Commit 6d59159b authored by Melledy's avatar Melledy
Browse files

Cleanup package names

parent ac49114c
package emu.grasscutter.game.managers.StaminaManager;
import ch.qos.logback.classic.Logger;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.commands.NoStaminaCommand;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.WeaponType;
import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.net.proto.VehicleInteractTypeOuterClass.VehicleInteractType;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
import org.jetbrains.annotations.NotNull;
import java.util.*;
import static emu.grasscutter.Configuration.GAME_OPTIONS;
public class StaminaManager {
// TODO: Skiff state detection?
private final Player player;
private static final HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>() {{
put("CLIMB", new HashSet<>(List.of(
MotionState.MOTION_STATE_CLIMB, // sustained, when not moving no cost no recover
MotionState.MOTION_STATE_STANDBY_TO_CLIMB // NOT OBSERVED, see MOTION_JUMP_UP_WALL_FOR_STANDBY
)));
put("DASH", new HashSet<>(List.of(
MotionState.MOTION_STATE_DANGER_DASH, // sustained
MotionState.MOTION_STATE_DASH // sustained
)));
put("FLY", new HashSet<>(List.of(
MotionState.MOTION_STATE_FLY, // sustained
MotionState.MOTION_STATE_FLY_FAST, // sustained
MotionState.MOTION_STATE_FLY_SLOW, // sustained
MotionState.MOTION_STATE_POWERED_FLY // sustained, recover
)));
put("RUN", new HashSet<>(List.of(
MotionState.MOTION_STATE_DANGER_RUN, // sustained, recover
MotionState.MOTION_STATE_RUN // sustained, recover
)));
put("SKIFF", new HashSet<>(List.of(
MotionState.MOTION_STATE_SKIFF_BOARDING, // NOT OBSERVED even when boarding
MotionState.MOTION_STATE_SKIFF_DASH, // sustained, observed with waverider entity ID.
MotionState.MOTION_STATE_SKIFF_NORMAL, // sustained, OBSERVED when both normal and dashing
MotionState.MOTION_STATE_SKIFF_POWERED_DASH // sustained, recover
)));
put("STANDBY", new HashSet<>(List.of(
MotionState.MOTION_STATE_DANGER_STANDBY_MOVE, // sustained, recover
MotionState.MOTION_STATE_DANGER_STANDBY, // sustained, recover
MotionState.MOTION_STATE_LADDER_TO_STANDBY, // NOT OBSERVED
MotionState.MOTION_STATE_STANDBY_MOVE, // sustained, recover
MotionState.MOTION_STATE_STANDBY // sustained, recover
)));
put("SWIM", new HashSet<>(List.of(
MotionState.MOTION_STATE_SWIM_IDLE, // sustained
MotionState.MOTION_STATE_SWIM_DASH, // immediate and sustained
MotionState.MOTION_STATE_SWIM_JUMP, // NOT OBSERVED
MotionState.MOTION_STATE_SWIM_MOVE // sustained
)));
put("WALK", new HashSet<>(List.of(
MotionState.MOTION_STATE_DANGER_WALK, // sustained, recover
MotionState.MOTION_STATE_WALK // sustained, recover
)));
put("OTHER", new HashSet<>(List.of(
MotionState.MOTION_STATE_CLIMB_JUMP, // cost only once if repeated without switching state
MotionState.MOTION_STATE_DASH_BEFORE_SHAKE, // immediate one time sprint charge.
MotionState.MOTION_STATE_FIGHT, // immediate, if sustained then subsequent will be MOTION_NOTIFY
MotionState.MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY, // immediate, observed when RUN/WALK->CLIMB
MotionState.MOTION_STATE_NOTIFY, // can be either cost or recover - check previous state and check skill casting
MotionState.MOTION_STATE_SIT_IDLE, // sustained, recover
MotionState.MOTION_STATE_JUMP // recover
)));
put("NOCOST_NORECOVER", new HashSet<>(List.of(
MotionState.MOTION_STATE_LADDER_SLIP, // NOT OBSERVED
MotionState.MOTION_STATE_SLIP, // sustained, no cost no recover
MotionState.MOTION_STATE_FLY_IDLE // NOT OBSERVED
)));
put("IGNORE", new HashSet<>(List.of(
// these states have no impact on stamina
MotionState.MOTION_STATE_CROUCH_IDLE,
MotionState.MOTION_STATE_CROUCH_MOVE,
MotionState.MOTION_STATE_CROUCH_ROLL,
MotionState.MOTION_STATE_DESTROY_VEHICLE,
MotionState.MOTION_STATE_FALL_ON_GROUND,
MotionState.MOTION_STATE_FOLLOW_ROUTE,
MotionState.MOTION_STATE_FORCE_SET_POS,
MotionState.MOTION_STATE_GO_UPSTAIRS,
MotionState.MOTION_STATE_JUMP_OFF_WALL,
MotionState.MOTION_STATE_LADDER_IDLE,
MotionState.MOTION_STATE_LADDER_MOVE,
MotionState.MOTION_STATE_LAND_SPEED,
MotionState.MOTION_STATE_MOVE_FAIL_ACK,
MotionState.MOTION_STATE_NONE,
MotionState.MOTION_STATE_NUM,
MotionState.MOTION_STATE_QUEST_FORCE_DRAG,
MotionState.MOTION_STATE_RESET,
MotionState.MOTION_STATE_STANDBY_TO_LADDER,
MotionState.MOTION_STATE_WATERFALL
)));
}};
private final Logger logger = Grasscutter.getLogger();
public final static int GlobalCharacterMaximumStamina = 24000;
public final static int GlobalVehicleMaxStamina = 24000;
private Position currentCoordinates = new Position(0, 0, 0);
private Position previousCoordinates = new Position(0, 0, 0);
private MotionState currentState = MotionState.MOTION_STATE_STANDBY;
private MotionState previousState = MotionState.MOTION_STATE_STANDBY;
private Timer sustainedStaminaHandlerTimer;
private GameSession cachedSession = null;
private GameEntity cachedEntity = null;
private int staminaRecoverDelay = 0;
private final HashMap<String, BeforeUpdateStaminaListener> beforeUpdateStaminaListeners = new HashMap<>();
private final HashMap<String, AfterUpdateStaminaListener> afterUpdateStaminaListeners = new HashMap<>();
private int lastSkillId = 0;
private int lastSkillCasterId = 0;
private boolean lastSkillFirstTick = true;
private int vehicleId = -1;
private int vehicleStamina = GlobalVehicleMaxStamina;
private static final HashSet<Integer> TalentMovements = new HashSet<>(List.of(
10013, 10413
));
private static final HashMap<Integer, Float> ClimbFoodReductionMap = new HashMap<>() {{
// TODO: get real food id
put(0, 0.8f); // Sample food
}};
private static final HashMap<Integer, Float> DashFoodReductionMap = new HashMap<>() {{
// TODO: get real food id
put(0, 0.8f); // Sample food
}};
private static final HashMap<Integer, Float> FlyFoodReductionMap = new HashMap<>() {{
// TODO: get real food id
put(0, 0.8f); // Sample food
}};
private static final HashMap<Integer, Float> SwimFoodReductionMap = new HashMap<>() {{
// TODO: get real food id
put(0, 0.8f); // Sample food
}};
private static final HashMap<Integer, Float> ClimbTalentReductionMap = new HashMap<>() {{
put(262301, 0.8f);
}};
private static final HashMap<Integer, Float> FlyTalentReductionMap = new HashMap<>() {{
put(212301, 0.8f);
put(222301, 0.8f);
}};
private static final HashMap<Integer, Float> SwimTalentReductionMap = new HashMap<>() {{
put(242301, 0.8f);
put(542301, 0.8f);
}};
public static void initialize() {
// TODO: Initialize foods etc.
}
public StaminaManager(Player player) {
this.player = player;
}
// Accessors
public void setSkillCast(int skillId, int skillCasterId) {
lastSkillFirstTick = true;
lastSkillId = skillId;
lastSkillCasterId = skillCasterId;
}
public int getMaxCharacterStamina() {
return player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
}
public int getCurrentCharacterStamina() {
return player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
}
public int getMaxVehicleStamina() {
return GlobalVehicleMaxStamina;
}
public int getCurrentVehicleStamina() {
return vehicleStamina;
}
public boolean registerBeforeUpdateStaminaListener(String listenerName, BeforeUpdateStaminaListener listener) {
if (beforeUpdateStaminaListeners.containsKey(listenerName)) {
return false;
}
beforeUpdateStaminaListeners.put(listenerName, listener);
return true;
}
public boolean unregisterBeforeUpdateStaminaListener(String listenerName) {
if (!beforeUpdateStaminaListeners.containsKey(listenerName)) {
return false;
}
beforeUpdateStaminaListeners.remove(listenerName);
return true;
}
public boolean registerAfterUpdateStaminaListener(String listenerName, AfterUpdateStaminaListener listener) {
if (afterUpdateStaminaListeners.containsKey(listenerName)) {
return false;
}
afterUpdateStaminaListeners.put(listenerName, listener);
return true;
}
public boolean unregisterAfterUpdateStaminaListener(String listenerName) {
if (!afterUpdateStaminaListeners.containsKey(listenerName)) {
return false;
}
afterUpdateStaminaListeners.remove(listenerName);
return true;
}
private boolean isPlayerMoving() {
float diffX = currentCoordinates.getX() - previousCoordinates.getX();
float diffY = currentCoordinates.getY() - previousCoordinates.getY();
float diffZ = currentCoordinates.getZ() - previousCoordinates.getZ();
logger.trace("isPlayerMoving: " + previousCoordinates + ", " + currentCoordinates +
", " + diffX + ", " + diffY + ", " + diffZ);
return Math.abs(diffX) > 0.3 || Math.abs(diffY) > 0.2 || Math.abs(diffZ) > 0.3;
}
public int updateStaminaRelative(GameSession session, Consumption consumption, boolean isCharacterStamina) {
int currentStamina = isCharacterStamina ? getCurrentCharacterStamina() : getCurrentVehicleStamina();
if (consumption.amount == 0) {
return currentStamina;
}
// notify will update
for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.type.toString(), consumption, isCharacterStamina);
if ((overriddenConsumption.type != consumption.type) && (overriddenConsumption.amount != consumption.amount)) {
logger.debug("Stamina update relative(" +
consumption.type.toString() + ", " + consumption.amount + ") overridden to relative(" +
consumption.type.toString() + ", " + consumption.amount + ") by: " + listener.getKey());
return currentStamina;
}
}
int maxStamina = isCharacterStamina ? getMaxCharacterStamina() : getMaxVehicleStamina();
logger.trace((isCharacterStamina ? "C " : "V ") + currentStamina + "/" + maxStamina + "\t" + currentState + "\t" +
(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.type + "," +
consumption.amount + ")");
int newStamina = currentStamina + consumption.amount;
if (newStamina < 0) {
newStamina = 0;
} else if (newStamina > maxStamina) {
newStamina = maxStamina;
}
return setStamina(session, consumption.type.toString(), newStamina, isCharacterStamina);
}
public int updateStaminaAbsolute(GameSession session, String reason, int newStamina, boolean isCharacterStamina) {
int currentStamina = isCharacterStamina ? getCurrentCharacterStamina() : getCurrentVehicleStamina();
// notify will update
for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
int overriddenNewStamina = listener.getValue().onBeforeUpdateStamina(reason, newStamina, isCharacterStamina);
if (overriddenNewStamina != newStamina) {
logger.debug("Stamina update absolute(" +
reason + ", " + newStamina + ") overridden to absolute(" +
reason + ", " + newStamina + ") by: " + listener.getKey());
return currentStamina;
}
}
int maxStamina = isCharacterStamina ? getMaxCharacterStamina() : getMaxVehicleStamina();
if (newStamina < 0) {
newStamina = 0;
} else if (newStamina > maxStamina) {
newStamina = maxStamina;
}
return setStamina(session, reason, newStamina, isCharacterStamina);
}
// Returns new stamina and sends PlayerPropNotify or VehicleStaminaNotify
public int setStamina(GameSession session, String reason, int newStamina, boolean isCharacterStamina) {
// Target Player
if (!GAME_OPTIONS.staminaUsage || session.getPlayer().getStamina()) {
newStamina = getMaxCharacterStamina();
}
// set stamina if is character stamina
if (isCharacterStamina) {
player.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, newStamina);
session.send(new PacketPlayerPropNotify(player, PlayerProperty.PROP_CUR_PERSIST_STAMINA));
} else {
vehicleStamina = newStamina;
session.send(new PacketVehicleStaminaNotify(vehicleId, ((float) newStamina) / 100));
}
// notify updated
for (Map.Entry<String, AfterUpdateStaminaListener> listener : afterUpdateStaminaListeners.entrySet()) {
listener.getValue().onAfterUpdateStamina(reason, newStamina, isCharacterStamina);
}
return newStamina;
}
// Kills avatar, removes entity and sends notification.
// TODO: Probably move this to Avatar class? since other components may also need to kill avatar.
public void killAvatar(GameSession session, GameEntity entity, PlayerDieType dieType) {
session.send(new PacketAvatarLifeStateChangeNotify(player.getTeamManager().getCurrentAvatarEntity().getAvatar(),
LifeState.LIFE_DEAD, dieType));
session.send(new PacketLifeStateChangeNotify(entity, LifeState.LIFE_DEAD, dieType));
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
player.getScene().removeEntity(entity);
((EntityAvatar) entity).onDeath(dieType, 0);
}
public void startSustainedStaminaHandler() {
if (!player.isPaused() && sustainedStaminaHandlerTimer == null) {
sustainedStaminaHandlerTimer = new Timer();
sustainedStaminaHandlerTimer.scheduleAtFixedRate(new SustainedStaminaHandler(), 0, 200);
logger.debug("[MovementManager] SustainedStaminaHandlerTimer started");
}
}
public void stopSustainedStaminaHandler() {
if (sustainedStaminaHandlerTimer != null) {
sustainedStaminaHandlerTimer.cancel();
sustainedStaminaHandlerTimer = null;
logger.debug("[MovementManager] SustainedStaminaHandlerTimer stopped");
}
}
// Handlers
// External trigger handler
public void handleEvtDoSkillSuccNotify(GameSession session, int skillId, int casterId) {
// Ignore if skill not cast by not current active avatar
if (casterId != player.getTeamManager().getCurrentAvatarEntity().getId()) {
return;
}
setSkillCast(skillId, casterId);
// Handle immediate stamina cost
Avatar currentAvatar = player.getTeamManager().getCurrentAvatarEntity().getAvatar();
if (currentAvatar.getAvatarData().getWeaponType() == WeaponType.WEAPON_CLAYMORE) {
// Exclude claymore as their stamina cost starts when MixinStaminaCost gets in
return;
}
// TODO: Differentiate normal attacks from charged attacks and exclude
// TODO: Temporary: Exclude non-claymore attacks for now
/*
if (BowAvatars.contains(currentAvatarId)
|| SwordAvatars.contains(currentAvatarId)
|| PolearmAvatars.contains(currentAvatarId)
|| CatalystAvatars.contains(currentAvatarId)
) {
return;
}
*/
//handleImmediateStamina(session, skillId);
}
public void handleMixinCostStamina(boolean isSwim) {
// Talent moving and claymore avatar charged attack duration
// logger.trace("abilityMixinCostStamina: isSwim: " + isSwim + "\tlastSkill: " + lastSkillId);
if (lastSkillCasterId == player.getTeamManager().getCurrentAvatarEntity().getId()) {
handleImmediateStamina(cachedSession, lastSkillId);
}
}
public void handleCombatInvocationsNotify(@NotNull GameSession session, @NotNull EntityMoveInfo moveInfo, @NotNull GameEntity entity) {
// cache info for later use in SustainedStaminaHandler tick
cachedSession = session;
cachedEntity = entity;
MotionInfo motionInfo = moveInfo.getMotionInfo();
MotionState motionState = motionInfo.getState();
int notifyEntityId = entity.getId();
int currentAvatarEntityId = session.getPlayer().getTeamManager().getCurrentAvatarEntity().getId();
if (notifyEntityId != currentAvatarEntityId && notifyEntityId != vehicleId) {
return;
}
currentState = motionState;
// logger.trace(currentState + "\t" + (notifyEntityId == currentAvatarEntityId ? "character" : "vehicle"));
Vector posVector = motionInfo.getPos();
Position newPos = new Position(posVector.getX(), posVector.getY(), posVector.getZ());
if (newPos.getX() != 0 && newPos.getY() != 0 && newPos.getZ() != 0) {
currentCoordinates = newPos;
}
startSustainedStaminaHandler();
handleImmediateStamina(session, motionState);
}
public void handleVehicleInteractReq(GameSession session, int vehicleId, VehicleInteractType vehicleInteractType) {
if (vehicleInteractType == VehicleInteractType.VEHICLE_INTERACT_TYPE_IN) {
this.vehicleId = vehicleId;
// Reset character stamina here to prevent falling into water immediately on ejection if char stamina is
// close to empty when boarding.
updateStaminaAbsolute(session, "board vehicle", getMaxCharacterStamina(), true);
updateStaminaAbsolute(session, "board vehicle", getMaxVehicleStamina(), false);
} else {
this.vehicleId = -1;
}
}
// Internal handler
private void handleImmediateStamina(GameSession session, @NotNull MotionState motionState) {
switch (motionState) {
case MOTION_STATE_CLIMB:
if (currentState != MotionState.MOTION_STATE_CLIMB) {
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START), true);
}
break;
case MOTION_STATE_DASH_BEFORE_SHAKE:
if (previousState != MotionState.MOTION_STATE_DASH_BEFORE_SHAKE) {
updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT), true);
}
break;
case MOTION_STATE_CLIMB_JUMP:
if (previousState != MotionState.MOTION_STATE_CLIMB_JUMP) {
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP), true);
}
break;
case MOTION_STATE_SWIM_DASH:
if (previousState != MotionState.MOTION_STATE_SWIM_DASH) {
updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START), true);
}
break;
}
}
private void handleImmediateStamina(GameSession session, int skillId) {
Consumption consumption = getFightConsumption(skillId);
updateStaminaRelative(session, consumption, true);
}
private class SustainedStaminaHandler extends TimerTask {
public void run() {
boolean moving = isPlayerMoving();
int currentCharacterStamina = getCurrentCharacterStamina();
int maxCharacterStamina = getMaxCharacterStamina();
int currentVehicleStamina = getCurrentVehicleStamina();
int maxVehicleStamina = getMaxVehicleStamina();
if (moving || (currentCharacterStamina < maxCharacterStamina) || (currentVehicleStamina < maxVehicleStamina)) {
logger.trace("Player moving: " + moving + ", stamina full: " +
(currentCharacterStamina >= maxCharacterStamina) + ", recalculate stamina");
boolean isCharacterStamina = true;
Consumption consumption;
if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
consumption = getClimbConsumption();
} else if (MotionStatesCategorized.get("DASH").contains(currentState)) {
consumption = getDashConsumption();
} else if (MotionStatesCategorized.get("FLY").contains(currentState)) {
consumption = getFlyConsumption();
} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
consumption = new Consumption(ConsumptionType.RUN);
} else if (MotionStatesCategorized.get("SKIFF").contains(currentState)) {
consumption = getSkiffConsumption();
isCharacterStamina = false;
} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
consumption = new Consumption(ConsumptionType.STANDBY);
} else if (MotionStatesCategorized.get("SWIM").contains(currentState)) {
consumption = getSwimConsumptions();
} else if (MotionStatesCategorized.get("WALK").contains(currentState)) {
consumption = new Consumption(ConsumptionType.WALK);
} else if (MotionStatesCategorized.get("NOCOST_NORECOVER").contains(currentState)) {
consumption = new Consumption();
} else if (MotionStatesCategorized.get("OTHER").contains(currentState)) {
consumption = getOtherConsumptions();
} else { // ignore
return;
}
if (consumption.amount < 0 && isCharacterStamina) {
// Do not apply reduction factor when recovering stamina
if (player.getTeamManager().getTeamResonances().contains(10301)) {
consumption.amount *= 0.85f;
}
}
// Delay 1 seconds before starts recovering stamina
if (consumption.amount != 0 && cachedSession != null) {
if (consumption.amount < 0) {
staminaRecoverDelay = 0;
}
if (consumption.amount > 0
&& consumption.type != ConsumptionType.POWERED_FLY
&& consumption.type != ConsumptionType.POWERED_SKIFF) {
// For POWERED_* recover immediately - things like Amber's gliding exam and skiff challenges may require this.
if (staminaRecoverDelay < 5) {
// For others recover after 1 seconds (5 ticks) - as official server does.
