Commit 694b5c15 authored by KingRainbow44's avatar KingRainbow44
Browse files

Merge branch 'development' into api

parents d32f706c d1e5fad9
---
name: Issues
about: Create an issue if you need any help
title: '[Issue] '
labels: 'help wanted, question'
assignees: ''
---
**Did you look for other closed issues that have the same problem?**
<!--- It will be easier for us to solve your problem if there is less duplication of problems -->
**Describe the issue**
<!--- A clear and concise description of what the issue is. -->
**Which branch did you use?**
<!--- Stable branch / Development branch -->
**Screenshots**
<!--- If applicable, add screenshots to help explain your problem. -->
**Additional context**
<!--- Add any other context about the problem here. -->
---
name: Bug report
about: Create a bug report to help us improve Grasscutter
title: '[Bug] '
labels: 'bug'
assignees: ''
---
<!--- ONLY USE this form for bug reporting. If you need help or support, please USE issue report form instead. -->
**Describe the bug**
<!--- A clear and concise description of what the bug is. -->
**Which branch did you use?**
<!--- Stable branch / Development branch -->
**Screenshots**
<!--- If applicable, add screenshots to help explain your problem. -->
**Additional context**
<!--- Add any other context about the problem here. -->
---
name: Feature request
about: Suggest an idea for Grasscutter
title: '[Feature Request] '
labels: 'enhancement, suggestion'
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
<!--- A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] -->
**Describe the solution you'd like**
<!--- A clear and concise description of what you want to happen. -->
**Describe alternatives you've considered**
<!--- A clear and concise description of any alternative solutions or features you've considered. -->
**Additional context**
<!--- Add any other context or screenshots about the feature request here. -->
blank_issues_enabled: false
contact_links:
- name: Grasscutter Discord
url: https://discord.gg/T5vZU6UyeG
about: For support, discuss and and other things with Grasscutter.
\ No newline at end of file
## Description
Please carefully read the [Contributing note](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md) and [Code of conduct](https://github.com/Grasscutters/Grasscutter/blob/development/CODE_OF_CONDUCT.md) before making any pull requests.
And, **Do not make a pull request to merge into stable unless it is a hotfix. Use the development branch instead.**
## Issues fixed by this PR
<!--- Put the links of issues that may be fixed by this PR here (if any). -->
## Type of changes
<!--- Put an `x` in all the boxes that apply your changes. -->
- [ ] Bug fix
- [ ] New feature
- [ ] Enhancement
- [ ] Documentation
## Checklist:
- [ ] My code follows the style guidelines of this project
- [ ] My pull request is unique and no other pull requests have been opened for these changes
- [ ] I have read the [Contributing note](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md) and [Code of conduct](https://github.com/Grasscutters/Grasscutter/blob/development/CODE_OF_CONDUCT.md)
- [ ] I am responsible for any copyright issues with my code if it occurs in the future.
\ No newline at end of file
...@@ -108,12 +108,14 @@ There is a dummy user named "Server" in every player's friends list that you can ...@@ -108,12 +108,14 @@ There is a dummy user named "Server" in every player's friends list that you can
| -------------- | ------------------------------------------------- | ------------------------- | ------------ | ------------------------------------------------------------ | ----------------------------------------------- | | -------------- | ------------------------------------------------- | ------------------------- | ------------ | ------------------------------------------------------------ | ----------------------------------------------- |
| account | account <create\|delete> <username> [UID] | | Server only | Creates an account with the specified username and the in-game UID for that account. The UID will be auto generated if not set. | | | account | account <create\|delete> <username> [UID] | | Server only | Creates an account with the specified username and the in-game UID for that account. The UID will be auto generated if not set. | |
| broadcast | broadcast <message> | server.broadcast | Both side | Sends a message to all the players. | b | | broadcast | broadcast <message> | server.broadcast | Both side | Sends a message to all the players. | b |
| coop | coop <playerId> <target playerId> | server.coop | Both side | Forces someone to join the world of others. | |
| changescene | changescene <scene id> | player.changescene | Client only | Switch scenes by scene ID. | scene | | changescene | changescene <scene id> | player.changescene | Client only | Switch scenes by scene ID. | scene |
| clearartifacts | clearartifacts | player.clearartifacts | Client only | Deletes all unequipped and unlocked level 0 artifacts, including 5-star rarity ones from your inventory. | clearart | | clearartifacts | clearartifacts | player.clearartifacts | Client only | Deletes all unequipped and unlocked level 0 artifacts, including 5-star rarity ones from your inventory. | clearart |
| clearweapons | clearweapons | player.clearweapons | Client only | Deletes all unequipped and unlocked weapons, including 5-star rarity ones from your inventory. | clearwpns | | clearweapons | clearweapons | player.clearweapons | Client only | Deletes all unequipped and unlocked weapons, including 5-star rarity ones from your inventory. | clearwpns |
| drop | drop <itemID\|itemName> [amount] | server.drop | Client only | Drops an item around you. | `d` `dropitem` | | drop | drop <itemID\|itemName> [amount] | server.drop | Client only | Drops an item around you. | `d` `dropitem` |
| give | give [player] <itemId\|itemName> [amount] [level] | player.give | Both side | Gives item(s) to you or the specified player. | `g` `item` `giveitem` | | give | give [player] <itemId\|itemName> [amount] [level] | player.give | Both side | Gives item(s) to you or the specified player. | `g` `item` `giveitem` |
| givechar | givechar <uid> <avatarId> [level] | player.givechar | Both side | Gives the player a specified character. | givec | | givechar | givechar <uid> <avatarId> | player.givechar | Both side | Gives the player a specified character. | givec |
| giveall | giveall [uid] [amount] | player.giveall | Both side | Gives all items. | givea |
| godmode | godmode [uid] | player.godmode | Client only | Prevents you from taking damage. | | | godmode | godmode [uid] | player.godmode | Client only | Prevents you from taking damage. | |
| heal | heal | player.heal | Client only | Heals all characters in your current team. | h | | heal | heal | player.heal | Client only | Heals all characters in your current team. | h |
| help | help [command] | | Both side | Sends the help message or shows information about a specified command. | | | help | help [command] | | Both side | Sends the help message or shows information about a specified command. | |
...@@ -133,6 +135,7 @@ There is a dummy user named "Server" in every player's friends list that you can ...@@ -133,6 +135,7 @@ There is a dummy user named "Server" in every player's friends list that you can
| stop | stop | server.stop | Both side | Stops the server | | | stop | stop | server.stop | Both side | Stops the server | |
| talent | talent <talentID> <value> | player.settalent | Client only | Sets talent level for your currently selected character | | | talent | talent <talentID> <value> | player.settalent | Client only | Sets talent level for your currently selected character | |
| teleport | teleport <x> <y> <z> | player.teleport | Client only | Change the player's position. | tp | | teleport | teleport <x> <y> <z> | player.teleport | Client only | Change the player's position. | tp |
| tpall | | player.tpall | Client only | Teleports all players in your world to your position | |
| weather | weather <weatherID> <climateID> | player.weather | Client only | Changes the weather | w | | weather | weather <weatherID> <climateID> | player.weather | Client only | Changes the weather | w |
### Bonus ### Bonus
......
...@@ -109,12 +109,14 @@ chmod +x gradlew ...@@ -109,12 +109,14 @@ chmod +x gradlew
| -------------- | -------------------------------------------- | ------------------------- | -------- | ------------------------------------------ | ----------------------------------------------- | | -------------- | -------------------------------------------- | ------------------------- | -------- | ------------------------------------------ | ----------------------------------------------- |
| account | account <create\|delete> <用户名> [uid] | | 仅服务端 | 通过指定用户名和uid增删账户 | | | account | account <create\|delete> <用户名> [uid] | | 仅服务端 | 通过指定用户名和uid增删账户 | |
| broadcast | broadcast <消息内容> | server.broadcast | 均可使用 | 给所有玩家发送公告 | b | | broadcast | broadcast <消息内容> | server.broadcast | 均可使用 | 给所有玩家发送公告 | b |
| coop | coop <uid> <目标uid> | server.coop | 均可使用 | 强制某位玩家进入指定玩家的多人世界 | |
| changescene | changescene <场景ID> | player.changescene | 仅客户端 | 切换到指定场景 | scene | | changescene | changescene <场景ID> | player.changescene | 仅客户端 | 切换到指定场景 | scene |
| clearartifacts | clearartifacts | player.clearartifacts | 仅客户端 | 删除所有未装备及未解锁的圣遗物,包括五星 | clearart | | clearartifacts | clearartifacts | player.clearartifacts | 仅客户端 | 删除所有未装备及未解锁的圣遗物,包括五星 | clearart |
| clearweapons | clearweapons | player.clearweapons | 仅客户端 | 删除所有未装备及未解锁的武器,包括五星 | clearwp | | clearweapons | clearweapons | player.clearweapons | 仅客户端 | 删除所有未装备及未解锁的武器,包括五星 | clearwp |
| drop | drop <物品ID\|物品名称> [数量] | server.drop | 仅客户端 | 在指定玩家周围掉落指定物品 | `d` `dropitem` | | drop | drop <物品ID\|物品名称> [数量] | server.drop | 仅客户端 | 在指定玩家周围掉落指定物品 | `d` `dropitem` |
| give | give [uid] <物品ID\|物品名称> [数量] [等级] | | | 给予指定玩家一定数量及等级的物品 | `g` `item` `giveitem` | | give | give [uid] <物品ID\|物品名称> [数量] [等级] | | | 给予指定玩家一定数量及等级的物品 | `g` `item` `giveitem` |
| givechar | givechar <uid> <角色ID> [等级] | player.givechar | 均可使用 | 给予指定玩家对应角色 | givec | | givechar | givechar <uid> <角色ID> [等级] | player.givechar | 均可使用 | 给予指定玩家对应角色 | givec |
| giveall | giveall [uid] [数量] | player.giveall | 均可使用 | 给予指定玩家全部物品 | givea |
| godmode | godmode [uid] | player.godmode | 仅客户端 | 保护你不受到任何伤害(依然会被击退) | | | godmode | godmode [uid] | player.godmode | 仅客户端 | 保护你不受到任何伤害(依然会被击退) | |
| heal | heal | player.heal | 仅客户端 | 治疗队伍中所有角色 | h | | heal | heal | player.heal | 仅客户端 | 治疗队伍中所有角色 | h |
| help | help [命令] | | 均可使用 | 显示帮助或展示指定命令的帮助 | | | help | help [命令] | | 均可使用 | 显示帮助或展示指定命令的帮助 | |
...@@ -134,6 +136,7 @@ chmod +x gradlew ...@@ -134,6 +136,7 @@ chmod +x gradlew
| stop | stop | server.stop | 均可使用 | 停止服务器 | | | stop | stop | server.stop | 均可使用 | 停止服务器 | |
| talent | talent <天赋ID> <等级> | player.settalent | 仅客户端 | 设置当前角色的天赋等级 | | | talent | talent <天赋ID> <等级> | player.settalent | 仅客户端 | 设置当前角色的天赋等级 | |
| teleport | teleport <x> <y> <z> | player.teleport | 仅客户端 | 传送玩家到指定坐标 | tp | | teleport | teleport <x> <y> <z> | player.teleport | 仅客户端 | 传送玩家到指定坐标 | tp |
| tpall | | player.tpall | 仅客户端 | 传送多人世界中所有的玩家到自身地点 | |
| weather | weather <天气ID> <气候ID> | player.weather | 仅客户端 | 改变天气 | w | | weather | weather <天气ID> <气候ID> | player.weather | 仅客户端 | 改变天气 | w |
### 额外功能 ### 额外功能
......
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -33,6 +33,7 @@ public final class Config { ...@@ -33,6 +33,7 @@ public final class Config {
public Boolean FrontHTTPS = true; public Boolean FrontHTTPS = true;
public boolean AutomaticallyCreateAccounts = false; public boolean AutomaticallyCreateAccounts = false;
public String[] defaultPermissions = new String[] { "" };
public RegionInfo[] GameServers = {}; public RegionInfo[] GameServers = {};
...@@ -71,6 +72,10 @@ public final class Config { ...@@ -71,6 +72,10 @@ public final class Config {
public boolean WatchGacha = false; public boolean WatchGacha = false;
public int[] WelcomeEmotes = {2007, 1002, 4010}; public int[] WelcomeEmotes = {2007, 1002, 4010};
public String WelcomeMotd = "Welcome to Grasscutter emu"; public String WelcomeMotd = "Welcome to Grasscutter emu";
public String WelcomeMailContent = "Hi there!\r\nFirst of all, welcome to Grasscutter. If you have any issues, please let us know so that Lawnmower can help you! \r\n\r\nCheck out our:\r\n<type=\"browser\" text=\"Discord\" href=\"https://discord.gg/T5vZU6UyeG\"/> <type=\"browser\" text=\"GitHub\" href=\"https://github.com/Melledy/Grasscutter\"/>";
public int[] WelcomeMailItems = {13509};
public boolean EnableOfficialShop = true;
public GameRates Game = new GameRates(); public GameRates Game = new GameRates();
......
package emu.grasscutter.command.commands; package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command; import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler; import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.database.DatabaseHelper;
...@@ -7,8 +8,7 @@ import emu.grasscutter.game.player.Player; ...@@ -7,8 +8,7 @@ import emu.grasscutter.game.player.Player;
import java.util.List; import java.util.List;
@Command(label = "account", usage = "account <create|delete> <username> [uid]", @Command(label = "account", usage = "account <create|delete> <username> [uid]", description = "Modify user accounts")
description = "Modify user accounts")
public final class AccountCommand implements CommandHandler { public final class AccountCommand implements CommandHandler {
@Override @Override
...@@ -46,9 +46,10 @@ public final class AccountCommand implements CommandHandler { ...@@ -46,9 +46,10 @@ public final class AccountCommand implements CommandHandler {
CommandHandler.sendMessage(null, "Account already exists."); CommandHandler.sendMessage(null, "Account already exists.");
return; return;
} else { } else {
CommandHandler.sendMessage(null, "Account created with UID " + account.getPlayerUid() + "."); account.addPermission("*");
account.addPermission("*"); // Grant the player superuser permissions.
account.save(); // Save account to database. account.save(); // Save account to database.
CommandHandler.sendMessage(null, "Account created with UID " + account.getPlayerUid() + ".");
} }
return; return;
case "delete": case "delete":
......
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(label = "coop", usage = "coop",
description = "Forces someone to join the world of others", permission = "server.coop")
public class CoopCommand implements CommandHandler {
@Override
public void execute(Player sender, List<String> args) {
if (args.size() < 2) {
CommandHandler.sendMessage(sender, "Usage: coop <playerId> <target playerId>");
return;
}
try {
int tid = Integer.parseInt(args.get(0));
int hostId = Integer.parseInt(args.get(1));
Player host = sender.getServer().getPlayerByUid(hostId);
Player want = sender.getServer().getPlayerByUid(tid);
if (host == null || want == null) {
CommandHandler.sendMessage(sender, "Player is offline.");
return;
}
if (want.isInMultiplayer()) {
sender.getServer().getMultiplayerManager().leaveCoop(want);
}
sender.getServer().getMultiplayerManager().applyEnterMp(want, hostId);
sender.getServer().getMultiplayerManager().applyEnterMpReply(host, tid, true);
} catch (Exception e) {
CommandHandler.sendMessage(sender, "Player id is not valid.");
}
}
}
...@@ -13,7 +13,7 @@ import emu.grasscutter.game.player.Player; ...@@ -13,7 +13,7 @@ import emu.grasscutter.game.player.Player;
import java.util.*; import java.util.*;
@Command(label = "giveall", usage = "giveall [player] <amount>", @Command(label = "giveall", usage = "giveall [player] [amount]",
description = "Gives all items", aliases = {"givea"}, permission = "player.giveall", threading = true) description = "Gives all items", aliases = {"givea"}, permission = "player.giveall", threading = true)
public class GiveAllCommand implements CommandHandler { public class GiveAllCommand implements CommandHandler {
...@@ -59,7 +59,7 @@ public class GiveAllCommand implements CommandHandler { ...@@ -59,7 +59,7 @@ public class GiveAllCommand implements CommandHandler {
break; break;
default: // invalid default: // invalid
CommandHandler.sendMessage(null, "Usage: giveall [player] <amount>"); CommandHandler.sendMessage(null, "Usage: giveall [player] [amount]");
return; return;
} }
...@@ -142,7 +142,7 @@ public class GiveAllCommand implements CommandHandler { ...@@ -142,7 +142,7 @@ public class GiveAllCommand implements CommandHandler {
} }
} }
if (testItemsList.contains(itemId)) { if (testItemsList.contains(itemId)) {
return true; return true;
} }
...@@ -175,7 +175,6 @@ public class GiveAllCommand implements CommandHandler { ...@@ -175,7 +175,6 @@ public class GiveAllCommand implements CommandHandler {
new Range(2017, 2029), new Range(2017, 2029),
// new Range(108001, 108387) //food // new Range(108001, 108387) //food
}; };
private static final Integer[] testItemsIds = new Integer[] { private static final Integer[] testItemsIds = new Integer[] {
210, 211, 314, 315, 317, 1005, 1007, 1105, 1107, 1201, 1202, 2800, 210, 211, 314, 315, 317, 1005, 1007, 1105, 1107, 1201, 1202, 2800,
100001, 100002, 100244, 100305, 100312, 100313, 101212, 11411, 11506, 11507, 11508, 12505, 100001, 100002, 100244, 100305, 100312, 100313, 101212, 11411, 11506, 11507, 11508, 12505,
......
...@@ -4,6 +4,7 @@ import emu.grasscutter.Grasscutter; ...@@ -4,6 +4,7 @@ import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command; import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler; import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.entity.EntityMonster; import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player; import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Scene; import emu.grasscutter.game.world.Scene;
...@@ -53,10 +54,12 @@ public final class KillAllCommand implements CommandHandler { ...@@ -53,10 +54,12 @@ public final class KillAllCommand implements CommandHandler {
return; return;
} }
mainScene.getEntities().values().stream() // Separate into list to avoid concurrency issue
List<GameEntity> toKill = mainScene.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster) .filter(entity -> entity instanceof EntityMonster)
.forEach(entity -> mainScene.killEntity(entity, 0)); .toList();
CommandHandler.sendMessage(sender, "Killing all monsters in scene " + mainScene.getId()); toKill.stream().forEach(entity -> mainScene.killEntity(entity, 0));
CommandHandler.sendMessage(sender, "Killing " + toKill.size() + " monsters in scene " + mainScene.getId());
} catch (NumberFormatException ignored) { } catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid arguments."); CommandHandler.sendMessage(sender, "Invalid arguments.");
} }
......
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(label = "resetshop", usage = "resetshop",
description = "Reset target player's shop refresh time.", permission = "server.resetshop")
public final class ResetShopLimitCommand implements CommandHandler {
@Override
public void execute(Player sender, List<String> args) {
if (args.size() < 1) {
CommandHandler.sendMessage(sender,"Usage: /resetshop <player id>");
return;
}
int target = Integer.parseInt(args.get(0));
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
targetPlayer.getShopLimit().forEach(x -> x.setNextRefreshTime(0));
targetPlayer.save();
CommandHandler.sendMessage(sender, "Success");
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Position;
import java.util.List;
@Command(label = "tpall", usage = "tpall",
description = "Teleports all players in your world to your position", permission = "player.tpall")
public class TpallCommand implements CommandHandler {
@Override
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (!sender.getWorld().isMultiplayer()) {
CommandHandler.sendMessage(sender, "You only can use this command in MP mode.");
return;
}
for (Player gp : sender.getWorld().getPlayers()) {
if (gp.equals(sender))
continue;
Position pos = sender.getPos();
gp.getWorld().transferPlayerToScene(gp, sender.getSceneId(), pos);
}
}
}
...@@ -61,9 +61,12 @@ public class GameData { ...@@ -61,9 +61,12 @@ public class GameData {
private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<ShopGoodsData> shopGoodsDataMap = new Int2ObjectOpenHashMap<>();
// Cache // Cache
private static Map<Integer, List<Integer>> fetters = new HashMap<>(); private static Map<Integer, List<Integer>> fetters = new HashMap<>();
private static Map<Integer, List<ShopGoodsData>> shopGoods = new HashMap<>();
public static Int2ObjectMap<?> getMapByResourceDef(Class<?> resourceDefinition) { public static Int2ObjectMap<?> getMapByResourceDef(Class<?> resourceDefinition) {
Int2ObjectMap<?> map = null; Int2ObjectMap<?> map = null;
...@@ -265,4 +268,18 @@ public class GameData { ...@@ -265,4 +268,18 @@ public class GameData {
public static Int2ObjectMap<WorldLevelData> getWorldLevelDataMap() { public static Int2ObjectMap<WorldLevelData> getWorldLevelDataMap() {
return worldLevelDataMap; return worldLevelDataMap;
} }
public static char EJWOA = 's';
public static Map<Integer, List<ShopGoodsData>> getShopGoodsDataEntries() {
if (shopGoods.isEmpty()) {
shopGoodsDataMap.forEach((k, v) -> {
if (!shopGoods.containsKey(v.getShopType()))
shopGoods.put(v.getShopType(), new ArrayList<>());
shopGoods.get(v.getShopType()).add(v);
});
}
return shopGoods;
}
} }
...@@ -3,6 +3,12 @@ package emu.grasscutter.data.common; ...@@ -3,6 +3,12 @@ package emu.grasscutter.data.common;
public class ItemParamData { public class ItemParamData {
private int Id; private int Id;
private int Count; private int Count;
public ItemParamData() {}
public ItemParamData(int id, int count) {
this.Id = id;
this.Count = count;
}
public int getId() { public int getId() {
return Id; return Id;
......
