Commit c11e83c4 authored by KingRainbow44's avatar KingRainbow44
Browse files

Bug fixes

parent f1079953
...@@ -70,12 +70,20 @@ public final class Grasscutter { ...@@ -70,12 +70,20 @@ public final class Grasscutter {
Crypto.loadKeys(); // Load keys from buffers. Crypto.loadKeys(); // Load keys from buffers.
// Parse arguments. // Parse arguments.
boolean exitEarly = false;
for (String arg : args) { for (String arg : args) {
switch (arg.toLowerCase()) { switch (arg.toLowerCase()) {
case "-handbook" -> Tools.createGmHandbook(); case "-handbook" -> {
case "-gachamap" -> Tools.createGachaMapping("./gacha-mapping.js"); Tools.createGmHandbook(); exitEarly = true;
} }
case "-gachamap" -> {
Tools.createGachaMapping("./gacha-mapping.js"); exitEarly = true;
} }
}
}
// Exit early if argument sets it.
if(exitEarly) System.exit(0);
// Initialize server. // Initialize server.
Grasscutter.getLogger().info(translate("messages.status.starting")); Grasscutter.getLogger().info(translate("messages.status.starting"));
......
...@@ -14,6 +14,7 @@ import emu.grasscutter.server.game.GameSession.SessionState; ...@@ -14,6 +14,7 @@ import emu.grasscutter.server.game.GameSession.SessionState;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
@SuppressWarnings("unchecked")
public class GameServerPacketHandler { public class GameServerPacketHandler {
private final Int2ObjectMap<PacketHandler> handlers; private final Int2ObjectMap<PacketHandler> handlers;
......
...@@ -93,7 +93,6 @@ public final class Tools { ...@@ -93,7 +93,6 @@ public final class Tools {
} }
Grasscutter.getLogger().info("GM Handbook generated!"); Grasscutter.getLogger().info("GM Handbook generated!");
System.exit(0);
} }
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
...@@ -183,6 +182,5 @@ public final class Tools { ...@@ -183,6 +182,5 @@ public final class Tools {
} }
Grasscutter.getLogger().info("Mappings generated!"); Grasscutter.getLogger().info("Mappings generated!");
System.exit(0);
} }
} }
...@@ -40,7 +40,7 @@ public final class Language { ...@@ -40,7 +40,7 @@ public final class Language {
@Nullable JsonObject languageData = null; @Nullable JsonObject languageData = null;
try { try {
InputStream file = Grasscutter.class.getResourceAsStream("/lang/" + fileName); InputStream file = Grasscutter.class.getResourceAsStream("/languages/" + fileName);
languageData = Grasscutter.getGsonFactory().fromJson(Utils.readFromInputStream(file), JsonObject.class); languageData = Grasscutter.getGsonFactory().fromJson(Utils.readFromInputStream(file), JsonObject.class);
} catch (Exception exception) { } catch (Exception exception) {
Grasscutter.getLogger().error("Failed to load language file: " + fileName, exception); Grasscutter.getLogger().error("Failed to load language file: " + fileName, exception);
......
{
"messages": {
"game": {
"port_bind": "Game Server started on port %s",
"connect": "Client connected from %s",
"disconnect": "Client disconnected from %s",
"game_update_error": "An error occurred during game update.",
"command_error": "Command error:"
},
"dispatch": {
"port_bind": "[Dispatch] Dispatch server started on port %s",
"request": "[Dispatch] Client %s %s request: %s",
"keystore": {
"general_error": "[Dispatch] Error while loading keystore!",
"password_error": "[Dispatch] Unable to load keystore. Trying default keystore password...",
"no_keystore_error": "[Dispatch] No SSL cert found! Falling back to HTTP server.",
"default_password": "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json."
},
"no_commands_error": "Commands are not supported in dispatch only mode.",
"unhandled_request_error": "[Dispatch] Potential unhandled %s request: %s",
"account": {
"login_attempt": "[Dispatch] Client %s is trying to log in",
"login_success": "[Dispatch] Client %s logged in as %s",
"login_token_attempt": "[Dispatch] Client %s is trying to log in via token",
"login_token_error": "[Dispatch] Client %s failed to log in via token",
"login_token_success": "[Dispatch] Client %s logged in via token as %s",
"combo_token_success": "[Dispatch] Client %s succeed to exchange combo token",
"combo_token_error": "[Dispatch] Client %s failed to exchange combo token",
"account_login_create_success": "[Dispatch] Client %s failed to log in: Account %s created",
"account_login_create_error": "[Dispatch] Client %s failed to log in: Account create failed",
"account_login_exist_error": "[Dispatch] Client %s failed to log in: Account no found",
"account_cache_error": "Game account cache information error",
"session_key_error": "Wrong session key.",
"username_error": "Username not found.",
"username_create_error": "Username not found, create failed."
}
},
"status": {
"free_software": "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter",
"starting": "Starting Grasscutter...",
"shutdown": "Shutting down...",
"done": "Done! For help, type \"help\"",
"error": "An error occurred.",
"welcome": "Welcome to Grasscutter",
"run_mode_error": "Invalid server run mode: %s.",
"run_mode_help": "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...",
"create_resources": "Creating resources folder...",
"resources_error": "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder."
}
},
"commands": {
"generic": {
"not_specified": "No command specified.",
"unknown_command": "Unknown command: %s",
"permission_error": "You do not have permission to run this command.",
"console_execute_error": "This command can only be run from the console.",
"player_execute_error": "Run this command in-game.",
"command_exist_error": "No command found.",
"invalid": {
"amount": "Invalid amount.",
"artifactId": "Invalid artifactId.",
"avatarId": "Invalid avatarId.",
"avatarLevel": "Invalid avatarLevel.",
"entityId": "Invalid entityId.",
"itemId": "Invalid itemId.",
"itemLevel": "Invalid itemLevel.",
"itemRefinement": "Invalid itemRefinement.",
"playerId": "Invalid playerId.",
"uid": "Invalid UID."
}
},
"execution": {
"uid_error": "Invalid UID.",
"player_exist_error": "Player not found.",
"player_offline_error": "Player is not online.",
"item_id_error": "Invalid item ID.",
"item_player_exist_error": "Invalid item or UID.",
"entity_id_error": "Invalid entity ID.",
"player_exist_offline_error": "Player not found or is not online.",
"argument_error": "Invalid arguments.",
"clear_target": "Target cleared.",
"set_target": "Subsequent commands will target @%s by default.",
"need_target": "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID."
},
"status": {
"enabled": "Enabled",
"disabled": "Disabled",
"help": "Help",
"success": "Success"
},
"account": {
"modify": "Modify user accounts",
"invalid": "Invalid UID.",
"exists": "Account already exists.",
"create": "Account created with UID %s.",
"delete": "Account deleted.",
"no_account": "Account not found.",
"command_usage": "Usage: account <create|delete> <username> [uid]"
},
"broadcast": {
"command_usage": "Usage: broadcast <message>",
"message_sent": "Message sent."
},
"changescene": {
"usage": "Usage: changescene <sceneId>",
"already_in_scene": "You are already in that scene.",
"success": "Changed to scene %s.",
"exists_error": "The specified scene does not exist."
},
"clear": {
"command_usage": "Usage: clear <all|wp|art|mat>",
"weapons": "Cleared weapons for %s.",
"artifacts": "Cleared artifacts for %s.",
"materials": "Cleared materials for %s.",
"furniture": "Cleared furniture for %s.",
"displays": "Cleared displays for %s.",
"virtuals": "Cleared virtuals for %s.",
"everything": "Cleared everything for %s."
},
"coop": {
"usage": "Usage: coop <playerId> <target playerId>",
"success": "Summoned %s to %s's world."
},
"enter_dungeon": {
"usage": "Usage: enterdungeon <dungeon id>",
"changed": "Changed to dungeon %s",
"not_found_error": "Dungeon does not exist",
"in_dungeon_error": "You are already in that dungeon"
},
"giveAll": {
"usage": "Usage: giveall [player] [amount]",
"started": "Receiving all items...",
"success": "Successfully gave all items to %s.",
"invalid_amount_or_playerId": "Invalid amount or player ID."
},
"giveArtifact": {
"usage": "Usage: giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",
"id_error": "Invalid artifact ID.",
"success": "Given %s to %s."
},
"giveChar": {
"usage": "Usage: givechar <player> <itemId|itemName> [amount]",
"given": "Given %s with level %s to %s.",
"invalid_avatar_id": "Invalid avatar id.",
"invalid_avatar_level": "Invalid avatar level.",
"invalid_avatar_or_player_id": "Invalid avatar or player ID."
},
"give": {
"usage": "Usage: give <player> <itemId|itemName> [amount] [level]",
"refinement_only_applicable_weapons": "Refinement is only applicable to weapons.",
"refinement_must_between_1_and_5": "Refinement must be between 1 and 5.",
"given": "Given %s of %s to %s.",
"given_with_level_and_refinement": "Given %s with level %s, refinement %s %s times to %s",
"given_level": "Given %s with level %s %s times to %s"
},
"godmode": {
"success": "Godmode is now %s for %s."
},
"heal": {
"success": "All characters have been healed."
},
"kick": {
"player_kick_player": "Player [%s:%s] has kicked player [%s:%s]",
"server_kick_player": "Kicking player [%s:%s]"
},
"kill": {
"usage": "Usage: killall [playerUid] [sceneId]",
"scene_not_found_in_player_world": "Scene not found in player world",
"kill_monsters_in_scene": "Killing %s monsters in scene %s"
},
"killCharacter": {
"usage": "Usage: /killcharacter [playerId]",
"success": "Killed %s's current character."
},
"list": {
"success": "There are %s player(s) online:"
},
"permission": {
"usage": "Usage: permission <add|remove> <username> <permission>",
"add": "Permission added.",
"has_error": "They already have this permission!",
"remove": "Permission removed.",
"not_have_error": "They don't have this permission!",
"account_error": "The account cannot be found."
},
"position": {
"success": "Coordinates: %.3f, %.3f, %.3f\nScene id: %d"
},
"reload": {
"reload_start": "Reloading config.",
"reload_done": "Reload complete."
},
"resetConst": {
"reset_all": "Reset all avatars' constellations.",
"success": "Constellations for %s have been reset. Please relog to see changes."
},
"resetShopLimit": {
"usage": "Usage: /resetshop <player id>"
},
"sendMail": {
"usage": "Usage: give [player] <itemId|itemName> [amount]",
"user_not_exist": "The user with an id of '%s' does not exist",
"start_composition": "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time",
"templates": "Mail templates coming soon implemented...",
"invalid_arguments": "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`",
"send_cancel": "Message sending cancelled",
"send_done": "Message sent to user %s!",
"send_all_done": "Message sent to all users!",
"not_composition_end": "Message composition not at final stage.\nPlease use `/sendmail %s` or `/sendmail stop` to cancel",
"please_use": "Please use `/sendmail %s`",
"set_title": "Message title set as '%s'.\nUse '/sendmail <content>' to continue.",
"set_contents": "Message contents set as '%s'.\nUse '/sendmail <sender>' to continue.",
"set_message_sender": "Message sender set as '%s'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue.",
"send": "Attached %s of %s (level %s) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.",
"invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`",
"title": "<title>",
"message": "<message>",
"sender": "<sender>",
"arguments": "<itemId|itemName|finish> [amount] [level]",
"error": "ERROR: invalid construction stage %s. Check console for stacktrace."
},
"sendMessage": {
"usage": "Usage: sendmessage <player> <message>",
"success": "Message sent."
},
"setFetterLevel": {
"usage": "Usage: setfetterlevel <level>",
"range_error": "Fetter level must be between 0 and 10.",
"success": "Fetter level set to %s",
"level_error": "Invalid fetter level."
},
"setStats": {
"usage_console": "Usage: setstats|stats @<UID> <stat> <value>",
"usage_ingame": "Usage: setstats|stats [@UID] <stat> <value>",
"help_message": "\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
"value_error": "Invalid stat value.",
"uid_error": "Invalid UID.",
"player_error": "Player not found or offline.",
"set_self": "%s set to %s.",
"set_for_uid": "%s for %s set to %s.",
"set_max_hp": "MAX HP set to %s."
},
"setWorldLevel": {
"usage": "Usage: setworldlevel <level>",
"value_error": "World level must be between 0-8",
"success": "World level set to %s.",
"invalid_world_level": "Invalid world level."
},
"spawn": {
"usage": "Usage: spawn <entityId> [amount] [level(monster only)]",
"success": "Spawned %s of %s."
},
"stop": {
"success": "Server shutting down..."
},
"talent": {
"usage_1": "To set talent level: /talent set <talentID> <value>",
"usage_2": "Another way to set talent level: /talent <n or e or q> <value>",
"usage_3": "To get talent ID: /talent getid",
"lower_16": "Invalid talent level. Level should be lower than 16",
"set_id": "Set talent to %s.",
"set_atk": "Set talent Normal ATK to %s.",
"set_e": "Set talent E to %s.",
"set_q": "Set talent Q to %s.",
"invalid_skill_id": "Invalid skill ID.",
"set_this": "Set this talent to %s.",
"invalid_level": "Invalid talent level.",
"normal_attack_id": "Normal Attack ID %s.",
"e_skill_id": "E skill ID %s.",
"q_skill_id": "Q skill ID %s."
},
"teleportAll": {
"success": "Summoned all players to your location.",
"error": "You only can use this command in MP mode."
},
"teleport": {
"usage_server": "Usage: /tp @<player id> <x> <y> <z> [scene id]",
"usage": "Usage: /tp [@<player id>] <x> <y> <z> [scene id]",
"specify_player_id": "You must specify a player id.",
"invalid_position": "Invalid position.",
"success": "Teleported %s to %s, %s, %s in scene %s"
},
"weather": {
"usage": "Usage: weather <weatherId> [climateId]",
"success": "Changed weather to %s with climate %s",
"invalid_id": "Invalid ID."
},
"drop": {
"command_usage": "Usage: drop <itemId|itemName> [amount]",
"success": "Dropped %s of %s."
},
"help": {
"usage": "Usage: ",
"aliases": "Aliases: ",
"available_commands": "Available commands: "
}
}
}
\ No newline at end of file
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment