Commit 65861c3c authored by Akka's avatar Akka Committed by GitHub
Browse files

Merge pull request #7 from Grasscutters/development

Development
parents c2d2a37f 176f3e91
package emu.grasscutter.game.managers.StaminaManager;
public enum ConsumptionType {
None(0),
// consume
CLIMB_START(-500),
CLIMBING(-150),
CLIMB_JUMP(-2500),
SPRINT(-1800),
DASH(-360),
FLY(-60),
SWIM_DASH_START(-20),
SWIM_DASH(-204),
SWIMMING(-80), // TODO: Slow swimming is handled per movement, not per second. Movement frequency depends on gender/age/height.
FIGHT(0), // See StaminaManager.getFightConsumption()
// restore
STANDBY(500),
RUN(500),
WALK(500),
STANDBY_MOVE(500),
POWERED_FLY(500);
public final int amount;
ConsumptionType(int amount) {
this.amount = amount;
}
}
\ No newline at end of file
# Stamina Manager
---
## UpdateStamina
```java
// will use consumption.consumptionType as reason
public int updateStaminaRelative(GameSession session, Consumption consumption);
```
```java
public int updateStaminaAbsolute(GameSession session, String reason, int newStamina)
```
---
## Pause and Resume
```java
public void startSustainedStaminaHandler()
```
```java
public void stopSustainedStaminaHandler()
```
---
## Stamina change listeners and intercepting
### BeforeUpdateStaminaListener
```java
import emu.grasscutter.game.managers.StaminaManager.BeforeUpdateStaminaListener;
// Listener sample: plugin disable CLIMB_JUMP stamina cost.
private class MyClass implements BeforeUpdateStaminaListener {
// Make your class implement the listener, and pass in your class as a listener.
public MyClass() {
getStaminaManager().registerBeforeUpdateStaminaListener("myClass", this);
}
@Override
public boolean onBeforeUpdateStamina(String reason, int newStamina) {
// do not intercept this update
return false;
}
@Override
public boolean onBeforeUpdateStamina(String reason, Consumption consumption) {
// Try to intercept if this update is CLIMB_JUMP
if (consumption.consumptionType == ConsumptionType.CLIMB_JUMP) {
return true;
}
// If it is not CLIMB_JUMP, do not intercept.
return false;
}
}
```
### AfterUpdateStaminaListener
```java
import emu.grasscutter.game.managers.StaminaManager.AfterUpdateStaminaListener;
// Listener sample: plugin listens for changes already made.
private class MyClass implements AfterUpdateStaminaListener {
// Make your class implement the listener, and pass in your class as a listener.
public MyClass() {
registerAfterUpdateStaminaListener("myClass", this);
}
@Override
public void onAfterUpdateStamina(String reason, int newStamina) {
// ...
}
}
```
\ No newline at end of file
package emu.grasscutter.game.managers.StaminaManager;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
import emu.grasscutter.net.proto.EvtDoSkillSuccNotifyOuterClass.EvtDoSkillSuccNotify;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
import java.lang.Math;
import java.util.*;
public class StaminaManager {
private final Player player;
private HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>();
public final static int GlobalMaximumStamina = 24000;
private Position currentCoordinates = new Position(0, 0, 0);
private Position previousCoordinates = new Position(0, 0, 0);
private MotionState currentState = MotionState.MOTION_STANDBY;
private MotionState previousState = MotionState.MOTION_STANDBY;
private Timer sustainedStaminaHandlerTimer;
private GameSession cachedSession = null;
private GameEntity cachedEntity = null;
private int staminaRecoverDelay = 0;
private HashMap<String, BeforeUpdateStaminaListener> beforeUpdateStaminaListeners = new HashMap<>();
private HashMap<String, AfterUpdateStaminaListener> afterUpdateStaminaListeners = new HashMap<>();
public StaminaManager(Player player) {
this.player = player;
MotionStatesCategorized.put("SWIM", new HashSet<>(Arrays.asList(
MotionState.MOTION_SWIM_MOVE,
MotionState.MOTION_SWIM_IDLE,
MotionState.MOTION_SWIM_DASH,
MotionState.MOTION_SWIM_JUMP
)));
MotionStatesCategorized.put("STANDBY", new HashSet<>(Arrays.asList(
MotionState.MOTION_STANDBY,
MotionState.MOTION_STANDBY_MOVE,
MotionState.MOTION_DANGER_STANDBY,
MotionState.MOTION_DANGER_STANDBY_MOVE,
MotionState.MOTION_LADDER_TO_STANDBY,
MotionState.MOTION_JUMP_UP_WALL_FOR_STANDBY
)));
MotionStatesCategorized.put("CLIMB", new HashSet<>(Arrays.asList(
MotionState.MOTION_CLIMB,
MotionState.MOTION_CLIMB_JUMP,
MotionState.MOTION_STANDBY_TO_CLIMB,
MotionState.MOTION_LADDER_IDLE,
MotionState.MOTION_LADDER_MOVE,
MotionState.MOTION_LADDER_SLIP,
MotionState.MOTION_STANDBY_TO_LADDER
)));
MotionStatesCategorized.put("FLY", new HashSet<>(Arrays.asList(
MotionState.MOTION_FLY,
MotionState.MOTION_FLY_IDLE,
MotionState.MOTION_FLY_SLOW,
MotionState.MOTION_FLY_FAST,
MotionState.MOTION_POWERED_FLY
)));
MotionStatesCategorized.put("RUN", new HashSet<>(Arrays.asList(
MotionState.MOTION_DASH,
MotionState.MOTION_DANGER_DASH,
MotionState.MOTION_DASH_BEFORE_SHAKE,
MotionState.MOTION_RUN,
MotionState.MOTION_DANGER_RUN,
MotionState.MOTION_WALK,
MotionState.MOTION_DANGER_WALK
)));
MotionStatesCategorized.put("FIGHT", new HashSet<>(Arrays.asList(
MotionState.MOTION_FIGHT
)));
MotionStatesCategorized.put("SKIFF", new HashSet<>(Arrays.asList(
MotionState.MOTION_SKIFF_BOARDING,
MotionState.MOTION_SKIFF_NORMAL,
MotionState.MOTION_SKIFF_DASH,
MotionState.MOTION_SKIFF_POWERED_DASH
)));
}
// Listeners
public boolean registerBeforeUpdateStaminaListener(String listenerName, BeforeUpdateStaminaListener listener) {
if (beforeUpdateStaminaListeners.containsKey(listenerName)) {
return false;
}
beforeUpdateStaminaListeners.put(listenerName, listener);
return true;
}
public boolean unregisterBeforeUpdateStaminaListener(String listenerName) {
if (!beforeUpdateStaminaListeners.containsKey(listenerName)) {
return false;
}
beforeUpdateStaminaListeners.remove(listenerName);
return true;
}
public boolean registerAfterUpdateStaminaListener(String listenerName, AfterUpdateStaminaListener listener) {
if (afterUpdateStaminaListeners.containsKey(listenerName)) {
return false;
}
afterUpdateStaminaListeners.put(listenerName, listener);
return true;
}
public boolean unregisterAfterUpdateStaminaListener(String listenerName) {
if (!afterUpdateStaminaListeners.containsKey(listenerName)) {
return false;
}
afterUpdateStaminaListeners.remove(listenerName);
return true;
}
private boolean isPlayerMoving() {
float diffX = currentCoordinates.getX() - previousCoordinates.getX();
float diffY = currentCoordinates.getY() - previousCoordinates.getY();
float diffZ = currentCoordinates.getZ() - previousCoordinates.getZ();
Grasscutter.getLogger().trace("isPlayerMoving: " + previousCoordinates + ", " + currentCoordinates +
", " + diffX + ", " + diffY + ", " + diffZ);
return Math.abs(diffX) > 0.3 || Math.abs(diffY) > 0.2 || Math.abs(diffZ) > 0.3;
}
public int updateStaminaRelative(GameSession session, Consumption consumption) {
int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
if (consumption.amount == 0) {
return currentStamina;
}
// notify will update
for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.consumptionType.toString(), consumption);
if ((overriddenConsumption.consumptionType != consumption.consumptionType) && (overriddenConsumption.amount != consumption.amount)) {
Grasscutter.getLogger().debug("[StaminaManager] Stamina update relative(" +
consumption.consumptionType.toString() + ", " + consumption.amount + ") overridden to relative(" +
consumption.consumptionType.toString() + ", " + consumption.amount + ") by: " + listener.getKey());
return currentStamina;
}
}
int playerMaxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
Grasscutter.getLogger().trace(currentStamina + "/" + playerMaxStamina + "\t" + currentState + "\t" +
(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.consumptionType + "," +
consumption.amount + ")");
int newStamina = currentStamina + consumption.amount;
if (newStamina < 0) {
newStamina = 0;
} else if (newStamina > playerMaxStamina) {
newStamina = playerMaxStamina;
}
return setStamina(session, consumption.consumptionType.toString(), newStamina);
}
public int updateStaminaAbsolute(GameSession session, String reason, int newStamina) {
int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
// notify will update
for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
int overriddenNewStamina = listener.getValue().onBeforeUpdateStamina(reason, newStamina);
if (overriddenNewStamina != newStamina) {
Grasscutter.getLogger().debug("[StaminaManager] Stamina update absolute(" +
reason + ", " + newStamina + ") overridden to absolute(" +
reason + ", " + newStamina + ") by: " + listener.getKey());
return currentStamina;
}
}
int playerMaxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
if (newStamina < 0) {
newStamina = 0;
} else if (newStamina > playerMaxStamina) {
newStamina = playerMaxStamina;
}
return setStamina(session, reason, newStamina);
}
// Returns new stamina and sends PlayerPropNotify
public int setStamina(GameSession session, String reason, int newStamina) {
// set stamina
player.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, newStamina);
session.send(new PacketPlayerPropNotify(player, PlayerProperty.PROP_CUR_PERSIST_STAMINA));
// notify updated
for (Map.Entry<String, AfterUpdateStaminaListener> listener : afterUpdateStaminaListeners.entrySet()) {
listener.getValue().onAfterUpdateStamina(reason, newStamina);
}
return newStamina;
}
// Kills avatar, removes entity and sends notification.
// TODO: Probably move this to Avatar class? since other components may also need to kill avatar.
public void killAvatar(GameSession session, GameEntity entity, PlayerDieType dieType) {
session.send(new PacketAvatarLifeStateChangeNotify(player.getTeamManager().getCurrentAvatarEntity().getAvatar(),
LifeState.LIFE_DEAD, dieType));
session.send(new PacketLifeStateChangeNotify(entity, LifeState.LIFE_DEAD, dieType));
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
player.getScene().removeEntity(entity);
((EntityAvatar) entity).onDeath(dieType, 0);
}
public void startSustainedStaminaHandler() {
if (!player.isPaused() && sustainedStaminaHandlerTimer == null) {
sustainedStaminaHandlerTimer = new Timer();
sustainedStaminaHandlerTimer.scheduleAtFixedRate(new SustainedStaminaHandler(), 0, 200);
Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer started");
}
}
public void stopSustainedStaminaHandler() {
if (sustainedStaminaHandlerTimer != null) {
sustainedStaminaHandlerTimer.cancel();
sustainedStaminaHandlerTimer = null;
Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer stopped");
}
}
// Handlers
// External trigger handler
public void handleEvtDoSkillSuccNotify(GameSession session, EvtDoSkillSuccNotify notify) {
handleImmediateStamina(session, notify);
}
public void handleCombatInvocationsNotify(GameSession session, EntityMoveInfo moveInfo, GameEntity entity) {
// cache info for later use in SustainedStaminaHandler tick
cachedSession = session;
cachedEntity = entity;
MotionInfo motionInfo = moveInfo.getMotionInfo();
MotionState motionState = motionInfo.getState();
boolean isReliable = moveInfo.getIsReliable();
Grasscutter.getLogger().trace("" + motionState + "\t" + (isReliable ? "reliable" : ""));
if (isReliable) {
currentState = motionState;
Vector posVector = motionInfo.getPos();
Position newPos = new Position(posVector.getX(), posVector.getY(), posVector.getZ());
if (newPos.getX() != 0 && newPos.getY() != 0 && newPos.getZ() != 0) {
currentCoordinates = newPos;
}
}
startSustainedStaminaHandler();
handleImmediateStamina(session, motionInfo, motionState, entity);
}
// Internal handler
private void handleImmediateStamina(GameSession session, MotionInfo motionInfo, MotionState motionState,
GameEntity entity) {
switch (motionState) {
case MOTION_DASH_BEFORE_SHAKE:
if (previousState != MotionState.MOTION_DASH_BEFORE_SHAKE) {
updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT));
}
break;
case MOTION_CLIMB_JUMP:
if (previousState != MotionState.MOTION_CLIMB_JUMP) {
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP));
}
break;
case MOTION_SWIM_DASH:
if (previousState != MotionState.MOTION_SWIM_DASH) {
updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START));
}
break;
}
}
private void handleImmediateStamina(GameSession session, EvtDoSkillSuccNotify notify) {
Consumption consumption = getFightConsumption(notify.getSkillId());
updateStaminaRelative(session, consumption);
}
private class SustainedStaminaHandler extends TimerTask {
public void run() {
if (Grasscutter.getConfig().OpenStamina) {
boolean moving = isPlayerMoving();
int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
int maxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
if (moving || (currentStamina < maxStamina)) {
Grasscutter.getLogger().trace("Player moving: " + moving + ", stamina full: " +
(currentStamina >= maxStamina) + ", recalculate stamina");
Consumption consumption = new Consumption(ConsumptionType.None);
if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
consumption = getClimbSustainedConsumption();
} else if (MotionStatesCategorized.get("SWIM").contains((currentState))) {
consumption = getSwimSustainedConsumptions();
} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
consumption = getRunWalkDashSustainedConsumption();
} else if (MotionStatesCategorized.get("FLY").contains(currentState)) {
consumption = getFlySustainedConsumption();
} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
consumption = getStandSustainedConsumption();
}
/*
TODO: Reductions that apply to all motion types:
Elemental Resonance
Wind: -15%
Skills
Diona E: -10% while shield lasts
Barbara E: -12% while lasts
*/
if (cachedSession != null) {
if (consumption.amount < 0) {
staminaRecoverDelay = 0;
}
if (consumption.amount > 0 && consumption.consumptionType != ConsumptionType.POWERED_FLY) {
// For POWERED_FLY recover immediately - things like Amber's gliding exam may require this.
if (staminaRecoverDelay < 10) {
// For others recover after 2 seconds (10 ticks) - as official server does.
staminaRecoverDelay++;
consumption.amount = 0;
Grasscutter.getLogger().trace("[StaminaManager] Delaying recovery: " + staminaRecoverDelay);
}
}
updateStaminaRelative(cachedSession, consumption);
}
}
}
previousState = currentState;
previousCoordinates = new Position(
currentCoordinates.getX(),
currentCoordinates.getY(),
currentCoordinates.getZ()
);
}
}
private void handleDrowning() {
int stamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
if (stamina < 10) {
Grasscutter.getLogger().trace(player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + "/" +
player.getProperty(PlayerProperty.PROP_MAX_STAMINA) + "\t" + currentState);
if (currentState != MotionState.MOTION_SWIM_IDLE) {
killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_DRAWN);
}
}
}
// Consumption Calculators
// Stamina Consumption Reduction: https://genshin-impact.fandom.com/wiki/Stamina
private Consumption getFightConsumption(int skillCasting) {
/* TODO:
Instead of handling here, consider call StaminaManager.updateStamina****() with a Consumption object with
type=FIGHT and a modified amount when handling attacks for more accurate attack start/end time and
other info. Handling it here could be very complicated.
Charged attack
Default:
Polearm: (-2500)
Claymore: (-4000 per second, -800 each tick)
Catalyst: (-5000)
Talent:
Ningguang: When Ningguang is in possession of Star Jades, her Charged Attack does not consume Stamina. (Catalyst * 0)
Klee: When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark.
This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina. (Catalyst * 0)
Constellations:
Hu Tao: While in a Paramita Papilio state activated by Guide to Afterlife, Hu Tao's Charge Attacks do not consume Stamina. (Polearm * 0)
Character Specific:
Keqing: (-2500)
Diluc: (Claymore * 0.5)
Talent Moving: (Those are skills too)
Ayaka: (-1000 initial) (-1500 per second) When the Cryo application at the end of Kamisato Art: Senho hits an opponent (+1000)
Mona: (-1000 initial) (-1500 per second)
*/
// TODO: Currently only handling Ayaka and Mona's talent moving initial costs.
Consumption consumption = new Consumption(ConsumptionType.None);
HashMap<Integer, Integer> fightingCost = new HashMap<>() {{
put(10013, -1000); // Kamisato Ayaka
put(10413, -1000); // Mona
}};
if (fightingCost.containsKey(skillCasting)) {
consumption = new Consumption(ConsumptionType.FIGHT, fightingCost.get(skillCasting));
}
return consumption;
}
private Consumption getClimbSustainedConsumption() {
Consumption consumption = new Consumption(ConsumptionType.None);
if (currentState == MotionState.MOTION_CLIMB && isPlayerMoving()) {
consumption = new Consumption(ConsumptionType.CLIMBING);
if (previousState != MotionState.MOTION_CLIMB && previousState != MotionState.MOTION_CLIMB_JUMP) {
consumption = new Consumption(ConsumptionType.CLIMB_START);
}
}
// TODO: Foods
return consumption;
}
private Consumption getSwimSustainedConsumptions() {
handleDrowning();
Consumption consumption = new Consumption(ConsumptionType.None);
if (currentState == MotionState.MOTION_SWIM_MOVE) {
consumption = new Consumption(ConsumptionType.SWIMMING);
}
if (currentState == MotionState.MOTION_SWIM_DASH) {
consumption = new Consumption(ConsumptionType.SWIM_DASH);
}
return consumption;
}
private Consumption getRunWalkDashSustainedConsumption() {
Consumption consumption = new Consumption(ConsumptionType.None);
if (currentState == MotionState.MOTION_DASH) {
consumption = new Consumption(ConsumptionType.DASH);
// TODO: Foods
}
if (currentState == MotionState.MOTION_RUN) {
consumption = new Consumption(ConsumptionType.RUN);
}
if (currentState == MotionState.MOTION_WALK) {
consumption = new Consumption(ConsumptionType.WALK);
}
return consumption;
}
private Consumption getFlySustainedConsumption() {
// POWERED_FLY, e.g. wind tunnel
if (currentState == MotionState.MOTION_POWERED_FLY) {
return new Consumption(ConsumptionType.POWERED_FLY);
}
Consumption consumption = new Consumption(ConsumptionType.FLY);
// Talent
HashMap<Integer, Float> glidingCostReduction = new HashMap<>() {{
put(212301, 0.8f); // Amber
put(222301, 0.8f); // Venti
}};
float reduction = 1;
for (EntityAvatar entity : cachedSession.getPlayer().getTeamManager().getActiveTeam()) {
for (int skillId : entity.getAvatar().getProudSkillList()) {
if (glidingCostReduction.containsKey(skillId)) {
float potentialLowerReduction = glidingCostReduction.get(skillId);
if (potentialLowerReduction < reduction) {
reduction = potentialLowerReduction;
}
}
}
}
consumption.amount *= reduction;
// TODO: Foods
return consumption;
}
private Consumption getStandSustainedConsumption() {
Consumption consumption = new Consumption(ConsumptionType.None);
if (currentState == MotionState.MOTION_STANDBY) {
consumption = new Consumption(ConsumptionType.STANDBY);
}
if (currentState == MotionState.MOTION_STANDBY_MOVE) {
consumption = new Consumption(ConsumptionType.STANDBY_MOVE);
}
return consumption;
}
}
......@@ -14,6 +14,7 @@ import emu.grasscutter.game.avatar.AvatarStorage;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.expedition.ExpeditionInfo;
import emu.grasscutter.game.friends.FriendsList;
import emu.grasscutter.game.friends.PlayerProfile;
import emu.grasscutter.game.gacha.PlayerGachaInfo;
......@@ -21,8 +22,8 @@ import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.mail.MailHandler;
import emu.grasscutter.game.managers.MovementManager.MovementManager;
import emu.grasscutter.game.managers.SotSManager.SotSManager;
import emu.grasscutter.game.managers.StaminaManager.StaminaManager;
import emu.grasscutter.game.managers.SotSManager;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.PlayerProperty;
......@@ -51,6 +52,7 @@ import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.DateHelper;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.MessageHandler;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
......@@ -60,9 +62,6 @@ import java.util.concurrent.LinkedBlockingQueue;
@Entity(value = "players", useDiscriminator = false)
public class Player {
@Transient private static int GlobalMaximumSpringVolume = 8500000;
@Transient private static int GlobalMaximumStamina = 24000;
@Id private int id;
@Indexed(options = @IndexOptions(unique = true)) private String accountId;
......@@ -102,6 +101,7 @@ public class Player {
private ArrayList<AvatarProfileData> shownAvatars;
private Set<Integer> rewardedLevels;
private ArrayList<ShopLimit> shopLimit;
private Map<Long, ExpeditionInfo> expeditionInfo;
private int sceneId;
private int regionId;
......@@ -129,7 +129,7 @@ public class Player {
@Transient private final InvokeHandler<AbilityInvokeEntry> clientAbilityInitFinishHandler;
private MapMarksManager mapMarksManager;
@Transient private MovementManager movementManager;
@Transient private StaminaManager staminaManager;
private long springLastUsed;
......@@ -141,6 +141,7 @@ public class Player {
this.avatars = new AvatarStorage(this);
this.friendsList = new FriendsList(this);
this.mailHandler = new MailHandler(this);
this.towerManager = new TowerManager(this);
this.pos = new Position();
this.rotation = new Position();
this.properties = new HashMap<>();
......@@ -171,9 +172,10 @@ public class Player {
this.moonCardGetTimes = new HashSet<>();
this.shopLimit = new ArrayList<>();
this.expeditionInfo = new HashMap<>();
this.messageHandler = null;
this.mapMarksManager = new MapMarksManager();
this.movementManager = new MovementManager(this);
this.staminaManager = new StaminaManager(this);
this.sotsManager = new SotSManager(this);
}
......@@ -186,7 +188,6 @@ public class Player {
this.nickname = "Traveler";
this.signature = "";
this.teamManager = new TeamManager(this);
this.towerManager = new TowerManager(this);
this.birthday = new PlayerBirthday();
this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, 1);
this.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, 1);
......@@ -202,7 +203,7 @@ public class Player {
this.getRotation().set(0, 307, 0);
this.messageHandler = null;
this.mapMarksManager = new MapMarksManager();
this.movementManager = new MovementManager(this);
this.staminaManager = new StaminaManager(this);
this.sotsManager = new SotSManager(this);
}
......@@ -674,6 +675,28 @@ public class Player {
session.send(new PacketCardProductRewardNotify(getMoonCardRemainDays()));
}
public Map<Long, ExpeditionInfo> getExpeditionInfo() {
return expeditionInfo;
}
public void addExpeditionInfo(long avaterGuid, int expId, int hourTime, int startTime){
ExpeditionInfo exp = new ExpeditionInfo();
exp.setExpId(expId);
exp.setHourTime(hourTime);
exp.setState(1);
exp.setStartTime(startTime);
expeditionInfo.put(avaterGuid, exp);
}
public void removeExpeditionInfo(long avaterGuid){
expeditionInfo.remove(avaterGuid);
}
public ExpeditionInfo getExpeditionInfo(long avaterGuid){
return expeditionInfo.get(avaterGuid);
}
public List<ShopLimit> getShopLimit() {
return shopLimit;
}
......@@ -849,11 +872,11 @@ public class Player {
}
public void onPause() {
getStaminaManager().stopSustainedStaminaHandler();
}
public void onUnpause() {
getStaminaManager().startSustainedStaminaHandler();
}
public void sendPacket(BasePacket packet) {
......@@ -998,7 +1021,7 @@ public class Player {
return mapMarksManager;
}
public MovementManager getMovementManager() { return movementManager; }
public StaminaManager getStaminaManager() { return staminaManager; }
public SotSManager getSotSManager() { return sotsManager; }
......@@ -1030,6 +1053,22 @@ public class Player {
this.resetSendPlayerLocTime();
}
}
// Expedition
var timeNow = Utils.getCurrentSeconds();
var needNotify = false;
for (Long key : expeditionInfo.keySet()) {
ExpeditionInfo e = expeditionInfo.get(key);
if(e.getState() == 1){
if(timeNow - e.getStartTime() >= e.getHourTime() * 60 * 60){
e.setState(2);
needNotify = true;
}
}
}
if(needNotify){
this.save();
this.sendPacket(new PacketAvatarExpeditionDataNotify(this));
}
}
......@@ -1057,9 +1096,6 @@ public class Player {
if (this.getProfile().getUid() == 0) {
this.getProfile().syncWithCharacter(this);
}
if (this.getTowerManager() == null) {
this.towerManager = new TowerManager(this);
}
// Check if player object exists in server
// TODO - optimize
......@@ -1112,8 +1148,11 @@ public class Player {
}
public void onLogout() {
// stop stamina calculation
getStaminaManager().stopSustainedStaminaHandler();
// force to leave the dungeon
if(getScene().getSceneType() == SceneType.SCENE_DUNGEON){
if (getScene().getSceneType() == SceneType.SCENE_DUNGEON) {
this.getServer().getDungeonManager().exitDungeon(this);
}
// Leave world
......@@ -1172,7 +1211,7 @@ public class Player {
} else if (prop == PlayerProperty.PROP_LAST_CHANGE_AVATAR_TIME) { // 10001
// TODO: implement sanity check
} else if (prop == PlayerProperty.PROP_MAX_SPRING_VOLUME) { // 10002
if (!(value >= 0 && value <= GlobalMaximumSpringVolume)) { return false; }
if (!(value >= 0 && value <= getSotSManager().GlobalMaximumSpringVolume)) { return false; }
} else if (prop == PlayerProperty.PROP_CUR_SPRING_VOLUME) { // 10003
int playerMaximumSpringVolume = getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
if (!(value >= 0 && value <= playerMaximumSpringVolume)) { return false; }
......@@ -1189,7 +1228,7 @@ public class Player {
} else if (prop == PlayerProperty.PROP_IS_TRANSFERABLE) { // 10009
if (!(0 <= value && value <= 1)) { return false; }
} else if (prop == PlayerProperty.PROP_MAX_STAMINA) { // 10010
if (!(value >= 0 && value <= GlobalMaximumStamina)) { return false; }
if (!(value >= 0 && value <= getStaminaManager().GlobalMaximumStamina)) { return false; }
} else if (prop == PlayerProperty.PROP_CUR_PERSIST_STAMINA) { // 10011
int playerMaximumStamina = getProperty(PlayerProperty.PROP_MAX_STAMINA);
if (!(value >= 0 && value <= playerMaximumStamina)) { return false; }
......@@ -1200,7 +1239,7 @@ public class Player {
} else if (prop == PlayerProperty.PROP_PLAYER_EXP) { // 10014
if (!(0 <= value)) { return false; }
} else if (prop == PlayerProperty.PROP_PLAYER_HCOIN) { // 10015
// see 10015
// see PlayerProperty.PROP_PLAYER_HCOIN comments
} else if (prop == PlayerProperty.PROP_PLAYER_SCOIN) { // 10016
// See 10015
} else if (prop == PlayerProperty.PROP_PLAYER_MP_SETTING_TYPE) { // 10017
......
......@@ -557,7 +557,7 @@ public class TeamManager {
// return;
// }
// }
player.getMovementManager().resetTimer(); // prevent drowning immediately after respawn
player.getStaminaManager().stopSustainedStaminaHandler(); // prevent drowning immediately after respawn
// Revive all team members
for (EntityAvatar entity : getActiveTeam()) {
......
......@@ -4,13 +4,7 @@ import com.google.gson.reflect.TypeToken;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.data.def.ShopGoodsData;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.managers.InventoryManager;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.net.proto.ItemParamOuterClass;
import emu.grasscutter.net.proto.ShopGoodsOuterClass;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
......@@ -54,9 +48,9 @@ public class ShopManager {
public static int getShopNextRefreshTime(ShopInfo shopInfo) {
return switch (shopInfo.getShopRefreshType()) {
case SHOP_REFRESH_DAILY -> Utils.GetNextTimestampOfThisHour(REFRESH_HOUR, TIME_ZONE, shopInfo.getShopRefreshParam());
case SHOP_REFRESH_WEEKLY -> Utils.GetNextTimestampOfThisHourInNextWeek(REFRESH_HOUR, TIME_ZONE, shopInfo.getShopRefreshParam());
case SHOP_REFRESH_MONTHLY -> Utils.GetNextTimestampOfThisHourInNextMonth(REFRESH_HOUR, TIME_ZONE, shopInfo.getShopRefreshParam());
case SHOP_REFRESH_DAILY -> Utils.getNextTimestampOfThisHour(REFRESH_HOUR, TIME_ZONE, shopInfo.getShopRefreshParam());
case SHOP_REFRESH_WEEKLY -> Utils.getNextTimestampOfThisHourInNextWeek(REFRESH_HOUR, TIME_ZONE, shopInfo.getShopRefreshParam());
case SHOP_REFRESH_MONTHLY -> Utils.getNextTimestampOfThisHourInNextMonth(REFRESH_HOUR, TIME_ZONE, shopInfo.getShopRefreshParam());
default -> 0;
};
}
......
......@@ -7,6 +7,7 @@ import emu.grasscutter.data.def.TowerLevelData;
import emu.grasscutter.game.dungeons.DungeonSettleListener;
import emu.grasscutter.game.dungeons.TowerDungeonSettleListener;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketCanUseSkillNotify;
import emu.grasscutter.server.packet.send.PacketTowerCurLevelRecordChangeNotify;
import emu.grasscutter.server.packet.send.PacketTowerEnterLevelRsp;
......@@ -15,9 +16,7 @@ import java.util.List;
@Entity
public class TowerManager {
@Transient private final Player player;
@Transient private Player player;
public TowerManager(Player player) {
this.player = player;
......@@ -77,7 +76,8 @@ public class TowerManager {
player.getScene().setPrevScenePoint(enterPointId);
player.getSession().send(new PacketTowerEnterLevelRsp(currentFloorId, currentLevel));
// stop using skill
player.getSession().send(new PacketCanUseSkillNotify(false));
}
public void notifyCurLevelRecordChange(){
......
......@@ -106,6 +106,12 @@ public class Scene {
return this.entities.get(id);
}
public GameEntity getEntityByConfigId(int configId) {
return this.entities.values().stream()
.filter(x -> x.getConfigId() == configId)
.findFirst()
.orElse(null);
}
/**
* @return the autoCloseTime
*/
......
package emu.grasscutter.languages;
public final class CNLanguage {
public String An_error_occurred_during_game_update = "游戏更新时发生了错误.";
public String Starting_Grasscutter = "正在开启Grasscutter...";
public String Invalid_server_run_mode = "无效的服务器运行模式. ";
public String Server_run_mode = "服务器运行模式必须为以下几种之一: 'HYBRID'(混合模式), 'DISPATCH_ONLY'(仅dispatch模式), 或 'GAME_ONLY'(仅游戏模式). 无法启动Grasscutter...";
public String Shutting_down = "正在停止....";
public String Start_done = "加载完成!需要指令帮助请输入 \"help\"";
public String Dispatch_mode_not_support_command = "仅dispatch模式无法使用指令。";
public String Command_error = "命令错误:";
public String Error = "出现错误.";
public String Grasscutter_is_free = "Grasscutter是免费软件,如果你是花钱买到的,你大概被骗了。主页: https://github.com/Grasscutters/Grasscutter";
public String Game_start_port = "游戏服务器已在端口 {port} 上开启。";
public String Client_connect = "来自 {address} 的客户端已连接。";
public String Client_disconnect = "来自 {address} 的客户端已断开。";
public String Client_request = "[Dispatch] 客户端 {ip} 请求: {method} {url}";
public String Not_load_keystore = "[Dispatch] 无法加载证书,正在尝试默认密码...";
public String Use_default_keystore = "[Dispatch] 成功使用默认密码加载证书. 请考虑将config.json中的KeystorePassword项改为123456.";
public String Load_keystore_error = "[Dispatch] 加载证书时出现错误!";
public String Not_find_ssl_cert = "[Dispatch] 未找到SSL证书,正在回滚至HTTP模式。";
public String Welcome = "欢迎使用Grasscutter";
public String Potential_unhandled_request = "[Dispatch] 潜在的未处理请求: {method} {url}";
public String Client_login_token = "[Dispatch] 客户端 {ip} 正在尝试使用token登录...";
public String Client_token_login_failed = "[Dispatch] 客户端 {ip} 使用token登录失败。";
public String Client_login_in_token = "[Dispatch] 客户端 {ip} 使用token以 {uid} 的身份登录。";
public String Game_account_cache_error = "游戏账户缓存出现错误。";
public String Wrong_session_key = "会话密钥错误。";
public String Client_exchange_combo_token = "[Dispatch] 客户端 {ip} 成功交换token。";
public String Client_failed_exchange_combo_token = "[Dispatch] 客户端 {ip} 交换token失败。";
public String Dispatch_start_server_port = "[Dispatch] Dispatch服务器已在端口 {port} 上开启。";
public String Client_failed_login_account_create = "[Dispatch] 客户端 {ip} 登录失败: 已创建UID为 {uid} 的账户。";
public String Client_failed_login_account_create_failed = "[Dispatch] 客户端 {ip} 登录失败: 创建账户失败。";
public String Client_failed_login_account_no_found = "[Dispatch] 客户端 {ip} 登录失败: 未找到帐户。";
public String Client_login = "[Dispatch] 客户端 {ip} 以 {uid} 的身份登录。";
public String Username_not_found = "未找到此用户名.";
public String Username_not_found_create_failed = "未找到此用户名, 创建失败。.";
// Command
public String No_command_specified = "未指定命令.";
public String Unknown_command = "未知命令: ";
public String You_not_permission_run_command = "你没有权限运行此命令.";
public String This_command_can_only_run_from_console = "此命令只能在控制台运行.";
public String Run_this_command_in_game = "请在游戏内运行此命令.";
public String Invalid_playerId = "无效的玩家ID.";
public String Player_not_found = "未找到此玩家.";
public String Player_is_offline = "此玩家已离线.";
public String Invalid_amount = "无效的数量.";
public String Invalid_arguments = "无效的命令参数.";
public String Invalid_artifact_id = "无效的圣遗物ID.";
public String Invalid_avatar_id = "无效的角色ID.";
public String Invalid_avatar_level = "无效的角色等级.";
public String Invalid_entity_id = "无效的物品ID.";
public String Invalid_item_id = "无效的物品ID.";
public String Invalid_item_level = "无效的物品等级.";
public String Invalid_item_refinement = "无效的精炼等级.";
public String Invalid_UID = "无效的UID.";
public String Enabled = "启用";
public String Disabled = "禁用";
public String No_command_found = "未找到命令.";
public String Help = "帮助";
public String Player_not_found_or_offline = "此玩家不存在或已离线.";
public String Success = "成功";
public String Target_cleared = "已清除选择目标";
public String Target_set = "接下来的命令将默认以 @{uid} 为目标。输入命令时不必继续携带UID参数。";
public String Target_needed = "此命令需要指定一个目标用户. 输入命令时携带 <@UID> 参数或使用 /target @UID 来指定一个默认目标用户.";
// Help
public String Help_usage = " 用法: ";
public String Help_aliases = " 别名: ";
public String Help_available_command = " 可用命令:";
// Account
public String Modify_user_account = "修改用户帐户";
public String Account_exists = "账户已存在.";
public String Account_create_UID = "UID为 {uid} 的账户已创建.";
public String Account_delete = "已删除账户.";
public String Account_not_find = "账户不存在.";
public String Account_command_usage = "用法: account <create(创建)|delete(删除)> <用户名> [uid]";
// Broadcast
public String Broadcast_command_usage = "用法: broadcast <消息>";
public String Broadcast_message_sent = "消息已发送.";
// ChangeScene
public String Change_screen_usage = "用法: changescene <场景id>";
public String Change_screen_you_in_that_screen = "你已经在此场景中了";
public String Change_screen = "切换到场景 ";
public String Change_screen_not_exist = "此场景不存在。";
// Cleart_or_playerId
public String Clear_weapons = "已清除 {name} 的武器.";
public String Clear_artifacts = "已清除 {name} 的圣遗物 .";
public String Clear_materials = "已清除 {name} 的材料.";
public String Clear_furniture = "已清除 {name} 的摆设.";
public String Clear_displays = "已清除 {name} 的displays.";
public String Clear_virtuals = "已清除 {name} 的virtuals.";
public String Clear_everything = "已清除 {name} 的所有物品.";
// Coop
public String Coop_usage = "用法: coop <房主的UID>";
public String Coop_success = "已将{target}拉进{host}的世界.";
// Drop
public String Drop_usage = "用法: drop <物品ID|物品名> [数量]";
public String Drop_dropped_of = "已在地上丢弃 {amount} 个 {item}.";
// EnterDungeon
public String EnterDungeon_usage = "用法: enterdungeon <副本 id>";
public String EnterDungeon_changed_to_dungeon = "已进入副本 ";
public String EnterDungeon_dungeon_not_found = "副本不存在";
public String EnterDungeon_you_in_that_dungeon = "你已经在此副本中了。";
// GiveAll
public String GiveAll_usage = "用法: giveall [数量]";
public String GiveAll_item = "正在给予所有物品...";
public String GiveAll_done = "完成。";
// GiveArtifact
public String GiveArtifact_usage = "用法: giveart|gart [玩家] <圣遗物Id> <主词条Id> [<副词条Id>[,<被强化次数>]]... [等级]";
public String GiveArtifact_given = "已将 {itemId} 给予 {target}.";
// GiveChar
public String GiveChar_usage = "用法: givechar <p玩家> <角色Id|角色名> [等级]";
public String GiveChar_given = "将等级为 {level} 的 {avatarId} 给予 {target}.";
// Give
public String Give_usage = "用法: give [玩家名] <物品ID|物品名> [数量] [等级] ";
public String Give_refinement_only_applicable_weapons = "精炼只对武器有效。";
public String Give_refinement_must_between_1_and_5 = "精炼等级必须在1和5之间。";
public String Give_given = "已将 {amount} 个 {item} 给与 {target}.";
public String Give_given_with_level_and_refinement = "已将 {amount} 个等级为 {lvl}, 精炼 {refinement} 的 {item} 给予 {target}.";
public String Give_given_level = "已将 {amount} 个等级为 {lvl} 的 {item} 给与 {target}.";
// GodMode
public String Godmode_usage = "用法: godmode [on|off|toggle]";
public String Godmode_status = "设置 {name} 的无敌模式为: {status} ";
// Heal
public String Heal_message = "所有角色已被治疗。";
// Kick
public String Kick_player_kick_player = "玩家 [{sendUid}:{sendName}] 已踢出 [{kickUid}:{kickName}]";
public String Kick_server_player = "正在踢出玩家 [{kickUid}:{kickName}]";
// Kill
public String Kill_usage = "用法: killall [玩家UID] [场景ID]";
public String Kill_scene_not_found_in_player_world = "未在玩家世界中找到此场景";
public String Kill_kill_monsters_in_scene = "已杀死场景 {id} 中的 {size} 只怪物。 ";
// KillCharacter
public String KillCharacter_usage = "用法: /killcharacter [玩家Id]";
public String KillCharacter_kill_current_character = "已干掉 {name} 当前的场上角色.";
// List
public String List_message = "现有 {size} 名玩家在线:";
// Permission
public String Permission_usage = "用法: permission <add|remove> <权限名>";
public String Permission_add = "权限已添加。";
public String Permission_have_permission = "此玩家已拥有此权限!";
public String Permission_remove = "权限已移除。";
public String Permission_not_have_permission = "此玩家未拥有此权限!";
// Position
public String Position_message = "坐标: {x},{y},{z}\n场景: {id}";
// Reload
public String Reload_reload_start = "正在重新加载配置.";
public String Reload_reload_done = "完成.";
// ResetConst
public String ResetConst_reset_all = "重置你所有角色的命座。";
public String ResetConst_reset_all_done = "{name} 的命座已被重置。请重新登录。";
// ResetShopLimit
public String ResetShopLimit_usage = "用法: /resetshop <玩家id>";
// SendMail
public String SendMail_usage = "用法: give [player] <itemId|itemName> [amount]";
public String SendMail_user_not_exist = "不存在id为 '{id}' 的用户。";
public String SendMail_start_composition = "开始编辑邮件的组成部分.\n请使用 `/sendmail <标题>` 以继续.\n你可以在任何时候使用`/sendmail stop` 来停止编辑.";
public String SendMail_templates = "很快就会有邮件模板了.......";
public String SendMail_invalid_arguments = "无效的参数.\n用法: `/sendmail <用户Id|all|help> [模板Id]``";
public String SendMail_send_cancel = "已取消发送邮件。";
public String SendMail_send_done = "已向 {name} 发送邮件!";
public String SendMail_send_all_done = "已向所有玩家发送邮件!";
public String SendMail_not_composition_end = "邮件组成部分编辑尚未结束.\n请使用 `/sendmail {args}` 或 `/sendmail stop` 来停止编辑";
public String SendMail_Please_use = "请使用 `/sendmail {args}`";
public String SendMail_set_title = "邮件标题已设为 '{title}'.\n使用 '/sendmail <邮件正文>' 以继续.";
public String SendMail_set_contents = "邮件的正文如下:\n '{contents}'\n使用 '/sendmail <发送者署名>' 以继续.";
public String SendMail_set_message_sender = "邮件的发送者已设为 '{send}'.\n使用 '/sendmail <物品Id|物品名|finish(结束编辑并发送)> [数量] [等级]";
public String SendMail_send = "已将 {amount} 个 {item} (等级 {lvl}) 作为邮件附件.\n你可以继续添加附件,也可以使用 `/sendmail finish` 来停止编辑并发送邮件.";
public String SendMail_invalid_arguments_please_use = "无效的参数 \n 请使用 `/sendmail {args}`";
public String SendMail_title = "<标题>";
public String SendMail_message = "<正文>";
public String SendMail_sender = "<发送者>";
public String SendMail_arguments = "<物品Id|物品名|finish(结束编辑并发送)> [数量] [等级]";
public String SendMail_error = "错误:无效的编写阶段 {stage}. 需要stacktrace请看服务器命令行.";
// SendMessage
public String SendMessage_usage = "用法: sendmessage <玩家名> <消息>";
public String SenaMessage_message_sent = "已发送.";
// SetFetterLevel
public String SetFetterLevel_usage = "用法: setfetterlevel <等级>";
public String SetFetterLevel_fetter_level_must_between_0_and_10 = "设置的好感等级必须位于 0 和 10 之间。";
public String SetFetterLevel_fetter_set_level = "好感等级已设置为 {level}";
public String SetFetterLevel_invalid_fetter_level = "无效的好感等级。";
// SetStats
public String SetStats_usage = "用法: setstats|stats <stat> <value>";
public String SetStats_setstats_help_message = "用法: /setstats|stats <hp(生命值) | mhp(最大生命值) | def(防御力) | atk(攻击) | em(元素精通) | crate(暴击率) | cdmg(暴击伤害)> <数值> 基本属性(整数)";
public String SetStats_stats_help_message = "用法: /stats <er(元素充能) | epyro(火伤) | ecryo(冰伤) | ehydro(水伤) | eanemo(风伤) | egeo(岩伤) | edend(草伤) | eelec(雷伤) | ephys(物伤)> <数值> 元素属性(百分比)";
public String SetStats_set_max_hp = "最大生命值已设为 {int}.";
public String SetStats_set_max_hp_error = "无效的生命数值.";
public String SetStats_set_hp = "生命设置为 {int}.";
public String SetStats_set_hp_error = "无效的生命数值.";
public String SetStats_set_def = "防御力设置为 {int}.";
public String SetStats_set_def_error = "无效的防御力数值.";
public String SetStats_set_atk = "攻击力设置为 {int}.";
public String SetStats_set_atk_error = "无效的攻击力数值.";
public String SetStats_set_em = "元素精通设置为 {int}.";
public String SetStats_set_em_error = "无效的元素精通数值.";
public String SetStats_set_er = "元素充能设置为 {int}%.";
public String SetStats_set_er_error = "无效的元素充能数值.";
public String SetStats_set_cr = "暴击率设置为 {int}%.";
public String SetStats_set_cr_error = "无效的暴击率数值.";
public String SetStats_set_cd = "暴击伤害设置为 {int}%.";
public String SetStats_set_cd_error = "无效的暴击伤害数值.";
public String SetStats_set_pdb = "火伤设置为 {int}%.";
public String SetStats_set_pdb_error = "无效的火伤数值.";
public String SetStats_set_cdb = "冰伤设置为 {int}%.";
public String SetStats_set_cdb_error = "无效的冰伤数值.";
public String SetStats_set_hdb = "水伤设置为 {int}%.";
public String SetStats_set_hdb_error = "无效的水伤数值.";
public String SetStats_set_adb = "风伤设置为 {int}%.";
public String SetStats_set_adb_error = "无效的风伤数值.";
public String SetStats_set_gdb = "岩伤设置为 {int}%.";
public String SetStats_set_gdb_error = "无效的岩伤数值.";
public String SetStats_set_edb = "雷伤设置为 {int}%.";
public String SetStats_set_edb_error = "无效的雷伤数值.";
public String SetStats_set_physdb = "物伤设置为 {int}%.";
public String SetStats_set_physdb_error = "无效的物伤数值.";
public String SetStats_set_ddb = "草伤设置为 {int}%.";
public String SetStats_set_ddb_error = "无效的草伤数值.";
// SetWorldLevel
public String SetWorldLevel_usage = "用法: setworldlevel <level>";
public String SetWorldLevel_world_level_must_between_0_and_8 = "世界等级必须在0-8之间。";
public String SetWorldLevel_set_world_level = "世界等级已设置为 {level}.";
public String SetWorldLevel_invalid_world_level = "无效的世界等级.";
// Spawn
public String Spawn_usage = "用法: spawn <实体ID|实体名> [数量] [等级(仅限怪物)]";
public String Spawn_message = "已生成 {amount} 个 {id}.";
// Stop
public String Stop_message = "正在关闭服务器...";
// Talent
public String Talent_usage_1 = "设置技能等级: /talent set <技能ID> <数值>";
public String Talent_usage_2 = "另一种方式: /talent <n 或 e 或 q> <数值>";
public String Talent_usage_3 = "获取技能ID: /talent getid";
public String Talent_lower_16 = "技能等级应低于16。";
public String Talent_set_atk = "设置普通攻击等级为 {level}.";
public String Talent_set_e = "设置元素战技(e技能)等级为 {level}.";
public String Talent_set_q = "设置元素爆发(q技能)等级为 {level}.";
public String Talent_invalid_skill_id = "无效的技能ID。";
public String Talent_set_this = "技能等级已设为 {level}.";
public String Talent_set_id = "将技能 {id} 的等级设为 {level}.";
public String Talent_invalid_talent_level = "无效的技能等级。";
public String Talent_normal_attack_id = "普通攻击技能ID {id}.";
public String Talent_e_skill_id = "元素战技(e技能)ID {id}.";
public String Talent_q_skill_id = "元素爆发(q技能)ID {id}.";
// TeleportAll
public String TeleportAll_message = "此命令仅在多人游戏下可用。";
// Teleport
public String Teleport_usage_server = "用法: /tp <x> <y> <z> [场景ID]";
public String Teleport_invalid_position = "无效的位置。";
public String Teleport_message = "已将 {name} 传送到场景 {id} ,坐标 {x},{y},{z}";
// Weather
public String Weather_usage = "用法: weather <天气ID> [气候ID]";
public String Weather_message = "已修改天气为 {weatherId} 气候为 {climateId}";
public String Weather_invalid_id = "无效的ID。";
}
package emu.grasscutter.languages;
public final class Language {
public String An_error_occurred_during_game_update = "An error occurred during game update.";
public String Starting_Grasscutter = "Starting Grasscutter...";
public String Invalid_server_run_mode = "Invalid server run mode.";
public String Server_run_mode = "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...";
public String Shutting_down = "Shutting down...";
public String Start_done = "Done! For help, type \"help\"";
public String Dispatch_mode_not_support_command = "Commands are not supported in dispatch only mode.";
public String Command_error = "Command error:";
public String Error = "An error occurred.";
public String Grasscutter_is_free = "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter";
public String Game_start_port = "Game Server started on port {port}";
public String Client_connect = "Client connected from {address}";
public String Client_disconnect = "Client disconnected from {address}";
public String Client_request = "[Dispatch] Client {ip} {method} request: {url}";
public String Not_load_keystore = "[Dispatch] Unable to load keystore. Trying default keystore password...";
public String Use_default_keystore = "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json.";
public String Load_keystore_error = "[Dispatch] Error while loading keystore!";
public String Not_find_ssl_cert = "[Dispatch] No SSL cert found! Falling back to HTTP server.";
public String Welcome = "Welcome to Grasscutter";
public String Potential_unhandled_request = "[Dispatch] Potential unhandled {method} request: {url}";
public String Client_try_login = "[Dispatch] Client {ip} is trying to log in";
public String Client_login_token = "[Dispatch] Client {ip} is trying to log in via token";
public String Client_token_login_failed = "[Dispatch] Client {ip} failed to log in via token";
public String Client_login_in_token = "[Dispatch] Client {ip} logged in via token as {uid}";
public String Game_account_cache_error = "Game account cache information error";
public String Wrong_session_key = "Wrong session key.";
public String Client_exchange_combo_token = "[Dispatch] Client {ip} succeed to exchange combo token";
public String Client_failed_exchange_combo_token = "[Dispatch] Client {ip} failed to exchange combo token";
public String Dispatch_start_server_port = "[Dispatch] Dispatch server started on port {port}";
public String Client_failed_login_account_create = "[Dispatch] Client {ip} failed to log in: Account {uid} created";
public String Client_failed_login_account_create_failed = "[Dispatch] Client {ip} failed to log in: Account create failed";
public String Client_failed_login_account_no_found = "[Dispatch] Client {ip} failed to log in: Account no found";
public String Client_login = "[Dispatch] Client {ip} logged in as {uid}";
public String Username_not_found = "Username not found.";
public String Username_not_found_create_failed = "Username not found, create failed.";
public String Create_resources_folder = "Creating resources folder...";
public String Place_copy = "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder.";
// Command
public String No_command_specified = "No command specified.";
public String Unknown_command = "Unknown command: ";
public String You_not_permission_run_command = "You do not have permission to run this command.";
public String This_command_can_only_run_from_console = "This command can only be run from the console.";
public String Run_this_command_in_game = "Run this command in-game.";
public String Invalid_amount = "Invalid amount.";
public String Invalid_arguments = "Invalid arguments.";
public String Invalid_artifact_id = "Invalid artifact ID.";
public String Invalid_avatar_id = "Invalid avatar id.";
public String Invalid_avatar_level = "Invalid avatar level.";
public String Invalid_entity_id = "Invalid entity id.";
public String Invalid_item_id = "Invalid item id.";
public String Invalid_item_level = "Invalid item level.";
public String Invalid_item_refinement = "Invalid item refinement level.";
public String Invalid_playerId = "Invalid playerId.";
public String Invalid_UID = "Invalid UID.";
public String Player_not_found = "Player not found.";
public String Player_is_offline = "Player is offline.";
public String Enabled = "enabled";
public String Disabled = "disabled";
public String No_command_found = "No command found.";
public String Help = "Help";
public String Player_not_found_or_offline = "Player not found or offline.";
public String Success = "Success";
public String Target_cleared = "Target cleared.";
public String Target_set = "Subsequent commands will target @{uid} by default.";
public String Target_needed = "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID.";
// Help
public String Help_usage = " Usage: ";
public String Help_aliases = " Aliases: ";
public String Help_available_command = "Available commands:";
// Account
public String Modify_user_account = "Modify user accounts";
public String Account_exists = "Account already exists.";
public String Account_create_UID = "Account created with UID {uid}.";
public String Account_delete = "Account deleted.";
public String Account_not_find = "Account not found.";
public String Account_command_usage = "Usage: account <create|delete> <username> [uid]";
// Broadcast
public String Broadcast_command_usage = "Usage: broadcast <message>";
public String Broadcast_message_sent = "Message sent.";
// ChangeScene
public String Change_screen_usage = "Usage: changescene <scene id>";
public String Change_screen_you_in_that_screen = "You are already in that scene";
public String Change_screen = "Changed to scene ";
public String Change_screen_not_exist = "Scene does not exist";
// Clear
public String Clear_usage = "Usage: clear <all|wp|art|mat>";
public String Clear_weapons = "Cleared weapons for {name} .";
public String Clear_artifacts = "Cleared artifacts for {name} .";
public String Clear_materials = "Cleared materials for {name} .";
public String Clear_furniture = "Cleared furniture for {name} .";
public String Clear_displays = "Cleared displays for {name} .";
public String Clear_virtuals = "Cleared virtuals for {name} .";
public String Clear_everything = "Cleared everything for {name} .";
// Coop
public String Coop_usage = "Usage: coop <host UID>";
public String Coop_success = "Summoned {target} to {host}'s world.";
// Drop
public String Drop_usage = "Usage: drop <itemId|itemName> [amount]";
public String Drop_dropped_of = "Dropped {amount} of {item}.";
// EnterDungeon
public String EnterDungeon_usage = "Usage: enterdungeon <dungeon id>";
public String EnterDungeon_changed_to_dungeon = "Changed to dungeon ";
public String EnterDungeon_dungeon_not_found = "Dungeon does not exist";
public String EnterDungeon_you_in_that_dungeon = "You are already in that dungeon";
// GiveAll
public String GiveAll_usage = "Usage: giveall [amount]";
public String GiveAll_item = "Giving all items...";
public String GiveAll_done = "Giving all items done";
// GiveArtifact
public String GiveArtifact_usage = "Usage: giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]";
public String GiveArtifact_given = "Given {itemId} to {target}.";
// GiveChar
public String GiveChar_usage = "Usage: givechar <player> <itemId|itemName> [amount]";
public String GiveChar_given = "Given {avatarId} with level {level} to {target}.";
// Give
public String Give_usage = "Usage: give <player> <itemId|itemName> [amount] [level]";
public String Give_refinement_only_applicable_weapons = "Refinement is only applicable to weapons.";
public String Give_refinement_must_between_1_and_5 = "Refinement must be between 1 and 5.";
public String Give_given = "Given {amount} of {item} to {target}.";
public String Give_given_with_level_and_refinement = "Given {item} with level {lvl}, refinement {refinement} {amount} times to {target}";
public String Give_given_level = "Given {item} with level {lvl} {amount} times to {target}";
// GodMode
public String Godmode_usage = "Usage: godmode [on|off|toggle]";
public String Godmode_status = "Godmode is now {status} for {name}.";
// Heal
public String Heal_message = "All characters have been healed.";
// Kick
public String Kick_player_kick_player = "Player [{sendUid}:{sendName}] has kicked player [{kickUid}:{kickName}]";
public String Kick_server_player = "Kicking player [{kickUid}:{kickName}]";
// Kill
public String Kill_usage = "Usage: killall [playerUid] [sceneId]";
public String Kill_scene_not_found_in_player_world = "Scene not found in player world";
public String Kill_kill_monsters_in_scene = "Killing {size} monsters in scene {id}";
// KillCharacter
public String KillCharacter_usage = "Usage: /killcharacter [playerId]";
public String KillCharacter_kill_current_character = "Killed {name} current character.";
// List
public String List_message = "There are {size} player(s) online:";
// Permission
public String Permission_usage = "Usage: permission <add|remove> <permission>";
public String Permission_add = "Permission added.";
public String Permission_have_permission = "They already have this permission!";
public String Permission_remove = "Permission removed.";
public String Permission_not_have_permission = "They don't have this permission!";
// Position
public String Position_message = "Coord: {x}, {y}, {z}\nScene id: {id}";
// Reload
public String Reload_reload_start = "Reloading config.";
public String Reload_reload_done = "Reload complete.";
// ResetConst
public String ResetConst_reset_all = "Reset all avatars' constellations.";
public String ResetConst_reset_all_done = "Constellations for {name} have been reset. Please relog to see changes.";
// ResetShopLimit
public String ResetShopLimit_usage = "Usage: /resetshop <player id>";
// SendMail
public String SendMail_usage = "Usage: give [player] <itemId|itemName> [amount]";
public String SendMail_user_not_exist = "The user with an id of '{id}' does not exist";
public String SendMail_start_composition = "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time";
public String SendMail_templates = "Mail templates coming soon implemented...";
public String SendMail_invalid_arguments = "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`";
public String SendMail_send_cancel = "Message sending cancelled";
public String SendMail_send_done = "Message sent to user {name}!";
public String SendMail_send_all_done = "Message sent to all users!";
public String SendMail_not_composition_end = "Message composition not at final stage.\nPlease use `/sendmail {args}` or `/sendmail stop` to cancel";
public String SendMail_please_use = "Please use `/sendmail {args}`";
public String SendMail_set_title = "Message title set as '{title}'.\nUse '/sendmail <content>' to continue.";
public String SendMail_set_contents = "Message contents set as '{contents}'.\nUse '/sendmail <sender>' to continue.";
public String SendMail_set_message_sender = "Message sender set as '{send}'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue.";
public String SendMail_send = "Attached {amount} of {item} (level {lvl}) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.";
public String SendMail_invalid_arguments_please_use = "Invalid arguments \n Please use `/sendmail {args}`";
public String SendMail_title = "<title>";
public String SendMail_message = "<message>";
public String SendMail_sender = "<sender>";
public String SendMail_arguments = "<itemId|itemName|finish> [amount] [level]";
public String SendMail_error = "ERROR: invalid construction stage {stage}. Check console for stacktrace.";
// SendMessage
public String SendMessage_usage = "Usage: sendmessage <player> <message>";
public String SenaMessage_message_sent = "Message sent.";
// SetFetterLevel
public String SetFetterLevel_usage = "Usage: setfetterlevel <level>";
public String SetFetterLevel_fetter_level_must_between_0_and_10 = "Fetter level must be between 0 and 10.";
public String SetFetterLevel_fetter_set_level = "Fetter level set to {level}";
public String SetFetterLevel_invalid_fetter_level = "Invalid fetter level.";
// SetStats
public String SetStats_usage_console = "Usage: setstats|stats @<UID> <stat> <value>";
public String SetStats_usage_ingame = "Usage: setstats|stats [@UID] <stat> <value>";
public String SetStats_help_message = """
\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi
\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys
\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys
""";
public String SetStats_value_error = "Invalid stat value.";
public String SetStats_set_self = "{name} set to {value}.";
public String SetStats_set_for_uid = "{name} for {uid} set to {value}.";
public String Stats_FIGHT_PROP_MAX_HP = "Max HP";
public String Stats_FIGHT_PROP_CUR_HP = "Current HP";
public String Stats_FIGHT_PROP_CUR_ATTACK = "ATK";
public String Stats_FIGHT_PROP_BASE_ATTACK = "Base ATK";
public String Stats_FIGHT_PROP_DEFENSE = "DEF";
public String Stats_FIGHT_PROP_ELEMENT_MASTERY = "Elemental Mastery";
public String Stats_FIGHT_PROP_CHARGE_EFFICIENCY = "Energy Recharge";
public String Stats_FIGHT_PROP_CRITICAL = "Crit Rate";
public String Stats_FIGHT_PROP_CRITICAL_HURT = "Crit DMG";
public String Stats_FIGHT_PROP_ADD_HURT = "DMG Bonus";
public String Stats_FIGHT_PROP_WIND_ADD_HURT = "Anemo DMG Bonus";
public String Stats_FIGHT_PROP_ICE_ADD_HURT = "Cryo DMG Bonus";
public String Stats_FIGHT_PROP_GRASS_ADD_HURT = "Dendro DMG Bonus";
public String Stats_FIGHT_PROP_ELEC_ADD_HURT = "Electro DMG Bonus";
public String Stats_FIGHT_PROP_ROCK_ADD_HURT = "Geo DMG Bonus";
public String Stats_FIGHT_PROP_WATER_ADD_HURT = "Hydro DMG Bonus";
public String Stats_FIGHT_PROP_FIRE_ADD_HURT = "Pyro DMG Bonus";
public String Stats_FIGHT_PROP_PHYSICAL_ADD_HURT = "Physical DMG Bonus";
public String Stats_FIGHT_PROP_SUB_HURT = "DMG Reduction";
public String Stats_FIGHT_PROP_WIND_SUB_HURT = "Anemo RES";
public String Stats_FIGHT_PROP_ICE_SUB_HURT = "Cryo RES";
public String Stats_FIGHT_PROP_GRASS_SUB_HURT = "Dendro RES";
public String Stats_FIGHT_PROP_ELEC_SUB_HURT = "Electro RES";
public String Stats_FIGHT_PROP_ROCK_SUB_HURT = "Geo RES";
public String Stats_FIGHT_PROP_WATER_SUB_HURT = "Hydro RES";
public String Stats_FIGHT_PROP_FIRE_SUB_HURT = "Pyro RES";
public String Stats_FIGHT_PROP_PHYSICAL_SUB_HURT = "Physical RES";
public String Stats_FIGHT_PROP_SKILL_CD_MINUS_RATIO = "Cooldown Reduction";
public String Stats_FIGHT_PROP_HEAL_ADD = "Healing Bonus";
public String Stats_FIGHT_PROP_HEALED_ADD = "Incoming Healing Bonus";
public String Stats_FIGHT_PROP_SHIELD_COST_MINUS_RATIO = "Shield Strength";
public String Stats_FIGHT_PROP_DEFENCE_IGNORE_RATIO = "DEF Ignore";
// SetWorldLevel
public String SetWorldLevel_usage = "Usage: setworldlevel <level>";
public String SetWorldLevel_world_level_must_between_0_and_8 = "World level must be between 0-8";
public String SetWorldLevel_set_world_level = "World level set to {level}.";
public String SetWorldLevel_invalid_world_level = "Invalid world level.";
// Spawn
public String Spawn_usage = "Usage: spawn <entityId> [amount] [level(monster only)]";
public String Spawn_message = "Spawned {amount} of {id}.";
// Stop
public String Stop_message = "Server shutting down...";
// Talent
public String Talent_usage_1 = "To set talent level: /talent set <talentID> <value>";
public String Talent_usage_2 = "Another way to set talent level: /talent <n or e or q> <value>";
public String Talent_usage_3 = "To get talent ID: /talent getid";
public String Talent_lower_16 = "Invalid talent level. Level should be lower than 16";
public String Talent_set_id = "Set talent {id} to {level}.";
public String Talent_set_atk = "Set talent Normal ATK to {level}.";
public String Talent_set_e = "Set talent E to {level}.";
public String Talent_set_q = "Set talent Q to {level}.";
public String Talent_invalid_skill_id = "Invalid skill ID.";
public String Talent_set_this = "Set this talent to {level}.";
public String Talent_invalid_talent_level = "Invalid talent level.";
public String Talent_normal_attack_id = "Normal Attack ID {id}.";
public String Talent_e_skill_id = "E skill ID {id}.";
public String Talent_q_skill_id = "Q skill ID {id}.";
// TeleportAll
public String TeleportAll_message = "You only can use this command in MP mode.";
// Teleport
public String Teleport_usage = "Usage: /tp <x> <y> <z> [scene id]";
public String Teleport_invalid_position = "Invalid position.";
public String Teleport_message = "Teleported {name} to {x},{y},{z} in scene {id}";
// Weather
public String Weather_usage = "Usage: weather <weatherId> [climateId]";
public String Weather_message = "Changed weather to {weatherId} with climate {climateId}";
public String Weather_invalid_id = "Invalid ID.";
}
......@@ -4,12 +4,12 @@ import emu.grasscutter.Grasscutter;
import emu.grasscutter.server.event.Event;
import emu.grasscutter.server.event.EventHandler;
import emu.grasscutter.server.event.HandlerPriority;
import emu.grasscutter.utils.EventConsumer;
import emu.grasscutter.utils.Utils;
import java.io.File;
import java.io.InputStreamReader;
import java.lang.reflect.Method;
import java.net.MalformedURLException;
import java.net.URL;
import java.net.URLClassLoader;
import java.util.*;
......@@ -48,11 +48,22 @@ public final class PluginManager {
.filter(file -> file.getName().endsWith(".jar"))
.toList();
URL[] pluginNames = new URL[plugins.size()];
plugins.forEach(plugin -> {
try {
pluginNames[plugins.indexOf(plugin)] = plugin.toURI().toURL();
} catch (MalformedURLException exception) {
Grasscutter.getLogger().warn("Unable to load plugin.", exception);
}
});
URLClassLoader classLoader = new URLClassLoader(pluginNames);
plugins.forEach(plugin -> {
try {
URL url = plugin.toURI().toURL();
try (URLClassLoader loader = new URLClassLoader(new URL[]{url})) {
URL configFile = loader.findResource("plugin.json");
URL configFile = loader.findResource("plugin.json"); // Find the plugin.json file for each plugin.
InputStreamReader fileReader = new InputStreamReader(configFile.openStream());
PluginConfig pluginConfig = Grasscutter.getGsonFactory().fromJson(fileReader, PluginConfig.class);
......@@ -68,10 +79,10 @@ public final class PluginManager {
JarEntry entry = entries.nextElement();
if(entry.isDirectory() || !entry.getName().endsWith(".class") || entry.getName().contains("module-info")) continue;
String className = entry.getName().replace(".class", "").replace("/", ".");
loader.loadClass(className);
classLoader.loadClass(className); // Use the same class loader for ALL plugins.
}
Class<?> pluginClass = loader.loadClass(pluginConfig.mainClass);
Class<?> pluginClass = classLoader.loadClass(pluginConfig.mainClass);
Plugin pluginInstance = (Plugin) pluginClass.getDeclaredConstructor().newInstance();
this.loadPlugin(pluginInstance, PluginIdentifier.fromPluginConfig(pluginConfig), loader);
......@@ -156,6 +167,10 @@ public final class PluginManager {
.toList().forEach(handler -> this.invokeHandler(event, handler));
}
public Plugin getPlugin(String name) {
return this.plugins.get(name);
}
/**
* Performs logic checks then invokes the provided event handler.
* @param event The event passed through to the handler.
......
......@@ -28,6 +28,7 @@ public final class PlayerHook {
/**
* Kicks a player from the server.
* TODO: Refactor to kick using a packet.
*/
public void kick() {
this.player.getSession().close();
......
# Grasscutter Plugin API
**Warning!** As of now, this is a work in progress and isn't completely documented.
\ No newline at end of file
package emu.grasscutter.scripts;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.*;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.stream.Collectors;
import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.lib.jse.CoerceJavaToLua;
......@@ -23,12 +18,8 @@ import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.data.def.WorldLevelData;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.constants.ScriptGadgetState;
import emu.grasscutter.scripts.constants.ScriptRegionShape;
import emu.grasscutter.scripts.data.SceneBlock;
import emu.grasscutter.scripts.data.SceneConfig;
import emu.grasscutter.scripts.data.SceneGadget;
......@@ -56,6 +47,11 @@ public class SceneScriptManager {
private final Int2ObjectOpenHashMap<Set<SceneTrigger>> triggers;
private final Int2ObjectOpenHashMap<SceneRegion> regions;
private SceneGroup currentGroup;
private AtomicInteger monsterAlive;
private AtomicInteger monsterTideCount;
private int monsterSceneLimit;
private ConcurrentLinkedQueue<Integer> monsterOrders;
public SceneScriptManager(Scene scene) {
this.scene = scene;
......@@ -166,7 +162,7 @@ public class SceneScriptManager {
List<SceneBlock> blocks = ScriptLoader.getSerializer().toList(SceneBlock.class, bindings.get("block_rects"));
for (int i = 0; i < blocks.size(); i++) {
SceneBlock block = blocks.get(0);
SceneBlock block = blocks.get(i);
block.id = blockIds.get(i);
loadBlockFromScript(block);
......@@ -222,7 +218,8 @@ public class SceneScriptManager {
cs.eval(getBindings());
// Set
group.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, bindings.get("monsters"));
group.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, bindings.get("monsters")).stream()
.collect(Collectors.toMap(x -> x.config_id, y -> y));
group.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, bindings.get("gadgets"));
group.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, bindings.get("triggers"));
group.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
......@@ -235,7 +232,7 @@ public class SceneScriptManager {
// Add monsters to suite TODO optimize
Int2ObjectMap<Object> map = new Int2ObjectOpenHashMap<>();
group.monsters.forEach(m -> map.put(m.config_id, m));
group.monsters.entrySet().forEach(m -> map.put(m.getValue().config_id, m));
group.gadgets.forEach(m -> map.put(m.config_id, m));
for (SceneSuite suite : group.suites) {
......@@ -323,27 +320,48 @@ public class SceneScriptManager {
}
public void spawnMonstersInGroup(SceneGroup group, int suiteIndex) {
spawnMonstersInGroup(group, group.getSuiteByIndex(suiteIndex));
this.currentGroup = group;
this.monsterSceneLimit = 0;
var suite = group.getSuiteByIndex(suiteIndex);
if(suite == null){
return;
}
suite.sceneMonsters.forEach(mob -> spawnMonstersInGroup(group, mob));
}
public void spawnMonstersInGroup(SceneGroup group) {
spawnMonstersInGroup(group, null);
this.currentGroup = group;
this.monsterSceneLimit = 0;
group.monsters.values().forEach(mob -> spawnMonstersInGroup(group, mob));
}
public void spawnMonstersInGroup(SceneGroup group,Integer[] ordersConfigId, int tideCount, int sceneLimit) {
this.currentGroup = group;
this.monsterSceneLimit = sceneLimit;
this.monsterTideCount = new AtomicInteger(tideCount);
this.monsterAlive = new AtomicInteger(0);
this.monsterOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
// add the last turn
group.monsters.keySet().stream()
.filter(i -> !this.monsterOrders.contains(i))
.forEach(this.monsterOrders::add);
for (int i = 0; i < sceneLimit; i++) {
spawnMonstersInGroup(group, group.monsters.get(this.monsterOrders.poll()));
}
}
public void spawnMonstersInGroup(SceneGroup group, SceneMonster monster) {
if(monster == null){
return;
}
public void spawnMonstersInGroup(SceneGroup group, SceneSuite suite) {
List<SceneMonster> monsters = group.monsters;
if (suite != null) {
monsters = suite.sceneMonsters;
if(this.monsterSceneLimit > 0){
this.monsterTideCount.decrementAndGet();
this.monsterAlive.incrementAndGet();
}
List<GameEntity> toAdd = new ArrayList<>();
for (SceneMonster monster : monsters) {
MonsterData data = GameData.getMonsterDataMap().get(monster.monster_id);
if (data == null) {
continue;
return;
}
// Calculate level
......@@ -365,18 +383,29 @@ public class SceneScriptManager {
entity.setGroupId(group.id);
entity.setConfigId(monster.config_id);
toAdd.add(entity);
}
if (toAdd.size() > 0) {
getScene().addEntities(toAdd);
getScene().addEntity(entity);
for (GameEntity entity : toAdd) {
callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(entity.getConfigId()));
}
public void onMonsterDie(){
if(this.monsterSceneLimit <= 0){
return;
}
if(this.monsterAlive.decrementAndGet() >= this.monsterSceneLimit) {
// maybe not happen
return;
}
if(this.monsterTideCount.get() > 0){
// add more
spawnMonstersInGroup(this.currentGroup, this.currentGroup.monsters.get(this.monsterOrders.poll()));
}else if(this.monsterAlive.get() == 0){
// spawn the last turn of monsters
while(!this.monsterOrders.isEmpty()){
spawnMonstersInGroup(this.currentGroup, this.currentGroup.monsters.get(this.monsterOrders.poll()));
}
}
}
// Events
public void callEvent(int eventType, ScriptArgs params) {
......@@ -405,4 +434,8 @@ public class SceneScriptManager {
}
}
}
// public LuaValue safetyCall(){
//
// }
}
package emu.grasscutter.scripts;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.dungeons.DungeonChallenge;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.scripts.data.SceneMonster;
import emu.grasscutter.scripts.data.SceneRegion;
import emu.grasscutter.scripts.data.ScriptArgs;
import emu.grasscutter.server.packet.send.PacketCanUseSkillNotify;
import emu.grasscutter.server.packet.send.PacketGadgetStateNotify;
import emu.grasscutter.server.packet.send.PacketWorktopOptionNotify;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.List;
import java.util.Optional;
public class ScriptLib {
public static final Logger logger = LoggerFactory.getLogger(ScriptLib.class);
private final SceneScriptManager sceneScriptManager;
public ScriptLib(SceneScriptManager sceneScriptManager) {
......@@ -34,6 +30,8 @@ public class ScriptLib {
}
public int SetGadgetStateByConfigId(int configId, int gadgetState) {
logger.debug("[LUA] Call SetGadgetStateByConfigId with {},{}",
configId,gadgetState);
Optional<GameEntity> entity = getSceneScriptManager().getScene().getEntities().values().stream()
.filter(e -> e.getConfigId() == configId).findFirst();
......@@ -53,6 +51,8 @@ public class ScriptLib {
}
public int SetGroupGadgetStateByConfigId(int groupId, int configId, int gadgetState) {
logger.debug("[LUA] Call SetGroupGadgetStateByConfigId with {},{},{}",
groupId,configId,gadgetState);
List<GameEntity> list = getSceneScriptManager().getScene().getEntities().values().stream()
.filter(e -> e.getGroupId() == groupId).toList();
......@@ -71,6 +71,8 @@ public class ScriptLib {
}
public int SetWorktopOptionsByGroupId(int groupId, int configId, int[] options) {
logger.debug("[LUA] Call SetWorktopOptionsByGroupId with {},{},{}",
groupId,configId,options);
Optional<GameEntity> entity = getSceneScriptManager().getScene().getEntities().values().stream()
.filter(e -> e.getConfigId() == configId && e.getGroupId() == groupId).findFirst();
......@@ -90,6 +92,8 @@ public class ScriptLib {
}
public int DelWorktopOptionByGroupId(int groupId, int configId, int option) {
logger.debug("[LUA] Call DelWorktopOptionByGroupId with {},{},{}",groupId,configId,option);
Optional<GameEntity> entity = getSceneScriptManager().getScene().getEntities().values().stream()
.filter(e -> e.getConfigId() == configId && e.getGroupId() == groupId).findFirst();
......@@ -109,20 +113,24 @@ public class ScriptLib {
}
// Some fields are guessed
public int AutoMonsterTide(int challengeIndex, int groupId, int[] config_ids, int param4, int param5, int param6) {
public int AutoMonsterTide(int challengeIndex, int groupId, Integer[] ordersConfigId, int tideCount, int sceneLimit, int param6) {
logger.debug("[LUA] Call AutoMonsterTide with {},{},{},{},{},{}",
challengeIndex,groupId,ordersConfigId,tideCount,sceneLimit,param6);
SceneGroup group = getSceneScriptManager().getGroupById(groupId);
if (group == null || group.monsters == null) {
return 1;
}
// TODO just spawn all from group for now
this.getSceneScriptManager().spawnMonstersInGroup(group);
this.getSceneScriptManager().spawnMonstersInGroup(group, ordersConfigId, tideCount, sceneLimit);
return 0;
}
public int AddExtraGroupSuite(int groupId, int suite) {
logger.debug("[LUA] Call AddExtraGroupSuite with {},{}",
groupId,suite);
SceneGroup group = getSceneScriptManager().getGroupById(groupId);
if (group == null || group.monsters == null) {
......@@ -136,8 +144,17 @@ public class ScriptLib {
}
// param3 (probably time limit for timed dungeons)
public int ActiveChallenge(int challengeId, int challengeIndex, int param3, int groupId, int objectiveKills, int param5) {
public int ActiveChallenge(int challengeId, int challengeIndex, int timeLimitOrGroupId, int groupId, int objectiveKills, int param5) {
logger.debug("[LUA] Call ActiveChallenge with {},{},{},{},{},{}",
challengeId,challengeIndex,timeLimitOrGroupId,groupId,objectiveKills,param5);
SceneGroup group = getSceneScriptManager().getGroupById(groupId);
var objective = objectiveKills;
if(group == null){
group = getSceneScriptManager().getGroupById(timeLimitOrGroupId);
objective = groupId;
}
if (group == null || group.monsters == null) {
return 1;
......@@ -146,7 +163,7 @@ public class ScriptLib {
DungeonChallenge challenge = new DungeonChallenge(getSceneScriptManager().getScene(), group);
challenge.setChallengeId(challengeId);
challenge.setChallengeIndex(challengeIndex);
challenge.setObjective(objectiveKills);
challenge.setObjective(objective);
getSceneScriptManager().getScene().setChallenge(challenge);
......@@ -155,26 +172,37 @@ public class ScriptLib {
}
public int GetGroupMonsterCountByGroupId(int groupId) {
logger.debug("[LUA] Call GetGroupMonsterCountByGroupId with {}",
groupId);
return (int) getSceneScriptManager().getScene().getEntities().values().stream()
.filter(e -> e instanceof EntityMonster && e.getGroupId() == groupId)
.count();
}
public int GetGroupVariableValue(String var) {
logger.debug("[LUA] Call GetGroupVariableValue with {}",
var);
return getSceneScriptManager().getVariables().getOrDefault(var, 0);
}
public int SetGroupVariableValue(String var, int value) {
logger.debug("[LUA] Call SetGroupVariableValue with {},{}",
var, value);
getSceneScriptManager().getVariables().put(var, value);
return 0;
}
public LuaValue ChangeGroupVariableValue(String var, int value) {
logger.debug("[LUA] Call ChangeGroupVariableValue with {},{}",
var, value);
getSceneScriptManager().getVariables().put(var, getSceneScriptManager().getVariables().get(var) + value);
return LuaValue.ZERO;
}
public int RefreshGroup(LuaTable table) {
logger.debug("[LUA] Call RefreshGroup with {}",
table);
// Kill and Respawn?
int groupId = table.get("group_id").toint();
int suite = table.get("suite").toint();
......@@ -192,6 +220,8 @@ public class ScriptLib {
}
public int GetRegionEntityCount(LuaTable table) {
logger.debug("[LUA] Call GetRegionEntityCount with {}",
table);
int regionId = table.get("region_eid").toint();
int entityType = table.get("entity_type").toint();
......@@ -205,21 +235,68 @@ public class ScriptLib {
}
public void PrintContextLog(String msg) {
Grasscutter.getLogger().info("[LUA] " + msg);
logger.info("[LUA] " + msg);
}
public int TowerCountTimeStatus(int var1, int var2){
public int TowerCountTimeStatus(int isDone, int var2){
logger.debug("[LUA] Call TowerCountTimeStatus with {},{}",
isDone,var2);
// TODO record time
return 0;
}
public int GetGroupMonsterCount(int var1){
// Maybe...
return GetGroupMonsterCountByGroupId(var1);
logger.debug("[LUA] Call GetGroupMonsterCount with {}",
var1);
return (int) getSceneScriptManager().getScene().getEntities().values().stream()
.filter(e -> e instanceof EntityMonster)
.count();
}
public int SetMonsterBattleByGroup(int var1, int var2, int var3){
logger.debug("[LUA] Call SetMonsterBattleByGroup with {},{},{}",
var1,var2,var3);
return 0;
}
public int CauseDungeonFail(int var1){
logger.debug("[LUA] Call CauseDungeonFail with {}",
var1);
return 0;
}
// 8-1
public int GetGroupVariableValueByGroup(int var1, String var2, int var3){
logger.debug("[LUA] Call GetGroupVariableValueByGroup with {},{},{}",
var1,var2,var3);
//TODO
return getSceneScriptManager().getVariables().getOrDefault(var2, 0);
}
public int SetIsAllowUseSkill(int canUse, int var2){
logger.debug("[LUA] Call SetIsAllowUseSkill with {},{}",
canUse,var2);
getSceneScriptManager().getScene().broadcastPacket(new PacketCanUseSkillNotify(canUse == 1));
return 0;
}
public int KillEntityByConfigId(LuaTable table){
logger.debug("[LUA] Call KillEntityByConfigId with {}",
table);
var configId = table.get("config_id");
if(configId == LuaValue.NIL){
return 1;
}
var entity = getSceneScriptManager().getScene().getEntityByConfigId(configId.toint());
if(entity == null){
return 1;
}
getSceneScriptManager().getScene().killEntity(entity, 0);
return 0;
}
}
package emu.grasscutter.scripts.data;
import java.util.List;
import emu.grasscutter.utils.Position;
import java.util.List;
import java.util.Map;
public class SceneGroup {
public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference
......@@ -11,7 +12,10 @@ public class SceneGroup {
public int refresh_id;
public Position pos;
public List<SceneMonster> monsters;
/**
* ConfigId - Monster
*/
public Map<Integer,SceneMonster> monsters;
public List<SceneGadget> gadgets;
public List<SceneTrigger> triggers;
public List<SceneRegion> regions;
......
......@@ -2,6 +2,7 @@ package emu.grasscutter.server.dispatch;
import java.io.IOException;
import java.util.Arrays;
import java.util.Objects;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.Grasscutter.ServerDebugMode;
......@@ -9,6 +10,8 @@ import express.http.HttpContextHandler;
import express.http.Request;
import express.http.Response;
import static emu.grasscutter.utils.Language.translate;
public final class DispatchHttpJsonHandler implements HttpContextHandler {
private final String response;
private final String[] missingRoutes = { // TODO: When http requests for theses routes are found please remove it from this list and update the route request type in the DispatchServer
......@@ -31,8 +34,8 @@ public final class DispatchHttpJsonHandler implements HttpContextHandler {
@Override
public void handle(Request req, Response res) throws IOException {
// Checking for ALL here isn't required as when ALL is enabled enableDevLogging() gets enabled
if(Grasscutter.getConfig().DebugMode == ServerDebugMode.MISSING && Arrays.stream(missingRoutes).anyMatch(x -> x == req.baseUrl())) {
Grasscutter.getLogger().info(Grasscutter.getLanguage().Client_request.replace("{ip}", req.ip()).replace("{method}", req.method()).replace("{url}", req.baseUrl()) + (Grasscutter.getConfig().DebugMode == ServerDebugMode.MISSING ? "(MISSING)" : ""));
if(Grasscutter.getConfig().DebugMode == ServerDebugMode.MISSING && Arrays.stream(missingRoutes).anyMatch(x -> Objects.equals(x, req.baseUrl()))) {
Grasscutter.getLogger().info(translate("messages.dispatch.request", req.ip(), req.method(), req.baseUrl()) + (Grasscutter.getConfig().DebugMode == ServerDebugMode.MISSING ? "(MISSING)" : ""));
}
res.send(response);
}
......
......@@ -35,6 +35,8 @@ import java.io.*;
import java.net.URLDecoder;
import java.util.*;
import static emu.grasscutter.utils.Language.translate;
public final class DispatchServer {
public static String query_region_list = "";
public static String query_cur_region = "";
......@@ -213,21 +215,21 @@ public final class DispatchServer {
sslContextFactory.setKeyStorePassword(Grasscutter.getConfig().getDispatchOptions().KeystorePassword);
} catch (Exception e) {
e.printStackTrace();
Grasscutter.getLogger().warn(Grasscutter.getLanguage().Not_load_keystore);
Grasscutter.getLogger().warn(translate("messages.dispatch.keystore.password_error"));
try {
sslContextFactory.setKeyStorePath(keystoreFile.getPath());
sslContextFactory.setKeyStorePassword("123456");
Grasscutter.getLogger().warn(Grasscutter.getLanguage().Use_default_keystore);
Grasscutter.getLogger().warn(translate("messages.dispatch.keystore.default_password"));
} catch (Exception e2) {
Grasscutter.getLogger().warn(Grasscutter.getLanguage().Load_keystore_error);
Grasscutter.getLogger().warn(translate("messages.dispatch.keystore.general_error"));
e2.printStackTrace();
}
}
serverConnector = new ServerConnector(server, sslContextFactory);
} else {
Grasscutter.getLogger().warn(Grasscutter.getLanguage().Not_find_ssl_cert);
Grasscutter.getLogger().warn(translate("messages.dispatch.keystore.no_keystore_error"));
Grasscutter.getConfig().getDispatchOptions().UseSSL = false;
serverConnector = new ServerConnector(server);
......@@ -245,13 +247,16 @@ public final class DispatchServer {
if(Grasscutter.getConfig().DebugMode == ServerDebugMode.ALL) {
config.enableDevLogging();
}
if (Grasscutter.getConfig().getDispatchOptions().CORS){
if (Grasscutter.getConfig().getDispatchOptions().CORSAllowedOrigins.length > 0) config.enableCorsForOrigin(Grasscutter.getConfig().getDispatchOptions().CORSAllowedOrigins);
else config.enableCorsForAllOrigins();
}
});
httpServer.get("/", (req, res) -> res.send(Grasscutter.getLanguage().Welcome));
httpServer.get("/", (req, res) -> res.send(translate("messages.status.welcome")));
httpServer.raw().error(404, ctx -> {
if(Grasscutter.getConfig().DebugMode == ServerDebugMode.MISSING) {
Grasscutter.getLogger().info(Grasscutter.getLanguage().Potential_unhandled_request.replace("{method}", ctx.method()).replace("{url}", ctx.url()));
Grasscutter.getLogger().info(translate("messages.dispatch.unhandled_request_error", ctx.method(), ctx.url()));
}
ctx.contentType("text/html");
ctx.result("<!doctype html><html lang=\"en\"><body><img src=\"https://http.cat/404\" /></body></html>"); // I'm like 70% sure this won't break anything.
......@@ -309,7 +314,7 @@ public final class DispatchServer {
if (requestData == null) {
return;
}
Grasscutter.getLogger().info(Grasscutter.getLanguage().Client_try_login.replace("{ip}", req.ip()));
Grasscutter.getLogger().info(translate("messages.dispatch.account.login_attempt", req.ip()));
res.send(this.getAuthHandler().handleGameLogin(req, requestData));
});
......@@ -329,7 +334,7 @@ public final class DispatchServer {
return;
}
LoginResultJson responseData = new LoginResultJson();
Grasscutter.getLogger().info(Grasscutter.getLanguage().Client_login_token.replace("{ip}", req.ip()));
Grasscutter.getLogger().info(translate("messages.dispatch.account.login_token_attempt", req.ip()));
// Login
Account account = DatabaseHelper.getAccountById(requestData.uid);
......@@ -337,16 +342,16 @@ public final class DispatchServer {
// Test
if (account == null || !account.getSessionKey().equals(requestData.token)) {
responseData.retcode = -111;
responseData.message = Grasscutter.getLanguage().Game_account_cache_error;
responseData.message = translate("messages.dispatch.account.account_cache_error");
Grasscutter.getLogger().info(Grasscutter.getLanguage().Client_token_login_failed.replace("{ip}", req.ip()));
Grasscutter.getLogger().info(translate("messages.dispatch.account.login_token_error", req.ip()));
} else {
responseData.message = "OK";
responseData.data.account.uid = requestData.uid;
responseData.data.account.token = requestData.token;
responseData.data.account.email = account.getEmail();
Grasscutter.getLogger().info(Grasscutter.getLanguage().Client_login_in_token.replace("{ip}", req.ip()).replace("{uid}", responseData.data.account.uid));
Grasscutter.getLogger().info(translate("messages.dispatch.account.login_token_success", req.ip(), requestData.uid));
}
res.send(responseData);
......@@ -376,16 +381,16 @@ public final class DispatchServer {
// Test
if (account == null || !account.getSessionKey().equals(loginData.token)) {
responseData.retcode = -201;
responseData.message = Grasscutter.getLanguage().Wrong_session_key;
responseData.message = translate("messages.dispatch.account.session_key_error");
Grasscutter.getLogger().info(Grasscutter.getLanguage().Client_failed_exchange_combo_token.replace("{ip}", req.ip()));
Grasscutter.getLogger().info(translate("messages.dispatch.account.combo_token_error", req.ip()));
} else {
responseData.message = "OK";
responseData.data.open_id = loginData.uid;
responseData.data.combo_id = "157795300";
responseData.data.combo_token = account.generateLoginToken();
Grasscutter.getLogger().info(Grasscutter.getLanguage().Client_exchange_combo_token.replace("{ip}", req.ip()));
Grasscutter.getLogger().info(translate("messages.dispatch.account.combo_token_success", req.ip()));
}
res.send(responseData);
......@@ -458,7 +463,7 @@ public final class DispatchServer {
httpServer.raw().config.precompressStaticFiles = false; // If this isn't set to false, files such as images may appear corrupted when serving static files
httpServer.listen(Grasscutter.getConfig().getDispatchOptions().Port);
Grasscutter.getLogger().info(Grasscutter.getLanguage().Dispatch_start_server_port.replace("{port}", Integer.toString(httpServer.raw().port())));
Grasscutter.getLogger().info(translate("messages.dispatch.port_bind", Integer.toString(httpServer.raw().port())));
}
private Map<String, String> parseQueryString(String qs) {
......
......@@ -8,6 +8,8 @@ import emu.grasscutter.server.dispatch.json.LoginResultJson;
import express.http.Request;
import express.http.Response;
import static emu.grasscutter.utils.Language.translate;
public class DefaultAuthenticationHandler implements AuthenticationHandler {
@Override
......@@ -34,11 +36,9 @@ public class DefaultAuthenticationHandler implements AuthenticationHandler {
// Check if account exists, else create a new one.
if (account == null) {
// Account doesnt exist, so we can either auto create it if the config value is
// set
// Account doesn't exist, so we can either auto create it if the config value is set.
if (Grasscutter.getConfig().getDispatchOptions().AutomaticallyCreateAccounts) {
// This account has been created AUTOMATICALLY. There will be no permissions
// added.
// This account has been created AUTOMATICALLY. There will be no permissions added.
account = DatabaseHelper.createAccountWithId(requestData.account, 0);
for (String permission : Grasscutter.getConfig().getDispatchOptions().defaultPermissions) {
......@@ -51,19 +51,18 @@ public class DefaultAuthenticationHandler implements AuthenticationHandler {
responseData.data.account.token = account.generateSessionKey();
responseData.data.account.email = account.getEmail();
Grasscutter.getLogger().info(Grasscutter.getLanguage().Client_failed_login_account_create.replace("{ip}", req.ip()).replace("{uid}", responseData.data.account.uid));
Grasscutter.getLogger().info(translate("messages.dispatch.account.account_login_create_success", req.ip(), responseData.data.account.uid));
} else {
responseData.retcode = -201;
responseData.message = Grasscutter.getLanguage().Username_not_found_create_failed;
responseData.message = translate("messages.dispatch.account.username_create_error");
Grasscutter.getLogger().info(Grasscutter.getLanguage().Client_failed_login_account_no_found.replace("{ip}", req.ip()));
Grasscutter.getLogger().info(translate("messages.dispatch.account.account_login_create_error", req.ip()));
}
} else {
responseData.retcode = -201;
responseData.message = Grasscutter.getLanguage().Username_not_found;
responseData.message = translate("messages.dispatch.account.username_error");
Grasscutter.getLogger().info(String
.format(Grasscutter.getLanguage().Client_failed_login_account_no_found, req.ip()));
Grasscutter.getLogger().info(translate("messages.dispatch.account.account_login_exist_error", req.ip()));
}
} else {
// Account was found, log the player in
......@@ -72,7 +71,7 @@ public class DefaultAuthenticationHandler implements AuthenticationHandler {
responseData.data.account.token = account.generateSessionKey();
responseData.data.account.email = account.getEmail();
Grasscutter.getLogger().info(Grasscutter.getLanguage().Client_login.replace("{ip}", req.ip()).replace("{uid}", responseData.data.account.uid));
Grasscutter.getLogger().info(translate("messages.dispatch.account.login_success", req.ip(), responseData.data.account.uid));
}
return responseData;
......
......@@ -8,6 +8,7 @@ import emu.grasscutter.game.Account;
import emu.grasscutter.game.combine.CombineManger;
import emu.grasscutter.game.drop.DropManager;
import emu.grasscutter.game.dungeons.DungeonManager;
import emu.grasscutter.game.expedition.ExpeditionManager;
import emu.grasscutter.game.gacha.GachaManager;
import emu.grasscutter.game.managers.ChatManager;
import emu.grasscutter.game.managers.InventoryManager;
......@@ -28,6 +29,11 @@ import java.net.InetSocketAddress;
import java.time.OffsetDateTime;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
import static emu.grasscutter.utils.Language.translate;
public final class GameServer extends KcpServer {
private final InetSocketAddress address;
......@@ -42,12 +48,20 @@ public final class GameServer extends KcpServer {
private final ShopManager shopManager;
private final MultiplayerManager multiplayerManager;
private final DungeonManager dungeonManager;
private final ExpeditionManager expeditionManager;
private final CommandMap commandMap;
private final TaskMap taskMap;
private final DropManager dropManager;
private final CombineManger combineManger;
public GameServer() {
this(new InetSocketAddress(
Grasscutter.getConfig().getGameServerOptions().Ip,
Grasscutter.getConfig().getGameServerOptions().Port
));
}
public GameServer(InetSocketAddress address) {
super(address);
......@@ -66,21 +80,9 @@ public final class GameServer extends KcpServer {
this.commandMap = new CommandMap(true);
this.taskMap = new TaskMap(true);
this.dropManager = new DropManager(this);
this.expeditionManager = new ExpeditionManager(this);
this.combineManger = new CombineManger(this);
// Schedule game loop.
Timer gameLoop = new Timer();
gameLoop.scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
try {
onTick();
} catch (Exception e) {
Grasscutter.getLogger().error(Grasscutter.getLanguage().An_error_occurred_during_game_update, e);
}
}
}, new Date(), 1000L);
// Hook into shutdown event.
Runtime.getRuntime().addShutdownHook(new Thread(this::onServerShutdown));
}
......@@ -125,6 +127,10 @@ public final class GameServer extends KcpServer {
return dungeonManager;
}
public ExpeditionManager getExpeditionManager() {
return expeditionManager;
}
public CommandMap getCommandMap() {
return this.commandMap;
}
......@@ -132,6 +138,7 @@ public final class GameServer extends KcpServer {
public CombineManger getCombineManger(){
return this.combineManger;
}
public TaskMap getTaskMap() {
return this.taskMap;
}
......@@ -212,10 +219,28 @@ public final class GameServer extends KcpServer {
}
@Override
public synchronized void start() {
// Schedule game loop.
Timer gameLoop = new Timer();
gameLoop.scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
try {
onTick();
} catch (Exception e) {
Grasscutter.getLogger().error(translate("messages.game.game_update_error"), e);
}
}
}, new Date(), 1000L);
super.start();
}
@Override
public void onStartFinish() {
Grasscutter.getLogger().info(Grasscutter.getLanguage().Grasscutter_is_free);
Grasscutter.getLogger().info(Grasscutter.getLanguage().Game_start_port.replace("{port}", Integer.toString(address.getPort())));
Grasscutter.getLogger().info(translate("messages.status.free_software"));
Grasscutter.getLogger().info(translate("messages.game.port_bind", Integer.toString(address.getPort())));
ServerStartEvent event = new ServerStartEvent(ServerEvent.Type.GAME, OffsetDateTime.now()); event.call();
}
......
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