Skip to content
GitLab
Menu
Projects
Groups
Snippets
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Menu
Open sidebar
ziqian zhang
Grasscutter
Commits
54cf45a7
Commit
54cf45a7
authored
May 10, 2022
by
gentlespoon
Committed by
Melledy
May 10, 2022
Browse files
Claymore charged attack stamina cost
parent
099e45b5
Changes
1
Show whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/game/managers/StaminaManager/StaminaManager.java
View file @
54cf45a7
package
emu.grasscutter.game.managers.StaminaManager
;
import
ch.qos.logback.classic.Logger
;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.game.entity.EntityAvatar
;
import
emu.grasscutter.game.entity.GameEntity
;
...
...
@@ -104,6 +105,7 @@ public class StaminaManager {
)));
}};
private
final
Logger
logger
=
Grasscutter
.
getLogger
();
public
final
static
int
GlobalMaximumStamina
=
24000
;
private
Position
currentCoordinates
=
new
Position
(
0
,
0
,
0
);
private
Position
previousCoordinates
=
new
Position
(
0
,
0
,
0
);
...
...
@@ -118,6 +120,73 @@ public class StaminaManager {
private
int
lastSkillId
=
0
;
private
int
lastSkillCasterId
=
0
;
private
boolean
lastSkillFirstTick
=
true
;
public
static
final
HashSet
<
Integer
>
TalentMovements
=
new
HashSet
<>(
List
.
of
(
10013
,
// Kamisato Ayaka
10413
// Mona
));
// TODO: Get from somewhere else, instead of hard-coded here?
public
static
final
HashSet
<
Integer
>
ClaymoreSkills
=
new
HashSet
<>(
List
.
of
(
10160
,
// Diluc, /=2
10201
,
// Razor
10241
,
// Beidou
10341
,
// Noelle
10401
,
// Chongyun
10441
,
// Xinyan
10511
,
// Eula
10531
,
// Sayu
10571
// Arataki Itto, = 0
));
public
static
final
HashSet
<
Integer
>
CatalystSkills
=
new
HashSet
<>(
List
.
of
(
10060
,
// Lisa
10070
,
// Barbara
10271
,
// Ningguang
10291
,
// Klee
10411
,
// Mona
10431
,
// Sucrose
10481
,
// Yanfei
10541
,
// Sangonomoiya Kokomi
10581
// Yae Miko
));
public
static
final
HashSet
<
Integer
>
PolearmSkills
=
new
HashSet
<>(
List
.
of
(
10231
,
// Xiangling
10261
,
// Xiao
10301
,
// Zhongli
10451
,
// Rosaria
10461
,
// Hu Tao
10501
,
// Thoma
10521
,
// Raiden Shogun
10631
,
// Shenhe
10641
// Yunjin
));
public
static
final
HashSet
<
Integer
>
SwordSkills
=
new
HashSet
<>(
List
.
of
(
10024
,
// Kamisato Ayaka
10031
,
// Jean
10073
,
// Kaeya
10321
,
// Bennett
10337
,
// Tartaglia, melee stance (10332 switch to melee, 10336 switch to ranged stance)
10351
,
// Qiqi
10381
,
// Xingqiu
10386
,
// Albedo
10421
,
// Keqing, =-2500
10471
,
// Kaedehara Kazuha
10661
,
// Kamisato Ayato
100553
,
// Lumine
100540
// Aether
));
public
static
final
HashSet
<
Integer
>
BowSkills
=
new
HashSet
<>(
List
.
of
(
10041
,
10043
,
// Amber
10221
,
10223
,
// Venti
10311
,
10315
,
// Fischl
10331
,
10335
,
// Tartaglia, ranged stance
10371
,
// Ganyu
10391
,
10394
,
// Diona
10491
,
// Yoimiya
10551
,
10554
,
// Gorou
10561
,
10564
,
// Kojou Sara
10621
,
// Aloy
99998
,
99999
// Yelan // TODO: get real values
));
public
StaminaManager
(
Player
player
)
{
...
...
