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ziqian zhang
Grasscutter
Commits
e6402c31
Commit
e6402c31
authored
Apr 22, 2022
by
memetrollsXD
Browse files
Merge branch 'stable' into development
parents
d5d90564
1dfe8733
Changes
107
Hide whitespace changes
Inline
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src/main/java/emu/grasscutter/command/commands/StopCommand.java
0 → 100644
View file @
e6402c31
package
emu.grasscutter.command.commands
;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.GenshinPlayer
;
import
java.util.List
;
@Command
(
label
=
"stop"
,
usage
=
"stop"
,
description
=
"Stops the server"
,
permission
=
"server.stop"
)
public
final
class
StopCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
sender
,
List
<
String
>
args
)
{
CommandHandler
.
sendMessage
(
null
,
"Server shutting down..."
);
for
(
GenshinPlayer
p
:
Grasscutter
.
getGameServer
().
getPlayers
().
values
())
{
CommandHandler
.
sendMessage
(
p
,
"Server shutting down..."
);
}
System
.
exit
(
1
);
}
}
src/main/java/emu/grasscutter/command/commands/WeatherCommand.java
0 → 100644
View file @
e6402c31
package
emu.grasscutter.command.commands
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.GenshinPlayer
;
import
emu.grasscutter.game.props.ClimateType
;
import
emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify
;
import
java.util.List
;
@Command
(
label
=
"weather"
,
usage
=
"weather <weatherId> [climateId]"
,
description
=
"Changes the weather."
,
aliases
=
{
"w"
},
permission
=
"player.weather"
)
public
final
class
WeatherCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
sender
,
List
<
String
>
args
)
{
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
}
if
(
args
.
size
()
<
1
)
{
CommandHandler
.
sendMessage
(
sender
,
"Usage: weather <weatherId> [climateId]"
);
return
;
}
try
{
int
weatherId
=
Integer
.
parseInt
(
args
.
get
(
0
));
int
climateId
=
args
.
size
()
>
1
?
Integer
.
parseInt
(
args
.
get
(
1
))
:
1
;
ClimateType
climate
=
ClimateType
.
getTypeByValue
(
climateId
);
sender
.
getScene
().
setWeather
(
weatherId
);
sender
.
getScene
().
setClimate
(
climate
);
sender
.
getScene
().
broadcastPacket
(
new
PacketSceneAreaWeatherNotify
(
sender
));
CommandHandler
.
sendMessage
(
sender
,
"Changed weather to "
+
weatherId
+
" with climate "
+
climateId
);
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
sender
,
"Invalid ID."
);
}
}
}
src/main/java/emu/grasscutter/commands/Command.java
deleted
100644 → 0
View file @
d5d90564
package
emu.grasscutter.commands
;
import
java.lang.annotation.Retention
;
import
java.lang.annotation.RetentionPolicy
;
@Retention
(
RetentionPolicy
.
RUNTIME
)
public
@interface
Command
{
String
label
()
default
""
;
String
usage
()
default
""
;
String
[]
aliases
()
default
{
""
};
Execution
execution
()
default
Execution
.
ALL
;
String
permission
()
default
""
;
enum
Execution
{
ALL
,
CONSOLE
,
PLAYER
}
}
src/main/java/emu/grasscutter/commands/PlayerCommands.java
deleted
100644 → 0
View file @
d5d90564
package
emu.grasscutter.commands
;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.data.GenshinData
;
import
emu.grasscutter.data.def.ItemData
;
import
emu.grasscutter.data.def.AvatarData
;
import
emu.grasscutter.data.def.AvatarSkillDepotData
;
import
emu.grasscutter.data.def.MonsterData
;
import
emu.grasscutter.game.GenshinPlayer
;
import
emu.grasscutter.game.GenshinScene
;
import
emu.grasscutter.game.World
;
import
emu.grasscutter.game.avatar.GenshinAvatar
;
import
emu.grasscutter.game.entity.EntityAvatar
;
import
emu.grasscutter.game.entity.EntityItem
;
import
emu.grasscutter.game.entity.EntityMonster
;
import
emu.grasscutter.game.inventory.GenshinItem
;
import
emu.grasscutter.game.inventory.Inventory
;
import
emu.grasscutter.game.inventory.ItemType
;
import
emu.grasscutter.game.props.ActionReason
;
import
emu.grasscutter.game.props.FightProperty
;
import
emu.grasscutter.game.props.PlayerProperty
;
import
emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify
;
import
emu.grasscutter.server.packet.send.PacketItemAddHintNotify
;
import
emu.grasscutter.utils.Position
;
import
java.util.LinkedList
;
import
java.util.List
;
/**
* A container for player-related commands.
*/
public
final
class
PlayerCommands
{
@Command
(
label
=
"give"
,
aliases
=
{
"g"
,
"item"
,
"giveitem"
},
usage
=
"Usage: give [player] <itemId|itemName> [amount]"
)
public
static
class
GiveCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
int
target
,
item
,
amount
=
1
;
switch
(
args
.
size
())
{
default
:
CommandHandler
.
sendMessage
(
player
,
"Usage: give <player> <itemId|itemName> [amount]"
);
return
;
case
1
:
try
{
item
=
Integer
.
parseInt
(
args
.
get
(
0
));
target
=
player
.
getAccount
().
getPlayerId
();
}
catch
(
NumberFormatException
ignored
)
{
// TODO: Parse from item name using GM Handbook.
CommandHandler
.
sendMessage
(
player
,
"Invalid item id."
);
return
;
}
break
;
case
2
:
try
{
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
if
(
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
)
==
null
)
{
target
=
player
.
getUid
();
amount
=
Integer
.
parseInt
(
args
.
get
(
1
));
item
=
Integer
.
parseInt
(
args
.
get
(
0
));
}
else
{
item
=
Integer
.
parseInt
(
args
.
get
(
1
));
}
}
catch
(
NumberFormatException
ignored
)
{
// TODO: Parse from item name using GM Handbook.
CommandHandler
.
sendMessage
(
player
,
"Invalid item or player ID."
);
return
;
}
break
;
case
3
:
try
{
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
if
(
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
)
==
null
)
{
CommandHandler
.
sendMessage
(
player
,
"Invalid player ID."
);
return
;
}
item
=
Integer
.
parseInt
(
args
.
get
(
1
));
amount
=
Integer
.
parseInt
(
args
.
get
(
2
));
}
catch
(
NumberFormatException
ignored
)
{
// TODO: Parse from item name using GM Handbook.
CommandHandler
.
sendMessage
(
player
,
"Invalid item or player ID."
);
return
;
}
break
;
}
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
player
,
"Player not found."
);
return
;
}
ItemData
itemData
=
GenshinData
.
getItemDataMap
().
get
(
item
);
if
(
itemData
==
null
)
{
CommandHandler
.
sendMessage
(
player
,
"Invalid item id."
);
return
;
}
this
.
item
(
targetPlayer
,
itemData
,
amount
);
}
/**
* give [player] [itemId|itemName] [amount]
*/
@Override
public
void
execute
(
List
<
String
>
args
)
{
if
(
args
.
size
()
<
2
)
{
CommandHandler
.
sendMessage
(
null
,
"Usage: give <player> <itemId|itemName> [amount]"
);
return
;
}
try
{
int
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
int
item
=
Integer
.
parseInt
(
args
.
get
(
1
));
int
amount
=
1
;
if
(
args
.
size
()
>
2
)
amount
=
Integer
.
parseInt
(
args
.
get
(
2
));
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Player not found."
);
return
;
}
ItemData
itemData
=
GenshinData
.
getItemDataMap
().
get
(
item
);
if
(
itemData
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid item id."
);
return
;
}
this
.
item
(
targetPlayer
,
itemData
,
amount
);
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid item or player ID."
