@Command(label="giveart",usage="giveart <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",description="Gives the player a specified artifact",aliases={"gart"},permission="player.giveart")
stats.put("atkb",newStat(lang.Stats_FIGHT_PROP_BASE_ATTACK,FightProperty.FIGHT_PROP_BASE_ATTACK,false));// This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff.
stats.put("atkb",newStat(FightProperty.FIGHT_PROP_BASE_ATTACK.toString(),FightProperty.FIGHT_PROP_BASE_ATTACK,false));// This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff.
stats.put("resall",newStat(lang.Stats_FIGHT_PROP_SUB_HURT,FightProperty.FIGHT_PROP_SUB_HURT,true));// This seems to get reset after attacks
stats.put("resall",newStat(FightProperty.FIGHT_PROP_SUB_HURT.toString(),FightProperty.FIGHT_PROP_SUB_HURT,true));// This seems to get reset after attacks