Commit 57285885 authored by Melledy's avatar Melledy
Browse files

Move languages to languages package

parent 1b97b4af
...@@ -27,6 +27,8 @@ import com.google.gson.GsonBuilder; ...@@ -27,6 +27,8 @@ import com.google.gson.GsonBuilder;
import ch.qos.logback.classic.Logger; import ch.qos.logback.classic.Logger;
import emu.grasscutter.data.ResourceLoader; import emu.grasscutter.data.ResourceLoader;
import emu.grasscutter.database.DatabaseManager; import emu.grasscutter.database.DatabaseManager;
import emu.grasscutter.languages.CNLanguage;
import emu.grasscutter.languages.Language;
import emu.grasscutter.server.dispatch.DispatchServer; import emu.grasscutter.server.dispatch.DispatchServer;
import emu.grasscutter.server.game.GameServer; import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.tools.Tools; import emu.grasscutter.tools.Tools;
......
...@@ -5,12 +5,12 @@ import java.util.List; ...@@ -5,12 +5,12 @@ import java.util.List;
import java.util.Map; import java.util.Map;
import emu.grasscutter.Grasscutter; import emu.grasscutter.Grasscutter;
import emu.grasscutter.Language;
import emu.grasscutter.command.Command; import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler; import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player; import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.languages.Language;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify; import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
@Command(label = "setstats", usage = "setstats|stats [@UID] <stat> <value>", @Command(label = "setstats", usage = "setstats|stats [@UID] <stat> <value>",
......
package emu.grasscutter; package emu.grasscutter.languages;
public final class CNLanguage { public final class CNLanguage {
public String An_error_occurred_during_game_update = "游更新时生了错误."; public String An_error_occurred_during_game_update = "游?更新时?生了错误.";
public String Starting_Grasscutter = "正在开Grasscutter..."; public String Starting_Grasscutter = "正在开?Grasscutter...";
public String Invalid_server_run_mode = "无效的务器行模. "; public String Invalid_server_run_mode = "无效的?务器?行模?. ";
public String Server_run_mode = "务器行模必须为以下几之一: 'HYBRID'(混合模式), 'DISPATCH_ONLY'(仅dispatch模), 或 'GAME_ONLY'(仅游戏模式). 无法动Grasscutter..."; public String Server_run_mode = "?务器?行模?必须为以下几?之一: 'HYBRID'(混?模?), 'DISPATCH_ONLY'(仅dispatch模?), 或 'GAME_ONLY'(仅游?模?). 无法?动Grasscutter...";
public String Shutting_down = "正在止...."; public String Shutting_down = "正在?止....";
public String Start_done = "加载完成!需要指令帮助请输入 \"help\""; public String Start_done = "加载完??需?指令帮助请输入 \"help\"";
public String Dispatch_mode_not_support_command = "仅dispatch模无法使用指令。"; public String Dispatch_mode_not_support_command = "仅dispatch模?无法使用指令。";
public String Command_error = "命令错误:"; public String Command_error = "命令错误:";
public String Error = "出现错误."; public String Error = "出现错误.";
public String Grasscutter_is_free = "Grasscutter是费软件,如果你是花钱买到的,你大概被骗了。主页: https://github.com/Grasscutters/Grasscutter"; public String Grasscutter_is_free = "Grasscutter是?费软件,如果你是花钱买到的,你大概被骗了。主页: https://github.com/Grasscutters/Grasscutter";
public String Game_start_port = "游戏服务器已在端 {port} 上开。"; public String Game_start_port = "游??务器已在端? {port} 上开?。";
public String Client_connect = "自 {address} 的客户端已连接。"; public String Client_connect = "?自 {address} 的客户端已连接。";
public String Client_disconnect = "自 {address} 的客户端已断开。"; public String Client_disconnect = "?自 {address} 的客户端已断开。";
public String Client_request = "[Dispatch] 客户端 {ip} 请求: {method} {url}"; public String Client_request = "[Dispatch] 客户端 {ip} 请求: {method} {url}";
public String Not_load_keystore = "[Dispatch] 无法加载书,正在试默认密..."; public String Not_load_keystore = "[Dispatch] 无法加载?书,正在?试默认密?...";
public String Use_default_keystore = "[Dispatch] 功使用默认密加载书. 请考虑将config.json中的KeystorePassword项改为123456."; public String Use_default_keystore = "[Dispatch] ?功使用默认密?加载?书. 请考虑将config.json中的KeystorePassword项改为123456.";
public String Load_keystore_error = "[Dispatch] 加载书时出现错误!"; public String Load_keystore_error = "[Dispatch] 加载?书时出现错误!";
public String Not_find_ssl_cert = "[Dispatch] 未找到SSL书,正在回滚至基本HTTP。"; public String Not_find_ssl_cert = "[Dispatch] 未找到SSL?书,正在回滚至基本HTTP。";
public String Welcome = "欢迎使用Grasscutter"; public String Welcome = "欢迎使用Grasscutter";
public String Potential_unhandled_request = "[Dispatch] 潜在的未处请求: {method} {url}"; public String Potential_unhandled_request = "[Dispatch] 潜在的未处?请求: {method} {url}";
public String Client_login_token = "[Dispatch] 客户端 {ip} 正在试使用token登录..."; public String Client_login_token = "[Dispatch] 客户端 {ip} 正在?试使用token登录...";
public String Client_token_login_failed = "[Dispatch] 客户端 {ip} 使用token登录失败。"; public String Client_token_login_failed = "[Dispatch] 客户端 {ip} 使用token登录失败。";
public String Client_login_in_token = "[Dispatch] 客户端 {ip} 使用token以 {uid} 的身份登录。"; public String Client_login_in_token = "[Dispatch] 客户端 {ip} 使用token以 {uid} 的身份登录。";
public String Game_account_cache_error = "游账户缓存出现错误。"; public String Game_account_cache_error = "游?账户缓存出现错误。";
public String Wrong_session_key = "会密钥错误。"; public String Wrong_session_key = "会?密钥错误。";
public String Client_exchange_combo_token = "[Dispatch] 客户端 {ip} 功交token。"; public String Client_exchange_combo_token = "[Dispatch] 客户端 {ip} ?功交?token。";
public String Client_failed_exchange_combo_token = "[Dispatch] 客户端 {ip} 交token失败。"; public String Client_failed_exchange_combo_token = "[Dispatch] 客户端 {ip} 交?token失败。";
public String Dispatch_start_server_port = "[Dispatch] Dispatch务器已在端 {port} 上开。"; public String Dispatch_start_server_port = "[Dispatch] Dispatch?务器已在端? {port} 上开?。";
public String Client_failed_login_account_create = "[Dispatch] 客户端 {ip} 登录失败: 已创建UID为 {uid} 的账户。"; public String Client_failed_login_account_create = "[Dispatch] 客户端 {ip} 登录失败: 已创建UID为 {uid} 的账户。";
public String Client_failed_login_account_create_failed = "[Dispatch] 客户端 {ip} 登录失败: 创建账户失败。"; public String Client_failed_login_account_create_failed = "[Dispatch] 客户端 {ip} 登录失败: 创建账户失败。";
public String Client_failed_login_account_no_found = "[Dispatch] Client {ip} 登录失败: 未找到户。"; public String Client_failed_login_account_no_found = "[Dispatch] Client {ip} 登录失败: 未找到?户。";
public String Client_login = "[Dispatch] 客户端 {ip} 以 {uid} 的身份登录。"; public String Client_login = "[Dispatch] 客户端 {ip} 以 {uid} 的身份登录。";
public String Username_not_found = "未找到此用户."; public String Username_not_found = "未找到此用户??.";
public String Username_not_found_create_failed = "未找到此用户, 创建失败。."; public String Username_not_found_create_failed = "未找到此用户??, 创建失败。.";
// Command // Command
public String No_command_specified = "未指定命令."; public String No_command_specified = "未指定命令.";
public String Unknown_command = "未知命令: "; public String Unknown_command = "未知命令: ";
