Commit 9fc8cc1c authored by Kengxxiao's avatar Kengxxiao Committed by GitHub
Browse files

Merge pull request #1 from Grasscutters/development

merge
parents 627a2f1e d1fc8c1f
...@@ -16,7 +16,7 @@ import dev.morphia.annotations.PostLoad; ...@@ -16,7 +16,7 @@ import dev.morphia.annotations.PostLoad;
import dev.morphia.annotations.PrePersist; import dev.morphia.annotations.PrePersist;
import dev.morphia.annotations.Transient; import dev.morphia.annotations.Transient;
import emu.grasscutter.Grasscutter; import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData; import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.FightPropData; import emu.grasscutter.data.common.FightPropData;
import emu.grasscutter.data.custom.OpenConfigEntry; import emu.grasscutter.data.custom.OpenConfigEntry;
import emu.grasscutter.data.def.AvatarData; import emu.grasscutter.data.def.AvatarData;
...@@ -35,10 +35,10 @@ import emu.grasscutter.data.def.WeaponPromoteData; ...@@ -35,10 +35,10 @@ import emu.grasscutter.data.def.WeaponPromoteData;
import emu.grasscutter.data.def.ItemData.WeaponProperty; import emu.grasscutter.data.def.ItemData.WeaponProperty;
import emu.grasscutter.data.def.ProudSkillData; import emu.grasscutter.data.def.ProudSkillData;
import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.inventory.EquipType; import emu.grasscutter.game.inventory.EquipType;
import emu.grasscutter.game.inventory.GenshinItem; import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ElementType; import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.EntityIdType; import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FetterState; import emu.grasscutter.game.props.FetterState;
...@@ -57,11 +57,11 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap; ...@@ -57,11 +57,11 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
@Entity(value = "avatars", useDiscriminator = false) @Entity(value = "avatars", useDiscriminator = false)
public class GenshinAvatar { public class Avatar {
@Id private ObjectId id; @Id private ObjectId id;
@Indexed private int ownerId; // Id of player that this avatar belongs to @Indexed private int ownerId; // Id of player that this avatar belongs to
@Transient private GenshinPlayer owner; @Transient private Player owner;
@Transient private AvatarData data; @Transient private AvatarData data;
@Transient private long guid; // Player unique id @Transient private long guid; // Player unique id
private int avatarId; // Id of avatar private int avatarId; // Id of avatar
...@@ -73,7 +73,7 @@ public class GenshinAvatar { ...@@ -73,7 +73,7 @@ public class GenshinAvatar {
private int satiationPenalty; // ? private int satiationPenalty; // ?
private float currentHp; private float currentHp;
@Transient private final Int2ObjectMap<GenshinItem> equips; @Transient private final Int2ObjectMap<GameItem> equips;
@Transient private final Int2FloatOpenHashMap fightProp; @Transient private final Int2FloatOpenHashMap fightProp;
@Transient private Set<String> extraAbilityEmbryos; @Transient private Set<String> extraAbilityEmbryos;
...@@ -96,21 +96,21 @@ public class GenshinAvatar { ...@@ -96,21 +96,21 @@ public class GenshinAvatar {
private int nameCardRewardId; private int nameCardRewardId;
private int nameCardId; private int nameCardId;
public GenshinAvatar() { public Avatar() {
// Morhpia only! // Morhpia only!
this.equips = new Int2ObjectOpenHashMap<>(); this.equips = new Int2ObjectOpenHashMap<>();
this.fightProp = new Int2FloatOpenHashMap(); this.fightProp = new Int2FloatOpenHashMap();
this.extraAbilityEmbryos = new HashSet<>(); this.extraAbilityEmbryos = new HashSet<>();
this.proudSkillBonusMap = new HashMap<>(); this.proudSkillBonusMap = new HashMap<>();
this.fetters = new ArrayList<>(); // TODO Move to genshin avatar this.fetters = new ArrayList<>(); // TODO Move to avatar
} }
// On creation // On creation
public GenshinAvatar(int avatarId) { public Avatar(int avatarId) {
this(GenshinData.getAvatarDataMap().get(avatarId)); this(GameData.getAvatarDataMap().get(avatarId));
} }
public GenshinAvatar(AvatarData data) { public Avatar(AvatarData data) {
this(); this();
this.avatarId = data.getId(); this.avatarId = data.getId();
this.nameCardRewardId = data.getNameCardRewardId(); this.nameCardRewardId = data.getNameCardRewardId();
...@@ -143,7 +143,7 @@ public class GenshinAvatar { ...@@ -143,7 +143,7 @@ public class GenshinAvatar {
this.onLoad(); this.onLoad();
} }
public GenshinPlayer getPlayer() { public Player getPlayer() {
return this.owner; return this.owner;
} }
...@@ -163,10 +163,10 @@ public class GenshinAvatar { ...@@ -163,10 +163,10 @@ public class GenshinAvatar {
return ownerId; return ownerId;
} }
public void setOwner(GenshinPlayer player) { public void setOwner(Player player) {
this.owner = player; this.owner = player;
this.ownerId = player.getUid(); this.ownerId = player.getUid();
this.guid = player.getNextGenshinGuid(); this.guid = player.getNextGameGuid();
} }
public int getSatiation() { public int getSatiation() {
...@@ -229,19 +229,19 @@ public class GenshinAvatar { ...@@ -229,19 +229,19 @@ public class GenshinAvatar {
this.promoteLevel = promoteLevel; this.promoteLevel = promoteLevel;
} }
public Int2ObjectMap<GenshinItem> getEquips() { public Int2ObjectMap<GameItem> getEquips() {
return equips; return equips;
} }
public GenshinItem getEquipBySlot(EquipType slot) { public GameItem getEquipBySlot(EquipType slot) {
return this.getEquips().get(slot.getValue()); return this.getEquips().get(slot.getValue());
} }
private GenshinItem getEquipBySlot(int slotId) { private GameItem getEquipBySlot(int slotId) {
return this.getEquips().get(slotId); return this.getEquips().get(slotId);
} }
public GenshinItem getWeapon() { public GameItem getWeapon() {
return this.getEquipBySlot(EquipType.EQUIP_WEAPON); return this.getEquipBySlot(EquipType.EQUIP_WEAPON);
} }
...@@ -270,7 +270,7 @@ public class GenshinAvatar { ...@@ -270,7 +270,7 @@ public class GenshinAvatar {
} }
if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) { if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1; int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) { if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
this.getProudSkillList().add(proudSkillId); this.getProudSkillList().add(proudSkillId);
} }
} }
...@@ -385,7 +385,7 @@ public class GenshinAvatar { ...@@ -385,7 +385,7 @@ public class GenshinAvatar {
return bornTime; return bornTime;
} }
public boolean equipItem(GenshinItem item, boolean shouldRecalc) { public boolean equipItem(GameItem item, boolean shouldRecalc) {
EquipType itemEquipType = item.getItemData().getEquipType(); EquipType itemEquipType = item.getItemData().getEquipType();
if (itemEquipType == EquipType.EQUIP_NONE) { if (itemEquipType == EquipType.EQUIP_NONE) {
return false; return false;
...@@ -416,7 +416,7 @@ public class GenshinAvatar { ...@@ -416,7 +416,7 @@ public class GenshinAvatar {
} }
public boolean unequipItem(EquipType slot) { public boolean unequipItem(EquipType slot) {
GenshinItem item = getEquips().remove(slot.getValue()); GameItem item = getEquips().remove(slot.getValue());
if (item != null) { if (item != null) {
item.setEquipCharacter(0); item.setEquipCharacter(0);
...@@ -434,7 +434,7 @@ public class GenshinAvatar { ...@@ -434,7 +434,7 @@ public class GenshinAvatar {
public void recalcStats(boolean forceSendAbilityChange) { public void recalcStats(boolean forceSendAbilityChange) {
// Setup // Setup
AvatarData data = this.getAvatarData(); AvatarData data = this.getAvatarData();
AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel()); AvatarPromoteData promoteData = GameData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
Int2IntOpenHashMap setMap = new Int2IntOpenHashMap(); Int2IntOpenHashMap setMap = new Int2IntOpenHashMap();
// Extra ability embryos // Extra ability embryos
...@@ -476,21 +476,21 @@ public class GenshinAvatar { ...@@ -476,21 +476,21 @@ public class GenshinAvatar {
// Artifacts // Artifacts
for (int slotId = 1; slotId <= 5; slotId++) { for (int slotId = 1; slotId <= 5; slotId++) {
// Get artifact // Get artifact
GenshinItem equip = this.getEquipBySlot(slotId); GameItem equip = this.getEquipBySlot(slotId);
if (equip == null) { if (equip == null) {
continue; continue;
} }
// Artifact main stat // Artifact main stat
ReliquaryMainPropData mainPropData = GenshinData.getReliquaryMainPropDataMap().get(equip.getMainPropId()); ReliquaryMainPropData mainPropData = GameData.getReliquaryMainPropDataMap().get(equip.getMainPropId());
if (mainPropData != null) { if (mainPropData != null) {
ReliquaryLevelData levelData = GenshinData.getRelicLevelData(equip.getItemData().getRankLevel(), equip.getLevel()); ReliquaryLevelData levelData = GameData.getRelicLevelData(equip.getItemData().getRankLevel(), equip.getLevel());
if (levelData != null) { if (levelData != null) {
this.addFightProperty(mainPropData.getFightProp(), levelData.getPropValue(mainPropData.getFightProp())); this.addFightProperty(mainPropData.getFightProp(), levelData.getPropValue(mainPropData.getFightProp()));
} }
} }
// Artifact sub stats // Artifact sub stats
for (int appendPropId : equip.getAppendPropIdList()) { for (int appendPropId : equip.getAppendPropIdList()) {
ReliquaryAffixData affixData = GenshinData.getReliquaryAffixDataMap().get(appendPropId); ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get(appendPropId);
if (affixData != null) { if (affixData != null) {
this.addFightProperty(affixData.getFightProp(), affixData.getPropValue()); this.addFightProperty(affixData.getFightProp(), affixData.getPropValue());
} }
...@@ -503,7 +503,7 @@ public class GenshinAvatar { ...@@ -503,7 +503,7 @@ public class GenshinAvatar {
// Set stuff // Set stuff
for (Int2IntOpenHashMap.Entry e : setMap.int2IntEntrySet()) { for (Int2IntOpenHashMap.Entry e : setMap.int2IntEntrySet()) {
ReliquarySetData setData = GenshinData.getReliquarySetDataMap().get(e.getIntKey()); ReliquarySetData setData = GameData.getReliquarySetDataMap().get(e.getIntKey());
if (setData == null) { if (setData == null) {
continue; continue;
} }
...@@ -516,7 +516,7 @@ public class GenshinAvatar { ...@@ -516,7 +516,7 @@ public class GenshinAvatar {
if (amount >= setData.getSetNeedNum()[setIndex]) { if (amount >= setData.getSetNeedNum()[setIndex]) {
int affixId = (setData.getEquipAffixId() * 10) + setIndex; int affixId = (setData.getEquipAffixId() * 10) + setIndex;
EquipAffixData affix = GenshinData.getEquipAffixDataMap().get(affixId); EquipAffixData affix = GameData.getEquipAffixDataMap().get(affixId);
if (affix == null) { if (affix == null) {
continue; continue;
} }
...@@ -535,17 +535,17 @@ public class GenshinAvatar { ...@@ -535,17 +535,17 @@ public class GenshinAvatar {
} }
// Weapon // Weapon
GenshinItem weapon = this.getWeapon(); GameItem weapon = this.getWeapon();
if (weapon != null) { if (weapon != null) {
// Add stats // Add stats
WeaponCurveData curveData = GenshinData.getWeaponCurveDataMap().get(weapon.getLevel()); WeaponCurveData curveData = GameData.getWeaponCurveDataMap().get(weapon.getLevel());
if (curveData != null) { if (curveData != null) {
for (WeaponProperty weaponProperty : weapon.getItemData().getWeaponProperties()) { for (WeaponProperty weaponProperty : weapon.getItemData().getWeaponProperties()) {
this.addFightProperty(weaponProperty.getFightProp(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType())); this.addFightProperty(weaponProperty.getFightProp(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType()));
} }
} }
// Weapon promotion stats // Weapon promotion stats
WeaponPromoteData wepPromoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel()); WeaponPromoteData wepPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
if (wepPromoteData != null) { if (wepPromoteData != null) {
for (FightPropData prop : wepPromoteData.getAddProps()) { for (FightPropData prop : wepPromoteData.getAddProps()) {
if (prop.getValue() == 0f || prop.getProp() == null) { if (prop.getValue() == 0f || prop.getProp() == null) {
...@@ -563,7 +563,7 @@ public class GenshinAvatar { ...@@ -563,7 +563,7 @@ public class GenshinAvatar {
} }
// Calculate affix id // Calculate affix id
int affixId = (af * 10) + weapon.getRefinement(); int affixId = (af * 10) + weapon.getRefinement();
EquipAffixData affix = GenshinData.getEquipAffixDataMap().get(affixId); EquipAffixData affix = GameData.getEquipAffixDataMap().get(affixId);
if (affix == null) { if (affix == null) {
continue; continue;
} }
...@@ -580,7 +580,7 @@ public class GenshinAvatar { ...@@ -580,7 +580,7 @@ public class GenshinAvatar {
} }
// Add proud skills and unlock them if needed // Add proud skills and unlock them if needed
AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId()); AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
this.getProudSkillList().clear(); this.getProudSkillList().clear();
for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) { for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
if (openData.getProudSkillGroupId() == 0) { if (openData.getProudSkillGroupId() == 0) {
...@@ -588,7 +588,7 @@ public class GenshinAvatar { ...@@ -588,7 +588,7 @@ public class GenshinAvatar {
} }
if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) { if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1; int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) { if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
this.getProudSkillList().add(proudSkillId); this.getProudSkillList().add(proudSkillId);
} }
} }
...@@ -596,7 +596,7 @@ public class GenshinAvatar { ...@@ -596,7 +596,7 @@ public class GenshinAvatar {
// Proud skills // Proud skills
for (int proudSkillId : this.getProudSkillList()) { for (int proudSkillId : this.getProudSkillList()) {
ProudSkillData proudSkillData = GenshinData.getProudSkillDataMap().get(proudSkillId); ProudSkillData proudSkillData = GameData.getProudSkillDataMap().get(proudSkillId);
if (proudSkillData == null) { if (proudSkillData == null) {
continue; continue;
} }
...@@ -613,7 +613,7 @@ public class GenshinAvatar { ...@@ -613,7 +613,7 @@ public class GenshinAvatar {
// Constellations // Constellations
if (this.getTalentIdList().size() > 0) { if (this.getTalentIdList().size() > 0) {
for (int talentId : this.getTalentIdList()) { for (int talentId : this.getTalentIdList()) {
AvatarTalentData avatarTalentData = GenshinData.getAvatarTalentDataMap().get(talentId); AvatarTalentData avatarTalentData = GameData.getAvatarTalentDataMap().get(talentId);
if (avatarTalentData == null) { if (avatarTalentData == null) {
return; return;
} }
...@@ -657,7 +657,7 @@ public class GenshinAvatar { ...@@ -657,7 +657,7 @@ public class GenshinAvatar {
return; return;
} }
OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(openConfig); OpenConfigEntry entry = GameData.getOpenConfigEntries().get(openConfig);
if (entry == null) { if (entry == null) {
if (forceAdd) { if (forceAdd) {
// Add config string to ability skill list anyways // Add config string to ability skill list anyways
...@@ -684,14 +684,14 @@ public class GenshinAvatar { ...@@ -684,14 +684,14 @@ public class GenshinAvatar {
if (this.getTalentIdList().size() > 0) { if (this.getTalentIdList().size() > 0) {
for (int talentId : this.getTalentIdList()) { for (int talentId : this.getTalentIdList()) {
AvatarTalentData avatarTalentData = GenshinData.getAvatarTalentDataMap().get(talentId); AvatarTalentData avatarTalentData = GameData.getAvatarTalentDataMap().get(talentId);
if (avatarTalentData == null || avatarTalentData.getOpenConfig() == null || avatarTalentData.getOpenConfig().length() == 0) { if (avatarTalentData == null || avatarTalentData.getOpenConfig() == null || avatarTalentData.getOpenConfig().length() == 0) {
continue; continue;
} }
// Get open config to find which skill should be boosted // Get open config to find which skill should be boosted
OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(avatarTalentData.getOpenConfig()); OpenConfigEntry entry = GameData.getOpenConfigEntries().get(avatarTalentData.getOpenConfig());
if (entry == null) { if (entry == null) {
continue; continue;
} }
...@@ -712,7 +712,7 @@ public class GenshinAvatar { ...@@ -712,7 +712,7 @@ public class GenshinAvatar {
} }
// Get proud skill group id // Get proud skill group id
AvatarSkillData skillData = GenshinData.getAvatarSkillDataMap().get(skillId); AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);
if (skillData == null) { if (skillData == null) {
continue; continue;
...@@ -778,14 +778,14 @@ public class GenshinAvatar { ...@@ -778,14 +778,14 @@ public class GenshinAvatar {
.setCoreProudSkillLevel(this.getCoreProudSkillLevel()) .setCoreProudSkillLevel(this.getCoreProudSkillLevel())
.putAllSkillLevelMap(this.getSkillLevelMap()) .putAllSkillLevelMap(this.getSkillLevelMap())
.addAllInherentProudSkillList(this.getProudSkillList()) .addAllInherentProudSkillList(this.getProudSkillList())
.putAllProudSkillExtraLevel(getProudSkillBonusMap()) .putAllProudSkillExtraLevelMap(getProudSkillBonusMap())
.setAvatarType(1) .setAvatarType(1)
.setBornTime(this.getBornTime()) .setBornTime(this.getBornTime())
.setFetterInfo(avatarFetter) .setFetterInfo(avatarFetter)
.setWearingFlycloakId(this.getFlyCloak()) .setWearingFlycloakId(this.getFlyCloak())
.setCostumeId(this.getCostume()); .setCostumeId(this.getCostume());
for (GenshinItem item : this.getEquips().values()) { for (GameItem item : this.getEquips().values()) {
avatarInfo.addEquipGuidList(item.getGuid()); avatarInfo.addEquipGuidList(item.getGuid());
} }
......
...@@ -7,7 +7,7 @@ public class AvatarProfileData { ...@@ -7,7 +7,7 @@ public class AvatarProfileData {
private int avatarId; private int avatarId;
private int level; private int level;
public AvatarProfileData(GenshinAvatar avatar) { public AvatarProfileData(Avatar avatar) {
this.update(avatar); this.update(avatar);
} }
...@@ -19,7 +19,7 @@ public class AvatarProfileData { ...@@ -19,7 +19,7 @@ public class AvatarProfileData {
return level; return level;
} }
public void update(GenshinAvatar avatar) { public void update(Avatar avatar) {
this.avatarId = avatar.getAvatarId(); this.avatarId = avatar.getAvatarId();
this.level = avatar.getLevel(); this.level = avatar.getLevel();
} }
......
...@@ -3,12 +3,12 @@ package emu.grasscutter.game.avatar; ...@@ -3,12 +3,12 @@ package emu.grasscutter.game.avatar;
import java.util.Iterator; import java.util.Iterator;
import java.util.List; import java.util.List;
import emu.grasscutter.data.GenshinData; import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.AvatarData; import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.inventory.GenshinItem; import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketAvatarChangeCostumeNotify; import emu.grasscutter.server.packet.send.PacketAvatarChangeCostumeNotify;
import emu.grasscutter.server.packet.send.PacketAvatarFlycloakChangeNotify; import emu.grasscutter.server.packet.send.PacketAvatarFlycloakChangeNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
...@@ -16,22 +16,22 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; ...@@ -16,22 +16,22 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap; import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap; import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
public class AvatarStorage implements Iterable<GenshinAvatar> { public class AvatarStorage implements Iterable<Avatar> {
private final GenshinPlayer player; private final Player player;
private final Int2ObjectMap<GenshinAvatar> avatars; private final Int2ObjectMap<Avatar> avatars;
private final Long2ObjectMap<GenshinAvatar> avatarsGuid; private final Long2ObjectMap<Avatar> avatarsGuid;
public AvatarStorage(GenshinPlayer player) { public AvatarStorage(Player player) {
this.player = player; this.player = player;
this.avatars = new Int2ObjectOpenHashMap<>(); this.avatars = new Int2ObjectOpenHashMap<>();
this.avatarsGuid = new Long2ObjectOpenHashMap<>(); this.avatarsGuid = new Long2ObjectOpenHashMap<>();
} }
public GenshinPlayer getPlayer() { public Player getPlayer() {
return player; return player;
} }
public Int2ObjectMap<GenshinAvatar> getAvatars() { public Int2ObjectMap<Avatar> getAvatars() {
return avatars; return avatars;
} }
...@@ -39,11 +39,11 @@ public class AvatarStorage implements Iterable<GenshinAvatar> { ...@@ -39,11 +39,11 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
return this.avatars.size(); return this.avatars.size();
} }
public GenshinAvatar getAvatarById(int id) { public Avatar getAvatarById(int id) {
return getAvatars().get(id); return getAvatars().get(id);
} }
public GenshinAvatar getAvatarByGuid(long id) { public Avatar getAvatarByGuid(long id) {
return avatarsGuid.get(id); return avatarsGuid.get(id);
} }
...@@ -51,7 +51,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> { ...@@ -51,7 +51,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
return getAvatars().containsKey(id); return getAvatars().containsKey(id);
} }
public boolean addAvatar(GenshinAvatar avatar) { public boolean addAvatar(Avatar avatar) {
if (avatar.getAvatarData() == null || this.hasAvatar(avatar.getAvatarId())) { if (avatar.getAvatarData() == null || this.hasAvatar(avatar.getAvatarId())) {
return false; return false;
} }
...@@ -68,14 +68,14 @@ public class AvatarStorage implements Iterable<GenshinAvatar> { ...@@ -68,14 +68,14 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
return true; return true;
} }
public void addStartingWeapon(GenshinAvatar avatar) { public void addStartingWeapon(Avatar avatar) {
// Make sure avatar owner is this player // Make sure avatar owner is this player
if (avatar.getPlayer() != this.getPlayer()) { if (avatar.getPlayer() != this.getPlayer()) {
return; return;
} }
// Create weapon // Create weapon
GenshinItem weapon = new GenshinItem(avatar.getAvatarData().getInitialWeapon()); GameItem weapon = new GameItem(avatar.getAvatarData().getInitialWeapon());
if (weapon.getItemData() != null) { if (weapon.getItemData() != null) {
this.getPlayer().getInventory().addItem(weapon); this.getPlayer().getInventory().addItem(weapon);
...@@ -85,7 +85,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> { ...@@ -85,7 +85,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
} }
public boolean wearFlycloak(long avatarGuid, int flycloakId) { public boolean wearFlycloak(long avatarGuid, int flycloakId) {
GenshinAvatar avatar = this.getAvatarByGuid(avatarGuid); Avatar avatar = this.getAvatarByGuid(avatarGuid);
if (avatar == null || !getPlayer().getFlyCloakList().contains(flycloakId)) { if (avatar == null || !getPlayer().getFlyCloakList().contains(flycloakId)) {
return false; return false;
...@@ -101,7 +101,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> { ...@@ -101,7 +101,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
} }
public boolean changeCostume(long avatarGuid, int costumeId) { public boolean changeCostume(long avatarGuid, int costumeId) {
GenshinAvatar avatar = this.getAvatarByGuid(avatarGuid); Avatar avatar = this.getAvatarByGuid(avatarGuid);
if (avatar == null) { if (avatar == null) {
return false; return false;
...@@ -130,15 +130,15 @@ public class AvatarStorage implements Iterable<GenshinAvatar> { ...@@ -130,15 +130,15 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
} }
public void loadFromDatabase() { public void loadFromDatabase() {
List<GenshinAvatar> avatars = DatabaseHelper.getAvatars(getPlayer()); List<Avatar> avatars = DatabaseHelper.getAvatars(getPlayer());
for (GenshinAvatar avatar : avatars) { for (Avatar avatar : avatars) {
// Should never happen // Should never happen
if (avatar.getObjectId() == null) { if (avatar.getObjectId() == null) {
continue; continue;
} }
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatar.getAvatarId()); AvatarData avatarData = GameData.getAvatarDataMap().get(avatar.getAvatarId());
if (avatarData == null) { if (avatarData == null) {
continue; continue;
} }
...@@ -157,7 +157,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> { ...@@ -157,7 +157,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
} }
public void postLoad() { public void postLoad() {
for (GenshinAvatar avatar : this) { for (Avatar avatar : this) {
// Weapon check // Weapon check
if (avatar.getWeapon() == null) { if (avatar.getWeapon() == null) {
this.addStartingWeapon(avatar); this.addStartingWeapon(avatar);
...@@ -168,7 +168,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> { ...@@ -168,7 +168,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
} }
@Override @Override
public Iterator<GenshinAvatar> iterator() { public Iterator<Avatar> iterator() {
return getAvatars().values().iterator(); return getAvatars().values().iterator();
} }
} }
package emu.grasscutter.game.entity; package emu.grasscutter.game.entity;
import emu.grasscutter.GenshinConstants; import emu.grasscutter.GameConstants;
import emu.grasscutter.data.GenshinData; import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.AvatarData; import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarSkillDepotData; import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.inventory.EquipType; import emu.grasscutter.game.inventory.EquipType;
import emu.grasscutter.game.inventory.GenshinItem; import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EntityIdType; import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty; import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.AbilityControlBlockOuterClass.AbilityControlBlock; import emu.grasscutter.net.proto.AbilityControlBlockOuterClass.AbilityControlBlock;
import emu.grasscutter.net.proto.AbilityEmbryoOuterClass.AbilityEmbryo; import emu.grasscutter.net.proto.AbilityEmbryoOuterClass.AbilityEmbryo;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo; import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
...@@ -34,29 +34,29 @@ import emu.grasscutter.utils.Utils; ...@@ -34,29 +34,29 @@ import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2FloatMap; import it.unimi.dsi.fastutil.ints.Int2FloatMap;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public class EntityAvatar extends GenshinEntity { public class EntityAvatar extends GameEntity {
private final GenshinAvatar avatar; private final Avatar avatar;
private PlayerDieType killedType; private PlayerDieType killedType;
private int killedBy; private int killedBy;
public EntityAvatar(GenshinScene scene, GenshinAvatar avatar) { public EntityAvatar(Scene scene, Avatar avatar) {
super(scene); super(scene);
this.avatar = avatar; this.avatar = avatar;
this.id = getScene().getWorld().getNextEntityId(EntityIdType.AVATAR); this.id = getScene().getWorld().getNextEntityId(EntityIdType.AVATAR);
GenshinItem weapon = this.getAvatar().getWeapon(); GameItem weapon = this.getAvatar().getWeapon();
if (weapon != null) { if (weapon != null) {
weapon.setWeaponEntityId(getScene().getWorld().getNextEntityId(EntityIdType.WEAPON)); weapon.setWeaponEntityId(getScene().getWorld().getNextEntityId(EntityIdType.WEAPON));
} }
} }
public EntityAvatar(GenshinAvatar avatar) { public EntityAvatar(Avatar avatar) {
super(null); super(null);
this.avatar = avatar; this.avatar = avatar;
} }
public GenshinPlayer getPlayer() { public Player getPlayer() {
return avatar.getPlayer(); return avatar.getPlayer();
} }
...@@ -70,7 +70,7 @@ public class EntityAvatar extends GenshinEntity { ...@@ -70,7 +70,7 @@ public class EntityAvatar extends GenshinEntity {
return getPlayer().getRotation(); return getPlayer().getRotation();
} }
public GenshinAvatar getAvatar() { public Avatar getAvatar() {
return avatar; return avatar;
} }
...@@ -101,13 +101,13 @@ public class EntityAvatar extends GenshinEntity { ...@@ -101,13 +101,13 @@ public class EntityAvatar extends GenshinEntity {
@Override @Override
public void onDeath(int killerId) { public void onDeath(int killerId) {
this.killedType = PlayerDieType.PlayerDieKillByMonster; this.killedType = PlayerDieType.PLAYER_DIE_KILL_BY_MONSTER;
this.killedBy = killerId; this.killedBy = killerId;
} }
public SceneAvatarInfo getSceneAvatarInfo() { public SceneAvatarInfo getSceneAvatarInfo() {
SceneAvatarInfo.Builder avatarInfo = SceneAvatarInfo.newBuilder() SceneAvatarInfo.Builder avatarInfo = SceneAvatarInfo.newBuilder()
.setPlayerId(this.getPlayer().getUid()) .setUid(this.getPlayer().getUid())
.setAvatarId(this.getAvatar().getAvatarId()) .setAvatarId(this.getAvatar().getAvatarId())
.setGuid(this.getAvatar().getGuid()) .setGuid(this.getAvatar().getGuid())
.setPeerId(this.getPlayer().getPeerId()) .setPeerId(this.getPlayer().getPeerId())
...@@ -122,7 +122,7 @@ public class EntityAvatar extends GenshinEntity { ...@@ -122,7 +122,7 @@ public class EntityAvatar extends GenshinEntity {
.setCostumeId(this.getAvatar().getCostume()) .setCostumeId(this.getAvatar().getCostume())
.setBornTime(this.getAvatar().getBornTime()); .setBornTime(this.getAvatar().getBornTime());
for (GenshinItem item : avatar.getEquips().values()) { for (GameItem item : avatar.getEquips().values()) {
if (item.getItemData().getEquipType() == EquipType.EQUIP_WEAPON) { if (item.getItemData().getEquipType() == EquipType.EQUIP_WEAPON) {
avatarInfo.setWeapon(item.createSceneWeaponInfo()); avatarInfo.setWeapon(item.createSceneWeaponInfo());
} else { } else {
...@@ -145,7 +145,7 @@ public class EntityAvatar extends GenshinEntity { ...@@ -145,7 +145,7 @@ public class EntityAvatar extends GenshinEntity {
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder() SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(getId()) .setEntityId(getId())
.setEntityType(ProtEntityType.ProtEntityAvatar) .setEntityType(ProtEntityType.PROT_ENTITY_AVATAR)
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder()) .addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder()) .setEntityClientData(EntityClientData.newBuilder())
.setEntityAuthorityInfo(authority) .setEntityAuthorityInfo(authority)
...@@ -161,7 +161,7 @@ public class EntityAvatar extends GenshinEntity { ...@@ -161,7 +161,7 @@ public class EntityAvatar extends GenshinEntity {
if (entry.getIntKey() == 0) { if (entry.getIntKey() == 0) {
continue; continue;
} }
FightPropPair fightProp = FightPropPair.newBuilder().setType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build(); FightPropPair fightProp = FightPropPair.newBuilder().setPropType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
entityInfo.addFightPropList(fightProp); entityInfo.addFightPropList(fightProp);
} }
...@@ -187,17 +187,17 @@ public class EntityAvatar extends GenshinEntity { ...@@ -187,17 +187,17 @@ public class EntityAvatar extends GenshinEntity {
AbilityEmbryo emb = AbilityEmbryo.newBuilder() AbilityEmbryo emb = AbilityEmbryo.newBuilder()
.setAbilityId(++embryoId) .setAbilityId(++embryoId)
.setAbilityNameHash(id) .setAbilityNameHash(id)
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME) .setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
.build(); .build();
abilityControlBlock.addAbilityEmbryoList(emb); abilityControlBlock.addAbilityEmbryoList(emb);
} }
} }
// Add default abilities // Add default abilities
for (int id : GenshinConstants.DEFAULT_ABILITY_HASHES) { for (int id : GameConstants.DEFAULT_ABILITY_HASHES) {
AbilityEmbryo emb = AbilityEmbryo.newBuilder() AbilityEmbryo emb = AbilityEmbryo.newBuilder()
.setAbilityId(++embryoId) .setAbilityId(++embryoId)
.setAbilityNameHash(id) .setAbilityNameHash(id)
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME) .setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
.build(); .build();
abilityControlBlock.addAbilityEmbryoList(emb); abilityControlBlock.addAbilityEmbryoList(emb);
} }
...@@ -206,18 +206,18 @@ public class EntityAvatar extends GenshinEntity { ...@@ -206,18 +206,18 @@ public class EntityAvatar extends GenshinEntity {
AbilityEmbryo emb = AbilityEmbryo.newBuilder() AbilityEmbryo emb = AbilityEmbryo.newBuilder()
.setAbilityId(++embryoId) .setAbilityId(++embryoId)
.setAbilityNameHash(id) .setAbilityNameHash(id)
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME) .setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
.build(); .build();
abilityControlBlock.addAbilityEmbryoList(emb); abilityControlBlock.addAbilityEmbryoList(emb);
} }
// Add skill depot abilities // Add skill depot abilities
AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(this.getAvatar().getSkillDepotId()); AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(this.getAvatar().getSkillDepotId());
if (skillDepot != null && skillDepot.getAbilities() != null) { if (skillDepot != null && skillDepot.getAbilities() != null) {
for (int id : skillDepot.getAbilities()) { for (int id : skillDepot.getAbilities()) {
AbilityEmbryo emb = AbilityEmbryo.newBuilder() AbilityEmbryo emb = AbilityEmbryo.newBuilder()
.setAbilityId(++embryoId) .setAbilityId(++embryoId)
.setAbilityNameHash(id) .setAbilityNameHash(id)
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME) .setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
.build(); .build();
abilityControlBlock.addAbilityEmbryoList(emb); abilityControlBlock.addAbilityEmbryoList(emb);
} }
...@@ -228,7 +228,7 @@ public class EntityAvatar extends GenshinEntity { ...@@ -228,7 +228,7 @@ public class EntityAvatar extends GenshinEntity {
AbilityEmbryo emb = AbilityEmbryo.newBuilder() AbilityEmbryo emb = AbilityEmbryo.newBuilder()
.setAbilityId(++embryoId) .setAbilityId(++embryoId)
.setAbilityNameHash(Utils.abilityHash(skill)) .setAbilityNameHash(Utils.abilityHash(skill))
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME) .setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
.build(); .build();
abilityControlBlock.addAbilityEmbryoList(emb); abilityControlBlock.addAbilityEmbryoList(emb);
} }
......