@@ -168,7 +237,7 @@ public class StaminaManager {
float
diffX
=
currentCoordinates
.
getX
()
-
previousCoordinates
.
getX
();
float
diffY
=
currentCoordinates
.
getY
()
-
previousCoordinates
.
getY
();
float
diffZ
=
currentCoordinates
.
getZ
()
-
previousCoordinates
.
getZ
();
Grasscutter
.
getL
ogger
()
.
trace
(
"isPlayerMoving: "
+
previousCoordinates
+
", "
+
currentCoordinates
+
l
ogger
.
trace
(
"isPlayerMoving: "
+
previousCoordinates
+
", "
+
currentCoordinates
+
", "
+
diffX
+
", "
+
diffY
+
", "
+
diffZ
);
return
Math
.
abs
(
diffX
)
>
0.3
||
Math
.
abs
(
diffY
)
>
0.2
||
Math
.
abs
(
diffZ
)
>
0.3
;
}
...
...
@@ -182,14 +251,14 @@ public class StaminaManager {
for
(
Map
.
Entry
<
String
,
BeforeUpdateStaminaListener
>
listener
:
beforeUpdateStaminaListeners
.
entrySet
())
{
Consumption
overriddenConsumption
=
listener
.
getValue
().
onBeforeUpdateStamina
(
consumption
.
type
.
toString
(),
consumption
);
if
((
overriddenConsumption
.
type
!=
consumption
.
type
)
&&
(
overriddenConsumption
.
amount
!=
consumption
.
amount
))
{
Grasscutter
.
getL
ogger
()
.
debug
(
"[StaminaManager] Stamina update relative("
+
l
ogger
.
debug
(
"[StaminaManager] Stamina update relative("
+
consumption
.
type
.
toString
()
+
", "
+
consumption
.
amount
+
") overridden to relative("
+
consumption
.
type
.
toString
()
+
", "
+
consumption
.
amount
+
") by: "
+
listener
.
getKey
());
return
currentStamina
;
}
}
int
playerMaxStamina
=
player
.
getProperty
(
PlayerProperty
.
PROP_MAX_STAMINA
);
Grasscutter
.
getL
ogger
()
.
trace
(
currentStamina
+
"/"
+
playerMaxStamina
+
"\t"
+
currentState
+
"\t"
+
l
ogger
.
trace
(
currentStamina
+
"/"
+
playerMaxStamina
+
"\t"
+
currentState
+
"\t"
+
(
isPlayerMoving
()
?
"moving"
:
" "
)
+
"\t("
+
consumption
.
type
+
","
+
consumption
.
amount
+
")"
);
int
newStamina
=
currentStamina
+
consumption
.
amount
;
...
...
@@ -207,7 +276,7 @@ public class StaminaManager {
for
(
Map
.
Entry
<
String
,
BeforeUpdateStaminaListener
>
listener
:
beforeUpdateStaminaListeners
.
entrySet
())
{
int
overriddenNewStamina
=
listener
.
getValue
().
onBeforeUpdateStamina
(
reason
,
newStamina
);
if
(
overriddenNewStamina
!=
newStamina
)
{
Grasscutter
.
getL
ogger
()
.
debug
(
"[StaminaManager] Stamina update absolute("
+
l
ogger
.
debug
(
"[StaminaManager] Stamina update absolute("
+
reason
+
", "
+
newStamina
+
") overridden to absolute("
+
reason
+
", "
+
newStamina
+
") by: "
+
listener
.
getKey
());
return
currentStamina
;
...
...
@@ -254,7 +323,7 @@ public class StaminaManager {
if
(!
player
.
isPaused
()
&&
sustainedStaminaHandlerTimer
==
null
)
{
sustainedStaminaHandlerTimer
=
new
Timer
();
sustainedStaminaHandlerTimer
.
scheduleAtFixedRate
(
new
SustainedStaminaHandler
(),
0
,
200
);
Grasscutter
.
getL
ogger
()
.
debug
(
"[MovementManager] SustainedStaminaHandlerTimer started"
);
l
ogger
.
debug
(
"[MovementManager] SustainedStaminaHandlerTimer started"
);
}
}
...
...
@@ -262,7 +331,7 @@ public class StaminaManager {
if
(
sustainedStaminaHandlerTimer
!=
null
)
{
sustainedStaminaHandlerTimer
.
cancel
();
sustainedStaminaHandlerTimer
=
null
;
Grasscutter
.
getL
ogger
()
.
debug
(
"[MovementManager] SustainedStaminaHandlerTimer stopped"
);
l
ogger
.
debug
(
"[MovementManager] SustainedStaminaHandlerTimer stopped"
);
}
}
...
...
@@ -276,12 +345,26 @@ public class StaminaManager {
return
;
}
setSkillCast
(
skillId
,
casterId
);
// Handle immediate stamina cost
if
(
ClaymoreSkills
.
contains
(
skillId
))
{
// Exclude claymore as their stamina cost starts when MixinStaminaCost gets in
return
;
}
// TODO: Differentiate normal attacks from charged attacks and exclude
// TODO: Temporary: Exclude non-claymore attacks for now
if
(
BowSkills
.
contains
(
skillId
)
||
SwordSkills
.
contains
(
skillId
)
||
PolearmSkills
.
contains
(
skillId
)
||
CatalystSkills
.
contains
(
skillId
)
)
{
return
;
}
handleImmediateStamina
(
session
,
skillId
);
}
public
void
handleMixinCostStamina
(
boolean
isSwim
)
{
// Talent moving and claymore avatar charged attack duration
//
Grasscutter.getL
ogger
()
.trace("abilityMixinCostStamina: isSwim: " + isSwim);
//
l
ogger.trace("abilityMixinCostStamina: isSwim: " + isSwim);
if
(
lastSkillCasterId
==
player
.
getTeamManager
().
getCurrentAvatarEntity
().
getId
())
{
handleImmediateStamina
(
cachedSession
,
lastSkillId
);
}
...
...
@@ -299,7 +382,7 @@ public class StaminaManager {
return
;
}
currentState
=
motionState
;
//
Grasscutter.getL
ogger
()
.trace("" + currentState);
//
l
ogger.trace("" + currentState);
Vector
posVector
=
motionInfo
.
getPos
();
Position
newPos
=
new
Position
(
posVector
.
getX
(),
posVector
.
getY
(),
posVector
.
getZ
());
if
(
newPos
.
getX
()
!=
0
&&
newPos
.
getY
()
!=
0
&&
newPos
.
getZ
()
!=
0
)
{
...
...
@@ -337,8 +420,6 @@ public class StaminaManager {
}
private
void
handleImmediateStamina
(
GameSession
session
,
int
skillId
)
{
// Non-claymore avatar attacks
// TODO: differentiate charged vs normal attack
Consumption
consumption
=
getFightConsumption
(
skillId
);
updateStaminaRelative
(
session
,
consumption
);
}
...
...
@@ -349,7 +430,7 @@ public class StaminaManager {
int
currentStamina
=
player
.
getProperty
(
PlayerProperty
.
PROP_CUR_PERSIST_STAMINA
);
int
maxStamina
=
player
.
getProperty
(
PlayerProperty
.
PROP_MAX_STAMINA
);
if
(
moving
||
(
currentStamina
<
maxStamina
))
{
Grasscutter
.
getL
ogger
()
.
trace
(
"Player moving: "
+
moving
+
", stamina full: "
+
l
ogger
.
trace
(
"Player moving: "
+
moving
+
", stamina full: "
+
(
currentStamina
>=
maxStamina
)
+
", recalculate stamina"
);
Consumption
consumption
;
...
...
@@ -396,7 +477,7 @@ public class StaminaManager {
// For others recover after 2 seconds (10 ticks) - as official server does.
staminaRecoverDelay
++;
consumption
.
amount
=
0
;
Grasscutter
.
getL
ogger
()
.
trace
(
"[StaminaManager] Delaying recovery: "
+
staminaRecoverDelay
);
l
ogger
.
trace
(
"[StaminaManager] Delaying recovery: "
+
staminaRecoverDelay
);
}
}
updateStaminaRelative
(
cachedSession
,
consumption
);
...
...
@@ -414,7 +495,7 @@ public class StaminaManager {
private
void
handleDrowning
()
{
int
stamina
=
player
.
getProperty
(
PlayerProperty
.
PROP_CUR_PERSIST_STAMINA
);
if
(
stamina
<
10
)
{
Grasscutter
.
getL
ogger
()
.
trace
(
player
.
getProperty
(
PlayerProperty
.
PROP_CUR_PERSIST_STAMINA
)
+
"/"
+
l
ogger
.
trace
(
player
.
getProperty
(
PlayerProperty
.
PROP_CUR_PERSIST_STAMINA
)
+
"/"
+
player
.
getProperty
(
PlayerProperty
.
PROP_MAX_STAMINA
)
+
"\t"
+
currentState
);
if
(
currentState
!=
MotionState
.
MOTION_SWIM_IDLE
)
{
killAvatar
(
cachedSession
,
cachedEntity
,
PlayerDieType
.
PLAYER_DIE_DRAWN
);
...
...
@@ -427,52 +508,32 @@ public class StaminaManager {
// Stamina Consumption Reduction: https://genshin-impact.fandom.com/wiki/Stamina
private
Consumption
getFightConsumption
(
int
skillCasting
)
{
/* TODO:
Instead of handling here, consider call StaminaManager.updateStamina****() with a Consumption object with
type=FIGHT and a modified amount when handling attacks for more accurate attack start/end time and
other info. Handling it here could be very complicated.
Charged attack
Default:
Polearm: (-2500)
Claymore: (-4000 per second, -800 each tick)
Catalyst: (-5000)
Talent:
Ningguang: When Ningguang is in possession of Star Jades, her Charged Attack does not consume Stamina. (Catalyst * 0)
Klee: When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark.
This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina. (Catalyst * 0)
Constellations:
Hu Tao: While in a Paramita Papilio state activated by Guide to Afterlife, Hu Tao's Charge Attacks do not consume Stamina. (Polearm * 0)
Character Specific:
Keqing: (-2500)
Diluc: (Claymore * 0.5)
Talent Moving: (Those are skills too)
Ayaka: (-1000 initial) (-1500 per second) When the Cryo application at the end of Kamisato Art: Senho hits an opponent (+1000)
Mona: (-1000 initial) (-1500 per second)
*/
// TODO: Currently only handling Ayaka and Mona's talent moving initial costs.
Consumption
consumption
=
new
Consumption
();
// Talent moving
HashMap
<
Integer
,
List
<
Consumption
>>
talentMovementConsumptions
=
new
HashMap
<>()
{{
// List[0] = initial cost, [1] = sustained cost. Sustained costs are divided by 3 per second as MixinStaminaCost is triggered at 3Hz.
put
(
10013
,
List
.
of
(
new
Consumption
(
ConsumptionType
.
TALENT_DASH_START
,
-
1000
),
new
Consumption
(
ConsumptionType
.
TALENT_DASH
,
-
500
)));
// Kamisato Ayaka
put
(
10413
,
List
.
of
(
new
Consumption
(
ConsumptionType
.
TALENT_DASH_START
,
-
1000
),
new
Consumption
(
ConsumptionType
.
TALENT_DASH
,
-
500
)));
// Mona
}};
if
(
talentMovementConsumptions
.
containsKey
(
skillCasting
))
{
if
(
lastSkillFirstTick
)
{
consumption
=
talentMovementConsumptions
.
get
(
skillCasting
).
get
(
0
);
}
else
{
lastSkillFirstTick
=
false
;
consumption
=
talentMovementConsumptions
.
get
(
skillCasting
).
get
(
1
);
if
(
TalentMovements
.
contains
(
skillCasting
))
{
// TODO: recover 1000 if kamisato hits an enemy at the end of dashing
return
getTalentMovingSustainedCost
(
skillCasting
);
}
// Bow avatar charged attack
if
(
BowSkills
.
contains
(
skillCasting
))
{
return
getBowSustainedCost
(
skillCasting
);
}
// TODO: Claymore avatar charged attack
// HashMap<Integer, Integer> fightConsumptions = new HashMap<>();
// TODO: Non-claymore avatar charged attack
return
consumption
;
// Claymore avatar charged attack
if
(
ClaymoreSkills
.
contains
(
skillCasting
))
{
return
getClaymoreSustainedCost
(
skillCasting
);
}
// Catalyst avatar charged attack
if
(
CatalystSkills
.
contains
(
skillCasting
))
{
return
getCatalystSustainedCost
(
skillCasting
);
}
// Polearm avatar charged attack
if
(
PolearmSkills
.
contains
(
skillCasting
))
{
return
getPolearmSustainedCost
(
skillCasting
);
}
// Sword avatar charged attack
if
(
SwordSkills
.
contains
(
skillCasting
))
{
return
getSwordSustainedCost
(
skillCasting
);
}
return
new
Consumption
();
}
private
Consumption
getClimbConsumption
()
{
...
...
@@ -550,13 +611,17 @@ public class StaminaManager {
if
(
currentState
==
MotionState
.
MOTION_SKIFF_POWERED_DASH
)
{
return
new
Consumption
(
ConsumptionType
.
POWERED_SKIFF
);
}
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
SKIFF
);
// No known reduction for skiffing.
return
consumption
;
return
new
Consumption
(
ConsumptionType
.
SKIFF
)
;
}
private
Consumption
getOtherConsumptions
()
{
// TODO: Add logic
if
(
currentState
==
MotionState
.
MOTION_NOTIFY
)
{
if
(
BowSkills
.
contains
(
lastSkillId
))
{
return
new
Consumption
(
ConsumptionType
.
FIGHT
,
500
);
}
}
// TODO: Add other logic
return
new
Consumption
();
}
...
...
@@ -584,4 +649,66 @@ public class StaminaManager {
float
reduction
=
1
;
return
reduction
;
}
private
Consumption
getTalentMovingSustainedCost
(
int
skillId
)
{
if
(
lastSkillFirstTick
)
{
lastSkillFirstTick
=
false
;
return
new
Consumption
(
ConsumptionType
.
TALENT_DASH
,
-
1000
);
}
else
{
return
new
Consumption
(
ConsumptionType
.
TALENT_DASH
,
-
500
);
}
}
private
Consumption
getBowSustainedCost
(
int
skillId
)
{
// Note that bow skills actually recovers stamina
// Character specific handling
// switch (skillId) {
// // No known bow skills cost stamina
// }
return
new
Consumption
(
ConsumptionType
.
FIGHT
,
+
500
);
}
private
Consumption
getCatalystSustainedCost
(
int
skillId
)
{
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
FIGHT
,
-
5000
);
// Character specific handling
switch
(
skillId
)
{
// TODO: Yanfei
}
return
consumption
;
}
private
Consumption
getClaymoreSustainedCost
(
int
skillId
)
{
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
FIGHT
,
-
1333
);
// 4000 / 3 = 1333
// Character specific handling
switch
(
skillId
)
{
case
10571
:
// Arataki Itto, does not consume stamina at all.
consumption
.
amount
=
0
;
break
;
case
10160
:
// Diluc, with talent "Relentless" stamina cost is decreased by 50%
// TODO: How to get talent status?
consumption
.
amount
/=
2
;
break
;
}
return
consumption
;
}
private
Consumption
getPolearmSustainedCost
(
int
skillId
)
{
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
FIGHT
,
-
2500
);
// Character specific handling
switch
(
skillId
)
{
// TODO:
}
return
consumption
;
}
private
Consumption
getSwordSustainedCost
(
int
skillId
)
{
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
FIGHT
,
-
2000
);
// Character specific handling
switch
(
skillId
)
{
case
10421
:
// Keqing, -2500
consumption
.
amount
=
-
2500
;
break
;
}
return
consumption
;
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment