Commit 711ae2f5 authored by Magix's avatar Magix Committed by GitHub
Browse files

Merge branch 'development' into development

parents 79babcc5 38fd7bb7
...@@ -4,6 +4,8 @@ import emu.grasscutter.game.dungeons.DungeonChallenge; ...@@ -4,6 +4,8 @@ import emu.grasscutter.game.dungeons.DungeonChallenge;
import emu.grasscutter.net.packet.BasePacket; import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.DungeonSettleNotifyOuterClass.DungeonSettleNotify; import emu.grasscutter.net.proto.DungeonSettleNotifyOuterClass.DungeonSettleNotify;
import emu.grasscutter.net.proto.ItemParamOuterClass;
import emu.grasscutter.net.proto.TowerLevelEndNotifyOuterClass.TowerLevelEndNotify;
public class PacketDungeonSettleNotify extends BasePacket { public class PacketDungeonSettleNotify extends BasePacket {
...@@ -19,4 +21,43 @@ public class PacketDungeonSettleNotify extends BasePacket { ...@@ -19,4 +21,43 @@ public class PacketDungeonSettleNotify extends BasePacket {
this.setData(proto); this.setData(proto);
} }
public PacketDungeonSettleNotify(DungeonChallenge challenge,
boolean canJump,
boolean hasNextLevel,
int nextFloorId
) {
super(PacketOpcodes.DungeonSettleNotify);
var continueStatus = TowerLevelEndNotify.ContinueStateType.CONTINUE_STATE_CAN_NOT_CONTINUE_VALUE;
if(challenge.isSuccess() && canJump){
continueStatus = hasNextLevel ? TowerLevelEndNotify.ContinueStateType.CONTINUE_STATE_CAN_ENTER_NEXT_LEVEL_VALUE
: TowerLevelEndNotify.ContinueStateType.CONTINUE_STATE_CAN_ENTER_NEXT_FLOOR_VALUE;
}
var towerLevelEndNotify = TowerLevelEndNotify.newBuilder()
.setIsSuccess(challenge.isSuccess())
.setContinueState(continueStatus)
.addFinishedStarCondList(1)
.addFinishedStarCondList(2)
.addFinishedStarCondList(3)
.addRewardItemList(ItemParamOuterClass.ItemParam.newBuilder()
.setItemId(201)
.setCount(1000)
.build())
;
if(nextFloorId > 0){
towerLevelEndNotify.setNextFloorId(nextFloorId);
}
DungeonSettleNotify proto = DungeonSettleNotify.newBuilder()
.setDungeonId(challenge.getScene().getDungeonData().getId())
.setIsSuccess(challenge.isSuccess())
.setCloseTime(challenge.getScene().getAutoCloseTime())
.setResult(challenge.isSuccess() ? 1 : 0)
.setTowerLevelEndNotify(towerLevelEndNotify.build())
.build();
this.setData(proto);
}
} }
...@@ -19,12 +19,12 @@ public class PacketGetPlayerFriendListRsp extends BasePacket { ...@@ -19,12 +19,12 @@ public class PacketGetPlayerFriendListRsp extends BasePacket {
FriendBrief serverFriend = FriendBrief.newBuilder() FriendBrief serverFriend = FriendBrief.newBuilder()
.setUid(GameConstants.SERVER_CONSOLE_UID) .setUid(GameConstants.SERVER_CONSOLE_UID)
.setNickname(GameConstants.SERVER_AVATAR_NAME) .setNickname(GameConstants.SERVER_AVATAR_NAME)
.setLevel(1) .setLevel(GameConstants.SERVER_LEVEL)
.setProfilePicture(ProfilePicture.newBuilder().setAvatarId(GameConstants.SERVER_AVATAR_ID)) .setProfilePicture(ProfilePicture.newBuilder().setAvatarId(GameConstants.SERVER_AVATAR_ID))
.setWorldLevel(0) .setWorldLevel(GameConstants.SERVER_WORLD_LEVEL)
.setSignature("") .setSignature(GameConstants.SERVER_SIGNATURE)
.setLastActiveTime((int) (System.currentTimeMillis() / 1000f)) .setLastActiveTime((int) (System.currentTimeMillis() / 1000f))
.setNameCardId(210001) .setNameCardId(GameConstants.SERVER_NAMECARD_ID)
.setOnlineState(FriendOnlineState.FRIEND_ONLINE) .setOnlineState(FriendOnlineState.FRIEND_ONLINE)
.setParam(1) .setParam(1)
.setIsGameSource(true) .setIsGameSource(true)
......