package emu.grasscutter.game.entity; package emu.grasscutter.game.entity;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.props.PlayerProperty; import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo; import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair; import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
import emu.grasscutter.net.proto.ClientGadgetInfoOuterClass;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo; import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData; import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo; import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
...@@ -23,7 +24,7 @@ import emu.grasscutter.utils.ProtoHelper; ...@@ -23,7 +24,7 @@ import emu.grasscutter.utils.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public class EntityClientGadget extends EntityGadget { public class EntityClientGadget extends EntityGadget {
private final GenshinPlayer owner; private final Player owner;
private final Position pos; private final Position pos;
private final Position rot; private final Position rot;
...@@ -35,7 +36,7 @@ public class EntityClientGadget extends EntityGadget { ...@@ -35,7 +36,7 @@ public class EntityClientGadget extends EntityGadget {
private int targetEntityId; private int targetEntityId;
private boolean asyncLoad; private boolean asyncLoad;
public EntityClientGadget(GenshinScene scene, GenshinPlayer player, EvtCreateGadgetNotify notify) { public EntityClientGadget(Scene scene, Player player, EvtCreateGadgetNotify notify) {
super(scene); super(scene);
this.owner = player; this.owner = player;
this.id = notify.getEntityId(); this.id = notify.getEntityId();
...@@ -54,7 +55,7 @@ public class EntityClientGadget extends EntityGadget { ...@@ -54,7 +55,7 @@ public class EntityClientGadget extends EntityGadget {
return configId; return configId;
} }
public GenshinPlayer getOwner() { public Player getOwner() {
return owner; return owner;
} }
...@@ -112,7 +113,7 @@ public class EntityClientGadget extends EntityGadget { ...@@ -112,7 +113,7 @@ public class EntityClientGadget extends EntityGadget {
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder() SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(getId()) .setEntityId(getId())
.setEntityType(ProtEntityType.ProtEntityGadget) .setEntityType(ProtEntityType.PROT_ENTITY_GADGET)
.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder())) .setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder()) .addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder()) .setEntityClientData(EntityClientData.newBuilder())
...@@ -125,7 +126,7 @@ public class EntityClientGadget extends EntityGadget { ...@@ -125,7 +126,7 @@ public class EntityClientGadget extends EntityGadget {
.build(); .build();
entityInfo.addPropList(pair); entityInfo.addPropList(pair);
GadgetClientParam clientGadget = GadgetClientParam.newBuilder() ClientGadgetInfoOuterClass.ClientGadgetInfo clientGadget = ClientGadgetInfoOuterClass.ClientGadgetInfo.newBuilder()
.setCampId(this.getCampId()) .setCampId(this.getCampId())
.setCampType(this.getCampType()) .setCampType(this.getCampType())
.setOwnerEntityId(this.getOwnerEntityId()) .setOwnerEntityId(this.getOwnerEntityId())
......
package emu.grasscutter.game.entity; package emu.grasscutter.game.entity;
import emu.grasscutter.game.GenshinScene; import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.World; import emu.grasscutter.game.world.World;
public abstract class EntityGadget extends GenshinEntity { public abstract class EntityGadget extends GameEntity {
public EntityGadget(GenshinScene scene) { public EntityGadget(Scene scene) {
super(scene); super(scene);
} }
......
package emu.grasscutter.game.entity; package emu.grasscutter.game.entity;
import emu.grasscutter.data.def.ItemData; import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.GenshinScene; import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.World;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.props.EntityIdType; import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.PlayerProperty; import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo; import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair; import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo; import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
...@@ -28,16 +28,16 @@ public class EntityItem extends EntityGadget { ...@@ -28,16 +28,16 @@ public class EntityItem extends EntityGadget {
private final Position pos; private final Position pos;
private final Position rot; private final Position rot;
private final GenshinItem item; private final GameItem item;
private final long guid; private final long guid;
public EntityItem(GenshinScene scene, GenshinPlayer player, ItemData itemData, Position pos, int count) { public EntityItem(Scene scene, Player player, ItemData itemData, Position pos, int count) {
super(scene); super(scene);
this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET); this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
this.pos = new Position(pos); this.pos = new Position(pos);
this.rot = new Position(); this.rot = new Position();
this.guid = player.getNextGenshinGuid(); this.guid = player.getNextGameGuid();
this.item = new GenshinItem(itemData, count); this.item = new GameItem(itemData, count);
} }
@Override @Override
...@@ -45,7 +45,7 @@ public class EntityItem extends EntityGadget { ...@@ -45,7 +45,7 @@ public class EntityItem extends EntityGadget {
return this.id; return this.id;
} }
private GenshinItem getItem() { private GameItem getItem() {
return this.item; return this.item;
} }
...@@ -92,7 +92,7 @@ public class EntityItem extends EntityGadget { ...@@ -92,7 +92,7 @@ public class EntityItem extends EntityGadget {
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder() SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(getId()) .setEntityId(getId())
.setEntityType(ProtEntityType.ProtEntityGadget) .setEntityType(ProtEntityType.PROT_ENTITY_GADGET)
.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder())) .setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder()) .addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder()) .setEntityClientData(EntityClientData.newBuilder())
...@@ -108,7 +108,7 @@ public class EntityItem extends EntityGadget { ...@@ -108,7 +108,7 @@ public class EntityItem extends EntityGadget {
SceneGadgetInfo.Builder gadgetInfo = SceneGadgetInfo.newBuilder() SceneGadgetInfo.Builder gadgetInfo = SceneGadgetInfo.newBuilder()
.setGadgetId(this.getItemData().getGadgetId()) .setGadgetId(this.getItemData().getGadgetId())
.setTrifleItem(this.getItem().toProto()) .setTrifleItem(this.getItem().toProto())
.setBornType(GadgetBornType.GadgetBornInAir) .setBornType(GadgetBornType.GADGET_BORN_IN_AIR)
.setAuthorityPeerId(this.getWorld().getHostPeerId()) .setAuthorityPeerId(this.getWorld().getHostPeerId())
.setIsEnableInteract(true); .setIsEnableInteract(true);
......
package emu.grasscutter.game.entity; package emu.grasscutter.game.entity;
import emu.grasscutter.data.GenshinData; import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.PropGrowCurve; import emu.grasscutter.data.common.PropGrowCurve;
import emu.grasscutter.data.def.MonsterCurveData; import emu.grasscutter.data.def.MonsterCurveData;
import emu.grasscutter.data.def.MonsterData; import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.props.EntityIdType; import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty; import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo; import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair; import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo; import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
...@@ -27,7 +27,7 @@ import emu.grasscutter.utils.ProtoHelper; ...@@ -27,7 +27,7 @@ import emu.grasscutter.utils.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatMap; import it.unimi.dsi.fastutil.ints.Int2FloatMap;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public class EntityMonster extends GenshinEntity { public class EntityMonster extends GameEntity {
private final MonsterData monsterData; private final MonsterData monsterData;
private final Int2FloatOpenHashMap fightProp; private final Int2FloatOpenHashMap fightProp;
...@@ -41,7 +41,7 @@ public class EntityMonster extends GenshinEntity { ...@@ -41,7 +41,7 @@ public class EntityMonster extends GenshinEntity {
private int configId; private int configId;
private int poseId; private int poseId;
public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) { public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
super(scene); super(scene);
this.id = getWorld().getNextEntityId(EntityIdType.MONSTER); this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
this.monsterData = monsterData; this.monsterData = monsterData;
...@@ -160,7 +160,7 @@ public class EntityMonster extends GenshinEntity { ...@@ -160,7 +160,7 @@ public class EntityMonster extends GenshinEntity {
this.setFightProperty(FightProperty.FIGHT_PROP_ICE_SUB_HURT, data.getIceSubHurt()); this.setFightProperty(FightProperty.FIGHT_PROP_ICE_SUB_HURT, data.getIceSubHurt());
// Level curve // Level curve
MonsterCurveData curve = GenshinData.getMonsterCurveDataMap().get(this.getLevel()); MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
if (curve != null) { if (curve != null) {
for (PropGrowCurve growCurve : data.getPropGrowCurves()) { for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
FightProperty prop = FightProperty.getPropByName(growCurve.getType()); FightProperty prop = FightProperty.getPropByName(growCurve.getType());
...@@ -197,7 +197,7 @@ public class EntityMonster extends GenshinEntity { ...@@ -197,7 +197,7 @@ public class EntityMonster extends GenshinEntity {
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder() SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(getId()) .setEntityId(getId())
.setEntityType(ProtEntityType.ProtEntityMonster) .setEntityType(ProtEntityType.PROT_ENTITY_MONSTER)
.setMotionInfo(this.getMotionInfo()) .setMotionInfo(this.getMotionInfo())
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder()) .addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder()) .setEntityClientData(EntityClientData.newBuilder())
...@@ -208,7 +208,7 @@ public class EntityMonster extends GenshinEntity { ...@@ -208,7 +208,7 @@ public class EntityMonster extends GenshinEntity {
if (entry.getIntKey() == 0) { if (entry.getIntKey() == 0) {
continue; continue;
} }
FightPropPair fightProp = FightPropPair.newBuilder().setType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build(); FightPropPair fightProp = FightPropPair.newBuilder().setPropType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
entityInfo.addFightPropList(fightProp); entityInfo.addFightPropList(fightProp);
} }
...@@ -226,7 +226,7 @@ public class EntityMonster extends GenshinEntity { ...@@ -226,7 +226,7 @@ public class EntityMonster extends GenshinEntity {
.setAuthorityPeerId(getWorld().getHostPeerId()) .setAuthorityPeerId(getWorld().getHostPeerId())
.setPoseId(this.getPoseId()) .setPoseId(this.getPoseId())
.setBlockId(3001) .setBlockId(3001)
.setBornType(MonsterBornType.MonsterBornDefault) .setBornType(MonsterBornType.MONSTER_BORN_DEFAULT)
.setSpecialNameId(40); .setSpecialNameId(40);
if (getMonsterData().getDescribeData() != null) { if (getMonsterData().getDescribeData() != null) {
...@@ -240,7 +240,7 @@ public class EntityMonster extends GenshinEntity { ...@@ -240,7 +240,7 @@ public class EntityMonster extends GenshinEntity {
.setAbilityInfo(AbilitySyncStateInfo.newBuilder()) .setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.build(); .build();
monsterInfo.setWeaponList(weaponInfo); monsterInfo.addWeaponList(weaponInfo);
} }
entityInfo.setMonster(monsterInfo); entityInfo.setMonster(monsterInfo);
......
