Commit a2ff8c84 authored by KingRainbow44's avatar KingRainbow44
Browse files

Merge `development` into `plugin-auth`

parents 3adf0d44 a751e71d
package emu.grasscutter.data.custom;
import emu.grasscutter.game.quest.enums.LogicType;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.enums.QuestType;
public class MainQuestData {
private int id;
private int series;
private QuestType type;
private long titleTextMapHash;
private int[] suggestTrackMainQuestList;
private int[] rewardIdList;
private SubQuestData[] subQuests;
public int getId() {
return id;
}
public int getSeries() {
return series;
}
public QuestType getType() {
return type;
}
public long getTitleTextMapHash() {
return titleTextMapHash;
}
public int[] getSuggestTrackMainQuestList() {
return suggestTrackMainQuestList;
}
public int[] getRewardIdList() {
return rewardIdList;
}
public SubQuestData[] getSubQuests() {
return subQuests;
}
public static class SubQuestData {
private int subId;
public int getSubId() {
return subId;
}
}
}
package emu.grasscutter.data.def;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
@ResourceType(name = {"QuestCodexExcelConfigData.json"}, loadPriority = ResourceType.LoadPriority.HIGH)
public class CodexQuest extends GameResource {
private int Id;
private int ParentQuestId;
private int ChapterId;
private int SortOrder;
private boolean IsDisuse;
public int getParentQuestId() {
return ParentQuestId;
}
public int getId() {
return Id;
}
public int getChapterId() {
return ChapterId;
}
public int getSortOrder() {
return SortOrder;
}
public boolean getIsDisuse() {
return IsDisuse;
}
@Override
public void onLoad() {
if(!this.getIsDisuse()) {
GameData.getCodexQuestIdMap().put(this.getParentQuestId(), this);
}
}
}
package emu.grasscutter.data.def;
import java.util.Arrays;
import java.util.List;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.quest.enums.LogicType;
import emu.grasscutter.game.quest.enums.QuestTrigger;
@ResourceType(name = "QuestExcelConfigData.json")
public class QuestData extends GameResource {
private int SubId;
private int MainId;
private int Order;
private long DescTextMapHash;
private boolean FinishParent;
private boolean IsRewind;
private LogicType AcceptCondComb;
private QuestCondition[] acceptConditons;
private LogicType FinishCondComb;
private QuestCondition[] finishConditons;
private LogicType FailCondComb;
private QuestCondition[] failConditons;
private List<QuestParam> AcceptCond;
private List<QuestParam> FinishCond;
private List<QuestParam> FailCond;
private List<QuestExecParam> BeginExec;
private List<QuestExecParam> FinishExec;
private List<QuestExecParam> FailExec;
public int getId() {
return SubId;
}
public int getMainId() {
return MainId;
}
public int getOrder() {
return Order;
}
public long getDescTextMapHash() {
return DescTextMapHash;
}
public boolean finishParent() {
return FinishParent;
}
public boolean isRewind() {
return IsRewind;
}
public LogicType getAcceptCondComb() {
return AcceptCondComb;
}
public QuestCondition[] getAcceptCond() {
return acceptConditons;
}
public LogicType getFinishCondComb() {
return FinishCondComb;
}
public QuestCondition[] getFinishCond() {
return finishConditons;
}
public LogicType getFailCondComb() {
return FailCondComb;
}
public QuestCondition[] getFailCond() {
return failConditons;
}
public void onLoad() {
this.acceptConditons = AcceptCond.stream().filter(p -> p.Type != null).map(QuestCondition::new).toArray(QuestCondition[]::new);
AcceptCond = null;
this.finishConditons = FinishCond.stream().filter(p -> p.Type != null).map(QuestCondition::new).toArray(QuestCondition[]::new);
FinishCond = null;
this.failConditons = FailCond.stream().filter(p -> p.Type != null).map(QuestCondition::new).toArray(QuestCondition[]::new);
FailCond = null;
}
public class QuestParam {
QuestTrigger Type;
int[] Param;
String count;
}
public class QuestExecParam {
QuestTrigger Type;
String[] Param;
String count;
}
public static class QuestCondition {
private QuestTrigger type;
private int[] param;
private String count;
public QuestCondition(QuestParam param) {
this.type = param.Type;
this.param = param.Param;
}
public QuestTrigger getType() {
return type;
}
public int[] getParam() {
return param;
}
public String getCount() {
return count;
}
}
}
......@@ -15,6 +15,7 @@ import emu.grasscutter.game.gacha.GachaRecord;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.GameMainQuest;
import static com.mongodb.client.model.Filters.eq;
......@@ -111,6 +112,8 @@ public final class DatabaseHelper {
DatabaseManager.getGameDatabase().getCollection("gachas").deleteMany(eq("ownerId", target.getPlayerUid()));
// Delete GameItem.class data
DatabaseManager.getGameDatabase().getCollection("items").deleteMany(eq("ownerId", target.getPlayerUid()));
// Delete GameMainQuest.class data
DatabaseManager.getGameDatabase().getCollection("quests").deleteMany(eq("ownerUid", target.getPlayerUid()));
// Delete friendships.
// Here, we need to make sure to not only delete the deleted account's friendships,
......@@ -260,4 +263,16 @@ public final class DatabaseHelper {
DeleteResult result = DatabaseManager.getGameDatastore().delete(mail);
return result.wasAcknowledged();
}
public static List<GameMainQuest> getAllQuests(Player player) {
return DatabaseManager.getGameDatastore().find(GameMainQuest.class).filter(Filters.eq("ownerUid", player.getUid())).stream().toList();
}
public static void saveQuest(GameMainQuest quest) {
DatabaseManager.getGameDatastore().save(quest);
}
public static boolean deleteQuest(GameMainQuest quest) {
return DatabaseManager.getGameDatastore().delete(quest).wasAcknowledged();
}
}
......@@ -19,6 +19,8 @@ import emu.grasscutter.game.gacha.GachaRecord;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.GameQuest;
import static emu.grasscutter.Configuration.*;
......@@ -27,7 +29,8 @@ public final class DatabaseManager {
private static Datastore dispatchDatastore;
private static final Class<?>[] mappedClasses = new Class<?>[] {
DatabaseCounter.class, Account.class, Player.class, Avatar.class, GameItem.class, Friendship.class, GachaRecord.class, Mail.class
DatabaseCounter.class, Account.class, Player.class, Avatar.class, GameItem.class, Friendship.class,
GachaRecord.class, Mail.class, GameMainQuest.class
};
public static Datastore getGameDatastore() {
......
......@@ -144,16 +144,17 @@ public class Account {
}
public boolean hasPermission(String permission) {
if (this.permissions.contains(permission) || this.permissions.contains("*")) {
return true;
}
if (this.permissions.contains(permission)) return true;
if(this.permissions.contains("*") && this.permissions.size() == 1) return true;
String[] permissionParts = permission.split("\\.");
for (String p : this.permissions) {
if (permissionMatchesWildcard(p, permissionParts)) {
return true;
}
if (p.startsWith("-") && permissionMatchesWildcard(p.substring(1), permissionParts)) return false;
if (permissionMatchesWildcard(p, permissionParts)) return true;
}
return false;
return this.permissions.contains("*");
}
public boolean removePermission(String permission) {
......
......@@ -7,6 +7,7 @@ import emu.grasscutter.data.custom.ScenePointEntry;
import emu.grasscutter.data.def.DungeonData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.server.game.GameServer;
......@@ -51,8 +52,9 @@ public class DungeonManager {
int sceneId = data.getSceneId();
player.getScene().setPrevScene(sceneId);
if(player.getWorld().transferPlayerToScene(player, sceneId, data)){
if (player.getWorld().transferPlayerToScene(player, sceneId, data)) {
player.getScene().addDungeonSettleObserver(basicDungeonSettleObserver);
player.getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_ENTER_DUNGEON, data.getId());
}
player.getScene().setPrevScenePoint(pointId);
......
