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ziqian zhang
Grasscutter
Commits
2a3708ee
Commit
2a3708ee
authored
May 10, 2022
by
gentlespoon
Committed by
Melledy
May 10, 2022
Browse files
Talent moving stamina cost
parent
99dbac8a
Changes
6
Show whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/game/ability/AbilityManager.java
View file @
2a3708ee
...
@@ -2,27 +2,22 @@ package emu.grasscutter.game.ability;
...
@@ -2,27 +2,22 @@ package emu.grasscutter.game.ability;
import
com.google.protobuf.InvalidProtocolBufferException
;
import
com.google.protobuf.InvalidProtocolBufferException
;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.data.GameData
;
import
emu.grasscutter.data.GameData
;
import
emu.grasscutter.data.custom.AbilityModifier
;
import
emu.grasscutter.data.custom.AbilityModifier.AbilityModifierAction
;
import
emu.grasscutter.data.custom.AbilityModifier.AbilityModifierAction
;
import
emu.grasscutter.data.custom.AbilityModifier.AbilityModifierActionType
;
import
emu.grasscutter.data.def.ItemData
;
import
emu.grasscutter.data.def.ItemData
;
import
emu.grasscutter.data.custom.AbilityModifierEntry
;
import
emu.grasscutter.data.custom.AbilityModifierEntry
;
import
emu.grasscutter.game.entity.EntityItem
;
import
emu.grasscutter.game.entity.EntityItem
;
import
emu.grasscutter.game.entity.GameEntity
;
import
emu.grasscutter.game.entity.GameEntity
;
import
emu.grasscutter.game.player.Player
;
import
emu.grasscutter.game.player.Player
;
import
emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall
;
import
emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall
;
import
emu.grasscutter.net.proto.AbilityInvokeArgumentOuterClass.AbilityInvokeArgument
;
import
emu.grasscutter.net.proto.AbilityInvokeEntryHeadOuterClass.AbilityInvokeEntryHead
;
import
emu.grasscutter.net.proto.AbilityInvokeEntryHeadOuterClass.AbilityInvokeEntryHead
;
import
emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry
;
import
emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry
;
import
emu.grasscutter.net.proto.AbilityMetaModifierChangeOuterClass.AbilityMetaModifierChange
;
import
emu.grasscutter.net.proto.AbilityMetaModifierChangeOuterClass.AbilityMetaModifierChange
;
import
emu.grasscutter.net.proto.AbilityMetaReInitOverrideMapOuterClass.AbilityMetaReInitOverrideMap
;
import
emu.grasscutter.net.proto.AbilityMetaReInitOverrideMapOuterClass.AbilityMetaReInitOverrideMap
;
import
emu.grasscutter.net.proto.Ability
ScalarType
OuterClass.Ability
ScalarType
;
import
emu.grasscutter.net.proto.Ability
MixinCostStamina
OuterClass.Ability
MixinCostStamina
;
import
emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalarValueEntry
;
import
emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalarValueEntry
;
import
emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction
;
import
emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction
;
import
emu.grasscutter.utils.Position
;
import
emu.grasscutter.utils.Position
;
import
emu.grasscutter.utils.Utils
;
public
class
AbilityManager
{
public
class
AbilityManager
{
private
Player
player
;
private
Player
player
;
...
@@ -138,13 +133,9 @@ public class AbilityManager {
...
@@ -138,13 +133,9 @@ public class AbilityManager {
}
}
}
}
private
void
handleMixinCostStamina
(
AbilityInvokeEntry
invoke
)
{
private
void
handleMixinCostStamina
(
AbilityInvokeEntry
invoke
)
throws
InvalidProtocolBufferException
{
// Not the right way of doing this
AbilityMixinCostStamina
costStamina
=
AbilityMixinCostStamina
.
parseFrom
((
invoke
.
getAbilityData
()));
if
(
Grasscutter
.
getConfig
().
