Commit 81183db1 authored by Melledy's avatar Melledy
Browse files

Merge branch 'development' into dev-world-scripts

parents 593de838 21478b0a
......@@ -4,9 +4,11 @@ import emu.grasscutter.utils.ConfigContainer;
import emu.grasscutter.utils.ConfigContainer.*;
import java.util.Locale;
import java.nio.file.Paths;
import static emu.grasscutter.Grasscutter.config;
/**
* A data container for the server's configuration.
*
......@@ -24,12 +26,12 @@ public final class Configuration extends ConfigContainer {
public static final Locale LANGUAGE = config.language.language;
public static final Locale FALLBACK_LANGUAGE = config.language.fallback;
public static final String DATA_FOLDER = config.folderStructure.data;
public static final String RESOURCES_FOLDER = config.folderStructure.resources;
public static final String KEYS_FOLDER = config.folderStructure.keys;
public static final String PLUGINS_FOLDER = config.folderStructure.plugins;
public static final String SCRIPTS_FOLDER = config.folderStructure.scripts;
public static final String PACKETS_FOLDER = config.folderStructure.packets;
private static final String DATA_FOLDER = config.folderStructure.data;
private static final String RESOURCES_FOLDER = config.folderStructure.resources;
private static final String KEYS_FOLDER = config.folderStructure.keys;
private static final String PLUGINS_FOLDER = config.folderStructure.plugins;
private static final String SCRIPTS_FOLDER = config.folderStructure.scripts;
private static final String PACKETS_FOLDER = config.folderStructure.packets;
public static final Server SERVER = config.server;
public static final Database DATABASE = config.databaseInfo;
......@@ -49,17 +51,36 @@ public final class Configuration extends ConfigContainer {
/*
* Utilities
*/
public static String DATA() {
return DATA_FOLDER;
}
public static String DATA(String path) {
return DATA_FOLDER + "/" + path;
return Paths.get(DATA_FOLDER, path).toString();
}
public static String RESOURCE(String path) {
return RESOURCES_FOLDER + "/" + path;
return Paths.get(RESOURCES_FOLDER, path).toString();
}
public static String KEY(String path) {
return Paths.get(KEYS_FOLDER, path).toString();
}
public static String PLUGIN() {
return PLUGINS_FOLDER;
}
public static String PLUGIN(String path) {
return Paths.get(PLUGINS_FOLDER, path).toString();
}
public static String SCRIPT(String path) {
return SCRIPTS_FOLDER + "/" + path;
return Paths.get(SCRIPTS_FOLDER, path).toString();
}
public static String PACKET(String path) {
return Paths.get(PACKETS_FOLDER, path).toString();
}
/**
......@@ -91,4 +112,4 @@ public final class Configuration extends ConfigContainer {
public static int lr(int left, int right) {
return left == 0 ? right : left;
}
}
\ No newline at end of file
}
......@@ -304,7 +304,7 @@ public final class Grasscutter {
getLogger().info(translate("messages.status.done"));
String input = null;
boolean isLastInterrupted = false;
while (true) {
while (config.server.game.enableConsole) {
try {
input = consoleLineReader.readLine("> ");
} catch (UserInterruptException e) {
......
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
import java.util.ArrayList;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "join", usage = "join [AvatarIDs] such as\"join 10000038 10000039\"",
description = "commands.join.description", permission = "player.join")
public class JoinCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
return;
}
List<Integer> avatarIds = new ArrayList<>();
for (String arg : args) {
try {
int avatarId = Integer.parseInt(arg);
avatarIds.add(avatarId);
} catch (Exception ignored) {
ignored.printStackTrace();
CommandHandler.sendMessage(sender, translate("commands.generic.invalid.avatarId"));
return;
}
}
for (int i = 0; i < args.size(); i++) {
Avatar avatar = targetPlayer.getAvatars().getAvatarById(avatarIds.get(i));
if (avatar == null) {
CommandHandler.sendMessage(sender, translate("commands.generic.invalid.avatarId"));
return;
}
if (targetPlayer.getTeamManager().getCurrentTeamInfo().contains(avatar)){
continue;
}
targetPlayer.getTeamManager().getCurrentTeamInfo().addAvatar(avatar);
}
// Packet
targetPlayer.getTeamManager().updateTeamEntities(new PacketChangeMpTeamAvatarRsp(targetPlayer, targetPlayer.getTeamManager().getCurrentTeamInfo()));
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "remove", usage = "remove [indexOfYourTeams] index start from 1",
description = "commands.remove.description", permission = "player.remove")
public class RemoveCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
return;
}
List<Integer> avatarIndexList = new ArrayList<>();
for (String arg : args) {
try {
int avatarIndex = Integer.parseInt(arg);
if (!avatarIndexList.contains(avatarIndex)) {
avatarIndexList.add(avatarIndex);
}
} catch (Exception ignored) {
ignored.printStackTrace();
CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index"));
return;
}
}
Collections.sort(avatarIndexList, Collections.reverseOrder());
for (int i = 0; i < avatarIndexList.size(); i++) {
if (avatarIndexList.get(i) > targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars().size() || avatarIndexList.get(i) <= 0) {
CommandHandler.sendMessage(targetPlayer, translate("commands.remove.invalid_index"));
return;
}
targetPlayer.getTeamManager().getCurrentTeamInfo().removeAvatar(avatarIndexList.get(i) - 1);
}
// Packet
targetPlayer.getTeamManager().updateTeamEntities(new PacketChangeMpTeamAvatarRsp(targetPlayer, targetPlayer.getTeamManager().getCurrentTeamInfo()));
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
import java.util.List;
import java.util.ArrayList;
import java.util.HashSet;
import static emu.grasscutter.utils.Language.translate;
import static emu.grasscutter.Configuration.*;
@Command(label = "team", usage = "team <add|remove|set> [avatarId,...] [index|first|last|index-index,...]",
permission = "player.team", permissionTargeted = "player.team.others", description = "commands.team.description")
public final class TeamCommand implements CommandHandler {
private static final int BASE_AVATARID = 10000000;
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
return;
}
if (args.isEmpty()) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.usage"));
return;
}
switch (args.get(0)) {
case "add":
if (!addCommand(sender, targetPlayer, args)) return;
break;
case "remove":
if (!removeCommand(sender, targetPlayer, args)) return;
break;
case "set":
if (!setCommand(sender, targetPlayer, args)) return;
break;
default:
CommandHandler.sendMessage(sender, translate(sender, "commands.team.invalid_usage"));
CommandHandler.sendMessage(sender, translate(sender, "commands.team.usage"));
return;
}
targetPlayer.getTeamManager().updateTeamEntities(
new PacketChangeMpTeamAvatarRsp(targetPlayer, targetPlayer.getTeamManager().getCurrentTeamInfo()));
}
private boolean addCommand(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 2) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.invalid_usage"));
CommandHandler.sendMessage(sender, translate(sender, "commands.team.add_usage"));
return false;
}
int index = -1;
if (args.size() > 2) {
try {
index = Integer.parseInt(args.get(2)) - 1;
if (index < 0) index = 0;
} catch (Exception e) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.invalid_index"));
return false;
}
}
var avatarIds = args.get(1).split(",");
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
if (currentTeamAvatars.size() + avatarIds.length > GAME_OPTIONS.avatarLimits.singlePlayerTeam) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.add_too_much", GAME_OPTIONS.avatarLimits.singlePlayerTeam));
return false;
}
for (var avatarId: avatarIds) {
try {
int id = Integer.parseInt(avatarId);
var ret = addAvatar(sender, targetPlayer, id, index);
if (index > 0) ++index;
if (!ret) continue;
} catch (Exception e) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.failed_to_add_avatar", avatarId));
continue;
}
}
return true;
}
private boolean removeCommand(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 2) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.invalid_usage"));
CommandHandler.sendMessage(sender, translate(sender, "commands.team.remove_usage"));
return false;
}
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
var avatarCount = currentTeamAvatars.size();
var metaIndexList = args.get(1).split(",");
var indexes = new HashSet<Integer>();
var ignoreList = new ArrayList<Integer>();
for (var metaIndex: metaIndexList) {
// step 1: parse metaIndex to indexes
var subIndexes = transformToIndexes(metaIndex, avatarCount);
if (subIndexes == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.failed_to_parse_index", metaIndex));
continue;
}
// step 2: get all of the avatar id through indexes
for (var avatarIndex: subIndexes) {
try {
indexes.add(currentTeamAvatars.get(avatarIndex - 1));
} catch (Exception e) {
ignoreList.add(avatarIndex);
continue;
}
}
}
// step 3: check if user remove all of the avatar
if (indexes.size() >= avatarCount) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.remove_too_much"));
return false;
}
// step 4: hint user for ignore index
if (!ignoreList.isEmpty()) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.ignore_index", ignoreList));
}
// step 5: remove
currentTeamAvatars.removeAll(indexes);
return true;
}
private boolean setCommand(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 3) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.invalid_usage"));
CommandHandler.sendMessage(sender, translate(sender, "commands.team.set_usage"));
return false;
}
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
int index;
try {
index = Integer.parseInt(args.get(1)) - 1;
if (index < 0) index = 0;
} catch(Exception e) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.failed_to_parse_index", args.get(1)));
return false;
}
if (index + 1 > currentTeamAvatars.size()) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.index_out_of_range"));
return false;
}
int avatarId;
try {
avatarId = Integer.parseInt(args.get(2));
} catch(Exception e) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.failed_parse_avatar_id", args.get(2)));
return false;
}
if (avatarId < BASE_AVATARID) {
avatarId += BASE_AVATARID;
}
if (currentTeamAvatars.contains(avatarId)) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.avatar_already_in_team", avatarId));
return false;
}
if (!targetPlayer.getAvatars().hasAvatar(avatarId)) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.avatar_not_found", avatarId));
return false;
}
currentTeamAvatars.set(index, avatarId);
return true;
}
private boolean addAvatar(Player sender, Player targetPlayer, int avatarId, int index) {
if (avatarId < BASE_AVATARID) {
avatarId += BASE_AVATARID;
}
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
if (currentTeamAvatars.contains(avatarId)) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.avatar_already_in_team", avatarId));
return false;
}
if (!sender.getAvatars().hasAvatar(avatarId)) {
CommandHandler.sendMessage(sender, translate(sender, "commands.team.avatar_not_found", avatarId));
return false;
}
if (index < 0) {
currentTeamAvatars.add(avatarId);
} else {
currentTeamAvatars.add(index, avatarId);
}
return true;
}
private List<Integer> transformToIndexes(String metaIndexes, int listLength) {
// step 1: check if metaIndexes is a special constants
if (metaIndexes.equals("first")) {
return List.of(1);
} else if (metaIndexes.equals("last")) {
return List.of(listLength);
}
// step 2: check if metaIndexes is a range
if (metaIndexes.contains("-")) {
var range = metaIndexes.split("-");
if (range.length < 2) {
return null;
}
int min, max;
try {
min = switch (range[0]) {
case "first" -> 1;
case "last" -> listLength;
default -> Integer.parseInt(range[0]);
};
max = switch (range[1]) {
case "first" -> 1;
case "last" -> listLength;
default -> Integer.parseInt(range[1]);
};
} catch (Exception e) {
return null;
}
if (min > max) {
min ^= max;
max ^= min;
min ^= max;
}
var indexes = new ArrayList<Integer>();
for (int i = min; i <= max; ++i) {
indexes.add(i);
}
return indexes;
}
// step 3: index is a value, simply return
try {
int index = Integer.parseInt(metaIndexes);
return List.of(index);
} catch (Exception e) {
return null;
}
}
}
......@@ -358,7 +358,7 @@ public class GachaManager {
if(this.watchService == null) {
try {
this.watchService = FileSystems.getDefault().newWatchService();
Path path = new File(DATA_FOLDER).toPath();
Path path = new File(DATA()).toPath();
path.register(watchService, new WatchEvent.Kind[]{StandardWatchEventKinds.ENTRY_MODIFY}, SensitivityWatchEventModifier.HIGH);
} catch (Exception e) {
Grasscutter.getLogger().error("Unable to load the Gacha Manager Watch Service. If ServerOptions.watchGacha is true it will not auto-reload");
......
......@@ -14,28 +14,26 @@ public class PacketOpcodes {
public static final int AbilityInvocationsNotify = 1133;
public static final int AcceptCityReputationRequestReq = 2845;
public static final int AcceptCityReputationRequestRsp = 2875;
public static final int AchievementAllDataNotify = 1155;
public static final int AchievementUpdateNotify = 1146;
public static final int ActivityCoinInfoNotify = 2056;
public static final int ActivityCondStateChangeNotify = 2162;
public static final int AchievementAllDataNotify = 2685;
public static final int AchievementUpdateNotify = 2675;
public static final int ActivityCoinInfoNotify = 2080;
public static final int ActivityCondStateChangeNotify = 2102;
public static final int ActivityDisableTransferPointInteractionNotify = 8295;
public static final int ActivityInfoNotify = 2023;
public static final int ActivityPlayOpenAnimNotify = 2164;
public static final int ActivitySaleChangeNotify = 2043;
public static final int ActivityInfoNotify = 2074;
public static final int ActivityPlayOpenAnimNotify = 2187;
public static final int ActivitySaleChangeNotify = 2166;
public static final int ActivityScheduleInfoNotify = 2180;
public static final int ActivityScheduleInfoNotify_1 = 2187;
public static final int ActivitySelectAvatarCardReq = 2153;
public static final int ActivitySelectAvatarCardRsp = 2069;
public static final int ActivitySelectAvatarCardReq = 2056;
public static final int ActivitySelectAvatarCardRsp = 2174;
public static final int ActivityTakeAllScoreRewardReq = 8708;
public static final int ActivityTakeAllScoreRewardRsp = 8836;
public static final int ActivityTakeScoreRewardReq = 8767;
public static final int ActivityTakeScoreRewardRsp = 8445;
public static final int ActivityTakeWatcherRewardBatchReq = 2027;
public static final int ActivityTakeWatcherRewardBatchRsp = 2036;
public static final int ActivityTakeWatcherRewardReq = 2074;
public static final int ActivityTakeWatcherRewardRsp = 2180;
public static final int ActivityTakeWatcherRewardRsp_1 = 2187;
public static final int ActivityUpdateWatcherNotify = 2101;
public static final int ActivityTakeWatcherRewardBatchReq = 2042;
public static final int ActivityTakeWatcherRewardBatchRsp = 2013;
public static final int ActivityTakeWatcherRewardReq = 2101;
public static final int ActivityTakeWatcherRewardRsp = 2153;
public static final int ActivityUpdateWatcherNotify = 2069;
public static final int AddBlacklistReq = 4067;
public static final int AddBlacklistRsp = 4020;
public static final int AddFriendNotify = 4026;
......@@ -55,16 +53,16 @@ public class PacketOpcodes {
public static final int AnchorPointOpRsp = 4263;
public static final int AnimatorForceSetAirMoveNotify = 308;
public static final int AntiAddictNotify = 177;
public static final int ArenaChallengeFinishNotify = 2083;
public static final int ArenaChallengeFinishNotify = 2027;
public static final int AskAddFriendNotify = 4062;
public static final int AskAddFriendReq = 4037;
public static final int AskAddFriendRsp = 4093;
public static final int AsterLargeInfoNotify = 2133;
public static final int AsterLittleInfoNotify = 2058;
public static final int AsterMidCampInfoNotify = 2115;
public static final int AsterMidInfoNotify = 2151;
public static final int AsterMiscInfoNotify = 2098;
public static final int AsterProgressInfoNotify = 2065;
public static final int AsterLargeInfoNotify = 2073;
public static final int AsterLittleInfoNotify = 2098;
public static final int AsterMidCampInfoNotify = 2001;
public static final int AsterMidInfoNotify = 2051;
public static final int AsterMiscInfoNotify = 2041;
public static final int AsterProgressInfoNotify = 2151;
public static final int AvatarAddNotify = 1759;
public static final int AvatarBuffAddNotify = 367;
public static final int AvatarBuffDelNotify = 320;
......@@ -136,21 +134,21 @@ public class PacketOpcodes {
public static final int BeginCameraSceneLookNotify = 261;
public static final int BigTalentPointConvertReq = 1037;
public static final int BigTalentPointConvertRsp = 1093;
public static final int BlessingAcceptAllGivePicReq = 2176;
public static final int BlessingAcceptAllGivePicRsp = 2050;
public static final int BlessingAcceptGivePicReq = 2134;
public static final int BlessingAcceptGivePicRsp = 2117;
public static final int BlessingGetAllRecvPicRecordListReq = 2090;
public static final int BlessingGetAllRecvPicRecordListRsp = 2140;
public static final int BlessingGetFriendPicListReq = 2077;
public static final int BlessingGetFriendPicListRsp = 2182;
public static final int BlessingGiveFriendPicReq = 2161;
public static final int BlessingGiveFriendPicRsp = 2076;
public static final int BlessingRecvFriendPicNotify = 2184;
public static final int BlessingRedeemRewardReq = 2172;
public static final int BlessingRedeemRewardRsp = 2039;
public static final int BlessingScanReq = 2186;
public static final int BlessingScanRsp = 2007;
public static final int BlessingAcceptAllGivePicReq = 2032;
public static final int BlessingAcceptAllGivePicRsp = 2148;
public static final int BlessingAcceptGivePicReq = 2090;
public static final int BlessingAcceptGivePicRsp = 2140;
public static final int BlessingGetAllRecvPicRecordListReq = 2184;
public static final int BlessingGetAllRecvPicRecordListRsp = 2176;
public static final int BlessingGetFriendPicListReq = 2161;
public static final int BlessingGetFriendPicListRsp = 2076;
public static final int BlessingGiveFriendPicReq = 2134;
public static final int BlessingGiveFriendPicRsp = 2117;
public static final int BlessingRecvFriendPicNotify = 2050;
public static final int BlessingRedeemRewardReq = 2077;
public static final int BlessingRedeemRewardRsp = 2182;
public static final int BlessingScanReq = 2172;
public static final int BlessingScanRsp = 2039;
public static final int BlitzRushParkourRestartReq = 8212;
public static final int BlitzRushParkourRestartRsp = 8962;
public static final int BlossomBriefInfoNotify = 2710;
......@@ -292,6 +290,7 @@ public class PacketOpcodes {
public static final int DataResVersionNotify = 136;
public static final int DealAddFriendReq = 4044;
public static final int DealAddFriendRsp = 4045;
public static final int DebugNotify = 101;
public static final int DeleteFriendNotify = 4083;
public static final int DeleteFriendReq = 4079;
public static final int DeleteFriendRsp = 4091;
......@@ -323,10 +322,10 @@ public class PacketOpcodes {
public static final int DraftOwnerStartInviteRsp = 5415;
public static final int DraftOwnerTwiceConfirmNotify = 5434;
public static final int DraftTwiceConfirmResultNotify = 5497;
public static final int DragonSpineChapterFinishNotify = 2196;
public static final int DragonSpineChapterOpenNotify = 2070;
public static final int DragonSpineChapterProgressChangeNotify = 2001;
public static final int DragonSpineCoinChangeNotify = 2189;
public static final int DragonSpineChapterFinishNotify = 2043;
public static final int DragonSpineChapterOpenNotify = 2196;
public static final int DragonSpineChapterProgressChangeNotify = 2189;
public static final int DragonSpineCoinChangeNotify = 2123;
public static final int DropHintNotify = 673;
public static final int DropItemReq = 634;
public static final int DropItemRsp = 679;
......@@ -388,8 +387,8 @@ public class PacketOpcodes {
public static final int EchoShellTakeRewardReq = 8801;
public static final int EchoShellTakeRewardRsp = 8888;
public static final int EchoShellUpdateNotify = 8730;
public static final int EffigyChallengeInfoNotify = 2159;
public static final int EffigyChallengeResultNotify = 2024;
public static final int EffigyChallengeInfoNotify = 2071;
public static final int EffigyChallengeResultNotify = 2034;
public static final int EndCameraSceneLookNotify = 238;
public static final int EnterChessDungeonReq = 8336;
public static final int EnterChessDungeonRsp = 8581;
......@@ -405,8 +404,8 @@ public class PacketOpcodes {
public static final int EnterSceneReadyRsp = 296;
public static final int EnterSceneWeatherAreaNotify = 258;
public static final int EnterTransPointRegionNotify = 255;
public static final int EnterTrialAvatarActivityDungeonReq = 2031;
public static final int EnterTrialAvatarActivityDungeonRsp = 2175;
public static final int EnterTrialAvatarActivityDungeonReq = 2020;
public static final int EnterTrialAvatarActivityDungeonRsp = 2087;
public static final int EnterWorldAreaReq = 273;
public static final int EnterWorldAreaRsp = 263;
public static final int EntityAiKillSelfNotify = 370;
......@@ -460,17 +459,17 @@ public class PacketOpcodes {
public static final int ExitFishingRsp = 5839;
public static final int ExitSceneWeatherAreaNotify = 223;
public static final int ExitTransPointRegionNotify = 246;
public static final int ExpeditionChallengeEnterRegionNotify = 2095;
public static final int ExpeditionChallengeFinishedNotify = 2197;
public static final int ExpeditionRecallReq = 2114;
public static final int ExpeditionRecallRsp = 2108;
public static final int ExpeditionStartReq = 2032;
public static final int ExpeditionStartRsp = 2148;
public static final int ExpeditionTakeRewardReq = 2053;
public static final int ExpeditionTakeRewardRsp = 2181;
public static final int ExpeditionChallengeEnterRegionNotify = 2192;
public static final int ExpeditionChallengeFinishedNotify = 2015;
public static final int ExpeditionRecallReq = 2053;
public static final int ExpeditionRecallRsp = 2181;
public static final int ExpeditionStartReq = 2114;
public static final int ExpeditionStartRsp = 2108;
public static final int ExpeditionTakeRewardReq = 2124;
public static final int ExpeditionTakeRewardRsp = 2168;
public static final int FindHilichurlAcceptQuestNotify = 8292;
public static final int FindHilichurlFinishSecondQuestNotify = 8799;
public static final int FinishDeliveryNotify = 2126;
public static final int FinishDeliveryNotify = 2003;
public static final int FinishedParentQuestNotify = 415;
public static final int FinishedParentQuestUpdateNotify = 437;
public static final int FinishMainCoopReq = 1963;
......@@ -489,20 +488,20 @@ public class PacketOpcodes {
public static final int FishEscapeNotify = 5836;
public static final int FishingGallerySettleNotify = 8870;
public static final int FishPoolDataNotify = 5850;
public static final int FleurFairBalloonSettleNotify = 2192;
public static final int FleurFairBalloonSettleNotify = 2064;
public static final int FleurFairBuffEnergyNotify = 5392;
public static final int FleurFairFallSettleNotify = 2015;
public static final int FleurFairFallSettleNotify = 2040;
public static final int FleurFairFinishGalleryStageNotify = 5323;
public static final int FleurFairMusicGameSettleReq = 2064;
public static final int FleurFairMusicGameSettleRsp = 2040;
public static final int FleurFairMusicGameStartReq = 2105;
public static final int FleurFairMusicGameStartRsp = 2179;
public static final int FleurFairReplayMiniGameReq = 2146;
public static final int FleurFairReplayMiniGameRsp = 2089;
public static final int FleurFairMusicGameSettleReq = 2105;
public static final int FleurFairMusicGameSettleRsp = 2179;
public static final int FleurFairMusicGameStartReq = 2146;
public static final int FleurFairMusicGameStartRsp = 2089;
public static final int FleurFairReplayMiniGameReq = 2022;
public static final int FleurFairReplayMiniGameRsp = 2033;
public static final int FleurFairStageSettleNotify = 5358;
public static final int FlightActivityRestartReq = 2073;
public static final int FlightActivityRestartRsp = 2045;
public static final int FlightActivitySettleNotify = 2195;
public static final int FlightActivityRestartReq = 2115;
public static final int FlightActivityRestartRsp = 2070;
public static final int FlightActivitySettleNotify = 2045;
public static final int FocusAvatarReq = 1710;
public static final int FocusAvatarRsp = 1772;
public static final int ForceAddPlayerFriendReq = 4084;
......@@ -563,10 +562,10 @@ public class PacketOpcodes {
public static final int GalleryStartNotify = 5560;
public static final int GalleryStopNotify = 5515;
public static final int GallerySumoKillMonsterNotify = 5546;
public static final int GetActivityInfoReq = 2011;
public static final int GetActivityInfoRsp = 2170;
public static final int GetActivityScheduleReq = 2663;
public static final int GetActivityScheduleRsp = 2651;
public static final int GetActivityInfoReq = 2164;
public static final int GetActivityInfoRsp = 2023;
public static final int GetActivityScheduleReq = 2011;
public static final int GetActivityScheduleRsp = 2170;
public static final int GetActivityShopSheetInfoReq = 744;
public static final int GetActivityShopSheetInfoRsp = 745;
public static final int GetAllActivatedBargainDataReq = 480;
......@@ -583,8 +582,8 @@ public class PacketOpcodes {
public static final int GetAreaExplorePointRsp = 202;
public static final int GetAuthkeyReq = 1445;
public static final int GetAuthkeyRsp = 1475;
public static final int GetAuthSalesmanInfoReq = 2082;
public static final int GetAuthSalesmanInfoRsp = 2173;
public static final int GetAuthSalesmanInfoReq = 2031;
public static final int GetAuthSalesmanInfoRsp = 2175;
public static final int GetBargainDataReq = 467;
public static final int GetBargainDataRsp = 420;
public static final int GetBattlePassProductReq = 2643;
......@@ -595,8 +594,8 @@ public class PacketOpcodes {
public static final int GetBonusActivityRewardRsp = 2555;
public static final int GetChatEmojiCollectionReq = 4057;
public static final int GetChatEmojiCollectionRsp = 4043;
public static final int GetCityHuntingOfferReq = 4456;
public static final int GetCityHuntingOfferRsp = 4747;
public static final int GetCityHuntingOfferReq = 4345;
public static final int GetCityHuntingOfferRsp = 4348;
public static final int GetCityReputationInfoReq = 2860;
public static final int GetCityReputationInfoRsp = 2833;
public static final int GetCityReputationMapInfoReq = 2891;
......@@ -607,8 +606,8 @@ public class PacketOpcodes {
public static final int GetDailyDungeonEntryInfoRsp = 936;
public static final int GetDungeonEntryExploreConditionReq = 3208;
public static final int GetDungeonEntryExploreConditionRsp = 3391;
public static final int GetExpeditionAssistInfoListReq = 2124;
public static final int GetExpeditionAssistInfoListRsp = 2168;
public static final int GetExpeditionAssistInfoListReq = 2017;
public static final int GetExpeditionAssistInfoListRsp = 2099;
public static final int GetFriendShowAvatarInfoReq = 4061;
public static final int GetFriendShowAvatarInfoRsp = 4038;
public static final int GetFriendShowNameCardInfoReq = 4032;
......@@ -618,8 +617,8 @@ public class PacketOpcodes {
public static final int GetGachaInfoRsp = 1533;
public static final int GetHomeLevelUpRewardReq = 4508;
public static final int GetHomeLevelUpRewardRsp = 4864;
public static final int GetHuntingOfferRewardReq = 4769;
public static final int GetHuntingOfferRewardRsp = 4860;
public static final int GetHuntingOfferRewardReq = 4313;
public static final int GetHuntingOfferRewardRsp = 4301;
public static final int GetInvestigationMonsterReq = 1928;
public static final int GetInvestigationMonsterRsp = 1921;
public static final int GetMailItemReq = 1415;
......@@ -786,14 +785,14 @@ public class PacketOpcodes {
public static final int HomeUpdateFishFarmingInfoReq = 4810;
public static final int HomeUpdateFishFarmingInfoRsp = 4500;
public static final int HostPlayerNotify = 310;
public static final int HuntingFailNotify = 4345;
public static final int HuntingGiveUpReq = 4313;
public static final int HuntingGiveUpRsp = 4301;
public static final int HuntingOngoingNotify = 4348;
public static final int HuntingRevealClueNotify = 4564;
public static final int HuntingRevealFinalNotify = 4335;
public static final int HuntingStartNotify = 4694;
public static final int HuntingSuccessNotify = 4325;
public static final int HuntingFailNotify = 4315;
public static final int HuntingGiveUpReq = 4337;
public static final int HuntingGiveUpRsp = 4306;
public static final int HuntingOngoingNotify = 4327;
public static final int HuntingRevealClueNotify = 4336;
public static final int HuntingRevealFinalNotify = 4343;
public static final int HuntingStartNotify = 4317;
public static final int HuntingSuccessNotify = 4326;
public static final int InBattleMechanicusBuildingPointsNotify = 5344;
public static final int InBattleMechanicusCardResultNotify = 5388;
public static final int InBattleMechanicusConfirmCardNotify = 5397;
......@@ -827,7 +826,7 @@ public class PacketOpcodes {
public static final int LifeStateChangeNotify = 1233;
public static final int LiveEndNotify = 801;
public static final int LiveStartNotify = 820;
public static final int LoadActivityTerrainNotify = 2152;
public static final int LoadActivityTerrainNotify = 2129;
public static final int LuaEnvironmentEffectNotify = 3175;
public static final int LuaSetOptionNotify = 353;
public static final int LunaRiteAreaFinishNotify = 8822;
......@@ -1093,8 +1092,8 @@ public class PacketOpcodes {
public static final int ReadMailNotify = 1410;
public static final int ReadPrivateChatReq = 4984;
public static final int ReadPrivateChatRsp = 5029;
public static final int ReceivedTrialAvatarActivityRewardReq = 2020;
public static final int ReceivedTrialAvatarActivityRewardRsp = 2087;
public static final int ReceivedTrialAvatarActivityRewardReq = 2093;
public static final int ReceivedTrialAvatarActivityRewardRsp = 2138;
public static final int RechargeReq = 4135;
public static final int RechargeRsp = 4125;
public static final int RedeemLegendaryKeyReq = 481;
......@@ -1120,8 +1119,8 @@ public class PacketOpcodes {
public static final int RequestLiveInfoRsp = 867;
public static final int ResinCardDataUpdateNotify = 4126;
public static final int ResinChangeNotify = 623;
public static final int RestartEffigyChallengeReq = 2061;
public static final int RestartEffigyChallengeRsp = 2112;
public static final int RestartEffigyChallengeReq = 2120;
public static final int RestartEffigyChallengeRsp = 2127;
public static final int ReunionActivateNotify = 5081;
public static final int ReunionBriefInfoReq = 5085;
public static final int ReunionBriefInfoRsp = 5075;
......@@ -1151,12 +1150,12 @@ public class PacketOpcodes {
public static final int RogueResumeDungeonRsp = 8759;
public static final int RogueSwitchAvatarReq = 8856;
public static final int RogueSwitchAvatarRsp = 8141;
public static final int SalesmanDeliverItemReq = 2103;
public static final int SalesmanDeliverItemRsp = 2198;
public static final int SalesmanTakeRewardReq = 2091;
public static final int SalesmanTakeRewardRsp = 2171;
public static final int SalesmanTakeSpecialRewardReq = 2156;
public static final int SalesmanTakeSpecialRewardRsp = 2102;
public static final int SalesmanDeliverItemReq = 2091;
public static final int SalesmanDeliverItemRsp = 2171;
public static final int SalesmanTakeRewardReq = 2162;
public static final int SalesmanTakeRewardRsp = 2156;
public static final int SalesmanTakeSpecialRewardReq = 2082;
public static final int SalesmanTakeSpecialRewardRsp = 2173;
public static final int SaveCoopDialogReq = 1972;
public static final int SaveCoopDialogRsp = 1952;
public static final int SaveMainCoopReq = 1995;
......@@ -1215,35 +1214,34 @@ public class PacketOpcodes {
public static final int SceneTimeNotify = 229;
public static final int SceneTransToPointReq = 256;
public static final int SceneTransToPointRsp = 283;
public static final int SceneUnlockInfoNotify = 3386;
public static final int SceneWeatherForcastReq = 3167;
public static final int SceneWeatherForcastRsp = 3023;
public static final int SeaLampCoinNotify = 2028;
public static final int SeaLampContributeItemReq = 2122;
public static final int SeaLampContributeItemRsp = 2084;
public static final int SeaLampFlyLampNotify = 2075;
public static final int SeaLampFlyLampReq = 2174;
public static final int SeaLampFlyLampRsp = 2080;
public static final int SeaLampPopularityNotify = 2062;
public static final int SeaLampTakeContributionRewardReq = 2052;
public static final int SeaLampTakeContributionRewardRsp = 2057;
public static final int SeaLampTakePhaseRewardReq = 2109;
public static final int SeaLampTakePhaseRewardRsp = 2132;
public static final int SeaLampCoinNotify = 2152;
public static final int SeaLampContributeItemReq = 2075;
public static final int SeaLampContributeItemRsp = 2028;
public static final int SeaLampFlyLampNotify = 2062;
public static final int SeaLampFlyLampReq = 2052;
public static final int SeaLampFlyLampRsp = 2057;
public static final int SeaLampPopularityNotify = 2199;
public static final int SeaLampTakeContributionRewardReq = 2109;
public static final int SeaLampTakeContributionRewardRsp = 2132;
public static final int SeaLampTakePhaseRewardReq = 2122;
public static final int SeaLampTakePhaseRewardRsp = 2084;
public static final int SealBattleBeginNotify = 225;
public static final int SealBattleEndNotify = 249;
public static final int SealBattleProgressNotify = 285;
public static final int SeeMonsterReq = 299;
public static final int SeeMonsterRsp = 300;
public static final int SelectAsterMidDifficultyReq = 2019;
public static final int SelectAsterMidDifficultyRsp = 2003;
public static final int SelectEffigyChallengeConditionReq = 2143;
public static final int SelectEffigyChallengeConditionRsp = 2072;
public static final int SelectAsterMidDifficultyReq = 2065;
public static final int SelectAsterMidDifficultyRsp = 2058;
public static final int SelectEffigyChallengeConditionReq = 2061;
public static final int SelectEffigyChallengeConditionRsp = 2112;
public static final int SelectRoguelikeDungeonCardReq = 8964;
public static final int SelectRoguelikeDungeonCardRsp = 8572;
public static final int SelectWorktopOptionReq = 837;
public static final int SelectWorktopOptionRsp = 893;
public static final int ServerAnnounceNotify = 2199;
public static final int ServerAnnounceRevokeNotify = 2129;
public static final int ServerAnnounceNotify = 2103;
public static final int ServerAnnounceRevokeNotify = 2198;
public static final int ServerBuffChangeNotify = 332;
public static final int ServerCondMeetQuestListUpdateNotify = 401;
public static final int ServerDisconnectClientNotify = 186;
......@@ -1258,8 +1256,8 @@ public class PacketOpcodes {
public static final int SetChatEmojiCollectionRsp = 4077;
public static final int SetCoopChapterViewedReq = 1980;
public static final int SetCoopChapterViewedRsp = 1988;
public static final int SetCurExpeditionChallengeIdReq = 2017;
public static final int SetCurExpeditionChallengeIdRsp = 2099;
public static final int SetCurExpeditionChallengeIdReq = 2095;
public static final int SetCurExpeditionChallengeIdRsp = 2197;
public static final int SetEntityClientDataNotify = 3303;
public static final int SetEquipLockStateReq = 635;
public static final int SetEquipLockStateRsp = 657;
......@@ -1306,14 +1304,14 @@ public class PacketOpcodes {
public static final int SocialDataNotify = 4063;
public static final int SpringUseReq = 1720;
public static final int SpringUseRsp = 1727;
public static final int StartArenaChallengeLevelReq = 2022;
public static final int StartArenaChallengeLevelRsp = 2033;
public static final int StartArenaChallengeLevelReq = 2083;
public static final int StartArenaChallengeLevelRsp = 2097;
public static final int StartBuoyantCombatGalleryReq = 8313;
public static final int StartBuoyantCombatGalleryRsp = 8754;
public static final int StartCoopPointReq = 1956;
public static final int StartCoopPointRsp = 1962;
public static final int StartEffigyChallengeReq = 2123;
public static final int StartEffigyChallengeRsp = 2166;
public static final int StartEffigyChallengeReq = 2159;
public static final int StartEffigyChallengeRsp = 2024;
public static final int StartFishingReq = 5845;
public static final int StartFishingRsp = 5848;
public static final int StartRogueEliteCellChallengeReq = 8620;
......@@ -1342,12 +1340,12 @@ public class PacketOpcodes {
public static final int SumoSwitchTeamRsp = 8356;
public static final int SyncScenePlayTeamEntityNotify = 3296;
public static final int SyncTeamEntityNotify = 338;
public static final int TakeAchievementGoalRewardReq = 2695;
public static final int TakeAchievementGoalRewardRsp = 2698;
public static final int TakeAchievementRewardReq = 2685;
public static final int TakeAchievementRewardRsp = 2675;
public static final int TakeAsterSpecialRewardReq = 2051;
public static final int TakeAsterSpecialRewardRsp = 2041;
public static final int TakeAchievementGoalRewardReq = 2663;
public static final int TakeAchievementGoalRewardRsp = 2651;
public static final int TakeAchievementRewardReq = 2695;
public static final int TakeAchievementRewardRsp = 2698;
public static final int TakeAsterSpecialRewardReq = 2133;
public static final int TakeAsterSpecialRewardRsp = 2195;
public static final int TakeBattlePassMissionPointReq = 2617;
public static final int TakeBattlePassMissionPointRsp = 2636;
public static final int TakeBattlePassRewardReq = 2613;
......@@ -1362,18 +1360,18 @@ public class PacketOpcodes {
public static final int TakeCompoundOutputRsp = 117;
public static final int TakeCoopRewardReq = 1996;
public static final int TakeCoopRewardRsp = 1981;
public static final int TakeDeliveryDailyRewardReq = 2055;
public static final int TakeDeliveryDailyRewardRsp = 2104;
public static final int TakeEffigyFirstPassRewardReq = 2071;
public static final int TakeEffigyFirstPassRewardRsp = 2034;
public static final int TakeEffigyRewardReq = 2113;
public static final int TakeEffigyRewardRsp = 2008;
public static final int TakeDeliveryDailyRewardReq = 2126;
public static final int TakeDeliveryDailyRewardRsp = 2019;
public static final int TakeEffigyFirstPassRewardReq = 2113;
public static final int TakeEffigyFirstPassRewardRsp = 2008;
public static final int TakeEffigyRewardReq = 2143;
public static final int TakeEffigyRewardRsp = 2072;
public static final int TakeFirstShareRewardReq = 4008;
public static final int TakeFirstShareRewardRsp = 4017;
public static final int TakeFurnitureMakeReq = 4751;
public static final int TakeFurnitureMakeRsp = 4457;
public static final int TakeHuntingOfferReq = 4750;
public static final int TakeHuntingOfferRsp = 4782;
public static final int TakeHuntingOfferReq = 4335;
public static final int TakeHuntingOfferRsp = 4325;
public static final int TakeInvestigationRewardReq = 1926;
public static final int TakeInvestigationRewardRsp = 1925;
public static final int TakeInvestigationTargetRewardReq = 1915;
......@@ -1421,17 +1419,17 @@ public class PacketOpcodes {
public static final int TowerSurrenderRsp = 2462;
public static final int TowerTeamSelectReq = 2493;
public static final int TowerTeamSelectRsp = 2444;
public static final int TreasureMapBonusChallengeNotify = 2121;
public static final int TreasureMapCurrencyNotify = 2127;
public static final int TreasureMapDetectorDataNotify = 4272;
public static final int TreasureMapGuideTaskDoneNotify = 2200;
public static final int TreasureMapBonusChallengeNotify = 2188;
public static final int TreasureMapCurrencyNotify = 2177;
public static final int TreasureMapDetectorDataNotify = 4271;
public static final int TreasureMapGuideTaskDoneNotify = 2186;
public static final int TreasureMapHostInfoNotify = 8960;
public static final int TreasureMapMpChallengeNotify = 2177;
public static final int TreasureMapPreTaskDoneNotify = 2188;
public static final int TreasureMapRegionActiveNotify = 2141;
public static final int TreasureMapRegionInfoNotify = 2120;
public static final int TrialAvatarFirstPassDungeonNotify = 2093;
public static final int TrialAvatarInDungeonIndexNotify = 2138;
public static final int TreasureMapMpChallengeNotify = 2200;
public static final int TreasureMapPreTaskDoneNotify = 2007;
public static final int TreasureMapRegionActiveNotify = 2121;
public static final int TreasureMapRegionInfoNotify = 2141;
public static final int TrialAvatarFirstPassDungeonNotify = 2055;
public static final int TrialAvatarInDungeonIndexNotify = 2104;
public static final int TriggerCreateGadgetToEquipPartNotify = 373;
public static final int TriggerRoguelikeCurseNotify = 8878;
public static final int TriggerRoguelikeRuneReq = 8607;
......@@ -1476,8 +1474,6 @@ public class PacketOpcodes {
public static final int UseWidgetRetractGadgetRsp = 4297;
public static final int VehicleInteractReq = 862;
public static final int VehicleInteractRsp = 889;
public static final int VehicleSpawnReq = 809;
public static final int VehicleSpawnRsp = 865;
public static final int VehicleStaminaNotify = 866;
public static final int ViewCodexReq = 4210;
public static final int ViewCodexRsp = 4209;
......@@ -1485,7 +1481,7 @@ public class PacketOpcodes {
public static final int WatcherChangeNotify = 2233;
public static final int WatcherEventNotify = 2210;
public static final int WatcherEventTypeNotify = 2215;
public static final int WaterSpritePhaseFinishNotify = 2097;
public static final int WaterSpritePhaseFinishNotify = 2036;
public static final int WeaponAwakenReq = 664;
public static final int WeaponAwakenRsp = 601;
public static final int WeaponPromoteReq = 626;
......@@ -1523,19 +1519,9 @@ public class PacketOpcodes {
public static final int WorldRoutineTypeRefreshNotify = 3545;
// Unknown
public static final int UNKNOWN = 2013;
public static final int UNKNOWN_1 = 2042;
public static final int UNKNOWN_2 = 343;
public static final int UNKNOWN_3 = 4259;
public static final int UNKNOWN_4 = 4261;
public static final int UNKNOWN_5 = 4306;
public static final int UNKNOWN_6 = 4315;
public static final int UNKNOWN_7 = 4317;
public static final int UNKNOWN_8 = 4326;
public static final int UNKNOWN_9 = 4327;
public static final int UNKNOWN_10 = 4336;
public static final int UNKNOWN_11 = 4337;
public static final int UNKNOWN_12 = 4343;
public static final int UNKNOWN_13 = 5932;
public static final int UNKNOWN_14 = 5959;
public static final int UNKNOWN_15 = 67;
......
......@@ -37,7 +37,7 @@ public abstract class Plugin {
this.identifier = identifier;
this.classLoader = classLoader;
this.dataFolder = new File(PLUGINS_FOLDER, identifier.name);
this.dataFolder = new File(PLUGIN(), identifier.name);
this.logger = LoggerFactory.getLogger(identifier.name);
if(!this.dataFolder.exists() && !this.dataFolder.mkdirs()) {
......
......@@ -34,7 +34,7 @@ public final class PluginManager {
* Loads plugins from the config-specified directory.
*/
private void loadPlugins() {
File pluginsDir = new File(Utils.toFilePath(PLUGINS_FOLDER));
File pluginsDir = new File(Utils.toFilePath(PLUGIN()));
if(!pluginsDir.exists() && !pluginsDir.mkdirs()) {
Grasscutter.getLogger().error("Failed to create plugins directory: " + pluginsDir.getAbsolutePath());
return;
......
......@@ -140,7 +140,7 @@ public class GameSession extends KcpChannel {
}
public void replayPacket(int opcode, String name) {
String filePath = PACKETS_FOLDER + name;
String filePath = PACKET(name);
File p = new File(filePath);
if (!p.exists()) return;
......
......@@ -141,7 +141,7 @@ public final class HttpServer {
public static class DefaultRequestRouter implements Router {
@Override public void applyRoutes(Express express, Javalin handle) {
express.get("/", (request, response) -> {
File file = new File(HTTP_STATIC_FILES.errorFile);
File file = new File(HTTP_STATIC_FILES.indexFile);
if(!file.exists())
response.send("""
<!DOCTYPE html>
......
......@@ -3,19 +3,19 @@ package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.VehicleSpawnReqOuterClass;
import emu.grasscutter.net.proto.CreateVehicleReqOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketVehicleSpawnRsp;
import emu.grasscutter.server.packet.send.PacketCreateVehicleRsp;
import emu.grasscutter.utils.Position;
@Opcodes(PacketOpcodes.VehicleSpawnReq)
public class HandlerVehicleSpawnReq extends PacketHandler {
@Opcodes(PacketOpcodes.CreateVehicleReq)
public class HandlerCreateVehicleReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
VehicleSpawnReqOuterClass.VehicleSpawnReq req = VehicleSpawnReqOuterClass.VehicleSpawnReq.parseFrom(payload);
session.send(new PacketVehicleSpawnRsp(session.getPlayer(), req.getVehicleId(), req.getPointId(), new Position(req.getPos()), new Position(req.getRot())));
CreateVehicleReqOuterClass.CreateVehicleReq req = CreateVehicleReqOuterClass.CreateVehicleReq.parseFrom(payload);
session.send(new PacketCreateVehicleRsp(session.getPlayer(), req.getVehicleId(), req.getPointId(), new Position(req.getPos()), new Position(req.getRot())));
}
}
......@@ -9,12 +9,12 @@ import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketHostPlayerNotify;
import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneInfoNotify;
import emu.grasscutter.server.packet.send.PacketPlayerGameTimeNotify;
import emu.grasscutter.server.packet.send.PacketPlayerWorldSceneInfoListNotify;
import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
import emu.grasscutter.server.packet.send.PacketSceneInitFinishRsp;
import emu.grasscutter.server.packet.send.PacketScenePlayerInfoNotify;
import emu.grasscutter.server.packet.send.PacketSceneTeamUpdateNotify;
import emu.grasscutter.server.packet.send.PacketSceneTimeNotify;
import emu.grasscutter.server.packet.send.PacketSceneUnlockInfoNotify;
import emu.grasscutter.server.packet.send.PacketServerTimeNotify;
import emu.grasscutter.server.packet.send.PacketSyncScenePlayTeamEntityNotify;
import emu.grasscutter.server.packet.send.PacketSyncTeamEntityNotify;
......@@ -30,7 +30,7 @@ public class HandlerSceneInitFinishReq extends PacketHandler {
session.send(new PacketServerTimeNotify());
session.send(new PacketWorldPlayerInfoNotify(session.getPlayer().getWorld()));
session.send(new PacketWorldDataNotify(session.getPlayer().getWorld()));
session.send(new PacketSceneUnlockInfoNotify());
session.send(new PacketPlayerWorldSceneInfoListNotify());
session.send(new BasePacket(PacketOpcodes.SceneForceUnlockNotify));
session.send(new PacketHostPlayerNotify(session.getPlayer().getWorld()));
......
......@@ -10,7 +10,7 @@ import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.VehicleMemberOuterClass.VehicleMember;
import emu.grasscutter.net.proto.VehicleSpawnRspOuterClass.VehicleSpawnRsp;
import emu.grasscutter.net.proto.CreateVehicleRspOuterClass.CreateVehicleRsp;
import emu.grasscutter.utils.Position;
......@@ -19,11 +19,11 @@ import java.util.List;
import static emu.grasscutter.net.proto.VehicleInteractTypeOuterClass.VehicleInteractType.VEHICLE_INTERACT_OUT;
public class PacketVehicleSpawnRsp extends BasePacket {
public class PacketCreateVehicleRsp extends BasePacket {
public PacketVehicleSpawnRsp(Player player, int vehicleId, int pointId, Position pos, Position rot) {
super(PacketOpcodes.VehicleSpawnRsp);
VehicleSpawnRsp.Builder proto = VehicleSpawnRsp.newBuilder();
public PacketCreateVehicleRsp(Player player, int vehicleId, int pointId, Position pos, Position rot) {
super(PacketOpcodes.CreateVehicleRsp);
CreateVehicleRsp.Builder proto = CreateVehicleRsp.newBuilder();
// Eject vehicle members and Kill previous vehicles if there are any
List<GameEntity> previousVehicles = player.getScene().getEntities().values().stream()
......
......@@ -2,15 +2,15 @@ package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SceneUnlockInfoNotifyOuterClass.SceneUnlockInfoNotify;
import emu.grasscutter.net.proto.PlayerWorldSceneInfoListNotifyOuterClass.PlayerWorldSceneInfoListNotify;
import emu.grasscutter.net.proto.SceneUnlockInfoOuterClass.SceneUnlockInfo;
public class PacketSceneUnlockInfoNotify extends BasePacket {
public class PacketPlayerWorldSceneInfoListNotify extends BasePacket {
public PacketSceneUnlockInfoNotify() {
super(PacketOpcodes.SceneUnlockInfoNotify); // Rename opcode later
public PacketPlayerWorldSceneInfoListNotify() {
super(PacketOpcodes.PlayerWorldSceneInfoListNotify); // Rename opcode later
SceneUnlockInfoNotify proto = SceneUnlockInfoNotify.newBuilder()
PlayerWorldSceneInfoListNotify proto = PlayerWorldSceneInfoListNotify.newBuilder()
.addUnlockInfos(SceneUnlockInfo.newBuilder().setSceneId(1))
.addUnlockInfos(SceneUnlockInfo.newBuilder().setSceneId(3).addSceneTagIdList(102).addSceneTagIdList(113).addSceneTagIdList(117))
.addUnlockInfos(SceneUnlockInfo.newBuilder().setSceneId(4).addSceneTagIdList(106).addSceneTagIdList(109))
......
......@@ -136,8 +136,9 @@ public class ConfigContainer {
public int bindPort = 22102;
/* This is the port used in the default region. */
public int accessPort = 0;
public boolean enableScriptInBigWorld = false;
public boolean enableConsole = true;
public GameOptions gameOptions = new GameOptions();
public JoinOptions joinOptions = new JoinOptions();
public ConsoleAccount serverAccount = new ConsoleAccount();
......
......@@ -20,11 +20,11 @@ public final class Crypto {
public static byte[] ENCRYPT_SEED_BUFFER = new byte[0];
public static void loadKeys() {
DISPATCH_KEY = FileUtils.read(KEYS_FOLDER + "/dispatchKey.bin");
DISPATCH_SEED = FileUtils.read(KEYS_FOLDER + "/dispatchSeed.bin");
DISPATCH_KEY = FileUtils.read(KEY("dispatchKey.bin"));
DISPATCH_SEED = FileUtils.read(KEY("dispatchSeed.bin"));
ENCRYPT_KEY = FileUtils.read(KEYS_FOLDER + "/secretKey.bin");
ENCRYPT_SEED_BUFFER = FileUtils.read(KEYS_FOLDER + "/secretKeyBuffer.bin");
ENCRYPT_KEY = FileUtils.read(KEY("secretKey.bin"));
ENCRYPT_SEED_BUFFER = FileUtils.read(KEY("secretKeyBuffer.bin"));
}
public static void xor(byte[] packet, byte[] key) {
......@@ -40,7 +40,7 @@ public final class Crypto {
public static void extractSecretKeyBuffer(byte[] data) {
try {
GetPlayerTokenRsp p = GetPlayerTokenRsp.parseFrom(data);
FileUtils.write(KEYS_FOLDER + "/secretKeyBuffer.bin", p.getSecretKeyBytes().toByteArray());
FileUtils.write(KEY("/secretKeyBuffer.bin"), p.getSecretKeyBytes().toByteArray());
Grasscutter.getLogger().info("Secret Key: " + p.getSecretKey());
} catch (Exception e) {
Grasscutter.getLogger().error("Crypto error.", e);
......@@ -50,7 +50,7 @@ public final class Crypto {
public static void extractDispatchSeed(String data) {
try {
QueryCurrRegionHttpRsp p = QueryCurrRegionHttpRsp.parseFrom(Base64.getDecoder().decode(data));
FileUtils.write(KEYS_FOLDER + "/dispatchSeed.bin", p.getRegionInfo().getSecretKey().toByteArray());
FileUtils.write(KEY("/dispatchSeed.bin"), p.getRegionInfo().getSecretKey().toByteArray());
} catch (Exception e) {
Grasscutter.getLogger().error("Crypto error.", e);
}
......
{
"messages": {
"game": {
"port_bind": "Game Server started on port %s",
"connect": "Client connected from %s",
"disconnect": "Client disconnected from %s",
"game_update_error": "An error occurred during game update.",
"command_error": "Command error:"
},
"dispatch": {
"port_bind": "[Dispatch] Dispatch server started on port %s",
"request": "[Dispatch] Client %s %s request: %s",
"keystore": {
"general_error": "[Dispatch] Error while loading keystore!",
"password_error": "[Dispatch] Unable to load keystore. Trying default keystore password...",
"no_keystore_error": "[Dispatch] No SSL cert found! Falling back to HTTP server.",
"default_password": "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json."
},
"authentication": {
"default_unable_to_verify": "[Authentication] Something called the verifyUser method which is unavailable in the default authentication handler"
},
"no_commands_error": "Commands are not supported in dispatch only mode.",
"unhandled_request_error": "[Dispatch] Potential unhandled %s request: %s",
"account": {
"login_attempt": "[Dispatch] Client %s is trying to log in",
"login_success": "[Dispatch] Client %s logged in as %s",
"login_token_attempt": "[Dispatch] Client %s is trying to log in via token",
"login_token_error": "[Dispatch] Client %s failed to log in via token",
"login_token_success": "[Dispatch] Client %s logged in via token as %s",
"combo_token_success": "[Dispatch] Client %s succeed to exchange combo token",
"combo_token_error": "[Dispatch] Client %s failed to exchange combo token",
"account_login_create_success": "[Dispatch] Client %s failed to log in: Account %s created",
"account_login_create_error": "[Dispatch] Client %s failed to log in: Account create failed",
"account_login_exist_error": "[Dispatch] Client %s failed to log in: Account no found",
"account_cache_error": "Game account cache information error",
"session_key_error": "Wrong session key.",
"username_error": "Username not found.",
"username_create_error": "Username not found, create failed."
},
"router_error": "[Dispatch] Unable to attach router."
},
"status": {
"free_software": "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter",
"starting": "Starting Grasscutter...",
"shutdown": "Shutting down...",
"done": "Done! For help, type \"help\"",
"error": "An error occurred.",
"welcome": "Welcome to Grasscutter",
"run_mode_error": "Invalid server run mode: %s.",
"run_mode_help": "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...",
"create_resources": "Creating resources folder...",
"resources_error": "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder.",
"version": "Grasscutter version: %s-%s"
}
},
"commands": {
"generic": {
"not_specified": "No command specified.",
"unknown_command": "Unknown command: %s",
"permission_error": "You do not have permission to run this command.",
"console_execute_error": "This command can only be run from the console.",
"player_execute_error": "Run this command in-game.",
"command_exist_error": "No command found.",
"no_description_specified": "No description specified",
"invalid": {
"amount": "Invalid amount.",
"artifactId": "Invalid artifactId.",
"avatarId": "Invalid avatarId.",
"avatarLevel": "Invalid avatarLevel.",
"entityId": "Invalid entityId.",
"itemId": "Invalid itemId.",
"itemLevel": "Invalid itemLevel.",
"itemRefinement": "Invalid itemRefinement.",
"playerId": "Invalid playerId.",
"uid": "Invalid UID."
}
},
"execution": {
"uid_error": "Invalid UID.",
"player_exist_error": "Player not found.",
"player_offline_error": "Player is not online.",
"item_id_error": "Invalid item ID.",
"item_player_exist_error": "Invalid item or UID.",
"entity_id_error": "Invalid entity ID.",
"player_exist_offline_error": "Player not found or is not online.",
"argument_error": "Invalid arguments.",
"clear_target": "Target cleared.",
"set_target": "Subsequent commands will target @%s by default.",
"need_target": "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID."
},
"status": {
"enabled": "Enabled",
"disabled": "Disabled",
"help": "Help",
"success": "Success"
},
"account": {
"modify": "Modify user accounts",
"invalid": "Invalid UID.",
"exists": "Account already exists.",
"create": "Account created with UID %s.",
"delete": "Account deleted.",
"no_account": "Account not found.",
"command_usage": "Usage: account <create|delete> <username> [uid]",
"description": "Modify user accounts"
},
"broadcast": {
"command_usage": "Usage: broadcast <message>",
"message_sent": "Message sent.",
"description": "Sends a message to all the players"
},
"changescene": {
"usage": "Usage: changescene <sceneId>",
"already_in_scene": "You are already in that scene.",
"success": "Changed to scene %s.",
"exists_error": "The specified scene does not exist.",
"description": "Changes your scene"
},
"clear": {
"command_usage": "Usage: clear <all|wp|art|mat>",
"weapons": "Cleared weapons for %s.",
"artifacts": "Cleared artifacts for %s.",
"materials": "Cleared materials for %s.",
"furniture": "Cleared furniture for %s.",
"displays": "Cleared displays for %s.",
"virtuals": "Cleared virtuals for %s.",
"everything": "Cleared everything for %s.",
"description": "Deletes unequipped unlocked items, including yellow rarity ones from your inventory"
},
"coop": {
"usage": "Usage: coop <playerId> <target playerId>",
"success": "Summoned %s to %s's world.",
"description": "Forces someone to join the world of others"
},
"enter_dungeon": {
"usage": "Usage: enterdungeon <dungeon id>",
"changed": "Changed to dungeon %s",
"not_found_error": "Dungeon does not exist",
"in_dungeon_error": "You are already in that dungeon",
"description": "Enter a dungeon"
},
"giveAll": {
"usage": "Usage: giveall [player] [amount]",
"started": "Receiving all items...",
"success": "Successfully gave all items to %s.",
"invalid_amount_or_playerId": "Invalid amount or player ID.",
"description": "Gives all items"
},
"giveArtifact": {
"usage": "Usage: giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",
"id_error": "Invalid artifact ID.",
"success": "Given %s to %s.",
"description": "Gives the player a specified artifact"
},
"giveChar": {
"usage": "Usage: givechar <player> <itemId|itemName> [amount]",
"given": "Given %s with level %s to %s.",
"invalid_avatar_id": "Invalid avatar id.",
"invalid_avatar_level": "Invalid avatar level.",
"invalid_avatar_or_player_id": "Invalid avatar or player ID.",
"description": "Gives the player a specified character"
},
"give": {
"usage": "Usage: give <player> <itemId|itemName> [amount] [level]",
"refinement_only_applicable_weapons": "Refinement is only applicable to weapons.",
"refinement_must_between_1_and_5": "Refinement must be between 1 and 5.",
"given": "Given %s of %s to %s.",
"given_with_level_and_refinement": "Given %s with level %s, refinement %s %s times to %s",
"given_level": "Given %s with level %s %s times to %s",
"description": "Gives an item to you or the specified player"
},
"godmode": {
"success": "Godmode is now %s for %s.",
"description": "Prevents you from taking damage. Defaults to toggle."
},
"nostamina": {
"success": "NoStamina is now %s for %s.",
"description": "Keep your endurance to the maximum."
},
"heal": {
"success": "All characters have been healed.",
"description": "Heal all characters in your current team."
},
"join": {
"usage": "Usage: join [AvatarIDs] such as\"join 10000038 10000039\"",
"description": "force join avatar into your team"
},
"kick": {
"player_kick_player": "Player [%s:%s] has kicked player [%s:%s]",
"server_kick_player": "Kicking player [%s:%s]",
"description": "Kicks the specified player from the server (WIP)"
},
"kill": {
"usage": "Usage: killall [playerUid] [sceneId]",
"scene_not_found_in_player_world": "Scene not found in player world",
"kill_monsters_in_scene": "Killing %s monsters in scene %s",
"description": "Kill all entities"
},
"killCharacter": {
"usage": "Usage: /killcharacter [playerId]",
"success": "Killed %s's current character.",
"description": "Kills the players current character"
},
"language": {
"current_language": "current language is %s",
"language_changed": "language changed to %s",
"language_not_found": "currently, server does not have that language: %s",
"description": "display or change current language"
},
"list": {
"success": "There are %s player(s) online:",
"description": "List online players"
},
"permission": {
"usage": "Usage: permission <add|remove> <username> <permission>",
"add": "Permission added.",
"has_error": "They already have this permission!",
"remove": "Permission removed.",
"not_have_error": "They don't have this permission!",
"account_error": "The account cannot be found.",
"description": "Grants or removes a permission for a user"
},
"position": {
"success": "Coordinates: %s, %s, %s\nScene id: %s",
"description": "Get coordinates."
},
"quest": {
"description": "Add or finish quests",
"usage": "quest <add|finish> [quest id]",
"added": "Quest %s added",
"finished": "Finished quest %s",
"not_found": "Quest not found",
"invalid_id": "Invalid quest id"
},
"reload": {
"reload_start": "Reloading config.",
"reload_done": "Reload complete.",
"description": "Reload server config"
},
"remove": {
"usage": "Usage: remove [indexOfYourTeam] index start from 1",
"invalid_index": "The index number is illegal. It starts from 1 and the maximum value is the number of roles in the team",
"description": "force remove avatar into your team. Such as `remove 1 2`."
},
"resetConst": {
"reset_all": "Reset all avatars' constellations.",
"success": "Constellations for %s have been reset. Please relog to see changes.",
"description": "Resets the constellation level on your current active character, will need to relog after using the command to see any changes."
},
"resetShopLimit": {
"usage": "Usage: /resetshop <player id>",
"description": "Reset target player's shop refresh time."
},
"sendMail": {
"usage": "Usage: give [player] <itemId|itemName> [amount]",
"user_not_exist": "The user with an id of '%s' does not exist",
"start_composition": "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time",
"templates": "Mail templates coming soon implemented...",
"invalid_arguments": "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`",
"send_cancel": "Message sending cancelled",
"send_done": "Message sent to user %s!",
"send_all_done": "Message sent to all users!",
"not_composition_end": "Message composition not at final stage.\nPlease use `/sendmail %s` or `/sendmail stop` to cancel",
"please_use": "Please use `/sendmail %s`",
"set_title": "Message title set as '%s'.\nUse '/sendmail <content>' to continue.",
"set_contents": "Message contents set as '%s'.\nUse '/sendmail <sender>' to continue.",
"set_message_sender": "Message sender set as '%s'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue.",
"send": "Attached %s of %s (level %s) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.",
"invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`",
"title": "<title>",
"message": "<message>",
"sender": "<sender>",
"arguments": "<itemId|itemName|finish> [amount] [level]",
"error": "ERROR: invalid construction stage %s. Check console for stacktrace.",
"description": "Sends mail to the specified user. The usage of this command changes based on it's composition state."
},
"sendMessage": {
"usage": "Usage: sendmessage <player> <message>",
"success": "Message sent.",
"description": "Sends a message to a player as the server"
},
"setFetterLevel": {
"usage": "Usage: setfetterlevel <level>",
"range_error": "Fetter level must be between 0 and 10.",
"success": "Fetter level set to %s",
"level_error": "Invalid fetter level.",
"description": "Sets your fetter level for your current active character"
},
"setStats": {
"usage_console": "Usage: setstats|stats @<UID> <stat> <value>",
"usage_ingame": "Usage: setstats|stats [@UID] <stat> <value>",
"help_message": "\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
"value_error": "Invalid stat value.",
"uid_error": "Invalid UID.",
"player_error": "Player not found or offline.",
"set_self": "%s set to %s.",
"set_for_uid": "%s for %s set to %s.",
"set_max_hp": "MAX HP set to %s.",
"description": "Set fight property for your current active character"
},
"setWorldLevel": {
"usage": "Usage: setworldlevel <level>",
"value_error": "World level must be between 0-8",
"success": "World level set to %s.",
"invalid_world_level": "Invalid world level.",
"description": "Sets your world level (Relog to see proper effects)"
},
"spawn": {
"usage": "Usage: spawn <entityId> [amount] [level(monster only)]",
"success": "Spawned %s of %s.",
"description": "Spawns an entity near you"
},
"stop": {
"success": "Server shutting down...",
"description": "Stops the server"
},
"talent": {
"usage_1": "To set talent level: /talent set <talentID> <value>",
"usage_2": "Another way to set talent level: /talent <n or e or q> <value>",
"usage_3": "To get talent ID: /talent getid",
"lower_16": "Invalid talent level. Level should be lower than 16",
"set_id": "Set talent to %s.",
"set_atk": "Set talent Normal ATK to %s.",
"set_e": "Set talent E to %s.",
"set_q": "Set talent Q to %s.",
"invalid_skill_id": "Invalid skill ID.",
"set_this": "Set this talent to %s.",
"invalid_level": "Invalid talent level.",
"normal_attack_id": "Normal Attack ID %s.",
"e_skill_id": "E skill ID %s.",
"q_skill_id": "Q skill ID %s.",
"description": "Set talent level for your current active character"
},
"teleportAll": {
"success": "Summoned all players to your location.",
"error": "You only can use this command in MP mode.",
"description": "Teleports all players in your world to your position"
},
"teleport": {
"usage_server": "Usage: /tp @<player id> <x> <y> <z> [scene id]",
"usage": "Usage: /tp [@<player id>] <x> <y> <z> [scene id]",
"specify_player_id": "You must specify a player id.",
"invalid_position": "Invalid position.",
"success": "Teleported %s to %s, %s, %s in scene %s",
"description": "Change the player's position."
},
"tower": {
"unlock_done": "Abyss Corridor's Floors are all unlocked now."
},
"weather": {
"usage": "Usage: weather <weatherId> [climateId]",
"success": "Changed weather to %s with climate %s",
"invalid_id": "Invalid ID.",
"description": "Changes the weather."
},
"drop": {
"command_usage": "Usage: drop <itemId|itemName> [amount]",
"success": "Dropped %s of %s.",
"description": "Drops an item near you"
},
"help": {
"usage": "Usage: ",
"aliases": "Aliases: ",
"available_commands": "Available commands: ",
"description": "Sends the help message or shows information about a specified command"
},
"restart": {
"description": "Restarts the current session"
},
"unlocktower": {
"success": "unlock done",
"description": "Unlock all levels of tower"
},
"resetshop": {
"description": "reset shop"
}
},
"gacha": {
"details": {
"title": "Banner Details",
"available_five_stars": "Available 5-star Items",
"available_four_stars": "Available 4-star Items",
"available_three_stars": "Available 3-star Items",
"template_missing": "data/gacha_details.html is missing."
}
}
}
{
"messages": {
"game": {
"port_bind": "Game Server started on port %s",
"connect": "Client connected from %s",
"disconnect": "Client disconnected from %s",
"game_update_error": "An error occurred during game update.",
"command_error": "Command error:"
},
"dispatch": {
"port_bind": "[Dispatch] Dispatch server started on port %s",
"request": "[Dispatch] Client %s %s request: %s",
"keystore": {
"general_error": "[Dispatch] Error while loading keystore!",
"password_error": "[Dispatch] Unable to load keystore. Trying default keystore password...",
"no_keystore_error": "[Dispatch] No SSL cert found! Falling back to HTTP server.",
"default_password": "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json."
},
"authentication": {
"default_unable_to_verify": "[Authentication] Something called the verifyUser method which is unavailable in the default authentication handler"
},
"no_commands_error": "Commands are not supported in dispatch only mode.",
"unhandled_request_error": "[Dispatch] Potential unhandled %s request: %s",
"account": {
"login_attempt": "[Dispatch] Client %s is trying to log in",
"login_success": "[Dispatch] Client %s logged in as %s",
"login_token_attempt": "[Dispatch] Client %s is trying to log in via token",
"login_token_error": "[Dispatch] Client %s failed to log in via token",
"login_token_success": "[Dispatch] Client %s logged in via token as %s",
"combo_token_success": "[Dispatch] Client %s succeed to exchange combo token",
"combo_token_error": "[Dispatch] Client %s failed to exchange combo token",
"account_login_create_success": "[Dispatch] Client %s failed to log in: Account %s created",
"account_login_create_error": "[Dispatch] Client %s failed to log in: Account create failed",
"account_login_exist_error": "[Dispatch] Client %s failed to log in: Account no found",
"account_cache_error": "Game account cache information error",
"session_key_error": "Wrong session key.",
"username_error": "Username not found.",
"username_create_error": "Username not found, create failed."
},
"router_error": "[Dispatch] Unable to attach router."
},
"status": {
"free_software": "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter",
"starting": "Starting Grasscutter...",
"shutdown": "Shutting down...",
"done": "Done! For help, type \"help\"",
"error": "An error occurred.",
"welcome": "Welcome to Grasscutter",
"run_mode_error": "Invalid server run mode: %s.",
"run_mode_help": "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...",
"create_resources": "Creating resources folder...",
"resources_error": "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder.",
"version": "Grasscutter version: %s-%s"
}
},
"commands": {
"generic": {
"not_specified": "No command specified.",
"unknown_command": "Unknown command: %s",
"permission_error": "You do not have permission to run this command.",
"console_execute_error": "This command can only be run from the console.",
"player_execute_error": "Run this command in-game.",
"command_exist_error": "No command found.",
"no_description_specified": "No description specified",
"invalid": {
"amount": "Invalid amount.",
"artifactId": "Invalid artifactId.",
"avatarId": "Invalid avatarId.",
"avatarLevel": "Invalid avatarLevel.",
"entityId": "Invalid entityId.",
"itemId": "Invalid itemId.",
"itemLevel": "Invalid itemLevel.",
"itemRefinement": "Invalid itemRefinement.",
"playerId": "Invalid playerId.",
"uid": "Invalid UID."
}
},
"execution": {
"uid_error": "Invalid UID.",
"player_exist_error": "Player not found.",
"player_offline_error": "Player is not online.",
"item_id_error": "Invalid item ID.",
"item_player_exist_error": "Invalid item or UID.",
"entity_id_error": "Invalid entity ID.",
"player_exist_offline_error": "Player not found or is not online.",
"argument_error": "Invalid arguments.",
"clear_target": "Target cleared.",
"set_target": "Subsequent commands will target @%s by default.",
"need_target": "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID."
},
"status": {
"enabled": "Enabled",
"disabled": "Disabled",
"help": "Help",
"success": "Success"
},
"account": {
"modify": "Modify user accounts",
"invalid": "Invalid UID.",
"exists": "Account already exists.",
"create": "Account created with UID %s.",
"delete": "Account deleted.",
"no_account": "Account not found.",
"command_usage": "Usage: account <create|delete> <username> [uid]",
"description": "Modify user accounts"
},
"broadcast": {
"command_usage": "Usage: broadcast <message>",
"message_sent": "Message sent.",
"description": "Sends a message to all the players"
},
"changescene": {
"usage": "Usage: changescene <sceneId>",
"already_in_scene": "You are already in that scene.",
"success": "Changed to scene %s.",
"exists_error": "The specified scene does not exist.",
"description": "Changes your scene"
},
"clear": {
"command_usage": "Usage: clear <all|wp|art|mat>",
"weapons": "Cleared weapons for %s.",
"artifacts": "Cleared artifacts for %s.",
"materials": "Cleared materials for %s.",
"furniture": "Cleared furniture for %s.",
"displays": "Cleared displays for %s.",
"virtuals": "Cleared virtuals for %s.",
"everything": "Cleared everything for %s.",
"description": "Deletes unequipped unlocked items, including yellow rarity ones from your inventory"
},
"coop": {
"usage": "Usage: coop <playerId> <target playerId>",
"success": "Summoned %s to %s's world.",
"description": "Forces someone to join the world of others"
},
"enter_dungeon": {
"usage": "Usage: enterdungeon <dungeon id>",
"changed": "Changed to dungeon %s",
"not_found_error": "Dungeon does not exist",
"in_dungeon_error": "You are already in that dungeon",
"description": "Enter a dungeon"
},
"giveAll": {
"usage": "Usage: giveall [player] [amount]",
"started": "Receiving all items...",
"success": "Successfully gave all items to %s.",
"invalid_amount_or_playerId": "Invalid amount or player ID.",
"description": "Gives all items"
},
"giveArtifact": {
"usage": "Usage: giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",
"id_error": "Invalid artifact ID.",
"success": "Given %s to %s.",
"description": "Gives the player a specified artifact"
},
"giveChar": {
"usage": "Usage: givechar <player> <itemId|itemName> [amount]",
"given": "Given %s with level %s to %s.",
"invalid_avatar_id": "Invalid avatar id.",
"invalid_avatar_level": "Invalid avatar level.",
"invalid_avatar_or_player_id": "Invalid avatar or player ID.",
"description": "Gives the player a specified character"
},
"give": {
"usage": "Usage: give <player> <itemId|itemName> [amount] [level]",
"refinement_only_applicable_weapons": "Refinement is only applicable to weapons.",
"refinement_must_between_1_and_5": "Refinement must be between 1 and 5.",
"given": "Given %s of %s to %s.",
"given_with_level_and_refinement": "Given %s with level %s, refinement %s %s times to %s",
"given_level": "Given %s with level %s %s times to %s",
"description": "Gives an item to you or the specified player"
},
"godmode": {
"success": "Godmode is now %s for %s.",
"description": "Prevents you from taking damage. Defaults to toggle."
},
"nostamina": {
"success": "NoStamina is now %s for %s.",
"description": "Keep your endurance to the maximum."
},
"heal": {
"success": "All characters have been healed.",
"description": "Heal all characters in your current team."
},
"kick": {
"player_kick_player": "Player [%s:%s] has kicked player [%s:%s]",
"server_kick_player": "Kicking player [%s:%s]",
"description": "Kicks the specified player from the server (WIP)"
},
"kill": {
"usage": "Usage: killall [playerUid] [sceneId]",
"scene_not_found_in_player_world": "Scene not found in player world",
"kill_monsters_in_scene": "Killing %s monsters in scene %s",
"description": "Kill all entities"
},
"killCharacter": {
"usage": "Usage: /killcharacter [playerId]",
"success": "Killed %s's current character.",
"description": "Kills the players current character"
},
"language": {
"current_language": "current language is %s",
"language_changed": "language changed to %s",
"language_not_found": "currently, server does not have that language: %s",
"description": "display or change current language"
},
"list": {
"success": "There are %s player(s) online:",
"description": "List online players"
},
"permission": {
"usage": "Usage: permission <add|remove> <username> <permission>",
"add": "Permission added.",
"has_error": "They already have this permission!",
"remove": "Permission removed.",
"not_have_error": "They don't have this permission!",
"account_error": "The account cannot be found.",
"description": "Grants or removes a permission for a user"
},
"position": {
"success": "Coordinates: %s, %s, %s\nScene id: %s",
"description": "Get coordinates."
},
"quest": {
"description": "Add or finish quests",
"usage": "quest <add|finish> [quest id]",
"added": "Quest %s added",
"finished": "Finished quest %s",
"not_found": "Quest not found",
"invalid_id": "Invalid quest id"
},
"reload": {
"reload_start": "Reloading config.",
"reload_done": "Reload complete.",
"description": "Reload server config"
},
"resetConst": {
"reset_all": "Reset all avatars' constellations.",
"success": "Constellations for %s have been reset. Please relog to see changes.",
"description": "Resets the constellation level on your current active character, will need to relog after using the command to see any changes."
},
"resetShopLimit": {
"usage": "Usage: /resetshop <player id>",
"description": "Reset target player's shop refresh time."
},
"sendMail": {
"usage": "Usage: give [player] <itemId|itemName> [amount]",
"user_not_exist": "The user with an id of '%s' does not exist",
"start_composition": "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time",
"templates": "Mail templates coming soon implemented...",
"invalid_arguments": "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`",
"send_cancel": "Message sending cancelled",
"send_done": "Message sent to user %s!",
"send_all_done": "Message sent to all users!",
"not_composition_end": "Message composition not at final stage.\nPlease use `/sendmail %s` or `/sendmail stop` to cancel",
"please_use": "Please use `/sendmail %s`",
"set_title": "Message title set as '%s'.\nUse '/sendmail <content>' to continue.",
"set_contents": "Message contents set as '%s'.\nUse '/sendmail <sender>' to continue.",
"set_message_sender": "Message sender set as '%s'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue.",
"send": "Attached %s of %s (level %s) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.",
"invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`",
"title": "<title>",
"message": "<message>",
"sender": "<sender>",
"arguments": "<itemId|itemName|finish> [amount] [level]",
"error": "ERROR: invalid construction stage %s. Check console for stacktrace.",
"description": "Sends mail to the specified user. The usage of this command changes based on it's composition state."
},
"sendMessage": {
"usage": "Usage: sendmessage <player> <message>",
"success": "Message sent.",
"description": "Sends a message to a player as the server"
},
"setFetterLevel": {
"usage": "Usage: setfetterlevel <level>",
"range_error": "Fetter level must be between 0 and 10.",
"success": "Fetter level set to %s",
"level_error": "Invalid fetter level.",
"description": "Sets your fetter level for your current active character"
},
"setStats": {
"usage_console": "Usage: setstats|stats @<UID> <stat> <value>",
"usage_ingame": "Usage: setstats|stats [@UID] <stat> <value>",
"help_message": "\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
"value_error": "Invalid stat value.",
"uid_error": "Invalid UID.",
"player_error": "Player not found or offline.",
"set_self": "%s set to %s.",
"set_for_uid": "%s for %s set to %s.",
"set_max_hp": "MAX HP set to %s.",
"description": "Set fight property for your current active character"
},
"setWorldLevel": {
"usage": "Usage: setworldlevel <level>",
"value_error": "World level must be between 0-8",
"success": "World level set to %s.",
"invalid_world_level": "Invalid world level.",
"description": "Sets your world level (Relog to see proper effects)"
},
"spawn": {
"usage": "Usage: spawn <entityId> [amount] [level(monster only)]",
"success": "Spawned %s of %s.",
"description": "Spawns an entity near you"
},
"stop": {
"success": "Server shutting down...",
"description": "Stops the server"
},
"talent": {
"usage_1": "To set talent level: /talent set <talentID> <value>",
"usage_2": "Another way to set talent level: /talent <n or e or q> <value>",
"usage_3": "To get talent ID: /talent getid",
"lower_16": "Invalid talent level. Level should be lower than 16",
"set_id": "Set talent to %s.",
"set_atk": "Set talent Normal ATK to %s.",
"set_e": "Set talent E to %s.",
"set_q": "Set talent Q to %s.",
"invalid_skill_id": "Invalid skill ID.",
"set_this": "Set this talent to %s.",
"invalid_level": "Invalid talent level.",
"normal_attack_id": "Normal Attack ID %s.",
"e_skill_id": "E skill ID %s.",
"q_skill_id": "Q skill ID %s.",
"description": "Set talent level for your current active character"
},
"team": {
"usage": "Usage: team <add|remove|set> [avatarId,...] [index|first|last|index-index,...]",
"invalid_usage": "invalid usage",
"add_usage": "usage(add): team add <avatarId,...> [index]",
"invalid_index": "index is invalid",
"add_too_much": "server is only allow you to have at most %d avatar(s) in your team",
"failed_to_add_avatar": "failed to add avatar by id: %s",
"remove_usage": "usage(remove): team remove <index|first|last|index-index,...>",
"failed_parse_index": "failed to parse index: %s",
"remove_too_much": "you can't remove so many avatars, your team list will be empty for this",
"ignore_index": "ignored index(es): %s",
"set_usage": "usage(set): team set <index> <avatarId>",
"index_out_of_range": "index your specified is out of range",
"failed_parse_avatar_id": "failed to parse avatar id: %s",
"avatar_already_in_team": "avatar is already in team",
"avatar_not_found": "avatar not found: %d",
"description": "modify your team manually"
},
"teleportAll": {
"success": "Summoned all players to your location.",
"error": "You only can use this command in MP mode.",
"description": "Teleports all players in your world to your position"
},
"teleport": {
"usage_server": "Usage: /tp @<player id> <x> <y> <z> [scene id]",
"usage": "Usage: /tp [@<player id>] <x> <y> <z> [scene id]",
"specify_player_id": "You must specify a player id.",
"invalid_position": "Invalid position.",
"success": "Teleported %s to %s, %s, %s in scene %s",
"description": "Change the player's position."
},
"tower": {
"unlock_done": "Abyss Corridor's Floors are all unlocked now."
},
"weather": {
"usage": "Usage: weather <weatherId> [climateId]",
"success": "Changed weather to %s with climate %s",
"invalid_id": "Invalid ID.",
"description": "Changes the weather."
},
"drop": {
"command_usage": "Usage: drop <itemId|itemName> [amount]",
"success": "Dropped %s of %s.",
"description": "Drops an item near you"
},
"help": {
"usage": "Usage: ",
"aliases": "Aliases: ",
"available_commands": "Available commands: ",
"description": "Sends the help message or shows information about a specified command"
},
"restart": {
"description": "Restarts the current session"
},
"unlocktower": {
"success": "unlock done",
"description": "Unlock all levels of tower"
},
"resetshop": {
"description": "reset shop"
}
},
"gacha": {
"details": {
"title": "Banner Details",
"available_five_stars": "Available 5-star Items",
"available_four_stars": "Available 4-star Items",
"available_three_stars": "Available 3-star Items",
"template_missing": "data/gacha_details.html is missing."
}
}
}
{
"messages": {
"game": {
"port_bind": "游戏服务器已在端口 %s 上启动",
"connect": "客户端 %s 已连接",
"disconnect": "客户端 %s 已断开连接",
"game_update_error": "游戏更新时发生错误",
"command_error": "命令发生错误:"
},
"dispatch": {
"port_bind": "[Dispatch] 服务器已在端口 %s 上启动",
"request": "[Dispatch] 客户端 %s 请求:%s %s",
"keystore": {
"general_error": "[Dispatch] 加载 keystore 文件时发生错误!",
"password_error": "[Dispatch] 加载 keystore 失败。正在尝试使用 keystore 默认密码...",
"no_keystore_error": "[Dispatch] 未找到 SSL 证书!已降级到 HTTP 模式",
"default_password": "[Dispatch] 成功加载 keystore 默认密码。请考虑将 config.json 的默认密码设置为 123456"
},
"authentication": {
"default_unable_to_verify": "[Authentication] 称为 verifyUser 的方法在默认验证程序中不可用"
},
"no_commands_error": "此命令不适用于 Dispatch-only 模式",
"unhandled_request_error": "[Dispatch] 潜在的未处理请求:%s %s",
"account": {
"login_attempt": "[Dispatch] 客户端 %s 正在尝试登录",
"login_success": "[Dispatch] 客户端 %s 已登录,UID 为 %s",
"login_token_attempt": "[Dispatch] 客户端 %s 正在尝试使用 token 登录",
"login_token_error": "[Dispatch] 客户端 %s 使用 token 登录失败",
"login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录,UID 为 %s",
"combo_token_success": "[Dispatch] 客户端 %s 交换 token 成功",
"combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
"account_login_create_success": "[Dispatch] 客户端 %s 登录失败: 已注册 UID 为 %s 的账号",
"account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败。",
"account_login_exist_error": "[Dispatch] 客户端 %s 登录失败:账号不存在",
"account_cache_error": "游戏账号缓存信息错误",
"session_key_error": "会话密钥错误。",
"username_error": "未找到此用户名。",
"username_create_error": "未找到用户名,建立连接失败。"
}
},
"status": {
"free_software": "Grasscutter 是免费开源软件,遵循 AGPL-3.0 license。如果你是付费购买的,那你已经被骗了。项目地址:https://github.com/Grasscutters/Grasscutter",
"starting": "正在启动 Grasscutter...",
"shutdown": "正在关闭...",
"done": "加载完成!输入 \"help\" 查看命令列表",
"error": "发生了一个错误。",
"welcome": "欢迎使用 Grasscutter!珍惜这段美妙的旅途吧!",
"run_mode_error": "无效的服务器运行模式:%s。",
"run_mode_help": "服务器运行模式必须为 HYBRID、DISPATCH_ONLY 或 GAME_ONLY。Grasscutter 启动失败...",