public String You_not_permission_run_command = "你没有权限运行此命令."; public String You_not_permission_run_command = "你没有???行此命令.";
public String This_command_can_only_run_from_console = "此命令能在控制台运行."; public String This_command_can_only_run_from_console = "此命令?能在控制??行.";
public String Run_this_command_in_game = "请在游戏内运行此命令."; public String Run_this_command_in_game = "请在游?内?行此命令.";
public String Invalid_playerId = "无效的玩家ID."; public String Invalid_playerId = "无效的玩家ID.";
public String Player_not_found = "未找到此玩家."; public String Player_not_found = "未找到此玩家.";
public String Player_is_offline = "此玩家已离线."; public String Player_is_offline = "此玩家已离线.";
public String Invalid_item_id = "无效的物ID."; public String Invalid_item_id = "无效的物?ID.";
public String Invalid_item_or_player_id = "无效的玩家或物ID."; public String Invalid_item_or_player_id = "无效的玩家或物?ID.";
public String Enabled = "用"; public String Enabled = "?用";
public String Disabled = "用"; public String Disabled = "?用";
public String No_command_found = "未找到命令."; public String No_command_found = "未找到命令.";
public String Help = "帮助"; public String Help = "帮助";
public String Player_not_found_or_offline = "此玩家存在或已离线."; public String Player_not_found_or_offline = "此玩家?存在或已离线.";
public String Invalid_arguments = "无效的数."; public String Invalid_arguments = "无效的?数.";
public String Success = "功"; public String Success = "?功";
public String Invalid_entity_id = "无效的实体ID."; public String Invalid_entity_id = "无效的实体ID.";
// Help // Help
public String Help_usage = " 用法: "; public String Help_usage = " 用法: ";
public String Help_aliases = " 别: "; public String Help_aliases = " 别??: ";
public String Help_available_command = " 用命令:"; public String Help_available_command = " ?用命令:";
// Account // Account
public String Modify_user_account = "修改用户户"; public String Modify_user_account = "修改用户?户";
public String Invalid_UID = "无效的UID."; public String Invalid_UID = "无效的UID.";
public String Account_exists = "账户已存在."; public String Account_exists = "账户已存在.";
public String Account_create_UID = "UID为 {uid} 的账户已创建."; public String Account_create_UID = "UID为 {uid} 的账户已创建.";
public String Account_delete = "已删除账户."; public String Account_delete = "已删除账户.";
public String Account_not_find = "账户存在."; public String Account_not_find = "账户?存在.";
public String Account_command_usage = "用法: account <create(创建)|delete(删除)> <用户> [uid]"; public String Account_command_usage = "用法: account <create(创建)|delete(删除)> <用户??> [uid]";
// Broadcast // Broadcast
public String Broadcast_command_usage = "用法: broadcast <消>"; public String Broadcast_command_usage = "用法: broadcast <消?>";
public String Broadcast_message_sent = "消息已发送."; public String Broadcast_message_sent = "消?已??.";
// ChangeScene // ChangeScene
public String Change_screen_usage = "用法: changescene <场景id>"; public String Change_screen_usage = "用法: changescene <场景id>";
public String Change_screen_you_in_that_screen = "你已在此场景中了"; public String Change_screen_you_in_that_screen = "你已?在此场景中了";
public String Change_screen = "切到场景 "; public String Change_screen = "切?到场景 ";
public String Change_screen_not_exist = "此场景存在。"; public String Change_screen_not_exist = "此场景?存在。";
// Clear // Clear
public String Clear_weapons = "已清除 {name} 的武器."; public String Clear_weapons = "已清除 {name} 的武器.";