OpenStamina
)
{
getPlayer
().
getStaminaManager
().
handleMixinCostStamina
(
costStamina
.
getIsSwim
());
// getPlayer().getStaminaManager().updateStamina(getPlayer().getSession(), -450);
// TODO
// set flag in stamina/movement manager that specifies the player is currently using an alternate sprint
}
}
}
private
void
handleGenerateElemBall
(
AbilityInvokeEntry
invoke
)
throws
InvalidProtocolBufferException
{
private
void
handleGenerateElemBall
(
AbilityInvokeEntry
invoke
)
throws
InvalidProtocolBufferException
{
...
...
src/main/java/emu/grasscutter/game/managers/StaminaManager/Consumption.java
View file @
2a3708ee
package
emu.grasscutter.game.managers.StaminaManager
;
package
emu.grasscutter.game.managers.StaminaManager
;
public
class
Consumption
{
public
class
Consumption
{
public
ConsumptionType
c
onsumptionType
;
public
ConsumptionType
type
=
C
onsumptionType
.
None
;
public
int
amount
;
public
int
amount
=
0
;
public
Consumption
(
ConsumptionType
c
t
,
int
a
)
{
public
Consumption
(
ConsumptionType
t
ype
,
int
a
mount
)
{
consumptionT
ype
=
c
t
;
this
.
t
ype
=
t
ype
;
amount
=
a
;
this
.
amount
=
a
mount
;
}
}
public
Consumption
(
ConsumptionType
ct
)
{
public
Consumption
(
ConsumptionType
type
)
{
this
(
ct
,
ct
.
amount
);
this
(
type
,
type
.
amount
);
}
public
Consumption
()
{
}
}
}
}
src/main/java/emu/grasscutter/game/managers/StaminaManager/ConsumptionType.java
View file @
2a3708ee
...
@@ -4,23 +4,29 @@ public enum ConsumptionType {
...
@@ -4,23 +4,29 @@ public enum ConsumptionType {
None
(
0
),
None
(
0
),
// consume
// consume
CLIMB_START
(-
500
),
CLIMBING
(-
150
),
CLIMBING
(-
150
),
CLIMB_START
(-
500
),
CLIMB_JUMP
(-
2500
),
CLIMB_JUMP
(-
2500
),
SPRINT
(-
1800
),
DASH
(-
360
),
DASH
(-
360
),
FIGHT
(
0
),
// See StaminaManager.getFightConsumption()
FLY
(-
60
),
FLY
(-
60
),
// Slow swimming is handled per movement, not per second.
// Arm movement frequency depends on gender/age/height.
// TODO: Instead of cost -80 per tick, find a proper way to calculate cost.
SKIFF
(-
300
),
// TODO: Get real value
SPRINT
(-
1800
),
SWIM_DASH_START
(-
20
),
SWIM_DASH_START
(-
20
),
SWIM_DASH
(-
204
),
SWIM_DASH
(-
204
),
// -10.2 per second, 5Hz = -204 each tick
SWIMMING
(-
80
),
// TODO: Slow swimming is handled per movement, not per second. Movement frequency depends on gender/age/height.
SWIMMING
(-
80
),
FIGHT
(
0
),
// See StaminaManager.getFightConsumption()
TALENT_DASH
(-
300
),
// -1500 per second, 5Hz = -300 each tick
TALENT_DASH_START
(-
1000
),
// restore
// restore
STANDBY
(
500
),
POWERED_FLY
(
500
),
// TODO: Get real value
POWERED_SKIFF
(
2000
),
// TODO: Get real value
RUN
(
500
),
RUN
(
500
),
WALK
(
500
),
STANDBY
(
500
),
STANDBY_MOVE
(
500
),
WALK
(
500
);
POWERED_FLY
(
500
);
public
final
int
amount
;
public
final
int
amount
;
...
...
src/main/java/emu/grasscutter/game/managers/StaminaManager/StaminaManager.java
View file @
2a3708ee
...
@@ -8,7 +8,6 @@ import emu.grasscutter.game.props.FightProperty;
...