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.TowerCurLevelRecordChangeNotifyOuterClass.TowerCurLevelRecordChangeNotify;
import emu.grasscutter.net.proto.TowerCurLevelRecordOuterClass.TowerCurLevelRecord;
public class PacketTowerCurLevelRecordChangeNotify extends BasePacket {
public PacketTowerCurLevelRecordChangeNotify(int curFloorId, int curLevelIndex) {
super(PacketOpcodes.TowerCurLevelRecordChangeNotify);
TowerCurLevelRecordChangeNotify proto = TowerCurLevelRecordChangeNotify.newBuilder()
.setCurLevelRecord(TowerCurLevelRecord.newBuilder()
.setCurFloorId(curFloorId)
.setCurLevelIndex(curLevelIndex)
// TODO team info
.build())
.build();
this.setData(proto);
}
}
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.TowerFloorRecordChangeNotifyOuterClass.TowerFloorRecordChangeNotify;
import emu.grasscutter.net.proto.TowerFloorRecordOuterClass.TowerFloorRecord;
import emu.grasscutter.net.proto.TowerLevelRecordOuterClass.TowerLevelRecord;
public class PacketTowerFloorRecordChangeNotify extends BasePacket {
public PacketTowerFloorRecordChangeNotify(int floorId) {
super(PacketOpcodes.TowerFloorRecordChangeNotify);
TowerFloorRecordChangeNotify proto = TowerFloorRecordChangeNotify.newBuilder()
.addTowerFloorRecordList(TowerFloorRecord.newBuilder()
.setFloorId(floorId)
.setFloorStarRewardProgress(3)
.addPassedLevelRecordList(TowerLevelRecord.newBuilder()
.setLevelId(1)
.addSatisfiedCondList(1)
.addSatisfiedCondList(2)
.addSatisfiedCondList(3)
.build())
.build())
.setIsFinishedEntranceFloor(true)
.build();
this.setData(proto);
}
}
...@@ -180,6 +180,7 @@ public final class Tools { ...@@ -180,6 +180,7 @@ public final class Tools {
writer.println(",\"200\": \"Standard\", \"301\": \"Avatar Event\", \"302\": \"Weapon event\""); writer.println(",\"200\": \"Standard\", \"301\": \"Avatar Event\", \"302\": \"Weapon event\"");
writer.println("}\n}"); writer.println("}\n}");
} }
Grasscutter.getLogger().info("Mappings generated!"); Grasscutter.getLogger().info("Mappings generated!");
} }
} }
package emu.grasscutter.utils;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import emu.grasscutter.Grasscutter;
import javax.annotation.Nullable;
import java.io.InputStream;
import java.util.HashMap;
import java.util.Map;
public final class Language {
private final JsonObject languageData;
private final Map<String, String> cachedTranslations = new HashMap<>();
/**
* Creates a language instance from a code.
* @param langCode The language code.
* @return A language instance.
*/
public static Language getLanguage(String langCode) {
return new Language(langCode + ".json");
}
/**
* Returns the translated value from the key while substituting arguments.
* @param key The key of the translated value to return.
* @param args The arguments to substitute.
* @return A translated value with arguments substituted.
*/
public static String translate(String key, Object... args) {
return Grasscutter.getLanguage().get(key).formatted(args);
}
/**
* Reads a file and creates a language instance.
* @param fileName The name of the language file.
*/
private Language(String fileName) {
@Nullable JsonObject languageData = null;
try {
InputStream file = Grasscutter.class.getResourceAsStream("/languages/" + fileName);
languageData = Grasscutter.getGsonFactory().fromJson(Utils.readFromInputStream(file), JsonObject.class);
} catch (Exception exception) {
Grasscutter.getLogger().error("Failed to load language file: " + fileName, exception);
} this.languageData = languageData;
}
/**
* Returns the value (as a string) from a nested key.
* @param key The key to look for.
* @return The value (as a string) from a nested key.
*/
public String get(String key) {
if(this.cachedTranslations.containsKey(key)) {
return this.cachedTranslations.get(key);
}
String[] keys = key.split("\\.");
JsonObject object = this.languageData;
int index = 0;
String result = "This value does not exist. Please report this to the Discord: " + key;
while (true) {
if(index == keys.length) break;
String currentKey = keys[index++];
if(object.has(currentKey)) {
JsonElement element = object.get(currentKey);
if(element.isJsonObject())
object = element.getAsJsonObject();
else {
result = element.getAsString(); break;
}
} else break;
}
this.cachedTranslations.put(key, result); return result;
}
}
...@@ -5,6 +5,8 @@ import java.nio.file.Files; ...@@ -5,6 +5,8 @@ import java.nio.file.Files;
import java.nio.file.StandardCopyOption; import java.nio.file.StandardCopyOption;
import java.time.*; import java.time.*;
import java.time.temporal.TemporalAdjusters; import java.time.temporal.TemporalAdjusters;
import java.util.HashMap;
import java.util.Map;
import java.util.Random; import java.util.Random;
import emu.grasscutter.Config; import emu.grasscutter.Config;
...@@ -15,6 +17,8 @@ import io.netty.buffer.Unpooled; ...@@ -15,6 +17,8 @@ import io.netty.buffer.Unpooled;
import org.slf4j.Logger; import org.slf4j.Logger;
import static emu.grasscutter.utils.Language.translate;
@SuppressWarnings({"UnusedReturnValue", "BooleanMethodIsAlwaysInverted"}) @SuppressWarnings({"UnusedReturnValue", "BooleanMethodIsAlwaysInverted"})
public final class Utils { public final class Utils {
public static final Random random = new Random(); public static final Random random = new Random();
...@@ -176,15 +180,15 @@ public final class Utils { ...@@ -176,15 +180,15 @@ public final class Utils {
// Check for resources folder. // Check for resources folder.
if(!fileExists(resourcesFolder)) { if(!fileExists(resourcesFolder)) {
logger.info(Grasscutter.getLanguage().Create_resources_folder); logger.info(translate("messages.status.create_resources"));
logger.info(Grasscutter.getLanguage().Place_copy); logger.info(translate("messages.status.resources_error"));
createFolder(resourcesFolder); exit = true; createFolder(resourcesFolder); exit = true;
} }
// Check for BinOutput + ExcelBinOuput. // Check for BinOutput + ExcelBinOutput.
if(!fileExists(resourcesFolder + "BinOutput") || if(!fileExists(resourcesFolder + "BinOutput") ||
!fileExists(resourcesFolder + "ExcelBinOutput")) { !fileExists(resourcesFolder + "ExcelBinOutput")) {
logger.info(Grasscutter.getLanguage().Place_copy); logger.info(translate("messages.status.resources_error"));
exit = true; exit = true;
} }
...@@ -195,7 +199,11 @@ public final class Utils { ...@@ -195,7 +199,11 @@ public final class Utils {
if(exit) System.exit(1); if(exit) System.exit(1);
} }
public static int GetNextTimestampOfThisHour(int hour, String timeZone, int param) { /**
* Gets the timestamp of the next hour.
* @return The timestamp in UNIX seconds.
*/
public static int getNextTimestampOfThisHour(int hour, String timeZone, int param) {
ZonedDateTime zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone)); ZonedDateTime zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone));
for (int i = 0; i < param; i ++){ for (int i = 0; i < param; i ++){
if (zonedDateTime.getHour() < hour) { if (zonedDateTime.getHour() < hour) {
...@@ -204,10 +212,14 @@ public final class Utils { ...@@ -204,10 +212,14 @@ public final class Utils {
zonedDateTime = zonedDateTime.plusDays(1).withHour(hour).withMinute(0).withSecond(0); zonedDateTime = zonedDateTime.plusDays(1).withHour(hour).withMinute(0).withSecond(0);
} }
} }
return (int)zonedDateTime.toInstant().atZone(ZoneOffset.UTC).toEpochSecond(); return (int) zonedDateTime.toInstant().atZone(ZoneOffset.UTC).toEpochSecond();
} }
public static int GetNextTimestampOfThisHourInNextWeek(int hour, String timeZone, int param) { /**
* Gets the timestamp of the next hour in a week.
* @return The timestamp in UNIX seconds.
*/
public static int getNextTimestampOfThisHourInNextWeek(int hour, String timeZone, int param) {
ZonedDateTime zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone)); ZonedDateTime zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone));
for (int i = 0; i < param; i++) { for (int i = 0; i < param; i++) {
if (zonedDateTime.getDayOfWeek() == DayOfWeek.MONDAY && zonedDateTime.getHour() < hour) { if (zonedDateTime.getDayOfWeek() == DayOfWeek.MONDAY && zonedDateTime.getHour() < hour) {
...@@ -216,10 +228,14 @@ public final class Utils { ...@@ -216,10 +228,14 @@ public final class Utils {
zonedDateTime = zonedDateTime.with(TemporalAdjusters.next(DayOfWeek.MONDAY)).withHour(hour).withMinute(0).withSecond(0); zonedDateTime = zonedDateTime.with(TemporalAdjusters.next(DayOfWeek.MONDAY)).withHour(hour).withMinute(0).withSecond(0);
} }
} }
return (int)zonedDateTime.toInstant().atZone(ZoneOffset.UTC).toEpochSecond(); return (int) zonedDateTime.toInstant().atZone(ZoneOffset.UTC).toEpochSecond();
} }
public static int GetNextTimestampOfThisHourInNextMonth(int hour, String timeZone, int param) { /**
* Gets the timestamp of the next hour in a month.
* @return The timestamp in UNIX seconds.
*/
public static int getNextTimestampOfThisHourInNextMonth(int hour, String timeZone, int param) {
ZonedDateTime zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone)); ZonedDateTime zonedDateTime = ZonedDateTime.now(ZoneId.of(timeZone));
for (int i = 0; i < param; i++) { for (int i = 0; i < param; i++) {
if (zonedDateTime.getDayOfMonth() == 1 && zonedDateTime.getHour() < hour) { if (zonedDateTime.getDayOfMonth() == 1 && zonedDateTime.getHour() < hour) {
...@@ -228,6 +244,59 @@ public final class Utils { ...@@ -228,6 +244,59 @@ public final class Utils {
zonedDateTime = zonedDateTime.with(TemporalAdjusters.firstDayOfNextMonth()).withHour(hour).withMinute(0).withSecond(0); zonedDateTime = zonedDateTime.with(TemporalAdjusters.firstDayOfNextMonth()).withHour(hour).withMinute(0).withSecond(0);
} }
} }
return (int)zonedDateTime.toInstant().atZone(ZoneOffset.UTC).toEpochSecond(); return (int) zonedDateTime.toInstant().atZone(ZoneOffset.UTC).toEpochSecond();
}
/**
* Retrieves a string from an input stream.
* @param stream The input stream.
* @return The string.
*/
public static String readFromInputStream(InputStream stream) {
StringBuilder stringBuilder = new StringBuilder();
try (BufferedReader reader = new BufferedReader(new InputStreamReader(stream))) {
String line; while ((line = reader.readLine()) != null) {
stringBuilder.append(line);
} stream.close();
} catch (IOException e) {
Grasscutter.getLogger().warn("Failed to read from input stream.");
} return stringBuilder.toString();
}
/**
* Switch properties from upper case to lower case?