staminaRecoverDelay++;
consumption.amount = 0;
logger.trace("Delaying recovery: " + staminaRecoverDelay);
}
}
updateStaminaRelative(cachedSession, consumption, isCharacterStamina);
}
}
previousState = currentState;
previousCoordinates = new Position(
currentCoordinates.getX(),
currentCoordinates.getY(),
currentCoordinates.getZ()
);
}
}
private void handleDrowning() {
// TODO: fix drowning waverider entity
int stamina = getCurrentCharacterStamina();
if (stamina < 10) {
logger.trace(getCurrentCharacterStamina() + "/" +
getMaxCharacterStamina() + "\t" + currentState);
if (currentState != MotionState.MOTION_STATE_SWIM_IDLE) {
killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_TYPE_DRAWN);
}
}
}
// Consumption Calculators
// Stamina Consumption Reduction: https://genshin-impact.fandom.com/wiki/Stamina
private Consumption getFightConsumption(int skillCasting) {
// Talent moving
if (TalentMovements.contains(skillCasting)) {
// TODO: recover 1000 if kamisato hits an enemy at the end of dashing
return getTalentMovingSustainedCost(skillCasting);
}
// Bow avatar charged attack
Avatar currentAvatar = player.getTeamManager().getCurrentAvatarEntity().getAvatar();
switch (currentAvatar.getAvatarData().getWeaponType()) {
case WEAPON_BOW:
return getBowSustainedCost(skillCasting);
case WEAPON_CLAYMORE:
return getClaymoreSustainedCost(skillCasting);
case WEAPON_CATALYST:
return getCatalystCost(skillCasting);
case WEAPON_POLE:
return getPolearmCost(skillCasting);
case WEAPON_SWORD_ONE_HAND:
return getSwordCost(skillCasting);
}
return new Consumption();
}
private Consumption getClimbConsumption() {
Consumption consumption = new Consumption();
if (currentState == MotionState.MOTION_STATE_CLIMB && isPlayerMoving()) {
consumption.type = ConsumptionType.CLIMBING;
consumption.amount = ConsumptionType.CLIMBING.amount;
}
// Climbing specific reductions
consumption.amount *= getFoodCostReductionFactor(ClimbFoodReductionMap);
consumption.amount *= getTalentCostReductionFactor(ClimbTalentReductionMap);
return consumption;
}
private Consumption getSwimConsumptions() {
handleDrowning();
Consumption consumption = new Consumption();
if (currentState == MotionState.MOTION_STATE_SWIM_MOVE) {
consumption.type = ConsumptionType.SWIMMING;
consumption.amount = ConsumptionType.SWIMMING.amount;
}
if (currentState == MotionState.MOTION_STATE_SWIM_DASH) {
consumption.type = ConsumptionType.SWIM_DASH;
consumption.amount = ConsumptionType.SWIM_DASH.amount;
}
// Swimming specific reductions
consumption.amount *= getFoodCostReductionFactor(SwimFoodReductionMap);
consumption.amount *= getTalentCostReductionFactor(SwimTalentReductionMap);
return consumption;
}
private Consumption getDashConsumption() {
Consumption consumption = new Consumption();
if (currentState == MotionState.MOTION_STATE_DASH) {
consumption.type = ConsumptionType.DASH;
consumption.amount = ConsumptionType.DASH.amount;
// Dashing specific reductions
consumption.amount *= getFoodCostReductionFactor(DashFoodReductionMap);
}
return consumption;
}
private Consumption getFlyConsumption() {
// POWERED_FLY, e.g. wind tunnel
if (currentState == MotionState.MOTION_STATE_POWERED_FLY) {
return new Consumption(ConsumptionType.POWERED_FLY);
}
Consumption consumption = new Consumption(ConsumptionType.FLY);
// Flying specific reductions
consumption.amount *= getFoodCostReductionFactor(FlyFoodReductionMap);
consumption.amount *= getTalentCostReductionFactor(FlyTalentReductionMap);
return consumption;
}
private Consumption getSkiffConsumption() {
// No known reduction for skiffing.
return switch (currentState) {
case MOTION_STATE_SKIFF_DASH -> new Consumption(ConsumptionType.SKIFF_DASH);
case MOTION_STATE_SKIFF_POWERED_DASH -> new Consumption(ConsumptionType.POWERED_SKIFF);
case MOTION_STATE_SKIFF_NORMAL -> new Consumption(ConsumptionType.SKIFF);
default -> new Consumption();
};
}
private Consumption getOtherConsumptions() {
switch (currentState) {
case MOTION_STATE_NOTIFY:
// if (BowSkills.contains(lastSkillId)) {
// return new Consumption(ConsumptionType.FIGHT, 500);
// }
break;
case MOTION_STATE_FIGHT:
// TODO: what if charged attack
return new Consumption(ConsumptionType.FIGHT, 500);
}
return new Consumption();
}
// Reduction getter
private float getTalentCostReductionFactor(HashMap<Integer, Float> talentReductionMap) {
// All known talents reductions are not stackable
float reduction = 1;
for (EntityAvatar entity : cachedSession.getPlayer().getTeamManager().getActiveTeam()) {
for (int skillId : entity.getAvatar().getProudSkillList()) {
if (talentReductionMap.containsKey(skillId)) {
float potentialLowerReduction = talentReductionMap.get(skillId);
if (potentialLowerReduction < reduction) {
reduction = potentialLowerReduction;
}
}
}
}
return reduction;
}
private float getFoodCostReductionFactor(HashMap<Integer, Float> foodReductionMap) {
// All known food reductions are not stackable
// TODO: Check consumed food (buff?) and return proper factor
float reduction = 1;
return reduction;
}
private Consumption getTalentMovingSustainedCost(int skillId) {
if (lastSkillFirstTick) {
lastSkillFirstTick = false;
return new Consumption(ConsumptionType.TALENT_DASH, -1000);
} else {
return new Consumption(ConsumptionType.TALENT_DASH, -500);
}
}
private Consumption getBowSustainedCost(int skillId) {
// Note that bow skills actually recovers stamina
// Character specific handling
// switch (skillId) {
// // No known bow skills cost stamina
// }
return new Consumption(ConsumptionType.FIGHT, +500);
}
private Consumption getCatalystCost(int skillId) {
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -5000);
// Character specific handling
switch (skillId) {
// TODO:
}
return consumption;
}
private Consumption getClaymoreSustainedCost(int skillId) {
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -1333); // 4000 / 3 = 1333
// Character specific handling
switch (skillId) {
case 10571:
case 10532:
consumption.amount = 0;
break;
case 10160:
if (player.getTeamManager().getCurrentAvatarEntity().getAvatar().getProudSkillList().contains(162101)) {
consumption.amount /= 2;
}
break;
}
return consumption;
}
private Consumption getPolearmCost(int skillId) {
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -2500);
// Character specific handling
switch (skillId) {
// TODO:
}
return consumption;
}
private Consumption getSwordCost(int skillId) {
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -2000);
// Character specific handling
switch (skillId) {
case 10421:
consumption.amount = -2500;
break;
}
return consumption;
}
}
package emu.grasscutter.game.managers.stamina;
import ch.qos.logback.classic.Logger;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.commands.NoStaminaCommand;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.WeaponType;
import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.net.proto.VehicleInteractTypeOuterClass.VehicleInteractType;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
import org.jetbrains.annotations.NotNull;
import java.util.*;
import static emu.grasscutter.Configuration.GAME_OPTIONS;
public class StaminaManager {
// TODO: Skiff state detection?
private final Player player;
private static final HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>() {{
put("CLIMB", new HashSet<>(List.of(
MotionState.MOTION_STATE_CLIMB, // sustained, when not moving no cost no recover
MotionState.MOTION_STATE_STANDBY_TO_CLIMB // NOT OBSERVED, see MOTION_JUMP_UP_WALL_FOR_STANDBY
)));
put("DASH", new HashSet<>(List.of(
MotionState.MOTION_STATE_DANGER_DASH, // sustained
MotionState.MOTION_STATE_DASH // sustained
)));
put("FLY", new HashSet<>(List.of(
MotionState.MOTION_STATE_FLY, // sustained
MotionState.MOTION_STATE_FLY_FAST, // sustained
MotionState.MOTION_STATE_FLY_SLOW, // sustained
MotionState.MOTION_STATE_POWERED_FLY // sustained, recover
)));
put("RUN", new HashSet<>(List.of(
MotionState.MOTION_STATE_DANGER_RUN, // sustained, recover
MotionState.MOTION_STATE_RUN // sustained, recover
)));
put("SKIFF", new HashSet<>(List.of(
MotionState.MOTION_STATE_SKIFF_BOARDING, // NOT OBSERVED even when boarding
MotionState.MOTION_STATE_SKIFF_DASH, // sustained, observed with waverider entity ID.
MotionState.MOTION_STATE_SKIFF_NORMAL, // sustained, OBSERVED when both normal and dashing
MotionState.MOTION_STATE_SKIFF_POWERED_DASH // sustained, recover
)));
put("STANDBY", new HashSet<>(List.of(
MotionState.MOTION_STATE_DANGER_STANDBY_MOVE, // sustained, recover
MotionState.MOTION_STATE_DANGER_STANDBY, // sustained, recover
MotionState.MOTION_STATE_LADDER_TO_STANDBY, // NOT OBSERVED
MotionState.MOTION_STATE_STANDBY_MOVE, // sustained, recover
MotionState.MOTION_STATE_STANDBY // sustained, recover
)));
put("SWIM", new HashSet<>(List.of(
MotionState.MOTION_STATE_SWIM_IDLE, // sustained
MotionState.MOTION_STATE_SWIM_DASH, // immediate and sustained
MotionState.MOTION_STATE_SWIM_JUMP, // NOT OBSERVED
MotionState.MOTION_STATE_SWIM_MOVE // sustained
)));
put("WALK", new HashSet<>(List.of(
MotionState.MOTION_STATE_DANGER_WALK, // sustained, recover
MotionState.MOTION_STATE_WALK // sustained, recover
)));
put("OTHER", new HashSet<>(List.of(
MotionState.MOTION_STATE_CLIMB_JUMP, // cost only once if repeated without switching state
MotionState.MOTION_STATE_DASH_BEFORE_SHAKE, // immediate one time sprint charge.
MotionState.MOTION_STATE_FIGHT, // immediate, if sustained then subsequent will be MOTION_NOTIFY
MotionState.MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY, // immediate, observed when RUN/WALK->CLIMB
MotionState.MOTION_STATE_NOTIFY, // can be either cost or recover - check previous state and check skill casting
MotionState.MOTION_STATE_SIT_IDLE, // sustained, recover
MotionState.MOTION_STATE_JUMP // recover
)));
put("NOCOST_NORECOVER", new HashSet<>(List.of(
MotionState.MOTION_STATE_LADDER_SLIP, // NOT OBSERVED
MotionState.MOTION_STATE_SLIP, // sustained, no cost no recover
MotionState.MOTION_STATE_FLY_IDLE // NOT OBSERVED
)));
put("IGNORE", new HashSet<>(List.of(
// these states have no impact on stamina
MotionState.MOTION_STATE_CROUCH_IDLE,
MotionState.MOTION_STATE_CROUCH_MOVE,
MotionState.MOTION_STATE_CROUCH_ROLL,
MotionState.MOTION_STATE_DESTROY_VEHICLE,
MotionState.MOTION_STATE_FALL_ON_GROUND,
MotionState.MOTION_STATE_FOLLOW_ROUTE,
MotionState.MOTION_STATE_FORCE_SET_POS,
MotionState.MOTION_STATE_GO_UPSTAIRS,
MotionState.MOTION_STATE_JUMP_OFF_WALL,
MotionState.MOTION_STATE_LADDER_IDLE,
MotionState.MOTION_STATE_LADDER_MOVE,
MotionState.MOTION_STATE_LAND_SPEED,
MotionState.MOTION_STATE_MOVE_FAIL_ACK,
MotionState.MOTION_STATE_NONE,
MotionState.MOTION_STATE_NUM,
MotionState.MOTION_STATE_QUEST_FORCE_DRAG,
MotionState.MOTION_STATE_RESET,
MotionState.MOTION_STATE_STANDBY_TO_LADDER,
MotionState.MOTION_STATE_WATERFALL
)));
}};
private final Logger logger = Grasscutter.getLogger();
public final static int GlobalCharacterMaximumStamina = 24000;
public final static int GlobalVehicleMaxStamina = 24000;
private Position currentCoordinates = new Position(0, 0, 0);
private Position previousCoordinates = new Position(0, 0, 0);
private MotionState currentState = MotionState.MOTION_STATE_STANDBY;
private MotionState previousState = MotionState.MOTION_STATE_STANDBY;
private Timer sustainedStaminaHandlerTimer;
private GameSession cachedSession = null;
private GameEntity cachedEntity = null;
private int staminaRecoverDelay = 0;
private final HashMap<String, BeforeUpdateStaminaListener> beforeUpdateStaminaListeners = new HashMap<>();
private final HashMap<String, AfterUpdateStaminaListener> afterUpdateStaminaListeners = new HashMap<>();
private int lastSkillId = 0;
private int lastSkillCasterId = 0;
private boolean lastSkillFirstTick = true;
private int vehicleId = -1;
private int vehicleStamina = GlobalVehicleMaxStamina;
private static final HashSet<Integer> TalentMovements = new HashSet<>(List.of(
10013, 10413
));
private static final HashMap<Integer, Float> ClimbFoodReductionMap = new HashMap<>() {{
// TODO: get real food id
put(0, 0.8f); // Sample food
}};
private static final HashMap<Integer, Float> DashFoodReductionMap = new HashMap<>() {{
// TODO: get real food id
put(0, 0.8f); // Sample food
}};
private static final HashMap<Integer, Float> FlyFoodReductionMap = new HashMap<>() {{
// TODO: get real food id
put(0, 0.8f); // Sample food
}};
private static final HashMap<Integer, Float> SwimFoodReductionMap = new HashMap<>() {{
// TODO: get real food id
put(0, 0.8f); // Sample food
}};
private static final HashMap<Integer, Float> ClimbTalentReductionMap = new HashMap<>() {{
put(262301, 0.8f);
}};
private static final HashMap<Integer, Float> FlyTalentReductionMap = new HashMap<>() {{
put(212301, 0.8f);
put(222301, 0.8f);
}};
private static final HashMap<Integer, Float> SwimTalentReductionMap = new HashMap<>() {{
put(242301, 0.8f);
put(542301, 0.8f);
}};
public static void initialize() {
// TODO: Initialize foods etc.
}
public StaminaManager(Player player) {
this.player = player;
}
// Accessors
public void setSkillCast(int skillId, int skillCasterId) {
lastSkillFirstTick = true;
lastSkillId = skillId;
lastSkillCasterId = skillCasterId;
}
public int getMaxCharacterStamina() {
return player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
}
public int getCurrentCharacterStamina() {
return player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
}
public int getMaxVehicleStamina() {
return GlobalVehicleMaxStamina;
}
public int getCurrentVehicleStamina() {
return vehicleStamina;
}
public boolean registerBeforeUpdateStaminaListener(String listenerName, BeforeUpdateStaminaListener listener) {
if (beforeUpdateStaminaListeners.containsKey(listenerName)) {
return false;
}
beforeUpdateStaminaListeners.put(listenerName, listener);
return true;
}
public boolean unregisterBeforeUpdateStaminaListener(String listenerName) {
if (!beforeUpdateStaminaListeners.containsKey(listenerName)) {
return false;
}
beforeUpdateStaminaListeners.remove(listenerName);
return true;
}
public boolean registerAfterUpdateStaminaListener(String listenerName, AfterUpdateStaminaListener listener) {
if (afterUpdateStaminaListeners.containsKey(listenerName)) {
return false;
}
afterUpdateStaminaListeners.put(listenerName, listener);
return true;
}
public boolean unregisterAfterUpdateStaminaListener(String listenerName) {
if (!afterUpdateStaminaListeners.containsKey(listenerName)) {
return false;
}
afterUpdateStaminaListeners.remove(listenerName);
return true;
}
private boolean isPlayerMoving() {
float diffX = currentCoordinates.getX() - previousCoordinates.getX();
float diffY = currentCoordinates.getY() - previousCoordinates.getY();
float diffZ = currentCoordinates.getZ() - previousCoordinates.getZ();
logger.trace("isPlayerMoving: " + previousCoordinates + ", " + currentCoordinates +
", " + diffX + ", " + diffY + ", " + diffZ);
return Math.abs(diffX) > 0.3 || Math.abs(diffY) > 0.2 || Math.abs(diffZ) > 0.3;
}
public int updateStaminaRelative(GameSession session, Consumption consumption, boolean isCharacterStamina) {
int currentStamina = isCharacterStamina ? getCurrentCharacterStamina() : getCurrentVehicleStamina();
if (consumption.amount == 0) {
return currentStamina;
}
// notify will update
for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.type.toString(), consumption, isCharacterStamina);
if ((overriddenConsumption.type != consumption.type) && (overriddenConsumption.amount != consumption.amount)) {
logger.debug("Stamina update relative(" +
consumption.type.toString() + ", " + consumption.amount + ") overridden to relative(" +
consumption.type.toString() + ", " + consumption.amount + ") by: " + listener.getKey());
return currentStamina;
}
}
int maxStamina = isCharacterStamina ? getMaxCharacterStamina() : getMaxVehicleStamina();
logger.trace((isCharacterStamina ? "C " : "V ") + currentStamina + "/" + maxStamina + "\t" + currentState + "\t" +
(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.type + "," +
consumption.amount + ")");
int newStamina = currentStamina + consumption.amount;
if (newStamina < 0) {
newStamina = 0;
} else if (newStamina > maxStamina) {
newStamina = maxStamina;
}
return setStamina(session, consumption.type.toString(), newStamina, isCharacterStamina);
}
public int updateStaminaAbsolute(GameSession session, String reason, int newStamina, boolean isCharacterStamina) {
int currentStamina = isCharacterStamina ? getCurrentCharacterStamina() : getCurrentVehicleStamina();
// notify will update
for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
int overriddenNewStamina = listener.getValue().onBeforeUpdateStamina(reason, newStamina, isCharacterStamina);
if (overriddenNewStamina != newStamina) {
logger.debug("Stamina update absolute(" +
reason + ", " + newStamina + ") overridden to absolute(" +
reason + ", " + newStamina + ") by: " + listener.getKey());
return currentStamina;
}
}
int maxStamina = isCharacterStamina ? getMaxCharacterStamina() : getMaxVehicleStamina();
if (newStamina < 0) {
newStamina = 0;
} else if (newStamina > maxStamina) {
newStamina = maxStamina;
}
return setStamina(session, reason, newStamina, isCharacterStamina);
}
// Returns new stamina and sends PlayerPropNotify or VehicleStaminaNotify
public int setStamina(GameSession session, String reason, int newStamina, boolean isCharacterStamina) {
// Target Player
if (!GAME_OPTIONS.staminaUsage || session.getPlayer().getStamina()) {
newStamina = getMaxCharacterStamina();
}
// set stamina if is character stamina
if (isCharacterStamina) {
player.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, newStamina);
session.send(new PacketPlayerPropNotify(player, PlayerProperty.PROP_CUR_PERSIST_STAMINA));
} else {
vehicleStamina = newStamina;
session.send(new PacketVehicleStaminaNotify(vehicleId, ((float) newStamina) / 100));
}
// notify updated
for (Map.Entry<String, AfterUpdateStaminaListener> listener : afterUpdateStaminaListeners.entrySet()) {
listener.getValue().onAfterUpdateStamina(reason, newStamina, isCharacterStamina);
}
return newStamina;
}
// Kills avatar, removes entity and sends notification.
// TODO: Probably move this to Avatar class? since other components may also need to kill avatar.
public void killAvatar(GameSession session, GameEntity entity, PlayerDieType dieType) {
session.send(new PacketAvatarLifeStateChangeNotify(player.getTeamManager().getCurrentAvatarEntity().getAvatar(),
LifeState.LIFE_DEAD, dieType));
session.send(new PacketLifeStateChangeNotify(entity, LifeState.LIFE_DEAD, dieType));
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
player.getScene().removeEntity(entity);
((EntityAvatar) entity).onDeath(dieType, 0);
}
public void startSustainedStaminaHandler() {
if (!player.isPaused() && sustainedStaminaHandlerTimer == null) {
sustainedStaminaHandlerTimer = new Timer();
sustainedStaminaHandlerTimer.scheduleAtFixedRate(new SustainedStaminaHandler(), 0, 200);
logger.debug("[MovementManager] SustainedStaminaHandlerTimer started");
}
}
public void stopSustainedStaminaHandler() {
if (sustainedStaminaHandlerTimer != null) {
sustainedStaminaHandlerTimer.cancel();
sustainedStaminaHandlerTimer = null;
logger.debug("[MovementManager] SustainedStaminaHandlerTimer stopped");
}
}
// Handlers
// External trigger handler
public void handleEvtDoSkillSuccNotify(GameSession session, int skillId, int casterId) {
// Ignore if skill not cast by not current active avatar
if (casterId != player.getTeamManager().getCurrentAvatarEntity().getId()) {
return;
}
setSkillCast(skillId, casterId);
// Handle immediate stamina cost
Avatar currentAvatar = player.getTeamManager().getCurrentAvatarEntity().getAvatar();
if (currentAvatar.getAvatarData().getWeaponType() == WeaponType.WEAPON_CLAYMORE) {
// Exclude claymore as their stamina cost starts when MixinStaminaCost gets in
return;
}
// TODO: Differentiate normal attacks from charged attacks and exclude
// TODO: Temporary: Exclude non-claymore attacks for now
/*
if (BowAvatars.contains(currentAvatarId)
|| SwordAvatars.contains(currentAvatarId)
|| PolearmAvatars.contains(currentAvatarId)
|| CatalystAvatars.contains(currentAvatarId)
) {
return;
}
*/
//handleImmediateStamina(session, skillId);
}
public void handleMixinCostStamina(boolean isSwim) {
// Talent moving and claymore avatar charged attack duration
// logger.trace("abilityMixinCostStamina: isSwim: " + isSwim + "\tlastSkill: " + lastSkillId);
if (lastSkillCasterId == player.getTeamManager().getCurrentAvatarEntity().getId()) {
handleImmediateStamina(cachedSession, lastSkillId);
}
}
public void handleCombatInvocationsNotify(@NotNull GameSession session, @NotNull EntityMoveInfo moveInfo, @NotNull GameEntity entity) {
// cache info for later use in SustainedStaminaHandler tick
cachedSession = session;
cachedEntity = entity;
MotionInfo motionInfo = moveInfo.getMotionInfo();
MotionState motionState = motionInfo.getState();
int notifyEntityId = entity.getId();
int currentAvatarEntityId = session.getPlayer().getTeamManager().getCurrentAvatarEntity().getId();
if (notifyEntityId != currentAvatarEntityId && notifyEntityId != vehicleId) {
return;
}
currentState = motionState;
// logger.trace(currentState + "\t" + (notifyEntityId == currentAvatarEntityId ? "character" : "vehicle"));
Vector posVector = motionInfo.getPos();
Position newPos = new Position(posVector.getX(), posVector.getY(), posVector.getZ());
if (newPos.getX() != 0 && newPos.getY() != 0 && newPos.getZ() != 0) {
currentCoordinates = newPos;
}
startSustainedStaminaHandler();
handleImmediateStamina(session, motionState);
}
public void handleVehicleInteractReq(GameSession session, int vehicleId, VehicleInteractType vehicleInteractType) {
if (vehicleInteractType == VehicleInteractType.VEHICLE_INTERACT_TYPE_IN) {
this.vehicleId = vehicleId;
// Reset character stamina here to prevent falling into water immediately on ejection if char stamina is
// close to empty when boarding.
updateStaminaAbsolute(session, "board vehicle", getMaxCharacterStamina(), true);
updateStaminaAbsolute(session, "board vehicle", getMaxVehicleStamina(), false);
} else {
this.vehicleId = -1;
}
}
// Internal handler
private void handleImmediateStamina(GameSession session, @NotNull MotionState motionState) {
switch (motionState) {
case MOTION_STATE_CLIMB:
if (currentState != MotionState.MOTION_STATE_CLIMB) {
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START), true);
}
break;
case MOTION_STATE_DASH_BEFORE_SHAKE:
if (previousState != MotionState.MOTION_STATE_DASH_BEFORE_SHAKE) {
updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT), true);
}
break;
case MOTION_STATE_CLIMB_JUMP:
if (previousState != MotionState.MOTION_STATE_CLIMB_JUMP) {
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP), true);
}
break;
case MOTION_STATE_SWIM_DASH:
if (previousState != MotionState.MOTION_STATE_SWIM_DASH) {
updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START), true);
}
break;
}
}
private void handleImmediateStamina(GameSession session, int skillId) {
Consumption consumption = getFightConsumption(skillId);
updateStaminaRelative(session, consumption, true);
}
private class SustainedStaminaHandler extends TimerTask {
public void run() {
boolean moving = isPlayerMoving();
int currentCharacterStamina = getCurrentCharacterStamina();
int maxCharacterStamina = getMaxCharacterStamina();
int currentVehicleStamina = getCurrentVehicleStamina();
int maxVehicleStamina = getMaxVehicleStamina();
if (moving || (currentCharacterStamina < maxCharacterStamina) || (currentVehicleStamina < maxVehicleStamina)) {
logger.trace("Player moving: " + moving + ", stamina full: " +
(currentCharacterStamina >= maxCharacterStamina) + ", recalculate stamina");
boolean isCharacterStamina = true;
Consumption consumption;
if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
consumption = getClimbConsumption();
} else if (MotionStatesCategorized.get("DASH").contains(currentState)) {
consumption = getDashConsumption();
} else if (MotionStatesCategorized.get("FLY").contains(currentState)) {
consumption = getFlyConsumption();
} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
consumption = new Consumption(ConsumptionType.RUN);
} else if (MotionStatesCategorized.get("SKIFF").contains(currentState)) {
consumption = getSkiffConsumption();
isCharacterStamina = false;
} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
consumption = new Consumption(ConsumptionType.STANDBY);
} else if (MotionStatesCategorized.get("SWIM").contains(currentState)) {
consumption = getSwimConsumptions();
} else if (MotionStatesCategorized.get("WALK").contains(currentState)) {
consumption = new Consumption(ConsumptionType.WALK);
} else if (MotionStatesCategorized.get("NOCOST_NORECOVER").contains(currentState)) {
consumption = new Consumption();
} else if (MotionStatesCategorized.get("OTHER").contains(currentState)) {
consumption = getOtherConsumptions();
} else { // ignore
return;
}
if (consumption.amount < 0 && isCharacterStamina) {
// Do not apply reduction factor when recovering stamina
if (player.getTeamManager().getTeamResonances().contains(10301)) {
consumption.amount *= 0.85f;
}
}
// Delay 1 seconds before starts recovering stamina
if (consumption.amount != 0 && cachedSession != null) {
if (consumption.amount < 0) {
staminaRecoverDelay = 0;
}
if (consumption.amount > 0
&& consumption.type != ConsumptionType.POWERED_FLY
&& consumption.type != ConsumptionType.POWERED_SKIFF) {
// For POWERED_* recover immediately - things like Amber's gliding exam and skiff challenges may require this.
if (staminaRecoverDelay < 5) {
// For others recover after 1 seconds (5 ticks) - as official server does.
staminaRecoverDelay++;
consumption.amount = 0;
logger.trace("Delaying recovery: " + staminaRecoverDelay);
}
}
updateStaminaRelative(cachedSession, consumption, isCharacterStamina);
}
}
previousState = currentState;
previousCoordinates = new Position(
currentCoordinates.getX(),
currentCoordinates.getY(),
currentCoordinates.getZ()
);
}
}
private void handleDrowning() {
// TODO: fix drowning waverider entity
int stamina = getCurrentCharacterStamina();
if (stamina < 10) {
logger.trace(getCurrentCharacterStamina() + "/" +
getMaxCharacterStamina() + "\t" + currentState);
if (currentState != MotionState.MOTION_STATE_SWIM_IDLE) {
killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_TYPE_DRAWN);
}
}
}
// Consumption Calculators
// Stamina Consumption Reduction: https://genshin-impact.fandom.com/wiki/Stamina
private Consumption getFightConsumption(int skillCasting) {
// Talent moving
if (TalentMovements.contains(skillCasting)) {
// TODO: recover 1000 if kamisato hits an enemy at the end of dashing
return getTalentMovingSustainedCost(skillCasting);
}
// Bow avatar charged attack
Avatar currentAvatar = player.getTeamManager().getCurrentAvatarEntity().getAvatar();
switch (currentAvatar.getAvatarData().getWeaponType()) {
case WEAPON_BOW:
return getBowSustainedCost(skillCasting);
case WEAPON_CLAYMORE:
return getClaymoreSustainedCost(skillCasting);
case WEAPON_CATALYST:
return getCatalystCost(skillCasting);
case WEAPON_POLE:
return getPolearmCost(skillCasting);
case WEAPON_SWORD_ONE_HAND:
return getSwordCost(skillCasting);
}
return new Consumption();
}
private Consumption getClimbConsumption() {
Consumption consumption = new Consumption();
if (currentState == MotionState.MOTION_STATE_CLIMB && isPlayerMoving()) {
consumption.type = ConsumptionType.CLIMBING;
consumption.amount = ConsumptionType.CLIMBING.amount;
}
// Climbing specific reductions
consumption.amount *= getFoodCostReductionFactor(ClimbFoodReductionMap);
consumption.amount *= getTalentCostReductionFactor(ClimbTalentReductionMap);
return consumption;
}
private Consumption getSwimConsumptions() {
handleDrowning();
Consumption consumption = new Consumption();
if (currentState == MotionState.MOTION_STATE_SWIM_MOVE) {
consumption.type = ConsumptionType.SWIMMING;
consumption.amount = ConsumptionType.SWIMMING.amount;
}
if (currentState == MotionState.MOTION_STATE_SWIM_DASH) {
consumption.type = ConsumptionType.SWIM_DASH;
consumption.amount = ConsumptionType.SWIM_DASH.amount;
}
// Swimming specific reductions
consumption.amount *= getFoodCostReductionFactor(SwimFoodReductionMap);
consumption.amount *= getTalentCostReductionFactor(SwimTalentReductionMap);
return consumption;
}
private Consumption getDashConsumption() {
Consumption consumption = new Consumption();
if (currentState == MotionState.MOTION_STATE_DASH) {
consumption.type = ConsumptionType.DASH;
consumption.amount = ConsumptionType.DASH.amount;
// Dashing specific reductions
consumption.amount *= getFoodCostReductionFactor(DashFoodReductionMap);
}
return consumption;
}
private Consumption getFlyConsumption() {
// POWERED_FLY, e.g. wind tunnel
if (currentState == MotionState.MOTION_STATE_POWERED_FLY) {
return new Consumption(ConsumptionType.POWERED_FLY);
}
Consumption consumption = new Consumption(ConsumptionType.FLY);
// Flying specific reductions
consumption.amount *= getFoodCostReductionFactor(FlyFoodReductionMap);
consumption.amount *= getTalentCostReductionFactor(FlyTalentReductionMap);
return consumption;
}
private Consumption getSkiffConsumption() {
// No known reduction for skiffing.
return switch (currentState) {
case MOTION_STATE_SKIFF_DASH -> new Consumption(ConsumptionType.SKIFF_DASH);
case MOTION_STATE_SKIFF_POWERED_DASH -> new Consumption(ConsumptionType.POWERED_SKIFF);
case MOTION_STATE_SKIFF_NORMAL -> new Consumption(ConsumptionType.SKIFF);
default -> new Consumption();
};
}
private Consumption getOtherConsumptions() {
switch (currentState) {
case MOTION_STATE_NOTIFY:
// if (BowSkills.contains(lastSkillId)) {
// return new Consumption(ConsumptionType.FIGHT, 500);
// }
break;
case MOTION_STATE_FIGHT:
// TODO: what if charged attack
return new Consumption(ConsumptionType.FIGHT, 500);
}
return new Consumption();
}
// Reduction getter
private float getTalentCostReductionFactor(HashMap<Integer, Float> talentReductionMap) {
// All known talents reductions are not stackable
float reduction = 1;
for (EntityAvatar entity : cachedSession.getPlayer().getTeamManager().getActiveTeam()) {
for (int skillId : entity.getAvatar().getProudSkillList()) {
if (talentReductionMap.containsKey(skillId)) {
float potentialLowerReduction = talentReductionMap.get(skillId);
if (potentialLowerReduction < reduction) {
reduction = potentialLowerReduction;
}
}
}
}
return reduction;
}
private float getFoodCostReductionFactor(HashMap<Integer, Float> foodReductionMap) {
// All known food reductions are not stackable
// TODO: Check consumed food (buff?) and return proper factor
float reduction = 1;
return reduction;
}
private Consumption getTalentMovingSustainedCost(int skillId) {
if (lastSkillFirstTick) {
lastSkillFirstTick = false;
return new Consumption(ConsumptionType.TALENT_DASH, -1000);
} else {
return new Consumption(ConsumptionType.TALENT_DASH, -500);
}
}
private Consumption getBowSustainedCost(int skillId) {
// Note that bow skills actually recovers stamina
// Character specific handling
// switch (skillId) {
// // No known bow skills cost stamina
// }
return new Consumption(ConsumptionType.FIGHT, +500);
}
private Consumption getCatalystCost(int skillId) {
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -5000);
// Character specific handling
switch (skillId) {
// TODO:
}
return consumption;
}
private Consumption getClaymoreSustainedCost(int skillId) {
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -1333); // 4000 / 3 = 1333
// Character specific handling
switch (skillId) {
case 10571:
case 10532:
consumption.amount = 0;
break;
case 10160:
if (player.getTeamManager().getCurrentAvatarEntity().getAvatar().getProudSkillList().contains(162101)) {
consumption.amount /= 2;
}
break;
}
return consumption;
}
private Consumption getPolearmCost(int skillId) {
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -2500);
// Character specific handling
switch (skillId) {
// TODO:
}
return consumption;
}
private Consumption getSwordCost(int skillId) {
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -2000);
// Character specific handling
switch (skillId) {
case 10421:
consumption.amount = -2500;
break;
}
return consumption;
}
}
......@@ -14,7 +14,6 @@ import emu.grasscutter.game.avatar.AvatarProfileData;
import emu.grasscutter.game.avatar.AvatarStorage;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.EntityVehicle;
import emu.grasscutter.game.managers.DeforestationManager.DeforestationManager;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.GameEntity;
......@@ -28,18 +27,19 @@ import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.mail.MailHandler;
import emu.grasscutter.game.managers.InsectCaptureManager;
import emu.grasscutter.game.managers.ResinManager;
import emu.grasscutter.game.managers.StaminaManager.StaminaManager;
import emu.grasscutter.game.managers.deforestation.DeforestationManager;
import emu.grasscutter.game.managers.energy.EnergyManager;
import emu.grasscutter.game.managers.forging.ActiveForgeData;
import emu.grasscutter.game.managers.forging.ForgingManager;
import emu.grasscutter.game.managers.mapmark.*;
import emu.grasscutter.game.managers.stamina.StaminaManager;
import emu.grasscutter.game.managers.SotSManager;
import emu.grasscutter.game.managers.EnergyManager.EnergyManager;
import emu.grasscutter.game.managers.ForgingManager.ActiveForgeData;
import emu.grasscutter.game.managers.ForgingManager.ForgingManager;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.quest.QuestManager;
import emu.grasscutter.game.shop.ShopLimit;
import emu.grasscutter.game.managers.MapMarkManager.*;
import emu.grasscutter.game.tower.TowerData;
import emu.grasscutter.game.tower.TowerManager;
import emu.grasscutter.game.world.Scene;
......
......@@ -10,10 +10,10 @@ import emu.grasscutter.game.drop.DropManager;
import emu.grasscutter.game.dungeons.DungeonManager;
import emu.grasscutter.game.expedition.ExpeditionManager;
import emu.grasscutter.game.gacha.GachaManager;
import emu.grasscutter.game.managers.ChatManager.ChatManager;
import emu.grasscutter.game.managers.ChatManager.ChatManagerHandler;
import emu.grasscutter.game.managers.InventoryManager;
import emu.grasscutter.game.managers.MultiplayerManager;
import emu.grasscutter.game.managers.chat.ChatManager;
import emu.grasscutter.game.managers.chat.ChatManagerHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.ServerQuestHandler;
import emu.grasscutter.game.shop.ShopManager;
......
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.managers.MapMarkManager.MapMark;
import emu.grasscutter.game.managers.mapmark.MapMark;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
......
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