Commit d0ccc486 authored by 真心's avatar 真心 Committed by memetrollsXD
Browse files

Add 'refinement' option to 'give' command

parent 9892cd84
......@@ -6,20 +6,20 @@ import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import java.util.LinkedList;
import java.util.List;
@Command(label = "give", usage = "give [player] <itemId|itemName> [amount] [level]", description = "Gives an item to you or the specified player", aliases = {
"g", "item", "giveitem" }, permission = "player.give")
"g", "item", "giveitem"}, permission = "player.give")
public final class GiveCommand implements CommandHandler {
@Override
public void execute(Player sender, List<String> args) {
int target, item, lvl, amount = 1;
int target, item, lvl, amount = 1, refinement = 0;
if (sender == null && args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount] [level]");
return;
......@@ -79,7 +79,28 @@ public final class GiveCommand implements CommandHandler {
return;
}
break;
case 4: // [player] <itemId|itemName> [amount] [level]
case 4: // [player] <itemId|itemName> [amount] [level] | <itemId|itemName> [amount] [level] [refinement]
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
target = sender.getUid();
item = Integer.parseInt(args.get(0));
amount = Integer.parseInt(args.get(1));
lvl = Integer.parseInt(args.get(2));
refinement = Integer.parseInt(args.get(3));
} else {
item = Integer.parseInt(args.get(1));
amount = Integer.parseInt(args.get(2));
lvl = Integer.parseInt(args.get(3));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
return;
}
break;
case 5: // [player] <itemId|itemName> [amount] [level] [refinement]
try {
target = Integer.parseInt(args.get(0));
......@@ -90,6 +111,7 @@ public final class GiveCommand implements CommandHandler {
item = Integer.parseInt(args.get(1));
amount = Integer.parseInt(args.get(2));
lvl = Integer.parseInt(args.get(3));
refinement = Integer.parseInt(args.get(4));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
......@@ -111,44 +133,67 @@ public final class GiveCommand implements CommandHandler {
CommandHandler.sendMessage(sender, "Invalid item id.");
return;
}
if (refinement != 0) {
if (itemData.getItemType() == ItemType.ITEM_WEAPON) {
if (refinement < 1 || refinement > 5) {
CommandHandler.sendMessage(sender, "Refinement must be between 1 and 5.");
return;
}
} else {
CommandHandler.sendMessage(sender, "Refinement is only applicable to weapons.");
return;
}
}
this.item(targetPlayer, itemData, amount, lvl);
this.item(targetPlayer, itemData, amount, lvl, refinement);
if (!itemData.isEquip())
if (!itemData.isEquip()) {
CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target));
else
} else if (itemData.getItemType() == ItemType.ITEM_WEAPON) {
CommandHandler.sendMessage(sender,
String.format("Given %s with level %s, refinement %s %s times to %s", item, lvl, refinement, amount, target));
} else {
CommandHandler.sendMessage(sender,
String.format("Given %s with level %s %s times to %s", item, lvl, amount, target));
}
}
private void item(Player player, ItemData itemData, int amount, int lvl) {
private boolean item(Player player, ItemData itemData, int amount, int lvl, int refinement) {
if (itemData.isEquip()) {
List<GameItem> items = new LinkedList<>();
for (int i = 0; i < amount; i++) {
GameItem item = new GameItem(itemData);
item.setCount(amount);
item.setLevel(lvl);
item.setPromoteLevel(0);
if (lvl > 20) { // 20/40
if (lvl > 20 && lvl < 40) {
item.setPromoteLevel(1);
} else if (lvl > 40) { // 40/50
} else if (lvl > 40 && lvl <= 50) {
item.setPromoteLevel(2);
} else if (lvl > 50) { // 50/60
} else if (lvl > 50 && lvl <= 60) {
item.setPromoteLevel(3);
} else if (lvl > 60) { // 60/70
} else if (lvl > 60 && lvl <= 70) {
item.setPromoteLevel(4);
} else if (lvl > 70) { // 70/80
} else if (lvl > 70 && lvl <= 80) {
item.setPromoteLevel(5);
} else if (lvl > 80) { // 80/90
} else if (lvl > 80 && lvl <= 90) {
item.setPromoteLevel(6);
}
if (item.getItemType() == ItemType.ITEM_WEAPON) {
if (refinement > 0) {
item.setRefinement(refinement - 1);
} else {
item.setRefinement(0);
}
}
items.add(item);
}
player.getInventory().addItems(items, ActionReason.SubfieldDrop);
return true;
} else {
GameItem item = new GameItem(itemData);
item.setCount(amount);
player.getInventory().addItem(item, ActionReason.SubfieldDrop);
return true;
}
}
}
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