*/
public static Map<String, Object> switchPropertiesUpperLowerCase(Map<String, Object> objMap, Class<?> cls) {
Map<String, Object> map = new HashMap<>(objMap.size());
for (String key : objMap.keySet()) {
try {
char c = key.charAt(0);
if (c >= 'a' && c <= 'z') {
try {
cls.getDeclaredField(key);
map.put(key, objMap.get(key));
} catch (NoSuchFieldException e) {
String s1 = String.valueOf(c).toUpperCase();
String after = key.length() > 1 ? s1 + key.substring(1) : s1;
cls.getDeclaredField(after);
map.put(after, objMap.get(key));
}
} else if (c >= 'A' && c <= 'Z') {
try {
cls.getDeclaredField(key);
map.put(key, objMap.get(key));
} catch (NoSuchFieldException e) {
String s1 = String.valueOf(c).toLowerCase();
String after = key.length() > 1 ? s1 + key.substring(1) : s1;
cls.getDeclaredField(after);
map.put(after, objMap.get(key));
}
}
} catch (NoSuchFieldException e) {
map.put(key, objMap.get(key));
}
}
return map;
} }
} }
{
"messages": {
"game": {
"port_bind": "Game Server started on port %s",
"connect": "Client connected from %s",
"disconnect": "Client disconnected from %s",
"game_update_error": "An error occurred during game update.",
"command_error": "Command error:"
},
"dispatch": {
"port_bind": "[Dispatch] Dispatch server started on port %s",
"request": "[Dispatch] Client %s %s request: %s",
"keystore": {
"general_error": "[Dispatch] Error while loading keystore!",
"password_error": "[Dispatch] Unable to load keystore. Trying default keystore password...",
"no_keystore_error": "[Dispatch] No SSL cert found! Falling back to HTTP server.",
"default_password": "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json."
},
"no_commands_error": "Commands are not supported in dispatch only mode.",
"unhandled_request_error": "[Dispatch] Potential unhandled %s request: %s",
"account": {
"login_attempt": "[Dispatch] Client %s is trying to log in",
"login_success": "[Dispatch] Client %s logged in as %s",
"login_token_attempt": "[Dispatch] Client %s is trying to log in via token",
"login_token_error": "[Dispatch] Client %s failed to log in via token",
"login_token_success": "[Dispatch] Client %s logged in via token as %s",
"combo_token_success": "[Dispatch] Client %s succeed to exchange combo token",
"combo_token_error": "[Dispatch] Client %s failed to exchange combo token",
"account_login_create_success": "[Dispatch] Client %s failed to log in: Account %s created",
"account_login_create_error": "[Dispatch] Client %s failed to log in: Account create failed",
"account_login_exist_error": "[Dispatch] Client %s failed to log in: Account no found",
"account_cache_error": "Game account cache information error",
"session_key_error": "Wrong session key.",
"username_error": "Username not found.",
"username_create_error": "Username not found, create failed."
}
},
"status": {
"free_software": "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter",
"starting": "Starting Grasscutter...",
"shutdown": "Shutting down...",
"done": "Done! For help, type \"help\"",
"error": "An error occurred.",
"welcome": "Welcome to Grasscutter",
"run_mode_error": "Invalid server run mode: %s.",
"run_mode_help": "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...",
"create_resources": "Creating resources folder...",
"resources_error": "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder."
}
},
"commands": {
"generic": {
"not_specified": "No command specified.",
"unknown_command": "Unknown command: %s",
"permission_error": "You do not have permission to run this command.",
"console_execute_error": "This command can only be run from the console.",
"player_execute_error": "Run this command in-game.",
"command_exist_error": "No command found.",
"invalid": {
"amount": "Invalid amount.",
"artifactId": "Invalid artifactId.",
"avatarId": "Invalid avatarId.",
"avatarLevel": "Invalid avatarLevel.",
"entityId": "Invalid entityId.",
"itemId": "Invalid itemId.",
"itemLevel": "Invalid itemLevel.",
"itemRefinement": "Invalid itemRefinement.",
"playerId": "Invalid playerId.",
"uid": "Invalid UID."
}
},
"execution": {
"uid_error": "Invalid UID.",
"player_exist_error": "Player not found.",
"player_offline_error": "Player is not online.",
"item_id_error": "Invalid item ID.",
"item_player_exist_error": "Invalid item or UID.",
"entity_id_error": "Invalid entity ID.",
"player_exist_offline_error": "Player not found or is not online.",
"argument_error": "Invalid arguments.",
"clear_target": "Target cleared.",
"set_target": "Subsequent commands will target @%s by default.",
"need_target": "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID."
},
"status": {
"enabled": "Enabled",
"disabled": "Disabled",
"help": "Help",
"success": "Success"
},
"account": {
"modify": "Modify user accounts",
"invalid": "Invalid UID.",
"exists": "Account already exists.",
"create": "Account created with UID %s.",
"delete": "Account deleted.",
"no_account": "Account not found.",
"command_usage": "Usage: account <create|delete> <username> [uid]"
},
"broadcast": {
"command_usage": "Usage: broadcast <message>",
"message_sent": "Message sent."
},
"changescene": {
"usage": "Usage: changescene <sceneId>",
"already_in_scene": "You are already in that scene.",
"success": "Changed to scene %s.",
"exists_error": "The specified scene does not exist."
},
"clear": {
"command_usage": "Usage: clear <all|wp|art|mat>",
"weapons": "Cleared weapons for %s.",
"artifacts": "Cleared artifacts for %s.",
"materials": "Cleared materials for %s.",
"furniture": "Cleared furniture for %s.",
"displays": "Cleared displays for %s.",
"virtuals": "Cleared virtuals for %s.",
"everything": "Cleared everything for %s."
},
"coop": {
"usage": "Usage: coop <playerId> <target playerId>",
"success": "Summoned %s to %s's world."
},
"enter_dungeon": {
"usage": "Usage: enterdungeon <dungeon id>",
"changed": "Changed to dungeon %s",
"not_found_error": "Dungeon does not exist",
"in_dungeon_error": "You are already in that dungeon"
},
"giveAll": {
"usage": "Usage: giveall [player] [amount]",
"started": "Receiving all items...",
"success": "Successfully gave all items to %s.",
"invalid_amount_or_playerId": "Invalid amount or player ID."
},
"giveArtifact": {
"usage": "Usage: giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",
"id_error": "Invalid artifact ID.",
"success": "Given %s to %s."
},
"giveChar": {
"usage": "Usage: givechar <player> <itemId|itemName> [amount]",
"given": "Given %s with level %s to %s.",
"invalid_avatar_id": "Invalid avatar id.",
"invalid_avatar_level": "Invalid avatar level.",
"invalid_avatar_or_player_id": "Invalid avatar or player ID."
},
"give": {
"usage": "Usage: give <player> <itemId|itemName> [amount] [level]",
"refinement_only_applicable_weapons": "Refinement is only applicable to weapons.",
"refinement_must_between_1_and_5": "Refinement must be between 1 and 5.",
"given": "Given %s of %s to %s.",
"given_with_level_and_refinement": "Given %s with level %s, refinement %s %s times to %s",
"given_level": "Given %s with level %s %s times to %s"
},
"godmode": {
"success": "Godmode is now %s for %s."
},
"heal": {
"success": "All characters have been healed."
},
"kick": {
"player_kick_player": "Player [%s:%s] has kicked player [%s:%s]",
"server_kick_player": "Kicking player [%s:%s]"
},
"kill": {
"usage": "Usage: killall [playerUid] [sceneId]",
"scene_not_found_in_player_world": "Scene not found in player world",
"kill_monsters_in_scene": "Killing %s monsters in scene %s"
},
"killCharacter": {
"usage": "Usage: /killcharacter [playerId]",
"success": "Killed %s's current character."
},
"list": {
"success": "There are %s player(s) online:"
},
"permission": {
"usage": "Usage: permission <add|remove> <username> <permission>",
"add": "Permission added.",
"has_error": "They already have this permission!",
"remove": "Permission removed.",
"not_have_error": "They don't have this permission!",
"account_error": "The account cannot be found."
},
"position": {
"success": "Coordinates: %.3f, %.3f, %.3f\nScene id: %d"
},
"reload": {
"reload_start": "Reloading config.",
"reload_done": "Reload complete."
},
"resetConst": {
"reset_all": "Reset all avatars' constellations.",
"success": "Constellations for %s have been reset. Please relog to see changes."
},
"resetShopLimit": {
"usage": "Usage: /resetshop <player id>"
},
"sendMail": {
"usage": "Usage: give [player] <itemId|itemName> [amount]",
"user_not_exist": "The user with an id of '%s' does not exist",
"start_composition": "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time",
"templates": "Mail templates coming soon implemented...",
"invalid_arguments": "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`",
"send_cancel": "Message sending cancelled",
"send_done": "Message sent to user %s!",
"send_all_done": "Message sent to all users!",
"not_composition_end": "Message composition not at final stage.\nPlease use `/sendmail %s` or `/sendmail stop` to cancel",
"please_use": "Please use `/sendmail %s`",
"set_title": "Message title set as '%s'.\nUse '/sendmail <content>' to continue.",
"set_contents": "Message contents set as '%s'.\nUse '/sendmail <sender>' to continue.",
"set_message_sender": "Message sender set as '%s'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue.",
"send": "Attached %s of %s (level %s) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.",
"invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`",
"title": "<title>",
"message": "<message>",
"sender": "<sender>",
"arguments": "<itemId|itemName|finish> [amount] [level]",
"error": "ERROR: invalid construction stage %s. Check console for stacktrace."
},
"sendMessage": {
"usage": "Usage: sendmessage <player> <message>",
"success": "Message sent."
},
"setFetterLevel": {
"usage": "Usage: setfetterlevel <level>",
"range_error": "Fetter level must be between 0 and 10.",
"success": "Fetter level set to %s",
"level_error": "Invalid fetter level."
},
"setStats": {
"usage_console": "Usage: setstats|stats @<UID> <stat> <value>",
"usage_ingame": "Usage: setstats|stats [@UID] <stat> <value>",
"help_message": "\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
"value_error": "Invalid stat value.",
"uid_error": "Invalid UID.",
"player_error": "Player not found or offline.",
"set_self": "%s set to %s.",
"set_for_uid": "%s for %s set to %s.",
"set_max_hp": "MAX HP set to %s."
},
"setWorldLevel": {
"usage": "Usage: setworldlevel <level>",
"value_error": "World level must be between 0-8",
"success": "World level set to %s.",
"invalid_world_level": "Invalid world level."
},
"spawn": {
"usage": "Usage: spawn <entityId> [amount] [level(monster only)]",
"success": "Spawned %s of %s."
},
"stop": {
"success": "Server shutting down..."
},
"talent": {
"usage_1": "To set talent level: /talent set <talentID> <value>",
"usage_2": "Another way to set talent level: /talent <n or e or q> <value>",
"usage_3": "To get talent ID: /talent getid",
"lower_16": "Invalid talent level. Level should be lower than 16",
"set_id": "Set talent to %s.",
"set_atk": "Set talent Normal ATK to %s.",
"set_e": "Set talent E to %s.",
"set_q": "Set talent Q to %s.",
"invalid_skill_id": "Invalid skill ID.",
"set_this": "Set this talent to %s.",
"invalid_level": "Invalid talent level.",
"normal_attack_id": "Normal Attack ID %s.",
"e_skill_id": "E skill ID %s.",
"q_skill_id": "Q skill ID %s."
},
"teleportAll": {
"success": "Summoned all players to your location.",
"error": "You only can use this command in MP mode."
},
"teleport": {
"usage_server": "Usage: /tp @<player id> <x> <y> <z> [scene id]",
"usage": "Usage: /tp [@<player id>] <x> <y> <z> [scene id]",
"specify_player_id": "You must specify a player id.",
"invalid_position": "Invalid position.",
"success": "Teleported %s to %s, %s, %s in scene %s"
},
"weather": {
"usage": "Usage: weather <weatherId> [climateId]",
"success": "Changed weather to %s with climate %s",
"invalid_id": "Invalid ID."
},
"drop": {
"command_usage": "Usage: drop <itemId|itemName> [amount]",
"success": "Dropped %s of %s."
},
"help": {
"usage": "Usage: ",
"aliases": "Aliases: ",
"available_commands": "Available commands: "
}
}
}
\ No newline at end of file
{
"messages": {
"game": {
"port_bind": "遊戲伺服器已成功啟動。端口號:%s",
"connect": "客戶端已連接至 %s",
"disconnect": "客戶端 %s 已斷開連接。",
"game_update_error": "遊戲更新時發生了錯誤。",
"command_error": "指令發生錯誤:"
},
"dispatch": {
"port_bind": "[Dispatch] 伺服器已在端口 %s 上開啟。",
"request": "[Dispatch] 客戶端 %s 請求: %s %s",
"keystore": {
"general_error": "[Dispatch] 加載keystore文件時發生錯誤!",
"password_error": "[Dispatch] 加載 keystore 失敗。正在嘗試使用預設 keystore 密碼...",
"no_keystore_error": "[Dispatch] 未找到 SSL 憑證!已後降到 HTTP 伺服器。",
"default_password": "[Dispatch] 默認的 keystore 密碼加載成功。請考慮將 config.json 的憑證密碼設定成 123456。"
},
"no_commands_error": "此指令不適用於Dispatch-only模式。",
"unhandled_request_error": "[Dispatch] 潛在的未處理請求 %s 請求:%s",
"account": {
"login_attempt": "[Dispatch] 客戶端 %s 正在嘗試登入",
"login_success": "[Dispatch] 客戶端 %s 已登入,UID為 %s",
"login_token_attempt": "[Dispatch] 客戶端 %s 正在嘗試用憑證登入",
"login_token_error": "[Dispatch] 客戶端 %s 使用憑證登入失敗",
"login_token_success": "[Dispatch] 客戶端 %s 已透過憑證登入,UID為 %s",
"combo_token_success": "[Dispatch] 客戶端 %s 交換憑證成功",
"combo_token_error": "[Dispatch] 客戶端 %s 交換憑證失敗",
"account_login_create_success": "[Dispatch] 客戶端 %s 登入失敗: 已註冊UID為 %s 的帳號",
"account_login_create_error": "[Dispatch] 客戶端 %s 登入失敗:帳號建立失敗。",
"account_login_exist_error": "[Dispatch] 客戶端 %s 登入失敗: 帳號不存在",
"account_cache_error": "遊戲帳號緩存資訊錯誤",
"session_key_error": "對話密鑰不符。",
"username_error": "未找到此用戶名。",
"username_create_error": "未找到用戶名,建立失敗。"
}
},
"status": {
"free_software": "Grasscutter 是免費開源軟體。如果你已經付錢了,那你可能被騙了。主頁:https://github.com/Grasscutters/Grasscutter",
"starting": "正在啟動 Grasscutter...",
"shutdown": "正在關閉...",
"done": "加載完成!需要指令幫助請輸入 \"help\"",
"error": "發生了一個錯誤。",
"welcome": "歡迎使用 Grasscutter",
"run_mode_error": "無效的伺服器運行模式: %s。",
"run_mode_help": "伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。Grasscutter 啟動失敗...",
"create_resources": "正在建立 resources 資料夾...",
"resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。"
}
},
"commands": {
"generic": {
"not_specified": "沒有指定指令。",
"unknown_command": "未知的指令:%s",
"permission_error": "您沒有執行此指令的權限。",
"console_execute_error": "此指令只能在伺服器的命令提示字元執行。",
"player_execute_error": "請在遊戲裡使用這條指令。",
"command_exist_error": "找不到指令。",
"invalid": {
"amount": "無效的 數量.",
"artifactId": "無效的聖遺物ID。",
"avatarId": "無效的角色ID。",
"avatarLevel": "無效的角色等級。",
"entityId": "無效的實體ID。",
"itemId": "無效的物品ID。",
"itemLevel": "無效的物品等級。",
"itemRefinement": "無效的物品精煉度。",
"playerId": "無效的玩家ID。",
"uid": "無效的UID。"
}
},
"execution": {
"uid_error": "無效的UID。",
"player_exist_error": "用戶不存在。",
"player_offline_error": "玩家已離線。",
"item_id_error": "無效的物品ID。.",
"item_player_exist_error": "無效的物品/玩家UID。",
"entity_id_error": "無效的實體ID。",
"player_exist_offline_error": "玩家不存在或已離線。",
"argument_error": "無效的參數。",
"clear_target": "目標已清除.",
"set_target": "隨後的指令都會以@%s為預設。",
"need_target": "此指令需要一個目標 UID。添加 <@UID> 引數或者使用 /target @UID 來設定持久目標。"
},
"status": {
"enabled": "已啟用",
"disabled": "未啟用",
"help": "幫助",
"success": "成功"
},
"account": {
"modify": "修改使用者帳號",
"invalid": "無效的UID。",
"exists": "帳號已存在。",
"create": "已建立帳號,UID 為 %s 。",
"delete": "帳號已刪除。",
"no_account": "帳號不存在。",
"command_usage": "用法:account <create|delete> <username> [uid]"
},
"broadcast": {
"command_usage": "用法:broadcast <message>",
"message_sent": "公告已發送。"
},
"changescene": {
"usage": "用法:changescene <scene id>",
"already_in_scene": "你已經在這個場景中了。",
"success": "已切換至場景 %s.",
"exists_error": "此場景不存在。"
},
"clear": {
"command_usage": "用法: clear <all|wp|art|mat>",
"weapons": "已將 %s 的武器清空。",
"artifacts": "已將 %s 的聖遺物清空。",
"materials": "已將 %s 的材料清空。",
"furniture": "已將 %s 的塵歌壺家具清空。",
"displays": "已清除 %s 的顯示。",
"virtuals": "已將 %s 的所有貨幣和經驗值清空。",
"everything": "已將 %s 的所有物品清空。"
},
"coop": {
"usage": "用法:coop <playerId> <target playerId>",
"success": "Summoned %s to %s's world."
},
"enter_dungeon": {
"usage": "用法:enterdungeon <dungeon id>",
"changed": "已進入副本 %s",
"not_found_error": "此副本不存在。",
"in_dungeon_error": "你已經在祕境中了。"
},
"giveAll": {
"usage": "用法:giveall [player] [amount]",
"started": "正在賦予全部物品...",
"success": "已賦予全部物品。",
"invalid_amount_or_playerId": "無效的數量/玩家ID。"
},
"giveArtifact": {
"usage": "用法:giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",
"id_error": "無效的聖遺物ID。",
"success": "已把 %s 給予 %s。"
},
"giveChar": {
"usage": "用法:givechar <player> <itemId|itemName> [amount]",
"given": "Given %s with level %s to %s.",
"invalid_avatar_id": "無效的角色ID。",
"invalid_avatar_level": "無效的角色等級。.",
"invalid_avatar_or_player_id": "無效的角色ID/玩家ID。"
},
"give": {
"usage": "用法:give <player> <itemId|itemName> [amount] [level]",
"refinement_only_applicable_weapons": "精煉度只能施加在武器上面。",
"refinement_must_between_1_and_5": "精煉度必需在 1 到 5 之間。",
"given": "已經將 %s 個 %s 給予 %s。",
"given_with_level_and_refinement": "已將 %s [等級%s, 精煉%s] %s個給予 %s",
"given_level": "已將 %s 等級 %s %s 個給予 %s"
},
"godmode": {
"success": "上帝模式設定為 %s 。 [用戶:%s]"
},
"heal": {
"success": "所有角色已被治療。"
},
"kick": {
"player_kick_player": "玩家 [%s:%s] 已把 [%s:%s] 踢出",
"server_kick_player": "正在踢出玩家 [%s:%s]"
},
"kill": {
"usage": "用法:killall [playerUid] [sceneId]",
"scene_not_found_in_player_world": "未在玩家世界中找到此場景",
"kill_monsters_in_scene": "已殺死 %s 個怪物。 [場景ID: %s]"
},
"killCharacter": {
"usage": "用法:/killcharacter [playerId]",
"success": "已殺死 %s 目前的場上角色。"
},
"list": {
"message": "目前總線上人數:%s"
},
"permission": {
"usage": "用法:permission <add|remove> <username> <permission>",
"add": "已指派權限。",
"has_error": "此玩家已擁有權限!",
"remove": "權限已移除。",
"not_have_error": "此玩家未擁有權限!",
"account_error": "The account cannot be found."