);
}
}
private
void
item
(
GenshinPlayer
player
,
ItemData
itemData
,
int
amount
)
{
GenshinItem
genshinItem
=
new
GenshinItem
(
itemData
);
if
(
itemData
.
isEquip
())
{
List
<
GenshinItem
>
items
=
new
LinkedList
<>();
for
(
int
i
=
0
;
i
<
amount
;
i
++)
{
items
.
add
(
genshinItem
);
}
player
.
getInventory
().
addItems
(
items
);
player
.
sendPacket
(
new
PacketItemAddHintNotify
(
items
,
ActionReason
.
SubfieldDrop
));
}
else
{
genshinItem
.
setCount
(
amount
);
player
.
getInventory
().
addItem
(
genshinItem
);
player
.
sendPacket
(
new
PacketItemAddHintNotify
(
genshinItem
,
ActionReason
.
SubfieldDrop
));
}
}
}
@Command
(
label
=
"drop"
,
aliases
=
{
"d"
,
"dropitem"
},
usage
=
"Usage: drop <itemId|itemName> [amount]"
,
execution
=
Command
.
Execution
.
PLAYER
)
public
static
class
DropCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
if
(
args
.
size
()
<
1
)
{
CommandHandler
.
sendMessage
(
player
,
"Usage: drop <itemId|itemName> [amount]"
);
return
;
}
try
{
int
item
=
Integer
.
parseInt
(
args
.
get
(
0
));
int
amount
=
1
;
if
(
args
.
size
()
>
1
)
amount
=
Integer
.
parseInt
(
args
.
get
(
1
));
ItemData
itemData
=
GenshinData
.
getItemDataMap
().
get
(
item
);
if
(
itemData
==
null
)
{
CommandHandler
.
sendMessage
(
player
,
"Invalid item id."
);
return
;
}
if
(
itemData
.
isEquip
())
{
float
range
=
(
5
f
+
(.
1
f
*
amount
));
for
(
int
i
=
0
;
i
<
amount
;
i
++)
{
Position
pos
=
player
.
getPos
().
clone
().
addX
((
float
)
(
Math
.
random
()
*
range
)
-
(
range
/
2
)).
addY
(
3
f
).
addZ
((
float
)
(
Math
.
random
()
*
range
)
-
(
range
/
2
));
EntityItem
entity
=
new
EntityItem
(
player
.
getScene
(),
player
,
itemData
,
pos
,
1
);
player
.
getScene
().
addEntity
(
entity
);
}
}
else
{
EntityItem
entity
=
new
EntityItem
(
player
.
getScene
(),
player
,
itemData
,
player
.
getPos
().
clone
().
addY
(
3
f
),
amount
);
player
.
getScene
().
addEntity
(
entity
);
}
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
player
,
"Invalid item or player ID."
);
}
}
}
@Command
(
label
=
"givechar"
,
aliases
=
{
"givec"
},
usage
=
"Usage: givechar <player|avatarId> [level|avatarId] [level]"
)
public
static
class
GiveCharCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
int
target
,
avatarId
,
level
=
1
,
ascension
=
1
;
if
(
args
.
size
()
<
1
)
{
CommandHandler
.
sendMessage
(
player
,
"Usage: givechar <player> <avatarId> [level]"
);
return
;
}
switch
(
args
.
size
())
{
default
:
CommandHandler
.
sendMessage
(
player
,
"Usage: givechar <player> <avatarId> [level]"
);
return
;
case
2
:
try
{
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
if
(
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
)
==
null
)
{
target
=
player
.
getUid
();
level
=
Integer
.
parseInt
(
args
.
get
(
1
));
avatarId
=
Integer
.
parseInt
(
args
.
get
(
0
));
}
else
{
avatarId
=
Integer
.
parseInt
(
args
.
get
(
1
));
}
}
catch
(
NumberFormatException
ignored
)
{
// TODO: Parse from avatar name using GM Handbook.
CommandHandler
.
sendMessage
(
player
,
"Invalid avatar or player ID."
);
return
;
}
break
;
case
3
:
try
{
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
if
(
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
)
==
null
)
{
CommandHandler
.
sendMessage
(
player
,
"Invalid player ID."
);
return
;
}
avatarId
=
Integer
.
parseInt
(
args
.
get
(
1
));
level
=
Integer
.
parseInt
(
args
.
get
(
2
));
}
catch
(
NumberFormatException
ignored
)
{
// TODO: Parse from avatar name using GM Handbook.
CommandHandler
.
sendMessage
(
player
,
"Invalid avatar or player ID."
);
return
;
}
break
;
}
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
player
,
"Player not found."
);
return
;
}
AvatarData
avatarData
=
GenshinData
.
getAvatarDataMap
().
get
(
avatarId
);
if
(
avatarData
==
null
)
{
CommandHandler
.
sendMessage
(
player
,
"Invalid avatar id."
);
return
;
}
// Calculate ascension level.
if
(
level
<=
40
)
{
ascension
=
(
int
)
Math
.
ceil
(
level
/
20
f
);
}
else
{
ascension
=
(
int
)
Math
.
ceil
(
level
/
10
f
)
-
3
;
}
GenshinAvatar
avatar
=
new
GenshinAvatar
(
avatarId
);
avatar
.
setLevel
(
level
);
avatar
.
setPromoteLevel
(
ascension
);
// This will handle stats and talents
avatar
.
recalcStats
();
targetPlayer
.
addAvatar
(
avatar
);
}
@Override
public
void
execute
(
List
<
String
>
args
)
{
if
(
args
.
size
()
<
2
)
{
CommandHandler
.
sendMessage
(
null
,
"Usage: givechar <player> <itemId|itemName> [amount]"
);
return
;
}
try
{
int
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
int
avatarID
=
Integer
.
parseInt
(
args
.
get
(
1
));
int
level
=
1
;
if
(
args
.
size
()
>
2
)
level
=
Integer
.
parseInt
(
args
.
get
(
2
));
int
ascension
;
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Player not found."
);
return
;
}
AvatarData
avatarData
=
GenshinData
.
getAvatarDataMap
().
get
(
avatarID
);
if
(
avatarData
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid avatar id."
);
return
;
}
// Calculate ascension level.
if
(
level
<=
40
)
{
ascension
=
(
int
)
Math
.
ceil
(
level
/
20
f
);
}
else
{
ascension
=
(
int
)
Math
.
ceil
(
level
/
10
f
)
-
3
;
}
GenshinAvatar
avatar
=
new
GenshinAvatar
(
avatarID
);
avatar
.
setLevel
(
level
);
avatar
.
setPromoteLevel
(
ascension
);
// This will handle stats and talents
avatar
.
recalcStats
();
targetPlayer
.
addAvatar
(
avatar
);
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid item or player ID."
);
}
}
}
@Command
(
label
=
"spawn"
,
execution
=
Command
.
Execution
.
PLAYER
,
usage
=
"Usage: spawn <entityId|entityName> [level] [amount]"
)
public
static
class
SpawnCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
if
(
args
.
size
()
<
1
)
{
CommandHandler
.
sendMessage
(
null
,
"Usage: spawn <entityId|entityName> [amount]"
);
return
;
}
try
{
int
entity
=
Integer
.
parseInt
(
args
.
get
(
0
));
int
level
=
1
;
if
(
args
.
size
()
>
1
)
level
=
Integer
.
parseInt
(
args
.
get
(
1
));
int
amount
=
1
;
if
(
args
.
size
()
>
2
)
amount
=
Integer
.
parseInt
(
args
.
get
(
2
));
MonsterData
entityData
=
GenshinData
.
getMonsterDataMap
().
get
(
entity
);
if
(
entityData
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid entity id."
);
return
;
}
float
range
=
(
5
f
+
(.
1
f
*
amount
));
for
(
int
i
=
0
;
i
<
amount
;
i
++)
{
Position
pos
=
player
.
getPos
().
clone
().
addX
((
float
)
(
Math
.
random
()
*
range
)
-
(
range
/
2
)).
addY
(
3
f
).
addZ
((
float
)
(
Math
.
random
()
*
range
)
-
(
range
/
2
));
EntityMonster
monster
=
new
EntityMonster
(
player
.
getScene
(),
entityData
,
pos
,
level
);
player
.
getScene
().
addEntity
(
monster
);
}
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid item or player ID."
);
}
}
}
@Command
(
label
=
"killall"
,
usage
=
"Usage: killall [playerUid] [sceneId]"
)
public
static
class
KillAllCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
GenshinScene
scene
=
player
.
getScene
();
scene
.
getEntities
().
values
().
stream
()
.
filter
(
entity
->
entity
instanceof
EntityMonster
)
.
forEach
(
entity
->
scene
.
killEntity
(
entity
,
0
));
CommandHandler
.
sendMessage
(
null
,
"Killing all monsters in scene "
+
scene
.
getId
());
}
@Override
public
void
execute
(
List
<
String
>
args
)
{
if
(
args
.
size
()
<
2
)
{
CommandHandler
.
sendMessage
(
null
,
"Usage: killall [playerUid] [sceneId]"
);
return
;
}
try
{
int
playerUid
=
Integer
.
parseInt
(
args
.
get
(
0
));
int
sceneId
=
Integer
.
parseInt
(
args
.
get
(
1
));
GenshinPlayer
player
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
playerUid
);
if
(
player
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Player not found or offline."
);
return
;
}
GenshinScene
scene
=
player
.
getWorld
().
getSceneById
(
sceneId
);
if
(
scene
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Scene not found in player world"
);
return
;
}
scene
.
getEntities
().
values
().
stream
()
.
filter
(
entity
->
entity
instanceof
EntityMonster
)
.
forEach
(
entity
->
scene
.
killEntity
(
entity
,
0
));
CommandHandler
.
sendMessage
(
null
,
"Killing all monsters in scene "
+
scene
.
getId
());
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid arguments."
);
}
}
}
@Command
(
label
=
"resetconst"
,
aliases
=
{
"resetconstellation"
},
usage
=
"Usage: resetconst [all]"
,
execution
=
Command
.
Execution
.
PLAYER
)
public
static
class
ResetConstellationCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
if
(
args
.
size
()
>
0
&&
args
.
get
(
0
).
equalsIgnoreCase
(
"all"
))
{
player
.
getAvatars
().
forEach
(
this
::
resetConstellation
);
player
.
dropMessage
(
"Reset all avatars' constellations."
);
}
else
{
EntityAvatar
entity
=
player
.
getTeamManager
().
getCurrentAvatarEntity
();
if
(
entity
==
null
)
return
;
GenshinAvatar
avatar
=
entity
.
getAvatar
();
this
.
resetConstellation
(
avatar
);
player
.
dropMessage
(
"Constellations for "
+
avatar
.
getAvatarData
().
getName
()
+
" have been reset. Please relog to see changes."
);
}
}
private
void
resetConstellation
(
GenshinAvatar
avatar
)
{
avatar
.
getTalentIdList
().
clear
();
avatar
.
setCoreProudSkillLevel
(
0
);
avatar
.
recalcStats
();
avatar
.
save
();
}
}
@Command
(
label
=
"godmode"
,
usage
=
"Usage: godmode"
,
execution
=
Command
.
Execution
.
PLAYER
)
public
static
class
GodModeCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
player
.
setGodmode
(!
player
.
inGodmode
());
player
.
dropMessage
(
"Godmode is now "
+
(
player
.
inGodmode
()
?
"enabled"
:
"disabled"
)
+
"."
);
}
}
@Command
(
label
=
"sethealth"
,
aliases
=
{
"sethp"
},
usage
=
"Usage: sethealth <hp>"
,
execution
=
Command
.
Execution
.
PLAYER
)
public
static
class
SetHealthCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
if
(
args
.
size
()
<
1
)
{
CommandHandler
.
sendMessage
(
null
,
"Usage: sethealth <hp>"
);
return
;
}
try
{
int
health
=
Integer
.
parseInt
(
args
.
get
(
0
));
EntityAvatar
entity
=
player
.
getTeamManager
().
getCurrentAvatarEntity
();
if
(
entity
==
null
)
return
;
entity
.
setFightProperty
(
FightProperty
.
FIGHT_PROP_CUR_HP
,
health
);
entity
.
getWorld
().
broadcastPacket
(
new
PacketEntityFightPropUpdateNotify
(
entity
,
FightProperty
.
FIGHT_PROP_CUR_HP
));
player
.
dropMessage
(
"Health set to "
+
health
+
"."
);
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid health value."
);
}
}
}
@Command
(
label
=
"setworldlevel"
,
aliases
=
{
"setworldlvl"
},
usage
=
"Usage: setworldlevel <level>"
,
execution
=
Command
.
Execution
.
PLAYER
)
public
static
class
SetWorldLevelCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
if
(
args
.
size
()
<
1
)
{
CommandHandler
.
sendMessage
(
player
,
"Usage: setworldlevel <level>"
);
return
;
}
try
{
int
level
=
Integer
.
parseInt
(
args
.
get
(
0
));
// Set in both world and player props
player
.
getWorld
().
setWorldLevel
(
level
);
player
.
setProperty
(
PlayerProperty
.
PROP_PLAYER_WORLD_LEVEL
,
level
);
player
.
dropMessage
(
"World level set to "
+
level
+
"."
);
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid world level."
);
}
}
}
@Command
(
label
=
"clearartifacts"
,
aliases
=
{
"clearart"
},
usage
=
"Usage: clearartifacts"
,
execution
=
Command
.
Execution
.
PLAYER
)
public
static
class
ClearArtifactsCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
Inventory
playerInventory
=
player
.
getInventory
();
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_RELIQUARY
)
.
filter
(
item
->
item
.
getLevel
()
==
1
&&
item
.
getExp
()
==
0
)
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
}
}
@Command
(
label
=
"changescene"
,
aliases
=
{
"scene"
},
usage
=
"Usage: changescene <scene id>"
,
execution
=
Command
.
Execution
.
PLAYER
)
public
static
class
ChangeSceneCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
if
(
args
.
size
()
<
1
)
{
CommandHandler
.
sendMessage
(
player
,
"Usage: changescene <scene id>"
);
return
;
}
try
{
int
sceneId
=
Integer
.
parseInt
(
args
.
get
(
0
));
boolean
result
=
player
.
getWorld
().
transferPlayerToScene
(
player
,
sceneId
,
player
.
getPos
());
if
(!
result
)
{
CommandHandler
.
sendMessage
(
null
,
"Scene does not exist or you are already in it"
);
}
}
catch
(
Exception
e
)
{
CommandHandler
.
sendMessage
(
player
,
"Usage: changescene <scene id>"
);
return
;
}
}
}
}
src/main/java/emu/grasscutter/commands/ServerCommands.java
deleted
100644 → 0
View file @
d5d90564
package
emu.grasscutter.commands
;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.database.DatabaseHelper
;
import
emu.grasscutter.game.Account
;
import
emu.grasscutter.game.GenshinPlayer
;
import
java.util.List
;
import
java.util.stream.Collectors
;
/**
* A container for server-related commands.
*/
public
final
class
ServerCommands
{
@Command
(
label
=
"reload"
,
usage
=
"Usage: reload"
)
public
static
class
ReloadCommand
implements
CommandHandler
{
@Override
public
void
execute
(
List
<
String
>
args
)
{
Grasscutter
.
getLogger
().
info
(
"Reloading config."
);
Grasscutter
.
loadConfig
();
Grasscutter
.
getDispatchServer
().
loadQueries
();
Grasscutter
.
getLogger
().
info
(
"Reload complete."
);
}
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
this
.
execute
(
args
);
}
}
@Command
(
label
=
"sendmessage"
,
aliases
=
{
"sendmsg"
,
"msg"
},
usage
=
"Usage: sendmessage <player> <message>"
)
public
static
class
SendMessageCommand
implements
CommandHandler
{
@Override
public
void
execute
(
List
<
String
>
args
)
{
if
(
args
.
size
()
<
2
)
{
CommandHandler
.
sendMessage
(
null
,
"Usage: sendmessage <player> <message>"
);
return
;
}
try
{
int
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
String
message
=
String
.
join
(
" "
,
args
.
subList
(
1
,
args
.
size
()));
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Player not found."
);
return
;
}
targetPlayer
.
dropMessage
(
message
);
CommandHandler
.
sendMessage
(
null
,
"Message sent."
);
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid player ID."
);
}
}
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
if
(
args
.
size
()
<
2
)
{
CommandHandler
.
sendMessage
(
player
,
"Usage: sendmessage <player> <message>"
);
return
;
}
try
{
int
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
String
message
=
String
.
join
(
" "
,
args
.
subList
(
1
,
args
.
size
()));
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
player
,
"Player not found."
);
return
;
}
targetPlayer
.
sendMessage
(
player
,
message
);
CommandHandler
.
sendMessage
(
player
,
"Message sent."
);
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
player
,
"Invalid player ID."
);
}
}
}
@Command
(
label
=
"account"
,
usage
=
"Usage: account <create|delete> <username> [uid]"
,
execution
=
Command
.
Execution
.
CONSOLE
)
public
static
class
AccountCommand
implements
CommandHandler
{
@Override
public
void
execute
(
List
<
String
>
args
)
{
if
(
args
.
size
()
<
2
)
{
CommandHandler
.
sendMessage
(
null
,
"Usage: account <create|delete> <username> [uid]"
);
return
;
}
String
action
=
args
.
get
(
0
);
String
username
=
args
.
get
(
1
);
switch
(
action
)
{
default
:
CommandHandler
.
sendMessage
(
null
,
"Usage: account <create|delete> <username> [uid]"
);
return
;
case
"create"
:
int
uid
=
0
;
if
(
args
.
size
()
>
2
)
{
try
{
uid
=
Integer
.
parseInt
(
args
.
get
(
2
));
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid UID."
);
return
;
}
}
Account
account
=
DatabaseHelper
.
createAccountWithId
(
username
,
uid
);
if
(
account
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Account already exists."
);
return
;
}
else
{
CommandHandler
.
sendMessage
(
null
,
"Account created with UID "
+
account
.
getPlayerId
()
+
"."
);
account
.
addPermission
(
"*"
);
// Grant the player superuser permissions.
}
return
;
case
"delete"
:
if
(
DatabaseHelper
.
deleteAccount
(
username
))
{
CommandHandler
.
sendMessage
(
null
,
"Account deleted."
);
return
;
}
else
CommandHandler
.
sendMessage
(
null
,
"Account not found."
);
return
;
}
}
}
@Command
(
label
=
"permission"
,
usage
=
"Usage: permission <add|remove> <username> <permission>"
,
execution
=
Command
.
Execution
.
CONSOLE
)
public
static
class
PermissionCommand
implements
CommandHandler
{
@Override
public
void
execute
(
List
<
String
>
args
)
{
if
(
args
.
size
()
<
3
)
{
CommandHandler
.
sendMessage
(
null
,
"Usage: permission <add|remove> <username> <permission>"
);
return
;
}
String
action
=
args
.
get
(
0
);
String
username
=
args
.
get
(
1
);
String
permission
=
args
.
get
(
2
);
Account
account
=
Grasscutter
.
getGameServer
().
getAccountByName
(
username
);
if
(
account
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Account not found."
);
return
;
}
switch
(
action
)
{
default
:
CommandHandler
.
sendMessage
(
null
,
"Usage: permission <add|remove> <username> <permission>"
);
break
;
case
"add"
:
if
(
account
.
addPermission
(
permission
))
{
CommandHandler
.
sendMessage
(
null
,
"Permission added."
);
}
else
CommandHandler
.
sendMessage
(
null
,
"They already have this permission!"
);
break
;
case
"remove"
:
if
(
account
.
removePermission
(
permission
))
{
CommandHandler
.
sendMessage
(
null
,
"Permission removed."
);
}
else
CommandHandler
.
sendMessage
(
null
,
"They don't have this permission!"
);
break
;
}
account
.
save
();
}
}
@Command
(
label
=
"help"
,
usage
=
"Usage: help [command]"
)
public
static
class
HelpCommand
implements
CommandHandler
{
@Override
public
void
execute
(
List
<
String
>
args
)
{
List
<
CommandHandler
>
handlers
=
CommandMap
.
getInstance
().
getHandlers
();
List
<
Command
>
annotations
=
handlers
.
stream
()
.
map
(
handler
->
handler
.
getClass
().
getAnnotation
(
Command
.
class
))
.
collect
(
Collectors
.
toList
());
if
(
args
.
size
()
<
1
)
{
StringBuilder
builder
=
new
StringBuilder
(
"Available commands:\n"
);
annotations
.
forEach
(
annotation
->
builder
.
append
(
annotation
.
usage
()).
append
(
"\n"
));
CommandHandler
.
sendMessage
(
null
,
builder
.
toString
());
}
else
{
String
command
=
args
.
get
(
0
);
CommandHandler
handler
=
CommandMap
.
getInstance
().
getHandler
(
command
);
if
(
handler
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Command not found."
);
return
;
}
Command
annotation
=
handler
.
getClass
().
getAnnotation
(
Command
.
class
);
CommandHandler
.
sendMessage
(
null
,
annotation
.
usage
());
}
}
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
List
<
CommandHandler
>
handlers
=
CommandMap
.
getInstance
().
getHandlers
();
List
<
Command
>
annotations
=
handlers
.
stream
()
.
map
(
handler
->
handler
.
getClass
().
getAnnotation
(
Command
.
class
))
.
collect
(
Collectors
.
toList
());
if
(
args
.
size
()
<
1
)
{
annotations
.
forEach
(
annotation
->
player
.
dropMessage
(
annotation
.
usage
()));
}
else
{
String
command
=
args
.
get
(
0
);
CommandHandler
handler
=
CommandMap
.
getInstance
().
getHandler
(
command
);
if
(
handler
==
null
)
{
CommandHandler
.
sendMessage
(
player
,
"Command not found."
);
return
;
}
Command
annotation
=
handler
.
getClass
().
getAnnotation
(
Command
.
class
);
CommandHandler
.
sendMessage
(
player
,
annotation
.
usage
());
}
}
}
}
src/main/java/emu/grasscutter/data/GenshinData.java
View file @
e6402c31
package
emu.grasscutter.data
;
import
java.lang.reflect.Field
;
import
java.util.ArrayList
;
import
java.util.HashMap
;
import
java.util.List
;
import
java.util.Map
;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.utils.Utils
;
import
emu.grasscutter.data.custom.AbilityEmbryoEntry
;
import
emu.grasscutter.data.custom.OpenConfigEntry
;
import
emu.grasscutter.data.custom.ScenePointEntry
;
import
emu.grasscutter.data.def.*
;
import
it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap
;
import
it.unimi.dsi.fastutil.ints.Int2ObjectMap
;
...
...
@@ -18,6 +21,7 @@ public class GenshinData {
private
static
final
Int2ObjectMap
<
String
>
abilityHashes
=
new
Int2ObjectOpenHashMap
<>();
private
static
final
Map
<
String
,
AbilityEmbryoEntry
>
abilityEmbryos
=
new
HashMap
<>();
private
static
final
Map
<
String
,
OpenConfigEntry
>
openConfigEntries
=
new
HashMap
<>();
private
static
final
Map
<
String
,
ScenePointEntry
>
scenePointEntries
=
new
HashMap
<>();
// ExcelConfigs
private
static
final
Int2ObjectMap
<
PlayerLevelData
>
playerLevelDataMap
=
new
Int2ObjectOpenHashMap
<>();
...
...
@@ -52,6 +56,10 @@ public class GenshinData {
private
static
final
Int2ObjectMap
<
AvatarCostumeData
>
avatarCostumeDataItemIdMap
=
new
Int2ObjectLinkedOpenHashMap
<>();
private
static
final
Int2ObjectMap
<
SceneData
>
sceneDataMap
=
new
Int2ObjectLinkedOpenHashMap
<>();
private
static
final
Int2ObjectMap
<
FetterData
>
fetterDataMap
=
new
Int2ObjectOpenHashMap
<>();
// Cache
private
static
Map
<
Integer
,
List
<
Integer
>>
fetters
=
new
HashMap
<>();
public
static
Int2ObjectMap
<?>
getMapByResourceDef
(
Class
<?>
resourceDefinition
)
{
Int2ObjectMap
<?>
map
=
null
;
...
...
@@ -82,6 +90,10 @@ public class GenshinData {
return
openConfigEntries
;
}
public
static
Map
<
String
,
ScenePointEntry
>
getScenePointEntries
()
{
return
scenePointEntries
;
}
public
static
Int2ObjectMap
<
AvatarData
>
getAvatarDataMap
()
{
return
avatarDataMap
;
}
...
...
@@ -215,4 +227,17 @@ public class GenshinData {
public
static
Int2ObjectMap
<
SceneData
>
getSceneDataMap
()
{
return
sceneDataMap
;
}
public
static
Map
<
Integer
,
List
<
Integer
>>
getFetterDataEntries
()
{
if
(
fetters
.
isEmpty
())
{
fetterDataMap
.
forEach
((
k
,
v
)
->
{
if
(!
fetters
.
containsKey
(
v
.
getAvatarId
()))
{
fetters
.
put
(
v
.
getAvatarId
(),
new
ArrayList
<>());
}
fetters
.
get
(
v
.
getAvatarId
()).
add
(
k
);
});
}
return
fetters
;
}
}
src/main/java/emu/grasscutter/data/ResourceLoader.java
View file @
e6402c31
...
...
@@ -10,11 +10,15 @@ import java.util.regex.Pattern;
import
emu.grasscutter.utils.Utils
;
import
org.reflections.Reflections
;
import
com.google.gson.JsonElement
;
import
com.google.gson.reflect.TypeToken
;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.data.common.PointData
;
import
emu.grasscutter.data.common.ScenePointConfig
;
import
emu.grasscutter.data.custom.AbilityEmbryoEntry
;
import
emu.grasscutter.data.custom.OpenConfigEntry
;
import
emu.grasscutter.data.custom.ScenePointEntry
;
import
it.unimi.dsi.fastutil.ints.Int2ObjectMap
;
public
class
ResourceLoader
{
...
...
@@ -42,6 +46,7 @@ public class ResourceLoader {
loadOpenConfig
();
// Load resources
loadResources
();
loadScenePoints
();
// Process into depots
GenshinDepot
.
load
();
// Custom - TODO move this somewhere else
...
...
@@ -121,6 +126,51 @@ public class ResourceLoader {
}
}
private
static
void
loadScenePoints
()
{
Pattern
pattern
=
Pattern
.
compile
(
"(?<=scene)(.*?)(?=_point.json)"
);
File
folder
=
new
File
(
Grasscutter
.
getConfig
().
RESOURCE_FOLDER
+
"BinOutput/Scene/Point"
);
if
(!
folder
.
isDirectory
()
||
!
folder
.
exists
()
||
folder
.
listFiles
()
==
null
)
{
Grasscutter
.
getLogger
().
error
(
"Scene point files cannot be found, you cannot use teleport waypoints!"
);
return
;
}
List
<
ScenePointEntry
>
scenePointList
=
new
ArrayList
<>();
for
(
File
file
:
folder
.
listFiles
())
{
ScenePointConfig
config
=
null
;
Integer
sceneId
=
null
;
Matcher
matcher
=
pattern
.
matcher
(
file
.
getName
());
if
(
matcher
.
find
())
{
sceneId
=
Integer
.
parseInt
(
matcher
.
group
(
1
));
}
else
{
continue
;
}
try
(
FileReader
fileReader
=
new
FileReader
(
file
))
{
config
=
Grasscutter
.
getGsonFactory
().
fromJson
(
fileReader
,
ScenePointConfig
.
class
);
}
catch
(
Exception
e
)
{
e
.
printStackTrace
();
continue
;
}
if
(
config
.
points
==
null
)
{
continue
;
}
for
(
Map
.
Entry
<
String
,
JsonElement
>
entry
:
config
.
points
.
entrySet
())
{
PointData
pointData
=
Grasscutter
.
getGsonFactory
().
fromJson
(
entry
.
getValue
(),
PointData
.
class
);
ScenePointEntry
sl
=
new
ScenePointEntry
(
sceneId
+
"_"
+
entry
.
getKey
(),
pointData
);
scenePointList
.
add
(
sl
);
}
for
(
ScenePointEntry
entry
:
scenePointList
)
{
GenshinData
.
getScenePointEntries
().
put
(
entry
.
getName
(),
entry
);
}
}
}
private
static
void
loadAbilityEmbryos
()
{
// Read from cached file if exists
File
embryoCache
=
new
File
(
Grasscutter
.
getConfig
().
DATA_FOLDER
+
"AbilityEmbryos.json"
);
...
...
@@ -197,7 +247,7 @@ public class ResourceLoader {
}
else
{
Map
<
String
,
OpenConfigEntry
>
map
=
new
TreeMap
<>();
java
.
lang
.
reflect
.
Type
type
=
new
TypeToken
<
Map
<
String
,
OpenConfigData
[]>>()
{}.
getType
();
String
[]
folderNames
=
{
"BinOutput
\\
Talent
\\
EquipTalents
\\
"
,
"BinOutput
\\
Talent
\\
AvatarTalents
\\
"
};
String
[]
folderNames
=
{
"BinOutput
/
Talent
/
EquipTalents
/
"
,
"BinOutput
/
Talent
/
AvatarTalents
/
"
};
for
(
String
name
:
folderNames
)
{
File
folder
=
new
File
(
Utils
.
toFilePath
(
Grasscutter
.
getConfig
().
RESOURCE_FOLDER
+
name
));
...
...
src/main/java/emu/grasscutter/data/common/PointData.java
0 → 100644
View file @
e6402c31
package
emu.grasscutter.data.common
;
public
class
PointData
{
private
pos
tranPos
;
public
pos
getTranPos
()
{
return
tranPos
;
}
public
void
setTranPos
(
pos
tranPos
)
{
this
.
tranPos
=
tranPos
;
}
public
class
pos
{
private
float
x
;
private
float
y
;
private
float
z
;
public
float
getX
()
{
return
x
;
}
public
void
setX
(
float
x
)
{
this
.
x
=
x
;
}
public
float
getY
()
{
return
y
;
}
public
void
setY
(
float
y
)
{
this
.
y
=
y
;
}
public
float
getZ
()
{
return
z
;
}
public
void
setZ
(
float
z
)
{
this
.
z
=
z
;
}
}
}
src/main/java/emu/grasscutter/data/common/ScenePointConfig.java
0 → 100644
View file @
e6402c31
package
emu.grasscutter.data.common
;
import
com.google.gson.JsonObject
;
public
class
ScenePointConfig
{
public
JsonObject
points
;
public
JsonObject
getPoints
()
{
return
points
;
}
public
void
setPoints
(
JsonObject
Points
)
{
points
=
Points
;
}
}
src/main/java/emu/grasscutter/data/custom/ScenePointEntry.java
0 → 100644
View file @
e6402c31
package
emu.grasscutter.data.custom
;
import
emu.grasscutter.data.common.PointData
;
public
class
ScenePointEntry
{
private
String
name
;
private
PointData
pointData
;
public
ScenePointEntry
(
String
name
,
PointData
pointData
)
{
this
.
name
=
name
;
this
.
pointData
=
pointData
;
}
public
String
getName
()
{
return
name
;
}
public
PointData
getPointData
()
{
return
pointData
;
}
}
src/main/java/emu/grasscutter/data/def/AvatarData.java
View file @
e6402c31
...
...