@@ -8,7 +8,6 @@ import emu.grasscutter.game.props.FightProperty;
import
emu.grasscutter.game.props.LifeState
;
import
emu.grasscutter.game.props.LifeState
;
import
emu.grasscutter.game.props.PlayerProperty
;
import
emu.grasscutter.game.props.PlayerProperty
;
import
emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo
;
import
emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo
;
import
emu.grasscutter.net.proto.EvtDoSkillSuccNotifyOuterClass.EvtDoSkillSuccNotify
;
import
emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo
;
import
emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo
;
import
emu.grasscutter.net.proto.MotionStateOuterClass.MotionState
;
import
emu.grasscutter.net.proto.MotionStateOuterClass.MotionState
;
import
emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType
;
import
emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType
;
...
@@ -16,13 +15,94 @@ import emu.grasscutter.net.proto.VectorOuterClass.Vector;
...
@@ -16,13 +15,94 @@ import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import
emu.grasscutter.server.game.GameSession
;
import
emu.grasscutter.server.game.GameSession
;
import
emu.grasscutter.server.packet.send.*
;
import
emu.grasscutter.server.packet.send.*
;
import
emu.grasscutter.utils.Position
;
import
emu.grasscutter.utils.Position
;
import
org.jetbrains.annotations.NotNull
;
import
java.lang.Math
;
import
java.lang.Math
;
import
java.util.*
;
import
java.util.*
;
public
class
StaminaManager
{
public
class
StaminaManager
{
// TODO: Skiff state detection?
private
final
Player
player
;
private
final
Player
player
;
private
HashMap
<
String
,
HashSet
<
MotionState
>>
MotionStatesCategorized
=
new
HashMap
<>();
private
final
HashMap
<
String
,
HashSet
<
MotionState
>>
MotionStatesCategorized
=
new
HashMap
<>()
{{
put
(
"CLIMB"
,
new
HashSet
<>(
List
.
of
(
MotionState
.
MOTION_CLIMB
,
// sustained, when not moving no cost no recover
MotionState
.
MOTION_STANDBY_TO_CLIMB
// NOT OBSERVED, see MOTION_JUMP_UP_WALL_FOR_STANDBY
)));
put
(
"DASH"
,
new
HashSet
<>(
List
.
of
(
MotionState
.
MOTION_DANGER_DASH
,
// sustained
MotionState
.
MOTION_DASH
// sustained
)));
put
(
"FLY"
,
new
HashSet
<>(
List
.
of
(
MotionState
.
MOTION_FLY
,
// sustained
MotionState
.
MOTION_FLY_FAST
,
// sustained
MotionState
.
MOTION_FLY_SLOW
,
// sustained
MotionState
.
MOTION_POWERED_FLY
// sustained, recover
)));
put
(
"RUN"
,
new
HashSet
<>(
List
.
of
(
MotionState
.
MOTION_DANGER_RUN
,
// sustained, recover
MotionState
.
MOTION_RUN
// sustained, recover
)));
put
(
"SKIFF"
,
new
HashSet
<>(
List
.
of
(
MotionState
.
MOTION_SKIFF_BOARDING
,
// NOT OBSERVED even when boarding
MotionState
.
MOTION_SKIFF_DASH
,
// NOT OBSERVED even when dashing
MotionState
.
MOTION_SKIFF_NORMAL
,
// sustained, OBSERVED when both normal and dashing
MotionState
.
MOTION_SKIFF_POWERED_DASH
// sustained, recover
)));
put
(
"STANDBY"
,
new
HashSet
<>(
List
.
of
(
MotionState
.
MOTION_DANGER_STANDBY_MOVE
,
// sustained, recover
MotionState
.
MOTION_DANGER_STANDBY
,
// sustained, recover
MotionState
.
MOTION_LADDER_TO_STANDBY
,
// NOT OBSERVED
MotionState
.
MOTION_STANDBY_MOVE
,
// sustained, recover
MotionState
.
