Commit d32f706c authored by KingRainbow44's avatar KingRainbow44
Browse files

Merge branch 'development' into api

# Conflicts:
#	src/main/java/emu/grasscutter/plugin/api/ServerHook.java
parents 47d8fd3c f0d728b4
......@@ -5,20 +5,22 @@ import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.AvatarCostumeData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarFlycloakData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.AvatarStorage;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.server.packet.send.PacketStoreItemChangeNotify;
import emu.grasscutter.server.packet.send.PacketStoreItemDelNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
......@@ -26,13 +28,13 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
public class Inventory implements Iterable<GenshinItem> {
private final GenshinPlayer player;
public class Inventory implements Iterable<GameItem> {
private final Player player;
private final Long2ObjectMap<GenshinItem> store;
private final Long2ObjectMap<GameItem> store;
private final Int2ObjectMap<InventoryTab> inventoryTypes;
public Inventory(GenshinPlayer player) {
public Inventory(Player player) {
this.player = player;
this.store = new Long2ObjectOpenHashMap<>();
this.inventoryTypes = new Int2ObjectOpenHashMap<>();
......@@ -43,7 +45,7 @@ public class Inventory implements Iterable<GenshinItem> {
this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitFurniture));
}
public GenshinPlayer getPlayer() {
public Player getPlayer() {
return player;
}
......@@ -51,7 +53,7 @@ public class Inventory implements Iterable<GenshinItem> {
return this.getPlayer().getAvatars();
}
public Long2ObjectMap<GenshinItem> getItems() {
public Long2ObjectMap<GameItem> getItems() {
return store;
}
......@@ -67,7 +69,7 @@ public class Inventory implements Iterable<GenshinItem> {
this.getInventoryTypes().put(type.getValue(), tab);
}
public GenshinItem getItemByGuid(long id) {
public GameItem getItemByGuid(long id) {
return this.getItems().get(id);
}
......@@ -76,19 +78,19 @@ public class Inventory implements Iterable<GenshinItem> {
}
public boolean addItem(int itemId, int count) {
ItemData itemData = GenshinData.getItemDataMap().get(itemId);
ItemData itemData = GameData.getItemDataMap().get(itemId);
if (itemData == null) {
return false;
}
GenshinItem item = new GenshinItem(itemData, count);
GameItem item = new GameItem(itemData, count);
return addItem(item);
}
public boolean addItem(GenshinItem item) {
GenshinItem result = putItem(item);
public boolean addItem(GameItem item) {
GameItem result = putItem(item);
if (result != null) {
getPlayer().sendPacket(new PacketStoreItemChangeNotify(result));
......@@ -98,34 +100,56 @@ public class Inventory implements Iterable<GenshinItem> {
return false;
}
public void addItems(Collection<GenshinItem> items) {
List<GenshinItem> changedItems = new LinkedList<>();
public boolean addItem(GameItem item, ActionReason reason) {
boolean result = addItem(item);
for (GenshinItem item : items) {
GenshinItem result = putItem(item);
if (result != null) {
changedItems.add(result);
}
if (result && reason != null) {
getPlayer().sendPacket(new PacketItemAddHintNotify(item, reason));
}
getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems));
return result;
}
public boolean addItem(GameItem item, ActionReason reason, boolean forceNotify) {
boolean result = addItem(item);
if (reason != null && (forceNotify || result)) {
getPlayer().sendPacket(new PacketItemAddHintNotify(item, reason));
}
return result;
}
public void addItemParams(Collection<ItemParam> items) {
List<GenshinItem> changedItems = new LinkedList<>();
public void addItems(Collection<GameItem> items) {
this.addItems(items, null);
}
public void addItems(Collection<GameItem> items, ActionReason reason) {
List<GameItem> changedItems = new LinkedList<>();
for (ItemParam itemParam : items) {
GenshinItem toAdd = new GenshinItem(itemParam.getItemId(), itemParam.getCount());
GenshinItem result = putItem(toAdd);
for (GameItem item : items) {
GameItem result = putItem(item);
if (result != null) {
changedItems.add(result);
}
}
if (changedItems.size() == 0) {
return;
}
if (reason != null) {
getPlayer().sendPacket(new PacketItemAddHintNotify(changedItems, reason));
}
getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems));
}
private synchronized GenshinItem putItem(GenshinItem item) {
public void addItemParams(Collection<ItemParam> items) {
addItems(items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), null);
}
private synchronized GameItem putItem(GameItem item) {
// Dont add items that dont have a valid item definition.
if (item.getItemData() == null) {
return null;
......@@ -149,23 +173,23 @@ public class Inventory implements Iterable<GenshinItem> {
// Get avatar id
int avatarId = (item.getItemId() % 1000) + 10000000;
// Dont let people give themselves extra main characters
if (avatarId == GenshinConstants.MAIN_CHARACTER_MALE || avatarId == GenshinConstants.MAIN_CHARACTER_FEMALE) {
if (avatarId == GameConstants.MAIN_CHARACTER_MALE || avatarId == GameConstants.MAIN_CHARACTER_FEMALE) {
return null;
}
// Add avatar
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
AvatarData avatarData = GameData.getAvatarDataMap().get(avatarId);
if (avatarData != null && !player.getAvatars().hasAvatar(avatarId)) {
this.getPlayer().addAvatar(new GenshinAvatar(avatarData));
this.getPlayer().addAvatar(new Avatar(avatarData));
}
return null;
} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_FLYCLOAK) {
AvatarFlycloakData flycloakData = GenshinData.getAvatarFlycloakDataMap().get(item.getItemId());
AvatarFlycloakData flycloakData = GameData.getAvatarFlycloakDataMap().get(item.getItemId());
if (flycloakData != null && !player.getFlyCloakList().contains(item.getItemId())) {
getPlayer().addFlycloak(item.getItemId());
}
return null;
} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_COSTUME) {
AvatarCostumeData costumeData = GenshinData.getAvatarCostumeDataItemIdMap().get(item.getItemId());
AvatarCostumeData costumeData = GameData.getAvatarCostumeDataItemIdMap().get(item.getItemId());
if (costumeData != null && !player.getCostumeList().contains(costumeData.getId())) {
getPlayer().addCostume(costumeData.getId());
}
......@@ -176,7 +200,7 @@ public class Inventory implements Iterable<GenshinItem> {
}
return null;
} else if (tab != null) {
GenshinItem existingItem = tab.getItemById(item.getItemId());
GameItem existingItem = tab.getItemById(item.getItemId());
if (existingItem == null) {
// Item type didnt exist before, we will add it to main inventory map if there is enough space
if (tab.getSize() >= tab.getMaxCapacity()) {
......@@ -199,7 +223,7 @@ public class Inventory implements Iterable<GenshinItem> {
return item;
}
private synchronized void putItem(GenshinItem item, InventoryTab tab) {
private synchronized void putItem(GameItem item, InventoryTab tab) {
// Set owner and guid FIRST!
item.setOwner(getPlayer());
// Put in item store
......@@ -228,9 +252,9 @@ public class Inventory implements Iterable<GenshinItem> {
}
}
public void removeItems(List<GenshinItem> items) {
public void removeItems(List<GameItem> items) {
// TODO Bulk delete
for (GenshinItem item : items) {
for (GameItem item : items) {
this.removeItem(item, item.getCount());
}
}
......@@ -240,7 +264,7 @@ public class Inventory implements Iterable<GenshinItem> {
}
public synchronized boolean removeItem(long guid, int count) {
GenshinItem item = this.getItemByGuid(guid);
GameItem item = this.getItemByGuid(guid);
if (item == null) {
return false;
......@@ -249,11 +273,11 @@ public class Inventory implements Iterable<GenshinItem> {
return removeItem(item, count);
}
public synchronized boolean removeItem(GenshinItem item) {
public synchronized boolean removeItem(GameItem item) {
return removeItem(item, item.getCount());
}
public synchronized boolean removeItem(GenshinItem item, int count) {
public synchronized boolean removeItem(GameItem item, int count) {
// Sanity check
if (count <= 0 || item == null) {
return false;
......@@ -282,7 +306,7 @@ public class Inventory implements Iterable<GenshinItem> {
return true;
}
private void deleteItem(GenshinItem item, InventoryTab tab) {
private void deleteItem(GameItem item, InventoryTab tab) {
getItems().remove(item.getGuid());
if (tab != null) {
tab.onRemoveItem(item);
......@@ -290,8 +314,8 @@ public class Inventory implements Iterable<GenshinItem> {
}
public boolean equipItem(long avatarGuid, long equipGuid) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
GenshinItem item = this.getItemByGuid(equipGuid);
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
GameItem item = this.getItemByGuid(equipGuid);
if (avatar != null && item != null) {
return avatar.equipItem(item, true);
......@@ -301,7 +325,7 @@ public class Inventory implements Iterable<GenshinItem> {
}
public boolean unequipItem(long avatarGuid, int slot) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
EquipType equipType = EquipType.getTypeByValue(slot);
if (avatar != null && equipType != EquipType.EQUIP_WEAPON) {
......@@ -316,15 +340,15 @@ public class Inventory implements Iterable<GenshinItem> {
}
public void loadFromDatabase() {
List<GenshinItem> items = DatabaseHelper.getInventoryItems(getPlayer());
List<GameItem> items = DatabaseHelper.getInventoryItems(getPlayer());
for (GenshinItem item : items) {
for (GameItem item : items) {
// Should never happen
if (item.getObjectId() == null) {
continue;
}
ItemData itemData = GenshinData.getItemDataMap().get(item.getItemId());
ItemData itemData = GameData.getItemDataMap().get(item.getItemId());
if (itemData == null) {
continue;
}
......@@ -340,7 +364,7 @@ public class Inventory implements Iterable<GenshinItem> {
// Equip to a character if possible
if (item.isEquipped()) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarById(item.getEquipCharacter());
Avatar avatar = getPlayer().getAvatars().getAvatarById(item.getEquipCharacter());
boolean hasEquipped = false;
if (avatar != null) {
......@@ -356,7 +380,7 @@ public class Inventory implements Iterable<GenshinItem> {
}
@Override
public Iterator<GenshinItem> iterator() {
public Iterator<GameItem> iterator() {
return this.getItems().values().iterator();
}
}
package emu.grasscutter.game.inventory;
public interface InventoryTab {
public GenshinItem getItemById(int id);
public GameItem getItemById(int id);
public void onAddItem(GenshinItem item);
public void onAddItem(GameItem item);
public void onRemoveItem(GenshinItem item);
public void onRemoveItem(GameItem item);
public int getSize();
......
......@@ -4,7 +4,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class MaterialInventoryTab implements InventoryTab {
private final Int2ObjectMap<GenshinItem> items;
private final Int2ObjectMap<GameItem> items;
private final int maxCapacity;
public MaterialInventoryTab(int maxCapacity) {
......@@ -13,17 +13,17 @@ public class MaterialInventoryTab implements InventoryTab {
}
@Override
public GenshinItem getItemById(int id) {
public GameItem getItemById(int id) {
return this.items.get(id);
}
@Override
public void onAddItem(GenshinItem item) {
public void onAddItem(GameItem item) {
this.items.put(item.getItemId(), item);
}
@Override
public void onRemoveItem(GenshinItem item) {
public void onRemoveItem(GameItem item) {
this.items.remove(item.getItemId());
}
......
package emu.grasscutter.game.mail;
import dev.morphia.annotations.Entity;
import emu.grasscutter.game.player.Player;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
@Entity
public class Mail {
public MailContent mailContent;
public List<MailItem> itemList;
public long sendTime;
public long expireTime;
public int importance;
public boolean isRead;
public boolean isAttachmentGot;
public int stateValue;
public Mail() {
this(new MailContent(), new ArrayList<MailItem>(), (int) Instant.now().getEpochSecond() + 604800); // TODO: add expire time to send mail command
}
public Mail(MailContent mailContent, List<MailItem> itemList, long expireTime) {
this(mailContent, itemList, expireTime, 0);
}
public Mail(MailContent mailContent, List<MailItem> itemList, long expireTime, int importance) {
this(mailContent, itemList, expireTime, importance, 1);
}
public Mail(MailContent mailContent, List<MailItem> itemList, long expireTime, int importance, int state) {
this.mailContent = mailContent;
this.itemList = itemList;
this.sendTime = (int) Instant.now().getEpochSecond();
this.expireTime = expireTime;
this.importance = importance; // Starred mail, 0 = No star, 1 = Star.
this.isRead = false;
this.isAttachmentGot = false;
this.stateValue = state; // Different mailboxes, 1 = Default, 3 = Gift-box.
}
@Entity
public static class MailContent {
public String title;
public String content;
public String sender;
public MailContent() {
this.title = "";
this.content = "loading...";
this.sender = "loading";
}
public MailContent(String title, String content) {
this(title, content, "Server");
}
public MailContent(String title, String content, Player sender) {
this(title, content, sender.getNickname());
}
public MailContent(String title, String content, String sender) {
this.title = title;
this.content = content;
this.sender = sender;
}
}
@Entity
public static class MailItem {
public int itemId;
public int itemCount;
public int itemLevel;
public MailItem() {
this.itemId = 11101;
this.itemCount = 1;
this.itemLevel = 1;
}
public MailItem(int itemId) {
this(itemId, 1);
}
public MailItem(int itemId, int itemCount) { this(itemId, itemCount, 1); }
public MailItem(int itemId, int itemCount, int itemLevel) {
this.itemId = itemId;
this.itemCount = itemCount;
this.itemLevel = itemLevel;
}
}
}
package emu.grasscutter.game.managers;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
......@@ -23,7 +23,7 @@ public class ChatManager {
return server;
}
public void sendPrivateMessage(GenshinPlayer player, int targetUid, String message) {
public void sendPrivateMessage(Player player, int targetUid, String message) {
// Sanity checks
if (message == null || message.length() == 0) {
return;
......@@ -36,35 +36,35 @@ public class ChatManager {
}
// Get target
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
// Create chat packet
GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message);
BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message);
player.sendPacket(packet);
target.sendPacket(packet);
}
public void sendPrivateMessage(GenshinPlayer player, int targetUid, int emote) {
public void sendPrivateMessage(Player player, int targetUid, int emote) {
// Get target
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
// Create chat packet
GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
player.sendPacket(packet);
target.sendPacket(packet);
}
public void sendTeamMessage(GenshinPlayer player, int channel, String message) {
public void sendTeamMessage(Player player, int channel, String message) {
// Sanity checks
if (message == null || message.length() == 0) {
return;
......@@ -80,7 +80,7 @@ public class ChatManager {
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
}
public void sendTeamMessage(GenshinPlayer player, int channel, int icon) {
public void sendTeamMessage(Player player, int channel, int icon) {
// Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
}
......
......@@ -5,7 +5,7 @@ import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.custom.OpenConfigEntry;
import emu.grasscutter.data.def.AvatarPromoteData;
......@@ -15,11 +15,11 @@ import emu.grasscutter.data.def.WeaponPromoteData;
import emu.grasscutter.data.def.AvatarSkillDepotData.InherentProudSkillOpens;
import emu.grasscutter.data.def.AvatarTalentData;
import emu.grasscutter.data.def.ProudSkillData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.inventory.MaterialType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.net.proto.MaterialInfoOuterClass.MaterialInfo;
import emu.grasscutter.server.game.GameServer;
......@@ -72,8 +72,8 @@ public class InventoryManager {
return server;
}
public void lockEquip(GenshinPlayer player, long targetEquipGuid, boolean isLocked) {
GenshinItem equip = player.getInventory().getItemByGuid(targetEquipGuid);
public void lockEquip(Player player, long targetEquipGuid, boolean isLocked) {
GameItem equip = player.getInventory().getItemByGuid(targetEquipGuid);
if (equip == null || !equip.getItemData().isEquip()) {
return;
......@@ -86,8 +86,8 @@ public class InventoryManager {
player.sendPacket(new PacketSetEquipLockStateRsp(equip));
}
public void upgradeRelic(GenshinPlayer player, long targetGuid, List<Long> foodRelicList, List<ItemParam> list) {
GenshinItem relic = player.getInventory().getItemByGuid(targetGuid);
public void upgradeRelic(Player player, long targetGuid, List<Long> foodRelicList, List<ItemParam> list) {
GameItem relic = player.getInventory().getItemByGuid(targetGuid);
if (relic == null || relic.getItemType() != ItemType.ITEM_RELIQUARY) {
return;
......@@ -98,7 +98,7 @@ public class InventoryManager {
for (long guid : foodRelicList) {
// Add to delete queue
GenshinItem food = player.getInventory().getItemByGuid(guid);
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null || !food.isDestroyable()) {
continue;
}
......@@ -111,7 +111,7 @@ public class InventoryManager {
}
}
for (ItemParam itemParam : list) {
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_RELIQUARY_MATERIAL) {
continue;
}
......@@ -139,14 +139,14 @@ public class InventoryManager {
// Consume food items
for (long guid : foodRelicList) {
GenshinItem food = player.getInventory().getItemByGuid(guid);
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null || !food.isDestroyable()) {
continue;
}
player.getInventory().removeItem(food);
}
for (ItemParam itemParam : list) {
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_RELIQUARY_MATERIAL) {
continue;
}
......@@ -169,7 +169,7 @@ public class InventoryManager {
int oldLevel = level;
int exp = relic.getExp();
int totalExp = relic.getTotalExp();
int reqExp = GenshinData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
int reqExp = GameData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
int upgrades = 0;
List<Integer> oldAppendPropIdList = relic.getAppendPropIdList();
......@@ -189,7 +189,7 @@ public class InventoryManager {
upgrades += 1;
}
// Set req exp
reqExp = GenshinData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
reqExp = GameData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
}
}
......@@ -209,7 +209,7 @@ public class InventoryManager {
// Avatar
if (oldLevel != level) {
GenshinAvatar avatar = relic.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(relic.getEquipCharacter()) : null;
Avatar avatar = relic.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(relic.getEquipCharacter()) : null;
if (avatar != null) {
avatar.recalcStats();
}
......@@ -220,15 +220,15 @@ public class InventoryManager {
player.sendPacket(new PacketReliquaryUpgradeRsp(relic, rate, oldLevel, oldAppendPropIdList));
}
public List<ItemParam> calcWeaponUpgradeReturnItems(GenshinPlayer player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
public List<ItemParam> calcWeaponUpgradeReturnItems(Player player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
// Sanity checks
if (weapon == null || weapon.getItemType() != ItemType.ITEM_WEAPON) {
return null;
}
WeaponPromoteData promoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
WeaponPromoteData promoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
if (promoteData == null) {
return null;
}
......@@ -236,7 +236,7 @@ public class InventoryManager {
// Get exp gain
int expGain = 0;
for (long guid : foodWeaponGuidList) {
GenshinItem food = player.getInventory().getItemByGuid(guid);
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null) {
continue;
}
......@@ -246,7 +246,7 @@ public class InventoryManager {
}
}
for (ItemParam param : itemParamList) {
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
continue;
}
......@@ -264,7 +264,7 @@ public class InventoryManager {
int maxLevel = promoteData.getUnlockMaxLevel();
int level = weapon.getLevel();
int exp = weapon.getExp();
int reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
int reqExp = GameData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
// Do calculations
......@@ -277,7 +277,7 @@ public class InventoryManager {
exp = 0;
level += 1;
// Set req exp
reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
reqExp = GameData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
}
}
......@@ -285,15 +285,15 @@ public class InventoryManager {
}
public void upgradeWeapon(GenshinPlayer player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
public void upgradeWeapon(Player player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
// Sanity checks
if (weapon == null || weapon.getItemType() != ItemType.ITEM_WEAPON) {
return;
}
WeaponPromoteData promoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
WeaponPromoteData promoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
if (promoteData == null) {
return;
}
......@@ -302,7 +302,7 @@ public class InventoryManager {
int expGain = 0, moraCost = 0;
for (long guid : foodWeaponGuidList) {
GenshinItem food = player.getInventory().getItemByGuid(guid);
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null || !food.isDestroyable()) {
continue;
}
......@@ -313,7 +313,7 @@ public class InventoryManager {
}
}
for (ItemParam param : itemParamList) {
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
continue;
}
......@@ -344,14 +344,14 @@ public class InventoryManager {
// Consume weapon/items used to feed
for (long guid : foodWeaponGuidList) {
GenshinItem food = player.getInventory().getItemByGuid(guid);
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null || !food.isDestroyable()) {
continue;
}
player.getInventory().removeItem(food);
}
for (ItemParam param : itemParamList) {
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
continue;
}
......@@ -365,7 +365,7 @@ public class InventoryManager {
int oldLevel = level;
int exp = weapon.getExp();
int totalExp = weapon.getTotalExp();
int reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
int reqExp = GameData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
// Do calculations
......@@ -379,7 +379,7 @@ public class InventoryManager {
exp = 0;
level += 1;
// Set req exp
reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
reqExp = GameData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
}
}
......@@ -393,7 +393,7 @@ public class InventoryManager {
// Avatar
if (oldLevel != level) {
GenshinAvatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
Avatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
if (avatar != null) {
avatar.recalcStats();
}
......@@ -429,9 +429,9 @@ public class InventoryManager {
return leftoverOreList;
}
public void refineWeapon(GenshinPlayer player, long targetGuid, long feedGuid) {
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
GenshinItem feed = player.getInventory().getItemByGuid(feedGuid);
public void refineWeapon(Player player, long targetGuid, long feedGuid) {
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
GameItem feed = player.getInventory().getItemByGuid(feedGuid);
// Sanity checks
if (weapon == null || feed == null || !feed.isDestroyable()) {
......@@ -478,7 +478,7 @@ public class InventoryManager {
weapon.save();
// Avatar
GenshinAvatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
Avatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
if (avatar != null) {
avatar.recalcStats();
}
......@@ -488,16 +488,16 @@ public class InventoryManager {
player.sendPacket(new PacketWeaponAwakenRsp(avatar, weapon, feed, oldRefineLevel));
}
public void promoteWeapon(GenshinPlayer player, long targetGuid) {
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
public void promoteWeapon(Player player, long targetGuid) {
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
if (weapon == null || weapon.getItemType() != ItemType.ITEM_WEAPON) {
return;
}
int nextPromoteLevel = weapon.getPromoteLevel() + 1;
WeaponPromoteData currentPromoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
WeaponPromoteData nextPromoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), nextPromoteLevel);
WeaponPromoteData currentPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
WeaponPromoteData nextPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), nextPromoteLevel);
if (currentPromoteData == null || nextPromoteData == null) {
return;
}
......@@ -509,7 +509,7 @@ public class InventoryManager {
// Make sure player has promote items
for (ItemParamData cost : nextPromoteData.getCostItems()) {
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
return;
}
......@@ -524,7 +524,7 @@ public class InventoryManager {
// Consume promote filler items
for (ItemParamData cost : nextPromoteData.getCostItems()) {
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
player.getInventory().removeItem(feedItem, cost.getCount());
}
......@@ -533,7 +533,7 @@ public class InventoryManager {
weapon.save();
// Avatar
GenshinAvatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
Avatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
if (avatar != null) {
avatar.recalcStats();
}
......@@ -543,8 +543,8 @@ public class InventoryManager {
player.sendPacket(new PacketWeaponPromoteRsp(weapon, oldPromoteLevel));
}
public void promoteAvatar(GenshinPlayer player, long guid) {
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
public void promoteAvatar(Player player, long guid) {
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
// Sanity checks
if (avatar == null) {
......@@ -552,8 +552,8 @@ public class InventoryManager {
}
int nextPromoteLevel = avatar.getPromoteLevel() + 1;
AvatarPromoteData currentPromoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
AvatarPromoteData nextPromoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), nextPromoteLevel);
AvatarPromoteData currentPromoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
AvatarPromoteData nextPromoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), nextPromoteLevel);
if (currentPromoteData == null || nextPromoteData == null) {
return;
}
......@@ -565,7 +565,7 @@ public class InventoryManager {
// Make sure player has cost items
for (ItemParamData cost : nextPromoteData.getCostItems()) {
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
return;
}
......@@ -580,7 +580,7 @@ public class InventoryManager {
// Consume promote filler items
for (ItemParamData cost : nextPromoteData.getCostItems()) {
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
player.getInventory().removeItem(feedItem, cost.getCount());
}
......@@ -588,7 +588,7 @@ public class InventoryManager {
avatar.setPromoteLevel(nextPromoteLevel);
// Update proud skills
AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId());
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId());
if (skillDepot != null && skillDepot.getInherentProudSkillOpens() != null) {
for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
......@@ -597,7 +597,7 @@ public class InventoryManager {
}
if (openData.getNeedAvatarPromoteLevel() == avatar.getPromoteLevel()) {
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
avatar.getProudSkillList().add(proudSkillId);
player.sendPacket(new PacketProudSkillChangeNotify(avatar));
}
......@@ -614,20 +614,20 @@ public class InventoryManager {
avatar.save();
}
public void upgradeAvatar(GenshinPlayer player, long guid, int itemId, int count) {
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
public void upgradeAvatar(Player player, long guid, int itemId, int count) {
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
// Sanity checks
if (avatar == null) {
return;
}
AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
AvatarPromoteData promoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
if (promoteData == null) {
return;
}
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId);
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId);
if (feedItem == null || feedItem.getItemData().getMaterialType() != MaterialType.MATERIAL_EXP_FRUIT || feedItem.getCount() < count) {
return;
......@@ -660,8 +660,8 @@ public class InventoryManager {
upgradeAvatar(player, avatar, promoteData, expGain);
}
public void upgradeAvatar(GenshinPlayer player, GenshinAvatar avatar, int expGain) {
AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
public void upgradeAvatar(Player player, Avatar avatar, int expGain) {
AvatarPromoteData promoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
if (promoteData == null) {
return;
}
......@@ -669,12 +669,12 @@ public class InventoryManager {
upgradeAvatar(player, avatar, promoteData, expGain);
}
public void upgradeAvatar(GenshinPlayer player, GenshinAvatar avatar, AvatarPromoteData promoteData, int expGain) {
public void upgradeAvatar(Player player, Avatar avatar, AvatarPromoteData promoteData, int expGain) {
int maxLevel = promoteData.getUnlockMaxLevel();
int level = avatar.getLevel();
int oldLevel = level;
int exp = avatar.getExp();
int reqExp = GenshinData.getAvatarLevelExpRequired(level);
int reqExp = GameData.getAvatarLevelExpRequired(level);
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
// Do calculations
......@@ -687,7 +687,7 @@ public class InventoryManager {
exp = 0;
level += 1;
// Set req exp
reqExp = GenshinData.getAvatarLevelExpRequired(level);
reqExp = GameData.getAvatarLevelExpRequired(level);
}
}
......@@ -711,12 +711,12 @@ public class InventoryManager {
player.sendPacket(new PacketAvatarUpgradeRsp(avatar, oldLevel, oldPropMap));
}
public void upgradeAvatarFetterLevel(GenshinPlayer player, GenshinAvatar avatar, int expGain) {
public void upgradeAvatarFetterLevel(Player player, Avatar avatar, int expGain) {
// May work. Not test.
int maxLevel = 10; // Keep it until I think of a more "elegant" way
int level = avatar.getFetterLevel();
int exp = avatar.getFetterExp();
int reqExp = GenshinData.getAvatarFetterLevelExpRequired(level);
int reqExp = GameData.getAvatarFetterLevelExpRequired(level);
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
int toGain = Math.min(expGain, reqExp - exp);
......@@ -725,7 +725,7 @@ public class InventoryManager {
if (exp >= reqExp) {
exp = 0;
level += 1;
reqExp = GenshinData.getAvatarFetterLevelExpRequired(level);
reqExp = GameData.getAvatarFetterLevelExpRequired(level);
}
}
......@@ -736,9 +736,9 @@ public class InventoryManager {
player.sendPacket(new PacketAvatarPropNotify(avatar));
}
public void upgradeAvatarSkill(GenshinPlayer player, long guid, int skillId) {
public void upgradeAvatarSkill(Player player, long guid, int skillId) {
// Sanity checks
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
if (avatar == null) {
return;
}
......@@ -748,7 +748,7 @@ public class InventoryManager {
return;
}
AvatarSkillData skillData = GenshinData.getAvatarSkillDataMap().get(skillId);
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);
if (skillData == null) {
return;
}
......@@ -764,7 +764,7 @@ public class InventoryManager {
}
// Proud skill data
ProudSkillData proudSkill = GenshinData.getProudSkillDataMap().get(proudSkillId);
ProudSkillData proudSkill = GameData.getProudSkillDataMap().get(proudSkillId);
if (proudSkill == null) {
return;
}
......@@ -779,7 +779,7 @@ public class InventoryManager {
if (cost.getId() == 0) {
continue;
}
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
return;
}
......@@ -797,7 +797,7 @@ public class InventoryManager {
if (cost.getId() == 0) {
continue;
}
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
player.getInventory().removeItem(feedItem, cost.getCount());
}
......@@ -810,9 +810,9 @@ public class InventoryManager {
player.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillId, currentLevel, nextLevel));
}
public void unlockAvatarConstellation(GenshinPlayer player, long guid) {
public void unlockAvatarConstellation(Player player, long guid) {
// Sanity checks
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
if (avatar == null) {
return;
}
......@@ -826,13 +826,13 @@ public class InventoryManager {
nextTalentId = 40 + currentTalentLevel + 1;
}
AvatarTalentData talentData = GenshinData.getAvatarTalentDataMap().get(nextTalentId);
AvatarTalentData talentData = GameData.getAvatarTalentDataMap().get(nextTalentId);
if (talentData == null) {
return;
}
GenshinItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(talentData.getMainCostItemId());
GameItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(talentData.getMainCostItemId());
if (costItem == null || costItem.getCount() < talentData.getMainCostItemCount()) {
return;
}
......@@ -849,7 +849,7 @@ public class InventoryManager {
player.sendPacket(new PacketUnlockAvatarTalentRsp(avatar, nextTalentId));
// Proud skill bonus map (Extra skills)
OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(talentData.getOpenConfig());
OpenConfigEntry entry = GameData.getOpenConfigEntries().get(talentData.getOpenConfig());
if (entry != null && entry.getExtraTalentIndex() > 0) {
avatar.recalcProudSkillBonusMap();
player.sendPacket(new PacketProudSkillExtraLevelNotify(avatar, entry.getExtraTalentIndex()));
......@@ -860,7 +860,7 @@ public class InventoryManager {
avatar.save();
}
public void destroyMaterial(GenshinPlayer player, List<MaterialInfo> list) {
public void destroyMaterial(Player player, List<MaterialInfo> list) {
// Return materials
Int2IntOpenHashMap returnMaterialMap = new Int2IntOpenHashMap();
......@@ -870,7 +870,7 @@ public class InventoryManager {
continue;
}
GenshinItem item = player.getInventory().getItemByGuid(info.getGuid());
GameItem item = player.getInventory().getItemByGuid(info.getGuid());
if (item == null || !item.isDestroyable()) {
continue;
}
......@@ -890,7 +890,7 @@ public class InventoryManager {
// Give back items
if (returnMaterialMap.size() > 0) {
for (Int2IntMap.Entry e : returnMaterialMap.int2IntEntrySet()) {
player.getInventory().addItem(new GenshinItem(e.getIntKey(), e.getIntValue()));
player.getInventory().addItem(new GameItem(e.getIntKey(), e.getIntValue()));
}
}
......@@ -898,9 +898,9 @@ public class InventoryManager {
player.sendPacket(new PacketDestroyMaterialRsp(returnMaterialMap));
}
public GenshinItem useItem(GenshinPlayer player, long targetGuid, long itemGuid, int count) {
GenshinAvatar target = player.getAvatars().getAvatarByGuid(targetGuid);
GenshinItem useItem = player.getInventory().getItemByGuid(itemGuid);
public GameItem useItem(Player player, long targetGuid, long itemGuid, int count) {
Avatar target = player.getAvatars().getAvatarByGuid(targetGuid);
GameItem useItem = player.getInventory().getItemByGuid(itemGuid);
if (useItem == null) {
return null;
......@@ -922,6 +922,11 @@ public class InventoryManager {
default:
break;
}
if (useItem.getItemId() == 1202) {
player.rechargeMoonCard();
used = 1;
}
if (used > 0) {
player.getInventory().removeItem(useItem, used);
......
