp back into them
if
(
oldScene
.
getId
()
==
sceneId
)
{
oldScene
.
setDontDestroyWhenEmpty
(
true
);
}
}
GenshinScene
scene
=
this
.
getSceneById
(
sceneId
);
oldScene
.
removePlayer
(
player
);
scene
.
addPlayer
(
player
);
}
GenshinScene
newScene
=
this
.
getSceneById
(
sceneId
);
newScene
.
addPlayer
(
player
);
player
.
getPos
().
set
(
pos
);
player
.
getPos
().
set
(
pos
);
if
(
oldScene
!=
null
)
{
oldScene
.
setDontDestroyWhenEmpty
(
false
);
}
// Teleport packet
// Teleport packet
if
(
oldScene
Id
.
equals
(
s
cene
Id
)
)
{
if
(
oldScene
==
newS
cene
)
{
player
.
sendPacket
(
new
PacketPlayerEnterSceneNotify
(
player
,
EnterType
.
EnterGoto
,
EnterReason
.
TransPoint
,
sceneId
,
pos
));
player
.
sendPacket
(
new
PacketPlayerEnterSceneNotify
(
player
,
EnterType
.
EnterGoto
,
EnterReason
.
TransPoint
,
sceneId
,
pos
));
}
else
{
}
else
{
player
.
sendPacket
(
new
PacketPlayerEnterSceneNotify
(
player
,
EnterType
.
EnterJump
,
EnterReason
.
TransPoint
,
sceneId
,
pos
));
player
.
sendPacket
(
new
PacketPlayerEnterSceneNotify
(
player
,
EnterType
.
EnterJump
,
EnterReason
.
TransPoint
,
sceneId
,
pos
));
...
...
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