@@ -125,7 +125,7 @@ There is a dummy user named "Server" in every player's friends list that you can
| kick | kick \<player> | server.kick | Both side | Kicks the specified player from the server. (WIP) | k |
| killall | killall [playerUid] [sceneId] | server.killall | Both side | Kills all entities in the current scene or specified scene of the corresponding player. | |
| list | list | | Both side | Lists online players. | |
| permission | permission <add\|remove>\<username> \<permission> | * | Both side | Grants or removes a permission for a user. | |
| permission | permission <add\|remove>\<UID> \<permission> | * | Both side | Grants or removes a permission for a user. | |
| position | position | | Client only | Sends your current coordinates. | pos |
| reload | reload | server.reload | Both side | Reloads the server config | |
| resetconst | resetconst [all] | player.resetconstellation | Client only | Resets the constellation level on your currently selected character, will need to relog after using the command to see any changes. | resetconstellation |
publicStringWelcomeMotd="Welcome to Grasscutter emu";
publicStringWelcomeMailContent="Hi there!\r\nFirst of all, welcome to Grasscutter. If you have any issues, please let us know so that Lawnmower can help you! \r\n\r\nCheck out our:\r\n<type=\"browser\" text=\"Discord\" href=\"https://discord.gg/T5vZU6UyeG\"/> <type=\"browser\" text=\"GitHub\" href=\"https://github.com/Melledy/Grasscutter\"/>";
publicStringWelcomeMailTitle="Welcome to Grasscutter!";
publicStringWelcomeMailSender="Lawnmower";
publicStringWelcomeMailContent="Hi there!\r\nFirst of all, welcome to Grasscutter. If you have any issues, please let us know so that Lawnmower can help you! \r\n\r\nCheck out our:\r\n<type=\"browser\" text=\"Discord\" href=\"https://discord.gg/T5vZU6UyeG\"/>";
httpServer.raw().config.precompressStaticFiles=false;// If this isn't set to false, files such as images may appear corrupted when serving static files
mailBuilder.mail.mailContent.title=String.format("W%sl%som%s to %s%s%s%s%s%s%s%s%s%s%s!",DatabaseHelper.AWJVN,u,DatabaseHelper.AWJVN,d,e,z,GameData.EJWOA,GameData.EJWOA,u,PacketOpcodes.ONLWE,s,s,DatabaseHelper.AWJVN,e);