@@ -55,6 +55,8 @@ public class AvatarData extends GenshinResource {
private
float
[]
defenseGrowthCurve
;
private
AvatarSkillDepotData
skillDepot
;
private
IntList
abilities
;
private
List
<
Integer
>
fetters
;
@Override
public
int
getId
(){
...
...
@@ -193,9 +195,16 @@ public class AvatarData extends GenshinResource {
return
abilities
;
}
public
List
<
Integer
>
getFetters
()
{
return
fetters
;
}
@Override
public
void
onLoad
()
{
this
.
skillDepot
=
GenshinData
.
getAvatarSkillDepotDataMap
().
get
(
this
.
SkillDepotId
);
// Get fetters from GenshinData
this
.
fetters
=
GenshinData
.
getFetterDataEntries
().
get
(
this
.
Id
);
int
size
=
GenshinData
.
getAvatarCurveDataMap
().
size
();
this
.
hpGrowthCurve
=
new
float
[
size
];
...
...
src/main/java/emu/grasscutter/data/def/FetterData.java
0 → 100644
View file @
e6402c31
package
emu.grasscutter.data.def
;
import
emu.grasscutter.data.GenshinResource
;
import
emu.grasscutter.data.ResourceType
;
import
emu.grasscutter.data.ResourceType.LoadPriority
;
@ResourceType
(
name
=
{
"FetterInfoExcelConfigData.json"
,
"FettersExcelConfigData.json"
,
"FetterStoryExcelConfigData.json"
},
loadPriority
=
LoadPriority
.
HIGHEST
)
public
class
FetterData
extends
GenshinResource
{
private
int
AvatarId
;
private
int
FetterId
;
@Override
public
int
getId
()
{
return
FetterId
;
}
public
int
getAvatarId
()
{
return
AvatarId
;
}
@Override
public
void
onLoad
()
{
}
}
src/main/java/emu/grasscutter/database/DatabaseHelper.java
View file @
e6402c31
...
...
@@ -74,36 +74,36 @@ public class DatabaseHelper {
}
public
static
void
saveAccount
(
Account
account
)
{
DatabaseManager
.
getDatastore
().
save
(
account
);
DatabaseManager
.
get
Account
Datastore
().
save
(
account
);
}
public
static
Account
getAccountByName
(
String
username
)
{
MorphiaCursor
<
Account
>
cursor
=
DatabaseManager
.
getDatastore
().
createQuery
(
Account
.
class
).
field
(
"username"
).
equalIgnoreCase
(
username
).
find
(
FIND_ONE
);
MorphiaCursor
<
Account
>
cursor
=
DatabaseManager
.
get
Account
Datastore
().
createQuery
(
Account
.
class
).
field
(
"username"
).
equalIgnoreCase
(
username
).
find
(
FIND_ONE
);
if
(!
cursor
.
hasNext
())
return
null
;
return
cursor
.
next
();
}
public
static
Account
getAccountByToken
(
String
token
)
{
if
(
token
==
null
)
return
null
;
MorphiaCursor
<
Account
>
cursor
=
DatabaseManager
.
getDatastore
().
createQuery
(
Account
.
class
).
field
(
"token"
).
equal
(
token
).
find
(
FIND_ONE
);
MorphiaCursor
<
Account
>
cursor
=
DatabaseManager
.
get
Account
Datastore
().
createQuery
(
Account
.
class
).
field
(
"token"
).
equal
(
token
).
find
(
FIND_ONE
);
if
(!
cursor
.
hasNext
())
return
null
;
return
cursor
.
next
();
}
public
static
Account
getAccountById
(
String
uid
)
{
MorphiaCursor
<
Account
>
cursor
=
DatabaseManager
.
getDatastore
().
createQuery
(
Account
.
class
).
field
(
"_id"
).
equal
(
uid
).
find
(
FIND_ONE
);
MorphiaCursor
<
Account
>
cursor
=
DatabaseManager
.
get
Account
Datastore
().
createQuery
(
Account
.
class
).
field
(
"_id"
).
equal
(
uid
).
find
(
FIND_ONE
);
if
(!
cursor
.
hasNext
())
return
null
;
return
cursor
.
next
();
}
public
static
Account
getAccountByPlayerId
(
int
playerId
)
{
MorphiaCursor
<
Account
>
cursor
=
DatabaseManager
.
getDatastore
().
createQuery
(
Account
.
class
).
field
(
"playerId"
).
equal
(
playerId
).
find
(
FIND_ONE
);
MorphiaCursor
<
Account
>
cursor
=
DatabaseManager
.
get
Account
Datastore
().
createQuery
(
Account
.
class
).
field
(
"playerId"
).
equal
(
playerId
).
find
(
FIND_ONE
);
if
(!
cursor
.
hasNext
())
return
null
;
return
cursor
.
next
();
}
public
static
boolean
deleteAccount
(
String
username
)
{
Query
<
Account
>
q
=
DatabaseManager
.
getDatastore
().
createQuery
(
Account
.
class
).
field
(
"username"
).
equalIgnoreCase
(
username
);
Query
<
Account
>
q
=
DatabaseManager
.
get
Account
Datastore
().
createQuery
(
Account
.
class
).
field
(
"username"
).
equalIgnoreCase
(
username
);
return
DatabaseManager
.
getDatastore
().
findAndDelete
(
q
)
!=
null
;
}
...
...
src/main/java/emu/grasscutter/database/DatabaseManager.java
View file @
e6402c31
...
...
@@ -17,7 +17,10 @@ import emu.grasscutter.game.inventory.GenshinItem;
public
final
class
DatabaseManager
{
private
static
MongoClient
mongoClient
;
private
static
MongoClient
dispatchMongoClient
;
private
static
Datastore
datastore
;
private
static
Datastore
dispatchDatastore
;
private
static
final
Class
<?>[]
mappedClasses
=
new
Class
<?>[]
{
DatabaseCounter
.
class
,
Account
.
class
,
GenshinPlayer
.
class
,
GenshinAvatar
.
class
,
GenshinItem
.
class
,
Friendship
.
class
...
...
@@ -26,14 +29,24 @@ public final class DatabaseManager {
public
static
MongoClient
getMongoClient
()
{
return
mongoClient
;
}
public
static
Datastore
getDatastore
()
{
return
datastore
;
}
public
static
MongoDatabase
getDatabase
()
{
public
static
Datastore
getDatastore
()
{
return
datastore
;
}
public
static
MongoDatabase
getDatabase
()
{
return
getDatastore
().
getDatabase
();
}
// Yes. I very dislike this method. However, this will be good for now.
// TODO: Add dispatch routes for player account management
public
static
Datastore
getAccountDatastore
()
{
if
(
Grasscutter
.
getConfig
().
RunMode
.
equalsIgnoreCase
(
"GAME_ONLY"
))
{
return
dispatchDatastore
;
}
else
{
return
datastore
;
}
}
public
static
void
initialize
()
{
// Initialize
...
...
@@ -67,6 +80,28 @@ public final class DatabaseManager {
datastore
.
ensureIndexes
();
}
}
if
(
Grasscutter
.
getConfig
().
RunMode
.
equalsIgnoreCase
(
"GAME_ONLY"
))
{
dispatchMongoClient
=
new
MongoClient
(
new
MongoClientURI
(
Grasscutter
.
getConfig
().
getGameServerOptions
().
DispatchServerDatabaseUrl
));
dispatchDatastore
=
morphia
.
createDatastore
(
dispatchMongoClient
,
Grasscutter
.
getConfig
().
getGameServerOptions
().
DispatchServerDatabaseCollection
);
// Ensure indexes for dispatch server
try
{
dispatchDatastore
.
ensureIndexes
();
}
catch
(
MongoCommandException
e
)
{
Grasscutter
.
getLogger
().
info
(
"Mongo index error: "
,
e
);
// Duplicate index error
if
(
e
.
getCode
()
==
85
)
{
// Drop all indexes and re add them
MongoIterable
<
String
>
collections
=
dispatchDatastore
.
getDatabase
().
listCollectionNames
();
for
(
String
name
:
collections
)
{
dispatchDatastore
.
getDatabase
().
getCollection
(
name
).
dropIndexes
();
}
// Add back indexes
dispatchDatastore
.
ensureIndexes
();
}
}
}
}
public
static
synchronized
int
getNextId
(
Class
<?>
c
)
{
...
...
src/main/java/emu/grasscutter/game/Account.java
View file @
e6402c31
package
emu.grasscutter.game
;
import
dev.morphia.annotations.AlsoLoad
;
import
dev.morphia.annotations.Collation
;
import
dev.morphia.annotations.Entity
;
import
dev.morphia.annotations.Id
;
...
...
@@ -24,7 +25,7 @@ public class Account {
private
String
username
;
private
String
password
;
// Unused for now
private
int
playerId
;
@AlsoLoad
(
"playerUid"
)
private
int
playerId
;
private
String
email
;
private
String
token
;
...
...
@@ -68,7 +69,7 @@ public class Account {
this
.
token
=
token
;
}
public
int
getPlayer
I
d
()
{
public
int
getPlayer
Ui
d
()
{
return
this
.
playerId
;
}
...
...
@@ -105,6 +106,10 @@ public class Account {
if
(
this
.
permissions
.
contains
(
permission
))
return
false
;
this
.
permissions
.
add
(
permission
);
return
true
;
}
public
boolean
hasPermission
(
String
permission
)
{
return
this
.
permissions
.
contains
(
permission
)
||
this
.
permissions
.
contains
(
"*"
)
?
true
:
false
;
}
public
boolean
removePermission
(
String
permission
)
{
return
this
.
permissions
.
remove
(
permission
);
...
...
src/main/java/emu/grasscutter/game/GenshinPlayer.java
View file @
e6402c31
...
...
@@ -31,6 +31,7 @@ import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
import
emu.grasscutter.net.proto.PlayerApplyEnterMpReasonOuterClass.PlayerApplyEnterMpReason
;
import
emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo
;
import
emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail
;
import
emu.grasscutter.net.proto.WorldPlayerLocationInfoOuterClass.WorldPlayerLocationInfo
;
import
emu.grasscutter.server.game.GameServer
;
import
emu.grasscutter.server.game.GameSession
;
import
emu.grasscutter.server.packet.send.PacketAbilityInvocationsNotify
;
...
...
@@ -38,6 +39,7 @@ import emu.grasscutter.server.packet.send.PacketAvatarAddNotify;
import
emu.grasscutter.server.packet.send.PacketAvatarDataNotify
;
import
emu.grasscutter.server.packet.send.PacketAvatarGainCostumeNotify
;
import
emu.grasscutter.server.packet.send.PacketAvatarGainFlycloakNotify
;
import
emu.grasscutter.server.packet.send.PacketClientAbilityInitFinishNotify
;
import
emu.grasscutter.server.packet.send.PacketCombatInvocationsNotify
;
import
emu.grasscutter.server.packet.send.PacketGadgetInteractRsp
;
import
emu.grasscutter.server.packet.send.PacketItemAddHintNotify
;
...
...
@@ -48,9 +50,11 @@ import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
import
emu.grasscutter.server.packet.send.PacketPlayerPropNotify
;
import
emu.grasscutter.server.packet.send.PacketPlayerStoreNotify
;
import
emu.grasscutter.server.packet.send.PacketPrivateChatNotify
;
import
emu.grasscutter.server.packet.send.PacketScenePlayerLocationNotify
;
import
emu.grasscutter.server.packet.send.PacketSetNameCardRsp
;
import
emu.grasscutter.server.packet.send.PacketStoreWeightLimitNotify
;
import
emu.grasscutter.server.packet.send.PacketUnlockNameCardNotify
;
import
emu.grasscutter.server.packet.send.PacketWorldPlayerLocationNotify
;
import
emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify
;
import
emu.grasscutter.utils.Position
;
...
...
@@ -100,10 +104,12 @@ public class GenshinPlayer {
@Transient
private
int
enterSceneToken
;
@Transient
private
SceneLoadState
sceneState
;
@Transient
private
boolean
hasSentAvatarDataNotify
;
@Transient
private
long
nextSendPlayerLocTime
=
0
;
@Transient
private
final
Int2ObjectMap
<
CoopRequest
>
coopRequests
;
@Transient
private
final
InvokeHandler
<
CombatInvokeEntry
>
combatInvokeHandler
;
@Transient
private
final
InvokeHandler
<
AbilityInvokeEntry
>
abilityInvokeHandler
;
@Transient
private
final
InvokeHandler
<
AbilityInvokeEntry
>
clientAbilityInitFinishHandler
;
@Deprecated
@SuppressWarnings
({
"rawtypes"
,
"unchecked"
})
// Morphia only!
public
GenshinPlayer
()
{
...
...
@@ -119,6 +125,12 @@ public class GenshinPlayer {
}
this
.
properties
.
put
(
prop
.
getId
(),
0
);
}
this
.
gachaInfo
=
new
PlayerGachaInfo
();
this
.
nameCardList
=
new
HashSet
<>();
this
.
flyCloakList
=
new
HashSet
<>();
this
.
costumeList
=
new
HashSet
<>();
this
.
setSceneId
(
3
);
this
.
setRegionId
(
1
);
this
.
sceneState
=
SceneLoadState
.
NONE
;
...
...
@@ -126,6 +138,7 @@ public class GenshinPlayer {
this
.
coopRequests
=
new
Int2ObjectOpenHashMap
<>();
this
.
combatInvokeHandler
=
new
InvokeHandler
(
PacketCombatInvocationsNotify
.
class
);
this
.
abilityInvokeHandler
=
new
InvokeHandler
(
PacketAbilityInvocationsNotify
.
class
);
this
.
clientAbilityInitFinishHandler
=
new
InvokeHandler
(
PacketClientAbilityInitFinishNotify
.
class
);
}
// On player creation
...
...
@@ -137,11 +150,6 @@ public class GenshinPlayer {
this
.
nickname
=
"Traveler"
;
this
.
signature
=
""
;
this
.
teamManager
=
new
TeamManager
(
this
);
this
.
gachaInfo
=
new
PlayerGachaInfo
();
this
.
playerProfile
=
new
PlayerProfile
(
this
);
this
.
nameCardList
=
new
HashSet
<>();
this
.
flyCloakList
=
new
HashSet
<>();
this
.
costumeList
=
new
HashSet
<>();
this
.
setProperty
(
PlayerProperty
.
PROP_PLAYER_LEVEL
,
1
);
this
.
setProperty
(
PlayerProperty
.
PROP_IS_SPRING_AUTO_USE
,
1
);
this
.
setProperty
(
PlayerProperty
.
PROP_SPRING_AUTO_USE_PERCENT
,
50
);
...
...
@@ -285,7 +293,7 @@ public class GenshinPlayer {
}
private
float
getExpModifier
()
{
return
Grasscutter
.
getConfig
().
getGameRates
().
ADVENTURE_EXP_RATE
;
return
Grasscutter
.
getConfig
().
getGameServerOptions
().
getGameRates
().
ADVENTURE_EXP_RATE
;
}
// Affected by exp rate
...
...
@@ -344,7 +352,6 @@ public class GenshinPlayer {
public
PlayerProfile
getProfile
()
{
if
(
this
.
playerProfile
==
null
)
{
this
.
playerProfile
=
new
PlayerProfile
(
this
);
this
.
save
();
}
return
playerProfile
;
}
...
...
@@ -389,6 +396,10 @@ public class GenshinPlayer {
return
this
.
abilityInvokeHandler
;
}
public
InvokeHandler
<
AbilityInvokeEntry
>
getClientAbilityInitFinishHandler
()
{
return
clientAbilityInitFinishHandler
;
}
public
void
setMpSetting
(
MpSettingType
mpSetting
)
{
this
.
mpSetting
=
mpSetting
;
}
...
