More reliable stamina calculation
by separately handling immediate one-time cost and cost over time.
Showing
- src/main/java/emu/grasscutter/game/managers/MovementManager/MovementManager.java 174 additions, 220 deletions...cutter/game/managers/MovementManager/MovementManager.java
- src/main/java/emu/grasscutter/game/player/Player.java 1 addition, 1 deletionsrc/main/java/emu/grasscutter/game/player/Player.java
- src/main/java/emu/grasscutter/game/player/TeamManager.java 1 addition, 1 deletionsrc/main/java/emu/grasscutter/game/player/TeamManager.java
- src/main/java/emu/grasscutter/server/packet/recv/HandlerCombatInvocationsNotify.java 74 additions, 2 deletions...er/server/packet/recv/HandlerCombatInvocationsNotify.java
- src/main/java/emu/grasscutter/server/packet/recv/HandlerEvtDoSkillSuccNotify.java 1 addition, 5 deletions...utter/server/packet/recv/HandlerEvtDoSkillSuccNotify.java
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