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ziqian zhang
Grasscutter
Commits
5f8011f0
Commit
5f8011f0
authored
May 08, 2022
by
ImmuState
Committed by
Melledy
May 08, 2022
Browse files
Added to ability to specify main and substats for /giveart via names instead of IDs.
parent
06f531fe
Changes
1
Show whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/command/commands/GiveArtifactCommand.java
View file @
5f8011f0
...
@@ -9,28 +9,109 @@ import emu.grasscutter.game.inventory.GameItem;
...
@@ -9,28 +9,109 @@ import emu.grasscutter.game.inventory.GameItem;
import
emu.grasscutter.game.inventory.ItemType
;
import
emu.grasscutter.game.inventory.ItemType
;
import
emu.grasscutter.game.player.Player
;
import
emu.grasscutter.game.player.Player
;
import
emu.grasscutter.game.props.ActionReason
;
import
emu.grasscutter.game.props.ActionReason
;
import
emu.grasscutter.game.inventory.EquipType
;
import
java.util.ArrayList
;
import
java.util.ArrayList
;
import
java.util.Collections
;
import
java.util.Collections
;
import
java.util.List
;
import
java.util.List
;
import
java.util.Map
;
import
static
java
.
util
.
Map
.
entry
;
import
static
emu
.
grasscutter
.
utils
.
Language
.
translate
;
import
static
emu
.
grasscutter
.
utils
.
Language
.
translate
;
@Command
(
label
=
"giveart"
,
usage
=
"giveart <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]"
,
aliases
=
{
"gart"
},
permission
=
"player.giveart"
,
description
=
"commands.giveArtifact.description
"
)
@Command
(
label
=
"giveart"
,
usage
=
"giveart <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]"
,
description
=
"Gives the player a specified artifact"
,
aliases
=
{
"gart"
},
permission
=
"player.giveart
"
)
public
final
class
GiveArtifactCommand
implements
CommandHandler
{
public
final
class
GiveArtifactCommand
implements
CommandHandler
{
private
static
final
Map
<
String
,
Map
<
EquipType
,
Integer
>>
mainPropMap
=
Map
.
ofEntries
(
entry
(
"hp"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_BRACER
,
14001
))),
entry
(
"hp%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_SHOES
,
10980
),
entry
(
EquipType
.
EQUIP_RING
,
50980
),
entry
(
EquipType
.
EQUIP_DRESS
,
30980
))),
entry
(
"atk"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_NECKLACE
,
12001
))),
entry
(
"atk%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_SHOES
,
10990
),
entry
(
EquipType
.
EQUIP_RING
,
50990
),
entry
(
EquipType
.
EQUIP_DRESS
,
30990
))),
entry
(
"def%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_SHOES
,
10970
),
entry
(
EquipType
.
EQUIP_RING
,
50970
),
entry
(
EquipType
.
EQUIP_DRESS
,
30970
))),
entry
(
"er"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_SHOES
,
10960
))),
entry
(
"em"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_SHOES
,
10950
),
entry
(
EquipType
.
EQUIP_RING
,
50880
),
entry
(
EquipType
.
EQUIP_DRESS
,
30930
))),
entry
(
"hb"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_DRESS
,
30940
))),
entry
(
"cdmg"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_DRESS
,
30950
))),
entry
(
"cr"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_DRESS
,
30960
))),
entry
(
"phys%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50890
))),
entry
(
"dendro%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50900
))),
entry
(
"geo%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50910
))),
entry
(
"anemo%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50920
))),
entry
(
"hydro%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50930
))),
entry
(
"cryo%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50940
))),
entry
(
"electro%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50950
))),
entry
(
"pyro%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50960
)))
);
private
static
final
Map
<
String
,
String
>
appendPropMap
=
Map
.
ofEntries
(
entry
(
"hp"
,
"0102"
),
entry
(
"hp%"
,
"0103"
),
entry
(
"atk"
,
"0105"
),
entry
(
"atk%"
,
"0106"
),
entry
(
"def"
,
"0108"
),
entry
(
"def%"
,
"0109"
),
entry
(
"er"
,
"0123"
),
entry
(
"em"
,
"0124"
),
entry
(
"cr"
,
"0120"
),
entry
(
"cdmg"
,
"0122"
)
);
private
int
getAppendPropId
(
String
substatText
,
ItemData
itemData
)
{
int
res
;
// If the given substat text is an integer, we just use that
// as the append prop ID.
try
{
res
=
Integer
.
parseInt
(
substatText
);
return
res
;
}
catch
(
NumberFormatException
ignores
)
{
// No need to handle this here. We just continue with the
// possibility of the argument being a substat string.
}
// If the argument was not an integer, we try to determine
// the append prop ID from the given text + artifact information.
// A substat string has the format `substat_tier`.
String
[]
substatArgs
=
substatText
.
split
(
"_"
);
if
(
substatArgs
.
length
!=
2
)
{
throw
new
IllegalArgumentException
();
}
String
substatType
=
substatArgs
[
0
];
int
substatTier
=
Integer
.
parseInt
(
substatArgs
[
1
]);
// Check if the specified tier is legal for the artifact rarity.
if
(
substatTier
<
1
||
substatTier
>
4
)
{
throw
new
IllegalArgumentException
();
}
if
(
itemData
.
getRankLevel
()
==
1
&&
substatTier
>
2
)
{
throw
new
IllegalArgumentException
();
}
if
(
itemData
.
getRankLevel
()
==
2
&&
substatTier
>
3
)
{
throw
new
IllegalArgumentException
();
}
// Check if the given substat type string is a legal stat.
if
(!