......@@ -2,28 +2,49 @@ package emu.grasscutter.game.gacha;
import emu.grasscutter.net.proto.GachaInfoOuterClass.GachaInfo;
import emu.grasscutter.net.proto.GachaUpInfoOuterClass.GachaUpInfo;
import emu.grasscutter.utils.Utils;
import static emu.grasscutter.Configuration.*;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.common.ItemParamData;
public class GachaBanner {
private int gachaType;
private int scheduleId;
private String prefabPath;
private String previewPrefabPath;
private String titlePath;
private int costItem;
private int costItemId = 0;
private int costItemAmount = 1;
private int costItemId10 = 0;
private int costItemAmount10 = 10;
private int beginTime;
private int endTime;
private int sortId;
private int[] rateUpItems1;
private int[] rateUpItems2;
private int baseYellowWeight = 60; // Max 10000
private int basePurpleWeight = 510; // Max 10000
private int eventChance = 50; // Chance to win a featured event item
private int softPity = 75;
private int hardPity = 90;
private int[] rateUpItems4 = {};
private int[] rateUpItems5 = {};
private int[] fallbackItems3 = {11301, 11302, 11306, 12301, 12302, 12305, 13303, 14301, 14302, 14304, 15301, 15302, 15304};
private int[] fallbackItems4Pool1 = {1014, 1020, 1023, 1024, 1025, 1027, 1031, 1032, 1034, 1036, 1039, 1043, 1044, 1045, 1048, 1053, 1055, 1056, 1064};
private int[] fallbackItems4Pool2 = {11401, 11402, 11403, 11405, 12401, 12402, 12403, 12405, 13401, 13407, 14401, 14402, 14403, 14409, 15401, 15402, 15403, 15405};
private int[] fallbackItems5Pool1 = {1003, 1016, 1042, 1035, 1041};
private int[] fallbackItems5Pool2 = {11501, 11502, 12501, 12502, 13502, 13505, 14501, 14502, 15501, 15502};
private boolean removeC6FromPool = false;
private boolean autoStripRateUpFromFallback = true;
private int[][] weights4 = {{1,510}, {8,510}, {10,10000}};
private int[][] weights5 = {{1,75}, {73,150}, {90,10000}};
private int[][] poolBalanceWeights4 = {{1,255}, {17,255}, {21,10455}};
private int[][] poolBalanceWeights5 = {{1,30}, {147,150}, {181,10230}};
private int eventChance4 = 50; // Chance to win a featured event item
private int eventChance5 = 50; // Chance to win a featured event item
private BannerType bannerType = BannerType.STANDARD;
// Kinda wanna deprecate these but they're in people's configs
private int[] rateUpItems1 = {};
private int[] rateUpItems2 = {};
private int eventChance = -1;
private int costItem = 0;
public int getGachaType() {
return gachaType;
}
......@@ -48,8 +69,15 @@ public class GachaBanner {
return titlePath;
}
public ItemParamData getCost(int numRolls) {
return switch (numRolls) {
case 10 -> new ItemParamData((costItemId10 > 0) ? costItemId10 : getCostItem(), costItemAmount10);
default -> new ItemParamData(getCostItem(), costItemAmount * numRolls);
};
}
public int getCostItem() {
return costItem;
return (costItem > 0) ? costItem : costItemId;
}
public int getBeginTime() {
......@@ -64,32 +92,42 @@ public class GachaBanner {
return sortId;
}
public int getBaseYellowWeight() {
return baseYellowWeight;
public int[] getRateUpItems4() {
return (rateUpItems2.length > 0) ? rateUpItems2 : rateUpItems4;
}
public int getBasePurpleWeight() {
return basePurpleWeight;
public int[] getRateUpItems5() {
return (rateUpItems1.length > 0) ? rateUpItems1 : rateUpItems5;
}
public int[] getRateUpItems1() {
return rateUpItems1;
}
public int[] getFallbackItems3() {return fallbackItems3;}
public int[] getFallbackItems4Pool1() {return fallbackItems4Pool1;}
public int[] getFallbackItems4Pool2() {return fallbackItems4Pool2;}
public int[] getFallbackItems5Pool1() {return fallbackItems5Pool1;}
public int[] getFallbackItems5Pool2() {return fallbackItems5Pool2;}
public boolean getRemoveC6FromPool() {return removeC6FromPool;}
public boolean getAutoStripRateUpFromFallback() {return autoStripRateUpFromFallback;}
public int[] getRateUpItems2() {
return rateUpItems2;
}
public int getSoftPity() {
return softPity - 1;
public int getWeight(int rarity, int pity) {
return switch(rarity) {
case 4 -> Utils.lerp(pity, weights4);
default -> Utils.lerp(pity, weights5);
};
}
public int getHardPity() {
return hardPity - 1;
public int getPoolBalanceWeight(int rarity, int pity) {
return switch(rarity) {
case 4 -> Utils.lerp(pity, poolBalanceWeights4);
default -> Utils.lerp(pity, poolBalanceWeights5);
};
}
public int getEventChance() {
return eventChance;
public int getEventChance(int rarity) {
return switch(rarity) {
case 4 -> eventChance4;
default -> (eventChance > -1) ? eventChance : eventChance5;
};
}
@Deprecated
......@@ -102,34 +140,40 @@ public class GachaBanner {
+ lr(HTTP_INFO.accessAddress, HTTP_INFO.bindAddress) + ":"
+ lr(HTTP_INFO.accessPort, HTTP_INFO.bindPort)
+ "/gacha?s=" + sessionKey + "&gachaType=" + gachaType;
String details = "http" + (DISPATCH_INFO.encryption.useInRouting ? "s" : "") + "://"
+ lr(DISPATCH_INFO.accessAddress, DISPATCH_INFO.bindAddress) + ":"
+ lr(DISPATCH_INFO.accessPort, DISPATCH_INFO.bindPort)
+ "/gacha/details?s=" + sessionKey + "&gachaType=" + gachaType;
// Grasscutter.getLogger().info("record = " + record);
ItemParamData costItem1 = this.getCost(1);
ItemParamData costItem10 = this.getCost(10);
GachaInfo.Builder info = GachaInfo.newBuilder()
.setGachaType(this.getGachaType())
.setScheduleId(this.getScheduleId())
.setBeginTime(this.getBeginTime())
.setEndTime(this.getEndTime())
.setCostItemId(this.getCostItem())
.setCostItemNum(1)
.setCostItemId(costItem1.getId())
.setCostItemNum(costItem1.getCount())
.setTenCostItemId(costItem10.getId())
.setTenCostItemNum(costItem10.getCount())
.setGachaPrefabPath(this.getPrefabPath())
.setGachaPreviewPrefabPath(this.getPreviewPrefabPath())
.setGachaProbUrl(record)
.setGachaProbUrlOversea(record)
.setGachaProbUrl(details)
.setGachaProbUrlOversea(details)
.setGachaRecordUrl(record)
.setGachaRecordUrlOversea(record)
.setTenCostItemId(this.getCostItem())
.setTenCostItemNum(10)
.setLeftGachaTimes(Integer.MAX_VALUE)
.setGachaTimesLimit(Integer.MAX_VALUE)
.setGachaSortId(this.getSortId());
if (this.getTitlePath() != null) {
info.setGachaTitlePath(this.getTitlePath());
}
if (this.getRateUpItems1().length > 0) {
if (this.getRateUpItems5().length > 0) {
GachaUpInfo.Builder upInfo = GachaUpInfo.newBuilder().setItemParentType(1);
for (int id : getRateUpItems1()) {
for (int id : getRateUpItems5()) {
upInfo.addItemIdList(id);
info.addMainNameId(id);
}
......@@ -137,10 +181,10 @@ public class GachaBanner {
info.addGachaUpInfoList(upInfo);
}
if (this.getRateUpItems2().length > 0) {
if (this.getRateUpItems4().length > 0) {
GachaUpInfo.Builder upInfo = GachaUpInfo.newBuilder().setItemParentType(2);
for (int id : getRateUpItems2()) {
for (int id : getRateUpItems4()) {
upInfo.addItemIdList(id);
if (info.getSubNameIdCount() == 0) {
info.addSubNameId(id);
......
......@@ -4,6 +4,7 @@ import java.io.File;
import java.io.FileReader;
import java.nio.file.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.List;
import java.util.concurrent.ThreadLocalRandom;
......@@ -13,11 +14,12 @@ import com.google.gson.reflect.TypeToken;
import com.sun.nio.file.SensitivityWatchEventModifier;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.gacha.GachaBanner.BannerType;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.inventory.MaterialType;
import emu.grasscutter.game.player.Player;
......@@ -28,6 +30,7 @@ import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.game.GameServerTickEvent;
import emu.grasscutter.server.packet.send.PacketDoGachaRsp;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntArrayList;
......@@ -42,14 +45,10 @@ public class GachaManager {
private GetGachaInfoRsp cachedProto;
WatchService watchService;
private final int[] yellowAvatars = new int[] {1003, 1016, 1042, 1035, 1041};
private final int[] yellowWeapons = new int[] {11501, 11502, 12501, 12502, 13502, 13505, 14501, 14502, 15501, 15502};
private final int[] purpleAvatars = new int[] {1006, 1014, 1015, 1020, 1021, 1023, 1024, 1025, 1027, 1031, 1032, 1034, 1036, 1039, 1043, 1044, 1045, 1048, 1053, 1055, 1056, 1064};
private final int[] purpleWeapons = new int[] {11401, 11402, 11403, 11405, 12401, 12402, 12403, 12405, 13401, 13407, 14401, 14402, 14403, 14409, 15401, 15402, 15403, 15405};
private final int[] blueWeapons = new int[] {11301, 11302, 11306, 12301, 12302, 12305, 13303, 14301, 14302, 14304, 15301, 15302, 15304};
private static final int starglitterId = 221;
private static final int stardustId = 222;
private int[] fallbackItems4Pool2Default = {11401, 11402, 11403, 11405, 12401, 12402, 12403, 12405, 13401, 13407, 14401, 14402, 14403, 14409, 15401, 15402, 15403, 15405};
private int[] fallbackItems5Pool2Default = {11501, 11502, 12501, 12502, 13502, 13505, 14501, 14502, 15501, 15502};
public GachaManager(GameServer server) {
this.server = server;
......@@ -66,7 +65,7 @@ public class GachaManager {
return gachaBanners;
}
public int randomRange(int min, int max) {
public int randomRange(int min, int max) { // Both are inclusive
return ThreadLocalRandom.current().nextInt(max - min + 1) + min;
}
......@@ -83,6 +82,8 @@ public class GachaManager {
getGachaBanners().put(banner.getGachaType(), banner);
}
Grasscutter.getLogger().info("Banners successfully loaded.");
this.cachedProto = createProto();
} else {
Grasscutter.getLogger().error("Unable to load banners. Banners size is 0.");
......@@ -93,111 +94,191 @@ public class GachaManager {
}
}
public synchronized void doPulls(Player player, int gachaType, int times) {
// Sanity check
if (times != 10 && times != 1) {
return;
private class BannerPools {
public int[] rateUpItems4;
public int[] rateUpItems5;
public int[] fallbackItems4Pool1;
public int[] fallbackItems4Pool2;
public int[] fallbackItems5Pool1;
public int[] fallbackItems5Pool2;
public BannerPools(GachaBanner banner) {
rateUpItems4 = banner.getRateUpItems4();
rateUpItems5 = banner.getRateUpItems5();
fallbackItems4Pool1 = banner.getFallbackItems4Pool1();
fallbackItems4Pool2 = banner.getFallbackItems4Pool2();
fallbackItems5Pool1 = banner.getFallbackItems5Pool1();
fallbackItems5Pool2 = banner.getFallbackItems5Pool2();
if (banner.getAutoStripRateUpFromFallback()) {
fallbackItems4Pool1 = Utils.setSubtract(fallbackItems4Pool1, rateUpItems4);
fallbackItems4Pool2 = Utils.setSubtract(fallbackItems4Pool2, rateUpItems4);
fallbackItems5Pool1 = Utils.setSubtract(fallbackItems5Pool1, rateUpItems5);
fallbackItems5Pool2 = Utils.setSubtract(fallbackItems5Pool2, rateUpItems5);
}
if (player.getInventory().getInventoryTab(ItemType.ITEM_WEAPON).getSize() + times > player.getInventory().getInventoryTab(ItemType.ITEM_WEAPON).getMaxCapacity()) {
player.sendPacket(new PacketDoGachaRsp());
return;
}
// Get banner
GachaBanner banner = this.getGachaBanners().get(gachaType);
if (banner == null) {
player.sendPacket(new PacketDoGachaRsp());
return;
public void removeFromAllPools(int[] itemIds) {
rateUpItems4 = Utils.setSubtract(rateUpItems4, itemIds);
rateUpItems5 = Utils.setSubtract(rateUpItems5, itemIds);
fallbackItems4Pool1 = Utils.setSubtract(fallbackItems4Pool1, itemIds);
fallbackItems4Pool2 = Utils.setSubtract(fallbackItems4Pool2, itemIds);
fallbackItems5Pool1 = Utils.setSubtract(fallbackItems5Pool1, itemIds);
fallbackItems5Pool2 = Utils.setSubtract(fallbackItems5Pool2, itemIds);
}
// Spend currency
if (banner.getCostItem() > 0) {
GameItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(banner.getCostItem());
if (costItem == null || costItem.getCount() < times) {
return;
}
player.getInventory().removeItem(costItem, times);
private synchronized int checkPlayerAvatarConstellationLevel(Player player, int itemId) { // Maybe this would be useful in the Player class?
ItemData itemData = GameData.getItemDataMap().get(itemId);
if ((itemData == null) || (itemData.getMaterialType() != MaterialType.MATERIAL_AVATAR)){
return -2; // Not an Avatar
}
// Roll
PlayerGachaBannerInfo gachaInfo = player.getGachaInfo().getBannerInfo(banner);
IntList wonItems = new IntArrayList(times);
for (int i = 0; i < times; i++) {
int random = this.randomRange(1, 10000);
int itemId = 0;
int bonusYellowChance = gachaInfo.getPity5() >= banner.getSoftPity() ? 100 * (gachaInfo.getPity5() - banner.getSoftPity() - 1): 0;
int yellowChance = banner.getBaseYellowWeight() + (int) Math.floor(100f * (gachaInfo.getPity5() / (banner.getSoftPity() - 1D))) + bonusYellowChance;
int purpleChance = 10000 - (banner.getBasePurpleWeight() + (int) Math.floor(790f * (gachaInfo.getPity4() / 8f)));
if (random <= yellowChance || gachaInfo.getPity5() >= banner.getHardPity()) {
if (banner.getRateUpItems1().length > 0) {
int eventChance = this.randomRange(1, 100);
if (eventChance <= banner.getEventChance() || gachaInfo.getFailedFeaturedItemPulls() >= 1) {
itemId = getRandom(banner.getRateUpItems1());
gachaInfo.setFailedFeaturedItemPulls(0);
} else {
// Lost the 50/50... rip
gachaInfo.addFailedFeaturedItemPulls(1);
Avatar avatar = player.getAvatars().getAvatarById((itemId % 1000) + 10000000);
if (avatar == null) {
return -1; // Doesn't have
}
// Constellation
int constLevel = avatar.getCoreProudSkillLevel();
GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId + 100);
constLevel += (constItem == null)? 0 : constItem.getCount();
return constLevel;
}
if (itemId == 0) {
int typeChance = this.randomRange(banner.getBannerType() == BannerType.WEAPON ? 2 : 1, banner.getBannerType() == BannerType.EVENT ? 1 : 2);
if (typeChance == 1) {
itemId = getRandom(this.yellowAvatars);
} else {
itemId = getRandom(this.yellowWeapons);
private synchronized int[] removeC6FromPool(int[] itemPool, Player player) {
IntList temp = new IntArrayList();
for (int itemId : itemPool) {
if (checkPlayerAvatarConstellationLevel(player, itemId) < 6) {
temp.add(itemId);
}
}
return temp.toIntArray();
}
// Pity
gachaInfo.addPity4(1);
gachaInfo.setPity5(0);
} else if (random >= purpleChance || gachaInfo.getPity4() >= 9) {
if (banner.getRateUpItems2().length > 0) {
int eventChance = this.randomRange(1, 100);
if (eventChance >= 50) {
itemId = getRandom(banner.getRateUpItems2());
private synchronized int drawRoulette(int[] weights, int cutoff) {
// This follows the logic laid out in issue #183
// Simple weighted selection with an upper bound for the roll that cuts off trailing entries
// All weights must be >= 0
int total = 0;
for (int weight : weights) {
if (weight < 0) {
throw new IllegalArgumentException("Weights must be non-negative!");
}
total += weight;
}
int roll = ThreadLocalRandom.current().nextInt((total < cutoff)? total : cutoff);
int subTotal = 0;
for (int i=0; i<weights.length; i++) {
subTotal += weights[i];
if (roll < subTotal) {
return i;
}
if (itemId == 0) {
int typeChance = this.randomRange(banner.getBannerType() == BannerType.WEAPON ? 2 : 1, banner.getBannerType() == BannerType.EVENT ? 1 : 2);
if (typeChance == 1) {
itemId = getRandom(this.purpleAvatars);
} else {
itemId = getRandom(this.purpleWeapons);
}
// throw new IllegalStateException();
return 0; // This should only be reachable if total==0
}
// Pity
gachaInfo.addPity5(1);
gachaInfo.setPity4(0);
private synchronized int doRarePull(int[] featured, int[] fallback1, int[] fallback2, int rarity, GachaBanner banner, PlayerGachaBannerInfo gachaInfo) {
int itemId = 0;
boolean pullFeatured = (gachaInfo.getFailedFeaturedItemPulls(rarity) >= 1) // Lost previous coinflip
|| (this.randomRange(1, 100) <= banner.getEventChance(rarity)); // Won this coinflip
if (pullFeatured && (featured.length > 0)) {
itemId = getRandom(featured);
gachaInfo.setFailedFeaturedItemPulls(rarity, 0);
} else {
gachaInfo.addFailedFeaturedItemPulls(rarity, 1);
if (fallback1.length < 1) {
if (fallback2.length < 1) {
itemId = getRandom((rarity==5)? fallbackItems5Pool2Default : fallbackItems4Pool2Default);
} else {
itemId = getRandom(this.blueWeapons);
itemId = getRandom(fallback2);
}
} else if (fallback2.length < 1) {
itemId = getRandom(fallback1);
} else { // Both pools are possible, use the pool balancer
int pityPool1 = banner.getPoolBalanceWeight(rarity, gachaInfo.getPityPool(rarity, 1));
int pityPool2 = banner.getPoolBalanceWeight(rarity, gachaInfo.getPityPool(rarity, 2));
int chosenPool = switch ((pityPool1 >= pityPool2)? 1 : 0) { // Larger weight must come first for the hard cutoff to function correctly
case 1 -> 1 + drawRoulette(new int[] {pityPool1, pityPool2}, 10000);
default -> 2 - drawRoulette(new int[] {pityPool2, pityPool1}, 10000);
};
itemId = switch (chosenPool) {
case 1:
gachaInfo.setPityPool(rarity, 1, 0);
yield getRandom(fallback1);
default:
gachaInfo.setPityPool(rarity, 2, 0);
yield getRandom(fallback2);
};
}
}
return itemId;
}
private synchronized int doPull(GachaBanner banner, PlayerGachaBannerInfo gachaInfo, BannerPools pools) {
// Pre-increment all pity pools (yes this makes all calculations assume 1-indexed pity)
gachaInfo.incPityAll();
int[] weights = {banner.getWeight(5, gachaInfo.getPity5()), banner.getWeight(4, gachaInfo.getPity4()), 10000};
int levelWon = 5 - drawRoulette(weights, 10000);
return switch (levelWon) {
case 5:
gachaInfo.setPity5(0);
yield doRarePull(pools.rateUpItems5, pools.fallbackItems5Pool1, pools.fallbackItems5Pool2, 5, banner, gachaInfo);
case 4:
gachaInfo.setPity4(0);
yield doRarePull(pools.rateUpItems4, pools.fallbackItems4Pool1, pools.fallbackItems4Pool2, 4, banner, gachaInfo);
default:
yield getRandom(banner.getFallbackItems3());
};
}
// Pity
gachaInfo.addPity4(1);
gachaInfo.addPity5(1);
public synchronized void doPulls(Player player, int gachaType, int times) {
// Sanity check
if (times != 10 && times != 1) {
return;
}
Inventory inventory = player.getInventory();
if (inventory.getInventoryTab(ItemType.ITEM_WEAPON).getSize() + times > inventory.getInventoryTab(ItemType.ITEM_WEAPON).getMaxCapacity()) {
player.sendPacket(new PacketDoGachaRsp());
return;
}
// Get banner
GachaBanner banner = this.getGachaBanners().get(gachaType);
if (banner == null) {
player.sendPacket(new PacketDoGachaRsp());
return;
}
// Add winning item
wonItems.add(itemId);
// Spend currency
ItemParamData cost = banner.getCost(times);
if (cost.getCount() > 0 && !inventory.payItem(cost)) {
player.sendPacket(new PacketDoGachaRsp());
return;
}
// Add to character
PlayerGachaBannerInfo gachaInfo = player.getGachaInfo().getBannerInfo(banner);
BannerPools pools = new BannerPools(banner);
List<GachaItem> list = new ArrayList<>();
int stardust = 0, starglitter = 0;
for (int itemId : wonItems) {
if (banner.getRemoveC6FromPool()) { // The ultimate form of pity (non-vanilla)
pools.rateUpItems4 = removeC6FromPool(pools.rateUpItems4, player);
pools.rateUpItems5 = removeC6FromPool(pools.rateUpItems5, player);
pools.fallbackItems4Pool1 = removeC6FromPool(pools.fallbackItems4Pool1, player);
pools.fallbackItems4Pool2 = removeC6FromPool(pools.fallbackItems4Pool2, player);
pools.fallbackItems5Pool1 = removeC6FromPool(pools.fallbackItems5Pool1, player);
pools.fallbackItems5Pool2 = removeC6FromPool(pools.fallbackItems5Pool2, player);
}
for (int i = 0; i < times; i++) {
// Roll
int itemId = doPull(banner, gachaInfo, pools);
ItemData itemData = GameData.getItemDataMap().get(itemId);
if (itemData == null) {
continue;
continue; // Maybe we should bail out if an item fails instead of rolling the rest?
}
// Write gacha record
......@@ -210,57 +291,47 @@ public class GachaManager {
boolean isTransferItem = false;
// Const check
if (itemData.getMaterialType() == MaterialType.MATERIAL_AVATAR) {
int avatarId = (itemData.getId() % 1000) + 10000000;
Avatar avatar = player.getAvatars().getAvatarById(avatarId);
if (avatar != null) {
int constLevel = avatar.getCoreProudSkillLevel();
int constItemId = itemData.getId() + 100;
GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId);
if (constItem != null) {
constLevel += constItem.getCount();
}
if (constLevel < 6) {
// Not max const
addStarglitter = 2;
// Add 1 const
gachaItem.addTransferItems(GachaTransferItem.newBuilder().setItem(ItemParam.newBuilder().setItemId(constItemId).setCount(1)).setIsTransferItemNew(constItem == null));
player.getInventory().addItem(constItemId, 1);
} else {
// Is max const
addStarglitter = 5;
}
if (itemData.getRankLevel() == 5) {
addStarglitter *= 5;
}
isTransferItem = true;
} else {
// New
gachaItem.setIsGachaItemNew(true);
}
} else {
// Is weapon
int constellation = checkPlayerAvatarConstellationLevel(player, itemId);
switch (constellation) {
case -2: // Is weapon
switch (itemData.getRankLevel()) {
case 5 -> addStarglitter = 10;
case 4 -> addStarglitter = 2;
case 3 -> addStardust = 15;
default -> addStardust = 15;
}
break;
case -1: // New character
gachaItem.setIsGachaItemNew(true);
break;
default:
if (constellation >= 6) { // C6, give consolation starglitter
addStarglitter = (itemData.getRankLevel()==5)? 25 : 5;
} else { // C0-C5, give constellation item
if (banner.getRemoveC6FromPool() && constellation == 5) { // New C6, remove it from the pools so we don't get C7 in a 10pull
pools.removeFromAllPools(new int[] {itemId});
}
addStarglitter = (itemData.getRankLevel()==5)? 10 : 2;
int constItemId = itemId + 100;
GameItem constItem = inventory.getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId);
gachaItem.addTransferItems(GachaTransferItem.newBuilder().setItem(ItemParam.newBuilder().setItemId(constItemId).setCount(1)).setIsTransferItemNew(constItem == null));
inventory.addItem(constItemId, 1);
}
isTransferItem = true;
break;
}
// Create item
GameItem item = new GameItem(itemData);
gachaItem.setGachaItem(item.toItemParam());
player.getInventory().addItem(item);
inventory.addItem(item);
stardust += addStardust;
starglitter += addStarglitter;
if (addStardust > 0) {
gachaItem.addTokenItemList(ItemParam.newBuilder().setItemId(stardustId).setCount(addStardust));
} if (addStarglitter > 0) {
}
if (addStarglitter > 0) {
ItemParam starglitterParam = ItemParam.newBuilder().setItemId(starglitterId).setCount(addStarglitter).build();
if (isTransferItem) {
gachaItem.addTransferItems(GachaTransferItem.newBuilder().setItem(starglitterParam));
......@@ -273,9 +344,10 @@ public class GachaManager {
// Add stardust/starglitter
if (stardust > 0) {
player.getInventory().addItem(stardustId, stardust);
} if (starglitter > 0) {
player.getInventory().addItem(starglitterId, starglitter);
inventory.addItem(stardustId, stardust);
}
if (starglitter > 0) {
inventory.addItem(starglitterId, starglitter);
}
// Packets
......
......@@ -7,6 +7,11 @@ public class PlayerGachaBannerInfo {
private int pity5 = 0;
private int pity4 = 0;
private int failedFeaturedItemPulls = 0;
private int failedFeatured4ItemPulls = 0;
private int pity5Pool1 = 0;
private int pity5Pool2 = 0;
private int pity4Pool1 = 0;
private int pity4Pool2 = 0;
public int getPity5() {
return pity5;
......@@ -32,15 +37,82 @@ public class PlayerGachaBannerInfo {
this.pity4 += amount;
}
public int getFailedFeaturedItemPulls() {
return failedFeaturedItemPulls;
public int getFailedFeaturedItemPulls(int rarity) {
return switch (rarity) {
case 4 -> failedFeatured4ItemPulls;
default -> failedFeaturedItemPulls; // 5
};
}
public void setFailedFeaturedItemPulls(int failedEventCharacterPulls) {
this.failedFeaturedItemPulls = failedEventCharacterPulls;
public void setFailedFeaturedItemPulls(int rarity, int amount) {
switch (rarity) {
case 4 -> failedFeatured4ItemPulls = amount;
default -> failedFeaturedItemPulls = amount; // 5
};
}
public void addFailedFeaturedItemPulls(int amount) {
failedFeaturedItemPulls += amount;
public void addFailedFeaturedItemPulls(int rarity, int amount) {
switch (rarity) {
case 4 -> failedFeatured4ItemPulls += amount;
default -> failedFeaturedItemPulls += amount; // 5
};
}
public int getPityPool(int rarity, int pool) {
return switch (rarity) {
case 4 -> switch (pool) {
case 1 -> pity4Pool1;
default -> pity4Pool2;
};
default -> switch (pool) {
case 1 -> pity5Pool1;
default -> pity5Pool2;
};
};
}
public void setPityPool(int rarity, int pool, int amount) {
switch (rarity) {
case 4:
switch (pool) {
case 1 -> pity4Pool1 = amount;
default -> pity4Pool2 = amount;
};
break;
case 5:
default:
switch (pool) {
case 1 -> pity5Pool1 = amount;
default -> pity5Pool2 = amount;
};
break;
};
}
public void addPityPool(int rarity, int pool, int amount) {
switch (rarity) {
case 4:
switch (pool) {
case 1 -> pity4Pool1 += amount;
default -> pity4Pool2 += amount;
};
break;
case 5:
default:
switch (pool) {
case 1 -> pity5Pool1 += amount;
default -> pity5Pool2 += amount;
};
break;
};
}
public void incPityAll() {
pity4++;
pity5++;
pity4Pool1++;
pity4Pool2++;
pity5Pool1++;
pity5Pool2++;
}
}
......@@ -7,6 +7,7 @@ import java.util.List;
import emu.grasscutter.GameConstants;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.def.AvatarCostumeData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarFlycloakData;
......@@ -257,6 +258,64 @@ public class Inventory implements Iterable<GameItem> {
}
}
private int getVirtualItemCount(int itemId) {
switch (itemId) {
case 201: // Primogem
return player.getPrimogems();
case 202: // Mora
return player.getMora();
case 203: // Genesis Crystals
return player.getCrystals();
default:
GameItem item = getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId); // What if we ever want to operate on weapons/relics/furniture? :S
return (item == null) ? 0 : item.getCount();
}
}
public boolean payItem(int id, int count) {
return payItem(new ItemParamData(id, count));
}
public boolean payItem(ItemParamData costItem) {
return payItems(new ItemParamData[] {costItem}, 1, null);
}
public boolean payItems(ItemParamData[] costItems) {
return payItems(costItems, 1, null);
}
public boolean payItems(ItemParamData[] costItems, int quantity) {
return payItems(costItems, quantity, null);
}
public synchronized boolean payItems(ItemParamData[] costItems, int quantity, ActionReason reason) {
// Make sure player has requisite items
for (ItemParamData cost : costItems) {
if (getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity)) {
return false;
}
}
// All costs are satisfied, now remove them all
for (ItemParamData cost : costItems) {
switch (cost.getId()) {
case 201 -> // Primogem
player.setPrimogems(player.getPrimogems() - (cost.getCount() * quantity));
case 202 -> // Mora
player.setMora(player.getMora() - (cost.getCount() * quantity));
case 203 -> // Genesis Crystals
player.setCrystals(player.getCrystals() - (cost.getCount() * quantity));
default ->
removeItem(getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId()), cost.getCount() * quantity);
}
}
if (reason != null) { // Do we need these?
// getPlayer().sendPacket(new PacketItemAddHintNotify(changedItems, reason));
}
// getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems));
return true;
}
public void removeItems(List<GameItem> items) {
// TODO Bulk delete
for (GameItem item : items) {
......
package emu.grasscutter.game.managers;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
......@@ -38,6 +39,8 @@ public class InventoryManager {
private final static int RELIC_MATERIAL_1 = 105002; // Sanctifying Unction
private final static int RELIC_MATERIAL_2 = 105003; // Sanctifying Essence
private final static int RELIC_MATERIAL_EXP_1 = 2500; // Sanctifying Unction
private final static int RELIC_MATERIAL_EXP_2 = 10000; // Sanctifying Essence
private final static int WEAPON_ORE_1 = 104011; // Enhancement Ore
private final static int WEAPON_ORE_2 = 104012; // Fine Enhancement Ore
......@@ -85,6 +88,7 @@ public class InventoryManager {
int moraCost = 0;
int expGain = 0;
List<GameItem> foodRelics = new ArrayList<GameItem>();
for (long guid : foodRelicList) {
// Add to delete queue
GameItem food = player.getInventory().getItemByGuid(guid);
......@@ -96,23 +100,21 @@ public class InventoryManager {
expGain += food.getItemData().getBaseConvExp();
// Feeding artifact with exp already
if (food.getTotalExp() > 0) {
expGain += (int) Math.floor(food.getTotalExp() * .8f);
expGain += (food.getTotalExp() * 4) / 5;
}
foodRelics.add(food);
}
List<ItemParamData> payList = new ArrayList<ItemParamData>();
for (ItemParam itemParam : list) {
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_RELIQUARY_MATERIAL) {
continue;
}
int amount = Math.min(food.getCount(), itemParam.getCount());
int gain = 0;
if (food.getItemId() == RELIC_MATERIAL_2) {
gain = 10000 * amount;
} else if (food.getItemId() == RELIC_MATERIAL_1) {
gain = 2500 * amount;
}
int amount = itemParam.getCount(); // Previously this capped to inventory amount, but rejecting the payment makes more sense for an invalid order
int gain = amount * switch(itemParam.getItemId()) {
case RELIC_MATERIAL_1 -> RELIC_MATERIAL_EXP_1;
case RELIC_MATERIAL_2 -> RELIC_MATERIAL_EXP_2;
default -> 0;
};
expGain += gain;
moraCost += gain;
payList.add(new ItemParamData(itemParam.getItemId(), itemParam.getCount()));
}
// Make sure exp gain is valid
......@@ -120,28 +122,14 @@ public class InventoryManager {
return;
}
// Check mora
if (player.getMora() < moraCost) {
// Confirm payment of materials and mora (assume food relics are payable afterwards)
payList.add(new ItemParamData(202, moraCost));
if (!player.getInventory().payItems(payList.toArray(new ItemParamData[0]))) {
return;
}
player.setMora(player.getMora() - moraCost);
// Consume food items
for (long guid : foodRelicList) {
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null || !food.isDestroyable()) {
continue;
}
player.getInventory().removeItem(food);
}
for (ItemParam itemParam : list) {
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_RELIQUARY_MATERIAL) {
continue;
}
int amount = Math.min(food.getCount(), itemParam.getCount());
player.getInventory().removeItem(food, amount);
}
// Consume food relics
player.getInventory().removeItems(foodRelics);
// Implement random rate boost
int rate = 1;
......@@ -231,22 +219,16 @@ public class InventoryManager {
}
expGain += food.getItemData().getWeaponBaseExp();
if (food.getTotalExp() > 0) {
expGain += (int) Math.floor(food.getTotalExp() * .8f);
expGain += (food.getTotalExp() * 4) / 5;
}
}
for (ItemParam param : itemParamList) {
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
continue;
}
int amount = Math.min(param.getCount(), food.getCount());
if (food.getItemId() == WEAPON_ORE_3) {
expGain += 10000 * amount;
} else if (food.getItemId() == WEAPON_ORE_2) {
expGain += 2000 * amount;
} else if (food.getItemId() == WEAPON_ORE_1) {
expGain += 400 * amount;
}
expGain += param.getCount() * switch(param.getItemId()) {
case WEAPON_ORE_1 -> WEAPON_ORE_EXP_1;
case WEAPON_ORE_2 -> WEAPON_ORE_EXP_2;
case WEAPON_ORE_3 -> WEAPON_ORE_EXP_3;
default -> 0;
};
}
// Try
......@@ -288,65 +270,45 @@ public class InventoryManager {
}
// Get exp gain
int expGain = 0, moraCost = 0;
int expGain = 0, expGainFree = 0;
List<GameItem> foodWeapons = new ArrayList<GameItem>();
for (long guid : foodWeaponGuidList) {
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null || !food.isDestroyable()) {
continue;
}
expGain += food.getItemData().getWeaponBaseExp();
moraCost += (int) Math.floor(food.getItemData().getWeaponBaseExp() * .1f);
if (food.getTotalExp() > 0) {
expGain += (int) Math.floor(food.getTotalExp() * .8f);
expGainFree += (food.getTotalExp() * 4) / 5; // No tax :D
}
foodWeapons.add(food);
}
List<ItemParamData> payList = new ArrayList<ItemParamData>();
for (ItemParam param : itemParamList) {
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
continue;
}
int amount = Math.min(param.getCount(), food.getCount());
int gain = 0;
if (food.getItemId() == WEAPON_ORE_3) {
gain = 10000 * amount;
} else if (food.getItemId() == WEAPON_ORE_2) {
gain = 2000 * amount;
} else if (food.getItemId() == WEAPON_ORE_1) {
gain = 400 * amount;
}
int amount = param.getCount(); // Previously this capped to inventory amount, but rejecting the payment makes more sense for an invalid order
int gain = amount * switch(param.getItemId()) {
case WEAPON_ORE_1 -> WEAPON_ORE_EXP_1;
case WEAPON_ORE_2 -> WEAPON_ORE_EXP_2;
case WEAPON_ORE_3 -> WEAPON_ORE_EXP_3;
default -> 0;
};
expGain += gain;
moraCost += (int) Math.floor(gain * .1f);
payList.add(new ItemParamData(param.getItemId(), amount));
}
// Make sure exp gain is valid
int moraCost = expGain / 10;
expGain += expGainFree;
if (expGain <= 0) {
return;
}
// Mora check
if (player.getMora() >= moraCost) {
player.setMora(player.getMora() - moraCost);
} else {
// Confirm payment of materials and mora (assume food weapons are payable afterwards)
payList.add(new ItemParamData(202, moraCost));
if (!player.getInventory().payItems(payList.toArray(new ItemParamData[0]))) {
return;
}
// Consume weapon/items used to feed
for (long guid : foodWeaponGuidList) {
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null || !food.isDestroyable()) {
continue;
}
player.getInventory().removeItem(food);
}
for (ItemParam param : itemParamList) {
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
continue;
}
int amount = Math.min(param.getCount(), food.getCount());
player.getInventory().removeItem(food, amount);
}
player.getInventory().removeItems(foodWeapons);
// Level up
int maxLevel = promoteData.getUnlockMaxLevel();
......@@ -393,7 +355,7 @@ public class InventoryManager {
player.sendPacket(new PacketWeaponUpgradeRsp(weapon, oldLevel, leftovers));
}
private List<ItemParam> getLeftoverOres(float leftover) {
private List<ItemParam> getLeftoverOres(int leftover) {
List<ItemParam> leftoverOreList = new ArrayList<>(3);
if (leftover < WEAPON_ORE_EXP_1) {
......@@ -401,11 +363,11 @@ public class InventoryManager {
}
// Get leftovers
int ore3 = (int) Math.floor(leftover / WEAPON_ORE_EXP_3);
int ore3 = leftover / WEAPON_ORE_EXP_3;
leftover = leftover % WEAPON_ORE_EXP_3;
int ore2 = (int) Math.floor(leftover / WEAPON_ORE_EXP_2);
int ore2 = leftover / WEAPON_ORE_EXP_2;
leftover = leftover % WEAPON_ORE_EXP_2;
int ore1 = (int) Math.floor(leftover / WEAPON_ORE_EXP_1);
int ore1 = leftover / WEAPON_ORE_EXP_1;
if (ore3 > 0) {
leftoverOreList.add(ItemParam.newBuilder().setItemId(WEAPON_ORE_3).setCount(ore3).build());
......@@ -496,27 +458,16 @@ public class InventoryManager {
return;
}
// Make sure player has promote items
for (ItemParamData cost : nextPromoteData.getCostItems()) {
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
return;
// Pay materials and mora if possible
ItemParamData[] costs = nextPromoteData.getCostItems(); // Can this be null?
if (nextPromoteData.getCoinCost() > 0) {
costs = Arrays.copyOf(costs, costs.length + 1);
costs[costs.length-1] = new ItemParamData(202, nextPromoteData.getCoinCost());
}
}
// Mora check
if (player.getMora() >= nextPromoteData.getCoinCost()) {
player.setMora(player.getMora() - nextPromoteData.getCoinCost());
} else {
if (!player.getInventory().payItems(costs)) {
return;
}
// Consume promote filler items
for (ItemParamData cost : nextPromoteData.getCostItems()) {
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
player.getInventory().removeItem(feedItem, cost.getCount());
}
int oldPromoteLevel = weapon.getPromoteLevel();
weapon.setPromoteLevel(nextPromoteLevel);
weapon.save();
......@@ -552,27 +503,16 @@ public class InventoryManager {
return;
}
// Make sure player has cost items
for (ItemParamData cost : nextPromoteData.getCostItems()) {
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
return;
}
// Pay materials and mora if possible
ItemParamData[] costs = nextPromoteData.getCostItems(); // Can this be null?
if (nextPromoteData.getCoinCost() > 0) {
costs = Arrays.copyOf(costs, costs.length + 1);
costs[costs.length-1] = new ItemParamData(202, nextPromoteData.getCoinCost());
}
// Mora check
if (player.getMora() >= nextPromoteData.getCoinCost()) {
player.setMora(player.getMora() - nextPromoteData.getCoinCost());
} else {
if (!player.getInventory().payItems(costs)) {
return;
}
// Consume promote filler items
for (ItemParamData cost : nextPromoteData.getCostItems()) {
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
player.getInventory().removeItem(feedItem, cost.getCount());
}
// Update promote level
avatar.setPromoteLevel(nextPromoteLevel);
......@@ -616,35 +556,26 @@ public class InventoryManager {
return;
}
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId);
if (feedItem == null || feedItem.getItemData().getMaterialType() != MaterialType.MATERIAL_EXP_FRUIT || feedItem.getCount() < count) {
return;
}
// Calc exp
int expGain = 0, moraCost = 0;
int expGain = switch(itemId) {
case AVATAR_BOOK_1 -> AVATAR_BOOK_EXP_1 * count;
case AVATAR_BOOK_2 -> AVATAR_BOOK_EXP_2 * count;
case AVATAR_BOOK_3 -> AVATAR_BOOK_EXP_3 * count;
default -> 0;
};
// TODO clean up
if (itemId == AVATAR_BOOK_3) {
expGain = AVATAR_BOOK_EXP_3 * count;
} else if (itemId == AVATAR_BOOK_2) {
expGain = AVATAR_BOOK_EXP_2 * count;
} else if (itemId == AVATAR_BOOK_1) {
expGain = AVATAR_BOOK_EXP_1 * count;
// Sanity check
if (expGain <= 0) {
return;
}
moraCost = (int) Math.floor(expGain * .2f);
// Mora check
if (player.getMora() >= moraCost) {
player.setMora(player.getMora() - moraCost);
} else {
// Payment check
int moraCost = expGain / 5;
ItemParamData[] costItems = new ItemParamData[] {new ItemParamData(itemId, count), new ItemParamData(202, moraCost)};
if (!player.getInventory().payItems(costItems)) {
return;
}
// Consume items
player.getInventory().removeItem(feedItem, count);
// Level up
upgradeAvatar(player, avatar, promoteData, expGain);
}
......@@ -764,33 +695,15 @@ public class InventoryManager {
return;
}
// Make sure player has cost items
for (ItemParamData cost : proudSkill.getCostItems()) {
if (cost.getId() == 0) {
continue;
}
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
return;
// Pay materials and mora if possible
List<ItemParamData> costs = new ArrayList<ItemParamData>(proudSkill.getCostItems()); // Can this be null?
if (proudSkill.getCoinCost() > 0) {
costs.add(new ItemParamData(202, proudSkill.getCoinCost()));
}
}
// Mora check
if (player.getMora() >= proudSkill.getCoinCost()) {
player.setMora(player.getMora() - proudSkill.getCoinCost());
} else {
if (!player.getInventory().payItems(costs.toArray(new ItemParamData[0]))) {
return;
}
// Consume promote filler items
for (ItemParamData cost : proudSkill.getCostItems()) {
if (cost.getId() == 0) {
continue;
}
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
player.getInventory().removeItem(feedItem, cost.getCount());
}
// Upgrade skill
avatar.getSkillLevelMap().put(skillId, nextLevel);
avatar.save();
......@@ -822,14 +735,11 @@ public class InventoryManager {
return;
}
GameItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(talentData.getMainCostItemId());
if (costItem == null || costItem.getCount() < talentData.getMainCostItemCount()) {
// Pay constellation item if possible
if (!player.getInventory().payItem(talentData.getMainCostItemId(), 1)) {
return;
}
// Consume item
player.getInventory().removeItem(costItem, talentData.getMainCostItemCount());
// Apply + recalc
avatar.getTalentIdList().add(talentData.getId());
avatar.setCoreProudSkillLevel(currentTalentLevel + 1);
......
package emu.grasscutter.game.managers.MapMarkManager;
import dev.morphia.annotations.Entity;
import emu.grasscutter.net.proto.MapMarkFromTypeOuterClass;
import emu.grasscutter.net.proto.MapMarkPointOuterClass;
import emu.grasscutter.net.proto.MapMarkPointTypeOuterClass;
import emu.grasscutter.net.proto.MapMarkFromTypeOuterClass.MapMarkFromType;
import emu.grasscutter.net.proto.MapMarkPointOuterClass.MapMarkPoint;
import emu.grasscutter.net.proto.MapMarkPointTypeOuterClass.MapMarkPointType;
import emu.grasscutter.utils.Position;
@Entity
public class MapMark {
private int sceneId;
private String name;
private Position position;
private MapMarkPointTypeOuterClass.MapMarkPointType pointType;
private int monsterId = 0;
private MapMarkFromTypeOuterClass.MapMarkFromType fromType;
private int questId = 7;
public MapMark(Position position, MapMarkPointTypeOuterClass.MapMarkPointType type) {
this.position = position;
}
public MapMark(MapMarkPointOuterClass.MapMarkPoint mapMarkPoint) {
private final int sceneId;
private final String name;
private final Position position;
private final MapMarkPointType pointType;
private final int monsterId;
private final MapMarkFromType fromType;
private final int questId;
public MapMark(MapMarkPoint mapMarkPoint) {
this.sceneId = mapMarkPoint.getSceneId();
this.name = mapMarkPoint.getName();
this.position = new Position(mapMarkPoint.getPos().getX(), mapMarkPoint.getPos().getY(), mapMarkPoint.getPos().getZ());
this.position = new Position(
mapMarkPoint.getPos().getX(),
mapMarkPoint.getPos().getY(),
mapMarkPoint.getPos().getZ()
);
this.pointType = mapMarkPoint.getPointType();
this.monsterId = mapMarkPoint.getMonsterId();
this.fromType = mapMarkPoint.getFromType();
......@@ -33,41 +33,22 @@ public class MapMark {
public int getSceneId() {
return this.sceneId;
}
public String getName() {
return this.name;
}
public Position getPosition() {
return this.position;
}
public MapMarkPointTypeOuterClass.MapMarkPointType getMapMarkPointType() {
public MapMarkPointType getMapMarkPointType() {
return this.pointType;
}
public void setMapMarkPointType(MapMarkPointTypeOuterClass.MapMarkPointType pointType) {
this.pointType = pointType;
}
public int getMonsterId() {
return this.monsterId;
}
public void setMonsterId(int monsterId) {
this.monsterId = monsterId;
}
public MapMarkFromTypeOuterClass.MapMarkFromType getMapMarkFromType() {
public MapMarkFromType getMapMarkFromType() {
return this.fromType;
}
public int getQuestId() {
return this.questId;
}
public void setQuestId(int questId) {
this.questId = questId;
}
}
\ No newline at end of file
package emu.grasscutter.game.managers.MapMarkManager;
import dev.morphia.annotations.Entity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.MapMarkPointTypeOuterClass.MapMarkPointType;
import emu.grasscutter.net.proto.MarkMapReqOuterClass.MarkMapReq;
import emu.grasscutter.net.proto.MarkMapReqOuterClass.MarkMapReq.Operation;
import emu.grasscutter.server.packet.send.PacketMarkMapRsp;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.utils.Position;
import java.util.HashMap;
@Entity
public class MapMarksManager {
static final int mapMarkMaxCount = 150;
public static final int mapMarkMaxCount = 150;
private HashMap<String, MapMark> mapMarks;
private final Player player;
public MapMarksManager() {
mapMarks = new HashMap<String, MapMark>();
public MapMarksManager(Player player) {
this.player = player;
this.mapMarks = player.getMapMarks();
if (this.mapMarks == null) { this.mapMarks = new HashMap<>(); }
}
public MapMarksManager(HashMap<String, MapMark> mapMarks) {
this.mapMarks = mapMarks;
public void handleMapMarkReq(MarkMapReq req) {
Operation op = req.getOp();
switch (op) {
case ADD -> {
MapMark createMark = new MapMark(req.getMark());
// keep teleporting functionality on fishhook mark.
if (createMark.getMapMarkPointType() == MapMarkPointType.MAP_MARK_POINT_TYPE_FISH_POOL) {
teleport(player, createMark);
return;
}
public HashMap<String, MapMark> getAllMapMarks() {
return mapMarks;
addMapMark(createMark);
}
public MapMark getMapMark(Position position) {
String key = getMapMarkKey(position);
if (mapMarks.containsKey(key)) {
return mapMarks.get(key);
} else {
return null;
case MOD -> {
MapMark oldMark = new MapMark(req.getOld());
removeMapMark(oldMark.getPosition());
MapMark newMark = new MapMark(req.getMark());
addMapMark(newMark);
}
case DEL -> {
MapMark deleteMark = new MapMark(req.getMark());
removeMapMark(deleteMark.getPosition());
}
}
if (op != Operation.GET) {
saveMapMarks();
}
player.getSession().send(new PacketMarkMapRsp(getMapMarks()));
}
public HashMap<String, MapMark> getMapMarks() {
return mapMarks;
}
public String getMapMarkKey(Position position) {
return "x" + (int)position.getX()+ "z" + (int)position.getZ();
}
public boolean removeMapMark(Position position) {
String key = getMapMarkKey(position);
if (mapMarks.containsKey(key)) {
mapMarks.remove(key);
return true;
}
return false;
public void removeMapMark(Position position) {
mapMarks.remove(getMapMarkKey(position));
}
public boolean addMapMark(MapMark mapMark) {
public void addMapMark(MapMark mapMark) {
if (mapMarks.size() < mapMarkMaxCount) {
if (!mapMarks.containsKey(getMapMarkKey(mapMark.getPosition()))) {
mapMarks.put(getMapMarkKey(mapMark.getPosition()), mapMark);
return true;
}
}
return false;
}
public void setMapMarks(HashMap<String, MapMark> mapMarks) {
this.mapMarks = mapMarks;
private void saveMapMarks() {
player.setMapMarks(mapMarks);
player.save();
}
private void teleport(Player player, MapMark mapMark) {
float y;
try {
y = (float)Integer.parseInt(mapMark.getName());
} catch (Exception e) {
y = 300;
}
Position pos = mapMark.getPosition();
player.getPos().set(pos.getX(), y, pos.getZ());
if (mapMark.getSceneId() != player.getSceneId()) {
player.getWorld().transferPlayerToScene(player, mapMark.getSceneId(), player.getPos());
}
player.getScene().broadcastPacket(new PacketSceneEntityAppearNotify(player));
}
}
package emu.grasscutter.game.managers;
import ch.qos.logback.classic.Logger;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.proto.ChangeHpReasonOuterClass;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass;
import emu.grasscutter.net.proto.ChangeHpReasonOuterClass.ChangeHpReason;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
......@@ -24,7 +22,9 @@ public class SotSManager {
// NOTE: Spring volume balance *1 = fight prop HP *100
private final Player player;
private final Logger logger = Grasscutter.getLogger();
private Timer autoRecoverTimer;
private final boolean enablePriorityHealing = false;
public final static int GlobalMaximumSpringVolume = 8500000;
......@@ -38,6 +38,7 @@ public class SotSManager {
public void setIsAutoRecoveryEnabled(boolean enabled) {
player.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, enabled ? 1 : 0);
player.save();
}
public int getAutoRecoveryPercentage() {
......@@ -46,134 +47,146 @@ public class SotSManager {
public void setAutoRecoveryPercentage(int percentage) {
player.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, percentage);
player.save();
}
// autoRevive automatically revives all team members.
public void autoRevive(GameSession session) {
player.getTeamManager().getActiveTeam().forEach(entity -> {
boolean isAlive = entity.isAlive();
float currentHP = entity.getAvatar().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
float maxHP = entity.getAvatar().getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
// Grasscutter.getLogger().debug("" + entity.getAvatar().getAvatarData().getName() + "\t" + currentHP + "/" + maxHP + "\t" + (isAlive ? "ALIVE":"DEAD"));
float newHP = (float)(maxHP * 0.3);
if (currentHP < newHP) {
updateAvatarCurHP(session, entity, newHP);
public long getLastUsed() {
return player.getSpringLastUsed();
}
if (!isAlive) {
entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
public void setLastUsed() {
player.setSpringLastUsed(System.currentTimeMillis() / 1000);
player.save();
}
});
public int getMaxVolume() {
return player.getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
}
public void setMaxVolume(int volume) {
player.setProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME, volume);
player.save();
}
public int getCurrentVolume() {
return player.getProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME);
}
public void scheduleAutoRecover(GameSession session) {
public void setCurrentVolume(int volume) {
player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, volume);
setLastUsed();
player.save();
}
public void handleEnterTransPointRegionNotify() {
logger.trace("Player entered statue region");
autoRevive();
if (autoRecoverTimer == null) {
autoRecoverTimer = new Timer();
autoRecoverTimer.schedule(new AutoRecoverTimerTick(session), 2500);
autoRecoverTimer.schedule(new AutoRecoverTimerTick(), 2500, 15000);
}
}
public void cancelAutoRecover() {
public void handleExitTransPointRegionNotify() {
logger.trace("Player left statue region");
if (autoRecoverTimer != null) {
autoRecoverTimer.cancel();
autoRecoverTimer = null;
}
}
private class AutoRecoverTimerTick extends TimerTask
{
private GameSession session;
public AutoRecoverTimerTick(GameSession session) {
this.session = session;
}
public void run() {
autoRecover(session);
cancelAutoRecover();
// autoRevive automatically revives all team members.
public void autoRevive() {
player.getTeamManager().getActiveTeam().forEach(entity -> {
boolean isAlive = entity.isAlive();
if (isAlive) {
return;
}
logger.trace("Reviving avatar " + entity.getAvatar().getAvatarData().getName());
player.getTeamManager().reviveAvatar(entity.getAvatar());
player.getTeamManager().healAvatar(entity.getAvatar(), 30, 0);
});
}
public void refillSpringVolume() {
// Temporary: Max spring volume depends on level of the statues in Mondstadt and Liyue. Override until we have statue level.
// TODO: remove
// https://genshin-impact.fandom.com/wiki/Statue_of_The_Seven#:~:text=region%20of%20Inazuma.-,Statue%20Levels,-Upon%20first%20unlocking
player.setProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME, 8500000);
// Temporary: Auto enable 100% statue recovery until we can adjust statue settings in game
// TODO: remove
player.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, 100);
player.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, 1);
private class AutoRecoverTimerTick extends TimerTask {
// autoRecover checks player setting to see if auto recover is enabled, and refill HP to the predefined level.
public void run() {
refillSpringVolume();
long now = System.currentTimeMillis() / 1000;
long secondsSinceLastUsed = now - player.getSpringLastUsed();
float percentageRefilled = (float)secondsSinceLastUsed / 15 / 100; // 15s = 1% max volume
int maxVolume = player.getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
int currentVolume = player.getProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME);
if (currentVolume < maxVolume) {
int volumeRefilled = (int)(percentageRefilled * maxVolume);
int newVolume = currentVolume + volumeRefilled;
if (currentVolume + volumeRefilled > maxVolume) {
newVolume = maxVolume;
logger.trace("isAutoRecoveryEnabled: " + getIsAutoRecoveryEnabled() + "\tautoRecoverPercentage: " + getAutoRecoveryPercentage());
if (getIsAutoRecoveryEnabled()) {
List<EntityAvatar> activeTeam = player.getTeamManager().getActiveTeam();
// When the statue does not have enough remaining volume:
// Enhanced experience: Enable priority healing
// The current active character will get healed first, then sequential.
// Vanilla experience: Disable priority healing
// Sequential healing based on character index.
int priorityIndex = enablePriorityHealing ? player.getTeamManager().getCurrentCharacterIndex() : -1;
if (priorityIndex >= 0) {
checkAndHealAvatar(activeTeam.get(priorityIndex));
}
for (int i = 0; i < activeTeam.size(); i++) {
if (i != priorityIndex) {
checkAndHealAvatar(activeTeam.get(i));
}
}
}
player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, newVolume);
}
player.setSpringLastUsed(now);
player.save();
}
// autoRecover checks player setting to see if auto recover is enabled, and refill HP to the predefined level.
public void autoRecover(GameSession session) {
// TODO: In MP, respect SotS settings from the HOST.
boolean isAutoRecoveryEnabled = getIsAutoRecoveryEnabled();
int autoRecoverPercentage = getAutoRecoveryPercentage();
Grasscutter.getLogger().debug("isAutoRecoveryEnabled: " + isAutoRecoveryEnabled + "\tautoRecoverPercentage: " + autoRecoverPercentage);
if (isAutoRecoveryEnabled) {
player.getTeamManager().getActiveTeam().forEach(entity -> {
float maxHP = entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
float currentHP = entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
public void checkAndHealAvatar(EntityAvatar entity) {
int maxHP = (int) (entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * 100);
int currentHP = (int) (entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) * 100);
if (currentHP == maxHP) {
return;
}
float targetHP = maxHP * autoRecoverPercentage / 100;
int targetHP = maxHP * getAutoRecoveryPercentage() / 100;
if (targetHP > currentHP) {
float needHP = targetHP - currentHP;
float needSV = needHP * 100; // convert HP needed to Spring Volume needed
int sotsSVBalance = player.getProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME);
if (sotsSVBalance >= needSV) {
int needHP = targetHP - currentHP;
int currentVolume = getCurrentVolume();
if (currentVolume >= needHP) {
// sufficient
sotsSVBalance -= needSV;
setCurrentVolume(currentVolume - needHP);
} else {
// insufficient balance
needSV = sotsSVBalance;
sotsSVBalance = 0;
needHP = currentVolume;
setCurrentVolume(0);
}
player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, sotsSVBalance);
player.setSpringLastUsed(System.currentTimeMillis() / 1000);
float newHP = currentHP + needSV / 100; // convert SV to HP
if (needHP > 0) {
logger.trace("Healing avatar " + entity.getAvatar().getAvatarData().getName() + " +" + needHP);
player.getTeamManager().healAvatar(entity.getAvatar(), 0, needHP);
player.getSession().send(new PacketEntityFightPropChangeReasonNotify(entity, FightProperty.FIGHT_PROP_CUR_HP,
((float) needHP / 100), List.of(3), PropChangeReason.PROP_CHANGE_STATUE_RECOVER,
ChangeHpReason.ChangeHpAddStatue));
player.getSession().send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
updateAvatarCurHP(session, entity, newHP);
}
});
}
}
private void updateAvatarCurHP(GameSession session, EntityAvatar entity, float newHP) {
// TODO: Figure out why client shows current HP instead of added HP.
// Say an avatar had 12000 and now has 14000, it should show "2000".
// The client always show "+14000" which is incorrect.
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
session.send(new PacketEntityFightPropChangeReasonNotify(entity, FightProperty.FIGHT_PROP_CUR_HP,
newHP, List.of(3), PropChangeReasonOuterClass.PropChangeReason.PROP_CHANGE_STATUE_RECOVER,
ChangeHpReasonOuterClass.ChangeHpReason.ChangeHpAddStatue));
session.send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
public void refillSpringVolume() {
// Temporary: Max spring volume depends on level of the statues in Mondstadt and Liyue. Override until we have statue level.