package emu.grasscutter.game.entity; package emu.grasscutter.game.entity;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState; import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.SpawnDataEntry; import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo; import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState; import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo; import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
...@@ -12,18 +12,18 @@ import emu.grasscutter.net.proto.VectorOuterClass.Vector; ...@@ -12,18 +12,18 @@ import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.utils.Position; import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public abstract class GenshinEntity { public abstract class GameEntity {
protected int id; protected int id;
private final GenshinScene scene; private final Scene scene;
private SpawnDataEntry spawnEntry; private SpawnDataEntry spawnEntry;
private MotionState moveState; private MotionState moveState;
private int lastMoveSceneTimeMs; private int lastMoveSceneTimeMs;
private int lastMoveReliableSeq; private int lastMoveReliableSeq;
public GenshinEntity(GenshinScene scene) { public GameEntity(Scene scene) {
this.scene = scene; this.scene = scene;
this.moveState = MotionState.MotionNone; this.moveState = MotionState.MOTION_NONE;
} }
public int getId() { public int getId() {
...@@ -34,7 +34,7 @@ public abstract class GenshinEntity { ...@@ -34,7 +34,7 @@ public abstract class GenshinEntity {
return this.getScene().getWorld(); return this.getScene().getWorld();
} }
public GenshinScene getScene() { public Scene getScene() {
return this.scene; return this.scene;
} }
......
...@@ -3,7 +3,7 @@ package emu.grasscutter.game.friends; ...@@ -3,7 +3,7 @@ package emu.grasscutter.game.friends;
import java.util.List; import java.util.List;
import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.DealAddFriendResultTypeOuterClass.DealAddFriendResultType; import emu.grasscutter.net.proto.DealAddFriendResultTypeOuterClass.DealAddFriendResultType;
import emu.grasscutter.server.packet.send.PacketAskAddFriendNotify; import emu.grasscutter.server.packet.send.PacketAskAddFriendNotify;
import emu.grasscutter.server.packet.send.PacketAskAddFriendRsp; import emu.grasscutter.server.packet.send.PacketAskAddFriendRsp;
...@@ -14,20 +14,20 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap; ...@@ -14,20 +14,20 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class FriendsList { public class FriendsList {
private final GenshinPlayer player; private final Player player;
private final Int2ObjectMap<Friendship> friends; private final Int2ObjectMap<Friendship> friends;
private final Int2ObjectMap<Friendship> pendingFriends; private final Int2ObjectMap<Friendship> pendingFriends;
private boolean loaded = false; private boolean loaded = false;
public FriendsList(GenshinPlayer player) { public FriendsList(Player player) {
this.player = player; this.player = player;
this.friends = new Int2ObjectOpenHashMap<Friendship>(); this.friends = new Int2ObjectOpenHashMap<Friendship>();
this.pendingFriends = new Int2ObjectOpenHashMap<Friendship>(); this.pendingFriends = new Int2ObjectOpenHashMap<Friendship>();
} }
public GenshinPlayer getPlayer() { public Player getPlayer() {
return player; return player;
} }
...@@ -83,7 +83,7 @@ public class FriendsList { ...@@ -83,7 +83,7 @@ public class FriendsList {
return; return;
} }
GenshinPlayer target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true); Player target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
if (target == null) { if (target == null) {
return; // Should never happen return; // Should never happen
} }
...@@ -104,7 +104,7 @@ public class FriendsList { ...@@ -104,7 +104,7 @@ public class FriendsList {
} }
// Handle // Handle
if (result == DealAddFriendResultType.DealAddFriendAccept) { // Request accepted if (result == DealAddFriendResultType.DEAL_ADD_FRIEND_ACCEPT) { // Request accepted
myFriendship.setIsFriend(true); myFriendship.setIsFriend(true);
theirFriendship.setIsFriend(true); theirFriendship.setIsFriend(true);
...@@ -143,7 +143,7 @@ public class FriendsList { ...@@ -143,7 +143,7 @@ public class FriendsList {
myFriendship.delete(); myFriendship.delete();
Friendship theirFriendship = null; Friendship theirFriendship = null;
GenshinPlayer friend = myFriendship.getFriendProfile().getPlayer(); Player friend = myFriendship.getFriendProfile().getPlayer();
if (friend != null) { if (friend != null) {
// Friend online // Friend online
theirFriendship = friend.getFriendsList().getFriendById(this.getPlayer().getUid()); theirFriendship = friend.getFriendsList().getFriendById(this.getPlayer().getUid());
...@@ -165,7 +165,7 @@ public class FriendsList { ...@@ -165,7 +165,7 @@ public class FriendsList {
} }
public synchronized void sendFriendRequest(int targetUid) { public synchronized void sendFriendRequest(int targetUid) {
GenshinPlayer target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true); Player target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
if (target == null || target == this.getPlayer()) { if (target == null || target == this.getPlayer()) {
return; return;
...@@ -220,7 +220,7 @@ public class FriendsList { ...@@ -220,7 +220,7 @@ public class FriendsList {
friendship.setOwner(getPlayer()); friendship.setOwner(getPlayer());
// Check if friend is online // Check if friend is online
GenshinPlayer friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getUid()); Player friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getUid());
if (friend != null) { if (friend != null) {
// Set friend to online mode // Set friend to online mode
friendship.setFriendProfile(friend); friendship.setFriendProfile(friend);
......
package emu.grasscutter.game.friends; package emu.grasscutter.game.friends;
import emu.grasscutter.net.proto.PlatformTypeOuterClass;
import org.bson.types.ObjectId; import org.bson.types.ObjectId;
import dev.morphia.annotations.*; import dev.morphia.annotations.*;
import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.FriendBriefOuterClass.FriendBrief; import emu.grasscutter.net.proto.FriendBriefOuterClass.FriendBrief;
import emu.grasscutter.net.proto.FriendOnlineStateOuterClass.FriendOnlineState; import emu.grasscutter.net.proto.FriendOnlineStateOuterClass.FriendOnlineState;
import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage; import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
...@@ -13,7 +14,7 @@ import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage; ...@@ -13,7 +14,7 @@ import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
public class Friendship { public class Friendship {
@Id private ObjectId id; @Id private ObjectId id;
@Transient private GenshinPlayer owner; @Transient private Player owner;
@Indexed private int ownerId; @Indexed private int ownerId;
@Indexed private int friendId; @Indexed private int friendId;
...@@ -25,7 +26,7 @@ public class Friendship { ...@@ -25,7 +26,7 @@ public class Friendship {
@Deprecated // Morphia use only @Deprecated // Morphia use only
public Friendship() { } public Friendship() { }
public Friendship(GenshinPlayer owner, GenshinPlayer friend, GenshinPlayer asker) { public Friendship(Player owner, Player friend, Player asker) {
this.setOwner(owner); this.setOwner(owner);
this.ownerId = owner.getUid(); this.ownerId = owner.getUid();
this.friendId = friend.getUid(); this.friendId = friend.getUid();
...@@ -33,11 +34,11 @@ public class Friendship { ...@@ -33,11 +34,11 @@ public class Friendship {
this.askerId = asker.getUid(); this.askerId = asker.getUid();
} }
public GenshinPlayer getOwner() { public Player getOwner() {
return owner; return owner;
} }
public void setOwner(GenshinPlayer owner) { public void setOwner(Player owner) {
this.owner = owner; this.owner = owner;
} }
...@@ -69,7 +70,7 @@ public class Friendship { ...@@ -69,7 +70,7 @@ public class Friendship {
return profile; return profile;
} }
public void setFriendProfile(GenshinPlayer character) { public void setFriendProfile(Player character) {
if (character == null || this.friendId != character.getUid()) return; if (character == null || this.friendId != character.getUid()) return;
this.profile = character.getProfile(); this.profile = character.getProfile();
} }
...@@ -91,16 +92,16 @@ public class Friendship { ...@@ -91,16 +92,16 @@ public class Friendship {
.setUid(getFriendProfile().getUid()) .setUid(getFriendProfile().getUid())
.setNickname(getFriendProfile().getName()) .setNickname(getFriendProfile().getName())
.setLevel(getFriendProfile().getPlayerLevel()) .setLevel(getFriendProfile().getPlayerLevel())
.setAvatar(HeadImage.newBuilder().setAvatarId(getFriendProfile().getAvatarId())) .setAvatarId(HeadImage.newBuilder().setAvatarId(getFriendProfile().getAvatarId()).getAvatarId())
.setWorldLevel(getFriendProfile().getWorldLevel()) .setWorldLevel(getFriendProfile().getWorldLevel())
.setSignature(getFriendProfile().getSignature()) .setSignature(getFriendProfile().getSignature())
.setOnlineState(getFriendProfile().isOnline() ? FriendOnlineState.FRIEND_ONLINE : FriendOnlineState.FRIEND_DISCONNECT) .setOnlineState(getFriendProfile().isOnline() ? FriendOnlineState.FRIEND_ONLINE : FriendOnlineState.FREIEND_DISCONNECT)
.setIsMpModeAvailable(true) .setIsMpModeAvailable(true)
.setLastActiveTime(getFriendProfile().getLastActiveTime()) .setLastActiveTime(getFriendProfile().getLastActiveTime())
.setNameCardId(getFriendProfile().getNameCard()) .setNameCardId(getFriendProfile().getNameCard())
.setParam(getFriendProfile().getDaysSinceLogin()) .setParam(getFriendProfile().getDaysSinceLogin())
.setUnk1(1) .setIsGameSource(true)
.setUnk2(3) .setPlatformType(PlatformTypeOuterClass.PlatformType.PC)
.build(); .build();
return proto; return proto;
......
package emu.grasscutter.game.friends; package emu.grasscutter.game.friends;
import dev.morphia.annotations.*; import dev.morphia.annotations.*;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Utils; import emu.grasscutter.utils.Utils;
@Entity @Entity
public class PlayerProfile { public class PlayerProfile {
@Transient private GenshinPlayer player; @Transient private Player player;
@AlsoLoad("id") private int uid; @AlsoLoad("id") private int uid;
private int nameCard; private int nameCard;
...@@ -22,7 +22,7 @@ public class PlayerProfile { ...@@ -22,7 +22,7 @@ public class PlayerProfile {
@Deprecated // Morphia only @Deprecated // Morphia only
public PlayerProfile() { } public PlayerProfile() { }
public PlayerProfile(GenshinPlayer player) { public PlayerProfile(Player player) {
this.uid = player.getUid(); this.uid = player.getUid();
this.syncWithCharacter(player); this.syncWithCharacter(player);
} }
...@@ -31,11 +31,11 @@ public class PlayerProfile { ...@@ -31,11 +31,11 @@ public class PlayerProfile {
return uid; return uid;
} }
public GenshinPlayer getPlayer() { public Player getPlayer() {
return player; return player;
} }
public synchronized void setPlayer(GenshinPlayer player) { public synchronized void setPlayer(Player player) {
this.player = player; this.player = player;
} }
...@@ -83,7 +83,7 @@ public class PlayerProfile { ...@@ -83,7 +83,7 @@ public class PlayerProfile {
return this.getPlayer() != null; return this.getPlayer() != null;
} }
public void syncWithCharacter(GenshinPlayer player) { public void syncWithCharacter(Player player) {
if (player == null) { if (player == null) {
return; return;
} }
......
...@@ -12,13 +12,13 @@ import com.google.gson.reflect.TypeToken; ...@@ -12,13 +12,13 @@ import com.google.gson.reflect.TypeToken;
import com.sun.nio.file.SensitivityWatchEventModifier; import com.sun.nio.file.SensitivityWatchEventModifier;
import emu.grasscutter.Grasscutter; import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData; import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.ItemData; import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.avatar.GenshinAvatar; import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.ItemType; import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.inventory.MaterialType; import emu.grasscutter.game.inventory.MaterialType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.GachaItemOuterClass.GachaItem; import emu.grasscutter.net.proto.GachaItemOuterClass.GachaItem;
import emu.grasscutter.net.proto.GachaTransferItemOuterClass.GachaTransferItem; import emu.grasscutter.net.proto.GachaTransferItemOuterClass.GachaTransferItem;
import emu.grasscutter.net.proto.GetGachaInfoRspOuterClass.GetGachaInfoRsp; import emu.grasscutter.net.proto.GetGachaInfoRspOuterClass.GetGachaInfoRsp;
...@@ -89,7 +89,7 @@ public class GachaManager { ...@@ -89,7 +89,7 @@ public class GachaManager {
} }
} }
public synchronized void doPulls(GenshinPlayer player, int gachaType, int times) { public synchronized void doPulls(Player player, int gachaType, int times) {
// Sanity check // Sanity check
if (times != 10 && times != 1) { if (times != 10 && times != 1) {
return; return;
...@@ -108,7 +108,7 @@ public class GachaManager { ...@@ -108,7 +108,7 @@ public class GachaManager {
// Spend currency // Spend currency
if (banner.getCostItem() > 0) { if (banner.getCostItem() > 0) {
GenshinItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(banner.getCostItem()); GameItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(banner.getCostItem());
if (costItem == null || costItem.getCount() < times) { if (costItem == null || costItem.getCount() < times) {
return; return;
} }
...@@ -191,7 +191,7 @@ public class GachaManager { ...@@ -191,7 +191,7 @@ public class GachaManager {
int stardust = 0, starglitter = 0; int stardust = 0, starglitter = 0;
for (int itemId : wonItems) { for (int itemId : wonItems) {
ItemData itemData = GenshinData.getItemDataMap().get(itemId); ItemData itemData = GameData.getItemDataMap().get(itemId);
if (itemData == null) { if (itemData == null) {
continue; continue;
} }
...@@ -204,11 +204,11 @@ public class GachaManager { ...@@ -204,11 +204,11 @@ public class GachaManager {
// Const check // Const check
if (itemData.getMaterialType() == MaterialType.MATERIAL_AVATAR) { if (itemData.getMaterialType() == MaterialType.MATERIAL_AVATAR) {
int avatarId = (itemData.getId() % 1000) + 10000000; int avatarId = (itemData.getId() % 1000) + 10000000;
GenshinAvatar avatar = player.getAvatars().getAvatarById(avatarId); Avatar avatar = player.getAvatars().getAvatarById(avatarId);
if (avatar != null) { if (avatar != null) {
int constLevel = avatar.getCoreProudSkillLevel(); int constLevel = avatar.getCoreProudSkillLevel();
int constItemId = itemData.getId() + 100; int constItemId = itemData.getId() + 100;
GenshinItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId); GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId);
if (constItem != null) { if (constItem != null) {
constLevel += constItem.getCount(); constLevel += constItem.getCount();
} }
...@@ -249,7 +249,7 @@ public class GachaManager { ...@@ -249,7 +249,7 @@ public class GachaManager {
} }
// Create item // Create item
GenshinItem item = new GenshinItem(itemData); GameItem item = new GameItem(itemData);
gachaItem.setGachaItem(item.toItemParam()); gachaItem.setGachaItem(item.toItemParam());
player.getInventory().addItem(item); player.getInventory().addItem(item);
......
...@@ -4,26 +4,26 @@ import java.util.HashSet; ...@@ -4,26 +4,26 @@ import java.util.HashSet;
import java.util.Set; import java.util.Set;
public class EquipInventoryTab implements InventoryTab { public class EquipInventoryTab implements InventoryTab {
private final Set<GenshinItem> items; private final Set<GameItem> items;
private final int maxCapacity; private final int maxCapacity;
public EquipInventoryTab(int maxCapacity) { public EquipInventoryTab(int maxCapacity) {
this.items = new HashSet<GenshinItem>(); this.items = new HashSet<GameItem>();
this.maxCapacity = maxCapacity; this.maxCapacity = maxCapacity;
} }
@Override @Override
public GenshinItem getItemById(int id) { public GameItem getItemById(int id) {
return null; return null;
} }
@Override @Override
public void onAddItem(GenshinItem item) { public void onAddItem(GameItem item) {
this.items.add(item); this.items.add(item);
} }
@Override @Override
public void onRemoveItem(GenshinItem item) { public void onRemoveItem(GameItem item) {
this.items.remove(item); this.items.remove(item);
} }
......
...@@ -13,13 +13,13 @@ import dev.morphia.annotations.Indexed; ...@@ -13,13 +13,13 @@ import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.PostLoad; import dev.morphia.annotations.PostLoad;
import dev.morphia.annotations.Transient; import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GenshinData; import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GenshinDepot; import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.def.ItemData; import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.data.def.ReliquaryAffixData; import emu.grasscutter.data.def.ReliquaryAffixData;
import emu.grasscutter.data.def.ReliquaryMainPropData; import emu.grasscutter.data.def.ReliquaryMainPropData;
import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo; import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.EquipOuterClass.Equip; import emu.grasscutter.net.proto.EquipOuterClass.Equip;
...@@ -35,7 +35,7 @@ import emu.grasscutter.net.proto.WeaponOuterClass.Weapon; ...@@ -35,7 +35,7 @@ import emu.grasscutter.net.proto.WeaponOuterClass.Weapon;
import emu.grasscutter.utils.WeightedList; import emu.grasscutter.utils.WeightedList;
@Entity(value = "items", useDiscriminator = false) @Entity(value = "items", useDiscriminator = false)
public class GenshinItem { public class GameItem {
@Id private ObjectId id; @Id private ObjectId id;
@Indexed private int ownerId; @Indexed private int ownerId;
private int itemId; private int itemId;
...@@ -62,23 +62,23 @@ public class GenshinItem { ...@@ -62,23 +62,23 @@ public class GenshinItem {
private int equipCharacter; private int equipCharacter;
@Transient private int weaponEntityId; @Transient private int weaponEntityId;
public GenshinItem() { public GameItem() {
// Morphia only // Morphia only
} }
public GenshinItem(int itemId) { public GameItem(int itemId) {
this(GenshinData.getItemDataMap().get(itemId)); this(GameData.getItemDataMap().get(itemId));
} }
public GenshinItem(int itemId, int count) { public GameItem(int itemId, int count) {
this(GenshinData.getItemDataMap().get(itemId), count); this(GameData.getItemDataMap().get(itemId), count);
} }
public GenshinItem(ItemData data) { public GameItem(ItemData data) {
this(data, 1); this(data, 1);
} }
public GenshinItem(ItemData data, int count) { public GameItem(ItemData data, int count) {
this.itemId = data.getId(); this.itemId = data.getId();
this.itemData = data; this.itemData = data;
...@@ -103,7 +103,7 @@ public class GenshinItem { ...@@ -103,7 +103,7 @@ public class GenshinItem {
this.level = 1; this.level = 1;
this.appendPropIdList = new ArrayList<>(); this.appendPropIdList = new ArrayList<>();
// Create main property // Create main property
ReliquaryMainPropData mainPropData = GenshinDepot.getRandomRelicMainProp(getItemData().getMainPropDepotId()); ReliquaryMainPropData mainPropData = GameDepot.getRandomRelicMainProp(getItemData().getMainPropDepotId());
if (mainPropData != null) { if (mainPropData != null) {
this.mainPropId = mainPropData.getId(); this.mainPropId = mainPropData.getId();
} }
...@@ -124,9 +124,9 @@ public class GenshinItem { ...@@ -124,9 +124,9 @@ public class GenshinItem {
return ownerId; return ownerId;
} }
public void setOwner(GenshinPlayer player) { public void setOwner(Player player) {
this.ownerId = player.getUid(); this.ownerId = player.getUid();
this.guid = player.getNextGenshinGuid(); this.guid = player.getNextGameGuid();
} }
public int getItemId() { public int getItemId() {
return itemId; return itemId;
...@@ -261,7 +261,7 @@ public class GenshinItem { ...@@ -261,7 +261,7 @@ public class GenshinItem {
} }
private void addNewAppendProp() { private void addNewAppendProp() {
List<ReliquaryAffixData> affixList = GenshinDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId()); List<ReliquaryAffixData> affixList = GameDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
if (affixList == null) { if (affixList == null) {
return; return;
...@@ -269,13 +269,13 @@ public class GenshinItem { ...@@ -269,13 +269,13 @@ public class GenshinItem {
// Build blacklist - Dont add same stat as main/sub stat // Build blacklist - Dont add same stat as main/sub stat
Set<FightProperty> blacklist = new HashSet<>(); Set<FightProperty> blacklist = new HashSet<>();
ReliquaryMainPropData mainPropData = GenshinData.getReliquaryMainPropDataMap().get(this.getMainPropId()); ReliquaryMainPropData mainPropData = GameData.getReliquaryMainPropDataMap().get(this.getMainPropId());
if (mainPropData != null) { if (mainPropData != null) {
blacklist.add(mainPropData.getFightProp()); blacklist.add(mainPropData.getFightProp());
} }
int len = Math.min(4, this.getAppendPropIdList().size()); int len = Math.min(4, this.getAppendPropIdList().size());
for (int i = 0; i < len; i++) { for (int i = 0; i < len; i++) {
ReliquaryAffixData affixData = GenshinData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i)); ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
if (affixData != null) { if (affixData != null) {
blacklist.add(affixData.getFightProp()); blacklist.add(affixData.getFightProp());
} }
...@@ -299,7 +299,7 @@ public class GenshinItem { ...@@ -299,7 +299,7 @@ public class GenshinItem {
} }
private void upgradeRandomAppendProp() { private void upgradeRandomAppendProp() {
List<ReliquaryAffixData> affixList = GenshinDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId()); List<ReliquaryAffixData> affixList = GameDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
if (affixList == null) { if (affixList == null) {
return; return;
...@@ -309,7 +309,7 @@ public class GenshinItem { ...@@ -309,7 +309,7 @@ public class GenshinItem {
Set<FightProperty> whitelist = new HashSet<>(); Set<FightProperty> whitelist = new HashSet<>();
int len = Math.min(4, this.getAppendPropIdList().size()); int len = Math.min(4, this.getAppendPropIdList().size());
for (int i = 0; i < len; i++) { for (int i = 0; i < len; i++) {
ReliquaryAffixData affixData = GenshinData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i)); ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
if (affixData != null) { if (affixData != null) {
whitelist.add(affixData.getFightProp()); whitelist.add(affixData.getFightProp());
} }
...@@ -331,7 +331,7 @@ public class GenshinItem { ...@@ -331,7 +331,7 @@ public class GenshinItem {
@PostLoad @PostLoad
public void onLoad() { public void onLoad() {
if (this.itemData == null) { if (this.itemData == null) {
this.itemData = GenshinData.getItemDataMap().get(getItemId()); this.itemData = GameData.getItemDataMap().get(getItemId());
} }
} }
......
...@@ -5,20 +5,22 @@ import java.util.Iterator; ...@@ -5,20 +5,22 @@ import java.util.Iterator;
import java.util.LinkedList; import java.util.LinkedList;
import java.util.List; import java.util.List;
import emu.grasscutter.GenshinConstants; import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter; import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData; import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.AvatarCostumeData; import emu.grasscutter.data.def.AvatarCostumeData;
import emu.grasscutter.data.def.AvatarData; import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarFlycloakData; import emu.grasscutter.data.def.AvatarFlycloakData;
import emu.grasscutter.data.def.ItemData; import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.AvatarStorage; import emu.grasscutter.game.avatar.AvatarStorage;
import emu.grasscutter.game.avatar.GenshinAvatar; import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam; import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify; import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.server.packet.send.PacketStoreItemChangeNotify; import emu.grasscutter.server.packet.send.PacketStoreItemChangeNotify;
import emu.grasscutter.server.packet.send.PacketStoreItemDelNotify; import emu.grasscutter.server.packet.send.PacketStoreItemDelNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
...@@ -26,13 +28,13 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; ...@@ -26,13 +28,13 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap; import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap; import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
public class Inventory implements Iterable<GenshinItem> { public class Inventory implements Iterable<GameItem> {
private final GenshinPlayer player; private final Player player;
private final Long2ObjectMap<GenshinItem> store; private final Long2ObjectMap<GameItem> store;
private final Int2ObjectMap<InventoryTab> inventoryTypes; private final Int2ObjectMap<InventoryTab> inventoryTypes;
public Inventory(GenshinPlayer player) { public Inventory(Player player) {
this.player = player; this.player = player;
this.store = new Long2ObjectOpenHashMap<>(); this.store = new Long2ObjectOpenHashMap<>();
this.inventoryTypes = new Int2ObjectOpenHashMap<>(); this.inventoryTypes = new Int2ObjectOpenHashMap<>();
...@@ -43,7 +45,7 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -43,7 +45,7 @@ public class Inventory implements Iterable<GenshinItem> {
this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitFurniture)); this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitFurniture));
} }
public GenshinPlayer getPlayer() { public Player getPlayer() {
return player; return player;
} }
...@@ -51,7 +53,7 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -51,7 +53,7 @@ public class Inventory implements Iterable<GenshinItem> {
return this.getPlayer().getAvatars(); return this.getPlayer().getAvatars();
} }
public Long2ObjectMap<GenshinItem> getItems() { public Long2ObjectMap<GameItem> getItems() {
return store; return store;
} }
...@@ -67,7 +69,7 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -67,7 +69,7 @@ public class Inventory implements Iterable<GenshinItem> {
this.getInventoryTypes().put(type.getValue(), tab); this.getInventoryTypes().put(type.getValue(), tab);
} }
public GenshinItem getItemByGuid(long id) { public GameItem getItemByGuid(long id) {
return this.getItems().get(id); return this.getItems().get(id);
} }
...@@ -76,19 +78,19 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -76,19 +78,19 @@ public class Inventory implements Iterable<GenshinItem> {
} }
public boolean addItem(int itemId, int count) { public boolean addItem(int itemId, int count) {
ItemData itemData = GenshinData.getItemDataMap().get(itemId); ItemData itemData = GameData.getItemDataMap().get(itemId);
if (itemData == null) { if (itemData == null) {
return false; return false;
} }
GenshinItem item = new GenshinItem(itemData, count); GameItem item = new GameItem(itemData, count);
return addItem(item); return addItem(item);
} }
public boolean addItem(GenshinItem item) { public boolean addItem(GameItem item) {
GenshinItem result = putItem(item); GameItem result = putItem(item);
if (result != null) { if (result != null) {
getPlayer().sendPacket(new PacketStoreItemChangeNotify(result)); getPlayer().sendPacket(new PacketStoreItemChangeNotify(result));
...@@ -98,34 +100,46 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -98,34 +100,46 @@ public class Inventory implements Iterable<GenshinItem> {
return false; return false;
} }
public void addItems(Collection<GenshinItem> items) { public boolean addItem(GameItem item, ActionReason reason) {
List<GenshinItem> changedItems = new LinkedList<>(); boolean result = addItem(item);
for (GenshinItem item : items) { if (result && reason != null) {
GenshinItem result = putItem(item); getPlayer().sendPacket(new PacketItemAddHintNotify(item, reason));
if (result != null) {
changedItems.add(result);
}
} }
getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems)); return result;
} }
public void addItemParams(Collection<ItemParam> items) { public void addItems(Collection<GameItem> items) {
List<GenshinItem> changedItems = new LinkedList<>(); this.addItems(items, null);
}
public void addItems(Collection<GameItem> items, ActionReason reason) {
List<GameItem> changedItems = new LinkedList<>();
for (ItemParam itemParam : items) { for (GameItem item : items) {
GenshinItem toAdd = new GenshinItem(itemParam.getItemId(), itemParam.getCount()); GameItem result = putItem(item);
GenshinItem result = putItem(toAdd);
if (result != null) { if (result != null) {
changedItems.add(result); changedItems.add(result);
} }
} }
if (changedItems.size() == 0) {
return;
}
if (reason != null) {
getPlayer().sendPacket(new PacketItemAddHintNotify(changedItems, reason));
}
getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems)); getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems));
} }
private synchronized GenshinItem putItem(GenshinItem item) { public void addItemParams(Collection<ItemParam> items) {
addItems(items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), null);
}
private synchronized GameItem putItem(GameItem item) {
// Dont add items that dont have a valid item definition. // Dont add items that dont have a valid item definition.
if (item.getItemData() == null) { if (item.getItemData() == null) {
return null; return null;
...@@ -149,23 +163,23 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -149,23 +163,23 @@ public class Inventory implements Iterable<GenshinItem> {
// Get avatar id // Get avatar id
int avatarId = (item.getItemId() % 1000) + 10000000; int avatarId = (item.getItemId() % 1000) + 10000000;
// Dont let people give themselves extra main characters // Dont let people give themselves extra main characters
if (avatarId == GenshinConstants.MAIN_CHARACTER_MALE || avatarId == GenshinConstants.MAIN_CHARACTER_FEMALE) { if (avatarId == GameConstants.MAIN_CHARACTER_MALE || avatarId == GameConstants.MAIN_CHARACTER_FEMALE) {
return null; return null;
} }
// Add avatar // Add avatar
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId); AvatarData avatarData = GameData.getAvatarDataMap().get(avatarId);
if (avatarData != null && !player.getAvatars().hasAvatar(avatarId)) { if (avatarData != null && !player.getAvatars().hasAvatar(avatarId)) {
this.getPlayer().addAvatar(new GenshinAvatar(avatarData)); this.getPlayer().addAvatar(new Avatar(avatarData));
} }
return null; return null;
} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_FLYCLOAK) { } else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_FLYCLOAK) {
AvatarFlycloakData flycloakData = GenshinData.getAvatarFlycloakDataMap().get(item.getItemId()); AvatarFlycloakData flycloakData = GameData.getAvatarFlycloakDataMap().get(item.getItemId());
if (flycloakData != null && !player.getFlyCloakList().contains(item.getItemId())) { if (flycloakData != null && !player.getFlyCloakList().contains(item.getItemId())) {
getPlayer().addFlycloak(item.getItemId()); getPlayer().addFlycloak(item.getItemId());
} }
return null; return null;
} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_COSTUME) { } else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_COSTUME) {
AvatarCostumeData costumeData = GenshinData.getAvatarCostumeDataItemIdMap().get(item.getItemId()); AvatarCostumeData costumeData = GameData.getAvatarCostumeDataItemIdMap().get(item.getItemId());
if (costumeData != null && !player.getCostumeList().contains(costumeData.getId())) { if (costumeData != null && !player.getCostumeList().contains(costumeData.getId())) {
getPlayer().addCostume(costumeData.getId()); getPlayer().addCostume(costumeData.getId());
} }
...@@ -176,7 +190,7 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -176,7 +190,7 @@ public class Inventory implements Iterable<GenshinItem> {
} }
return null; return null;
} else if (tab != null) { } else if (tab != null) {
GenshinItem existingItem = tab.getItemById(item.getItemId()); GameItem existingItem = tab.getItemById(item.getItemId());
if (existingItem == null) { if (existingItem == null) {
// Item type didnt exist before, we will add it to main inventory map if there is enough space // Item type didnt exist before, we will add it to main inventory map if there is enough space
if (tab.getSize() >= tab.getMaxCapacity()) { if (tab.getSize() >= tab.getMaxCapacity()) {
...@@ -199,7 +213,7 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -199,7 +213,7 @@ public class Inventory implements Iterable<GenshinItem> {
return item; return item;
} }
private synchronized void putItem(GenshinItem item, InventoryTab tab) { private synchronized void putItem(GameItem item, InventoryTab tab) {
// Set owner and guid FIRST! // Set owner and guid FIRST!