public String Clear_artifacts = "已清除 {name} 的圣物 ."; public String Clear_artifacts = "已清除 {name} 的圣?物 .";
public String Clear_materials = "已清除 {name} 的料."; public String Clear_materials = "已清除 {name} 的??料.";
public String Clear_furniture = "已清除 {name} 的摆设."; public String Clear_furniture = "已清除 {name} 的摆设.";
public String Clear_displays = "已清除 {name} 的displays."; public String Clear_displays = "已清除 {name} 的displays.";
public String Clear_virtuals = "已清除 {name} 的virtuals."; public String Clear_virtuals = "已清除 {name} 的virtuals.";
public String Clear_everything = "已清除 {name} 的所有物."; public String Clear_everything = "已清除 {name} 的所有物?.";
// Coop // Coop
public String Coop_usage = "用法: coop <玩家ID> <房主的玩家ID>"; public String Coop_usage = "用法: coop <玩家ID> <房主的玩家ID>";
// Drop // Drop
public String Drop_usage = "用法: drop <物ID|物品名> [数]"; public String Drop_usage = "用法: drop <物?ID|物???> [数?]";
public String Drop_dropped_of = "已投掷 {amount} 个 {item}."; public String Drop_dropped_of = "已投掷 {amount} 个 {item}.";
// EnterDungeon // EnterDungeon
public String EnterDungeon_usage = "用法: enterdungeon <副本 id>"; public String EnterDungeon_usage = "用法: enterdungeon <副本 id>";
public String EnterDungeon_changed_to_dungeon = "已进入副本 "; public String EnterDungeon_changed_to_dungeon = "已进入副本 ";
public String EnterDungeon_dungeon_not_found = "副本存在"; public String EnterDungeon_dungeon_not_found = "副本?存在";
public String EnterDungeon_you_in_that_dungeon = "你已在此副本中了。"; public String EnterDungeon_you_in_that_dungeon = "你已?在此副本中了。";
// GiveAll // GiveAll
public String GiveAll_usage = "用法: giveall [player] [amount]"; public String GiveAll_usage = "用法: giveall [player] [amount]";
public String GiveAll_item = "正在给予所有物..."; public String GiveAll_item = "正在给予所有物?...";
public String GiveAll_done = "完。"; public String GiveAll_done = "完?。";
public String GiveAll_invalid_amount_or_playerId = "无效的数或玩家ID"; public String GiveAll_invalid_amount_or_playerId = "无效的数?或玩家ID";
// GiveArtifact // GiveArtifact
public String GiveArtifact_usage = "用法: giveart|gart [玩家] <圣物Id> <主词条Id> [<副词条Id>[,<被强化次数>]]... [等级]"; public String GiveArtifact_usage = "用法: giveart|gart [玩家] <圣?物Id> <主??Id> [<副??Id>[,<被强化次数>]]... [等级]";
public String GiveArtifact_invalid_artifact_id = "无效的圣物Id."; public String GiveArtifact_invalid_artifact_id = "无效的圣?物Id.";
public String GiveArtifact_given = "已将 {itemId} 给予 {target}."; public String GiveArtifact_given = "已将 {itemId} 给予 {target}.";
// GiveChar // GiveChar
public String GiveChar_usage = "用法: givechar <p玩家> <角色Id|角色> [等级]"; public String GiveChar_usage = "用法: givechar <p玩家> <角色Id|角色??> [等级]";
public String GiveChar_given = "将等级为 {level} 的 {avatarId} 给予 {target}."; public String GiveChar_given = "将等级为 {level} 的 {avatarId} 给予 {target}.";
public String GiveChar_invalid_avatar_id = "无效的角色ID"; public String GiveChar_invalid_avatar_id = "无效的角色ID";
public String GiveChar_invalid_avatar_level = "无效的角色等级."; public String GiveChar_invalid_avatar_level = "无效的角色等级.";
public String GiveChar_invalid_avatar_or_player_id = "无效的角色ID或玩家ID."; public String GiveChar_invalid_avatar_or_player_id = "无效的角色ID或玩家ID.";
// Give // Give
public String Give_usage = "用法: give [玩家] <物ID|物品名> [数] [等级] "; public String Give_usage = "用法: give [玩家??] <物?ID|物???> [数?] [等级] ";
public String Give_refinement_only_applicable_weapons = "精炼对武器有效。"; public String Give_refinement_only_applicable_weapons = "精炼?对武器有效。";
public String Give_refinement_must_between_1_and_5 = "精炼等级必须在1和5之间。"; public String Give_refinement_must_between_1_and_5 = "精炼等级必须在1和5之间。";
public String Give_given = "已将 {amount} 个 {item} 给与 {target}."; public String Give_given = "已将 {amount} 个 {item} 给与 {target}.";
public String Give_given_with_level_and_refinement = "已将 {amount} 个等级为 {lvl}, 精炼 {refinement} 的 {item} 给予 {target}."; public String Give_given_with_level_and_refinement = "已将 {amount} 个等级为 {lvl}, 精炼 {refinement} 的 {item} 给予 {target}.";
...@@ -130,7 +130,7 @@ public final class CNLanguage { ...@@ -130,7 +130,7 @@ public final class CNLanguage {
// GodMode // GodMode
public String Godmode_status = "现已为 {name} {status} 无敌模 "; public String Godmode_status = "现已为 {name} {status} 无敌模? ";
// Heal // Heal
public String Heal_message = "所有角色已被治疗。"; public String Heal_message = "所有角色已被治疗。";
...@@ -142,72 +142,72 @@ public final class CNLanguage { ...@@ -142,72 +142,72 @@ public final class CNLanguage {
// Kill // Kill
public String Kill_usage = "用法: killall [玩家UID] [场景ID]"; public String Kill_usage = "用法: killall [玩家UID] [场景ID]";
public String Kill_scene_not_found_in_player_world = "未在玩家世界中找到此场景"; public String Kill_scene_not_found_in_player_world = "未在玩家世界中找到此场景";
public String Kill_kill_monsters_in_scene = "已死场景 {id} 中的 {size} 怪物。 "; public String Kill_kill_monsters_in_scene = "已?死场景 {id} 中的 {size} ?怪物。 ";
// KillCharacter // KillCharacter
public String KillCharacter_usage = "用法: /killcharacter [玩家Id]"; public String KillCharacter_usage = "用法: /killcharacter [玩家Id]";
public String KillCharacter_kill_current_character = "已干掉 {name} 当的场上角色."; public String KillCharacter_kill_current_character = "已干掉 {name} 当?的场上角色.";
// List // List
public String List_message = "现有 {size} 玩家在线:"; public String List_message = "现有 {size} ??玩家在线:";
// Permission // Permission
public String Permission_usage = "用法: permission <add|remove> <用户> <权限名>"; public String Permission_usage = "用法: permission <add|remove> <用户??> <????>";
public String Permission_add = "权限已添加。"; public String Permission_add = "??已添加。";
public String Permission_have_permission = "此玩家已拥有此权限!"; public String Permission_have_permission = "此玩家已拥有此??!";
public String Permission_remove = "权限已移除。"; public String Permission_remove = "??已移除。";
public String Permission_not_have_permission = "此玩家未拥有此权限!"; public String Permission_not_have_permission = "此玩家未拥有此??!";
// Position // Position
public String Position_message = "标: %.3f, %.3f, %.3f\n场景: %d"; public String Position_message = "??标: %.3f, %.3f, %.3f\n场景: %d";
// Reload // Reload
public String Reload_reload_start = "正在新加载置."; public String Reload_reload_start = "正在?新加载?置.";
public String Reload_reload_done = "完."; public String Reload_reload_done = "完?.";
// ResetConst // ResetConst
public String ResetConst_reset_all = "置你所有角色的命座。"; public String ResetConst_reset_all = "?置你所有角色的命座。";
public String ResetConst_reset_all_done = "{name} 的命座已被置。请新登录。"; public String ResetConst_reset_all_done = "{name} 的命座已被?置。请?新登录。";
// ResetShopLimit // ResetShopLimit
public String ResetShopLimit_usage = "用法: /resetshop <玩家id>"; public String ResetShopLimit_usage = "用法: /resetshop <玩家id>";
// SendMail // SendMail
public String SendMail_usage = "用法: give [player] <itemId|itemName> [amount]"; public String SendMail_usage = "用法: give [player] <itemId|itemName> [amount]";
public String SendMail_user_not_exist = "存在id为 '{id}' 的用户。"; public String SendMail_user_not_exist = "?存在id为 '{id}' 的用户。";
public String SendMail_start_composition = "开始编辑邮件的组部分.\n请使用 `/sendmail <标题>` 以继续.\n你以在任何时候使用`/sendmail stop` 来停止编辑."; public String SendMail_start_composition = "开始编辑邮件的组?部分.\n请使用 `/sendmail <标题>` 以继续.\n你?以在任何时候使用`/sendmail stop` ??止编辑.";
public String SendMail_templates = "很快就会有邮件模了......."; public String SendMail_templates = "很快就会有邮件模?了.......";
public String SendMail_invalid_arguments = "无效的数.\n用法: `/sendmail <用户Id|all|help> [模Id]``"; public String SendMail_invalid_arguments = "无效的?数.\n用法: `/sendmail <用户Id|all|help> [模?Id]``";
public String SendMail_send_cancel = "已取消发送邮件。"; public String SendMail_send_cancel = "已?消??邮件。";
public String SendMail_send_done = "已 {name} 发送邮件!"; public String SendMail_send_done = "已? {name} ??邮件!";
public String SendMail_send_all_done = "已所有玩家发送邮件!"; public String SendMail_send_all_done = "已?所有玩家??邮件!";
public String SendMail_not_composition_end = "邮件组部分编辑尚未结.\n请使用 `/sendmail {args}` 或 `/sendmail stop` 来停止编辑"; public String SendMail_not_composition_end = "邮件组?部分编辑尚未结?.\n请使用 `/sendmail {args}` 或 `/sendmail stop` ??止编辑";
public String SendMail_Please_use = "请使用 `/sendmail {args}`"; public String SendMail_Please_use = "请使用 `/sendmail {args}`";
public String SendMail_set_title = "邮件标题已设为 '{title}'.\n使用 '/sendmail <邮件正文>' 以继续."; public String SendMail_set_title = "邮件标题已设为 '{title}'.\n使用 '/sendmail <邮件正文>' 以继续.";
public String SendMail_set_contents = "邮件的正文如下:\n '{contents}'\n使用 '/sendmail <发送者署名>' 以继续."; public String SendMail_set_contents = "邮件的正文如下:\n '{contents}'\n使用 '/sendmail <??者署??>' 以继续.";
public String SendMail_set_message_sender = "邮件的发送者已设为 '{send}'.\n使用 '/sendmail <物Id|物品名|finish(结编辑并发送)> [数] [等级]"; public String SendMail_set_message_sender = "邮件的??者已设为 '{send}'.\n使用 '/sendmail <物?Id|物???|finish(结?编辑并??)> [数?] [等级]";
public String SendMail_send = "已将 {amount} 个 {item} (等级 {lvl}) 作为邮件附件.\n你以继续添加附件,也以使用 `/sendmail finish` 来停止编辑并发送邮件."; public String SendMail_send = "已将 {amount} 个 {item} (等级 {lvl}) 作为邮件附件.\n你?以继续添加附件,也?以使用 `/sendmail finish` ??止编辑并??邮件.";
public String SendMail_invalid_arguments_please_use = "无效的数 \n 请使用 `/sendmail {args}`"; public String SendMail_invalid_arguments_please_use = "无效的?数 \n 请使用 `/sendmail {args}`";
public String SendMail_title = "<title>"; public String SendMail_title = "<title>";
public String SendMail_message = "<message>"; public String SendMail_message = "<message>";
public String SendMail_sender = "<sender>"; public String SendMail_sender = "<sender>";
public String SendMail_arguments = "<物Id|物品名|finish(结编辑并发送)> [数] [等级]"; public String SendMail_arguments = "<物?Id|物???|finish(结?编辑并??)> [数?] [等级]";
public String SendMail_error = "错误:无效的编写阶段 {stage}. 需stacktrace请看务器命令行."; public String SendMail_error = "错误:无效的编写阶段 {stage}. 需?stacktrace请看?务器命令行.";
// SendMessage // SendMessage
public String SendMessage_usage = "用法: sendmessage <玩家> <消>"; public String SendMessage_usage = "用法: sendmessage <玩家??> <消?>";
public String SenaMessage_message_sent = "已发送."; public String SenaMessage_message_sent = "已??.";
// SetFetterLevel // SetFetterLevel
public String SetFetterLevel_usage = "用法: setfetterlevel <等级>"; public String SetFetterLevel_usage = "用法: setfetterlevel <等级>";
public String SetFetterLevel_fetter_level_must_between_0_and_10 = "设置的好感等级必须于 0 和 10 之间。"; public String SetFetterLevel_fetter_level_must_between_0_and_10 = "设置的好感等级必须?于 0 和 10 之间。";
public String SetFetterLevel_fetter_set_level = "好感等级已设置为 {level}"; public String SetFetterLevel_fetter_set_level = "好感等级已设置为 {level}";
public String SetFetterLevel_invalid_fetter_level = "无效的好感等级。"; public String SetFetterLevel_invalid_fetter_level = "无效的好感等级。";
// SetStats // SetStats
public String SetStats_usage = "用法: setstats|stats <stat> <value>"; public String SetStats_usage = "用法: setstats|stats <stat> <value>";
public String SetStats_setstats_help_message = "用法: /setstats|stats <hp(生命值) | mhp(最大生命值) | def(防御力) | atk(攻击) | em(元素精通) | crate(暴击率) | cdmg(暴击伤害)> <数值> 基本属性(整数)"; public String SetStats_setstats_help_message = "用法: /setstats|stats <hp(生命值) | mhp(最大生命值) | def(防御力) | atk(攻击) | em(元素精通) | crate(暴击率) | cdmg(暴击伤害)> <数值> 基本属性(整数)";
public String SetStats_stats_help_message = "用法: /stats <er(元素充能) | epyro(伤) | ecryo(冰伤) | ehydro(水伤) | eanemo(风伤) | egeo(岩伤) | edend(伤) | eelec(雷伤) | ephys(物伤)> <数值> 元素属性(百分比)"; public String SetStats_stats_help_message = "用法: /stats <er(元素充能) | epyro(?伤) | ecryo(冰伤) | ehydro(水伤) | eanemo(风伤) | egeo(岩伤) | edend(?伤) | eelec(雷伤) | ephys(物伤)> <数值> 元素属性(百分比)";
public String SetStats_set_max_hp = "最大生命值已设为 {int}."; public String SetStats_set_max_hp = "最大生命值已设为 {int}.";
public String SetStats_set_max_hp_error = "无效的生命数值."; public String SetStats_set_max_hp_error = "无效的生命数值.";
public String SetStats_set_hp = "生命设置为 {int}."; public String SetStats_set_hp = "生命设置为 {int}.";
...@@ -224,8 +224,8 @@ public final class CNLanguage { ...@@ -224,8 +224,8 @@ public final class CNLanguage {
public String SetStats_set_cr_error = "无效的暴击率数值."; public String SetStats_set_cr_error = "无效的暴击率数值.";
public String SetStats_set_cd = "暴击伤害设置为 {int}%."; public String SetStats_set_cd = "暴击伤害设置为 {int}%.";
public String SetStats_set_cd_error = "无效的暴击伤害数值."; public String SetStats_set_cd_error = "无效的暴击伤害数值.";
public String SetStats_set_pdb = "伤设置为 {int}%."; public String SetStats_set_pdb = "?伤设置为 {int}%.";
public String SetStats_set_pdb_error = "无效的伤数值."; public String SetStats_set_pdb_error = "无效的?伤数值.";
public String SetStats_set_cdb = "冰伤设置为 {int}%."; public String SetStats_set_cdb = "冰伤设置为 {int}%.";
public String SetStats_set_cdb_error = "无效的冰伤数值."; public String SetStats_set_cdb_error = "无效的冰伤数值.";
public String SetStats_set_hdb = "水伤设置为 {int}%."; public String SetStats_set_hdb = "水伤设置为 {int}%.";
...@@ -238,8 +238,8 @@ public final class CNLanguage { ...@@ -238,8 +238,8 @@ public final class CNLanguage {
public String SetStats_set_edb_error = "无效的雷伤数值."; public String SetStats_set_edb_error = "无效的雷伤数值.";
public String SetStats_set_physdb = "物伤设置为 {int}%."; public String SetStats_set_physdb = "物伤设置为 {int}%.";
public String SetStats_set_physdb_error = "无效的物伤数值."; public String SetStats_set_physdb_error = "无效的物伤数值.";
public String SetStats_set_ddb = "伤设置为 {int}%."; public String SetStats_set_ddb = "?伤设置为 {int}%.";
public String SetStats_set_ddb_error = "无效的伤数值."; public String SetStats_set_ddb_error = "无效的?伤数值.";
// SetWorldLevel // SetWorldLevel
public String SetWorldLevel_usage = "用法: setworldlevel <level>"; public String SetWorldLevel_usage = "用法: setworldlevel <level>";
...@@ -248,36 +248,36 @@ public final class CNLanguage { ...@@ -248,36 +248,36 @@ public final class CNLanguage {
