Commit 60319ee9 authored by BaiSugar's avatar BaiSugar
Browse files

Corrected format

parent 07969577
......@@ -136,9 +136,11 @@ public final class CommandMap {
}
// Invoke execute method for handler.
// Get whether the command starts a thread
boolean threading = this.annotations.get(label).threading();
Runnable runnable = () -> handler.execute(player, args);
if(threading) {
//start thread
Thread command = new Thread(runnable);
command.start();
}
......
package emu.grasscutter.command.commands;
import com.thoughtworks.proxy.toys.nullobject.Null;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
......@@ -22,7 +21,7 @@ public class GiveAllCommand implements CommandHandler {
int target,amount=99999;
switch (args.size()) {
default: // giveall *no args*
default: // *no args*
try {
target = sender.getUid();
}catch (NullPointerException ignored){
......@@ -38,7 +37,7 @@ public class GiveAllCommand implements CommandHandler {
return;
}
}catch (NumberFormatException ignored){
CommandHandler.sendMessage(sender, "Invalid amount or player ID.");
CommandHandler.sendMessage(sender, "Invalid player ID.");
return;
}
break;
......@@ -73,7 +72,7 @@ public class GiveAllCommand implements CommandHandler {
Collection<GenshinItem> genshinItemList =new LinkedList<>();
for (ItemData itemdata: GenshinData.getItemDataMap().values()) {
if(itemdata.getId() > 1000 && itemdata.getId() <= 1099)continue;//is avatar
if(itemdata.getId() > 1000 && itemdata.getId() <= 1099) continue;
if (itemdata.isEquip()) {
for (int i = 0; i < 20; i++) {
genshinItemList.add(new GenshinItem(itemdata));
......@@ -86,22 +85,14 @@ public class GiveAllCommand implements CommandHandler {
}
player.getInventory().addItems(genshinItemList);
for(AvatarData avatarData:GenshinData.getAvatarDataMap().values())
{
int ascension;
int level = 90;
for(AvatarData avatarData:GenshinData.getAvatarDataMap().values()) {
// Calculate ascension level.
if (level <= 40) {
ascension = (int) Math.ceil(90 / 20f);
} else {
ascension = (int) Math.ceil(90 / 10f) - 3;
}
int ascension = (int) Math.ceil(90 / 10f) - 3;
GenshinAvatar avatar = new GenshinAvatar(avatarData);
avatar.setLevel(level);
avatar.setLevel(90);
avatar.setPromoteLevel(ascension);
for (int i = 1;i<=6;i++){
avatar.getTalentIdList().add((avatar.getAvatarId()-10000000)*10+i);//(10000058-10000000)*10+i
avatar.getTalentIdList().add((avatar.getAvatarId()-10000000)*10+i);
}
// This will handle stats and talents
avatar.recalcStats();
......
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