item.setOwner(getPlayer()); item.setOwner(getPlayer());
// Put in item store // Put in item store
...@@ -228,9 +242,9 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -228,9 +242,9 @@ public class Inventory implements Iterable<GenshinItem> {
} }
} }
public void removeItems(List<GenshinItem> items) { public void removeItems(List<GameItem> items) {
// TODO Bulk delete // TODO Bulk delete
for (GenshinItem item : items) { for (GameItem item : items) {
this.removeItem(item, item.getCount()); this.removeItem(item, item.getCount());
} }
} }
...@@ -240,7 +254,7 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -240,7 +254,7 @@ public class Inventory implements Iterable<GenshinItem> {
} }
public synchronized boolean removeItem(long guid, int count) { public synchronized boolean removeItem(long guid, int count) {
GenshinItem item = this.getItemByGuid(guid); GameItem item = this.getItemByGuid(guid);
if (item == null) { if (item == null) {
return false; return false;
...@@ -249,11 +263,11 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -249,11 +263,11 @@ public class Inventory implements Iterable<GenshinItem> {
return removeItem(item, count); return removeItem(item, count);
} }
public synchronized boolean removeItem(GenshinItem item) { public synchronized boolean removeItem(GameItem item) {
return removeItem(item, item.getCount()); return removeItem(item, item.getCount());
} }
public synchronized boolean removeItem(GenshinItem item, int count) { public synchronized boolean removeItem(GameItem item, int count) {
// Sanity check // Sanity check
if (count <= 0 || item == null) { if (count <= 0 || item == null) {
return false; return false;
...@@ -282,7 +296,7 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -282,7 +296,7 @@ public class Inventory implements Iterable<GenshinItem> {
return true; return true;
} }
private void deleteItem(GenshinItem item, InventoryTab tab) { private void deleteItem(GameItem item, InventoryTab tab) {
getItems().remove(item.getGuid()); getItems().remove(item.getGuid());
if (tab != null) { if (tab != null) {
tab.onRemoveItem(item); tab.onRemoveItem(item);
...@@ -290,8 +304,8 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -290,8 +304,8 @@ public class Inventory implements Iterable<GenshinItem> {
} }
public boolean equipItem(long avatarGuid, long equipGuid) { public boolean equipItem(long avatarGuid, long equipGuid) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid); Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
GenshinItem item = this.getItemByGuid(equipGuid); GameItem item = this.getItemByGuid(equipGuid);
if (avatar != null && item != null) { if (avatar != null && item != null) {
return avatar.equipItem(item, true); return avatar.equipItem(item, true);
...@@ -301,7 +315,7 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -301,7 +315,7 @@ public class Inventory implements Iterable<GenshinItem> {
} }
public boolean unequipItem(long avatarGuid, int slot) { public boolean unequipItem(long avatarGuid, int slot) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid); Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
EquipType equipType = EquipType.getTypeByValue(slot); EquipType equipType = EquipType.getTypeByValue(slot);
if (avatar != null && equipType != EquipType.EQUIP_WEAPON) { if (avatar != null && equipType != EquipType.EQUIP_WEAPON) {
...@@ -316,15 +330,15 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -316,15 +330,15 @@ public class Inventory implements Iterable<GenshinItem> {
} }
public void loadFromDatabase() { public void loadFromDatabase() {
List<GenshinItem> items = DatabaseHelper.getInventoryItems(getPlayer()); List<GameItem> items = DatabaseHelper.getInventoryItems(getPlayer());
for (GenshinItem item : items) { for (GameItem item : items) {
// Should never happen // Should never happen
if (item.getObjectId() == null) { if (item.getObjectId() == null) {
continue; continue;
} }
ItemData itemData = GenshinData.getItemDataMap().get(item.getItemId()); ItemData itemData = GameData.getItemDataMap().get(item.getItemId());
if (itemData == null) { if (itemData == null) {
continue; continue;
} }
...@@ -340,7 +354,7 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -340,7 +354,7 @@ public class Inventory implements Iterable<GenshinItem> {
// Equip to a character if possible // Equip to a character if possible
if (item.isEquipped()) { if (item.isEquipped()) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarById(item.getEquipCharacter()); Avatar avatar = getPlayer().getAvatars().getAvatarById(item.getEquipCharacter());
boolean hasEquipped = false; boolean hasEquipped = false;
if (avatar != null) { if (avatar != null) {
...@@ -356,7 +370,7 @@ public class Inventory implements Iterable<GenshinItem> { ...@@ -356,7 +370,7 @@ public class Inventory implements Iterable<GenshinItem> {
} }
@Override @Override
public Iterator<GenshinItem> iterator() { public Iterator<GameItem> iterator() {
return this.getItems().values().iterator(); return this.getItems().values().iterator();
} }
} }
package emu.grasscutter.game.inventory; package emu.grasscutter.game.inventory;
public interface InventoryTab { public interface InventoryTab {
public GenshinItem getItemById(int id); public GameItem getItemById(int id);
public void onAddItem(GenshinItem item); public void onAddItem(GameItem item);
public void onRemoveItem(GenshinItem item); public void onRemoveItem(GameItem item);
public int getSize(); public int getSize();
......
...@@ -4,7 +4,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap; ...@@ -4,7 +4,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class MaterialInventoryTab implements InventoryTab { public class MaterialInventoryTab implements InventoryTab {
private final Int2ObjectMap<GenshinItem> items; private final Int2ObjectMap<GameItem> items;
private final int maxCapacity; private final int maxCapacity;
public MaterialInventoryTab(int maxCapacity) { public MaterialInventoryTab(int maxCapacity) {
...@@ -13,17 +13,17 @@ public class MaterialInventoryTab implements InventoryTab { ...@@ -13,17 +13,17 @@ public class MaterialInventoryTab implements InventoryTab {
} }
@Override @Override
public GenshinItem getItemById(int id) { public GameItem getItemById(int id) {
return this.items.get(id); return this.items.get(id);
} }
@Override @Override
public void onAddItem(GenshinItem item) { public void onAddItem(GameItem item) {
this.items.put(item.getItemId(), item); this.items.put(item.getItemId(), item);
} }
@Override @Override
public void onRemoveItem(GenshinItem item) { public void onRemoveItem(GameItem item) {
this.items.remove(item.getItemId()); this.items.remove(item.getItemId());
} }
......
package emu.grasscutter.game.mail;
import dev.morphia.annotations.Entity;
import emu.grasscutter.game.player.Player;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
@Entity
public class Mail {
public MailContent mailContent;
public List<MailItem> itemList;
public long sendTime;
public long expireTime;
public int importance;
public boolean isRead;
public boolean isAttachmentGot;
public int stateValue;
public Mail() {
this(new MailContent(), new ArrayList<MailItem>(), (int) Instant.now().getEpochSecond() + 604800); // TODO: add expire time to send mail command
}
public Mail(MailContent mailContent, List<MailItem> itemList, long expireTime) {
this(mailContent, itemList, expireTime, 0);
}
public Mail(MailContent mailContent, List<MailItem> itemList, long expireTime, int importance) {
this(mailContent, itemList, expireTime, importance, 1);
}
public Mail(MailContent mailContent, List<MailItem> itemList, long expireTime, int importance, int state) {
this.mailContent = mailContent;
this.itemList = itemList;
this.sendTime = (int) Instant.now().getEpochSecond();
this.expireTime = expireTime;
this.importance = importance; // Starred mail, 0 = No star, 1 = Star.
this.isRead = false;
this.isAttachmentGot = false;
this.stateValue = state; // Different mailboxes, 1 = Default, 3 = Gift-box.
}
@Entity
public static class MailContent {
public String title;
public String content;
public String sender;
public MailContent() {
this.title = "";
this.content = "loading...";
this.sender = "loading";
}
public MailContent(String title, String content) {
this(title, content, "Server");
}
public MailContent(String title, String content, Player sender) {
this(title, content, sender.getNickname());
}
public MailContent(String title, String content, String sender) {
this.title = title;
this.content = content;
this.sender = sender;
}
}
@Entity
public static class MailItem {
public int itemId;
public int itemCount;
public int itemLevel;
public MailItem() {
this.itemId = 11101;
this.itemCount = 1;
this.itemLevel = 1;
}
public MailItem(int itemId) {
this(itemId, 1);
}
public MailItem(int itemId, int itemCount) { this(itemId, itemCount, 1); }
public MailItem(int itemId, int itemCount, int itemLevel) {
this.itemId = itemId;
this.itemCount = itemCount;
this.itemLevel = itemLevel;
}
}
}
package emu.grasscutter.game.managers; package emu.grasscutter.game.managers;
import emu.grasscutter.command.CommandMap; import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.server.game.GameServer; import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketPlayerChatNotify; import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
import emu.grasscutter.server.packet.send.PacketPrivateChatNotify; import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
...@@ -23,7 +23,7 @@ public class ChatManager { ...@@ -23,7 +23,7 @@ public class ChatManager {
return server; return server;
} }
public void sendPrivateMessage(GenshinPlayer player, int targetUid, String message) { public void sendPrivateMessage(Player player, int targetUid, String message) {
// Sanity checks // Sanity checks
if (message == null || message.length() == 0) { if (message == null || message.length() == 0) {
return; return;
...@@ -36,35 +36,35 @@ public class ChatManager { ...@@ -36,35 +36,35 @@ public class ChatManager {
} }
// Get target // Get target
GenshinPlayer target = getServer().getPlayerByUid(targetUid); Player target = getServer().getPlayerByUid(targetUid);
if (target == null) { if (target == null) {
return; return;
} }
// Create chat packet // Create chat packet
GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message); BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message);
player.sendPacket(packet); player.sendPacket(packet);
target.sendPacket(packet); target.sendPacket(packet);
} }
public void sendPrivateMessage(GenshinPlayer player, int targetUid, int emote) { public void sendPrivateMessage(Player player, int targetUid, int emote) {
// Get target // Get target
GenshinPlayer target = getServer().getPlayerByUid(targetUid); Player target = getServer().getPlayerByUid(targetUid);
if (target == null) { if (target == null) {
return; return;
} }
// Create chat packet // Create chat packet
GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote); BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
player.sendPacket(packet); player.sendPacket(packet);
target.sendPacket(packet); target.sendPacket(packet);
} }
public void sendTeamMessage(GenshinPlayer player, int channel, String message) { public void sendTeamMessage(Player player, int channel, String message) {
// Sanity checks // Sanity checks
if (message == null || message.length() == 0) { if (message == null || message.length() == 0) {
return; return;
...@@ -80,7 +80,7 @@ public class ChatManager { ...@@ -80,7 +80,7 @@ public class ChatManager {
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message)); player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
} }
public void sendTeamMessage(GenshinPlayer player, int channel, int icon) { public void sendTeamMessage(Player player, int channel, int icon) {
// Create and send chat packet // Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon)); player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
} }
......
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