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ziqian zhang
Grasscutter
Commits
cc9beed9
Commit
cc9beed9
authored
Apr 19, 2022
by
SpikeHD
Browse files
calculate ascension based on level provided to givechar command
parent
a5caf3d5
Changes
1
Show whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/commands/PlayerCommands.java
View file @
cc9beed9
...
@@ -181,7 +181,7 @@ public final class PlayerCommands {
...
@@ -181,7 +181,7 @@ public final class PlayerCommands {
@Command
(
label
=
"givechar"
,
aliases
=
{
"givec"
},
usage
=
"Usage: givechar <playerId> <avatarId> [level]"
)
@Command
(
label
=
"givechar"
,
aliases
=
{
"givec"
},
usage
=
"Usage: givechar <playerId> <avatarId> [level]"
)
public
static
class
GiveCharCommand
implements
CommandHandler
{
public
static
class
GiveCharCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
int
target
,
avatarID
,
level
=
1
;
int
target
,
avatarID
,
level
=
1
,
ascension
=
1
;
if
(
args
.
size
()
<
2
)
{
if
(
args
.
size
()
<
2
)
{
CommandHandler
.
sendMessage
(
null
,
"Usage: givechar <player> <avatarId> [level]"
);
CommandHandler
.
sendMessage
(
null
,
"Usage: givechar <player> <avatarId> [level]"
);
...
@@ -244,8 +244,16 @@ public final class PlayerCommands {
...
@@ -244,8 +244,16 @@ public final class PlayerCommands {
CommandHandler
.
sendMessage
(
null
,
"Invalid avatar id."
);
return
;
CommandHandler
.
sendMessage
(
null
,
"Invalid avatar id."
);
return
;
}
}
// Calculate ascension level.
if
(
level
<=
40
)
{
ascension
=
(
int
)
Math
.
ceil
(
level
/
20
);
}
else
if
(
level
>
20
)
{
ascension
=
(
int
)
Math
.
ceil
(
level
/
10
)
-
3
;
}
GenshinAvatar
avatar
=
new
GenshinAvatar
(
avatarID
);
GenshinAvatar
avatar
=
new
GenshinAvatar
(
avatarID
);
avatar
.
setLevel
(
level
);
avatar
.
setLevel
(
level
);
avatar
.
setPromoteLevel
(
ascension
);
targetPlayer
.
addAvatar
(
avatar
);
targetPlayer
.
addAvatar
(
avatar
);
}
}
...
@@ -261,6 +269,7 @@ public final class PlayerCommands {
...
@@ -261,6 +269,7 @@ public final class PlayerCommands {
int
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
int
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
int
avatarID
=
Integer
.
parseInt
(
args
.
get
(
1
));
int
avatarID
=
Integer
.
parseInt
(
args
.
get
(
1
));
int
level
=
1
;
if
(
args
.
size
()
>
2
)
level
=
Integer
.
parseInt
(
args
.
get
(
2
));
int
level
=
1
;
if
(
args
.
size
()
>
2
)
level
=
Integer
.
parseInt
(
args
.
get
(
2
));
int
ascension
=
1
;
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerById
(
target
);
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerById
(
target
);
if
(
targetPlayer
==
null
)
{
if
(
targetPlayer
==
null
)
{
...
@@ -272,8 +281,16 @@ public final class PlayerCommands {
...
@@ -272,8 +281,16 @@ public final class PlayerCommands {
CommandHandler
.
sendMessage
(
null
,
"Invalid avatar id."
);
return
;
CommandHandler
.
sendMessage
(
null
,
"Invalid avatar id."
);
return
;
}
}
// Calculate ascension level.
if
(
level
<=
40
)
{
ascension
=
(
int
)
Math
.
ceil
(
level
/
20
);
}
else
if
(
level
>
20
)
{
ascension
=
(
int
)
Math
.
ceil
(
level
/
10
)
-
3
;
}
GenshinAvatar
avatar
=
new
GenshinAvatar
(
avatarID
);
GenshinAvatar
avatar
=
new
GenshinAvatar
(
avatarID
);
avatar
.
setLevel
(
level
);
avatar
.
setLevel
(
level
);
avatar
.
setPromoteLevel
(
ascension
);
targetPlayer
.
addAvatar
(
avatar
);
targetPlayer
.
addAvatar
(
avatar
);
}
catch
(
NumberFormatException
ignored
)
{
}
catch
(
NumberFormatException
ignored
)
{
...
...
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