Commit 891c70e5 authored by Kimi's avatar Kimi Committed by Melledy
Browse files

Traditional Chinese | Translation Patches

parent d4eb686f
......@@ -16,6 +16,9 @@
"no_keystore_error": "[Dispatch] 未找到 SSL 憑證!已後降到 HTTP 伺服器。",
"default_password": "[Dispatch] 默認的 keystore 密碼加載成功。請考慮將 config.json 的憑證密碼設定成 123456。"
},
"authentication": {
"default_unable_to_verify": "[驗證系統] 稱為 verifyUser 方法的東西在默認身份驗證程序中不可用。"
},
"no_commands_error": "此指令不適用於Dispatch-only模式。",
"unhandled_request_error": "[Dispatch] 潛在的未處理請求 %s 請求:%s",
"account": {
......@@ -46,7 +49,7 @@
"run_mode_help": "伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。Grasscutter 啟動失敗...",
"create_resources": "正在建立 resources 資料夾...",
"resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。",
"version": "Grasscutter版本: %s-%s"
"version": "Grasscutter版本 %s-%s"
}
},
"commands": {
......@@ -57,6 +60,7 @@
"console_execute_error": "此指令只能在伺服器的命令提示字元執行。",
"player_execute_error": "請在遊戲裡使用這條指令。",
"command_exist_error": "找不到指令。",
"no_description_specified": "没有指定說明。",
"invalid": {
"amount": "無效的數量。",
"artifactId": "無效的聖遺物ID。",
......@@ -96,17 +100,20 @@
"create": "已建立帳號,UID 為 %s 。",
"delete": "帳號已刪除。",
"no_account": "帳號不存在。",
"command_usage": "用法:account <create|delete> <username> [uid]"
"command_usage": "用法:account <create|delete> <username> [uid]",
"description": "建立或刪除帳號。"
},
"broadcast": {
"command_usage": "用法:broadcast <message>",
"message_sent": "公告已發送。"
"message_sent": "公告已發送。",
"description": "向所有玩家發送公告。"
},
"changescene": {
"usage": "用法:changescene <scene id>",
"already_in_scene": "你已經在這個場景中了。",
"success": "已切換至場景 %s.",
"exists_error": "此場景不存在。"
"exists_error": "此場景不存在。",
"description": "切換指定場景。"
},
"clear": {
"command_usage": "用法: clear <all|wp|art|mat>",
......@@ -116,35 +123,41 @@
"furniture": "已將 %s 的塵歌壺家具清空。",
"displays": "已清除 %s 的顯示。",
"virtuals": "已將 %s 的所有貨幣和經驗值清空。",
"everything": "已將 %s 的所有物品清空。"
"everything": "已將 %s 的所有物品清空。",
"description": "從你的背包中刪除所有未裝備且未上鎖的物品,包括稀有物品。"
},
"coop": {
"usage": "用法:coop <playerId> <target playerId>",
"success": "召喚了 %s 到 %s 的世界。"
"success": "召喚了 %s 到 %s 的世界。",
"description": "強制傳送指定用戶到他人的世界。"
},
"enter_dungeon": {
"usage": "用法:enterdungeon <dungeon id>",
"changed": "已進入副本 %s",
"not_found_error": "此副本不存在。",
"in_dungeon_error": "你已經在祕境中了。"
"changed": "已進入祕境 %s",
"not_found_error": "此祕境不存在。",
"in_dungeon_error": "你已經在祕境中了。",
"description": "進入指定祕境。"
},
"giveAll": {
"usage": "用法:giveall [player] [amount]",
"started": "正在賦予全部物品...",
"success": "已賦予全部物品。",
"invalid_amount_or_playerId": "無效的數量/玩家ID。"
"invalid_amount_or_playerId": "無效的數量/玩家ID。",
"description": "賦予所有物品。"
},
"giveArtifact": {
"usage": "用法:giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",
"id_error": "無效的聖遺物ID。",
"success": "已把 %s 給予 %s。"
"success": "已把 %s 給予 %s。",
"description": "給予指定聖遺物。"
},
"giveChar": {
"usage": "用法:givechar <player> <itemId|itemName> [amount]",
"given": "已將 %s 等級 %s 給予 %s。",
"invalid_avatar_id": "無效的角色ID。",
"invalid_avatar_level": "無效的角色等級。.",
"invalid_avatar_or_player_id": "無效的角色ID/玩家ID。"
"invalid_avatar_or_player_id": "無效的角色ID/玩家ID。",
"description": "給予指定角色。"
},
"give": {
"usage": "用法:give <player> <itemId|itemName> [amount] [level]",
......@@ -152,29 +165,42 @@
"refinement_must_between_1_and_5": "精煉度必需在 1 到 5 之間。",
"given": "已經將 %s 個 %s 給予 %s。",
"given_with_level_and_refinement": "已將 %s [等級%s, 精煉%s] %s個給予 %s",
"given_level": "已將 %s 等級 %s %s 個給予 %s"
"given_level": "已將 %s 等級 %s %s 個給予 %s",
"description": "給予指定物品。"
},
"godmode": {
"success": "上帝模式設定為 %s 。 [用戶:%s]"
"success": "上帝模式設定為 %s 。 [用戶:%s]",
"description": "防止你受到傷害。"
},
"heal": {
"success": "所有角色已被治療。"
"success": "所有角色已被治療。",
"description": "治療當前隊伍的角色。"
},
"kick": {
"player_kick_player": "玩家 [%s:%s] 已把 [%s:%s] 踢出",
"server_kick_player": "正在踢出玩家 [%s:%s]"
"server_kick_player": "正在踢出玩家 [%s:%s]",
"description": "從伺服器內踢出指定玩家。"
},
"kill": {
"usage": "用法:killall [playerUid] [sceneId]",
"scene_not_found_in_player_world": "未在玩家世界中找到此場景",
"kill_monsters_in_scene": "已殺死 %s 個怪物。 [場景ID: %s]"
"kill_monsters_in_scene": "已殺死 %s 個怪物。 [場景ID: %s]",
"description": "殺死所有怪物。"
},
"killCharacter": {
"usage": "用法:/killcharacter [playerId]",
"success": "已殺死 %s 目前的場上角色。"
"success": "已殺死 %s 目前的場上角色。",
"description": "殺死玩家目前使用的場上角色。"
},
"language": {
"current_language": "當前語言是: %s",
"language_changed": "語言切換至: %s",
"language_not_found": "目前客戶端沒有這種語言: %s",
"description": "顯示或切換當前語言。"
},
"list": {
"success": "目前總線上人數:%s"
"success": "目前總線上人數:%s" ,
"description": "查看所有在線玩家"
},
"permission": {
"usage": "用法:permission <add|remove> <username> <permission>",
......@@ -182,21 +208,26 @@
"has_error": "此玩家已擁有權限!",
"remove": "權限已移除。",
"not_have_error": "此玩家未擁有權限!",
"account_error": "The account cannot be found."
"account_error": "帳號不存在。",
"description": "指派或移除指定玩家的權限。"
},
"position": {
"success": "坐標:%s, %s, %s\n場景ID:%s"
"success": "座標:%s, %s, %s\n場景ID:%s",
"description": "獲取目前所在位置的座標。"
},
"reload": {
"reload_start": "正在重新加載設定檔。",
"reload_done": "重新加載已完成。"
"reload_done": "重新加載已完成。",
"description": "重新加載設定檔和數據。"
},
"resetConst": {
"reset_all": "重設所有角色的命座。",
"success": "已重設 %s 的命座,重新登入後將會生效。"
"success": "已重設 %s 的命座,重新登入後將會生效。",
"description": "重置當前角色的命之座,重新登入後將會生效。"
},
"resetShopLimit": {
"usage": "用法:/resetshop <player id>"
"usage": "用法:/resetshop <player id>",
"description": "重置所選玩家的商店刷新時間。"
},
"sendMail": {
"usage": "用法:give [player] <itemId|itemName> [amount]",
......@@ -218,17 +249,20 @@
"message": "<正文>",
"sender": "<寄件者>",
"arguments": "<itemId|itemName|finish> [數量] [等級]",
"error": "錯誤:無效的編寫階段 %s。需要 stacktrace 請查看伺服器命令提示字元。"
"error": "錯誤:無效的編寫階段 %s。需要 stacktrace 請查看伺服器命令提示字元。",
"description": "向指定用戶發送郵件。此指令的用法可根據附加的參數而改變。"
},
"sendMessage": {
"usage": "用法:sendmessage <player> <message>",
"success": "訊息已發送。"
"success": "訊息已發送。",
"description": "向指定玩家發送訊息。"
},
"setFetterLevel": {
"usage": "用法:setfetterlevel <level>",
"range_error": "好感度必須在 0 到 10 之間。",
"success": "好感等級已設定為 %s",
"level_error": "無效的好感度。"
"level_error": "無效的好感度。",
"description": "設定當前角色的好感度等級。"
},
"setStats": {
"usage_console": "用法:setstats|stats @<UID> <stat> <value>",
......@@ -239,77 +273,93 @@
"player_error": "玩家不存在或已離線。",
"set_self": "%s 已經設為 %s。",
"set_for_uid": "%s 的使用者 %s 更改為 %s。",
"set_max_hp": "最大生命值更改為 %s。"
"set_max_hp": "最大生命值更改為 %s。",
"description": "設定當前角色的數據類型。"
},
"setWorldLevel": {
"usage": "用法:setworldlevel <level>",
"value_error": "世界等級必須設定在0-8之間。",
"success": "已將世界等級設為%s。",
"invalid_world_level": "無效的世界等級。"
"invalid_world_level": "無效的世界等級。",
"description": "設定世界等級,執行指令後需重新登入後才會生效。"
},
"spawn": {
"usage": "用法:spawn <entityId> [amount] [level(僅限怪物)]",
"success": "已生成 %s 個 %s。"
"success": "已生成 %s 個 %s。",
"description": "在你附近生成一個實體動物。"
},
"stop": {
"success": "正在關閉伺服器..."
