Commit 9fc8cc1c authored by Kengxxiao's avatar Kengxxiao Committed by GitHub
Browse files

Merge pull request #1 from Grasscutters/development

merge
parents 627a2f1e d1fc8c1f
......@@ -16,7 +16,7 @@ import dev.morphia.annotations.PostLoad;
import dev.morphia.annotations.PrePersist;
import dev.morphia.annotations.Transient;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.FightPropData;
import emu.grasscutter.data.custom.OpenConfigEntry;
import emu.grasscutter.data.def.AvatarData;
......@@ -35,10 +35,10 @@ import emu.grasscutter.data.def.WeaponPromoteData;
import emu.grasscutter.data.def.ItemData.WeaponProperty;
import emu.grasscutter.data.def.ProudSkillData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.inventory.EquipType;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FetterState;
......@@ -57,11 +57,11 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
@Entity(value = "avatars", useDiscriminator = false)
public class GenshinAvatar {
public class Avatar {
@Id private ObjectId id;
@Indexed private int ownerId; // Id of player that this avatar belongs to
@Transient private GenshinPlayer owner;
@Transient private Player owner;
@Transient private AvatarData data;
@Transient private long guid; // Player unique id
private int avatarId; // Id of avatar
......@@ -73,7 +73,7 @@ public class GenshinAvatar {
private int satiationPenalty; // ?
private float currentHp;
@Transient private final Int2ObjectMap<GenshinItem> equips;
@Transient private final Int2ObjectMap<GameItem> equips;
@Transient private final Int2FloatOpenHashMap fightProp;
@Transient private Set<String> extraAbilityEmbryos;
......@@ -96,21 +96,21 @@ public class GenshinAvatar {
private int nameCardRewardId;
private int nameCardId;
public GenshinAvatar() {
public Avatar() {
// Morhpia only!
this.equips = new Int2ObjectOpenHashMap<>();
this.fightProp = new Int2FloatOpenHashMap();
this.extraAbilityEmbryos = new HashSet<>();
this.proudSkillBonusMap = new HashMap<>();
this.fetters = new ArrayList<>(); // TODO Move to genshin avatar
this.fetters = new ArrayList<>(); // TODO Move to avatar
}
// On creation
public GenshinAvatar(int avatarId) {
this(GenshinData.getAvatarDataMap().get(avatarId));
public Avatar(int avatarId) {
this(GameData.getAvatarDataMap().get(avatarId));
}
public GenshinAvatar(AvatarData data) {
public Avatar(AvatarData data) {
this();
this.avatarId = data.getId();
this.nameCardRewardId = data.getNameCardRewardId();
......@@ -143,7 +143,7 @@ public class GenshinAvatar {
this.onLoad();
}
public GenshinPlayer getPlayer() {
public Player getPlayer() {
return this.owner;
}
......@@ -163,10 +163,10 @@ public class GenshinAvatar {
return ownerId;
}
public void setOwner(GenshinPlayer player) {
public void setOwner(Player player) {
this.owner = player;
this.ownerId = player.getUid();
this.guid = player.getNextGenshinGuid();
this.guid = player.getNextGameGuid();
}
public int getSatiation() {
......@@ -229,19 +229,19 @@ public class GenshinAvatar {
this.promoteLevel = promoteLevel;
}
public Int2ObjectMap<GenshinItem> getEquips() {
public Int2ObjectMap<GameItem> getEquips() {
return equips;
}
public GenshinItem getEquipBySlot(EquipType slot) {
public GameItem getEquipBySlot(EquipType slot) {
return this.getEquips().get(slot.getValue());
}
private GenshinItem getEquipBySlot(int slotId) {
private GameItem getEquipBySlot(int slotId) {
return this.getEquips().get(slotId);
}
public GenshinItem getWeapon() {
public GameItem getWeapon() {
return this.getEquipBySlot(EquipType.EQUIP_WEAPON);
}
......@@ -270,7 +270,7 @@ public class GenshinAvatar {
}
if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
this.getProudSkillList().add(proudSkillId);
}
}
......@@ -385,7 +385,7 @@ public class GenshinAvatar {
return bornTime;
}
public boolean equipItem(GenshinItem item, boolean shouldRecalc) {
public boolean equipItem(GameItem item, boolean shouldRecalc) {
EquipType itemEquipType = item.getItemData().getEquipType();
if (itemEquipType == EquipType.EQUIP_NONE) {
return false;
......@@ -416,7 +416,7 @@ public class GenshinAvatar {
}
public boolean unequipItem(EquipType slot) {
GenshinItem item = getEquips().remove(slot.getValue());
GameItem item = getEquips().remove(slot.getValue());
if (item != null) {
item.setEquipCharacter(0);
......@@ -434,7 +434,7 @@ public class GenshinAvatar {
public void recalcStats(boolean forceSendAbilityChange) {
// Setup
AvatarData data = this.getAvatarData();
AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
AvatarPromoteData promoteData = GameData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
Int2IntOpenHashMap setMap = new Int2IntOpenHashMap();
// Extra ability embryos
......@@ -476,21 +476,21 @@ public class GenshinAvatar {
// Artifacts
for (int slotId = 1; slotId <= 5; slotId++) {
// Get artifact
GenshinItem equip = this.getEquipBySlot(slotId);
GameItem equip = this.getEquipBySlot(slotId);
if (equip == null) {
continue;
}
// Artifact main stat
ReliquaryMainPropData mainPropData = GenshinData.getReliquaryMainPropDataMap().get(equip.getMainPropId());
ReliquaryMainPropData mainPropData = GameData.getReliquaryMainPropDataMap().get(equip.getMainPropId());
if (mainPropData != null) {
ReliquaryLevelData levelData = GenshinData.getRelicLevelData(equip.getItemData().getRankLevel(), equip.getLevel());
ReliquaryLevelData levelData = GameData.getRelicLevelData(equip.getItemData().getRankLevel(), equip.getLevel());
if (levelData != null) {
this.addFightProperty(mainPropData.getFightProp(), levelData.getPropValue(mainPropData.getFightProp()));
}
}
// Artifact sub stats
for (int appendPropId : equip.getAppendPropIdList()) {
ReliquaryAffixData affixData = GenshinData.getReliquaryAffixDataMap().get(appendPropId);
ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get(appendPropId);
if (affixData != null) {
this.addFightProperty(affixData.getFightProp(), affixData.getPropValue());
}
......@@ -503,7 +503,7 @@ public class GenshinAvatar {
// Set stuff
for (Int2IntOpenHashMap.Entry e : setMap.int2IntEntrySet()) {
ReliquarySetData setData = GenshinData.getReliquarySetDataMap().get(e.getIntKey());
ReliquarySetData setData = GameData.getReliquarySetDataMap().get(e.getIntKey());
if (setData == null) {
continue;
}
......@@ -516,7 +516,7 @@ public class GenshinAvatar {
if (amount >= setData.getSetNeedNum()[setIndex]) {
int affixId = (setData.getEquipAffixId() * 10) + setIndex;
EquipAffixData affix = GenshinData.getEquipAffixDataMap().get(affixId);
EquipAffixData affix = GameData.getEquipAffixDataMap().get(affixId);
if (affix == null) {
continue;
}
......@@ -535,17 +535,17 @@ public class GenshinAvatar {
}
// Weapon
GenshinItem weapon = this.getWeapon();
GameItem weapon = this.getWeapon();
if (weapon != null) {
// Add stats
WeaponCurveData curveData = GenshinData.getWeaponCurveDataMap().get(weapon.getLevel());
WeaponCurveData curveData = GameData.getWeaponCurveDataMap().get(weapon.getLevel());
if (curveData != null) {
for (WeaponProperty weaponProperty : weapon.getItemData().getWeaponProperties()) {
this.addFightProperty(weaponProperty.getFightProp(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType()));
}
}
// Weapon promotion stats
WeaponPromoteData wepPromoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
WeaponPromoteData wepPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
if (wepPromoteData != null) {
for (FightPropData prop : wepPromoteData.getAddProps()) {
if (prop.getValue() == 0f || prop.getProp() == null) {
......@@ -563,7 +563,7 @@ public class GenshinAvatar {
}
// Calculate affix id
int affixId = (af * 10) + weapon.getRefinement();
EquipAffixData affix = GenshinData.getEquipAffixDataMap().get(affixId);
EquipAffixData affix = GameData.getEquipAffixDataMap().get(affixId);
if (affix == null) {
continue;
}
......@@ -580,7 +580,7 @@ public class GenshinAvatar {
}
// Add proud skills and unlock them if needed
AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
this.getProudSkillList().clear();
for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
if (openData.getProudSkillGroupId() == 0) {
......@@ -588,7 +588,7 @@ public class GenshinAvatar {
}
if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
this.getProudSkillList().add(proudSkillId);
}
}
......@@ -596,7 +596,7 @@ public class GenshinAvatar {
// Proud skills
for (int proudSkillId : this.getProudSkillList()) {
ProudSkillData proudSkillData = GenshinData.getProudSkillDataMap().get(proudSkillId);
ProudSkillData proudSkillData = GameData.getProudSkillDataMap().get(proudSkillId);
if (proudSkillData == null) {
continue;
}
......@@ -613,7 +613,7 @@ public class GenshinAvatar {
// Constellations
if (this.getTalentIdList().size() > 0) {
for (int talentId : this.getTalentIdList()) {
AvatarTalentData avatarTalentData = GenshinData.getAvatarTalentDataMap().get(talentId);
AvatarTalentData avatarTalentData = GameData.getAvatarTalentDataMap().get(talentId);
if (avatarTalentData == null) {
return;
}
......@@ -657,7 +657,7 @@ public class GenshinAvatar {
return;
}
OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(openConfig);
OpenConfigEntry entry = GameData.getOpenConfigEntries().get(openConfig);
if (entry == null) {
if (forceAdd) {
// Add config string to ability skill list anyways
......@@ -684,14 +684,14 @@ public class GenshinAvatar {
if (this.getTalentIdList().size() > 0) {
for (int talentId : this.getTalentIdList()) {
AvatarTalentData avatarTalentData = GenshinData.getAvatarTalentDataMap().get(talentId);
AvatarTalentData avatarTalentData = GameData.getAvatarTalentDataMap().get(talentId);
if (avatarTalentData == null || avatarTalentData.getOpenConfig() == null || avatarTalentData.getOpenConfig().length() == 0) {
continue;
}
// Get open config to find which skill should be boosted
OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(avatarTalentData.getOpenConfig());
OpenConfigEntry entry = GameData.getOpenConfigEntries().get(avatarTalentData.getOpenConfig());
if (entry == null) {
continue;
}
......@@ -712,7 +712,7 @@ public class GenshinAvatar {
}
// Get proud skill group id
AvatarSkillData skillData = GenshinData.getAvatarSkillDataMap().get(skillId);
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);
if (skillData == null) {
continue;
......@@ -778,14 +778,14 @@ public class GenshinAvatar {
.setCoreProudSkillLevel(this.getCoreProudSkillLevel())
.putAllSkillLevelMap(this.getSkillLevelMap())
.addAllInherentProudSkillList(this.getProudSkillList())
.putAllProudSkillExtraLevel(getProudSkillBonusMap())
.putAllProudSkillExtraLevelMap(getProudSkillBonusMap())
.setAvatarType(1)
.setBornTime(this.getBornTime())
.setFetterInfo(avatarFetter)
.setWearingFlycloakId(this.getFlyCloak())
.setCostumeId(this.getCostume());
for (GenshinItem item : this.getEquips().values()) {
for (GameItem item : this.getEquips().values()) {
avatarInfo.addEquipGuidList(item.getGuid());
}
......
......@@ -7,7 +7,7 @@ public class AvatarProfileData {
private int avatarId;
private int level;
public AvatarProfileData(GenshinAvatar avatar) {
public AvatarProfileData(Avatar avatar) {
this.update(avatar);
}
......@@ -19,7 +19,7 @@ public class AvatarProfileData {
return level;
}
public void update(GenshinAvatar avatar) {
public void update(Avatar avatar) {
this.avatarId = avatar.getAvatarId();
this.level = avatar.getLevel();
}
......
......@@ -3,12 +3,12 @@ package emu.grasscutter.game.avatar;
import java.util.Iterator;
import java.util.List;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketAvatarChangeCostumeNotify;
import emu.grasscutter.server.packet.send.PacketAvatarFlycloakChangeNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
......@@ -16,22 +16,22 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
public class AvatarStorage implements Iterable<GenshinAvatar> {
private final GenshinPlayer player;
private final Int2ObjectMap<GenshinAvatar> avatars;
private final Long2ObjectMap<GenshinAvatar> avatarsGuid;
public class AvatarStorage implements Iterable<Avatar> {
private final Player player;
private final Int2ObjectMap<Avatar> avatars;
private final Long2ObjectMap<Avatar> avatarsGuid;
public AvatarStorage(GenshinPlayer player) {
public AvatarStorage(Player player) {
this.player = player;
this.avatars = new Int2ObjectOpenHashMap<>();
this.avatarsGuid = new Long2ObjectOpenHashMap<>();
}
public GenshinPlayer getPlayer() {
public Player getPlayer() {
return player;
}
public Int2ObjectMap<GenshinAvatar> getAvatars() {
public Int2ObjectMap<Avatar> getAvatars() {
return avatars;
}
......@@ -39,11 +39,11 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
return this.avatars.size();
}
public GenshinAvatar getAvatarById(int id) {
public Avatar getAvatarById(int id) {
return getAvatars().get(id);
}
public GenshinAvatar getAvatarByGuid(long id) {
public Avatar getAvatarByGuid(long id) {
return avatarsGuid.get(id);
}
......@@ -51,7 +51,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
return getAvatars().containsKey(id);
}
public boolean addAvatar(GenshinAvatar avatar) {
public boolean addAvatar(Avatar avatar) {
if (avatar.getAvatarData() == null || this.hasAvatar(avatar.getAvatarId())) {
return false;
}
......@@ -68,14 +68,14 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
return true;
}
public void addStartingWeapon(GenshinAvatar avatar) {
public void addStartingWeapon(Avatar avatar) {
// Make sure avatar owner is this player
if (avatar.getPlayer() != this.getPlayer()) {
return;
}
// Create weapon
GenshinItem weapon = new GenshinItem(avatar.getAvatarData().getInitialWeapon());
GameItem weapon = new GameItem(avatar.getAvatarData().getInitialWeapon());
if (weapon.getItemData() != null) {
this.getPlayer().getInventory().addItem(weapon);
......@@ -85,7 +85,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
}
public boolean wearFlycloak(long avatarGuid, int flycloakId) {
GenshinAvatar avatar = this.getAvatarByGuid(avatarGuid);
Avatar avatar = this.getAvatarByGuid(avatarGuid);
if (avatar == null || !getPlayer().getFlyCloakList().contains(flycloakId)) {
return false;
......@@ -101,7 +101,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
}
public boolean changeCostume(long avatarGuid, int costumeId) {
GenshinAvatar avatar = this.getAvatarByGuid(avatarGuid);
Avatar avatar = this.getAvatarByGuid(avatarGuid);
if (avatar == null) {
return false;
......@@ -130,15 +130,15 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
}
public void loadFromDatabase() {
List<GenshinAvatar> avatars = DatabaseHelper.getAvatars(getPlayer());
List<Avatar> avatars = DatabaseHelper.getAvatars(getPlayer());
for (GenshinAvatar avatar : avatars) {
for (Avatar avatar : avatars) {
// Should never happen
if (avatar.getObjectId() == null) {
continue;
}
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatar.getAvatarId());
AvatarData avatarData = GameData.getAvatarDataMap().get(avatar.getAvatarId());
if (avatarData == null) {
continue;
}
......@@ -157,7 +157,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
}
public void postLoad() {
for (GenshinAvatar avatar : this) {
for (Avatar avatar : this) {
// Weapon check
if (avatar.getWeapon() == null) {
this.addStartingWeapon(avatar);
......@@ -168,7 +168,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
}
@Override
public Iterator<GenshinAvatar> iterator() {
public Iterator<Avatar> iterator() {
return getAvatars().values().iterator();
}
}
package emu.grasscutter.game.entity;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.GameConstants;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.inventory.EquipType;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.AbilityControlBlockOuterClass.AbilityControlBlock;
import emu.grasscutter.net.proto.AbilityEmbryoOuterClass.AbilityEmbryo;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
......@@ -34,29 +34,29 @@ import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public class EntityAvatar extends GenshinEntity {
private final GenshinAvatar avatar;
public class EntityAvatar extends GameEntity {
private final Avatar avatar;
private PlayerDieType killedType;
private int killedBy;
public EntityAvatar(GenshinScene scene, GenshinAvatar avatar) {
public EntityAvatar(Scene scene, Avatar avatar) {
super(scene);
this.avatar = avatar;
this.id = getScene().getWorld().getNextEntityId(EntityIdType.AVATAR);
GenshinItem weapon = this.getAvatar().getWeapon();
GameItem weapon = this.getAvatar().getWeapon();
if (weapon != null) {
weapon.setWeaponEntityId(getScene().getWorld().getNextEntityId(EntityIdType.WEAPON));
}
}
public EntityAvatar(GenshinAvatar avatar) {
public EntityAvatar(Avatar avatar) {
super(null);
this.avatar = avatar;
}
public GenshinPlayer getPlayer() {
public Player getPlayer() {
return avatar.getPlayer();
}
......@@ -70,7 +70,7 @@ public class EntityAvatar extends GenshinEntity {
return getPlayer().getRotation();
}
public GenshinAvatar getAvatar() {
public Avatar getAvatar() {
return avatar;
}
......@@ -101,13 +101,13 @@ public class EntityAvatar extends GenshinEntity {
@Override
public void onDeath(int killerId) {
this.killedType = PlayerDieType.PlayerDieKillByMonster;
this.killedType = PlayerDieType.PLAYER_DIE_KILL_BY_MONSTER;
this.killedBy = killerId;
}
public SceneAvatarInfo getSceneAvatarInfo() {
SceneAvatarInfo.Builder avatarInfo = SceneAvatarInfo.newBuilder()
.setPlayerId(this.getPlayer().getUid())
.setUid(this.getPlayer().getUid())
.setAvatarId(this.getAvatar().getAvatarId())
.setGuid(this.getAvatar().getGuid())
.setPeerId(this.getPlayer().getPeerId())
......@@ -122,7 +122,7 @@ public class EntityAvatar extends GenshinEntity {
.setCostumeId(this.getAvatar().getCostume())
.setBornTime(this.getAvatar().getBornTime());
for (GenshinItem item : avatar.getEquips().values()) {
for (GameItem item : avatar.getEquips().values()) {
if (item.getItemData().getEquipType() == EquipType.EQUIP_WEAPON) {
avatarInfo.setWeapon(item.createSceneWeaponInfo());
} else {
......@@ -145,7 +145,7 @@ public class EntityAvatar extends GenshinEntity {
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(getId())
.setEntityType(ProtEntityType.ProtEntityAvatar)
.setEntityType(ProtEntityType.PROT_ENTITY_AVATAR)
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder())
.setEntityAuthorityInfo(authority)
......@@ -161,7 +161,7 @@ public class EntityAvatar extends GenshinEntity {
if (entry.getIntKey() == 0) {
continue;
}
FightPropPair fightProp = FightPropPair.newBuilder().setType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
FightPropPair fightProp = FightPropPair.newBuilder().setPropType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
entityInfo.addFightPropList(fightProp);
}
......@@ -187,17 +187,17 @@ public class EntityAvatar extends GenshinEntity {
AbilityEmbryo emb = AbilityEmbryo.newBuilder()
.setAbilityId(++embryoId)
.setAbilityNameHash(id)
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
.setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
.build();
abilityControlBlock.addAbilityEmbryoList(emb);
}
}
// Add default abilities
for (int id : GenshinConstants.DEFAULT_ABILITY_HASHES) {
for (int id : GameConstants.DEFAULT_ABILITY_HASHES) {
AbilityEmbryo emb = AbilityEmbryo.newBuilder()
.setAbilityId(++embryoId)
.setAbilityNameHash(id)
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
.setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
.build();
abilityControlBlock.addAbilityEmbryoList(emb);
}
......@@ -206,18 +206,18 @@ public class EntityAvatar extends GenshinEntity {
AbilityEmbryo emb = AbilityEmbryo.newBuilder()
.setAbilityId(++embryoId)
.setAbilityNameHash(id)
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
.setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
.build();
abilityControlBlock.addAbilityEmbryoList(emb);
}
// Add skill depot abilities
AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(this.getAvatar().getSkillDepotId());
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(this.getAvatar().getSkillDepotId());
if (skillDepot != null && skillDepot.getAbilities() != null) {
for (int id : skillDepot.getAbilities()) {
AbilityEmbryo emb = AbilityEmbryo.newBuilder()
.setAbilityId(++embryoId)
.setAbilityNameHash(id)
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
.setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
.build();
abilityControlBlock.addAbilityEmbryoList(emb);
}
......@@ -228,7 +228,7 @@ public class EntityAvatar extends GenshinEntity {
AbilityEmbryo emb = AbilityEmbryo.newBuilder()
.setAbilityId(++embryoId)
.setAbilityNameHash(Utils.abilityHash(skill))
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
.setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
.build();
abilityControlBlock.addAbilityEmbryoList(emb);
}
......
