Commit b99ca4e0 authored by Melledy's avatar Melledy
Browse files

Refactor PacketSceneTransToPointRsp and add a null check when getting ScenePointEntries

parent 12501944
...@@ -23,11 +23,17 @@ public final class ChangeSceneCommand implements CommandHandler { ...@@ -23,11 +23,17 @@ public final class ChangeSceneCommand implements CommandHandler {
try { try {
int sceneId = Integer.parseInt(args.get(0)); int sceneId = Integer.parseInt(args.get(0));
boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, sender.getPos());
if (sceneId == sender.getSceneId()) {
CommandHandler.sendMessage(sender, "You are already in that scene");
return;
}
boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, sender.getPos());
CommandHandler.sendMessage(sender, "Changed to scene " + sceneId); CommandHandler.sendMessage(sender, "Changed to scene " + sceneId);
if (!result) { if (!result) {
CommandHandler.sendMessage(sender, "Scene does not exist or you are already in it"); CommandHandler.sendMessage(sender, "Scene does not exist");
} }
} catch (Exception e) { } catch (Exception e) {
CommandHandler.sendMessage(sender, "Usage: changescene <scene id>"); CommandHandler.sendMessage(sender, "Usage: changescene <scene id>");
......
...@@ -207,27 +207,8 @@ public class World implements Iterable<GenshinPlayer> { ...@@ -207,27 +207,8 @@ public class World implements Iterable<GenshinPlayer> {
this.getScenes().remove(scene.getId()); this.getScenes().remove(scene.getId());
} }
public boolean forceTransferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
// Forces the client to reload the scene map to prevent the player from falling off the map.
if (GenshinData.getSceneDataMap().get(sceneId) == null) {
return false;
}
if (player.getScene() != null) {
player.getScene().removePlayer(player);
}
GenshinScene scene = this.getSceneById(sceneId);
scene.addPlayer(player);
player.getPos().set(pos);
// Teleport packet
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TransPoint, sceneId, pos));
return true;
}
public boolean transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) { public boolean transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
if (player.getScene().getId() == sceneId || GenshinData.getSceneDataMap().get(sceneId) == null) { if (GenshinData.getSceneDataMap().get(sceneId) == null) {
return false; return false;
} }
......
package emu.grasscutter.server.packet.recv; package emu.grasscutter.server.packet.recv;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.custom.ScenePointEntry;
import emu.grasscutter.net.packet.Opcodes; import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SceneTransToPointReqOuterClass.SceneTransToPointReq; import emu.grasscutter.net.proto.SceneTransToPointReqOuterClass.SceneTransToPointReq;
import emu.grasscutter.net.proto.SceneTransToPointRspOuterClass.SceneTransToPointRsp;
import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession; import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketSceneTransToPointRsp; import emu.grasscutter.server.packet.send.PacketSceneTransToPointRsp;
import emu.grasscutter.utils.Position;
@Opcodes(PacketOpcodes.SceneTransToPointReq) @Opcodes(PacketOpcodes.SceneTransToPointReq)
public class HandlerSceneTransToPointReq extends PacketHandler { public class HandlerSceneTransToPointReq extends PacketHandler {
...@@ -13,7 +17,20 @@ public class HandlerSceneTransToPointReq extends PacketHandler { ...@@ -13,7 +17,20 @@ public class HandlerSceneTransToPointReq extends PacketHandler {
@Override @Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception { public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
SceneTransToPointReq req = SceneTransToPointReq.parseFrom(payload); SceneTransToPointReq req = SceneTransToPointReq.parseFrom(payload);
String code = req.getSceneId() + "_" + req.getPointId();
ScenePointEntry scenePointEntry = GenshinData.getScenePointEntries().get(code);
if (scenePointEntry != null) {
float x = scenePointEntry.getPointData().getTranPos().getX();
float y = scenePointEntry.getPointData().getTranPos().getY();
float z = scenePointEntry.getPointData().getTranPos().getZ();
session.getPlayer().getWorld().transferPlayerToScene(session.getPlayer(), req.getSceneId(), new Position(x, y, z));
session.send(new PacketSceneTransToPointRsp(session.getPlayer(), req.getPointId(), req.getSceneId())); session.send(new PacketSceneTransToPointRsp(session.getPlayer(), req.getPointId(), req.getSceneId()));
} else {
session.send(new PacketSceneTransToPointRsp());
}
} }
} }
...@@ -13,17 +13,6 @@ public class PacketSceneTransToPointRsp extends GenshinPacket { ...@@ -13,17 +13,6 @@ public class PacketSceneTransToPointRsp extends GenshinPacket {
public PacketSceneTransToPointRsp(GenshinPlayer player, int pointId, int sceneId) { public PacketSceneTransToPointRsp(GenshinPlayer player, int pointId, int sceneId) {
super(PacketOpcodes.SceneTransToPointRsp); super(PacketOpcodes.SceneTransToPointRsp);
String code = sceneId + "_" + pointId;
ScenePointEntry scenePointEntry = GenshinData.getScenePointEntries().get(code);
float x = scenePointEntry.getPointData().getTranPos().getX();
float y = scenePointEntry.getPointData().getTranPos().getY();
float z = scenePointEntry.getPointData().getTranPos().getZ();
player.getPos().set(new Position(x, y, z));
player.getWorld().forceTransferPlayerToScene(player, sceneId, player.getPos());
SceneTransToPointRsp proto = SceneTransToPointRsp.newBuilder() SceneTransToPointRsp proto = SceneTransToPointRsp.newBuilder()
.setRetcode(0) .setRetcode(0)
.setPointId(pointId) .setPointId(pointId)
...@@ -32,4 +21,14 @@ public class PacketSceneTransToPointRsp extends GenshinPacket { ...@@ -32,4 +21,14 @@ public class PacketSceneTransToPointRsp extends GenshinPacket {
this.setData(proto); this.setData(proto);
} }
public PacketSceneTransToPointRsp() {
super(PacketOpcodes.SceneTransToPointRsp);
SceneTransToPointRsp proto = SceneTransToPointRsp.newBuilder()
.setRetcode(1) // Internal server error
.build();
this.setData(proto);
}
} }
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