"success": "正在關閉伺服器...",
"description": "以正常的方式關閉伺服器。"
},
"talent": {
"usage_1": "設定天賦等級:/talent set <talentID> <value>",
"usage_2": "另一種設定天賦等級的指令使用方法:/talent <n or e or q> <value>",
"usage_3": "獲取天賦ID指令用法:/talent getid",
"lower_16": "無效的技能等級,技能等級應低於 16。",
"lower_16": "無效的天賦等級,技能等級應低於 16。",
"set_id": "將天賦等級設為%s。",
"set_atk": "將普通攻擊等級設為 %s。",
"set_e": "設定天賦E等級至 %s。",
"set_q": "設定天賦Q等級至 %s。",
"set_e": "設定元素戰技的天賦等級至 %s。",
"set_q": "設定元素爆發的天賦等級至 %s。",
"invalid_skill_id": "無效的技能ID。",
"set_this": "將天賦等級設為 %s。",
"invalid_level": "無效的天賦等級。",
"normal_attack_id": "普通攻擊的 ID 為 %s。",
"e_skill_id": "E技能ID %s。",
"q_skill_id": "Q技能ID %s。"
"e_skill_id": "元素戰技技能ID %s。",
"q_skill_id": "元素爆發技能ID %s。",
"description": "設定當前角色的天賦等級"
},
"teleportAll": {
"success": "召喚了所有玩家到你的位置上。",
"error": "此指令僅可在多人遊戲下可用。"
"error": "此指令僅可在多人遊戲下可用。",
"description": "將你世界裡的所有玩家傳送到你目前的所在位置。"
},
"teleport": {
"usage_server": "用法:/tp @<player id> <x> <y> <z> [scene id]",
"usage": "用法:/tp [@<player id>] <x> <y> <z> [scene id]",
"specify_player_id": "你必須指定一個玩家ID。",
"invalid_position": "無效的位置。",
"success": "傳送 %s 到坐標 %s,%s,%s ,場景為 %s"
"invalid_position": "無效的座標。",
"success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。",
"description": "將玩家的位置傳送到你所指定的座標。"
},
"tower": {
"unlock_done": "解鎖所有級別的深境螺旋已全部解鎖。"
},
"weather": {
"usage": "用法:weather <weatherId> [climateId]",
"success": "已將當前天氣設定為 %s ,氣候則為 %s 。",
"invalid_id": "無效的ID。"
"invalid_id": "無效的ID。",
"description": "更改目前的天氣。"
},
"drop": {
"command_usage": "用法:drop <itemId|itemName> [amount]",
"success": "已將 %s x %s 丟在附近。"
"success": "已將 %s x %s 丟在附近。",
"description": "在你附近丟下一個物品。"
},
"help": {
"usage": "用法:",
"aliases": "別名:",
"description": "發送幫助信息或顯示特定命令的信息",
"available_commands": "可用指令:"
},
"restart": {
"description": "重新啟動伺服器。"
},
"unlocktower": {
"success": "解鎖完成。",
"description": "解鎖所有級別的深境螺旋"
"description": "解鎖所有級別的深境螺旋"
},
"resetshop": {
"description": "重置商店時間"
"description": "重置商店刷新時間"
}
},
"gacha": {
"details": {
"title": "Banner Details",
"available_five_stars": "Available 5-star Items",
"available_four_stars": "Available 4-star Items",
"available_three_stars": "Available 3-star Items",
"template_missing": "data/gacha_details.html is missing."
"title": "祈願詳情",
"available_five_stars": "可獲得的5星物品",
"available_four_stars": "可獲得的4星物品",
"available_three_stars": "可獲得的3星物品",
"template_missing": "data/gacha_details.html 不存在。"
}
}
}
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