Skip to content
Snippets Groups Projects
Commit 9d6bc2a9 authored by ImmuState's avatar ImmuState Committed by Melledy
Browse files

Change active forges in player to list.

parent 8db0500e
Branches
Tags
No related merge requests found
...@@ -4,7 +4,6 @@ import dev.morphia.annotations.Entity; ...@@ -4,7 +4,6 @@ import dev.morphia.annotations.Entity;
@Entity @Entity
public class ActiveForgeData { public class ActiveForgeData {
private int queueId;
private int forgeId; private int forgeId;
private int avatarId; private int avatarId;
...@@ -15,13 +14,6 @@ public class ActiveForgeData { ...@@ -15,13 +14,6 @@ public class ActiveForgeData {
// private int nextFinishTimestamp; // private int nextFinishTimestamp;
// private int totalFinishTimestamp; // private int totalFinishTimestamp;
public int getQueueId() {
return this.queueId;
}
public void setQueueId(int value) {
this.queueId = value;
}
public int getForgeId() { public int getForgeId() {
return this.forgeId; return this.forgeId;
} }
......
...@@ -93,7 +93,7 @@ public class Player { ...@@ -93,7 +93,7 @@ public class Player {
private Set<Integer> flyCloakList; private Set<Integer> flyCloakList;
private Set<Integer> costumeList; private Set<Integer> costumeList;
private Set<Integer> unlockedForgingBlueprints; private Set<Integer> unlockedForgingBlueprints;
private Map<Integer, ActiveForgeData> activeForges; private List<ActiveForgeData> activeForges;
private Integer widgetId; private Integer widgetId;
...@@ -190,7 +190,7 @@ public class Player { ...@@ -190,7 +190,7 @@ public class Player {
this.flyCloakList = new HashSet<>(); this.flyCloakList = new HashSet<>();
this.costumeList = new HashSet<>(); this.costumeList = new HashSet<>();
this.unlockedForgingBlueprints = new HashSet<>(); this.unlockedForgingBlueprints = new HashSet<>();
this.activeForges = new HashMap<>(); this.activeForges = new ArrayList<>();
this.setSceneId(3); this.setSceneId(3);
this.setRegionId(1); this.setRegionId(1);
...@@ -529,7 +529,7 @@ public class Player { ...@@ -529,7 +529,7 @@ public class Player {
return this.unlockedForgingBlueprints; return this.unlockedForgingBlueprints;
} }
public Map<Integer, ActiveForgeData> getActiveForges() { public List<ActiveForgeData> getActiveForges() {
return this.activeForges; return this.activeForges;
} }
......
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment