Commit 711e6eab authored by Melledy's avatar Melledy
Browse files

Natural spawn test

(without luas)
parent c4bdcc38
...@@ -37,6 +37,7 @@ dependencies { ...@@ -37,6 +37,7 @@ dependencies {
implementation group: 'dev.morphia.morphia', name: 'morphia-core', version: '2.2.6' implementation group: 'dev.morphia.morphia', name: 'morphia-core', version: '2.2.6'
implementation group: 'org.greenrobot', name: 'eventbus-java', version: '3.3.1' implementation group: 'org.greenrobot', name: 'eventbus-java', version: '3.3.1'
implementation group: 'org.danilopianini', name: 'java-quadtree', version: '0.1.9'
} }
application { application {
......
This diff is collapsed.
...@@ -3,9 +3,14 @@ package emu.grasscutter.data; ...@@ -3,9 +3,14 @@ package emu.grasscutter.data;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import org.danilopianini.util.FlexibleQuadTree;
import org.danilopianini.util.SpatialIndex;
import emu.grasscutter.Grasscutter; import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.def.ReliquaryAffixData; import emu.grasscutter.data.def.ReliquaryAffixData;
import emu.grasscutter.data.def.ReliquaryMainPropData; import emu.grasscutter.data.def.ReliquaryMainPropData;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
import emu.grasscutter.utils.WeightedList; import emu.grasscutter.utils.WeightedList;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
...@@ -14,6 +19,8 @@ public class GenshinDepot { ...@@ -14,6 +19,8 @@ public class GenshinDepot {
private static Int2ObjectMap<WeightedList<ReliquaryMainPropData>> relicMainPropDepot = new Int2ObjectOpenHashMap<>(); private static Int2ObjectMap<WeightedList<ReliquaryMainPropData>> relicMainPropDepot = new Int2ObjectOpenHashMap<>();
private static Int2ObjectMap<List<ReliquaryAffixData>> relicAffixDepot = new Int2ObjectOpenHashMap<>(); private static Int2ObjectMap<List<ReliquaryAffixData>> relicAffixDepot = new Int2ObjectOpenHashMap<>();
private static Int2ObjectMap<SpatialIndex<SpawnGroupEntry>> spawnLists = new Int2ObjectOpenHashMap<>();
public static void load() { public static void load() {
for (ReliquaryMainPropData data : GenshinData.getReliquaryMainPropDataMap().values()) { for (ReliquaryMainPropData data : GenshinData.getReliquaryMainPropDataMap().values()) {
if (data.getWeight() <= 0 || data.getPropDepotId() <= 0) { if (data.getWeight() <= 0 || data.getPropDepotId() <= 0) {
...@@ -46,4 +53,12 @@ public class GenshinDepot { ...@@ -46,4 +53,12 @@ public class GenshinDepot {
public static List<ReliquaryAffixData> getRandomRelicAffixList(int depot) { public static List<ReliquaryAffixData> getRandomRelicAffixList(int depot) {
return relicAffixDepot.get(depot); return relicAffixDepot.get(depot);
} }
public static Int2ObjectMap<SpatialIndex<SpawnGroupEntry>> getSpawnLists() {
return spawnLists;
}
public static SpatialIndex<SpawnGroupEntry> getSpawnListById(int sceneId) {
return getSpawnLists().computeIfAbsent(sceneId, id -> new FlexibleQuadTree<>());
}
} }
...@@ -19,6 +19,8 @@ import emu.grasscutter.data.common.ScenePointConfig; ...@@ -19,6 +19,8 @@ import emu.grasscutter.data.common.ScenePointConfig;
import emu.grasscutter.data.custom.AbilityEmbryoEntry; import emu.grasscutter.data.custom.AbilityEmbryoEntry;
import emu.grasscutter.data.custom.OpenConfigEntry; import emu.grasscutter.data.custom.OpenConfigEntry;
import emu.grasscutter.data.custom.ScenePointEntry; import emu.grasscutter.data.custom.ScenePointEntry;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
public class ResourceLoader { public class ResourceLoader {
...@@ -49,6 +51,8 @@ public class ResourceLoader { ...@@ -49,6 +51,8 @@ public class ResourceLoader {
loadScenePoints(); loadScenePoints();
// Process into depots // Process into depots
GenshinDepot.load(); GenshinDepot.load();
// Load spawn data
loadSpawnData();
// Custom - TODO move this somewhere else // Custom - TODO move this somewhere else
try { try {
GenshinData.getAvatarSkillDepotDataMap().get(504).setAbilities( GenshinData.getAvatarSkillDepotDataMap().get(504).setAbilities(
...@@ -233,6 +237,33 @@ public class ResourceLoader { ...@@ -233,6 +237,33 @@ public class ResourceLoader {
} }
} }
private static void loadSpawnData() {
// Read from cached file if exists
File spawnDataEntries = new File(Grasscutter.getConfig().DATA_FOLDER + "Spawns.json");
List<SpawnGroupEntry> spawnEntryList = null;
if (spawnDataEntries.exists()) {
// Load from cache
try (FileReader fileReader = new FileReader(spawnDataEntries)) {
spawnEntryList = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, SpawnGroupEntry.class).getType());
} catch (Exception e) {
e.printStackTrace();
}
}
if (spawnEntryList == null || spawnEntryList.isEmpty()) {
Grasscutter.getLogger().error("No spawn data loaded!");
return;
}
for (SpawnGroupEntry entry : spawnEntryList) {
entry.getSpawns().stream().forEach(s -> {
s.setGroup(entry);
});
GenshinDepot.getSpawnListById(entry.getSceneId()).insert(entry, entry.getPos().getX(), entry.getPos().getZ());
}
}
private static void loadOpenConfig() { private static void loadOpenConfig() {
// Read from cached file if exists // Read from cached file if exists
File openConfigCache = new File(Grasscutter.getConfig().DATA_FOLDER + "OpenConfig.json"); File openConfigCache = new File(Grasscutter.getConfig().DATA_FOLDER + "OpenConfig.json");
......
...@@ -195,11 +195,11 @@ public class GenshinPlayer { ...@@ -195,11 +195,11 @@ public class GenshinPlayer {
this.world = world; this.world = world;
} }
public GenshinScene getScene() { public synchronized GenshinScene getScene() {
return scene; return scene;
} }
public void setScene(GenshinScene scene) { public synchronized void setScene(GenshinScene scene) {
this.scene = scene; this.scene = scene;
} }
...@@ -695,6 +695,10 @@ public class GenshinPlayer { ...@@ -695,6 +695,10 @@ public class GenshinPlayer {
it.remove(); it.remove();
} }
} }
//
if (this.getScene() != null && this.getSceneLoadState() == SceneLoadState.LOADED) {
this.getScene().checkSpawns(this);
}
// Ping // Ping
if (this.getWorld() != null) { if (this.getWorld() != null) {
// RTT notify - very important to send this often // RTT notify - very important to send this often
......
...@@ -3,19 +3,31 @@ package emu.grasscutter.game; ...@@ -3,19 +3,31 @@ package emu.grasscutter.game;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collection; import java.util.Collection;
import java.util.Collections; import java.util.Collections;
import java.util.HashSet;
import java.util.Iterator; import java.util.Iterator;
import java.util.LinkedList; import java.util.LinkedList;
import java.util.List; import java.util.List;
import java.util.Set;
import org.danilopianini.util.SpatialIndex;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GenshinDepot;
import emu.grasscutter.data.GenshinResource;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.data.def.SceneData; import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget; import emu.grasscutter.game.entity.EntityClientGadget;
import emu.grasscutter.game.entity.EntityGadget; import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GenshinEntity; import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.props.ClimateType; import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState; import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.SceneType; import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult; import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType; import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
...@@ -23,6 +35,7 @@ import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify; ...@@ -23,6 +35,7 @@ import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify; import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify; import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify; import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
...@@ -32,6 +45,9 @@ public class GenshinScene { ...@@ -32,6 +45,9 @@ public class GenshinScene {
private final List<GenshinPlayer> players; private final List<GenshinPlayer> players;
private final Int2ObjectMap<GenshinEntity> entities; private final Int2ObjectMap<GenshinEntity> entities;
private final Set<SpawnDataEntry> spawnedEntities;
private final Set<SpawnDataEntry> deadSpawnedEntities;
private int time; private int time;
private ClimateType climate; private ClimateType climate;
private int weather; private int weather;
...@@ -44,6 +60,9 @@ public class GenshinScene { ...@@ -44,6 +60,9 @@ public class GenshinScene {
this.time = 8 * 60; this.time = 8 * 60;
this.climate = ClimateType.CLIMATE_SUNNY; this.climate = ClimateType.CLIMATE_SUNNY;
this.spawnedEntities = new HashSet<>();
this.deadSpawnedEntities = new HashSet<>();
} }
public int getId() { public int getId() {
...@@ -102,6 +121,14 @@ public class GenshinScene { ...@@ -102,6 +121,14 @@ public class GenshinScene {
this.weather = weather; this.weather = weather;
} }
public Set<SpawnDataEntry> getSpawnedEntities() {
return spawnedEntities;
}
public Set<SpawnDataEntry> getDeadSpawnedEntities() {
return deadSpawnedEntities;
}
public boolean isInScene(GenshinEntity entity) { public boolean isInScene(GenshinEntity entity) {
return this.entities.containsKey(entity.getId()); return this.entities.containsKey(entity.getId());
} }
...@@ -277,6 +304,73 @@ public class GenshinScene { ...@@ -277,6 +304,73 @@ public class GenshinScene {
target.onDeath(attackerId); target.onDeath(attackerId);
} }
// TODO Do not use yet
public synchronized void onTick() {
for (GenshinPlayer player : this.getPlayers()) {
this.checkSpawns(player);
}
}
// TODO - Test
public void checkSpawns(GenshinPlayer player) {
SpatialIndex<SpawnGroupEntry> list = GenshinDepot.getSpawnListById(this.getId());
Set<SpawnDataEntry> visible = new HashSet<>();
int RANGE = 100;
Collection<SpawnGroupEntry> entries = list.query(
new double[] {player.getPos().getX() - RANGE, player.getPos().getZ() - RANGE},
new double[] {player.getPos().getX() + RANGE, player.getPos().getZ() + RANGE}
);
for (SpawnGroupEntry entry : entries) {
for (SpawnDataEntry spawnData : entry.getSpawns()) {
visible.add(spawnData);
}
}
// Todo
List<GenshinEntity> toAdd = new LinkedList<>();
List<GenshinEntity> toRemove = new LinkedList<>();
for (SpawnDataEntry entry : visible) {
if (!this.getSpawnedEntities().contains(entry) && !this.getDeadSpawnedEntities().contains(entry)) {
// Spawn entity
MonsterData data = GenshinData.getMonsterDataMap().get(entry.getMonsterId());
if (data == null) {
continue;
}
EntityMonster entity = new EntityMonster(this, data, entry.getPos(), entry.getLevel());
entity.getRotation().set(entry.getRot());
entity.setGroupId(entry.getGroup().getGroupId());
entity.setPoseId(entry.getPoseId());
entity.setConfigId(entry.getConfigId());
entity.setSpawnEntry(entry);
toAdd.add(entity);
this.addEntityDirectly(entity);
// Add to spawned list
this.getSpawnedEntities().add(entry);
}
}
for (GenshinEntity entity : this.getEntities().values()) {
if (entity.getSpawnEntry() != null && !visible.contains(entity.getSpawnEntry())) {
toRemove.add(entity);
this.removeEntityDirectly(entity);
}
}
if (toAdd.size() > 0) {
this.broadcastPacket(new PacketSceneEntityAppearNotify(toAdd, VisionType.VisionBorn));
}
if (toRemove.size() > 0) {
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VisionRemove));
}
}
// Gadgets // Gadgets
public void onPlayerCreateGadget(EntityClientGadget gadget) { public void onPlayerCreateGadget(EntityClientGadget gadget) {
......
...@@ -37,6 +37,10 @@ public class EntityMonster extends GenshinEntity { ...@@ -37,6 +37,10 @@ public class EntityMonster extends GenshinEntity {
private final int level; private final int level;
private int weaponEntityId; private int weaponEntityId;
private int groupId;
private int configId;
private int poseId;
public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) { public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) {
super(scene); super(scene);
this.id = getWorld().getNextEntityId(EntityIdType.MONSTER); this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
...@@ -100,9 +104,35 @@ public class EntityMonster extends GenshinEntity { ...@@ -100,9 +104,35 @@ public class EntityMonster extends GenshinEntity {
return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f; return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
} }
public int getGroupId() {
return groupId;
}
public void setGroupId(int groupId) {
this.groupId = groupId;
}
public int getConfigId() {
return configId;
}
public void setConfigId(int configId) {
this.configId = configId;
}
public int getPoseId() {
return poseId;
}
public void setPoseId(int poseId) {
this.poseId = poseId;
}
@Override @Override
public void onDeath(int killerId) { public void onDeath(int killerId) {
if (this.getSpawnEntry() != null) {
this.getScene().getDeadSpawnedEntities().add(getSpawnEntry());
}
} }
public void recalcStats() { public void recalcStats() {
...@@ -190,11 +220,11 @@ public class EntityMonster extends GenshinEntity { ...@@ -190,11 +220,11 @@ public class EntityMonster extends GenshinEntity {
SceneMonsterInfo.Builder monsterInfo = SceneMonsterInfo.newBuilder() SceneMonsterInfo.Builder monsterInfo = SceneMonsterInfo.newBuilder()
.setMonsterId(getMonsterId()) .setMonsterId(getMonsterId())
.setGroupId(133003095) .setGroupId(this.getGroupId())
.setConfigId(95001) .setConfigId(this.getConfigId())
.addAllAffixList(getMonsterData().getAffix()) .addAllAffixList(getMonsterData().getAffix())
.setAuthorityPeerId(getWorld().getHostPeerId()) .setAuthorityPeerId(getWorld().getHostPeerId())
.setPoseId(0) .setPoseId(this.getPoseId())
.setBlockId(3001) .setBlockId(3001)
.setBornType(MonsterBornType.MonsterBornDefault) .setBornType(MonsterBornType.MonsterBornDefault)
.setSpecialNameId(40); .setSpecialNameId(40);
......
...@@ -4,6 +4,7 @@ import emu.grasscutter.game.GenshinScene; ...@@ -4,6 +4,7 @@ import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World; import emu.grasscutter.game.World;
import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState; import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo; import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState; import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo; import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
...@@ -14,6 +15,7 @@ import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap; ...@@ -14,6 +15,7 @@ import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public abstract class GenshinEntity { public abstract class GenshinEntity {
protected int id; protected int id;
private final GenshinScene scene; private final GenshinScene scene;
private SpawnDataEntry spawnEntry;
private MotionState moveState; private MotionState moveState;
private int lastMoveSceneTimeMs; private int lastMoveSceneTimeMs;
...@@ -104,4 +106,12 @@ public abstract class GenshinEntity { ...@@ -104,4 +106,12 @@ public abstract class GenshinEntity {
return proto; return proto;
} }
public SpawnDataEntry getSpawnEntry() {
return spawnEntry;
}
public void setSpawnEntry(SpawnDataEntry spawnEntry) {
this.spawnEntry = spawnEntry;
}
} }
package emu.grasscutter.game.world;
import java.util.ArrayList;
import java.util.List;
import emu.grasscutter.utils.Position;
public class SpawnDataEntry {
private transient SpawnGroupEntry group;
private int monsterId;
private int configId;
private int level;
private int poseId;
private Position pos;
private Position rot;
public SpawnGroupEntry getGroup() {
return group;
}
public void setGroup(SpawnGroupEntry group) {
this.group = group;
}
public int getMonsterId() {
return monsterId;
}
public int getConfigId() {
return configId;
}
public int getLevel() {
return level;
}
public int getPoseId() {
return poseId;
}
public Position getPos() {
return pos;
}
public Position getRot() {
return rot;
}
public static class SpawnGroupEntry {
private int sceneId;
private int groupId;
private int blockId;
private Position pos;
private List<SpawnDataEntry> spawns;
public int getSceneId() {
return sceneId;
}
public int getGroupId() {
return groupId;
}
public int getBlockId() {
return blockId;
}
public void setBlockId(int blockId) {
this.blockId = blockId;
}
public Position getPos() {
return pos;
}
public List<SpawnDataEntry> getSpawns() {
return spawns;
}
}
}
package emu.grasscutter.server.packet.send; package emu.grasscutter.server.packet.send;
import java.util.Collection;
import java.util.List;
import emu.grasscutter.game.entity.GenshinEntity; import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
...@@ -18,4 +21,15 @@ public class PacketSceneEntityDisappearNotify extends GenshinPacket { ...@@ -18,4 +21,15 @@ public class PacketSceneEntityDisappearNotify extends GenshinPacket {
this.setData(proto); this.setData(proto);
} }
public PacketSceneEntityDisappearNotify(Collection<GenshinEntity> entities, VisionType disappearType) {
super(PacketOpcodes.SceneEntityDisappearNotify);
SceneEntityDisappearNotify.Builder proto = SceneEntityDisappearNotify.newBuilder()
.setDisappearType(disappearType);
entities.forEach(e -> proto.addEntityList(e.getId()));
this.setData(proto);
}
} }
...@@ -10,6 +10,7 @@ import emu.grasscutter.Grasscutter; ...@@ -10,6 +10,7 @@ import emu.grasscutter.Grasscutter;
import io.netty.buffer.ByteBuf; import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufUtil; import io.netty.buffer.ByteBufUtil;
import io.netty.buffer.Unpooled; import io.netty.buffer.Unpooled;
import org.slf4j.Logger; import org.slf4j.Logger;
@SuppressWarnings({"UnusedReturnValue", "BooleanMethodIsAlwaysInverted"}) @SuppressWarnings({"UnusedReturnValue", "BooleanMethodIsAlwaysInverted"})
...@@ -24,6 +25,19 @@ public final class Utils { ...@@ -24,6 +25,19 @@ public final class Utils {
return random.nextFloat() * (max - min) + min; return random.nextFloat() * (max - min) + min;
} }
public static double getDist(Position pos1, Position pos2) {
double xs = pos1.getX() - pos2.getX();
xs = xs * xs;
double ys = pos1.getY() - pos2.getY();
ys = ys * ys;
double zs = pos1.getZ() - pos2.getZ();
zs = zs * zs;
return Math.sqrt(xs + zs + ys);
}
public static int getCurrentSeconds() { public static int getCurrentSeconds() {
return (int) (System.currentTimeMillis() / 1000.0); return (int) (System.currentTimeMillis() / 1000.0);
} }
......
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