appendPropMap
.
containsKey
(
substatType
))
{
throw
new
IllegalArgumentException
();
}
// Build the append prop ID.
return
Integer
.
parseInt
(
Integer
.
toString
(
itemData
.
getRankLevel
())
+
appendPropMap
.
get
(
substatType
)
+
Integer
.
toString
(
substatTier
));
}
@Override
@Override
public
void
execute
(
Player
sender
,
Player
targetPlayer
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
Player
targetPlayer
,
List
<
String
>
args
)
{
// Sanity checks
if
(
targetPlayer
==
null
)
{
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.execution.need_target"
));
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.execution.need_target"
));
return
;
return
;
}
}
if
(
args
.
size
()
<
2
)
{
if
(
args
.
size
()
<
2
)
{
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.giveArtifact.usage"
));
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.giveArtifact.usage"
));
return
;
return
;
}
}
// Get the artifact piece ID from the arguments.
int
itemId
;
int
itemId
;
try
{
try
{
itemId
=
Integer
.
parseInt
(
args
.
remove
(
0
));
itemId
=
Integer
.
parseInt
(
args
.
remove
(
0
));
...
@@ -38,20 +119,35 @@ public final class GiveArtifactCommand implements CommandHandler {
...
@@ -38,20 +119,35 @@ public final class GiveArtifactCommand implements CommandHandler {
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.giveArtifact.id_error"
));
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.giveArtifact.id_error"
));
return
;
return
;
}
}
ItemData
itemData
=
GameData
.
getItemDataMap
().
get
(
itemId
);
ItemData
itemData
=
GameData
.
getItemDataMap
().
get
(
itemId
);
if
(
itemData
.
getItemType
()
!=
ItemType
.
ITEM_RELIQUARY
)
{
if
(
itemData
.
getItemType
()
!=
ItemType
.
ITEM_RELIQUARY
)
{
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.giveArtifact.id_error"
));
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.giveArtifact.id_error"
));
return
;
return
;
}
}
// Get the main stat from the arguments.
// If the given argument is an integer, we use that.
// If not, we check if the argument string is in the main prop map.
String
mainPropIdString
=
args
.
remove
(
0
);
int
mainPropId
;
int
mainPropId
;
try
{
try
{
mainPropId
=
Integer
.
parseInt
(
args
.
remove
(
0
)
);
mainPropId
=
Integer
.
parseInt
(
mainPropIdString
);
}
catch
(
NumberFormatException
ignored
)
{
}
catch
(
NumberFormatException
ignored
)
{
mainPropId
=
-
1
;
}
if
(
mainPropMap
.
containsKey
(
mainPropIdString
)
&&
mainPropMap
.
get
(
mainPropIdString
).
containsKey
(
itemData
.
getEquipType
()))
{
mainPropId
=
mainPropMap
.
get
(
mainPropIdString
).
get
(
itemData
.
getEquipType
());
}
if
(
mainPropId
==
-
1
)
{
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.generic.execution.argument_error"
));
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.generic.execution.argument_error"
));
return
;
return
;
}
}
// Get the level from the arguments.
int
level
=
1
;
int
level
=
1
;
try
{
try
{
int
last
=
Integer
.
parseInt
(
args
.
get
(
args
.
size
()-
1
));
int
last
=
Integer
.
parseInt
(
args
.
get
(
args
.
size
()-
1
));
...
@@ -62,9 +158,13 @@ public final class GiveArtifactCommand implements CommandHandler {
...
@@ -62,9 +158,13 @@ public final class GiveArtifactCommand implements CommandHandler {
}
catch
(
NumberFormatException
ignored
)
{
// Could be a stat,times string so no need to panic
}
catch
(
NumberFormatException
ignored
)
{
// Could be a stat,times string so no need to panic
}
}
List
<
Integer
>
appendPropIdList
=
new
ArrayList
<>();
// Get substats.
ArrayList
<
Integer
>
appendPropIdList
=
new
ArrayList
<>();
try
{
try
{
// Every remaining argument is a substat.
args
.
forEach
(
it
->
{
args
.
forEach
(
it
->
{
// The substat syntax permits specifying a number of rolls for the given
// substat. Split the string into stat and number if that is the case here.
String
[]
arr
;
String
[]
arr
;
int
n
=
1
;
int
n
=
1
;
if
((
arr
=
it
.
split
(
","
)).
length
==
2
)
{
if
((
arr
=
it
.
split
(
","
)).
length
==
2
)
{
...
@@ -74,13 +174,19 @@ public final class GiveArtifactCommand implements CommandHandler {
...
@@ -74,13 +174,19 @@ public final class GiveArtifactCommand implements CommandHandler {
n
=
200
;
n
=
200
;
}
}
}
}
appendPropIdList
.
addAll
(
Collections
.
nCopies
(
n
,
Integer
.
parseInt
(
it
)));
// Determine the substat ID.
int
appendPropId
=
getAppendPropId
(
it
,
itemData
);
// Add the current substat.
appendPropIdList
.
addAll
(
Collections
.
nCopies
(
n
,
appendPropId
));
});
});
}
catch
(
Exception
ignored
)
{
}
catch
(
Exception
ignored
)
{
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.execution.argument_error"
));
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.execution.argument_error"
));
return
;
return
;
}
}
// Create item for the artifact.
GameItem
item
=
new
GameItem
(
itemData
);
GameItem
item
=
new
GameItem
(
itemData
);
item
.
setLevel
(
level
);
item
.
setLevel
(
level
);
item
.
setMainPropId
(
mainPropId
);
item
.
setMainPropId
(
mainPropId
);
...
...
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