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ziqian zhang
Grasscutter
Commits
b6fedcf2
Commit
b6fedcf2
authored
Apr 25, 2022
by
xtaodada
Committed by
Melledy
Apr 25, 2022
Browse files
Support kill from console
parent
dc6702eb
Changes
1
Show whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/command/commands/KillCharacterCommand.java
View file @
b6fedcf2
...
...
@@ -13,17 +13,26 @@ import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import
java.util.List
;
@Command
(
label
=
"killcharacter"
,
usage
=
"killcharacter [playerId]"
,
aliases
=
{
"suicide"
,
"kill"
},
description
=
"
Directly kill a
player
'
s current
active
character"
,
permission
=
"player.killcharacter"
)
description
=
"
Kills the
players current character"
,
permission
=
"player.killcharacter"
)
public
final
class
KillCharacterCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
sender
,
List
<
String
>
args
)
{
int
target
;
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
// TODO: kill a player's current active character from console
// from console
if
(
args
.
size
()
==
1
)
{
try
{
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
}
catch
(
NumberFormatException
e
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid player id."
);
return
;
}
int
target
;
}
else
{
CommandHandler
.
sendMessage
(
null
,
"Usage: /killcharacter [playerId]"
);
return
;
}
}
else
{
if
(
args
.
size
()
==
1
)
{
try
{
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
...
...
@@ -37,6 +46,8 @@ public final class KillCharacterCommand implements CommandHandler {
}
else
{
target
=
sender
.
getUid
();
}
}
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
sender
,
"Player not found or offline."
);
...
...
@@ -52,6 +63,6 @@ public final class KillCharacterCommand implements CommandHandler {
targetPlayer
.
getScene
().
removeEntity
(
entity
);
entity
.
onDeath
(
0
);
sender
.
dropMessage
(
"Killed "
+
targetPlayer
.
getNickname
()
+
"
's
current
active
character."
);
CommandHandler
.
sendMessage
(
sender
,
"Killed "
+
targetPlayer
.
getNickname
()
+
" current character."
);
}
}
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