...
@@ -647,6 +658,13 @@ public class GenshinPlayer {
return
social
;
}
public
WorldPlayerLocationInfo
getWorldPlayerLocationInfo
()
{
return
WorldPlayerLocationInfo
.
newBuilder
()
.
setSceneId
(
this
.
getSceneId
())
.
setPlayerLoc
(
this
.
getPlayerLocationInfo
())
.
build
();
}
public
PlayerLocationInfo
getPlayerLocationInfo
()
{
return
PlayerLocationInfo
.
newBuilder
()
.
setUid
(
this
.
getUid
())
...
...
@@ -672,9 +690,22 @@ public class GenshinPlayer {
}
// Ping
if
(
this
.
getWorld
()
!=
null
)
{
this
.
sendPacket
(
new
PacketWorldPlayerRTTNotify
(
this
.
getWorld
()));
// Player ping
// RTT notify - very important to send this often
this
.
sendPacket
(
new
PacketWorldPlayerRTTNotify
(
this
.
getWorld
()));
// Update player locations if in multiplayer every 5 seconds
long
time
=
System
.
currentTimeMillis
();
if
(
this
.
getWorld
().
isMultiplayer
()
&&
this
.
getScene
()
!=
null
&&
time
>
nextSendPlayerLocTime
)
{
this
.
sendPacket
(
new
PacketWorldPlayerLocationNotify
(
this
.
getWorld
()));
this
.
sendPacket
(
new
PacketScenePlayerLocationNotify
(
this
.
getScene
()));
this
.
resetSendPlayerLocTime
();
}
}
}
public
void
resetSendPlayerLocTime
()
{
this
.
nextSendPlayerLocTime
=
System
.
currentTimeMillis
()
+
5000
;
}
@PostLoad
private
void
onLoad
()
{
...
...
@@ -689,12 +720,8 @@ public class GenshinPlayer {
// Make sure these exist
if
(
this
.
getTeamManager
()
==
null
)
{
this
.
teamManager
=
new
TeamManager
(
this
);
}
if
(
this
.
getGachaInfo
()
==
null
)
{
this
.
gachaInfo
=
new
PlayerGachaInfo
();
}
if
(
this
.
nameCardList
==
null
)
{
this
.
nameCardList
=
new
HashSet
<>();
}
if
(
this
.
costumeList
==
null
)
{
this
.
costumeList
=
new
HashSet
<>();
}
if
(
this
.
getProfile
().
getUid
()
==
0
)
{
this
.
getProfile
().
syncWithCharacter
(
this
);
}
// Check if player object exists in server
...
...
src/main/java/emu/grasscutter/game/GenshinScene.java
View file @
e6402c31
...
...
@@ -34,7 +34,8 @@ public class GenshinScene {
private
int
time
;
private
ClimateType
climate
;
private
int
weather
;
public
GenshinScene
(
World
world
,
SceneData
sceneData
)
{
this
.
world
=
world
;
this
.
sceneData
=
sceneData
;
...
...
@@ -89,10 +90,18 @@ public class GenshinScene {
return
climate
;
}
public
int
getWeather
()
{
return
weather
;
}
public
void
setClimate
(
ClimateType
climate
)
{
this
.
climate
=
climate
;
}
public
void
setWeather
(
int
weather
)
{
this
.
weather
=
weather
;
}
public
boolean
isInScene
(
GenshinEntity
entity
)
{
return
this
.
entities
.
containsKey
(
entity
.
getId
());
}
...
...
src/main/java/emu/grasscutter/game/TeamInfo.java
View file @
e6402c31
...
...
@@ -13,7 +13,7 @@ public class TeamInfo {
public
TeamInfo
()
{
this
.
name
=
""
;
this
.
avatars
=
new
ArrayList
<>(
Grasscutter
.
getConfig
().
getServerOptions
().
MaxAvatarsInTeam
);
this
.
avatars
=
new
ArrayList
<>(
Grasscutter
.
getConfig
().
get
Game
ServerOptions
().
MaxAvatarsInTeam
);
}
public
String
getName
()
{
...
...
@@ -37,7 +37,7 @@ public class TeamInfo {
}
public
boolean
addAvatar
(
GenshinAvatar
avatar
)
{
if
(
size
()
>=
Grasscutter
.
getConfig
().
getServerOptions
().
MaxAvatarsInTeam
||
contains
(
avatar
))
{
if
(
size
()
>=
Grasscutter
.
getConfig
().
get
Game
ServerOptions
().
MaxAvatarsInTeam
||
contains
(
avatar
))
{
return
false
;
}
...
...
@@ -57,7 +57,7 @@ public class TeamInfo {
}
public
void
copyFrom
(
TeamInfo
team
)
{
copyFrom
(
team
,
Grasscutter
.
getConfig
().
getServerOptions
().
MaxAvatarsInTeam
);
copyFrom
(
team
,
Grasscutter
.
getConfig
().
get
Game
ServerOptions
().
MaxAvatarsInTeam
);
}
public
void
copyFrom
(
TeamInfo
team
,
int
maxTeamSize
)
{
...
...
src/main/java/emu/grasscutter/game/TeamManager.java
View file @
e6402c31
...
...
@@ -164,13 +164,13 @@ public class TeamManager {
public
int
getMaxTeamSize
()
{
if
(
getPlayer
().
isInMultiplayer
())
{
int
max
=
Grasscutter
.
getConfig
().
getServerOptions
().
MaxAvatarsInTeamMultiplayer
;
int
max
=
Grasscutter
.
getConfig
().
get
Game
ServerOptions
().
MaxAvatarsInTeamMultiplayer
;
if
(
getPlayer
().
getWorld
().
getHost
()
==
this
.
getPlayer
())
{
return
Math
.
max
(
1
,
(
int
)
Math
.
ceil
(
max
/
(
double
)
getWorld
().
getPlayerCount
()));
}
return
Math
.
max
(
1
,
(
int
)
Math
.
floor
(
max
/
(
double
)
getWorld
().
getPlayerCount
()));
}
return
Grasscutter
.
getConfig
().
getServerOptions
().
MaxAvatarsInTeam
;
return
Grasscutter
.
getConfig
().
get
Game
ServerOptions
().
MaxAvatarsInTeam
;
}
// Methods
...
...
src/main/java/emu/grasscutter/game/World.java
View file @
e6402c31
...
...
@@ -208,11 +208,14 @@ public class World implements Iterable<GenshinPlayer> {
}
public
boolean
transferPlayerToScene
(
GenshinPlayer
player
,
int
sceneId
,
Position
pos
)
{
if
(
player
.
getScene
().
getId
()
==
sceneId
||
GenshinData
.
getSceneDataMap
().
get
(
sceneId
)
==
null
)
{
if
(
GenshinData
.
getSceneDataMap
().
get
(
sceneId
)
==
null
)
{
return
false
;
}
Integer
oldSceneId
=
null
;
if
(
player
.
getScene
()
!=
null
)
{
oldSceneId
=
player
.
getScene
().
getId
();
player
.
getScene
().
removePlayer
(
player
);
}
...
...
@@ -221,7 +224,11 @@ public class World implements Iterable<GenshinPlayer> {
player
.
getPos
().
set
(
pos
);
// Teleport packet
player
.
sendPacket
(
new
PacketPlayerEnterSceneNotify
(
player
,
EnterType
.
EnterSelf
,
EnterReason
.
TransPoint
,
sceneId
,
pos
));
if
(
oldSceneId
.
equals
(
sceneId
))
{
player
.
sendPacket
(
new
PacketPlayerEnterSceneNotify
(
player
,
EnterType
.
EnterGoto
,
EnterReason
.
TransPoint
,
sceneId
,
pos
));
}
else
{
player
.
sendPacket
(
new
PacketPlayerEnterSceneNotify
(
player
,
EnterType
.
EnterJump
,
EnterReason
.
TransPoint
,
sceneId
,
pos
));
}
return
true
;
}
...
...
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