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Commit b2840b17 authored by Yazawazi's avatar Yazawazi Committed by GitHub
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Player level reward

parent f536da0c
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package emu.grasscutter.server.packet.recv;
import java.util.LinkedList;
import java.util.List;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.common.RewardItemData;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.TakePlayerLevelRewardReqOuterClass.TakePlayerLevelRewardReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.server.packet.send.PacketTakePlayerLevelRewardRsp;
@Opcodes(PacketOpcodes.TakePlayerLevelRewardReq)
public class HandlerTakePlayerLevelRewardReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
TakePlayerLevelRewardReq req = TakePlayerLevelRewardReq.parseFrom(payload);
int level = req.getLevel();
int rewardId = GenshinData.getPlayerLevelDataMap().get(level).getRewardId();
if (rewardId != 0) {
List<RewardItemData> rewardItems = GenshinData.getRewardDataMap().get(rewardId).getRewardItemList();
List<GenshinItem> items = new LinkedList<>();
for (RewardItemData rewardItem : rewardItems) {
if (rewardItem != null) {
if (rewardItem.getItemId() != 0) {
items.add(new GenshinItem(rewardItem.getItemId(), rewardItem.getItemCount()));
}
}
}
session.getPlayer().getInventory().addItems(items);
session.getPlayer().sendPacket(new PacketItemAddHintNotify(items, ActionReason.PlayerUpgradeReward));
}
session.send(new PacketTakePlayerLevelRewardRsp(level, rewardId));
}
}
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.TakePlayerLevelRewardRspOuterClass.TakePlayerLevelRewardRsp;
public class PacketTakePlayerLevelRewardRsp extends GenshinPacket {
public PacketTakePlayerLevelRewardRsp(int level, int rewardId) {
super(PacketOpcodes.TakePlayerLevelRewardRsp);
int retcode = 0;
if (rewardId == 0) {
retcode = 1;
}
TakePlayerLevelRewardRsp proto = TakePlayerLevelRewardRsp.newBuilder()
.setLevel(level)
.setRewardId(rewardId)
.setRetcode(retcode)
.build();
this.setData(proto);
}
}
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