MOTION_STANDBY
// sustained, recover
)));
put
(
"SWIM"
,
new
HashSet
<>(
List
.
of
(
MotionState
.
MOTION_SWIM_IDLE
,
// sustained
MotionState
.
MOTION_SWIM_DASH
,
// immediate and sustained
MotionState
.
MOTION_SWIM_JUMP
,
// NOT OBSERVED
MotionState
.
MOTION_SWIM_MOVE
// sustained
)));
put
(
"WALK"
,
new
HashSet
<>(
List
.
of
(
MotionState
.
MOTION_DANGER_WALK
,
// sustained, recover
MotionState
.
MOTION_WALK
// sustained, recover
)));
put
(
"OTHER"
,
new
HashSet
<>(
List
.
of
(
MotionState
.
MOTION_CLIMB_JUMP
,
// cost only once if repeated without switching state
MotionState
.
MOTION_DASH_BEFORE_SHAKE
,
// immediate one time sprint charge.
MotionState
.
MOTION_FIGHT
,
// immediate, if sustained then subsequent will be MOTION_NOTIFY
MotionState
.
MOTION_JUMP_UP_WALL_FOR_STANDBY
,
// immediate, observed when RUN/WALK->CLIMB
MotionState
.
MOTION_NOTIFY
,
// can be either cost or recover - check previous state and check skill casting
MotionState
.
MOTION_SIT_IDLE
,
// sustained, recover
MotionState
.
MOTION_JUMP
// recover
)));
put
(
"NOCOST_NORECOVER"
,
new
HashSet
<>(
List
.
of
(
MotionState
.
MOTION_LADDER_SLIP
,
// NOT OBSERVED
MotionState
.
MOTION_SLIP
,
// sustained, no cost no recover
MotionState
.
MOTION_FLY_IDLE
// NOT OBSERVED
)));
put
(
"IGNORE"
,
new
HashSet
<>(
List
.
of
(
// these states have no impact on stamina
MotionState
.
MOTION_CROUCH_IDLE
,
MotionState
.
MOTION_CROUCH_MOVE
,
MotionState
.
MOTION_CROUCH_ROLL
,
MotionState
.
MOTION_DESTROY_VEHICLE
,
MotionState
.
MOTION_FALL_ON_GROUND
,
MotionState
.
MOTION_FOLLOW_ROUTE
,
MotionState
.
MOTION_FORCE_SET_POS
,
MotionState
.
MOTION_GO_UPSTAIRS
,
MotionState
.
MOTION_JUMP_OFF_WALL
,
MotionState
.
MOTION_LADDER_IDLE
,
MotionState
.
MOTION_LADDER_MOVE
,
MotionState
.
MOTION_LAND_SPEED
,
MotionState
.
MOTION_MOVE_FAIL_ACK
,
MotionState
.
MOTION_NONE
,
MotionState
.
MOTION_NUM
,
MotionState
.
MOTION_QUEST_FORCE_DRAG
,
MotionState
.
MOTION_RESET
,
MotionState
.
MOTION_STANDBY_TO_LADDER
,
MotionState
.
MOTION_WATERFALL
)));
}};
public
final
static
int
GlobalMaximumStamina
=
24000
;
public
final
static
int
GlobalMaximumStamina
=
24000
;
private
Position
currentCoordinates
=
new
Position
(
0
,
0
,
0
);
private
Position
currentCoordinates
=
new
Position
(
0
,
0
,
0
);
...
@@ -33,71 +113,24 @@ public class StaminaManager {
...
@@ -33,71 +113,24 @@ public class StaminaManager {
private
GameSession
cachedSession
=
null
;
private
GameSession
cachedSession
=
null
;
private
GameEntity
cachedEntity
=
null
;
private
GameEntity
cachedEntity
=
null
;
private
int
staminaRecoverDelay
=
0
;
private
int
staminaRecoverDelay
=
0
;
private
final
HashMap
<
String
,
BeforeUpdateStaminaListener
>
beforeUpdateStaminaListeners
=
new
HashMap
<>();
private
final
HashMap
<
String
,
AfterUpdateStaminaListener
>
afterUpdateStaminaListeners
=
new
HashMap
<>();
private
int
lastSkillId
=
0
;
private
int
lastSkillCasterId
=
0
;
private
boolean
lastSkillFirstTick
=
true
;
private
HashMap
<
String
,
BeforeUpdateStaminaListener
>
beforeUpdateStaminaListeners
=
new
HashMap
<>();
private
HashMap
<
String
,
AfterUpdateStaminaListener
>
afterUpdateStaminaListeners
=
new
HashMap
<>();
public
StaminaManager
(
Player
player
)
{
public
StaminaManager
(
Player
player
)
{
this
.
player
=
player
;
this
.
player
=
player
;
}
MotionStatesCategorized
.
put
(
"SWIM"
,
new
HashSet
<>(
Arrays
.
asList
(
// Accessors
MotionState
.
MOTION_SWIM_MOVE
,
MotionState
.
MOTION_SWIM_IDLE
,
MotionState
.
MOTION_SWIM_DASH
,
MotionState
.
MOTION_SWIM_JUMP
)));
MotionStatesCategorized
.
put
(
"STANDBY"
,
new
HashSet
<>(
Arrays
.
asList
(
MotionState
.
MOTION_STANDBY
,
MotionState
.
MOTION_STANDBY_MOVE
,
MotionState
.
MOTION_DANGER_STANDBY
,
MotionState
.
MOTION_DANGER_STANDBY_MOVE
,
MotionState
.
MOTION_LADDER_TO_STANDBY
,
MotionState
.
MOTION_JUMP_UP_WALL_FOR_STANDBY
)));
MotionStatesCategorized
.
put
(
"CLIMB"
,
new
HashSet
<>(
Arrays
.
asList
(
MotionState
.
MOTION_CLIMB
,
MotionState
.
MOTION_CLIMB_JUMP
,
MotionState
.
MOTION_STANDBY_TO_CLIMB
,
MotionState
.
MOTION_LADDER_IDLE
,
MotionState
.
MOTION_LADDER_MOVE
,
MotionState
.
MOTION_LADDER_SLIP
,
MotionState
.
MOTION_STANDBY_TO_LADDER
)));
MotionStatesCategorized
.
put
(
"FLY"
,
new
HashSet
<>(
Arrays
.
asList
(
MotionState
.
MOTION_FLY
,
MotionState
.
MOTION_FLY_IDLE
,
MotionState
.
MOTION_FLY_SLOW
,
MotionState
.
MOTION_FLY_FAST
,
MotionState
.
MOTION_POWERED_FLY
)));
MotionStatesCategorized
.
put
(
"RUN"
,
new
HashSet
<>(
Arrays
.
asList
(
MotionState
.
MOTION_DASH
,
MotionState
.
MOTION_DANGER_DASH
,
MotionState
.
MOTION_DASH_BEFORE_SHAKE
,
MotionState
.
MOTION_RUN
,
MotionState
.
MOTION_DANGER_RUN
,
MotionState
.
MOTION_WALK
,
MotionState
.
MOTION_DANGER_WALK
)));
MotionStatesCategorized
.
put
(
"FIGHT"
,
new
HashSet
<>(
Arrays
.
asList
(
MotionState
.
MOTION_FIGHT
)));
MotionStatesCategorized
.
put
(
"SKIFF"
,
new
HashSet
<>(
Arrays
.
asList
(
public
void
setSkillCast
(
int
skillId
,
int
skillCasterId
)
{
MotionState
.
MOTION_SKIFF_BOARDING
,
lastSkillId
=
skillId
;
MotionState
.
MOTION_SKIFF_NORMAL
,
lastSkillCasterId
=
skillCasterId
;
MotionState
.
MOTION_SKIFF_DASH
,
MotionState
.