package emu.grasscutter.game.managers;
import emu.grasscutter.game.CoopRequest;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.PlayerApplyEnterMpReasonOuterClass.PlayerApplyEnterMpReason;
import emu.grasscutter.game.World;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.Player.SceneLoadState;
import emu.grasscutter.net.proto.PlayerApplyEnterMpResultNotifyOuterClass;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketPlayerApplyEnterMpNotify;
import emu.grasscutter.server.packet.send.PacketPlayerApplyEnterMpResultNotify;
......@@ -23,10 +24,10 @@ public class MultiplayerManager {
return server;
}
public void applyEnterMp(GenshinPlayer player, int targetUid) {
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
public void applyEnterMp(Player player, int targetUid) {
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
player.sendPacket(new PacketPlayerApplyEnterMpResultNotify(targetUid, "", false, PlayerApplyEnterMpReason.PlayerCannotEnterMp));
player.sendPacket(new PacketPlayerApplyEnterMpResultNotify(targetUid, "", false, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.PLAYER_CANNOT_ENTER_MP));
return;
}
......@@ -58,7 +59,7 @@ public class MultiplayerManager {
target.sendPacket(new PacketPlayerApplyEnterMpNotify(player));
}
public void applyEnterMpReply(GenshinPlayer hostPlayer, int applyUid, boolean isAgreed) {
public void applyEnterMpReply(Player hostPlayer, int applyUid, boolean isAgreed) {
// Checks
CoopRequest request = hostPlayer.getCoopRequests().get(applyUid);
if (request == null || request.isExpired()) {
......@@ -66,17 +67,17 @@ public class MultiplayerManager {
}
// Remove now that we are handling it
GenshinPlayer requester = request.getRequester();
Player requester = request.getRequester();
hostPlayer.getCoopRequests().remove(applyUid);
// Sanity checks - Dont let the requesting player join if they are already in multiplayer
if (requester.getWorld().isMultiplayer()) {
request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(hostPlayer, false, PlayerApplyEnterMpReason.PlayerCannotEnterMp));
request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(hostPlayer, false, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.PLAYER_CANNOT_ENTER_MP));
return;
}
// Response packet
request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(hostPlayer, isAgreed, PlayerApplyEnterMpReason.PlayerJudge));
request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(hostPlayer, isAgreed, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.PLAYER_JUDGE));
// Declined
if (!isAgreed) {
......@@ -92,7 +93,7 @@ public class MultiplayerManager {
world.addPlayer(hostPlayer);
// Rejoin packet
hostPlayer.sendPacket(new PacketPlayerEnterSceneNotify(hostPlayer, hostPlayer, EnterType.EnterSelf, EnterReason.HostFromSingleToMp, hostPlayer.getScene().getId(), hostPlayer.getPos()));
hostPlayer.sendPacket(new PacketPlayerEnterSceneNotify(hostPlayer, hostPlayer, EnterType.ENTER_SELF, EnterReason.HostFromSingleToMp, hostPlayer.getScene().getId(), hostPlayer.getPos()));
}
// Set scene pos and id of requester to the host player's
......@@ -104,17 +105,17 @@ public class MultiplayerManager {
hostPlayer.getWorld().addPlayer(requester);
// Packet
requester.sendPacket(new PacketPlayerEnterSceneNotify(requester, hostPlayer, EnterType.EnterOther, EnterReason.TeamJoin, hostPlayer.getScene().getId(), hostPlayer.getPos()));
requester.sendPacket(new PacketPlayerEnterSceneNotify(requester, hostPlayer, EnterType.ENTER_OTHER, EnterReason.TeamJoin, hostPlayer.getScene().getId(), hostPlayer.getPos()));
}
public boolean leaveCoop(GenshinPlayer player) {
public boolean leaveCoop(Player player) {
// Make sure player's world is multiplayer
if (!player.getWorld().isMultiplayer()) {
return false;
}
// Make sure everyone's scene is loaded
for (GenshinPlayer p : player.getWorld().getPlayers()) {
for (Player p : player.getWorld().getPlayers()) {
if (p.getSceneLoadState() != SceneLoadState.LOADED) {
return false;
}
......@@ -125,19 +126,19 @@ public class MultiplayerManager {
world.addPlayer(player);
// Packet
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TeamBack, player.getScene().getId(), player.getPos()));
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.ENTER_SELF, EnterReason.TeamBack, player.getScene().getId(), player.getPos()));
return true;
}
public boolean kickPlayer(GenshinPlayer player, int targetUid) {
public boolean kickPlayer(Player player, int targetUid) {
// Make sure player's world is multiplayer and that player is owner
if (!player.getWorld().isMultiplayer() || player.getWorld().getHost() != player) {
return false;
}
// Get victim and sanity checks
GenshinPlayer victim = player.getServer().getPlayerByUid(targetUid);
Player victim = player.getServer().getPlayerByUid(targetUid);
if (victim == null || victim == player) {
return false;
......@@ -152,7 +153,7 @@ public class MultiplayerManager {
World world = new World(victim);
world.addPlayer(victim);
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getScene().getId(), victim.getPos()));
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.ENTER_SELF, EnterReason.TeamKick, victim.getScene().getId(), victim.getPos()));
return true;
}
}
package emu.grasscutter.game;
package emu.grasscutter.game.player;
import java.util.ArrayList;
import java.util.List;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.ForwardTypeOuterClass.ForwardType;
public class InvokeHandler<T> {
private final List<T> entryListForwardAll;
private final List<T> entryListForwardAllExceptCur;
private final List<T> entryListForwardHost;
private final Class<? extends GenshinPacket> packetClass;
private final Class<? extends BasePacket> packetClass;
public InvokeHandler(Class<? extends GenshinPacket> packetClass) {
public InvokeHandler(Class<? extends BasePacket> packetClass) {
this.entryListForwardAll = new ArrayList<>();
this.entryListForwardAllExceptCur = new ArrayList<>();
this.entryListForwardHost = new ArrayList<>();
......@@ -20,22 +21,15 @@ public class InvokeHandler<T> {
public synchronized void addEntry(ForwardType forward, T entry) {
switch (forward) {
case ForwardToAll:
entryListForwardAll.add(entry);
break;
case ForwardToAllExceptCur:
case ForwardToAllExistExceptCur:
entryListForwardAllExceptCur.add(entry);
break;
case ForwardToHost:
entryListForwardHost.add(entry);
break;
default:
break;
case FORWARD_TO_ALL -> entryListForwardAll.add(entry);
case FORWARD_TO_ALL_EXCEPT_CUR, FORWARD_TO_ALL_EXIST_EXCEPT_CUR -> entryListForwardAllExceptCur.add(entry);
case FORWARD_TO_HOST -> entryListForwardHost.add(entry);
default -> {
}
}
}
public synchronized void update(GenshinPlayer player) {
public synchronized void update(Player player) {
if (player.getWorld() == null) {
this.entryListForwardAll.clear();
this.entryListForwardAllExceptCur.clear();
......@@ -45,17 +39,17 @@ public class InvokeHandler<T> {
try {
if (entryListForwardAll.size() > 0) {
GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAll);
BasePacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAll);
player.getScene().broadcastPacket(packet);
this.entryListForwardAll.clear();
}
if (entryListForwardAllExceptCur.size() > 0) {
GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAllExceptCur);
BasePacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAllExceptCur);
player.getScene().broadcastPacketToOthers(player, packet);
this.entryListForwardAllExceptCur.clear();
}
if (entryListForwardHost.size() > 0) {
GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardHost);
BasePacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardHost);
player.getWorld().getHost().sendPacket(packet);
this.entryListForwardHost.clear();
}
......
package emu.grasscutter.game;
package emu.grasscutter.game.player;
import dev.morphia.annotations.*;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.PlayerLevelData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.CoopRequest;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.avatar.AvatarProfileData;
import emu.grasscutter.game.avatar.AvatarStorage;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.friends.FriendsList;
import emu.grasscutter.game.friends.PlayerProfile;
import emu.grasscutter.game.gacha.PlayerGachaInfo;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.player.PlayerBirthday;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.game.shop.ShopLimit;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
import emu.grasscutter.net.proto.InteractTypeOuterClass.InteractType;
import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType;
import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
import emu.grasscutter.net.proto.PlayerApplyEnterMpReasonOuterClass.PlayerApplyEnterMpReason;
import emu.grasscutter.net.proto.PlayerApplyEnterMpResultNotifyOuterClass;
import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
import emu.grasscutter.net.proto.PlayerWorldLocationInfoOuterClass;
import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
import emu.grasscutter.net.proto.WorldPlayerLocationInfoOuterClass.WorldPlayerLocationInfo;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.DateHelper;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.time.Instant;
import java.util.*;
@Entity(value = "players", useDiscriminator = false)
public class GenshinPlayer {
public class Player {
@Id private int id;
@Indexed(options = @IndexOptions(unique = true)) private String accountId;
......@@ -61,7 +68,7 @@ public class GenshinPlayer {
@Transient private long nextGuid = 0;
@Transient private int peerId;
@Transient private World world;
@Transient private GenshinScene scene;
@Transient private Scene scene;
@Transient private GameSession session;
@Transient private AvatarStorage avatars;
@Transient private Inventory inventory;
......@@ -70,16 +77,22 @@ public class GenshinPlayer {
private TeamManager teamManager;
private PlayerGachaInfo gachaInfo;
private PlayerProfile playerProfile;
private MpSettingType mpSetting = MpSettingType.MpSettingEnterAfterApply;
private boolean showAvatar;
private ArrayList<AvatarProfileData> shownAvatars;
private Set<Integer> rewardedLevels;
private ArrayList<Mail> mail;
private ArrayList<ShopLimit> shopLimit;
private int sceneId;
private int regionId;
private int mainCharacterId;
private boolean godmode;
private boolean moonCard;
private Date moonCardStartTime;
private int moonCardDuration;
private Set<Date> moonCardGetTimes;
@Transient private boolean paused;
@Transient private int enterSceneToken;
@Transient private SceneLoadState sceneState;
......@@ -93,7 +106,7 @@ public class GenshinPlayer {
@Deprecated
@SuppressWarnings({"rawtypes", "unchecked"}) // Morphia only!
public GenshinPlayer() {
public Player() {
this.inventory = new Inventory(this);
this.avatars = new AvatarStorage(this);
this.friendsList = new FriendsList(this);
......@@ -112,6 +125,8 @@ public class GenshinPlayer {
this.flyCloakList = new HashSet<>();
this.costumeList = new HashSet<>();
this.mail = new ArrayList<>();
this.setSceneId(3);
this.setRegionId(1);
this.sceneState = SceneLoadState.NONE;
......@@ -123,10 +138,13 @@ public class GenshinPlayer {
this.birthday = new PlayerBirthday();
this.rewardedLevels = new HashSet<>();
this.moonCardGetTimes = new HashSet<>();
this.shopLimit = new ArrayList<>();
}
// On player creation
public GenshinPlayer(GameSession session) {
public Player(GameSession session) {
this();
this.account = session.getAccount();
this.accountId = this.getAccount().getId();
......@@ -145,7 +163,7 @@ public class GenshinPlayer {
this.setProperty(PlayerProperty.PROP_PLAYER_RESIN, 160);
this.getFlyCloakList().add(140001);
this.getNameCardList().add(210001);
this.getPos().set(GenshinConstants.START_POSITION);
this.getPos().set(GameConstants.START_POSITION);
this.getRotation().set(0, 307, 0);
}
......@@ -157,7 +175,7 @@ public class GenshinPlayer {
this.id = id;
}
public long getNextGenshinGuid() {
public long getNextGameGuid() {
long nextId = ++this.nextGuid;
return ((long) this.getUid() << 32) + nextId;
}
......@@ -195,11 +213,11 @@ public class GenshinPlayer {
this.world = world;
}
public synchronized GenshinScene getScene() {
public synchronized Scene getScene() {
return scene;
}
public synchronized void setScene(GenshinScene scene) {
public synchronized void setScene(Scene scene) {
this.scene = scene;
}
......@@ -253,6 +271,11 @@ public class GenshinPlayer {
public int getWorldLevel() {
return this.getProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL);
}
public void setWorldLevel(int level) {
this.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_WORLD_LEVEL));
}
public int getPrimogems() {
return this.getProperty(PlayerProperty.PROP_PLAYER_HCOIN);
......@@ -273,7 +296,7 @@ public class GenshinPlayer {
}
private int getExpRequired(int level) {
PlayerLevelData levelData = GenshinData.getPlayerLevelDataMap().get(level);
PlayerLevelData levelData = GameData.getPlayerLevelDataMap().get(level);
return levelData != null ? levelData.getExp() : 0;
}
......@@ -366,7 +389,7 @@ public class GenshinPlayer {
}
public MpSettingType getMpSetting() {
return mpSetting;
return MpSettingType.MP_SETTING_ENTER_AFTER_APPLY; // TEMP
}
public synchronized Int2ObjectMap<CoopRequest> getCoopRequests() {
......@@ -385,10 +408,6 @@ public class GenshinPlayer {
return clientAbilityInitFinishHandler;
}
public void setMpSetting(MpSettingType mpSetting) {
this.mpSetting = mpSetting;
}
public AvatarStorage getAvatars() {
return avatars;
}
......@@ -485,6 +504,123 @@ public class GenshinPlayer {
this.regionId = regionId;
}
public boolean inMoonCard() {
return moonCard;
}
public void setMoonCard(boolean moonCard) {
this.moonCard = moonCard;
}
public void addMoonCardDays(int days) {
this.moonCardDuration += days;
}
public int getMoonCardDuration() {
return moonCardDuration;
}
public void setMoonCardDuration(int moonCardDuration) {
this.moonCardDuration = moonCardDuration;
}
public Date getMoonCardStartTime() {
return moonCardStartTime;
}
public void setMoonCardStartTime(Date moonCardStartTime) {
this.moonCardStartTime = moonCardStartTime;
}
public Set<Date> getMoonCardGetTimes() {
return moonCardGetTimes;
}
public void setMoonCardGetTimes(Set<Date> moonCardGetTimes) {
this.moonCardGetTimes = moonCardGetTimes;
}
public int getMoonCardRemainDays() {
Calendar remainCalendar = Calendar.getInstance();
remainCalendar.setTime(moonCardStartTime);
remainCalendar.add(Calendar.DATE, moonCardDuration);
Date theLastDay = remainCalendar.getTime();
Date now = DateHelper.onlyYearMonthDay(new Date());
return (int) ((theLastDay.getTime() - now.getTime()) / (24 * 60 * 60 * 1000)); // By copilot
}
public void rechargeMoonCard() {
LinkedList<GameItem> items = new LinkedList<GameItem>();
for (int i = 0; i < 300; i++) {
items.add(new GameItem(203));
}
inventory.addItems(items);
if (!moonCard) {
moonCard = true;
Date now = new Date();
moonCardStartTime = DateHelper.onlyYearMonthDay(now);
moonCardDuration = 30;
} else {
moonCardDuration += 30;
}
if (!moonCardGetTimes.contains(moonCardStartTime)) {
moonCardGetTimes.add(moonCardStartTime);
}
}
public void getTodayMoonCard() {
if (!moonCard) {
return;
}
Date now = DateHelper.onlyYearMonthDay(new Date());
if (moonCardGetTimes.contains(now)) {
return;
}
Date stopTime = new Date();
Calendar stopCalendar = Calendar.getInstance();
stopCalendar.setTime(stopTime);
stopCalendar.add(Calendar.DATE, moonCardDuration);
stopTime = stopCalendar.getTime();
if (now.after(stopTime)) {
moonCard = false;
return;
}
moonCardGetTimes.add(now);
addMoonCardDays(1);
GameItem item = new GameItem(201, 90);
getInventory().addItem(item, ActionReason.BlessingRedeemReward);
session.send(new PacketCardProductRewardNotify(getMoonCardRemainDays()));
}
public List<ShopLimit> getShopLimit() {
return shopLimit;
}
public int getGoodsLimitNum(int goodsId) {
for (ShopLimit sl : getShopLimit()) {
if (sl.getShopGoodId() == goodsId)
return sl.getHasBought();
}
return 0;
}
public void addShopLimit(int goodsId, int boughtCount) {
boolean found = false;
for (ShopLimit sl : getShopLimit()) {
if (sl.getShopGoodId() == goodsId){
sl.setHasBought(sl.getHasBought() + boughtCount);
found = true;
}
}
if (!found) {
ShopLimit sl = new ShopLimit();
sl.setShopGoodId(goodsId);
sl.setHasBought(boughtCount);
shopLimit.add(sl);
}
this.save();
}
public boolean inGodmode() {
return godmode;
}
......@@ -501,29 +637,19 @@ public class GenshinPlayer {
this.hasSentAvatarDataNotify = hasSentAvatarDataNotify;
}
public void addAvatar(GenshinAvatar avatar) {
public void addAvatar(Avatar avatar) {
boolean result = getAvatars().addAvatar(avatar);
if (result) {
// Add starting weapon
getAvatars().addStartingWeapon(avatar);
// Try adding to team if possible
//List<EntityAvatar> currentTeam = this.getTeamManager().getCurrentTeam();
boolean addedToTeam = false;
/*
if (currentTeam.size() <= GenshinConstants.MAX_AVATARS_IN_TEAM) {
addedToTeam = currentTeam
}
*/
// Done
if (hasSentAvatarDataNotify()) {
// Recalc stats
avatar.recalcStats();
// Packet
sendPacket(new PacketAvatarAddNotify(avatar, addedToTeam));
sendPacket(new PacketAvatarAddNotify(avatar, false));
}
} else {
// Failed adding avatar
......@@ -556,7 +682,7 @@ public class GenshinPlayer {
}
public void dropMessage(Object message) {
this.sendPacket(new PacketPrivateChatNotify(GenshinConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
this.sendPacket(new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
}
/**
......@@ -565,31 +691,82 @@ public class GenshinPlayer {
* @param sender The sender of the message.
* @param message The message to send.
*/
public void sendMessage(GenshinPlayer sender, Object message) {
public void sendMessage(Player sender, Object message) {
this.sendPacket(new PacketPrivateChatNotify(sender.getUid(), this.getUid(), message.toString()));
}
// ---------------------MAIL------------------------
public List<Mail> getAllMail() { return this.mail; }
public void sendMail(Mail message) {
this.mail.add(message);
this.save();
Grasscutter.getLogger().info("Mail sent to user [" + this.getUid() + ":" + this.getNickname() + "]!");
if(this.isOnline()) {
this.sendPacket(new PacketMailChangeNotify(this, message));
} // TODO: setup a way for the mail notification to show up when someone receives mail when they were offline
}
public boolean deleteMail(int mailId) {
Mail message = getMail(mailId);
if(message != null) {
int index = getMailId(message);
message.expireTime = (int) Instant.now().getEpochSecond(); // Just set the mail as expired for now. I don't want to implement a counter specifically for an account...
this.replaceMailByIndex(index, message);
return true;
}
return false;
}
public Mail getMail(int index) { return this.mail.get(index); }
public int getMailId(Mail message) {
return this.mail.indexOf(message);
}
public boolean replaceMailByIndex(int index, Mail message) {
if(getMail(index) != null) {
this.mail.set(index, message);
this.save();
return true;
} else {
return false;
}
}
public void interactWith(int gadgetEntityId) {
GenshinEntity entity = getScene().getEntityById(gadgetEntityId);
GameEntity entity = getScene().getEntityById(gadgetEntityId);
if (entity == null) {
return;
}
// Delete
entity.getScene().removeEntity(entity);
// Handle
if (entity instanceof EntityItem) {
// Pick item
EntityItem drop = (EntityItem) entity;
GenshinItem item = new GenshinItem(drop.getItemData(), drop.getCount());
if (!drop.isShare()) // check drop owner to avoid someone picked up item in others' world
{
int dropOwner = (int)(drop.getGuid() >> 32);
if (dropOwner != getUid())
return;
}
entity.getScene().removeEntity(entity);
GameItem item = new GameItem(drop.getItemData(), drop.getCount());
// Add to inventory
boolean success = getInventory().addItem(item);
boolean success = getInventory().addItem(item, ActionReason.SubfieldDrop);
if (success) {
this.sendPacket(new PacketGadgetInteractRsp(drop, InteractType.InteractPickItem));
this.sendPacket(new PacketItemAddHintNotify(item, ActionReason.SubfieldDrop));
if (!drop.isShare()) // not shared drop
this.sendPacket(new PacketGadgetInteractRsp(drop, InteractType.INTERACT_PICK_ITEM));
else
this.getScene().broadcastPacket(new PacketGadgetInteractRsp(drop, InteractType.INTERACT_PICK_ITEM));
}
} else {
// Delete directly
entity.getScene().removeEntity(entity);
}
return;
......@@ -603,7 +780,7 @@ public class GenshinPlayer {
}
public void sendPacket(GenshinPacket packet) {
public void sendPacket(BasePacket packet) {
if (this.hasSentAvatarDataNotify) {
this.getSession().send(packet);
}
......@@ -617,7 +794,7 @@ public class GenshinPlayer {
.setMpSettingType(this.getMpSetting())
.setNameCardId(this.getNameCardId())
.setSignature(this.getSignature())
.setAvatar(HeadImage.newBuilder().setAvatarId(this.getHeadImage()));
.setAvatarId(HeadImage.newBuilder().setAvatarId(this.getHeadImage()).getAvatarId());
if (this.getWorld() != null) {
onlineInfo.setCurPlayerNumInWorld(this.getWorld().getPlayers().indexOf(this) + 1);
......@@ -652,21 +829,19 @@ public class GenshinPlayer {
public SocialDetail.Builder getSocialDetail() {
SocialDetail.Builder social = SocialDetail.newBuilder()
.setUid(this.getUid())
.setAvatar(HeadImage.newBuilder().setAvatarId(this.getHeadImage()))
.setAvatarId(HeadImage.newBuilder().setAvatarId(this.getHeadImage()).getAvatarId())
.setNickname(this.getNickname())
.setSignature(this.getSignature())
.setLevel(this.getLevel())
.setBirthday(this.getBirthday().getFilledProtoWhenNotEmpty())
.setWorldLevel(this.getWorldLevel())
.setUnk1(1)
.setUnk3(1)
.setNameCardId(this.getNameCardId())
.setFinishAchievementNum(0);
return social;
}
public WorldPlayerLocationInfo getWorldPlayerLocationInfo() {
return WorldPlayerLocationInfo.newBuilder()
public PlayerWorldLocationInfoOuterClass.PlayerWorldLocationInfo getWorldPlayerLocationInfo() {
return PlayerWorldLocationInfoOuterClass.PlayerWorldLocationInfo.newBuilder()
.setSceneId(this.getSceneId())
.setPlayerLoc(this.getPlayerLocationInfo())
.build();
......@@ -691,7 +866,7 @@ public class GenshinPlayer {
while (it.hasNext()) {
CoopRequest req = it.next();
if (req.isExpired()) {
req.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(this, false, PlayerApplyEnterMpReason.SystemJudge));
req.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(this, false, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.SYSTEM_JUDGE));
it.remove();
}
}
......@@ -734,7 +909,7 @@ public class GenshinPlayer {
// Check if player object exists in server
// TODO - optimize
GenshinPlayer exists = this.getServer().getPlayerByUid(getUid());
Player exists = this.getServer().getPlayerByUid(getUid());
if (exists != null) {
exists.getSession().close();
}
......@@ -766,6 +941,8 @@ public class GenshinPlayer {
session.send(new PacketPlayerStoreNotify(this));
session.send(new PacketAvatarDataNotify(this));
getTodayMoonCard(); // The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward.
session.send(new PacketPlayerEnterSceneNotify(this)); // Enter game world
session.send(new PacketPlayerLevelRewardUpdateNotify(rewardedLevels));
session.send(new PacketOpenStateUpdateNotify());
......
package emu.grasscutter.game;
package emu.grasscutter.game.player;
import java.util.ArrayList;
import java.util.List;
import dev.morphia.annotations.Entity;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.avatar.Avatar;
@Entity
public class TeamInfo {
......@@ -34,11 +34,11 @@ public class TeamInfo {
return avatars.size();
}
public boolean contains(GenshinAvatar avatar) {
public boolean contains(Avatar avatar) {
return getAvatars().contains(avatar.getAvatarId());
}
public boolean addAvatar(GenshinAvatar avatar) {
public boolean addAvatar(Avatar avatar) {
if (size() >= Grasscutter.getConfig().getGameServerOptions().MaxAvatarsInTeam || contains(avatar)) {
return false;
}
......
package emu.grasscutter.game;
package emu.grasscutter.game.player;
import java.util.ArrayList;
import java.util.HashMap;
......@@ -10,16 +10,17 @@ import java.util.Set;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
......@@ -44,7 +45,7 @@ import it.unimi.dsi.fastutil.ints.IntSet;
@Entity
public class TeamManager {
@Transient private GenshinPlayer player;
@Transient private Player player;
private Map<Integer, TeamInfo> teams;
private int currentTeamIndex;
......@@ -65,18 +66,18 @@ public class TeamManager {
this.teamResonancesConfig = new IntOpenHashSet();
}
public TeamManager(GenshinPlayer player) {
public TeamManager(Player player) {
this();
this.player = player;
this.teams = new HashMap<>();
this.currentTeamIndex = 1;
for (int i = 1; i <= GenshinConstants.MAX_TEAMS; i++) {
for (int i = 1; i <= GameConstants.MAX_TEAMS; i++) {
this.teams.put(i, new TeamInfo());
}
}
public GenshinPlayer getPlayer() {
public Player getPlayer() {
return player;
}
......@@ -84,7 +85,7 @@ public class TeamManager {
return player.getWorld();
}
public void setPlayer(GenshinPlayer player) {
public void setPlayer(Player player) {
this.player = player;
}
......@@ -207,7 +208,7 @@ public class TeamManager {
}
}
public void updateTeamEntities(GenshinPacket responsePacket) {
public void updateTeamEntities(BasePacket responsePacket) {
// Sanity check - Should never happen
if (this.getCurrentTeamInfo().getAvatars().size() <= 0) {
return;
......@@ -287,9 +288,9 @@ public class TeamManager {
}
// Set team data
LinkedHashSet<GenshinAvatar> newTeam = new LinkedHashSet<>();
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
for (int i = 0; i < list.size(); i++) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
if (avatar == null || newTeam.contains(avatar)) {
// Should never happen
return;
......@@ -299,7 +300,7 @@ public class TeamManager {
// Clear current team info and add avatars from our new team
teamInfo.getAvatars().clear();
for (GenshinAvatar avatar : newTeam) {
for (Avatar avatar : newTeam) {
teamInfo.addAvatar(avatar);
}
......@@ -323,9 +324,9 @@ public class TeamManager {
TeamInfo teamInfo = this.getMpTeam();
// Set team data
LinkedHashSet<GenshinAvatar> newTeam = new LinkedHashSet<>();
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
for (int i = 0; i < list.size(); i++) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
if (avatar == null || newTeam.contains(avatar)) {
// Should never happen
return;
......@@ -335,7 +336,7 @@ public class TeamManager {
// Clear current team info and add avatars from our new team
teamInfo.getAvatars().clear();
for (GenshinAvatar avatar : newTeam) {
for (Avatar avatar : newTeam) {
teamInfo.addAvatar(avatar);
}
......@@ -397,7 +398,7 @@ public class TeamManager {
this.setCurrentCharacterIndex(index);
// Old entity motion state
oldEntity.setMotionState(MotionState.MotionStandby);
oldEntity.setMotionState(MotionState.MOTION_STANDBY);
// Remove and Add
getPlayer().getScene().replaceEntity(oldEntity, newEntity);
......@@ -437,7 +438,7 @@ public class TeamManager {
getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
}
public boolean reviveAvatar(GenshinAvatar avatar) {
public boolean reviveAvatar(Avatar avatar) {
for (EntityAvatar entity : getActiveTeam()) {
if (entity.getAvatar() == avatar) {
if (entity.isAlive()) {
......@@ -476,14 +477,14 @@ public class TeamManager {
}
// Teleport player
getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(getPlayer(), EnterType.EnterSelf, EnterReason.Revival, 3, GenshinConstants.START_POSITION));
getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(getPlayer(), EnterType.ENTER_SELF, EnterReason.Revival, 3, GameConstants.START_POSITION));
// Set player position
player.setSceneId(3);
player.getPos().set(GenshinConstants.START_POSITION);
player.getPos().set(GameConstants.START_POSITION);
// Packets
getPlayer().sendPacket(new GenshinPacket(PacketOpcodes.WorldPlayerReviveRsp));
getPlayer().sendPacket(new BasePacket(PacketOpcodes.WorldPlayerReviveRsp));
}
public void saveAvatars() {
......
package emu.grasscutter.game.shop;
import emu.grasscutter.data.common.ItemParamData;
import java.util.ArrayList;
import java.util.List;
public class ShopInfo {
private int goodsId = 0;
private ItemParamData goodsItem;
private int scoin = 0;
private List<ItemParamData> costItemList;
private int boughtNum = 0;
private int buyLimit = 0;
private int beginTime = 0;
private int endTime = 1924992000;
private int nextRefreshTime = 1924992000;
private int minLevel = 0;
private int maxLevel = 61;
private List<Integer> preGoodsIdList = new ArrayList<>();
private int mcoin = 0;
private int hcoin = 0;
private int disableType = 0;
private int secondarySheetId = 0;
public int getHcoin() {
return hcoin;
}
public void setHcoin(int hcoin) {
this.hcoin = hcoin;
}
public List<Integer> getPreGoodsIdList() {
return preGoodsIdList;
}
public void setPreGoodsIdList(List<Integer> preGoodsIdList) {
this.preGoodsIdList = preGoodsIdList;
}
public int getMcoin() {
return mcoin;
}
public void setMcoin(int mcoin) {
this.mcoin = mcoin;
}
public int getDisableType() {
return disableType;
}
public void setDisableType(int disableType) {
this.disableType = disableType;
}
public int getSecondarySheetId() {
return secondarySheetId;
}
public void setSecondarySheetId(int secondarySheetId) {
this.secondarySheetId = secondarySheetId;
}
public int getGoodsId() {
return goodsId;
}
public void setGoodsId(int goodsId) {
this.goodsId = goodsId;
}
public ItemParamData getGoodsItem() {
return goodsItem;
}
public void setGoodsItem(ItemParamData goodsItem) {
this.goodsItem = goodsItem;
}
public int getScoin() {
return scoin;
}
public void setScoin(int scoin) {
this.scoin = scoin;
}
public List<ItemParamData> getCostItemList() {
return costItemList;
}
public void setCostItemList(List<ItemParamData> costItemList) {
this.costItemList = costItemList;
}
public int getBoughtNum() {
return boughtNum;
}
public void setBoughtNum(int boughtNum) {
this.boughtNum = boughtNum;
}
public int getBuyLimit() {
return buyLimit;
}
public void setBuyLimit(int buyLimit) {
this.buyLimit = buyLimit;
}
public int getBeginTime() {
return beginTime;
}
public void setBeginTime(int beginTime) {
this.beginTime = beginTime;
}
public int getEndTime() {
return endTime;
}
public void setEndTime(int endTime) {
this.endTime = endTime;
}
public int getNextRefreshTime() {
return nextRefreshTime;
}
public void setNextRefreshTime(int nextRefreshTime) {
this.nextRefreshTime = nextRefreshTime;
}
public int getMinLevel() {
return minLevel;
}
public void setMinLevel(int minLevel) {
this.minLevel = minLevel;
}
public int getMaxLevel() {
return maxLevel;
}
public void setMaxLevel(int maxLevel) {
this.maxLevel = maxLevel;
}
}
package emu.grasscutter.game.shop;
import dev.morphia.annotations.Entity;
@Entity
public class ShopLimit {
public int getShopGoodId() {
return shopGoodId;
}
public void setShopGoodId(int shopGoodId) {
this.shopGoodId = shopGoodId;
}
public int getHasBought() {
return hasBought;
}
public void setHasBought(int hasBought) {
this.hasBought = hasBought;
}
private int shopGoodId;
private int hasBought;
}
package emu.grasscutter.game.shop;
import com.google.gson.reflect.TypeToken;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.server.game.GameServer;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.io.FileReader;
import java.util.Collection;
import java.util.List;
public class ShopManager {
private final GameServer server;
public Int2ObjectMap<List<ShopInfo>> getShopData() {
return shopData;
}
private final Int2ObjectMap<List<ShopInfo>> shopData;
public ShopManager(GameServer server) {
this.server = server;
this.shopData = new Int2ObjectOpenHashMap<>();
this.load();
}
public synchronized void load() {
try (FileReader fileReader = new FileReader(Grasscutter.getConfig().DATA_FOLDER + "Shop.json")) {
getShopData().clear();
List<ShopTable> banners = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, ShopTable.class).getType());
if(banners.size() > 0) {
for (ShopTable shopTable : banners) {
getShopData().put(shopTable.getShopId(), shopTable.getItems());
}
Grasscutter.getLogger().info("Shop data successfully loaded.");
} else {
Grasscutter.getLogger().error("Unable to load shop data. Shop data size is 0.");
}
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public GameServer getServer() {
......
package emu.grasscutter.game.shop;
import java.util.ArrayList;
import java.util.List;
public class ShopTable {
private int shopId;
private List<ShopInfo> items = new ArrayList<>();
public int getShopId() {
return shopId;
}
public void setShopId(int shopId) {
this.shopId = shopId;
}
public List<ShopInfo> getItems() {
return items;
}
public void setItems(List<ShopInfo> items) {
this.items = items;
}
}
package emu.grasscutter.game;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Set;
import org.danilopianini.util.SpatialIndex;
package emu.grasscutter.game.world;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GenshinDepot;
import emu.grasscutter.data.GenshinResource;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.data.def.WorldLevelData;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.TeamInfo;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import org.danilopianini.util.SpatialIndex;
import java.util.*;
public class GenshinScene {
public class Scene {
private final World world;
private final SceneData sceneData;
private final List<GenshinPlayer> players;
private final Int2ObjectMap<GenshinEntity> entities;
private final List<Player> players;
private final Int2ObjectMap<GameEntity> entities;
private final Set<SpawnDataEntry> spawnedEntities;
private final Set<SpawnDataEntry> deadSpawnedEntities;
......@@ -55,7 +42,7 @@ public class GenshinScene {
private ClimateType climate;
private int weather;
public GenshinScene(World world, SceneData sceneData) {
public Scene(World world, SceneData sceneData) {
this.world = world;
this.sceneData = sceneData;
this.players = Collections.synchronizedList(new ArrayList<>());
......@@ -84,7 +71,7 @@ public class GenshinScene {
return getSceneData().getSceneType();
}
public List<GenshinPlayer> getPlayers() {
public List<Player> getPlayers() {
return players;
}
......@@ -92,11 +79,11 @@ public class GenshinScene {
return this.getPlayers().size();
}
public Int2ObjectMap<GenshinEntity> getEntities() {
public Int2ObjectMap<GameEntity> getEntities() {
return entities;
}
public GenshinEntity getEntityById(int id) {
public GameEntity getEntityById(int id) {
return this.entities.get(id);
}
......@@ -140,11 +127,11 @@ public class GenshinScene {
return deadSpawnedEntities;
}
public boolean isInScene(GenshinEntity entity) {
public boolean isInScene(GameEntity entity) {
return this.entities.containsKey(entity.getId());
}
public synchronized void addPlayer(GenshinPlayer player) {
public synchronized void addPlayer(Player player) {
// Check if player already in
if (getPlayers().contains(player)) {
return;
......@@ -163,7 +150,7 @@ public class GenshinScene {
this.setupPlayerAvatars(player);
}
public synchronized void removePlayer(GenshinPlayer player) {
public synchronized void removePlayer(Player player) {
// Remove player from scene
getPlayers().remove(player);
player.setScene(null);
......@@ -182,7 +169,7 @@ public class GenshinScene {
}
}
private void setupPlayerAvatars(GenshinPlayer player) {
private void setupPlayerAvatars(Player player) {
// Clear entities from old team
player.getTeamManager().getActiveTeam().clear();
......@@ -199,15 +186,15 @@ public class GenshinScene {
}
}
private void removePlayerAvatars(GenshinPlayer player) {
private void removePlayerAvatars(Player player) {
Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
while (it.hasNext()) {
this.removeEntity(it.next(), VisionType.VisionRemove);
this.removeEntity(it.next(), VisionType.VISION_REMOVE);
it.remove();
}
}
public void spawnPlayer(GenshinPlayer player) {
public void spawnPlayer(Player player) {
if (this.isInScene(player.getTeamManager().getCurrentAvatarEntity())) {
return;
}
......@@ -219,33 +206,38 @@ public class GenshinScene {
this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
}
private void addEntityDirectly(GenshinEntity entity) {
private void addEntityDirectly(GameEntity entity) {
getEntities().put(entity.getId(), entity);
}
public synchronized void addEntity(GenshinEntity entity) {
public synchronized void addEntity(GameEntity entity) {
this.addEntityDirectly(entity);
this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
}
public synchronized void addEntityToSingleClient(Player player, GameEntity entity) {
this.addEntityDirectly(entity);
player.sendPacket(new PacketSceneEntityAppearNotify(entity));
}
public synchronized void addEntities(Collection<GenshinEntity> entities) {
for (GenshinEntity entity : entities) {
public synchronized void addEntities(Collection<GameEntity> entities) {
for (GameEntity entity : entities) {
this.addEntityDirectly(entity);
}
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionBorn));
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VISION_BORN));
}
private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
private GameEntity removeEntityDirectly(GameEntity entity) {
return getEntities().remove(entity.getId());
}
public void removeEntity(GenshinEntity entity) {
this.removeEntity(entity, VisionType.VisionDie);
public void removeEntity(GameEntity entity) {
this.removeEntity(entity, VisionType.VISION_DIE);
}
public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
GenshinEntity removed = this.removeEntityDirectly(entity);
public synchronized void removeEntity(GameEntity entity, VisionType visionType) {
GameEntity removed = this.removeEntityDirectly(entity);
if (removed != null) {
this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
}
......@@ -254,27 +246,27 @@ public class GenshinScene {
public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
this.removeEntityDirectly(oldEntity);
this.addEntityDirectly(newEntity);
this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VisionReplace));
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VisionReplace, oldEntity.getId()));
this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VISION_REPLACE));
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VISION_REPLACE, oldEntity.getId()));
}
public void showOtherEntities(GenshinPlayer player) {
List<GenshinEntity> entities = new LinkedList<>();
GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
public void showOtherEntities(Player player) {
List<GameEntity> entities = new LinkedList<>();
GameEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
for (GenshinEntity entity : this.getEntities().values()) {
for (GameEntity entity : this.getEntities().values()) {
if (entity == currentEntity) {
continue;
}
entities.add(entity);
}
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionMeet));
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VISION_MEET));
}
public void handleAttack(AttackResult result) {
//GenshinEntity attacker = getEntityById(result.getAttackerId());
GenshinEntity target = getEntityById(result.getDefenseId());
//GameEntity attacker = getEntityById(result.getAttackerId());
GameEntity target = getEntityById(result.getDefenseId());
if (target == null) {
return;
......@@ -306,9 +298,15 @@ public class GenshinScene {
}
}
public void killEntity(GenshinEntity target, int attackerId) {
public void killEntity(GameEntity target, int attackerId) {
// Packet
this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
// Reward drop
if (target instanceof EntityMonster) {
Grasscutter.getGameServer().getDropManager().callDrop((EntityMonster) target);
}
this.removeEntity(target);
// Death event
......@@ -321,10 +319,10 @@ public class GenshinScene {
// TODO - Test
public void checkSpawns() {
SpatialIndex<SpawnGroupEntry> list = GenshinDepot.getSpawnListById(this.getId());
SpatialIndex<SpawnGroupEntry> list = GameDepot.getSpawnListById(this.getId());
Set<SpawnDataEntry> visible = new HashSet<>();
for (GenshinPlayer player : this.getPlayers()) {
for (Player player : this.getPlayers()) {
int RANGE = 100;
Collection<SpawnGroupEntry> entries = list.query(
new double[] {player.getPos().getX() - RANGE, player.getPos().getZ() - RANGE},
......@@ -339,7 +337,7 @@ public class GenshinScene {
}
// World level
WorldLevelData worldLevelData = GenshinData.getWorldLevelDataMap().get(getWorld().getWorldLevel());
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(getWorld().getWorldLevel());
int worldLevelOverride = 0;
if (worldLevelData != null) {
......@@ -347,13 +345,13 @@ public class GenshinScene {
}
// Todo
List<GenshinEntity> toAdd = new LinkedList<>();
List<GenshinEntity> toRemove = new LinkedList<>();
List<GameEntity> toAdd = new LinkedList<>();
List<GameEntity> toRemove = new LinkedList<>();
for (SpawnDataEntry entry : visible) {
if (!this.getSpawnedEntities().contains(entry) && !this.getDeadSpawnedEntities().contains(entry)) {
// Spawn entity
MonsterData data = GenshinData.getMonsterDataMap().get(entry.getMonsterId());
MonsterData data = GameData.getMonsterDataMap().get(entry.getMonsterId());
if (data == null) {
continue;
......@@ -373,7 +371,7 @@ public class GenshinScene {
}
}
for (GenshinEntity entity : this.getEntities().values()) {
for (GameEntity entity : this.getEntities().values()) {
if (entity.getSpawnEntry() != null && !visible.contains(entity.getSpawnEntry())) {
toRemove.add(entity);
}
......@@ -381,11 +379,11 @@ public class GenshinScene {
if (toAdd.size() > 0) {
toAdd.stream().forEach(this::addEntityDirectly);
this.broadcastPacket(new PacketSceneEntityAppearNotify(toAdd, VisionType.VisionBorn));
this.broadcastPacket(new PacketSceneEntityAppearNotify(toAdd, VisionType.VISION_BORN));
}
if (toRemove.size() > 0) {
toRemove.stream().forEach(this::removeEntityDirectly);
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VisionRemove));
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VISION_REMOVE));
}
}
......@@ -407,7 +405,7 @@ public class GenshinScene {
}
public void onPlayerDestroyGadget(int entityId) {
GenshinEntity entity = getEntities().get(entityId);
GameEntity entity = getEntities().get(entityId);
if (entity == null || !(entity instanceof EntityClientGadget)) {
return;
......@@ -425,25 +423,25 @@ public class GenshinScene {
return;
}
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VisionDie));
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VISION_DIE));
}
// Broadcasting
public void broadcastPacket(GenshinPacket packet) {
public void broadcastPacket(BasePacket packet) {
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
for (Player player : this.getPlayers()) {
player.getSession().send(packet);
}
}
public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
public void broadcastPacketToOthers(Player excludedPlayer, BasePacket packet) {
// Optimization
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
return;
}
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
for (Player player : this.getPlayers()) {
if (player == excludedPlayer) {
continue;
}
......
package emu.grasscutter.game;
package emu.grasscutter.game.world;
import java.util.ArrayList;
import java.util.Collection;
......@@ -8,19 +8,20 @@ import java.util.LinkedList;
import java.util.List;
import java.util.stream.Collectors;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.Player.SceneLoadState;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
......@@ -40,10 +41,10 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class World implements Iterable<GenshinPlayer> {
private final GenshinPlayer owner;
private final List<GenshinPlayer> players;
private final Int2ObjectMap<GenshinScene> scenes;
public class World implements Iterable<Player> {
private final Player owner;
private final List<Player> players;
private final Int2ObjectMap<Scene> scenes;
private int levelEntityId;
private int nextEntityId = 0;
......@@ -52,11 +53,11 @@ public class World implements Iterable<GenshinPlayer> {
private boolean isMultiplayer;
public World(GenshinPlayer player) {
public World(Player player) {
this(player, false);
}
public World(GenshinPlayer player, boolean isMultiplayer) {
public World(Player player, boolean isMultiplayer) {
this.owner = player;
this.players = Collections.synchronizedList(new ArrayList<>());
this.scenes = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
......@@ -64,11 +65,11 @@ public class World implements Iterable<GenshinPlayer> {
this.levelEntityId = getNextEntityId(EntityIdType.MPLEVEL);
this.worldLevel = player.getWorldLevel();
this.isMultiplayer = isMultiplayer;
this.owner.getServer().registerWorld(this);
}
public GenshinPlayer getHost() {
public Player getHost() {
return owner;
}
......@@ -95,25 +96,25 @@ public class World implements Iterable<GenshinPlayer> {
this.worldLevel = worldLevel;
}
public List<GenshinPlayer> getPlayers() {
public List<Player> getPlayers() {
return players;
}
public Int2ObjectMap<GenshinScene> getScenes() {
public Int2ObjectMap<Scene> getScenes() {
return this.scenes;
}
public GenshinScene getSceneById(int sceneId) {
public Scene getSceneById(int sceneId) {
// Get scene normally
GenshinScene scene = getScenes().get(sceneId);
Scene scene = getScenes().get(sceneId);
if (scene != null) {
return scene;
}
// Create scene from scene data if it doesnt exist
SceneData sceneData = GenshinData.getSceneDataMap().get(sceneId);
SceneData sceneData = GameData.getSceneDataMap().get(sceneId);
if (sceneData != null) {
scene = new GenshinScene(this, sceneData);
scene = new Scene(this, sceneData);
this.registerScene(scene);
return scene;
}
......@@ -133,7 +134,7 @@ public class World implements Iterable<GenshinPlayer> {
return (idType.getId() << 24) + ++this.nextEntityId;
}
public synchronized void addPlayer(GenshinPlayer player) {
public synchronized void addPlayer(Player player) {
// Check if player already in
if (getPlayers().contains(player)) {
return;
......@@ -159,7 +160,7 @@ public class World implements Iterable<GenshinPlayer> {
}
// Add to scene
GenshinScene scene = this.getSceneById(player.getSceneId());
Scene scene = this.getSceneById(player.getSceneId());
scene.addPlayer(player);
// Info packet for other players
......@@ -168,7 +169,7 @@ public class World implements Iterable<GenshinPlayer> {
}
}
public synchronized void removePlayer(GenshinPlayer player) {
public synchronized void removePlayer(Player player) {
// Remove team entities
player.sendPacket(
new PacketDelTeamEntityNotify(
......@@ -182,7 +183,7 @@ public class World implements Iterable<GenshinPlayer> {
player.setWorld(null);
// Remove from scene
GenshinScene scene = this.getSceneById(player.getSceneId());
Scene scene = this.getSceneById(player.getSceneId());
scene.removePlayer(player);
// Info packet for other players
......@@ -192,61 +193,61 @@ public class World implements Iterable<GenshinPlayer> {
// Disband world if host leaves
if (getHost() == player) {
List<GenshinPlayer> kicked = new ArrayList<>(this.getPlayers());
for (GenshinPlayer victim : kicked) {
List<Player> kicked = new ArrayList<>(this.getPlayers());
for (Player victim : kicked) {
World world = new World(victim);
world.addPlayer(victim);
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getSceneId(), victim.getPos()));
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.ENTER_SELF, EnterReason.TeamKick, victim.getSceneId(), victim.getPos()));
}
}
}
public void registerScene(GenshinScene scene) {
public void registerScene(Scene scene) {
this.getScenes().put(scene.getId(), scene);
}
public void deregisterScene(GenshinScene scene) {
public void deregisterScene(Scene scene) {
this.getScenes().remove(scene.getId());
}
public boolean transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
if (GenshinData.getSceneDataMap().get(sceneId) == null) {
public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
if (GameData.getSceneDataMap().get(sceneId) == null) {
return false;
}
GenshinScene oldScene = null;
Scene oldScene = null;
if (player.getScene() != null) {
oldScene = player.getScene();
// Dont deregister scenes if the player is going to tp back into them
if (oldScene.getId() == sceneId) {
oldScene.setDontDestroyWhenEmpty(true);
}
oldScene.removePlayer(player);
}
GenshinScene newScene = this.getSceneById(sceneId);
Scene newScene = this.getSceneById(sceneId);
newScene.addPlayer(player);
player.getPos().set(pos);
if (oldScene != null) {
oldScene.setDontDestroyWhenEmpty(false);
}
// Teleport packet
if (oldScene == newScene) {
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterGoto, EnterReason.TransPoint, sceneId, pos));
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.ENTER_GOTO, EnterReason.TransPoint, sceneId, pos));
} else {
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterJump, EnterReason.TransPoint, sceneId, pos));
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.ENTER_JUMP, EnterReason.TransPoint, sceneId, pos));
}
return true;
}
private void updatePlayerInfos(GenshinPlayer paramPlayer) {
for (GenshinPlayer player : getPlayers()) {
private void updatePlayerInfos(Player paramPlayer) {
for (Player player : getPlayers()) {
// Dont send packets if player is loading in and filter out joining player
if (!player.hasSentAvatarDataNotify() || player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue() || player == paramPlayer) {
continue;
......@@ -269,25 +270,25 @@ public class World implements Iterable<GenshinPlayer> {
}
}
public void broadcastPacket(GenshinPacket packet) {
public void broadcastPacket(BasePacket packet) {
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
for (Player player : this.getPlayers()) {
player.getSession().send(packet);
}
}
public void onTick() {
for (GenshinScene scene : this.getScenes().values()) {
for (Scene scene : this.getScenes().values()) {
scene.onTick();
}
}
public void close() {
}
@Override
public Iterator<GenshinPlayer> iterator() {
public Iterator<Player> iterator() {
return getPlayers().iterator();
}
}
......@@ -7,7 +7,7 @@ import com.google.protobuf.GeneratedMessageV3;
import emu.grasscutter.net.proto.PacketHeadOuterClass.PacketHead;
import emu.grasscutter.utils.Crypto;
public class GenshinPacket {
public class BasePacket {
private static final int const1 = 17767; // 0x4567
private static final int const2 = -30293; // 0x89ab
......@@ -21,16 +21,16 @@ public class GenshinPacket {
private boolean useDispatchKey;
public boolean shouldEncrypt = true;
public GenshinPacket(int opcode) {
public BasePacket(int opcode) {
this.opcode = opcode;
}
public GenshinPacket(int opcode, int clientSequence) {
public BasePacket(int opcode, int clientSequence) {
this.opcode = opcode;
this.buildHeader(clientSequence);
}
public GenshinPacket(int opcode, boolean buildHeader) {
public BasePacket(int opcode, boolean buildHeader) {
this.opcode = opcode;
this.shouldBuildHeader = buildHeader;
}
......@@ -80,7 +80,7 @@ public class GenshinPacket {
this.data = proto.build().toByteArray();
}
public GenshinPacket buildHeader(int clientSequence) {
public BasePacket buildHeader(int clientSequence) {
if (this.getHeader() != null && clientSequence == 0) {
return this;
}
......
......@@ -1009,6 +1009,7 @@ public class PacketOpcodes {
public static final int SetNameCardRsp = 4009;
public static final int SetOpenStateReq = 162;
public static final int SetOpenStateRsp = 189;
public static final int SetPlayerBirthdayReq = 4097;
public static final int SetPlayerBirthdayRsp = 4088;
public static final int SetPlayerBornDataReq = 155;
......@@ -1034,8 +1035,6 @@ public class PacketOpcodes {
public static final int ShowTemplateReminderNotify = 3164;
public static final int SignInInfoReq = 2510;
public static final int SignInInfoRsp = 2515;
public static final int SitReq = 354;
public static final int SitRsp = 335;
public static final int SocialDataNotify = 4063;
public static final int SpringUseReq = 1720;
public static final int SpringUseRsp = 1727;
......
package emu.grasscutter.net.packet;
public class Retcode {
public static final int SUCCESS = 0;
public static final int FAIL = 1;
}
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