// TODO: remove
// https://genshin-impact.fandom.com/wiki/Statue_of_The_Seven#:~:text=region%20of%20Inazuma.-,Statue%20Levels,-Upon%20first%20unlocking
setMaxVolume(8500000);
// Temporary: Auto enable 100% statue recovery until we can adjust statue settings in game
// TODO: remove
setAutoRecoveryPercentage(100);
setIsAutoRecoveryEnabled(true);
Avatar avatar = entity.getAvatar();
avatar.setCurrentHp(newHP);
session.send(new PacketAvatarFightPropUpdateNotify(avatar, FightProperty.FIGHT_PROP_CUR_HP));
player.save();
int maxVolume = getMaxVolume();
int currentVolume = getCurrentVolume();
if (currentVolume < maxVolume) {
long now = System.currentTimeMillis() / 1000;
int secondsSinceLastUsed = (int) (now - getLastUsed());
// 15s = 1% max volume
int volumeRefilled = secondsSinceLastUsed * maxVolume / 15 / 100;
logger.trace("Statue has refilled HP volume: " + volumeRefilled);
currentVolume = Math.min(currentVolume + volumeRefilled, maxVolume);
logger.trace("Statue remaining HP volume: " + currentVolume);
setCurrentVolume(currentVolume);
}
}
}
......@@ -8,5 +8,5 @@ public interface AfterUpdateStaminaListener {
* @param reason Why updating stamina.
* @param newStamina New Stamina value.
*/
void onAfterUpdateStamina(String reason, int newStamina);
void onAfterUpdateStamina(String reason, int newStamina, boolean isCharacterStamina);
}
......@@ -8,7 +8,7 @@ public interface BeforeUpdateStaminaListener {
* @param newStamina New ABSOLUTE stamina value.
* @return true if you want to cancel this update, otherwise false.
*/
int onBeforeUpdateStamina(String reason, int newStamina);
int onBeforeUpdateStamina(String reason, int newStamina, boolean isCharacterStamina);
/**
* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
* This gives listeners a chance to intercept this update.
......@@ -16,5 +16,5 @@ public interface BeforeUpdateStaminaListener {
* @param consumption ConsumptionType and RELATIVE stamina change amount.
* @return true if you want to cancel this update, otherwise false.
*/
Consumption onBeforeUpdateStamina(String reason, Consumption consumption);
Consumption onBeforeUpdateStamina(String reason, Consumption consumption, boolean isCharacterStamina);
}
\ No newline at end of file
......@@ -13,18 +13,19 @@ public enum ConsumptionType {
// Slow swimming is handled per movement, not per second.
// Arm movement frequency depends on gender/age/height.
// TODO: Instead of cost -80 per tick, find a proper way to calculate cost.
SKIFF(-300), // TODO: Get real value
SKIFF_DASH(-204),
SPRINT(-1800),
SWIM_DASH_START(-20),
SWIM_DASH_START(-2000),
SWIM_DASH(-204), // -10.2 per second, 5Hz = -204 each tick
SWIMMING(-80),
TALENT_DASH(-300), // -1500 per second, 5Hz = -300 each tick
TALENT_DASH_START(-1000),
// restore
POWERED_FLY(500), // TODO: Get real value
POWERED_SKIFF(2000), // TODO: Get real value
POWERED_FLY(500),
POWERED_SKIFF(500),
RUN(500),
SKIFF(500),
STANDBY(500),
WALK(500);
......
......@@ -29,6 +29,9 @@ import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestManager;
import emu.grasscutter.game.shop.ShopLimit;
import emu.grasscutter.game.managers.MapMarkManager.*;
import emu.grasscutter.game.tower.TowerManager;
......@@ -82,6 +85,11 @@ public class Player {
private Set<Integer> flyCloakList;
private Set<Integer> costumeList;
private Integer widgetId;
private Set<Integer> realmList;
private Integer currentRealmId;
@Transient private long nextGuid = 0;
@Transient private int peerId;
@Transient private World world;
......@@ -93,6 +101,7 @@ public class Player {
@Transient private MailHandler mailHandler;
@Transient private MessageHandler messageHandler;
@Transient private AbilityManager abilityManager;
@Transient private QuestManager questManager;
@Transient private SotSManager sotsManager;
......@@ -132,10 +141,11 @@ public class Player {
@Transient private final InvokeHandler<AbilityInvokeEntry> abilityInvokeHandler;
@Transient private final InvokeHandler<AbilityInvokeEntry> clientAbilityInitFinishHandler;
private MapMarksManager mapMarksManager;
@Transient private MapMarksManager mapMarksManager;
@Transient private StaminaManager staminaManager;
private long springLastUsed;
private HashMap<String, MapMark> mapMarks;
@Deprecated
......@@ -147,6 +157,7 @@ public class Player {
this.mailHandler = new MailHandler(this);
this.towerManager = new TowerManager(this);
this.abilityManager = new AbilityManager(this);
this.setQuestManager(new QuestManager(this));
this.pos = new Position();
this.rotation = new Position();
this.properties = new HashMap<>();
......@@ -179,7 +190,7 @@ public class Player {
this.shopLimit = new ArrayList<>();
this.expeditionInfo = new HashMap<>();
this.messageHandler = null;
this.mapMarksManager = new MapMarksManager();
this.mapMarksManager = new MapMarksManager(this);
this.staminaManager = new StaminaManager(this);
this.sotsManager = new SotSManager(this);
}
......@@ -207,7 +218,7 @@ public class Player {
this.getPos().set(GameConstants.START_POSITION);
this.getRotation().set(0, 307, 0);
this.messageHandler = null;
this.mapMarksManager = new MapMarksManager();
this.mapMarksManager = new MapMarksManager(this);
this.staminaManager = new StaminaManager(this);
this.sotsManager = new SotSManager(this);
}
......@@ -297,6 +308,39 @@ public class Player {
this.updateProfile();
}
public Integer getWidgetId() {
return widgetId;
}
public void setWidgetId(Integer widgetId) {
this.widgetId = widgetId;
}
public Set<Integer> getRealmList() {
return realmList;
}
public void setRealmList(Set<Integer> realmList) {
this.realmList = realmList;
}
public void addRealmList(int realmId) {
if (this.realmList == null) {
this.realmList = new HashSet<>();
} else if (this.realmList.contains(realmId)) {
return;
}
this.realmList.add(realmId);
}
public Integer getCurrentRealmId() {
return currentRealmId;
}
public void setCurrentRealmId(Integer currentRealmId) {
this.currentRealmId = currentRealmId;
}
public Position getPos() {
return pos;
}
......@@ -411,6 +455,14 @@ public class Player {
return towerManager;
}
public QuestManager getQuestManager() {
return questManager;
}
public void setQuestManager(QuestManager questManager) {
this.questManager = questManager;
}
public PlayerGachaInfo getGachaInfo() {
return gachaInfo;
}
......@@ -885,10 +937,8 @@ public class Player {
}
public void sendPacket(BasePacket packet) {
if (this.hasSentAvatarDataNotify) {
this.getSession().send(packet);
}
}
public OnlinePlayerInfo getOnlinePlayerInfo() {
OnlinePlayerInfo.Builder onlineInfo = OnlinePlayerInfo.newBuilder()
......@@ -1034,6 +1084,10 @@ public class Player {
return abilityManager;
}
public HashMap<String, MapMark> getMapMarks() { return mapMarks; }
public void setMapMarks(HashMap<String, MapMark> newMarks) { mapMarks = newMarks; }
public synchronized void onTick() {
// Check ping
if (this.getLastPingTime() > System.currentTimeMillis() + 60000) {
......@@ -1120,6 +1174,22 @@ public class Player {
this.getFriendsList().loadFromDatabase();
this.getMailHandler().loadFromDatabase();
this.getQuestManager().loadFromDatabase();
// Quest - Commented out because a problem is caused if you log out while this quest is active
/*
if (getQuestManager().getMainQuestById(351) == null) {
GameQuest quest = getQuestManager().addQuest(35104);
if (quest != null) {
quest.finish();
}
getQuestManager().addQuest(35101);
this.setSceneId(3);
this.getPos().set(GameConstants.START_POSITION);
}
*/
// Create world
World world = new World(this);
......@@ -1140,6 +1210,14 @@ public class Player {
session.send(new PacketStoreWeightLimitNotify());
session.send(new PacketPlayerStoreNotify(this));
session.send(new PacketAvatarDataNotify(this));
session.send(new PacketFinishedParentQuestNotify(this));
session.send(new PacketQuestListNotify(this));
session.send(new PacketCodexDataFullNotify(this));
session.send(new PacketServerCondMeetQuestListUpdateNotify(this));
session.send(new PacketAllWidgetDataNotify(this));
session.send(new PacketWidgetGadgetAllDataNotify());
session.send(new PacketPlayerHomeCompInfoNotify(this));
session.send(new PacketHomeComfortInfoNotify(this));
getTodayMoonCard(); // The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward.
......@@ -1237,7 +1315,7 @@ public class Player {
} else if (prop == PlayerProperty.PROP_IS_TRANSFERABLE) { // 10009
if (!(0 <= value && value <= 1)) { return false; }
} else if (prop == PlayerProperty.PROP_MAX_STAMINA) { // 10010
if (!(value >= 0 && value <= StaminaManager.GlobalMaximumStamina)) { return false; }
if (!(value >= 0 && value <= StaminaManager.GlobalCharacterMaximumStamina)) { return false; }
} else if (prop == PlayerProperty.PROP_CUR_PERSIST_STAMINA) { // 10011
int playerMaximumStamina = getProperty(PlayerProperty.PROP_MAX_STAMINA);
if (!(value >= 0 && value <= playerMaximumStamina)) { return false; }
......
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