public String SetWorldLevel_invalid_world_level = "无效的世界等级."; public String SetWorldLevel_invalid_world_level = "无效的世界等级.";
// Spawn // Spawn
public String Spawn_usage = "用法: spawn <实体ID|实体> [数] [等级(仅怪物)]"; public String Spawn_usage = "用法: spawn <实体ID|实体??> [数?] [等级(仅?怪物)]";
public String Spawn_message = "已生 {amount} 个 {id}."; public String Spawn_message = "已生? {amount} 个 {id}.";
// Stop // Stop
public String Stop_message = "正在关闭务器..."; public String Stop_message = "正在关闭?务器...";
// Talent // Talent
public String Talent_usage_1 = "设置技能等级: /talent set <技能ID> <数值>"; public String Talent_usage_1 = "设置技能等级: /talent set <技能ID> <数值>";
public String Talent_usage_2 = "另一种方式: /talent <n 或 e 或 q> <数值>"; public String Talent_usage_2 = "?一?方?: /talent <n 或 e 或 q> <数值>";
public String Talent_usage_3 = "获技能ID: /talent getid"; public String Talent_usage_3 = "获?技能ID: /talent getid";
public String Talent_lower_16 = "技能等级应低于16。"; public String Talent_lower_16 = "技能等级应低于16。";
public String Talent_set_atk = "设置普通攻击等级为 {level}."; public String Talent_set_atk = "设置普通攻击等级为 {level}.";
public String Talent_set_e = "设置元素战技(e技能)等级为 {level}."; public String Talent_set_e = "设置元素战技(e技能)等级为 {level}.";
public String Talent_set_q = "设置元素爆(q技能)等级为 {level}."; public String Talent_set_q = "设置元素爆?(q技能)等级为 {level}.";
public String Talent_invalid_skill_id = "无效的技能ID。"; public String Talent_invalid_skill_id = "无效的技能ID。";
public String Talent_set_this = "技能等级已设为 {level}."; public String Talent_set_this = "技能等级已设为 {level}.";
public String Talent_invalid_talent_level = "无效的技能等级。"; public String Talent_invalid_talent_level = "无效的技能等级。";
public String Talent_normal_attack_id = "普通攻击技能ID {id}."; public String Talent_normal_attack_id = "普通攻击技能ID {id}.";
public String Talent_e_skill_id = "元素战技(e技能)ID {id}."; public String Talent_e_skill_id = "元素战技(e技能)ID {id}.";
public String Talent_q_skill_id = "元素爆(q技能)ID {id}."; public String Talent_q_skill_id = "元素爆?(q技能)ID {id}.";
// TeleportAll // TeleportAll
public String TeleportAll_message = "此命令仅在多人游戏下可用。"; public String TeleportAll_message = "此命令仅在多人游?下?用。";
// Teleport // Teleport
public String Teleport_usage_server = "用法: /tp @<玩家ID> <x> <y> <z> [场景ID]"; public String Teleport_usage_server = "用法: /tp @<玩家ID> <x> <y> <z> [场景ID]";
public String Teleport_usage = "用法: /tp @<玩家ID,指定则为你自己> <x> <y> <z> [场景ID]"; public String Teleport_usage = "用法: /tp @<玩家ID,?指定则为你自己> <x> <y> <z> [场景ID]";
public String Teleport_specify_player_id = "你必须指定一个玩家。"; public String Teleport_specify_player_id = "你必须指定一个玩家。";
public String Teleport_invalid_position = "无效的置。"; public String Teleport_invalid_position = "无效的?置。";
public String Teleport_message = "已将 {name} 传到场景 {id} ,标 {x},{y},{z}"; public String Teleport_message = "已将 {name} 传?到场景 {id} ,??标 {x},{y},{z}";
// Weather // Weather
public String Weather_usage = "用法: weather <天气ID> [气候ID]"; public String Weather_usage = "用法: weather <天气ID> [气候ID]";
......
package emu.grasscutter; package emu.grasscutter.languages;
public final class Language { public final class Language {
public String An_error_occurred_during_game_update = "An error occurred during game update."; public String An_error_occurred_during_game_update = "An error occurred during game update.";
......
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