Commit b28f65f1 authored by BaiSugar's avatar BaiSugar Committed by GitHub
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Merge branch 'Grasscutters:development' into development

parents b4a9c8a8 d1e5fad9
---
name: Issues
about: Create an issue if you need any help
title: '[Issue] '
labels: 'help wanted, question'
assignees: ''
---
**Did you look for other closed issues that have the same problem?**
<!--- It will be easier for us to solve your problem if there is less duplication of problems -->
**Describe the issue**
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**Which branch did you use?**
<!--- Stable branch / Development branch -->
**Screenshots**
<!--- If applicable, add screenshots to help explain your problem. -->
**Additional context**
<!--- Add any other context about the problem here. -->
---
name: Bug report
about: Create a bug report to help us improve Grasscutter
title: '[Bug] '
labels: 'bug'
assignees: ''
---
<!--- ONLY USE this form for bug reporting. If you need help or support, please USE issue report form instead. -->
**Describe the bug**
<!--- A clear and concise description of what the bug is. -->
**Which branch did you use?**
<!--- Stable branch / Development branch -->
**Screenshots**
<!--- If applicable, add screenshots to help explain your problem. -->
**Additional context**
<!--- Add any other context about the problem here. -->
---
name: Feature request
about: Suggest an idea for Grasscutter
title: '[Feature Request] '
labels: 'enhancement, suggestion'
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
<!--- A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] -->
**Describe the solution you'd like**
<!--- A clear and concise description of what you want to happen. -->
**Describe alternatives you've considered**
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**Additional context**
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blank_issues_enabled: false
contact_links:
- name: Grasscutter Discord
url: https://discord.gg/T5vZU6UyeG
about: For support, discuss and and other things with Grasscutter.
\ No newline at end of file
## Description
Please carefully read the [Contributing note](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md) and [Code of conduct](https://github.com/Grasscutters/Grasscutter/blob/development/CODE_OF_CONDUCT.md) before making any pull requests.
And, **Do not make a pull request to merge into stable unless it is a hotfix. Use the development branch instead.**
## Issues fixed by this PR
<!--- Put the links of issues that may be fixed by this PR here (if any). -->
## Type of changes
<!--- Put an `x` in all the boxes that apply your changes. -->
- [ ] Bug fix
- [ ] New feature
- [ ] Enhancement
- [ ] Documentation
## Checklist:
- [ ] My code follows the style guidelines of this project
- [ ] My pull request is unique and no other pull requests have been opened for these changes
- [ ] I have read the [Contributing note](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md) and [Code of conduct](https://github.com/Grasscutters/Grasscutter/blob/development/CODE_OF_CONDUCT.md)
- [ ] I am responsible for any copyright issues with my code if it occurs in the future.
\ No newline at end of file
......@@ -108,6 +108,7 @@ There is a dummy user named "Server" in every player's friends list that you can
| -------------- | ------------------------------------------------- | ------------------------- | ------------ | ------------------------------------------------------------ | ----------------------------------------------- |
| account | account <create\|delete> <username> [UID] | | Server only | Creates an account with the specified username and the in-game UID for that account. The UID will be auto generated if not set. | |
| broadcast | broadcast <message> | server.broadcast | Both side | Sends a message to all the players. | b |
| coop | coop <playerId> <target playerId> | server.coop | Both side | Forces someone to join the world of others. | |
| changescene | changescene <scene id> | player.changescene | Client only | Switch scenes by scene ID. | scene |
| clearartifacts | clearartifacts | player.clearartifacts | Client only | Deletes all unequipped and unlocked level 0 artifacts, including 5-star rarity ones from your inventory. | clearart |
| clearweapons | clearweapons | player.clearweapons | Client only | Deletes all unequipped and unlocked weapons, including 5-star rarity ones from your inventory. | clearwpns |
......@@ -134,6 +135,7 @@ There is a dummy user named "Server" in every player's friends list that you can
| stop | stop | server.stop | Both side | Stops the server | |
| talent | talent <talentID> <value> | player.settalent | Client only | Sets talent level for your currently selected character | |
| teleport | teleport <x> <y> <z> | player.teleport | Client only | Change the player's position. | tp |
| tpall | | player.tpall | Client only | Teleports all players in your world to your position | |
| weather | weather <weatherID> <climateID> | player.weather | Client only | Changes the weather | w |
### Bonus
......
......@@ -109,6 +109,7 @@ chmod +x gradlew
| -------------- | -------------------------------------------- | ------------------------- | -------- | ------------------------------------------ | ----------------------------------------------- |
| account | account <create\|delete> <用户名> [uid] | | 仅服务端 | 通过指定用户名和uid增删账户 | |
| broadcast | broadcast <消息内容> | server.broadcast | 均可使用 | 给所有玩家发送公告 | b |
| coop | coop <uid> <目标uid> | server.coop | 均可使用 | 强制某位玩家进入指定玩家的多人世界 | |
| changescene | changescene <场景ID> | player.changescene | 仅客户端 | 切换到指定场景 | scene |
| clearartifacts | clearartifacts | player.clearartifacts | 仅客户端 | 删除所有未装备及未解锁的圣遗物,包括五星 | clearart |
| clearweapons | clearweapons | player.clearweapons | 仅客户端 | 删除所有未装备及未解锁的武器,包括五星 | clearwp |
......@@ -135,6 +136,7 @@ chmod +x gradlew
| stop | stop | server.stop | 均可使用 | 停止服务器 | |
| talent | talent <天赋ID> <等级> | player.settalent | 仅客户端 | 设置当前角色的天赋等级 | |
| teleport | teleport <x> <y> <z> | player.teleport | 仅客户端 | 传送玩家到指定坐标 | tp |
| tpall | | player.tpall | 仅客户端 | 传送多人世界中所有的玩家到自身地点 | |
| weather | weather <天气ID> <气候ID> | player.weather | 仅客户端 | 改变天气 | w |
### 额外功能
......
This diff is collapsed.
......@@ -72,6 +72,10 @@ public final class Config {
public boolean WatchGacha = false;
public int[] WelcomeEmotes = {2007, 1002, 4010};
public String WelcomeMotd = "Welcome to Grasscutter emu";
public String WelcomeMailContent = "Hi there!\r\nFirst of all, welcome to Grasscutter. If you have any issues, please let us know so that Lawnmower can help you! \r\n\r\nCheck out our:\r\n<type=\"browser\" text=\"Discord\" href=\"https://discord.gg/T5vZU6UyeG\"/> <type=\"browser\" text=\"GitHub\" href=\"https://github.com/Melledy/Grasscutter\"/>";
public int[] WelcomeMailItems = {13509};
public boolean EnableOfficialShop = true;
public GameRates Game = new GameRates();
......
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(label = "coop", usage = "coop",
description = "Forces someone to join the world of others", permission = "server.coop")
public class CoopCommand implements CommandHandler {
@Override
public void execute(Player sender, List<String> args) {
if (args.size() < 2) {
CommandHandler.sendMessage(sender, "Usage: coop <playerId> <target playerId>");
return;
}
try {
int tid = Integer.parseInt(args.get(0));
int hostId = Integer.parseInt(args.get(1));
Player host = sender.getServer().getPlayerByUid(hostId);
Player want = sender.getServer().getPlayerByUid(tid);
if (host == null || want == null) {
CommandHandler.sendMessage(sender, "Player is offline.");
return;
}
if (want.isInMultiplayer()) {
sender.getServer().getMultiplayerManager().leaveCoop(want);
}
sender.getServer().getMultiplayerManager().applyEnterMp(want, hostId);
sender.getServer().getMultiplayerManager().applyEnterMpReply(host, tid, true);
} catch (Exception e) {
CommandHandler.sendMessage(sender, "Player id is not valid.");
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(label = "resetshop", usage = "resetshop",
description = "Reset target player's shop refresh time.", permission = "server.resetshop")
public final class ResetShopLimitCommand implements CommandHandler {
@Override
public void execute(Player sender, List<String> args) {
if (args.size() < 1) {
CommandHandler.sendMessage(sender,"Usage: /resetshop <player id>");
return;
}
int target = Integer.parseInt(args.get(0));
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
targetPlayer.getShopLimit().forEach(x -> x.setNextRefreshTime(0));
targetPlayer.save();
CommandHandler.sendMessage(sender, "Success");
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Position;
import java.util.List;
@Command(label = "tpall", usage = "tpall",
description = "Teleports all players in your world to your position", permission = "player.tpall")
public class TpallCommand implements CommandHandler {
@Override
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (!sender.getWorld().isMultiplayer()) {
CommandHandler.sendMessage(sender, "You only can use this command in MP mode.");
return;
}
for (Player gp : sender.getWorld().getPlayers()) {
if (gp.equals(sender))
continue;
Position pos = sender.getPos();
gp.getWorld().transferPlayerToScene(gp, sender.getSceneId(), pos);
}
}
}
......@@ -62,8 +62,11 @@ public class GameData {
private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<ShopGoodsData> shopGoodsDataMap = new Int2ObjectOpenHashMap<>();
// Cache
private static Map<Integer, List<Integer>> fetters = new HashMap<>();
private static Map<Integer, List<ShopGoodsData>> shopGoods = new HashMap<>();
public static Int2ObjectMap<?> getMapByResourceDef(Class<?> resourceDefinition) {
Int2ObjectMap<?> map = null;
......@@ -265,4 +268,18 @@ public class GameData {
public static Int2ObjectMap<WorldLevelData> getWorldLevelDataMap() {
return worldLevelDataMap;
}
public static char EJWOA = 's';
public static Map<Integer, List<ShopGoodsData>> getShopGoodsDataEntries() {
if (shopGoods.isEmpty()) {
shopGoodsDataMap.forEach((k, v) -> {
if (!shopGoods.containsKey(v.getShopType()))
shopGoods.put(v.getShopType(), new ArrayList<>());
shopGoods.get(v.getShopType()).add(v);
});
}
return shopGoods;
}
}
......@@ -4,6 +4,12 @@ public class ItemParamData {
private int Id;
private int Count;
public ItemParamData() {}
public ItemParamData(int id, int count) {
this.Id = id;
this.Count = count;
}
public int getId() {
return Id;
}
......
......@@ -15,6 +15,7 @@ public class GadgetData extends GameResource {
private String InteeIconName;
private long NameTextMapHash;
private int CampID;
private String LODPatternName;
@Override
public int getId() {
......@@ -53,6 +54,8 @@ public class GadgetData extends GameResource {
return CampID;
}
public String getLODPatternName() { return LODPatternName; }
@Override
public void onLoad() {
......
package emu.grasscutter.data.def;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.game.shop.ShopInfo;
import java.util.List;
@ResourceType(name = "ShopGoodsExcelConfigData.json")
public class ShopGoodsData extends GameResource {
private int GoodsId;
private int ShopType;
private int ItemId;
private int ItemCount;
private int CostScoin;
private int CostHcoin;
private int CostMcoin;
private List<ItemParamData> CostItems;
private int MinPlayerLevel;
private int MaxPlayerLevel;
private int BuyLimit;
private int SubTabId;
private String RefreshType;
private transient ShopInfo.ShopRefreshType RefreshTypeEnum;
private int RefreshParam;
@Override
public void onLoad() {
if (this.RefreshType == null)
this.RefreshTypeEnum = ShopInfo.ShopRefreshType.NONE;
else {
this.RefreshTypeEnum = switch (this.RefreshType) {
case "SHOP_REFRESH_DAILY" -> ShopInfo.ShopRefreshType.SHOP_REFRESH_DAILY;
case "SHOP_REFRESH_WEEKLY" -> ShopInfo.ShopRefreshType.SHOP_REFRESH_WEEKLY;
case "SHOP_REFRESH_MONTHLY" -> ShopInfo.ShopRefreshType.SHOP_REFRESH_MONTHLY;
default -> ShopInfo.ShopRefreshType.NONE;
};
}
}
@Override
public int getId() {
return getGoodsId();
}
public int getGoodsId() {
return GoodsId;
}
public int getShopType() {
return ShopType;
}
public int getItemId() {
return ItemId;
}
public int getItemCount() {
return ItemCount;
}
public int getCostScoin() {
return CostScoin;
}
public int getCostHcoin() {
return CostHcoin;
}
public int getCostMcoin() {
return CostMcoin;
}
public List<ItemParamData> getCostItems() {
return CostItems;
}
public int getMinPlayerLevel() {
return MinPlayerLevel;
}
public int getMaxPlayerLevel() {
return MaxPlayerLevel;
}
public int getBuyLimit() {
return BuyLimit;
}
public int getSubTabId() {
return SubTabId;
}
public ShopInfo.ShopRefreshType getRefreshType() {
return RefreshTypeEnum;
}
public int getRefreshParam() {
return RefreshParam;
}
}
......@@ -180,4 +180,6 @@ public final class DatabaseHelper {
Filters.eq("friendId", friendship.getOwnerId())
)).first();
}
public static char AWJVN = 'e';
}
......@@ -7,6 +7,15 @@ public class DropData {
private int minCount;
private int maxCount;
private boolean share = false;
private boolean give = false;
public boolean isGive() {
return give;
}
public void setGive(boolean give) {
this.give = give;
}
public int getItemId() {
return itemId;
......@@ -43,15 +52,4 @@ public class DropData {
this.share = share;
}
public boolean isGive() {
return give;
}
private boolean give = false;
public boolean isExp() {
return exp;
}
private boolean exp = false;
}
......@@ -6,7 +6,11 @@ import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.Utils;
......@@ -53,31 +57,44 @@ public class DropManager {
e.printStackTrace();
}
}
private void addDropEntity(DropData dd, Scene dropScene, ItemData itemData, Position pos, int num, Player target) {
if (!dd.isGive() && (itemData.getItemType() != ItemType.ITEM_VIRTUAL || itemData.getGadgetId() != 0)) {
EntityItem entity = new EntityItem(dropScene, target, itemData, pos, num, dd.isShare());
if (!dd.isShare())
dropScene.addEntityToSingleClient(target, entity);
else
dropScene.addEntity(entity);
} else {
if (target != null) {
target.getInventory().addItem(new GameItem(itemData, num), ActionReason.SubfieldDrop, true);
} else {
// target is null if items will be added are shared. no one could pick it up because of the combination(give + shared)
// so it will be sent to all players' inventories directly.
dropScene.getPlayers().forEach(x -> {
x.getInventory().addItem(new GameItem(itemData, num), ActionReason.SubfieldDrop, true);
});
}
}
}
private void processDrop(DropData dd, EntityMonster em, Player gp) {
int target = Utils.randomRange(1, 10000);
if (target >= dd.getMinWeight() && target < dd.getMaxWeight()) {
ItemData itemData = GameData.getItemDataMap().get(dd.getItemId());
int num = Utils.randomRange(dd.getMinCount(), dd.getMaxCount());
if (!dd.isGive()) {
if (itemData == null) {
return;
}
if (itemData.isEquip()) {
for (int i = 0; i < num; i++) {
float range = (5f + (.1f * num));
Position pos = em.getPosition().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityItem entity = new EntityItem(em.getScene(), gp, itemData, pos, num, dd.isShare());
if (!dd.isShare())
em.getScene().addEntityToSingleClient(gp, entity);
else
em.getScene().addEntity(entity);
addDropEntity(dd, em.getScene(), itemData, pos, num, gp);
}
} else {
Position pos = em.getPosition().clone().addY(3f);
EntityItem entity = new EntityItem(em.getScene(), gp, itemData, pos, num, dd.isShare());
if (!dd.isShare())
em.getScene().addEntityToSingleClient(gp, entity);
else
em.getScene().addEntity(entity);
}
addDropEntity(dd, em.getScene(), itemData, pos, num, gp);
}
}
}
......
package emu.grasscutter.game.entity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
import emu.grasscutter.net.proto.FightPropPairOuterClass.*;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
import emu.grasscutter.net.proto.ProtEntityTypeOuterClass.ProtEntityType;
import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
import emu.grasscutter.net.proto.SceneGadgetInfoOuterClass.SceneGadgetInfo;
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.net.proto.VehicleInfoOuterClass.*;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public class EntityVehicle extends EntityGadget {
private final Player owner;
private final Int2FloatOpenHashMap fightProp;
private final Position pos;
private final Position rot;
private float curStamina;
private final int pointId;
private final int gadgetId;
public EntityVehicle(Scene scene, Player player, int gadgetId, int pointId, Position pos, Position rot) {
super(scene);
this.owner = player;
this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
this.fightProp = new Int2FloatOpenHashMap();
this.pos = new Position(pos);
this.rot = new Position(rot);
this.gadgetId = gadgetId;
this.pointId = pointId;
this.curStamina = 240;
}
@Override
public int getGadgetId() { return gadgetId; }
public Player getOwner() {
return owner;
}
public float getCurStamina() { return curStamina; }
public void setCurStamina(float stamina) { this.curStamina = stamina; }
public int getPointId() { return pointId; }
@Override
public Int2FloatOpenHashMap getFightProperties() {
return fightProp;
}
@Override
public Position getPosition() { return this.pos; }
@Override
public Position getRotation() {
return this.rot;
}
@Override
public SceneEntityInfo toProto() {
VehicleInfo vehicle = VehicleInfo.newBuilder()
.setOwnerUid(this.owner.getUid())
.setCurStamina(getCurStamina())
.build();
EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(getPosition().toProto()))
.setBornPos(getPosition().toProto())
.build();
SceneGadgetInfo.Builder gadgetInfo = SceneGadgetInfo.newBuilder()
.setGadgetId(this.getGadgetId())
.setAuthorityPeerId(this.getOwner().getPeerId())
.setIsEnableInteract(true)
.setVehicleInfo(vehicle);
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(getId())
.setEntityType(ProtEntityType.PROT_ENTITY_GADGET)
.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setGadget(gadgetInfo)
.setEntityAuthorityInfo(authority)
.setLifeState(1);
PropPair pair = PropPair.newBuilder()
.setType(PlayerProperty.PROP_LEVEL.getId())
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, 47))
.build();
for (Int2FloatMap.Entry entry : getFightProperties().int2FloatEntrySet()) {
if (entry.getIntKey() == 0) {
continue;
}
FightPropPair fightProp = FightPropPair.newBuilder().setPropType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
entityInfo.addFightPropList(fightProp);
}
entityInfo.addPropList(pair);
return entityInfo.build();
}
}
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