...@@ -8,14 +8,15 @@ public class GadgetData extends GameResource { ...@@ -8,14 +8,15 @@ public class GadgetData extends GameResource {
private int Id; private int Id;
private String Type; private String Type;
private String JsonName; private String JsonName;
private boolean IsInteractive; private boolean IsInteractive;
private String[] Tags; private String[] Tags;
private String ItemJsonName; private String ItemJsonName;
private String InteeIconName; private String InteeIconName;
private long NameTextMapHash; private long NameTextMapHash;
private int CampID; private int CampID;
private String LODPatternName;
@Override @Override
public int getId() { public int getId() {
return this.Id; return this.Id;
...@@ -53,6 +54,8 @@ public class GadgetData extends GameResource { ...@@ -53,6 +54,8 @@ public class GadgetData extends GameResource {
return CampID; return CampID;
} }
public String getLODPatternName() { return LODPatternName; }
@Override @Override
public void onLoad() { public void onLoad() {
......
package emu.grasscutter.data.def;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.game.shop.ShopInfo;
import java.util.List;
@ResourceType(name = "ShopGoodsExcelConfigData.json")
public class ShopGoodsData extends GameResource {
private int GoodsId;
private int ShopType;
private int ItemId;
private int ItemCount;
private int CostScoin;
private int CostHcoin;
private int CostMcoin;
private List<ItemParamData> CostItems;
private int MinPlayerLevel;
private int MaxPlayerLevel;
private int BuyLimit;
private int SubTabId;
private String RefreshType;
private transient ShopInfo.ShopRefreshType RefreshTypeEnum;
private int RefreshParam;
@Override
public void onLoad() {
if (this.RefreshType == null)
this.RefreshTypeEnum = ShopInfo.ShopRefreshType.NONE;
else {
this.RefreshTypeEnum = switch (this.RefreshType) {
case "SHOP_REFRESH_DAILY" -> ShopInfo.ShopRefreshType.SHOP_REFRESH_DAILY;
case "SHOP_REFRESH_WEEKLY" -> ShopInfo.ShopRefreshType.SHOP_REFRESH_WEEKLY;
case "SHOP_REFRESH_MONTHLY" -> ShopInfo.ShopRefreshType.SHOP_REFRESH_MONTHLY;
default -> ShopInfo.ShopRefreshType.NONE;
};
}
}
@Override
public int getId() {
return getGoodsId();
}
public int getGoodsId() {
return GoodsId;
}
public int getShopType() {
return ShopType;
}
public int getItemId() {
return ItemId;
}
public int getItemCount() {
return ItemCount;
}
public int getCostScoin() {
return CostScoin;
}
public int getCostHcoin() {
return CostHcoin;
}
public int getCostMcoin() {
return CostMcoin;
}
public List<ItemParamData> getCostItems() {
return CostItems;
}
public int getMinPlayerLevel() {
return MinPlayerLevel;
}
public int getMaxPlayerLevel() {
return MaxPlayerLevel;
}
public int getBuyLimit() {
return BuyLimit;
}
public int getSubTabId() {
return SubTabId;
}
public ShopInfo.ShopRefreshType getRefreshType() {
return RefreshTypeEnum;
}
public int getRefreshParam() {
return RefreshParam;
}
}
...@@ -180,4 +180,6 @@ public final class DatabaseHelper { ...@@ -180,4 +180,6 @@ public final class DatabaseHelper {
Filters.eq("friendId", friendship.getOwnerId()) Filters.eq("friendId", friendship.getOwnerId())
)).first(); )).first();
} }
public static char AWJVN = 'e';
} }
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