optimized the Lua func binding so that the script will not eval again
Showing
- src/main/java/emu/grasscutter/game/dungeons/DungeonChallenge.java 3 additions, 1 deletion.../java/emu/grasscutter/game/dungeons/DungeonChallenge.java
- src/main/java/emu/grasscutter/game/world/WorldDataManager.java 1 addition, 1 deletion...ain/java/emu/grasscutter/game/world/WorldDataManager.java
- src/main/java/emu/grasscutter/scripts/SceneScriptManager.java 42 additions, 65 deletions...main/java/emu/grasscutter/scripts/SceneScriptManager.java
- src/main/java/emu/grasscutter/scripts/ScriptLib.java 17 additions, 9 deletionssrc/main/java/emu/grasscutter/scripts/ScriptLib.java
- src/main/java/emu/grasscutter/scripts/ScriptLoader.java 14 additions, 0 deletionssrc/main/java/emu/grasscutter/scripts/ScriptLoader.java
- src/main/java/emu/grasscutter/scripts/data/SceneGroup.java 9 additions, 3 deletionssrc/main/java/emu/grasscutter/scripts/data/SceneGroup.java
- src/main/java/emu/grasscutter/scripts/serializer/LuaSerializer.java 3 additions, 0 deletions...ava/emu/grasscutter/scripts/serializer/LuaSerializer.java
Please register or sign in to comment