Commit 9fc8cc1c authored by Kengxxiao's avatar Kengxxiao Committed by GitHub
Browse files

Merge pull request #1 from Grasscutters/development

merge
parents 627a2f1e d1fc8c1f
......@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
......@@ -13,7 +13,7 @@ import java.util.List;
description = "Heal all characters in your current team.", permission = "player.heal")
public final class HealCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......
......@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import java.util.*;
......@@ -12,7 +12,7 @@ import java.util.*;
public final class HelpCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
public void execute(Player player, List<String> args) {
if (args.size() < 1) {
HashMap<String, CommandHandler> handlers = CommandMap.getInstance().getHandlers();
List<Command> annotations = new ArrayList<>();
......@@ -53,7 +53,7 @@ public final class HelpCommand implements CommandHandler {
}
}
void SendAllHelpMessage(GenshinPlayer player, List<Command> annotations) {
void SendAllHelpMessage(Player player, List<Command> annotations) {
if (player == null) {
StringBuilder builder = new StringBuilder("\nAvailable commands:\n");
annotations.forEach(annotation -> {
......
......@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import java.util.List;
......@@ -12,10 +12,10 @@ import java.util.List;
public final class KickCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
int target = Integer.parseInt(args.get(0));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
......
......@@ -3,9 +3,9 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Scene;
import java.util.List;
......@@ -14,9 +14,9 @@ import java.util.List;
public final class KillAllCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
GenshinScene scene;
GenshinPlayer genshinPlayer;
public void execute(Player sender, List<String> args) {
Scene mainScene;
Player targetPlayer;
try {
switch (args.size()) {
......@@ -25,38 +25,38 @@ public final class KillAllCommand implements CommandHandler {
CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]");
return;
}
scene = sender.getScene();
mainScene = sender.getScene();
break;
case 1: // [playerUid]
genshinPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
if (genshinPlayer == null) {
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found or offline.");
return;
}
scene = genshinPlayer.getScene();
mainScene = targetPlayer.getScene();
break;
case 2: // [playerUid] [sceneId]
genshinPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
if (genshinPlayer == null) {
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found or offline.");
return;
}
GenshinScene genshinScene = sender.getWorld().getSceneById(Integer.parseInt(args.get(1)));
if (genshinScene == null) {
Scene scene = sender.getWorld().getSceneById(Integer.parseInt(args.get(1)));
if (scene == null) {
CommandHandler.sendMessage(sender, "Scene not found in player world");
return;
}
scene = genshinScene;
mainScene = scene;
break;
default:
CommandHandler.sendMessage(sender, "Usage: killall [playerUid] [sceneId]");
return;
}
scene.getEntities().values().stream()
mainScene.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.forEach(entity -> scene.killEntity(entity, 0));
CommandHandler.sendMessage(sender, "Killing all monsters in scene " + scene.getId());
.forEach(entity -> mainScene.killEntity(entity, 0));
CommandHandler.sendMessage(sender, "Killing all monsters in scene " + mainScene.getId());
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid arguments.");
}
......
......@@ -3,8 +3,8 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
......@@ -17,7 +17,7 @@ import java.util.List;
public final class KillCharacterCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
int target;
if (sender == null) {
// from console
......@@ -48,7 +48,7 @@ public final class KillCharacterCommand implements CommandHandler {
}
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found or offline.");
return;
......
......@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import java.util.List;
import java.util.Map;
......@@ -12,8 +12,8 @@ import java.util.Map;
public final class ListCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
Map<Integer, GenshinPlayer> playersMap = Grasscutter.getGameServer().getPlayers();
public void execute(Player sender, List<String> args) {
Map<Integer, Player> playersMap = Grasscutter.getGameServer().getPlayers();
CommandHandler.sendMessage(sender, String.format("There are %s player(s) online:", playersMap.size()));
......
......@@ -4,7 +4,7 @@ import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import java.util.List;
......@@ -13,7 +13,7 @@ import java.util.List;
public final class PermissionCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (args.size() < 3) {
CommandHandler.sendMessage(sender, "Usage: permission <add|remove> <username> <permission>");
return;
......