},
"position": {
"success": "坐標:%.3f, %.3f, %.3f\n場景ID:%d"
},
"reload": {
"reload_start": "正在重新加載設定檔。",
"reload_done": "重新加載已完成。"
},
"resetConst": {
"reset_all": "重設所有角色的命座。",
"success": "已重設 %s 的命座,重新登入後將會生效。"
},
"resetShopLimit": {
"usage": "用法:/resetshop <player id>"
},
"sendMail": {
"usage": "用法:give [player] <itemId|itemName> [amount]",
"user_not_exist": "ID '%s' 的使用者不存在。",
"start_composition": "發送郵件流程。\n請使用`/send <郵件標題>`來進到下一步。\n你可以在任何時間使用`/sendmail stop`來停止發送。",
"templates": "郵件模板尚未實裝...",
"invalid_arguments": "無效的參數。\n指令使用方法 `/sendmail <userId|all|help> [templateId]`",
"send_cancel": "取消傳送信息",
"send_done": "已將消息發送給 %s!",
"send_all_done": "消息已發送給全體用戶!",
"not_composition_end": "現在郵件發送未到最後階段。\n請使用 `/sendmail %s` 繼續發送郵件,或者 `/sendmail stop` 來停止發送郵件。",
"please_use": "請使用 `/sendmail %s`",
"set_title": "成功將郵件標題設定成 '%s'。\n接下來請繼續使用 '/sendmail <content>' 來設定郵件內容。",
"set_contents": "成功將'%s'為郵件內容。\n接下來請打出 '/sendmail <寄件者名稱>' 來設定郵件寄件者名稱。",
"set_message_sender": "郵件寄件者已設為 '%s'。\n使用 '/sendmail <itemId|itemName|finish> [amount] [level]' 以繼續操作。",
"send": "已添加 %s 個 %s (等級為 %s) 到郵件附件。\n如果沒有要繼續添加道具請使用 `/sendmail finish` 來完成郵件發送。",
"invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`",
"title": "<標題>",
"message": "<正文>",
"sender": "<寄件者>",
"arguments": "<itemId|itemName|finish> [數量] [等級]",
"error": "錯誤:無效的編寫階段 %s。需要 stacktrace 請查看伺服器命令提示字元。"
},
"sendMessage": {
"usage": "用法:sendmessage <player> <message>",
"success": "訊息已發送。"
},
"setFetterLevel": {
"usage": "用法:setfetterlevel <level>",
"range_error": "好感度必須在 0 到 10 之間。",
"fetter_set_level": "好感等級已設定為 %s",
"level_error": "無效的好感度。"
},
"setStats": {
"usage_console": "用法:setstats|stats @<UID> <stat> <value>",
"usage_ingame": "用法:setstats|stats [@UID] <stat> <value>",
"help_message": "\n\t可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)\n",
"value_error": "無效的數據值。",
"uid_error": "無效的UID。",
"player_error": "玩家不存在或已離線。",
"set_self": "%s 已經設為 %s。",
"set_for_uid": "%s 的使用者 %s 更改為 %s。",
"set_max_hp": "最大生命值更改為 %s。"
},
"setWorldLevel": {
"usage": "用法:setworldlevel <level>",
"value_error": "世界等級必須設定在0-8之間。",
"success": "已將世界等級設為%s。",
"invalid_world_level": "無效的世界等級。"
},
"spawn": {
"usage": "用法:spawn <entityId> [amount] [level(僅限怪物)]",
"success": "已生成 %s 個 %s。"
},
"stop": {
"success": "正在關閉伺服器..."
},
"talent": {
"usage_1": "設定天賦等級:/talent set <talentID> <value>",
"usage_2": "另一種設定天賦等級的指令使用方法:/talent <n or e or q> <value>",
"usage_3": "獲取天賦ID指令用法:/talent getid",
"lower_16": "無效的技能等級,技能等級應低於 16。",
"set_id": "將天賦等級設為%s。",
"set_atk": "將普通攻擊等級設為 %s。",
"set_e": "設定天賦E等級至 %s。",
"set_q": "設定天賦Q等級至 %s。",
"invalid_skill_id": "無效的技能ID。",
"set_this": "將天賦等級設為 %s。",
"invalid_level": "無效的天賦等級。",
"normal_attack_id": "普通攻擊的 ID 為 %s。",
"e_skill_id": "E技能ID %s。",
"q_skill_id": "Q技能ID %s。"
},
"teleportAll": {
"success": "Summoned all players to your location.",
"error": "此指令僅可在多人遊戲下可用。"
},
"teleport": {
"usage_server": "用法:/tp @<player id> <x> <y> <z> [scene id]",
"usage": "用法:/tp [@<player id>] <x> <y> <z> [scene id]",
"specify_player_id": "你必須指定一個玩家ID。",
"invalid_position": "無效的位置。",
"success": "傳送 %s 到坐標 %s,%s,%s ,場景為 %s"
},
"weather": {
"usage": "用法:weather <weatherId> [climateId]",
"success": "已將當前天氣設定為 %s ,氣候則為 %s 。",
"invalid_id": "無效的ID。"
},
"drop": {
"command_usage": "用法:drop <itemId|itemName> [amount]",
"success": "已將 %s x %s 丟在附近。"
},
"help": {
"usage": "用法:",
"aliases": "別名:",
"available_commands": "可用指令:"
}
}
}
\ No newline at end of file
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