"create_resources": "正在创建 resources 目录...",
"resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。",
"version": "Grasscutter 版本: %s-%s"
}
},
"commands": {
"generic": {
"not_specified": "没有指定命令。",
"unknown_command": "未知的命令:%s",
"permission_error": "哼哼哼!你没有执行此命令的权限!请联系服务器管理员解决!",
"console_execute_error": "此命令只能在服务器控制台执行呐~",
"player_execute_error": "此命令只能在游戏内执行哦~",
"command_exist_error": "这条命令...好像找不到呢?",
"no_description_specified": "没有指定说明",
"invalid": {
"amount": "无效的数量。",
"artifactId": "无效的圣遗物ID。",
"avatarId": "无效的角色ID。",
"avatarLevel": "无效的角色等级。",
"entityId": "无效的实体ID。",
"itemId": "无效的物品ID。",
"itemLevel": "无效的物品等级。",
"itemRefinement": "无效的物品精炼等级。",
"playerId": "无效的玩家ID。",
"uid": "无效的UID。"
}
},
"execution": {
"uid_error": "无效的UID。",
"player_exist_error": "玩家不存在。",
"player_offline_error": "玩家已离线。",
"item_id_error": "无效的物品ID。",
"item_player_exist_error": "无效的物品/玩家UID。",
"entity_id_error": "无效的实体ID。",
"player_exist_offline_error": "玩家不存在或已离线。",
"argument_error": "无效的参数。",
"clear_target": "目标已清除。",
"set_target": "随后的的命令都会以 @%s 为预设。",
"need_target": "此命令需要一个目标 UID。添加 <@UID> 参数或使用 /target @UID 来指定默认目标。"
},
"status": {
"enabled": "已启用",
"disabled": "未启用",
"help": "帮助",
"success": "成功"
},
"account": {
"modify": "修改用户账号",
"invalid": "无效的UID。",
"exists": "账号已存在。",
"create": "已创建账号,UID 为 %s。",
"delete": "账号已删除。",
"no_account": "账号不存在。",
"command_usage": "用法:account <create|delete> <用户名> [UID]",
"description": "创建或删除账号"
},
"broadcast": {
"command_usage": "用法:broadcast <消息>",
"message_sent": "公告已发送。",
"description": "向所有玩家发送公告"
},
"changescene": {
"usage": "用法:changescene <场景ID>",
"already_in_scene": "你已经在这个场景中了。",
"success": "已切换至场景 %s。",
"exists_error": "此场景不存在。",
"description": "切换指定场景"
},
"clear": {
"command_usage": "用法:clear <all|wp|art|mat>\nall: 所有, wp: 武器, art: 圣遗物, mat: 材料",
"weapons": "已清除 %s 的武器。",
"artifacts": "已清除 %s 的圣遗物。",
"materials": "已清除 %s 的材料。",
"furniture": "已清除 %s 的尘歌壶家具。",
"displays": "已清空 %s 的屏幕。",
"virtuals": "已清除 %s 的所有货币和经验值。",
"everything": "已清除 %s 的所有物品。",
"description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品"
},
"coop": {
"usage": "用法:coop <玩家ID> <目标玩家ID>",
"success": "已强制传送 %s 到 %s 的世界。",
"description": "强制传送指定用户到他人的世界"
},
"enter_dungeon": {
"usage": "用法:enterdungeon <秘境ID>",
"changed": "已进入秘境 %s。",
"not_found_error": "此秘境不存在。",
"in_dungeon_error": "你已经在秘境中了。",
"description": "进入指定秘境"
},
"giveAll": {
"usage": "用法:giveall [玩家] [数量]",
"started": "正在给予全部物品...",
"success": "已给予 %s 全部物品。",
"invalid_amount_or_playerId": "无效的数量/玩家ID。",
"description": "给予所有物品"
},
"nostamina": {
"success": "NoStamina %s 对于 %s.",
"description": "保持你的体力处于最高状态。"
},
"giveArtifact": {
"usage": "用法:giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
"id_error": "无效的圣遗物ID。",
"success": "已将 %s 给予 %s。",
"description": "给予指定圣遗物"
},
"giveChar": {
"usage": "用法:givechar <玩家> <角色ID|角色名> [数量]",
"given": "已将角色 %s [等级 %s] 给与 %s。",
"invalid_avatar_id": "无效的角色ID。",
"invalid_avatar_level": "无效的角色等级。",
"invalid_avatar_or_player_id": "无效的角色ID/玩家ID。",
"description": "给予指定角色"
},
"give": {
"usage": "用法:give <玩家> <物品ID|物品名> [数量] [等级] [精炼等级]",
"refinement_only_applicable_weapons": "只有武器可以设置精炼等级。",
"refinement_must_between_1_and_5": "精炼等级必须在 1 到 5 之间。",
"given": "已将 %s 个 %s 给予 %s。",
"given_with_level_and_refinement": "已将 %s [等级 %s, 精炼 %s] %s 个给予 %s。",
"given_level": "已将 %s [等级 %s] %s 个给予 %s。",
"description": "给予指定物品"
},
"godmode": {
"success": "上帝模式已设为 %s。[用户:%s]",
"description": "防止你受到伤害"
},
"heal": {
"success": "已治疗所有角色。",
"description": "治疗当前队伍的角色"
},
"join": {
"usage": "用法:join <角色IDs> 例如\"join 10000038 10000039\"空格分开",
"description": "强制将角色加入到当前队伍中"
},
"kick": {
"player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出。",
"server_kick_player": "正在踢出玩家 [%s:%s]...",
"description": "从服务器内踢出指定玩家"
},
"kill": {
"usage": "用法:killall [玩家UID] [场景ID]",
"scene_not_found_in_player_world": "未在玩家世界中找到此场景。",
"kill_monsters_in_scene": "已杀死场景 %s 中的 %s 个怪物。",
"description": "杀死所有怪物"
},
"killCharacter": {
"usage": "用法:/killcharacter [玩家ID]",
"success": "已杀死 %s 当前角色。",
"description": "杀死当前角色"
},
"language": {
"current_language": "当前语言是: %s",
"language_changed": "语言切换至: %s",
"language_not_found": "目前服务端没有这种语言: %s",
"description": "显示或切换当前语言"
},
"list": {
"success": "目前在线人数:%s",
"description": "查看所有玩家"
},
"permission": {
"usage": "用法:permission <add|remove> <用户名> <权限>",
"add": "权限已添加。",
"has_error": "此玩家已拥有此权限!",
"remove": "权限已移除。",
"not_have_error": "此玩家未拥有权限!",
"account_error": "账号不存在。",
"description": "添加或移除指定玩家的权限"
},
"position": {
"success": "坐标:%s, %s, %s\n场景ID:%s",
"description": "获取所在位置"
},
"quest": {
"description": "添加或完成任务",
"usage": "quest <add|finish> [任务ID]",
"added": "已添加任务 %s",
"finished": "已完成任务 %s",
"not_found": "未找到任务",
"invalid_id": "无效的任务ID"
},
"reload": {
"reload_start": "正在重载配置文件和数据。",
"reload_done": "重载完成。",
"description": "重载配置文件和数据"
},
"remove": {
"usage": "用法: remove [多个角色在队伍中的序号] 序号从1开始",
"invalid_index": "序号不合法,从1开始,最大值为队内角色数量",
"description": "强制将某个角色从当前队伍中移除。例如`remove 1 2`表示将1号和2号角色从队伍中移除"
},
"resetConst": {
"reset_all": "重置所有角色的命座。",
"success": "已重置 %s 的命座,重新登录后生效。",
"description": "重置当前角色的命之座,执行命令后需重新登录以生效"
},
"resetShopLimit": {
"usage": "用法:/resetshop <玩家ID>",
"description": "重置所选玩家的商店刷新时间"
},
"sendMail": {
"usage": "用法:give [玩家] <物品ID|物品名称> [数量]",
"user_not_exist": "ID '%s' 的用户不存在。",
"start_composition": "发送邮件流程。\n请使用`/sendmail <标题>`前进到下一步。\n你可以在任何时间使用`/sendmail stop`来停止发送。",
"templates": "邮件模板尚未实装...",
"invalid_arguments": "无效的参数。\n指令使用方法 `/sendmail <用户ID|all|help> [模板ID]`",
"send_cancel": "取消发送邮件",
"send_done": "已将邮件发送给 %s!",
"send_all_done": "邮件已发送给所有人!",
"not_composition_end": "现在邮件发送未到最后阶段。\n请使用 `/sendmail %s` 继续发送邮件,或使用 `/sendmail stop` 来停止发送邮件。",
"please_use": "请使用 `/sendmail %s`",
"set_title": "成功将邮件标题设置为 '%s'。\n使用 '/sendmail <正文>' 来设置邮件内容。",
"set_contents": "成功将邮件内容设置为 '%s'。\n使用 '/sendmail <发件人>' 来设置发件人。",
"set_message_sender": "发件人已设置为 '%s'。\n使用 '/sendmail <物品ID|物品名称|finish> [数量] [等级]' 来添加附件。",
"send": "已添加 %s 个 %s (等级 %s) 邮件附件。\n如果没有要继续添加的附件请使用 `/sendmail finish` 来发送邮件。",
"invalid_arguments_please_use": "错误的参数 \n请使用 `/sendmail %s`",
"title": "<标题>",
"message": "<正文>",
"sender": "<发件人>",
"arguments": "<物品ID|物品名称|finish> [数量] [等级]",
"error": "错误:无效的编写阶段 %s。需要 StackTrace 请查看服务器控制台。",
"description": "向指定用户发送邮件。此命令的用法可根据附加的参数而变化"
},
"sendMessage": {
"usage": "用法:sendmessage <玩家> <消息>",
"success": "消息已发送。",
"description": "向指定玩家发送消息"
},
"setFetterLevel": {
"usage": "用法:setfetterlevel <好感度等级>",
"range_error": "好感度等级必须在 0 到 10 之间。",
"success": "好感度已设为 %s 级。",
"level_error": "无效的好感度等级。",
"description": "设置当前角色的好感度等级"
},
"setStats": {
"usage_console": "用法:setstats|stats @<UID> <属性> <数值>",
"usage_ingame": "用法:setstats|stats [@UID] <属性> <数值>",
"help_message": "\n可更改的属性列表:hp (生命值)| maxhp (最大生命值) | def(防御力) | atk (攻击力)| em (元素精通) | er (元素充能效率) | crate(暴击率) | cdmg (暴击伤害)| cdr (冷却缩减) | heal(治疗加成)| heali (受治疗加成)| shield (护盾强效)| defi (无视防御)\n(续) 元素增伤:epyro (火) | ecryo (冰) | ehydro (水) | egeo (岩) | edendro (草) | eelectro (雷) | ephys (物理)\n(续) 元素抗性:respyro (火) | rescryo (冰) | reshydro (水) | resgeo (岩) | resdendro (草) | reselectro (雷) | resphys (物理)\n",
"value_error": "无效的属性值。",
"uid_error": "无效的UID。",
"player_error": "玩家不存在或已离线。",
"set_self": "%s 已设为 %s。",
"set_for_uid": "%s [来自 %s] 已设为 %s。",
"set_max_hp": "最大生命值已设为 %s。",
"description": "设置当前角色的属性"
},
"setWorldLevel": {
"usage": "用法:setworldlevel <等级>",
"value_error": "世界等级必须设置在0-8之间。",
"success": "世界等级已设为 %s。",
"invalid_world_level": "无效的世界等级。",
"description": "设置世界等级,执行命令后需重新登录以生效"
},
"spawn": {
"usage": "用法:spawn <实体ID> [数量] [等级(仅怪物)]",
"success": "已生成 %s 个 %s。",
"description": "在你附近生成一个生物"
},
"stop": {
"success": "正在关闭服务器...",
"description": "停止服务器"
},
"talent": {
"usage_1": "设置天赋等级:/talent set <天赋ID> <数值>",
"usage_2": "另一种设置天赋等级的方法:/talent <n (普通攻击) | e (元素战技) | q (元素爆发)> <数值>",
"usage_3": "获取天赋ID:/talent getid",
"lower_16": "无效的天赋等级,天赋等级应小于等于15。",
"set_id": "将天赋等级设为 %s。",
"set_atk": "将普通攻击等级设为 %s。",
"set_e": "将元素战技等级设为 %s。",
"set_q": "将元素爆发等级设为 %s。",
"invalid_skill_id": "无效的技能ID。",
"set_this": "将天赋等级设为 %s。",
"invalid_level": "无效的天赋等级。",
"normal_attack_id": "普通攻击的 ID 为 %s。",
"e_skill_id": "元素战技ID %s。",
"q_skill_id": "元素爆发ID %s。",
"description": "设置当前角色的天赋等级"
},
"teleportAll": {
"success": "已将所有玩家传送到你的位置。",
"error": "你只能在多人游戏状态下执行此命令。",
"description": "将你世界中的所有玩家传送到你所在的位置"
},
"teleport": {
"usage_server": "用法:/tp @<玩家ID> <x> <y> <z> [场景ID]",
"usage": "用法:/tp [@<玩家ID>] <x> <y> <z> [场景ID]",
"specify_player_id": "你必须指定一个玩家ID。",
"invalid_position": "无效的位置。",
"success": "传送 %s 到坐标 %s,%s,%s,场景为 %s。",
"description": "改变指定玩家的位置"
},
"tower": {
"unlock_done": "深境回廊的所有层已全部解锁。"
},
"weather": {
"usage": "用法:weather <天气ID> [气候ID]",
"success": "已更改天气为 %s,气候为 %s。",
"invalid_id": "无效的天气ID。",
"description": "更改天气"
},
"drop": {
"command_usage": "用法:drop <物品ID|物品名称> [数量]",
"success": "已丢下 %s 个 %s。",
"description": "在你附近丢下一个物品"
},
"help": {
"usage": "用法:",
"aliases": "别名:",
"available_commands": "可用命令:",
"description": "发送帮助信息或显示指定命令的信息"
},
"restart": {
"description": "重新启动服务器"
},
"unlocktower": {
"success": "解锁完成。",
"description": "解锁深境螺旋的所有层"
},
"resetshop": {
"description": "重置商店刷新时间"
}
},
"gacha": {
"details": {
"title": "祈愿详情",
"available_five_stars": "可获得的5星物品",
"available_four_stars": "可获得的4星物品",
"available_three_stars": "可获得的3星物品"
}
}
}
{
"messages": {
"game": {
"port_bind": "游戏服务器已在端口 %s 上启动",
"connect": "客户端 %s 已连接",
"disconnect": "客户端 %s 已断开连接",
"game_update_error": "游戏更新时发生错误",
"command_error": "命令发生错误:"
},
"dispatch": {
"port_bind": "[Dispatch] 服务器已在端口 %s 上启动",
"request": "[Dispatch] 客户端 %s 请求:%s %s",
"keystore": {
"general_error": "[Dispatch] 加载 keystore 文件时发生错误!",
"password_error": "[Dispatch] 加载 keystore 失败。正在尝试使用 keystore 默认密码...",
"no_keystore_error": "[Dispatch] 未找到 SSL 证书!已降级到 HTTP 模式",
"default_password": "[Dispatch] 成功加载 keystore 默认密码。请考虑将 config.json 的默认密码设置为 123456"
},
"authentication": {
"default_unable_to_verify": "[Authentication] 称为 verifyUser 的方法在默认验证程序中不可用"
},
"no_commands_error": "此命令不适用于 Dispatch-only 模式",
"unhandled_request_error": "[Dispatch] 潜在的未处理请求:%s %s",
"account": {
"login_attempt": "[Dispatch] 客户端 %s 正在尝试登录",
"login_success": "[Dispatch] 客户端 %s 已登录,UID 为 %s",
"login_token_attempt": "[Dispatch] 客户端 %s 正在尝试使用 token 登录",
"login_token_error": "[Dispatch] 客户端 %s 使用 token 登录失败",
"login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录,UID 为 %s",
"combo_token_success": "[Dispatch] 客户端 %s 交换 token 成功",
"combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
"account_login_create_success": "[Dispatch] 客户端 %s 登录失败: 已注册 UID 为 %s 的账号",
"account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败。",
"account_login_exist_error": "[Dispatch] 客户端 %s 登录失败:账号不存在",
"account_cache_error": "游戏账号缓存信息错误",
"session_key_error": "会话密钥错误。",
"username_error": "未找到此用户名。",
"username_create_error": "未找到用户名,建立连接失败。"
}
},
"status": {
"free_software": "Grasscutter 是免费开源软件,遵循 AGPL-3.0 license。如果你是付费购买的,那你已经被骗了。项目地址:https://github.com/Grasscutters/Grasscutter",
"starting": "正在启动 Grasscutter...",
"shutdown": "正在关闭...",
"done": "加载完成!输入 \"help\" 查看命令列表",
"error": "发生了一个错误。",
"welcome": "欢迎使用 Grasscutter!珍惜这段美妙的旅途吧!",
"run_mode_error": "无效的服务器运行模式:%s。",
"run_mode_help": "服务器运行模式必须为 HYBRID、DISPATCH_ONLY 或 GAME_ONLY。Grasscutter 启动失败...",
"create_resources": "正在创建 resources 目录...",
"resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。",
"version": "Grasscutter 版本: %s-%s"
}
},
"commands": {
"generic": {
"not_specified": "没有指定命令。",
"unknown_command": "未知的命令:%s",
"permission_error": "哼哼哼!你没有执行此命令的权限!请联系服务器管理员解决!",
"console_execute_error": "此命令只能在服务器控制台执行呐~",
"player_execute_error": "此命令只能在游戏内执行哦~",
"command_exist_error": "这条命令...好像找不到呢?",
"no_description_specified": "没有指定说明",
"invalid": {
"amount": "无效的数量。",
"artifactId": "无效的圣遗物ID。",
"avatarId": "无效的角色ID。",
"avatarLevel": "无效的角色等级。",
"entityId": "无效的实体ID。",
"itemId": "无效的物品ID。",
"itemLevel": "无效的物品等级。",
"itemRefinement": "无效的物品精炼等级。",
"playerId": "无效的玩家ID。",
"uid": "无效的UID。"
}
},
"execution": {
"uid_error": "无效的UID。",
"player_exist_error": "玩家不存在。",
"player_offline_error": "玩家已离线。",
"item_id_error": "无效的物品ID。",
"item_player_exist_error": "无效的物品/玩家UID。",
"entity_id_error": "无效的实体ID。",
"player_exist_offline_error": "玩家不存在或已离线。",
"argument_error": "无效的参数。",
"clear_target": "目标已清除。",
"set_target": "随后的的命令都会以 @%s 为预设。",
"need_target": "此命令需要一个目标 UID。添加 <@UID> 参数或使用 /target @UID 来指定默认目标。"
},
"status": {
"enabled": "已启用",
"disabled": "未启用",
"help": "帮助",
"success": "成功"
},
"account": {
"modify": "修改用户账号",
"invalid": "无效的UID。",
"exists": "账号已存在。",
"create": "已创建账号,UID 为 %s。",
"delete": "账号已删除。",
"no_account": "账号不存在。",
"command_usage": "用法:account <create|delete> <用户名> [UID]",
"description": "创建或删除账号"
},
"broadcast": {
"command_usage": "用法:broadcast <消息>",
"message_sent": "公告已发送。",
"description": "向所有玩家发送公告"
},
"changescene": {
"usage": "用法:changescene <场景ID>",
"already_in_scene": "你已经在这个场景中了。",
"success": "已切换至场景 %s。",
"exists_error": "此场景不存在。",
"description": "切换指定场景"
},
"clear": {
"command_usage": "用法:clear <all|wp|art|mat>\nall: 所有, wp: 武器, art: 圣遗物, mat: 材料",
"weapons": "已清除 %s 的武器。",
"artifacts": "已清除 %s 的圣遗物。",
"materials": "已清除 %s 的材料。",
"furniture": "已清除 %s 的尘歌壶家具。",
"displays": "已清空 %s 的屏幕。",
"virtuals": "已清除 %s 的所有货币和经验值。",
"everything": "已清除 %s 的所有物品。",
"description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品"
},
"coop": {
"usage": "用法:coop <玩家ID> <目标玩家ID>",
"success": "已强制传送 %s 到 %s 的世界。",
"description": "强制传送指定用户到他人的世界"
},
"enter_dungeon": {
"usage": "用法:enterdungeon <秘境ID>",
"changed": "已进入秘境 %s。",
"not_found_error": "此秘境不存在。",
"in_dungeon_error": "你已经在秘境中了。",
"description": "进入指定秘境"
},
"giveAll": {
"usage": "用法:giveall [玩家] [数量]",
"started": "正在给予全部物品...",
"success": "已给予 %s 全部物品。",
"invalid_amount_or_playerId": "无效的数量/玩家ID。",
"description": "给予所有物品"
},
"nostamina": {
"success": "NoStamina %s 对于 %s.",
"description": "保持你的体力处于最高状态。"
},
"giveArtifact": {
"usage": "用法:giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
"id_error": "无效的圣遗物ID。",
"success": "已将 %s 给予 %s。",
"description": "给予指定圣遗物"
},
"giveChar": {
"usage": "用法:givechar <玩家> <角色ID|角色名> [数量]",
"given": "已将角色 %s [等级 %s] 给与 %s。",
"invalid_avatar_id": "无效的角色ID。",
"invalid_avatar_level": "无效的角色等级。",
"invalid_avatar_or_player_id": "无效的角色ID/玩家ID。",
"description": "给予指定角色"
},
"give": {
"usage": "用法:give <玩家> <物品ID|物品名> [数量] [等级] [精炼等级]",
"refinement_only_applicable_weapons": "只有武器可以设置精炼等级。",
"refinement_must_between_1_and_5": "精炼等级必须在 1 到 5 之间。",
"given": "已将 %s 个 %s 给予 %s。",
"given_with_level_and_refinement": "已将 %s [等级 %s, 精炼 %s] %s 个给予 %s。",
"given_level": "已将 %s [等级 %s] %s 个给予 %s。",
"description": "给予指定物品"
},
"godmode": {
"success": "上帝模式已设为 %s。[用户:%s]",
"description": "防止你受到伤害"
},
"heal": {
"success": "已治疗所有角色。",
"description": "治疗当前队伍的角色"
},
"kick": {
"player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出。",
"server_kick_player": "正在踢出玩家 [%s:%s]...",
"description": "从服务器内踢出指定玩家"
},
"kill": {
"usage": "用法:killall [玩家UID] [场景ID]",
"scene_not_found_in_player_world": "未在玩家世界中找到此场景。",
"kill_monsters_in_scene": "已杀死场景 %s 中的 %s 个怪物。",
"description": "杀死所有怪物"
},
"killCharacter": {
"usage": "用法:/killcharacter [玩家ID]",
"success": "已杀死 %s 当前角色。",
"description": "杀死当前角色"
},
"language": {
"current_language": "当前语言是: %s",
"language_changed": "语言切换至: %s",
"language_not_found": "目前服务端没有这种语言: %s",
"description": "显示或切换当前语言"
},
"list": {
"success": "目前在线人数:%s",
"description": "查看所有玩家"
},
"permission": {
"usage": "用法:permission <add|remove> <用户名> <权限>",
"add": "权限已添加。",
"has_error": "此玩家已拥有此权限!",
"remove": "权限已移除。",
"not_have_error": "此玩家未拥有权限!",
"account_error": "账号不存在。",
"description": "添加或移除指定玩家的权限"
},
"position": {
"success": "坐标:%s, %s, %s\n场景ID:%s",
"description": "获取所在位置"
},
"quest": {
"description": "添加或完成任务",
"usage": "quest <add|finish> [任务ID]",
"added": "已添加任务 %s",
"finished": "已完成任务 %s",
"not_found": "未找到任务",
"invalid_id": "无效的任务ID"
},
"reload": {
"reload_start": "正在重载配置文件和数据。",
"reload_done": "重载完成。",
"description": "重载配置文件和数据"
},
"resetConst": {
"reset_all": "重置所有角色的命座。",
"success": "已重置 %s 的命座,重新登录后生效。",
"description": "重置当前角色的命之座,执行命令后需重新登录以生效"
},
"resetShopLimit": {
"usage": "用法:/resetshop <玩家ID>",
"description": "重置所选玩家的商店刷新时间"
},
"sendMail": {
"usage": "用法:give [玩家] <物品ID|物品名称> [数量]",
"user_not_exist": "ID '%s' 的用户不存在。",
"start_composition": "发送邮件流程。\n请使用`/sendmail <标题>`前进到下一步。\n你可以在任何时间使用`/sendmail stop`来停止发送。",
"templates": "邮件模板尚未实装...",
"invalid_arguments": "无效的参数。\n指令使用方法 `/sendmail <用户ID|all|help> [模板ID]`",
"send_cancel": "取消发送邮件",
"send_done": "已将邮件发送给 %s!",
"send_all_done": "邮件已发送给所有人!",
"not_composition_end": "现在邮件发送未到最后阶段。\n请使用 `/sendmail %s` 继续发送邮件,或使用 `/sendmail stop` 来停止发送邮件。",
"please_use": "请使用 `/sendmail %s`",
"set_title": "成功将邮件标题设置为 '%s'。\n使用 '/sendmail <正文>' 来设置邮件内容。",
"set_contents": "成功将邮件内容设置为 '%s'。\n使用 '/sendmail <发件人>' 来设置发件人。",
"set_message_sender": "发件人已设置为 '%s'。\n使用 '/sendmail <物品ID|物品名称|finish> [数量] [等级]' 来添加附件。",
"send": "已添加 %s 个 %s (等级 %s) 邮件附件。\n如果没有要继续添加的附件请使用 `/sendmail finish` 来发送邮件。",
"invalid_arguments_please_use": "错误的参数 \n请使用 `/sendmail %s`",
"title": "<标题>",
"message": "<正文>",
"sender": "<发件人>",
"arguments": "<物品ID|物品名称|finish> [数量] [等级]",
"error": "错误:无效的编写阶段 %s。需要 StackTrace 请查看服务器控制台。",
"description": "向指定用户发送邮件。此命令的用法可根据附加的参数而变化"
},
"sendMessage": {
"usage": "用法:sendmessage <玩家> <消息>",
"success": "消息已发送。",
"description": "向指定玩家发送消息"
},
"setFetterLevel": {
"usage": "用法:setfetterlevel <好感度等级>",
"range_error": "好感度等级必须在 0 到 10 之间。",
"success": "好感度已设为 %s 级。",
"level_error": "无效的好感度等级。",
"description": "设置当前角色的好感度等级"
},
"setStats": {
"usage_console": "用法:setstats|stats @<UID> <属性> <数值>",
"usage_ingame": "用法:setstats|stats [@UID] <属性> <数值>",
"help_message": "\n可更改的属性列表:hp (生命值)| maxhp (最大生命值) | def(防御力) | atk (攻击力)| em (元素精通) | er (元素充能效率) | crate(暴击率) | cdmg (暴击伤害)| cdr (冷却缩减) | heal(治疗加成)| heali (受治疗加成)| shield (护盾强效)| defi (无视防御)\n(续) 元素增伤:epyro (火) | ecryo (冰) | ehydro (水) | egeo (岩) | edendro (草) | eelectro (雷) | ephys (物理)\n(续) 元素抗性:respyro (火) | rescryo (冰) | reshydro (水) | resgeo (岩) | resdendro (草) | reselectro (雷) | resphys (物理)\n",
"value_error": "无效的属性值。",
"uid_error": "无效的UID。",
"player_error": "玩家不存在或已离线。",
"set_self": "%s 已设为 %s。",
"set_for_uid": "%s [来自 %s] 已设为 %s。",
"set_max_hp": "最大生命值已设为 %s。",
"description": "设置当前角色的属性"
},
"setWorldLevel": {
"usage": "用法:setworldlevel <等级>",
"value_error": "世界等级必须设置在0-8之间。",
"success": "世界等级已设为 %s。",
"invalid_world_level": "无效的世界等级。",
"description": "设置世界等级,执行命令后需重新登录以生效"
},
"spawn": {
"usage": "用法:spawn <实体ID> [数量] [等级(仅怪物)]",
"success": "已生成 %s 个 %s。",
"description": "在你附近生成一个生物"
},
"stop": {
"success": "正在关闭服务器...",
"description": "停止服务器"
},
"talent": {
"usage_1": "设置天赋等级:/talent set <天赋ID> <数值>",
"usage_2": "另一种设置天赋等级的方法:/talent <n (普通攻击) | e (元素战技) | q (元素爆发)> <数值>",
"usage_3": "获取天赋ID:/talent getid",
"lower_16": "无效的天赋等级,天赋等级应小于等于15。",
"set_id": "将天赋等级设为 %s。",
"set_atk": "将普通攻击等级设为 %s。",
"set_e": "将元素战技等级设为 %s。",
"set_q": "将元素爆发等级设为 %s。",
"invalid_skill_id": "无效的技能ID。",
"set_this": "将天赋等级设为 %s。",
"invalid_level": "无效的天赋等级。",
"normal_attack_id": "普通攻击的 ID 为 %s。",
"e_skill_id": "元素战技ID %s。",
"q_skill_id": "元素爆发ID %s。",
"description": "设置当前角色的天赋等级"
},
"team": {
"usage": "用法: team <add|remove|set> [avatarId,...] [index|first|last|index-index,...]",
"invalid_usage": "无效用法",
"add_usage": "用法(add): team add <avatarId,...> [index]",
"invalid_index": "无效索引",
"add_too_much": "服务端仅允许你队伍里至多有%d名角色",
"failed_to_add_avatar": "无法根据id %s 添加角色",
"remove_usage": "用法(remove): team remove <index|first|last|index-index,...>",
"failed_parse_index": "无法解析索引: %s",
"remove_too_much": "你不能删除那么多角色,你的队伍列表将会变空",
"ignore_index": "忽略的索引列表: %s",
"set_usage": "用法(set): team set <index> <avatarId>",
"index_out_of_range": "你指定的索引超出了范围",
"failed_parse_avatar_id": "无法解析的角色id: %s",
"avatar_already_in_team": "角色已经在你的队伍中了",
"avatar_not_found": "无法找到该角色: %d",
"description": "手动修改你的队伍"
},
"teleportAll": {
"success": "已将所有玩家传送到你的位置。",
"error": "你只能在多人游戏状态下执行此命令。",
"description": "将你世界中的所有玩家传送到你所在的位置"
},
"teleport": {
"usage_server": "用法:/tp @<玩家ID> <x> <y> <z> [场景ID]",
"usage": "用法:/tp [@<玩家ID>] <x> <y> <z> [场景ID]",
"specify_player_id": "你必须指定一个玩家ID。",
"invalid_position": "无效的位置。",
"success": "传送 %s 到坐标 %s,%s,%s,场景为 %s。",
"description": "改变指定玩家的位置"
},
"tower": {
"unlock_done": "深境回廊的所有层已全部解锁。"
},
"weather": {
"usage": "用法:weather <天气ID> [气候ID]",
"success": "已更改天气为 %s,气候为 %s。",
"invalid_id": "无效的天气ID。",
"description": "更改天气"
},
"drop": {
"command_usage": "用法:drop <物品ID|物品名称> [数量]",
"success": "已丢下 %s 个 %s。",
"description": "在你附近丢下一个物品"
},
"help": {
"usage": "用法:",
"aliases": "别名:",
"available_commands": "可用命令:",
"description": "发送帮助信息或显示指定命令的信息"
},
"restart": {
"description": "重新启动服务器"
},
"unlocktower": {
"success": "解锁完成。",
"description": "解锁深境螺旋的所有层"
},
"resetshop": {
"description": "重置商店刷新时间"
}
},
"gacha": {
"details": {
"title": "祈愿详情",
"available_five_stars": "可获得的5星物品",
"available_four_stars": "可获得的4星物品",
"available_three_stars": "可获得的3星物品"
}
}
}
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