package emu.grasscutter.game.entity;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
import emu.grasscutter.net.proto.ClientGadgetInfoOuterClass;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
......@@ -23,7 +24,7 @@ import emu.grasscutter.utils.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public class EntityClientGadget extends EntityGadget {
private final GenshinPlayer owner;
private final Player owner;
private final Position pos;
private final Position rot;
......@@ -35,7 +36,7 @@ public class EntityClientGadget extends EntityGadget {
private int targetEntityId;
private boolean asyncLoad;
public EntityClientGadget(GenshinScene scene, GenshinPlayer player, EvtCreateGadgetNotify notify) {
public EntityClientGadget(Scene scene, Player player, EvtCreateGadgetNotify notify) {
super(scene);
this.owner = player;
this.id = notify.getEntityId();
......@@ -54,7 +55,7 @@ public class EntityClientGadget extends EntityGadget {
return configId;
}
public GenshinPlayer getOwner() {
public Player getOwner() {
return owner;
}
......@@ -112,7 +113,7 @@ public class EntityClientGadget extends EntityGadget {
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(getId())
.setEntityType(ProtEntityType.ProtEntityGadget)
.setEntityType(ProtEntityType.PROT_ENTITY_GADGET)
.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder())
......@@ -125,7 +126,7 @@ public class EntityClientGadget extends EntityGadget {
.build();
entityInfo.addPropList(pair);
GadgetClientParam clientGadget = GadgetClientParam.newBuilder()
ClientGadgetInfoOuterClass.ClientGadgetInfo clientGadget = ClientGadgetInfoOuterClass.ClientGadgetInfo.newBuilder()
.setCampId(this.getCampId())
.setCampType(this.getCampType())
.setOwnerEntityId(this.getOwnerEntityId())
......
package emu.grasscutter.game.entity;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
public abstract class EntityGadget extends GenshinEntity {
public abstract class EntityGadget extends GameEntity {
public EntityGadget(GenshinScene scene) {
public EntityGadget(Scene scene) {
super(scene);
}
......
package emu.grasscutter.game.entity;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
......@@ -28,16 +28,16 @@ public class EntityItem extends EntityGadget {
private final Position pos;
private final Position rot;
private final GenshinItem item;
private final GameItem item;
private final long guid;
public EntityItem(GenshinScene scene, GenshinPlayer player, ItemData itemData, Position pos, int count) {
public EntityItem(Scene scene, Player player, ItemData itemData, Position pos, int count) {
super(scene);
this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
this.pos = new Position(pos);
this.rot = new Position();
this.guid = player.getNextGenshinGuid();
this.item = new GenshinItem(itemData, count);
this.guid = player.getNextGameGuid();
this.item = new GameItem(itemData, count);
}
@Override
......@@ -45,7 +45,7 @@ public class EntityItem extends EntityGadget {
return this.id;
}
private GenshinItem getItem() {
private GameItem getItem() {
return this.item;
}
......@@ -92,7 +92,7 @@ public class EntityItem extends EntityGadget {
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(getId())
.setEntityType(ProtEntityType.ProtEntityGadget)
.setEntityType(ProtEntityType.PROT_ENTITY_GADGET)
.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder())
......@@ -108,7 +108,7 @@ public class EntityItem extends EntityGadget {
SceneGadgetInfo.Builder gadgetInfo = SceneGadgetInfo.newBuilder()
.setGadgetId(this.getItemData().getGadgetId())
.setTrifleItem(this.getItem().toProto())
.setBornType(GadgetBornType.GadgetBornInAir)
.setBornType(GadgetBornType.GADGET_BORN_IN_AIR)
.setAuthorityPeerId(this.getWorld().getHostPeerId())
.setIsEnableInteract(true);
......
package emu.grasscutter.game.entity;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.PropGrowCurve;
import emu.grasscutter.data.def.MonsterCurveData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
......@@ -27,7 +27,7 @@ import emu.grasscutter.utils.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public class EntityMonster extends GenshinEntity {
public class EntityMonster extends GameEntity {
private final MonsterData monsterData;
private final Int2FloatOpenHashMap fightProp;
......@@ -41,7 +41,7 @@ public class EntityMonster extends GenshinEntity {
private int configId;
private int poseId;
public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) {
public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
super(scene);
this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
this.monsterData = monsterData;
......@@ -160,7 +160,7 @@ public class EntityMonster extends GenshinEntity {
this.setFightProperty(FightProperty.FIGHT_PROP_ICE_SUB_HURT, data.getIceSubHurt());
// Level curve
MonsterCurveData curve = GenshinData.getMonsterCurveDataMap().get(this.getLevel());
MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
if (curve != null) {
for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
......@@ -197,7 +197,7 @@ public class EntityMonster extends GenshinEntity {
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(getId())
.setEntityType(ProtEntityType.ProtEntityMonster)
.setEntityType(ProtEntityType.PROT_ENTITY_MONSTER)
.setMotionInfo(this.getMotionInfo())
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder())
......@@ -208,7 +208,7 @@ public class EntityMonster extends GenshinEntity {
if (entry.getIntKey() == 0) {
continue;
}
FightPropPair fightProp = FightPropPair.newBuilder().setType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
FightPropPair fightProp = FightPropPair.newBuilder().setPropType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
entityInfo.addFightPropList(fightProp);
}
......@@ -226,7 +226,7 @@ public class EntityMonster extends GenshinEntity {
.setAuthorityPeerId(getWorld().getHostPeerId())
.setPoseId(this.getPoseId())
.setBlockId(3001)
.setBornType(MonsterBornType.MonsterBornDefault)
.setBornType(MonsterBornType.MONSTER_BORN_DEFAULT)
.setSpecialNameId(40);
if (getMonsterData().getDescribeData() != null) {
......@@ -240,7 +240,7 @@ public class EntityMonster extends GenshinEntity {
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.build();
monsterInfo.setWeaponList(weaponInfo);
monsterInfo.addWeaponList(weaponInfo);
}
entityInfo.setMonster(monsterInfo);
......
package emu.grasscutter.game.entity;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
......@@ -12,18 +12,18 @@ import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public abstract class GenshinEntity {
public abstract class GameEntity {
protected int id;
private final GenshinScene scene;
private final Scene scene;
private SpawnDataEntry spawnEntry;
private MotionState moveState;
private int lastMoveSceneTimeMs;
private int lastMoveReliableSeq;
public GenshinEntity(GenshinScene scene) {
public GameEntity(Scene scene) {
this.scene = scene;
this.moveState = MotionState.MotionNone;
this.moveState = MotionState.MOTION_NONE;
}
public int getId() {
......@@ -34,7 +34,7 @@ public abstract class GenshinEntity {
return this.getScene().getWorld();
}
public GenshinScene getScene() {
public Scene getScene() {
return this.scene;
}
......
......@@ -3,7 +3,7 @@ package emu.grasscutter.game.friends;
import java.util.List;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.DealAddFriendResultTypeOuterClass.DealAddFriendResultType;
import emu.grasscutter.server.packet.send.PacketAskAddFriendNotify;
import emu.grasscutter.server.packet.send.PacketAskAddFriendRsp;
......@@ -14,20 +14,20 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class FriendsList {
private final GenshinPlayer player;
private final Player player;
private final Int2ObjectMap<Friendship> friends;
private final Int2ObjectMap<Friendship> pendingFriends;
private boolean loaded = false;
public FriendsList(GenshinPlayer player) {
public FriendsList(Player player) {
this.player = player;
this.friends = new Int2ObjectOpenHashMap<Friendship>();
this.pendingFriends = new Int2ObjectOpenHashMap<Friendship>();
}
public GenshinPlayer getPlayer() {
public Player getPlayer() {
return player;
}
......@@ -83,7 +83,7 @@ public class FriendsList {
return;
}
GenshinPlayer target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
Player target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
if (target == null) {
return; // Should never happen
}
......@@ -104,7 +104,7 @@ public class FriendsList {
}
// Handle
if (result == DealAddFriendResultType.DealAddFriendAccept) { // Request accepted
if (result == DealAddFriendResultType.DEAL_ADD_FRIEND_ACCEPT) { // Request accepted
myFriendship.setIsFriend(true);
theirFriendship.setIsFriend(true);
......@@ -143,7 +143,7 @@ public class FriendsList {
myFriendship.delete();
Friendship theirFriendship = null;
GenshinPlayer friend = myFriendship.getFriendProfile().getPlayer();
Player friend = myFriendship.getFriendProfile().getPlayer();
if (friend != null) {
// Friend online
theirFriendship = friend.getFriendsList().getFriendById(this.getPlayer().getUid());
......@@ -165,7 +165,7 @@ public class FriendsList {
}
public synchronized void sendFriendRequest(int targetUid) {
GenshinPlayer target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
Player target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
if (target == null || target == this.getPlayer()) {
return;
......@@ -220,7 +220,7 @@ public class FriendsList {
friendship.setOwner(getPlayer());
// Check if friend is online
GenshinPlayer friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getUid());
Player friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getUid());
if (friend != null) {
// Set friend to online mode
friendship.setFriendProfile(friend);
......
package emu.grasscutter.game.friends;
import emu.grasscutter.net.proto.PlatformTypeOuterClass;
import org.bson.types.ObjectId;
import dev.morphia.annotations.*;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.FriendBriefOuterClass.FriendBrief;
import emu.grasscutter.net.proto.FriendOnlineStateOuterClass.FriendOnlineState;
import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
......@@ -13,7 +14,7 @@ import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
public class Friendship {
@Id private ObjectId id;
@Transient private GenshinPlayer owner;
@Transient private Player owner;
@Indexed private int ownerId;
@Indexed private int friendId;
......@@ -25,7 +26,7 @@ public class Friendship {
@Deprecated // Morphia use only
public Friendship() { }
public Friendship(GenshinPlayer owner, GenshinPlayer friend, GenshinPlayer asker) {
public Friendship(Player owner, Player friend, Player asker) {
this.setOwner(owner);
this.ownerId = owner.getUid();
this.friendId = friend.getUid();
......@@ -33,11 +34,11 @@ public class Friendship {
this.askerId = asker.getUid();
}
public GenshinPlayer getOwner() {
public Player getOwner() {
return owner;
}
public void setOwner(GenshinPlayer owner) {
public void setOwner(Player owner) {
this.owner = owner;
}
......@@ -69,7 +70,7 @@ public class Friendship {
return profile;
}
public void setFriendProfile(GenshinPlayer character) {
public void setFriendProfile(Player character) {
if (character == null || this.friendId != character.getUid()) return;
this.profile = character.getProfile();
}
......@@ -91,16 +92,16 @@ public class Friendship {
.setUid(getFriendProfile().getUid())
.setNickname(getFriendProfile().getName())
.setLevel(getFriendProfile().getPlayerLevel())
.setAvatar(HeadImage.newBuilder().setAvatarId(getFriendProfile().getAvatarId()))
.setAvatarId(HeadImage.newBuilder().setAvatarId(getFriendProfile().getAvatarId()).getAvatarId())
.setWorldLevel(getFriendProfile().getWorldLevel())
.setSignature(getFriendProfile().getSignature())
.setOnlineState(getFriendProfile().isOnline() ? FriendOnlineState.FRIEND_ONLINE : FriendOnlineState.FRIEND_DISCONNECT)
.setOnlineState(getFriendProfile().isOnline() ? FriendOnlineState.FRIEND_ONLINE : FriendOnlineState.FREIEND_DISCONNECT)
.setIsMpModeAvailable(true)
.setLastActiveTime(getFriendProfile().getLastActiveTime())
.setNameCardId(getFriendProfile().getNameCard())
.setParam(getFriendProfile().getDaysSinceLogin())
.setUnk1(1)
.setUnk2(3)
.setIsGameSource(true)
.setPlatformType(PlatformTypeOuterClass.PlatformType.PC)
.build();
return proto;
......
package emu.grasscutter.game.friends;
import dev.morphia.annotations.*;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Utils;
@Entity
public class PlayerProfile {
@Transient private GenshinPlayer player;
@Transient private Player player;
@AlsoLoad("id") private int uid;
private int nameCard;
......@@ -22,7 +22,7 @@ public class PlayerProfile {
@Deprecated // Morphia only
public PlayerProfile() { }
public PlayerProfile(GenshinPlayer player) {
public PlayerProfile(Player player) {
this.uid = player.getUid();
this.syncWithCharacter(player);
}
......@@ -31,11 +31,11 @@ public class PlayerProfile {
return uid;
}
public GenshinPlayer getPlayer() {
public Player getPlayer() {
return player;
}
public synchronized void setPlayer(GenshinPlayer player) {
public synchronized void setPlayer(Player player) {
this.player = player;
}
......@@ -83,7 +83,7 @@ public class PlayerProfile {
return this.getPlayer() != null;
}
public void syncWithCharacter(GenshinPlayer player) {
public void syncWithCharacter(Player player) {
if (player == null) {
return;
}
......
......@@ -12,13 +12,13 @@ import com.google.gson.reflect.TypeToken;
import com.sun.nio.file.SensitivityWatchEventModifier;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.inventory.MaterialType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.GachaItemOuterClass.GachaItem;
import emu.grasscutter.net.proto.GachaTransferItemOuterClass.GachaTransferItem;
import emu.grasscutter.net.proto.GetGachaInfoRspOuterClass.GetGachaInfoRsp;
......@@ -89,7 +89,7 @@ public class GachaManager {
}
}
public synchronized void doPulls(GenshinPlayer player, int gachaType, int times) {
public synchronized void doPulls(Player player, int gachaType, int times) {
// Sanity check
if (times != 10 && times != 1) {
return;
......@@ -108,7 +108,7 @@ public class GachaManager {
// Spend currency
if (banner.getCostItem() > 0) {
GenshinItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(banner.getCostItem());
GameItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(banner.getCostItem());
if (costItem == null || costItem.getCount() < times) {
return;
}
......@@ -191,7 +191,7 @@ public class GachaManager {
int stardust = 0, starglitter = 0;
for (int itemId : wonItems) {
ItemData itemData = GenshinData.getItemDataMap().get(itemId);
ItemData itemData = GameData.getItemDataMap().get(itemId);
if (itemData == null) {
continue;
}
......@@ -204,11 +204,11 @@ public class GachaManager {
// Const check
if (itemData.getMaterialType() == MaterialType.MATERIAL_AVATAR) {
int avatarId = (itemData.getId() % 1000) + 10000000;
GenshinAvatar avatar = player.getAvatars().getAvatarById(avatarId);
Avatar avatar = player.getAvatars().getAvatarById(avatarId);
if (avatar != null) {
int constLevel = avatar.getCoreProudSkillLevel();
int constItemId = itemData.getId() + 100;
GenshinItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId);
GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId);
if (constItem != null) {
constLevel += constItem.getCount();
}
......@@ -249,7 +249,7 @@ public class GachaManager {
}
// Create item
GenshinItem item = new GenshinItem(itemData);
GameItem item = new GameItem(itemData);
gachaItem.setGachaItem(item.toItemParam());
player.getInventory().addItem(item);
......
......@@ -4,26 +4,26 @@ import java.util.HashSet;
import java.util.Set;
public class EquipInventoryTab implements InventoryTab {
private final Set<GenshinItem> items;
private final Set<GameItem> items;
private final int maxCapacity;
public EquipInventoryTab(int maxCapacity) {
this.items = new HashSet<GenshinItem>();
this.items = new HashSet<GameItem>();
this.maxCapacity = maxCapacity;
}
@Override
public GenshinItem getItemById(int id) {
public GameItem getItemById(int id) {
return null;
}
@Override
public void onAddItem(GenshinItem item) {
public void onAddItem(GameItem item) {
this.items.add(item);
}
@Override
public void onRemoveItem(GenshinItem item) {
public void onRemoveItem(GameItem item) {
this.items.remove(item);
}
......
......@@ -13,13 +13,13 @@ import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.PostLoad;
import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GenshinDepot;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.data.def.ReliquaryAffixData;
import emu.grasscutter.data.def.ReliquaryMainPropData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.EquipOuterClass.Equip;
......@@ -35,7 +35,7 @@ import emu.grasscutter.net.proto.WeaponOuterClass.Weapon;
import emu.grasscutter.utils.WeightedList;
@Entity(value = "items", useDiscriminator = false)
public class GenshinItem {
public class GameItem {
@Id private ObjectId id;
@Indexed private int ownerId;
private int itemId;
......@@ -62,23 +62,23 @@ public class GenshinItem {
private int equipCharacter;
@Transient private int weaponEntityId;
public GenshinItem() {
public GameItem() {
// Morphia only
}
public GenshinItem(int itemId) {
this(GenshinData.getItemDataMap().get(itemId));
public GameItem(int itemId) {
this(GameData.getItemDataMap().get(itemId));
}
public GenshinItem(int itemId, int count) {
this(GenshinData.getItemDataMap().get(itemId), count);
public GameItem(int itemId, int count) {
this(GameData.getItemDataMap().get(itemId), count);
}
public GenshinItem(ItemData data) {
public GameItem(ItemData data) {
this(data, 1);
}
public GenshinItem(ItemData data, int count) {
public GameItem(ItemData data, int count) {
this.itemId = data.getId();
this.itemData = data;
......@@ -103,7 +103,7 @@ public class GenshinItem {
this.level = 1;
this.appendPropIdList = new ArrayList<>();
// Create main property
ReliquaryMainPropData mainPropData = GenshinDepot.getRandomRelicMainProp(getItemData().getMainPropDepotId());
ReliquaryMainPropData mainPropData = GameDepot.getRandomRelicMainProp(getItemData().getMainPropDepotId());
if (mainPropData != null) {
this.mainPropId = mainPropData.getId();
}
......@@ -124,9 +124,9 @@ public class GenshinItem {
return ownerId;
}
public void setOwner(GenshinPlayer player) {
public void setOwner(Player player) {
this.ownerId = player.getUid();
this.guid = player.getNextGenshinGuid();
this.guid = player.getNextGameGuid();
}
public int getItemId() {
return itemId;
......@@ -261,7 +261,7 @@ public class GenshinItem {
}
private void addNewAppendProp() {
List<ReliquaryAffixData> affixList = GenshinDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
List<ReliquaryAffixData> affixList = GameDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
if (affixList == null) {
return;
......@@ -269,13 +269,13 @@ public class GenshinItem {
// Build blacklist - Dont add same stat as main/sub stat
Set<FightProperty> blacklist = new HashSet<>();
ReliquaryMainPropData mainPropData = GenshinData.getReliquaryMainPropDataMap().get(this.getMainPropId());
ReliquaryMainPropData mainPropData = GameData.getReliquaryMainPropDataMap().get(this.getMainPropId());
if (mainPropData != null) {
blacklist.add(mainPropData.getFightProp());
}
int len = Math.min(4, this.getAppendPropIdList().size());
for (int i = 0; i < len; i++) {
ReliquaryAffixData affixData = GenshinData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
if (affixData != null) {
blacklist.add(affixData.getFightProp());
}
......@@ -299,7 +299,7 @@ public class GenshinItem {
}
private void upgradeRandomAppendProp() {
List<ReliquaryAffixData> affixList = GenshinDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
List<ReliquaryAffixData> affixList = GameDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
if (affixList == null) {
return;
......@@ -309,7 +309,7 @@ public class GenshinItem {
Set<FightProperty> whitelist = new HashSet<>();
int len = Math.min(4, this.getAppendPropIdList().size());
for (int i = 0; i < len; i++) {
ReliquaryAffixData affixData = GenshinData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
if (affixData != null) {
whitelist.add(affixData.getFightProp());
}
......@@ -331,7 +331,7 @@ public class GenshinItem {
@PostLoad
public void onLoad() {
if (this.itemData == null) {
this.itemData = GenshinData.getItemDataMap().get(getItemId());
this.itemData = GameData.getItemDataMap().get(getItemId());
}
}
......
......@@ -5,20 +5,22 @@ import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.AvatarCostumeData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarFlycloakData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.AvatarStorage;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.server.packet.send.PacketStoreItemChangeNotify;
import emu.grasscutter.server.packet.send.PacketStoreItemDelNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
......@@ -26,13 +28,13 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
public class Inventory implements Iterable<GenshinItem> {
private final GenshinPlayer player;
public class Inventory implements Iterable<GameItem> {
private final Player player;
private final Long2ObjectMap<GenshinItem> store;
private final Long2ObjectMap<GameItem> store;
private final Int2ObjectMap<InventoryTab> inventoryTypes;
public Inventory(GenshinPlayer player) {
public Inventory(Player player) {
this.player = player;
this.store = new Long2ObjectOpenHashMap<>();
this.inventoryTypes = new Int2ObjectOpenHashMap<>();
......@@ -43,7 +45,7 @@ public class Inventory implements Iterable<GenshinItem> {
this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitFurniture));
}
public GenshinPlayer getPlayer() {
public Player getPlayer() {
return player;
}
......@@ -51,7 +53,7 @@ public class Inventory implements Iterable<GenshinItem> {
return this.getPlayer().getAvatars();
}
public Long2ObjectMap<GenshinItem> getItems() {
public Long2ObjectMap<GameItem> getItems() {
return store;
}
......@@ -67,7 +69,7 @@ public class Inventory implements Iterable<GenshinItem> {
this.getInventoryTypes().put(type.getValue(), tab);
}
public GenshinItem getItemByGuid(long id) {
public GameItem getItemByGuid(long id) {
return this.getItems().get(id);
}
......@@ -76,19 +78,19 @@ public class Inventory implements Iterable<GenshinItem> {
}
public boolean addItem(int itemId, int count) {
ItemData itemData = GenshinData.getItemDataMap().get(itemId);
ItemData itemData = GameData.getItemDataMap().get(itemId);
if (itemData == null) {
return false;
}
GenshinItem item = new GenshinItem(itemData, count);
GameItem item = new GameItem(itemData, count);
return addItem(item);
}
public boolean addItem(GenshinItem item) {
GenshinItem result = putItem(item);
public boolean addItem(GameItem item) {
GameItem result = putItem(item);
if (result != null) {
getPlayer().sendPacket(new PacketStoreItemChangeNotify(result));
......@@ -98,34 +100,46 @@ public class Inventory implements Iterable<GenshinItem> {
return false;
}
public void addItems(Collection<GenshinItem> items) {
List<GenshinItem> changedItems = new LinkedList<>();
public boolean addItem(GameItem item, ActionReason reason) {
boolean result = addItem(item);
for (GenshinItem item : items) {
GenshinItem result = putItem(item);
if (result != null) {
changedItems.add(result);
}
if (result && reason != null) {
getPlayer().sendPacket(new PacketItemAddHintNotify(item, reason));
}
getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems));
return result;
}
public void addItemParams(Collection<ItemParam> items) {
List<GenshinItem> changedItems = new LinkedList<>();
public void addItems(Collection<GameItem> items) {
this.addItems(items, null);
}
public void addItems(Collection<GameItem> items, ActionReason reason) {
List<GameItem> changedItems = new LinkedList<>();
for (ItemParam itemParam : items) {
GenshinItem toAdd = new GenshinItem(itemParam.getItemId(), itemParam.getCount());
GenshinItem result = putItem(toAdd);
for (GameItem item : items) {
GameItem result = putItem(item);
if (result != null) {
changedItems.add(result);
}
}
if (changedItems.size() == 0) {
return;
}
if (reason != null) {
getPlayer().sendPacket(new PacketItemAddHintNotify(changedItems, reason));
}
getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems));
}
private synchronized GenshinItem putItem(GenshinItem item) {
public void addItemParams(Collection<ItemParam> items) {
addItems(items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), null);
}
private synchronized GameItem putItem(GameItem item) {
// Dont add items that dont have a valid item definition.
if (item.getItemData() == null) {
return null;
......@@ -149,23 +163,23 @@ public class Inventory implements Iterable<GenshinItem> {
// Get avatar id
int avatarId = (item.getItemId() % 1000) + 10000000;
// Dont let people give themselves extra main characters
if (avatarId == GenshinConstants.MAIN_CHARACTER_MALE || avatarId == GenshinConstants.MAIN_CHARACTER_FEMALE) {
if (avatarId == GameConstants.MAIN_CHARACTER_MALE || avatarId == GameConstants.MAIN_CHARACTER_FEMALE) {
return null;
}
// Add avatar
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
AvatarData avatarData = GameData.getAvatarDataMap().get(avatarId);
if (avatarData != null && !player.getAvatars().hasAvatar(avatarId)) {
this.getPlayer().addAvatar(new GenshinAvatar(avatarData));
this.getPlayer().addAvatar(new Avatar(avatarData));
}
return null;
} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_FLYCLOAK) {
AvatarFlycloakData flycloakData = GenshinData.getAvatarFlycloakDataMap().get(item.getItemId());
AvatarFlycloakData flycloakData = GameData.getAvatarFlycloakDataMap().get(item.getItemId());
if (flycloakData != null && !player.getFlyCloakList().contains(item.getItemId())) {
getPlayer().addFlycloak(item.getItemId());
}
return null;
} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_COSTUME) {
AvatarCostumeData costumeData = GenshinData.getAvatarCostumeDataItemIdMap().get(item.getItemId());
AvatarCostumeData costumeData = GameData.getAvatarCostumeDataItemIdMap().get(item.getItemId());
if (costumeData != null && !player.getCostumeList().contains(costumeData.getId())) {
getPlayer().addCostume(costumeData.getId());
}
......@@ -176,7 +190,7 @@ public class Inventory implements Iterable<GenshinItem> {
}
return null;
} else if (tab != null) {
GenshinItem existingItem = tab.getItemById(item.getItemId());
GameItem existingItem = tab.getItemById(item.getItemId());
if (existingItem == null) {
// Item type didnt exist before, we will add it to main inventory map if there is enough space
if (tab.getSize() >= tab.getMaxCapacity()) {
......@@ -199,7 +213,7 @@ public class Inventory implements Iterable<GenshinItem> {
return item;
}
private synchronized void putItem(GenshinItem item, InventoryTab tab) {
private synchronized void putItem(GameItem item, InventoryTab tab) {
// Set owner and guid FIRST!
item.setOwner(getPlayer());
// Put in item store
......@@ -228,9 +242,9 @@ public class Inventory implements Iterable<GenshinItem> {
}
}
public void removeItems(List<GenshinItem> items) {
public void removeItems(List<GameItem> items) {
// TODO Bulk delete
for (GenshinItem item : items) {
for (GameItem item : items) {
this.removeItem(item, item.getCount());
}
}
......@@ -240,7 +254,7 @@ public class Inventory implements Iterable<GenshinItem> {
}
public synchronized boolean removeItem(long guid, int count) {
GenshinItem item = this.getItemByGuid(guid);
GameItem item = this.getItemByGuid(guid);
if (item == null) {
return false;
......@@ -249,11 +263,11 @@ public class Inventory implements Iterable<GenshinItem> {
return removeItem(item, count);
}
public synchronized boolean removeItem(GenshinItem item) {
public synchronized boolean removeItem(GameItem item) {
return removeItem(item, item.getCount());
}
public synchronized boolean removeItem(GenshinItem item, int count) {
public synchronized boolean removeItem(GameItem item, int count) {
// Sanity check
if (count <= 0 || item == null) {
return false;
......@@ -282,7 +296,7 @@ public class Inventory implements Iterable<GenshinItem> {
return true;
}
private void deleteItem(GenshinItem item, InventoryTab tab) {
private void deleteItem(GameItem item, InventoryTab tab) {
getItems().remove(item.getGuid());
if (tab != null) {
tab.onRemoveItem(item);
......@@ -290,8 +304,8 @@ public class Inventory implements Iterable<GenshinItem> {
}
public boolean equipItem(long avatarGuid, long equipGuid) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
GenshinItem item = this.getItemByGuid(equipGuid);
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
GameItem item = this.getItemByGuid(equipGuid);
if (avatar != null && item != null) {
return avatar.equipItem(item, true);
......@@ -301,7 +315,7 @@ public class Inventory implements Iterable<GenshinItem> {
}
public boolean unequipItem(long avatarGuid, int slot) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
EquipType equipType = EquipType.getTypeByValue(slot);
if (avatar != null && equipType != EquipType.EQUIP_WEAPON) {
......@@ -316,15 +330,15 @@ public class Inventory implements Iterable<GenshinItem> {
}
public void loadFromDatabase() {
List<GenshinItem> items = DatabaseHelper.getInventoryItems(getPlayer());
List<GameItem> items = DatabaseHelper.getInventoryItems(getPlayer());
for (GenshinItem item : items) {
for (GameItem item : items) {
// Should never happen
if (item.getObjectId() == null) {
continue;
}
ItemData itemData = GenshinData.getItemDataMap().get(item.getItemId());
ItemData itemData = GameData.getItemDataMap().get(item.getItemId());
if (itemData == null) {
continue;
}
......@@ -340,7 +354,7 @@ public class Inventory implements Iterable<GenshinItem> {
// Equip to a character if possible
if (item.isEquipped()) {
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarById(item.getEquipCharacter());
Avatar avatar = getPlayer().getAvatars().getAvatarById(item.getEquipCharacter());
boolean hasEquipped = false;
if (avatar != null) {
......@@ -356,7 +370,7 @@ public class Inventory implements Iterable<GenshinItem> {
}
@Override
public Iterator<GenshinItem> iterator() {
public Iterator<GameItem> iterator() {
return this.getItems().values().iterator();
}
}
package emu.grasscutter.game.inventory;
public interface InventoryTab {
public GenshinItem getItemById(int id);
public GameItem getItemById(int id);
public void onAddItem(GenshinItem item);
public void onAddItem(GameItem item);
public void onRemoveItem(GenshinItem item);
public void onRemoveItem(GameItem item);
public int getSize();
......
......@@ -4,7 +4,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class MaterialInventoryTab implements InventoryTab {
private final Int2ObjectMap<GenshinItem> items;
private final Int2ObjectMap<GameItem> items;
private final int maxCapacity;
public MaterialInventoryTab(int maxCapacity) {
......@@ -13,17 +13,17 @@ public class MaterialInventoryTab implements InventoryTab {
}
@Override
public GenshinItem getItemById(int id) {
public GameItem getItemById(int id) {
return this.items.get(id);
}
@Override
public void onAddItem(GenshinItem item) {
public void onAddItem(GameItem item) {
this.items.put(item.getItemId(), item);
}
@Override
public void onRemoveItem(GenshinItem item) {
public void onRemoveItem(GameItem item) {
this.items.remove(item.getItemId());
}
......
package emu.grasscutter.game.mail;
import dev.morphia.annotations.Entity;
import emu.grasscutter.game.player.Player;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
@Entity
public class Mail {
public MailContent mailContent;
public List<MailItem> itemList;
public long sendTime;
public long expireTime;
public int importance;
public boolean isRead;
public boolean isAttachmentGot;
public int stateValue;
public Mail() {
this(new MailContent(), new ArrayList<MailItem>(), (int) Instant.now().getEpochSecond() + 604800); // TODO: add expire time to send mail command
}
public Mail(MailContent mailContent, List<MailItem> itemList, long expireTime) {
this(mailContent, itemList, expireTime, 0);
}
public Mail(MailContent mailContent, List<MailItem> itemList, long expireTime, int importance) {
this(mailContent, itemList, expireTime, importance, 1);
}
public Mail(MailContent mailContent, List<MailItem> itemList, long expireTime, int importance, int state) {
this.mailContent = mailContent;
this.itemList = itemList;
this.sendTime = (int) Instant.now().getEpochSecond();
this.expireTime = expireTime;
this.importance = importance; // Starred mail, 0 = No star, 1 = Star.
this.isRead = false;
this.isAttachmentGot = false;
this.stateValue = state; // Different mailboxes, 1 = Default, 3 = Gift-box.
}
@Entity
public static class MailContent {
public String title;
public String content;
public String sender;
public MailContent() {
this.title = "";
this.content = "loading...";
this.sender = "loading";
}
public MailContent(String title, String content) {
this(title, content, "Server");
}
public MailContent(String title, String content, Player sender) {
this(title, content, sender.getNickname());
}
public MailContent(String title, String content, String sender) {
this.title = title;
this.content = content;
this.sender = sender;
}
}
@Entity
public static class MailItem {
public int itemId;
public int itemCount;
public int itemLevel;
public MailItem() {
this.itemId = 11101;
this.itemCount = 1;
this.itemLevel = 1;
}
public MailItem(int itemId) {
this(itemId, 1);
}
public MailItem(int itemId, int itemCount) { this(itemId, itemCount, 1); }
public MailItem(int itemId, int itemCount, int itemLevel) {
this.itemId = itemId;
this.itemCount = itemCount;
this.itemLevel = itemLevel;
}
}
}
package emu.grasscutter.game.managers;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
......@@ -23,7 +23,7 @@ public class ChatManager {
return server;
}
public void sendPrivateMessage(GenshinPlayer player, int targetUid, String message) {
public void sendPrivateMessage(Player player, int targetUid, String message) {
// Sanity checks
if (message == null || message.length() == 0) {
return;
......@@ -36,35 +36,35 @@ public class ChatManager {
}
// Get target
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
// Create chat packet
GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message);
BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message);
player.sendPacket(packet);
target.sendPacket(packet);
}
public void sendPrivateMessage(GenshinPlayer player, int targetUid, int emote) {
public void sendPrivateMessage(Player player, int targetUid, int emote) {
// Get target
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
// Create chat packet
GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
player.sendPacket(packet);
target.sendPacket(packet);
}
public void sendTeamMessage(GenshinPlayer player, int channel, String message) {
public void sendTeamMessage(Player player, int channel, String message) {
// Sanity checks
if (message == null || message.length() == 0) {
return;
......@@ -80,7 +80,7 @@ public class ChatManager {
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
}
public void sendTeamMessage(GenshinPlayer player, int channel, int icon) {
public void sendTeamMessage(Player player, int channel, int icon) {
// Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
}
......
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