Skip to content
GitLab
Menu
Projects
Groups
Snippets
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Menu
Open sidebar
ziqian zhang
Grasscutter
Commits
8d8866aa
Commit
8d8866aa
authored
Apr 24, 2022
by
Yazawazi
Committed by
GitHub
Apr 24, 2022
Browse files
Fix fetter system
parent
56a1ab64
Changes
3
Show whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/game/avatar/GenshinAvatar.java
View file @
8d8866aa
...
...
@@ -743,9 +743,14 @@ public class GenshinAvatar {
}
public
AvatarInfo
toProto
()
{
int
fetterLevel
=
this
.
getFetterLevel
();
AvatarFetterInfo
.
Builder
avatarFetter
=
AvatarFetterInfo
.
newBuilder
()
.
setExpLevel
(
this
.
getFetterLevel
())
.
setExpNumber
(
this
.
getFetterExp
());
.
setExpLevel
(
fetterLevel
);
if
(
fetterLevel
!=
10
)
{
avatarFetter
.
setExpNumber
(
this
.
getFetterExp
());
}
if
(
this
.
getFetterList
()
!=
null
)
{
for
(
int
i
=
0
;
i
<
this
.
getFetterList
().
size
();
i
++)
{
...
...
@@ -757,11 +762,10 @@ public class GenshinAvatar {
}
}
int
rewardId
=
this
.
getNameCardRewardId
();
int
cardId
=
this
.
getNameCardId
();
if
(
this
.
getPlayer
().
getNameCardList
().
contains
(
cardId
))
{
avatarFetter
.
addRewardedFetterLevelList
(
rewardId
);
avatarFetter
.
addRewardedFetterLevelList
(
10
);
}
AvatarInfo
.
Builder
avatarInfo
=
AvatarInfo
.
newBuilder
()
...
...
src/main/java/emu/grasscutter/server/packet/recv/HandlerAvatarFetterLevelRewardReq.java
View file @
8d8866aa
...
...
@@ -9,6 +9,7 @@ import emu.grasscutter.net.packet.Opcodes;
import
emu.grasscutter.net.packet.PacketOpcodes
;
import
emu.grasscutter.net.proto.AvatarFetterLevelRewardReqOuterClass.AvatarFetterLevelRewardReq
;
import
emu.grasscutter.server.game.GameSession
;
import
emu.grasscutter.server.packet.send.PacketAvatarDataNotify
;
import
emu.grasscutter.server.packet.send.PacketAvatarFetterDataNotify
;
import
emu.grasscutter.server.packet.send.PacketAvatarFetterLevelRewardRsp
;
import
emu.grasscutter.server.packet.send.PacketItemAddHintNotify
;
...
...
@@ -46,8 +47,9 @@ public class HandlerAvatarFetterLevelRewardReq extends PacketHandler {
session
.
getPlayer
().
getInventory
().
addItem
(
item
);
session
.
getPlayer
().
sendPacket
(
new
PacketItemAddHintNotify
(
item
,
ActionReason
.
FetterLevelReward
));
session
.
getPlayer
().
sendPacket
(
new
PacketUnlockNameCardNotify
(
cardId
));
session
.
send
(
new
PacketAvatarFetterLevelRewardRsp
(
avatarGuid
,
req
.
getFetterLevel
(),
rewardId
));
session
.
send
(
new
PacketAvatarFetterDataNotify
(
avatar
));
session
.
send
(
new
PacketAvatarDataNotify
(
avatar
.
getPlayer
()));
session
.
send
(
new
PacketAvatarFetterLevelRewardRsp
(
avatarGuid
,
req
.
getFetterLevel
(),
rewardId
));
}
}
}
src/main/java/emu/grasscutter/server/packet/send/PacketAvatarFetterDataNotify.java
View file @
8d8866aa
...
...
@@ -13,9 +13,14 @@ public class PacketAvatarFetterDataNotify extends GenshinPacket {
public
PacketAvatarFetterDataNotify
(
GenshinAvatar
avatar
)
{
super
(
PacketOpcodes
.
AvatarFetterDataNotify
);
int
fetterLevel
=
avatar
.
getFetterLevel
();
AvatarFetterInfo
.
Builder
avatarFetter
=
AvatarFetterInfo
.
newBuilder
()
.
setExpLevel
(
avatar
.
getFetterLevel
())
.
setExpNumber
(
avatar
.
getFetterExp
());
.
setExpLevel
(
avatar
.
getFetterLevel
());
if
(
fetterLevel
!=
10
)
{
avatarFetter
.
setExpNumber
(
avatar
.
getFetterExp
());
}
if
(
avatar
.
getFetterList
()
!=
null
)
{
for
(
int
i
=
0
;
i
<
avatar
.
getFetterList
().
size
();
i
++)
{
...
...
@@ -27,11 +32,10 @@ public class PacketAvatarFetterDataNotify extends GenshinPacket {
}
}
int
rewardId
=
avatar
.
getNameCardRewardId
();
int
cardId
=
avatar
.
getNameCardId
();
if
(
avatar
.
getPlayer
().
getNameCardList
().
contains
(
cardId
))
{
avatarFetter
.
addRewardedFetterLevelList
(
rewardId
);
avatarFetter
.
addRewardedFetterLevelList
(
10
);
}
AvatarFetterInfo
avatarFetterInfo
=
avatarFetter
.
build
();
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment