Commit a5720973 authored by Magix's avatar Magix Committed by GitHub
Browse files

Merge branch 'development' into main

parents 708ee021 16318b37
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import java.util.LinkedList;
import java.util.List;
@Command(label = "give", usage = "give [player] <itemId|itemName> [amount]",
description = "Gives an item to you or the specified player", aliases = {"g", "item", "giveitem"}, permission = "player.give")
public final class GiveCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
int target, item, amount = 1;
if (sender == null && args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount]");
return;
}
switch (args.size()) {
default: // *No args*
CommandHandler.sendMessage(sender, "Usage: give [player] <itemId|itemName> [amount]");
return;
case 1: // <itemId|itemName>
try {
item = Integer.parseInt(args.get(0));
target = sender.getUid();
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item id.");
return;
}
break;
case 2: // <itemId|itemName> [amount] | [player] <itemId|itemName>
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
target = sender.getUid();
item = Integer.parseInt(args.get(0));
amount = Integer.parseInt(args.get(1));
} else {
item = Integer.parseInt(args.get(1));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
return;
}
break;
case 3: // [player] <itemId|itemName> [amount]
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(sender, "Invalid player ID.");
return;
}
item = Integer.parseInt(args.get(1));
amount = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
return;
}
break;
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
ItemData itemData = GenshinData.getItemDataMap().get(item);
if (itemData == null) {
CommandHandler.sendMessage(sender, "Invalid item id.");
return;
}
this.item(targetPlayer, itemData, amount);
CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target));
}
private void item(GenshinPlayer player, ItemData itemData, int amount) {
if (itemData.isEquip()) {
List<GenshinItem> items = new LinkedList<>();
for (int i = 0; i < amount; i++) {
items.add(new GenshinItem(itemData));
}
player.getInventory().addItems(items);
player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
} else {
GenshinItem genshinItem = new GenshinItem(itemData);
genshinItem.setCount(amount);
player.getInventory().addItem(genshinItem);
player.sendPacket(new PacketItemAddHintNotify(genshinItem, ActionReason.SubfieldDrop));
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "godmode", usage = "godmode [playerId]",
description = "Prevents you from taking damage", permission = "player.godmode")
public final class GodModeCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return; // TODO: toggle player's godmode statue from console or other players
}
sender.setGodmode(!sender.inGodmode());
sender.dropMessage("Godmode is now " + (sender.inGodmode() ? "enabled" : "disabled") + ".");
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.GenshinPlayer;
import java.util.*;
@Command(label = "help", usage = "help [command]",
description = "Sends the help message or shows information about a specified command")
public final class HelpCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if (args.size() < 1) {
HashMap<String, CommandHandler> handlers = CommandMap.getInstance().getHandlers();
List<Command> annotations = new ArrayList<>();
for (String key : handlers.keySet()) {
Command annotation = handlers.get(key).getClass().getAnnotation(Command.class);
if (!Arrays.asList(annotation.aliases()).contains(key)) {
if (player != null && !Objects.equals(annotation.permission(), "") && !player.getAccount().hasPermission(annotation.permission()))
continue;
annotations.add(annotation);
}
}
SendAllHelpMessage(player, annotations);
} else {
String command = args.get(0);
CommandHandler handler = CommandMap.getInstance().getHandler(command);
StringBuilder builder = new StringBuilder(player == null ? "\nHelp - " : "Help - ").append(command).append(": \n");
if (handler == null) {
builder.append("No command found.");
} else {
Command annotation = handler.getClass().getAnnotation(Command.class);
builder.append(" ").append(annotation.description()).append("\n");
builder.append(" Usage: ").append(annotation.usage());
if (annotation.aliases().length >= 1) {
builder.append("\n").append(" Aliases: ");
for (String alias : annotation.aliases()) {
builder.append(alias).append(" ");
}
}
if (player != null && !Objects.equals(annotation.permission(), "") && !player.getAccount().hasPermission(annotation.permission())) {
builder.append("\n Warning: You do not have permission to run this command.");
}
}
CommandHandler.sendMessage(player, builder.toString());
}
}
void SendAllHelpMessage(GenshinPlayer player, List<Command> annotations) {
if (player == null) {
StringBuilder builder = new StringBuilder("\nAvailable commands:\n");
annotations.forEach(annotation -> {
builder.append(annotation.label()).append("\n");
builder.append(" ").append(annotation.description()).append("\n");
builder.append(" Usage: ").append(annotation.usage());
if (annotation.aliases().length >= 1) {
builder.append("\n").append(" Aliases: ");
for (String alias : annotation.aliases()) {
builder.append(alias).append(" ");
}
}
builder.append("\n");
});
CommandHandler.sendMessage(null, builder.toString());
} else {
CommandHandler.sendMessage(player, "Available commands:");
annotations.forEach(annotation -> {
StringBuilder builder = new StringBuilder(annotation.label()).append("\n");
builder.append(" ").append(annotation.description()).append("\n");
builder.append(" Usage: ").append(annotation.usage());
if (annotation.aliases().length >= 1) {
builder.append("\n").append(" Aliases: ");
for (String alias : annotation.aliases()) {
builder.append(alias).append(" ");
}
}
CommandHandler.sendMessage(player, builder.toString());
});
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "kick", usage = "kick <player>",
description = "Kicks the specified player from the server (WIP)", permission = "server.kick")
public final class KickCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
int target = Integer.parseInt(args.get(0));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
if (sender != null) {
CommandHandler.sendMessage(sender, String.format("Player [%s:%s] has kicked player [%s:%s]", sender.getAccount().getPlayerUid(), sender.getAccount().getUsername(), target, targetPlayer.getAccount().getUsername()));
}
CommandHandler.sendMessage(sender, String.format("Kicking player [%s:%s]", target, targetPlayer.getAccount().getUsername()));
targetPlayer.getSession().close();
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.entity.EntityMonster;
import java.util.List;
@Command(label = "killall", usage = "killall [playerUid] [sceneId]",
description = "Kill all entities", permission = "server.killall")
public final class KillAllCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
GenshinScene scene;
GenshinPlayer genshinPlayer;
try {
switch (args.size()) {
case 0: // *No args*
if (sender == null) {
CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]");
return;
}
scene = sender.getScene();
break;
case 1: // [playerUid]
genshinPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
if (genshinPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found or offline.");
return;
}
scene = genshinPlayer.getScene();
break;
case 2: // [playerUid] [sceneId]
genshinPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
if (genshinPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found or offline.");
return;
}
GenshinScene genshinScene = sender.getWorld().getSceneById(Integer.parseInt(args.get(1)));
if (genshinScene == null) {
CommandHandler.sendMessage(sender, "Scene not found in player world");
return;
}
scene = genshinScene;
break;
default:
CommandHandler.sendMessage(sender, "Usage: killall [playerUid] [sceneId]");
return;
}
scene.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.forEach(entity -> scene.killEntity(entity, 0));
CommandHandler.sendMessage(sender, "Killing all monsters in scene " + scene.getId());
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid arguments.");
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
import java.util.Map;
@Command(label = "list", description = "List online players")
public class ListCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
Map<Integer, GenshinPlayer> playersMap = Grasscutter.getGameServer().getPlayers();
CommandHandler.sendMessage(sender, String.format("There are %s player(s) online:", playersMap.size()));
if (playersMap.size() != 0) {
StringBuilder playerSet = new StringBuilder();
for (Map.Entry<Integer, GenshinPlayer> entry : playersMap.entrySet()) {
playerSet.append(entry.getValue().getNickname());
playerSet.append(", ");
}
String players = playerSet.toString();
CommandHandler.sendMessage(sender, players.substring(0, players.length() - 2));
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "permission", usage = "permission <add|remove> <username> <permission>",
description = "Grants or removes a permission for a user", permission = "*")
public final class PermissionCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (args.size() < 3) {
CommandHandler.sendMessage(sender, "Usage: permission <add|remove> <username> <permission>");
return;
}
String action = args.get(0);
String username = args.get(1);
String permission = args.get(2);
Account account = Grasscutter.getGameServer().getAccountByName(username);
if (account == null) {
CommandHandler.sendMessage(sender, "Account not found.");
return;
}
switch (action) {
default:
CommandHandler.sendMessage(sender, "Usage: permission <add|remove> <username> <permission>");
break;
case "add":
if (account.addPermission(permission)) {
CommandHandler.sendMessage(sender, "Permission added.");
} else CommandHandler.sendMessage(sender, "They already have this permission!");
break;
case "remove":
if (account.removePermission(permission)) {
CommandHandler.sendMessage(sender, "Permission removed.");
} else CommandHandler.sendMessage(sender, "They don't have this permission!");
break;
}
account.save();
}
}
\ No newline at end of file
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "position", usage = "position", aliases = {"pos"},
description = "Get coordinates.")
public final class PositionCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
sender.dropMessage(String.format("Coord: %.3f, %.3f, %.3f", sender.getPos().getX(), sender.getPos().getY(), sender.getPos().getZ()));
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "reload", usage = "reload",
description = "Reload server config", permission = "server.reload")
public final class ReloadCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
CommandHandler.sendMessage(sender, "Reloading config.");
Grasscutter.loadConfig();
Grasscutter.getGameServer().getGachaManager().load();
Grasscutter.getDispatchServer().loadQueries();
CommandHandler.sendMessage(sender, "Reload complete.");
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.entity.EntityAvatar;
import java.util.List;
@Command(label = "resetconst", usage = "resetconst [all]",
description = "Resets the constellation level on your current active character, will need to relog after using the command to see any changes.",
aliases = {"resetconstellation"}, permission = "player.resetconstellation")
public final class ResetConstCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
sender.getAvatars().forEach(this::resetConstellation);
sender.dropMessage("Reset all avatars' constellations.");
} else {
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
if (entity == null) {
return;
}
GenshinAvatar avatar = entity.getAvatar();
this.resetConstellation(avatar);
sender.dropMessage("Constellations for " + avatar.getAvatarData().getName() + " have been reset. Please relog to see changes.");
}
}
private void resetConstellation(GenshinAvatar avatar) {
avatar.getTalentIdList().clear();
avatar.setCoreProudSkillLevel(0);
avatar.recalcStats();
avatar.save();
}
}
\ No newline at end of file
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "restart", usage = "restart - Restarts the current session")
public final class RestartCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
sender.getSession().close();
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.TeamManager;
//import emu.grasscutter.game.avatar.GenshinAvatar;
//import emu.grasscutter.game.TeamInfo;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
import java.util.List;
@Command(label = "revive", aliases = {"rev"},
usage = "revive|rev", description = "Revive character(s) that died)")
public class ReviveCommand implements CommandHandler {
//private Object teamId;
@Override
public void execute(GenshinPlayer player, List<String> args) {
for (EntityAvatar entity2 : player.getTeamManager().getActiveTeam()) {
entity2.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity2.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f
);
player.sendPacket(new PacketAvatarFightPropUpdateNotify(entity2.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
player.sendPacket(new PacketAvatarLifeStateChangeNotify(entity2.getAvatar()));
}
player.dropMessage("Character revived.");
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "say", usage = "say <player> <message>", description = "Sends a message to a player as the server",
aliases = {"sendservmsg", "sendservermessage", "sendmessage"}, permission = "server.sendmessage")
public final class SendMessageCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: sendmessage <player> <message>");
return;
}
try {
int target = Integer.parseInt(args.get(0));
String message = String.join(" ", args.subList(1, args.size()));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
CommandHandler.sendMessage(targetPlayer, message);
CommandHandler.sendMessage(sender, "Message sent.");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid player ID.");
}
}
}
\ No newline at end of file
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.List;
@Command(label = "setstats", usage = "setstats|stats <stat> <value>",
description = "Set fight property for your current active character", aliases = {"stats"}, permission = "player.setstats")
public final class SetStatsCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (args.size() < 2){
CommandHandler.sendMessage(sender, "Usage: setstats|stats <stat> <value>");
return;
}
String stat = args.get(0);
switch (stat) {
default:
CommandHandler.sendMessage(sender, "Usage: /setstats|stats <hp | def | atk | em | er | crate | cdmg> <value> for basic stats");
CommandHandler.sendMessage(sender, "Usage: /stats <epyro | ecryo | ehydro | egeo | edend | eelec | ephys> <amount> for elemental bonus");
return;
case "hp":
try {
int health = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
CommandHandler.sendMessage(sender, "HP set to " + health + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid HP value.");
return;
}
break;
case "def":
try {
int def = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE, def);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_DEFENSE));
CommandHandler.sendMessage(sender, "DEF set to " + def + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid DEF value.");
return;
}
break;
case "atk":
try {
int atk = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK, atk);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_ATTACK));
CommandHandler.sendMessage(sender, "ATK set to " + atk + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid ATK value.");
return;
}
break;
case "em":
try {
int em = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_ELEMENT_MASTERY, em);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_ELEMENT_MASTERY));
CommandHandler.sendMessage(sender, "Elemental Mastery set to " + em + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid EM value.");
return;
}
break;
case "er":
try {
float er = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float erecharge = er / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, erecharge);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY));
float iger = erecharge * 100;
CommandHandler.sendMessage(sender, "Energy recharge set to " + iger + "%.");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid ER value.");
return;
}
break;
case "crate":
try {
float cr = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float crate = cr / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL, crate);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CRITICAL));
float igcrate = crate * 100;
CommandHandler.sendMessage(sender, "Crit Rate set to " + igcrate + "%.");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid Crit Rate value.");
return;
}
break;
case "cdmg":
try {
float cdmg = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float cdamage = cdmg / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, cdamage);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CRITICAL_HURT));
float igcdmg = cdamage * 100;
CommandHandler.sendMessage(sender, "Crit DMG set to " + igcdmg + "%");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid Crit DMG value.");
return;
}
break;
case "epyro":
try {
float epyro = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float pyro = epyro / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_FIRE_ADD_HURT, pyro);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_FIRE_ADD_HURT));
float igpyro = pyro * 100;
CommandHandler.sendMessage(sender, "Pyro DMG Bonus set to " + igpyro + "%");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid Pyro DMG Bonus value.");
return;
}
break;
case "ecryo":
try {
float ecryo = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float cryo = ecryo / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_ICE_ADD_HURT, cryo);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_ICE_ADD_HURT));
float igcyro = cryo * 100;
CommandHandler.sendMessage(sender, "Cyro DMG Bonus set to " + igcyro + "%");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid Cryo DMG Bonus value.");
return;
}
break;
case "ehydro":
try {
float ehydro = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float hydro = ehydro / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_WATER_ADD_HURT, hydro);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_WATER_ADD_HURT));
float ighydro = hydro * 100;
CommandHandler.sendMessage(sender, "Hydro DMG Bonus set to " + ighydro + "%");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid Hydro DMG Bonus value.");
return;
}
break;
case "eanemo":
try {
float eanemo = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float anemo = eanemo / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_WIND_ADD_HURT, anemo);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_WIND_ADD_HURT));
float iganemo = anemo * 100;
CommandHandler.sendMessage(sender, "Anemo DMG Bonus set to " + iganemo + "%");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid Anemo DMG Bonus value.");
return;
}
break;
case "egeo":
try {
float egeo = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float geo = egeo / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_ROCK_ADD_HURT, geo);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_ROCK_ADD_HURT));
float iggeo = geo * 100;
CommandHandler.sendMessage(sender, "Geo DMG Bonus set to " + iggeo + "%");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid Geo DMG Bonus value.");
return;
}
break;
case "ethunder":
case "eelec":
try {
float eelec = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float elec = eelec / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, elec);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CRITICAL_HURT));
float igelec = elec * 100;
CommandHandler.sendMessage(sender, "Electro DMG Bonus set to " + igelec + "%");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid Electro DMG Bonus value.");
return;
}
break;
case "ephys":
try {
float ephys = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float phys = ephys / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_PHYSICAL_ADD_HURT, phys);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_PHYSICAL_ADD_HURT));
float igphys = phys * 100;
CommandHandler.sendMessage(sender, "Physical DMG Bonus set to " + igphys + "%");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid Physical DMG Bonus value.");
return;
}
break;
case "edend":
try {
float edend = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float dend = edend / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_GRASS_ADD_HURT, dend);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_GRASS_ADD_HURT));
float igdend = dend * 100;
CommandHandler.sendMessage(sender, "Dendro DMG Bonus set to " + igdend + "%");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid Dendro DMG Bonus value.");
return;
}
break;
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.props.PlayerProperty;
import java.util.List;
@Command(label = "setworldlevel", usage = "setworldlevel <level>",
description = "Sets your world level (Relog to see proper effects)",
aliases = {"setworldlvl"}, permission = "player.setworldlevel")
public final class SetWorldLevelCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return; // TODO: set player's world level from console or other players
}
if (args.size() < 1) {
CommandHandler.sendMessage(sender, "Usage: setworldlevel <level>");
return;
}
try {
int level = Integer.parseInt(args.get(0));
// Set in both world and player props
sender.getWorld().setWorldLevel(level);
sender.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
sender.dropMessage("World level set to " + level + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid world level.");
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.utils.Position;
import java.util.List;
@Command(label = "spawn", usage = "spawn <entityId|entityName> [level] [amount]",
description = "Spawns an entity near you", permission = "server.spawn")
public final class SpawnCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (args.size() < 1) {
CommandHandler.sendMessage(sender, "Usage: spawn <entityId|entityName> [amount]");
return;
}
try {
int entity = Integer.parseInt(args.get(0));
int level = args.size() > 1 ? Integer.parseInt(args.get(1)) : 1;
int amount = args.size() > 2 ? Integer.parseInt(args.get(2)) : 1;
MonsterData entityData = GenshinData.getMonsterDataMap().get(entity);
if (entityData == null) {
CommandHandler.sendMessage(sender, "Invalid entity id.");
return;
}
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = sender.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityMonster monster = new EntityMonster(sender.getScene(), entityData, pos, level);
sender.getScene().addEntity(monster);
}
CommandHandler.sendMessage(sender, String.format("Spawned %s of %s.", amount, entity));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "stop", usage = "stop",
description = "Stops the server", permission = "server.stop")
public final class StopCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
CommandHandler.sendMessage(null, "Server shutting down...");
for (GenshinPlayer p : Grasscutter.getGameServer().getPlayers().values()) {
CommandHandler.sendMessage(p, "Server shutting down...");
}
System.exit(1);
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
import java.util.List;
@Command(label = "weather", usage = "weather <weatherId> [climateId]",
description = "Changes the weather.", aliases = {"w"}, permission = "player.weather")
public final class WeatherCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (args.size() < 1) {
CommandHandler.sendMessage(sender, "Usage: weather <weatherId> [climateId]");
return;
}
try {
int weatherId = Integer.parseInt(args.get(0));
int climateId = args.size() > 1 ? Integer.parseInt(args.get(1)) : 1;
ClimateType climate = ClimateType.getTypeByValue(climateId);
sender.getScene().setWeather(weatherId);
sender.getScene().setClimate(climate);
sender.getScene().broadcastPacket(new PacketSceneAreaWeatherNotify(sender));
CommandHandler.sendMessage(sender, "Changed weather to " + weatherId + " with climate " + climateId);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid ID.");
}
}
}
package emu.grasscutter.commands;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
@Retention(RetentionPolicy.RUNTIME)
public @interface Command {
String label() default "";
String usage() default "No usage specified";
String description() default "No description specified";
String[] aliases() default {};
Execution execution() default Execution.ALL;
String permission() default "";
enum Execution {
ALL,
CONSOLE,
PLAYER
}
}
package emu.grasscutter.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.utils.Position;
import java.util.LinkedList;
import java.util.List;
/**
* A container for player-related commands.
*/
public final class PlayerCommands {
@Command(label = "give", aliases = {"g", "item", "giveitem"},
usage = "give [player] <itemId|itemName> [amount]", description = "Gives an item to you or the specified player", permission = "player.give")
public static class GiveCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
int target, item, amount = 1;
switch(args.size()) {
default:
CommandHandler.sendMessage(player, "Usage: give <player> <itemId|itemName> [amount]");
return;
case 1:
try {
item = Integer.parseInt(args.get(0));
target = player.getAccount().getPlayerId();
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid item id.");
return;
}
break;
case 2:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = player.getUid(); amount = Integer.parseInt(args.get(1));
item = Integer.parseInt(args.get(0));
} else {
item = Integer.parseInt(args.get(1));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid item or player ID.");
return;
}
break;
case 3:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID."); return;
}
item = Integer.parseInt(args.get(1));
amount = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid item or player ID.");
return;
}
break;
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found."); return;
}
ItemData itemData = GenshinData.getItemDataMap().get(item);
if(itemData == null) {
CommandHandler.sendMessage(player, "Invalid item id."); return;
}
this.item(targetPlayer, itemData, amount);
}
/**
* give [player] [itemId|itemName] [amount]
*/
@Override public void execute(List<String> args) {
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount]");
return;
}
try {
int target = Integer.parseInt(args.get(0));
int item = Integer.parseInt(args.get(1));
int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}
ItemData itemData = GenshinData.getItemDataMap().get(item);
if(itemData == null) {
CommandHandler.sendMessage(null, "Invalid item id."); return;
}
this.item(targetPlayer, itemData, amount);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid item or player ID.");
}
}
private void item(GenshinPlayer player, ItemData itemData, int amount) {
GenshinItem genshinItem = new GenshinItem(itemData);
if(itemData.isEquip()) {
List<GenshinItem> items = new LinkedList<>();
for(int i = 0; i < amount; i++) {
items.add(genshinItem);
} player.getInventory().addItems(items);
player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
} else {
genshinItem.setCount(amount);
player.getInventory().addItem(genshinItem);
player.sendPacket(new PacketItemAddHintNotify(genshinItem, ActionReason.SubfieldDrop));
}
}
}
@Command(label = "drop", aliases = {"d", "dropitem"},
usage = "drop <itemId|itemName> [amount]",
execution = Command.Execution.PLAYER, description = "Drops an item near you", permission = "server.drop")
public static class DropCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: drop <itemId|itemName> [amount]");
return;
}
try {
int item = Integer.parseInt(args.get(0));
int amount = 1; if(args.size() > 1) amount = Integer.parseInt(args.get(1));
ItemData itemData = GenshinData.getItemDataMap().get(item);
if(itemData == null) {
CommandHandler.sendMessage(player, "Invalid item id."); return;
}
if (itemData.isEquip()) {
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityItem entity = new EntityItem(player.getScene(), player, itemData, pos, 1);
player.getScene().addEntity(entity);
}
} else {
EntityItem entity = new EntityItem(player.getScene(), player, itemData, player.getPos().clone().addY(3f), amount);
player.getScene().addEntity(entity);
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(player, "Invalid item or player ID.");
}
}
}
@Command(label = "givechar", aliases = { "givec" }, usage = "givechar <playerId> <avatarId> [level]",
description = "Gives the player a specified character", permission = "player.givechar")
public static class GiveCharCommand implements CommandHandler {
@Override public void execute(GenshinPlayer player, List<String> args) {
int target, avatarId, level = 1, ascension = 1;
if(args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
return;
}
switch(args.size()) {
default:
CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
return;
case 2:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = player.getUid();
level = Integer.parseInt(args.get(1));
avatarId = Integer.parseInt(args.get(0));
} else {
avatarId = Integer.parseInt(args.get(1));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid avatar or player ID.");
return;
}
break;
case 3:
try {
target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID."); return;
}
avatarId = Integer.parseInt(args.get(1));
level = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid avatar or player ID.");
return;
}
break;
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found."); return;
}
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
if(avatarData == null) {
CommandHandler.sendMessage(player, "Invalid avatar id."); return;
}
// Calculate ascension level.
if (level <= 40) {
ascension = (int) Math.ceil(level / 20f);
} else {
ascension = (int) Math.ceil(level / 10f) - 3;
}
GenshinAvatar avatar = new GenshinAvatar(avatarId);
avatar.setLevel(level);
avatar.setPromoteLevel(ascension);
// This will handle stats and talents
avatar.recalcStats();
targetPlayer.addAvatar(avatar);
}
@Override
public void execute(List<String> args) {
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: givechar <player> <itemId|itemName> [amount]");
return;
}
try {
int target = Integer.parseInt(args.get(0));
int avatarID = Integer.parseInt(args.get(1));
int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2));
int ascension;
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
if(avatarData == null) {
CommandHandler.sendMessage(null, "Invalid avatar id."); return;
}
// Calculate ascension level.
if (level <= 40) {
ascension = (int) Math.ceil(level / 20f);
} else {
ascension = (int) Math.ceil(level / 10f) - 3;
}
GenshinAvatar avatar = new GenshinAvatar(avatarID);
avatar.setLevel(level);
avatar.setPromoteLevel(ascension);
// This will handle stats and talents
avatar.recalcStats();
targetPlayer.addAvatar(avatar);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid item or player ID.");
}
}
}
@Command(label = "spawn", execution = Command.Execution.PLAYER,
usage = "spawn <entityId|entityName> [level] [amount]", description = "Spawns an entity near you", permission = "server.spawn")
public static class SpawnCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: spawn <entityId|entityName> [amount]");
return;
}
try {
int entity = Integer.parseInt(args.get(0));
int level = 1; if(args.size() > 1) level = Integer.parseInt(args.get(1));
int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2));
MonsterData entityData = GenshinData.getMonsterDataMap().get(entity);
if(entityData == null) {
CommandHandler.sendMessage(null, "Invalid entity id."); return;
}
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityMonster monster = new EntityMonster(player.getScene(), entityData, pos, level);
player.getScene().addEntity(monster);
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid item or player ID.");
}
}
}
@Command(label = "killall",
usage = "killall [playerUid] [sceneId]", description = "Kill all entities", permission = "server.killall")
public static class KillAllCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
GenshinScene scene = player.getScene();
scene.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.forEach(entity -> scene.killEntity(entity, 0));
CommandHandler.sendMessage(null, "Killing all monsters in scene " + scene.getId());
}
@Override
public void execute(List<String> args) {
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]"); return;
}
try {
int playerUid = Integer.parseInt(args.get(0));
int sceneId = Integer.parseInt(args.get(1));
GenshinPlayer player = Grasscutter.getGameServer().getPlayerByUid(playerUid);
if (player == null) {
CommandHandler.sendMessage(null, "Player not found or offline.");
return;
}
GenshinScene scene = player.getWorld().getSceneById(sceneId);
if (scene == null) {
CommandHandler.sendMessage(null, "Scene not found in player world");
return;
}
scene.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.forEach(entity -> scene.killEntity(entity, 0));
CommandHandler.sendMessage(null, "Killing all monsters in scene " + scene.getId());
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid arguments.");
}
}
}
@Command(label = "resetconst", aliases = {"resetconstellation"},
usage = "resetconst [all]", execution = Command.Execution.PLAYER, permission = "player.resetconstellation",
description = "Resets the constellation level on your current active character, will need to relog after using the command to see any changes.")
public static class ResetConstellationCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
player.getAvatars().forEach(this::resetConstellation);
player.dropMessage("Reset all avatars' constellations.");
} else {
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
if(entity == null)
return;
GenshinAvatar avatar = entity.getAvatar();
this.resetConstellation(avatar);
player.dropMessage("Constellations for " + avatar.getAvatarData().getName() + " have been reset. Please relog to see changes.");
}
}
private void resetConstellation(GenshinAvatar avatar) {
avatar.getTalentIdList().clear();
avatar.setCoreProudSkillLevel(0);
avatar.recalcStats();
avatar.save();
}
}
@Command(label = "godmode",
usage = "godmode", execution = Command.Execution.PLAYER, description = "Prevents you from taking damage", permission = "player.godmode")
public static class GodModeCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
player.setGodmode(!player.inGodmode());
player.dropMessage("Godmode is now " + (player.inGodmode() ? "enabled" : "disabled") + ".");
}
}
@Command(label = "sethealth", aliases = {"sethp"},
usage = "sethealth <hp>", execution = Command.Execution.PLAYER, description = "Sets your health to the specified value",
permission = "player.sethealth")
public static class SetHealthCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: sethealth <hp>"); return;
}
try {
int health = Integer.parseInt(args.get(0));
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
if(entity == null)
return;
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
player.dropMessage("Health set to " + health + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid health value.");
}
}
}
@Command(label = "setworldlevel", aliases = {"setworldlvl"}, usage = "setworldlevel <level>",
description = "Sets your world level (Relog to see proper effects)", permission = "player.setworldlevel",
execution = Command.Execution.PLAYER)
public static class SetWorldLevelCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: setworldlevel <level>"); return;
}
try {
int level = Integer.parseInt(args.get(0));
// Set in both world and player props
player.getWorld().setWorldLevel(level);
player.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
player.dropMessage("World level set to " + level + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid world level.");
}
}
}
@Command(label = "clearartifacts", aliases = {"clearart"},
usage = "clearartifacts", execution = Command.Execution.PLAYER, permission = "player.clearartifacts",
description = "Deletes all unequipped and unlocked level 0 artifacts, including yellow rarity ones from your inventory")
public static class ClearArtifactsCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
Inventory playerInventory = player.getInventory();
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
}
}
@Command(label = "changescene", aliases = {"scene"},
usage = "changescene <scene id>", description = "Changes your scene", permission = "player.changescene", execution = Command.Execution.PLAYER)
public static class ChangeSceneCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
}
try {
int sceneId = Integer.parseInt(args.get(0));
boolean result = player.getWorld().transferPlayerToScene(player, sceneId, player.getPos());
if (!result) {
CommandHandler.sendMessage(null, "Scene does not exist or you are already in it");
}
} catch (Exception e) {
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
}
}
}
@Command(label = "sendservermessage", aliases = {"sendservmsg"},
usage = "sendservermessage <player> <message>", description = "Sends a message to a player as the server",
execution = Command.Execution.PLAYER, permission = "server.sendmessage")
public static class SendServerMessageCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: sendmessage <player> <message>"); return;
}
try {
int target = Integer.parseInt(args.get(0));
String message = String.join(" ", args.subList(1, args.size()));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}
targetPlayer.dropMessage(message);
CommandHandler.sendMessage(null, "Message sent.");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid player ID.");
}
}
}
}
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