......@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import java.util.List;
......@@ -11,7 +11,7 @@ import java.util.List;
public final class PositionCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......
......@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import java.util.List;
......@@ -12,7 +12,7 @@ import java.util.List;
public final class ReloadCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
CommandHandler.sendMessage(sender, "Reloading config.");
Grasscutter.loadConfig();
Grasscutter.getGameServer().getGachaManager().load();
......
......@@ -2,9 +2,9 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import java.util.List;
......@@ -14,7 +14,7 @@ import java.util.List;
public final class ResetConstCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......@@ -29,14 +29,14 @@ public final class ResetConstCommand implements CommandHandler {
return;
}
GenshinAvatar avatar = entity.getAvatar();
Avatar avatar = entity.getAvatar();
this.resetConstellation(avatar);
sender.dropMessage("Constellations for " + avatar.getAvatarData().getName() + " have been reset. Please relog to see changes.");
}
}
private void resetConstellation(GenshinAvatar avatar) {
private void resetConstellation(Avatar avatar) {
avatar.getTalentIdList().clear();
avatar.setCoreProudSkillLevel(0);
avatar.recalcStats();
......
......@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import java.util.List;
......@@ -10,7 +10,7 @@ import java.util.List;
public final class RestartCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
sender.getSession().close();
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketMailChangeNotify;
import java.time.Instant;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Locale;
@Command(label = "sendmail", usage = "sendmail <userId|all|help> [templateId]",
description = "Sends mail to the specified user. The usage of this command changes based on it's composition state.", permission = "server.sendmail")
public class SendMailCommand implements CommandHandler {
// TODO: You should be able to do /sendmail and then just send subsequent messages until you finish
// However, due to the current nature of the command system, I don't think this is possible without rewriting
// the command system (again). For now this will do
// Key = User that is constructing the mail.
private static HashMap<Integer, MailBuilder> mailBeingConstructed = new HashMap<Integer, MailBuilder>();
// Yes this is awful and I hate it.
@Override
public void execute(Player sender, List<String> args) {
int senderId;
if(sender != null) {
senderId = sender.getUid();
} else {
senderId = -1;
}
if (!mailBeingConstructed.containsKey(senderId)) {
switch (args.size()) {
case 1 -> {
MailBuilder mailBuilder;
switch (args.get(0).toLowerCase()) {
case "help" -> {
CommandHandler.sendMessage(sender, this.getClass().getAnnotation(Command.class).description() + "\nUsage: " + this.getClass().getAnnotation(Command.class).usage());
return;
}
case "all" -> mailBuilder = new MailBuilder(true, new Mail());
default -> {
if (DatabaseHelper.getPlayerById(Integer.parseInt(args.get(0))) != null) {
mailBuilder = new MailBuilder(Integer.parseInt(args.get(0)), new Mail());
break;
} else {
CommandHandler.sendMessage(sender, "The user with an id of '" + args.get(0) + "' does not exist");
return;
}
}
}
mailBeingConstructed.put(senderId, mailBuilder);
CommandHandler.sendMessage(sender, "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time");
}
case 2 -> CommandHandler.sendMessage(sender, "Mail templates coming soon implemented...");
default -> CommandHandler.sendMessage(sender, "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`");
}
} else {
MailBuilder mailBuilder = mailBeingConstructed.get(senderId);
if (args.size() >= 1) {
switch (args.get(0).toLowerCase()) {
case "stop" -> {
mailBeingConstructed.remove(senderId);
CommandHandler.sendMessage(sender, "Message sending cancelled");
return;
}
case "finish" -> {
if (mailBuilder.constructionStage == 3) {
if (mailBuilder.sendToAll == false) {
Grasscutter.getGameServer().getPlayerByUid(mailBuilder.recipient, true).sendMail(mailBuilder.mail);
CommandHandler.sendMessage(sender, "Message sent to user " + mailBuilder.recipient + "!");
} else {
for (Player player : DatabaseHelper.getAllPlayers()) {
Grasscutter.getGameServer().getPlayerByUid(player.getUid(), true).sendMail(mailBuilder.mail);
}
CommandHandler.sendMessage(sender, "Message sent to all users!");
}
mailBeingConstructed.remove(senderId);
} else {
CommandHandler.sendMessage(sender, "Message composition not at final stage.\nPlease use `/sendmail " + getConstructionArgs(mailBuilder.constructionStage) + "` or `/sendmail stop` to cancel");
}
return;
}
case "help" -> {
CommandHandler.sendMessage(sender, "Please use `/sendmail " + getConstructionArgs(mailBuilder.constructionStage) + "`");
return;
}
default -> {
switch (mailBuilder.constructionStage) {
case 0 -> {
String title = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.title = title;
CommandHandler.sendMessage(sender, "Message title set as '" + title + "'.\nUse '/sendmail <content>' to continue.");
mailBuilder.constructionStage++;
}
case 1 -> {
String contents = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.content = contents;
CommandHandler.sendMessage(sender, "Message contents set as '" + contents + "'.\nUse '/sendmail <sender>' to continue.");
mailBuilder.constructionStage++;
}
case 2 -> {
String msgSender = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.sender = msgSender;
CommandHandler.sendMessage(sender, "Message sender set as '" + msgSender + "'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue.");
mailBuilder.constructionStage++;
}
case 3 -> {
// Literally just copy-pasted from the give command lol.
int item, lvl, amount = 1;
switch (args.size()) {
default -> { // *No args*
CommandHandler.sendMessage(sender, "Usage: give [player] <itemId|itemName> [amount]");
return;
}
case 1 -> { // <itemId|itemName>
try {
item = Integer.parseInt(args.get(0));
lvl = 1;
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item id.");
return;
}
}
case 2 -> { // <itemId|itemName> [amount]
lvl = 1;
item = Integer.parseInt(args.get(0));
amount = Integer.parseInt(args.get(1));
}
case 3 -> { // <itemId|itemName> [amount] [level]
try {
item = Integer.parseInt(args.get(0));
amount = Integer.parseInt(args.get(1));
lvl = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
return;
}
}
}
mailBuilder.mail.itemList.add(new Mail.MailItem(item, amount, lvl));
CommandHandler.sendMessage(sender, String.format("Attached %s of %s (level %s) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.", amount, item, lvl));
}
}
}
}
} else {
CommandHandler.sendMessage(sender, "Invalid arguments \n Please use `/sendmail " + getConstructionArgs(mailBuilder.constructionStage));
}
}
}
private String getConstructionArgs(int stage) {
switch (stage) {
case 0 -> {
return "<title>";
}
case 1 -> {
return "<message>";
}
case 2 -> {
return "<sender>";
}
case 3 -> {
return "<itemId|itemName|finish> [amount] [level]";
}
default -> {
Thread.dumpStack();
return "ERROR: invalid construction stage " + stage + ". Check console for stacktrace.";
}
}
}
public static class MailBuilder {
public int recipient;
public boolean sendToAll;
public int constructionStage;
public Mail mail;
public MailBuilder(int recipient, Mail mail) {
this.recipient = recipient;
this.sendToAll = false;
this.constructionStage = 0;
this.mail = mail;
}
public MailBuilder(boolean sendToAll, Mail mail) {
if (sendToAll) {
this.recipient = 0;
this.sendToAll = true;
this.constructionStage = 0;
this.mail = mail;
} else {
Grasscutter.getLogger().error("Please use MailBuilder(int, mail) when not sending to all");
Thread.dumpStack();
}
}
}
}
......@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import java.util.List;
......@@ -12,7 +12,7 @@ import java.util.List;
public final class SendMessageCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: sendmessage <player> <message>");
return;
......@@ -22,7 +22,7 @@ public final class SendMessageCommand implements CommandHandler {
int target = Integer.parseInt(args.get(0));
String message = String.join(" ", args.subList(1, args.size()));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
......
......@@ -4,9 +4,9 @@ import java.util.List;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketAvatarFetterDataNotify;
@Command(label = "setfetterlevel", usage = "setfetterlevel <level>",
......@@ -15,7 +15,7 @@ import emu.grasscutter.server.packet.send.PacketAvatarFetterDataNotify;
public final class SetFetterLevelCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......@@ -32,11 +32,11 @@ public final class SetFetterLevelCommand implements CommandHandler {
CommandHandler.sendMessage(sender, "Fetter level must be between 0 and 10.");
return;
}
GenshinAvatar avatar = sender.getTeamManager().getCurrentAvatarEntity().getAvatar();
Avatar avatar = sender.getTeamManager().getCurrentAvatarEntity().getAvatar();
avatar.setFetterLevel(fetterLevel);
if (fetterLevel != 10) {
avatar.setFetterExp(GenshinData.getAvatarFetterLevelDataMap().get(fetterLevel).getExp());
avatar.setFetterExp(GameData.getAvatarFetterLevelDataMap().get(fetterLevel).getExp());
}
avatar.save();
......
......@@ -2,8 +2,8 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
......@@ -14,7 +14,7 @@ import java.util.List;
public final class SetStatsCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......
......@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.PlayerProperty;
import java.util.List;
......@@ -13,7 +13,7 @@ import java.util.List;
public final class SetWorldLevelCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return; // TODO: set player's world level from console or other players
......@@ -29,7 +29,7 @@ public final class SetWorldLevelCommand implements CommandHandler {
// Set in both world and player props
sender.getWorld().setWorldLevel(level);
sender.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
sender.setWorldLevel(level);
sender.dropMessage("World level set to " + level + ".");
} catch (NumberFormatException ignored) {
......
......@@ -2,10 +2,10 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Position;
import java.util.List;
......@@ -15,7 +15,7 @@ import java.util.List;
public final class SpawnCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......@@ -31,7 +31,7 @@ public final class SpawnCommand implements CommandHandler {
int level = args.size() > 1 ? Integer.parseInt(args.get(1)) : 1;
int amount = args.size() > 2 ? Integer.parseInt(args.get(2)) : 1;
MonsterData entityData = GenshinData.getMonsterDataMap().get(entity);
MonsterData entityData = GameData.getMonsterDataMap().get(entity);
if (entityData == null) {
CommandHandler.sendMessage(sender, "Invalid entity id.");
return;
......
......@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import java.util.List;
......@@ -12,9 +12,9 @@ import java.util.List;
public final class StopCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
CommandHandler.sendMessage(null, "Server shutting down...");
for (GenshinPlayer p : Grasscutter.getGameServer().getPlayers().values()) {
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
CommandHandler.sendMessage(p, "Server shutting down...");
}
......
......@@ -3,9 +3,9 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketAvatarSkillChangeNotify;
import emu.grasscutter.server.packet.send.PacketAvatarSkillUpgradeRsp;
......@@ -16,7 +16,7 @@ import java.util.List;
public final class TalentCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......@@ -41,7 +41,7 @@ public final class TalentCommand implements CommandHandler {
int skillId = Integer.parseInt(args.get(1));
int nextLevel = Integer.parseInt(args.get(2));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
GenshinAvatar avatar = entity.getAvatar();
Avatar avatar = entity.getAvatar();
int skillIdNorAtk = avatar.getData().getSkillDepot().getSkills().get(0);
int skillIdE = avatar.getData().getSkillDepot().getSkills().get(1);
int skillIdQ = avatar.getData().getSkillDepot().getEnergySkill();
......@@ -97,7 +97,7 @@ public final class TalentCommand implements CommandHandler {
case "n": case "e": case "q":
try {
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
GenshinAvatar avatar = entity.getAvatar();
Avatar avatar = entity.getAvatar();
AvatarSkillDepotData SkillDepot = avatar.getData().getSkillDepot();
int skillId;
switch (cmdSwitch) {
......@@ -135,7 +135,7 @@ public final class TalentCommand implements CommandHandler {
break;
case "getid":
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
GenshinAvatar avatar = entity.getAvatar();
Avatar avatar = entity.getAvatar();
int skillIdNorAtk = avatar.getData().getSkillDepot().getSkills().get(0);
int skillIdE = avatar.getData().getSkillDepot().getSkills().get(1);
int skillIdQ = avatar.getData().getSkillDepot().getEnergySkill();
......
......@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Position;
import java.util.List;
......@@ -12,7 +12,7 @@ import java.util.List;
public final class TeleportCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......
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