MOTION_SKIFF_POWERED_DASH
)));
}
}
// Listeners
public
boolean
registerBeforeUpdateStaminaListener
(
String
listenerName
,
BeforeUpdateStaminaListener
listener
)
{
public
boolean
registerBeforeUpdateStaminaListener
(
String
listenerName
,
BeforeUpdateStaminaListener
listener
)
{
if
(
beforeUpdateStaminaListeners
.
containsKey
(
listenerName
))
{
if
(
beforeUpdateStaminaListeners
.
containsKey
(
listenerName
))
{
return
false
;
return
false
;
...
@@ -146,17 +179,17 @@ public class StaminaManager {
...
@@ -146,17 +179,17 @@ public class StaminaManager {
}
}
// notify will update
// notify will update
for
(
Map
.
Entry
<
String
,
BeforeUpdateStaminaListener
>
listener
:
beforeUpdateStaminaListeners
.
entrySet
())
{
for
(
Map
.
Entry
<
String
,
BeforeUpdateStaminaListener
>
listener
:
beforeUpdateStaminaListeners
.
entrySet
())
{
Consumption
overriddenConsumption
=
listener
.
getValue
().
onBeforeUpdateStamina
(
consumption
.
consumptionT
ype
.
toString
(),
consumption
);
Consumption
overriddenConsumption
=
listener
.
getValue
().
onBeforeUpdateStamina
(
consumption
.
t
ype
.
toString
(),
consumption
);
if
((
overriddenConsumption
.
consumptionT
ype
!=
consumption
.
consumptionT
ype
)
&&
(
overriddenConsumption
.
amount
!=
consumption
.
amount
))
{
if
((
overriddenConsumption
.
t
ype
!=
consumption
.
t
ype
)
&&
(
overriddenConsumption
.
amount
!=
consumption
.
amount
))
{
Grasscutter
.
getLogger
().
debug
(
"[StaminaManager] Stamina update relative("
+
Grasscutter
.
getLogger
().
debug
(
"[StaminaManager] Stamina update relative("
+
consumption
.
consumptionT
ype
.
toString
()
+
", "
+
consumption
.
amount
+
") overridden to relative("
+
consumption
.
t
ype
.
toString
()
+
", "
+
consumption
.
amount
+
") overridden to relative("
+
consumption
.
consumptionT
ype
.
toString
()
+
", "
+
consumption
.
amount
+
") by: "
+
listener
.
getKey
());
consumption
.
t
ype
.
toString
()
+
", "
+
consumption
.
amount
+
") by: "
+
listener
.
getKey
());
return
currentStamina
;
return
currentStamina
;
}
}
}
}
int
playerMaxStamina
=
player
.
getProperty
(
PlayerProperty
.
PROP_MAX_STAMINA
);
int
playerMaxStamina
=
player
.
getProperty
(
PlayerProperty
.
PROP_MAX_STAMINA
);
Grasscutter
.
getLogger
().
trace
(
currentStamina
+
"/"
+
playerMaxStamina
+
"\t"
+
currentState
+
"\t"
+
Grasscutter
.
getLogger
().
trace
(
currentStamina
+
"/"
+
playerMaxStamina
+
"\t"
+
currentState
+
"\t"
+
(
isPlayerMoving
()
?
"moving"
:
" "
)
+
"\t("
+
consumption
.
consumptionT
ype
+
","
+
(
isPlayerMoving
()
?
"moving"
:
" "
)
+
"\t("
+
consumption
.
t
ype
+
","
+
consumption
.
amount
+
")"
);
consumption
.
amount
+
")"
);
int
newStamina
=
currentStamina
+
consumption
.
amount
;
int
newStamina
=
currentStamina
+
consumption
.
amount
;
if
(
newStamina
<
0
)
{
if
(
newStamina
<
0
)
{
...
@@ -164,7 +197,7 @@ public class StaminaManager {
...
@@ -164,7 +197,7 @@ public class StaminaManager {
}
else
if
(
newStamina
>
playerMaxStamina
)
{
}
else
if
(
newStamina
>
playerMaxStamina
)
{
newStamina
=
playerMaxStamina
;
newStamina
=
playerMaxStamina
;
}
}
return
setStamina
(
session
,
consumption
.
consumptionT
ype
.
toString
(),
newStamina
);
return
setStamina
(
session
,
consumption
.
t
ype
.
toString
(),
newStamina
);
}
}
public
int
updateStaminaAbsolute
(
GameSession
session
,
String
reason
,
int
newStamina
)
{
public
int
updateStaminaAbsolute
(
GameSession
session
,
String
reason
,
int
newStamina
)
{
...
@@ -236,11 +269,24 @@ public class StaminaManager {
...
@@ -236,11 +269,24 @@ public class StaminaManager {
// External trigger handler
// External trigger handler
public
void
handleEvtDoSkillSuccNotify
(
GameSession
session
,
EvtDoSkillSuccNotify
notify
)
{
public
void
handleEvtDoSkillSuccNotify
(
GameSession
session
,
int
skillId
,
int
casterId
)
{
handleImmediateStamina
(
session
,
notify
);
// Ignore if skill not cast by not current active
if
(
casterId
!=
player
.
getTeamManager
().
getCurrentAvatarEntity
().
getId
())
{
return
;
}
setSkillCast
(
skillId
,
casterId
);
handleImmediateStamina
(
session
,
skillId
);
}
}
public
void
handleCombatInvocationsNotify
(
GameSession
session
,
EntityMoveInfo
moveInfo
,
GameEntity
entity
)
{
public
void
handleMixinCostStamina
(
boolean
isSwim
)
{
// Talent moving and claymore avatar charged attack duration
// Grasscutter.getLogger().trace("abilityMixinCostStamina: isSwim: " + isSwim);
if
(
lastSkillCasterId
==
player
.
getTeamManager
().
getCurrentAvatarEntity
().
getId
())
{
handleImmediateStamina
(
cachedSession
,
lastSkillId
);
}
}
public
void
handleCombatInvocationsNotify
(
@NotNull
GameSession
session
,
@NotNull
EntityMoveInfo
moveInfo
,
@NotNull
GameEntity
entity
)
{
// cache info for later use in SustainedStaminaHandler tick
// cache info for later use in SustainedStaminaHandler tick
cachedSession
=
session
;
cachedSession
=
session
;
cachedEntity
=
entity
;
cachedEntity
=
entity
;
...
@@ -252,20 +298,25 @@ public class StaminaManager {
...
@@ -252,20 +298,25 @@ public class StaminaManager {
return
;
return
;
}
}
currentState
=
motionState
;
currentState
=
motionState
;
// Grasscutter.getLogger().trace("" + currentState);
Vector
posVector
=
motionInfo
.
getPos
();
Vector
posVector
=
motionInfo
.
getPos
();
Position
newPos
=
new
Position
(
posVector
.
getX
(),
posVector
.
getY
(),
posVector
.
getZ
());
Position
newPos
=
new
Position
(
posVector
.
getX
(),
posVector
.
getY
(),
posVector
.
getZ
());
if
(
newPos
.
getX
()
!=
0
&&
newPos
.
getY
()
!=
0
&&
newPos
.
getZ
()
!=
0
)
{
if
(
newPos
.
getX
()
!=
0
&&
newPos
.
getY
()
!=
0
&&
newPos
.
getZ
()
!=
0
)
{
currentCoordinates
=
newPos
;
currentCoordinates
=
newPos
;
}
}
startSustainedStaminaHandler
();
startSustainedStaminaHandler
();
handleImmediateStamina
(
session
,
motion
Info
,
motionState
,
entity
);
handleImmediateStamina
(
session
,
motion
State
);
}
}
// Internal handler
// Internal handler
private
void
handleImmediateStamina
(
GameSession
session
,
MotionInfo
motionInfo
,
MotionState
motionState
,
private
void
handleImmediateStamina
(
GameSession
session
,
@NotNull
MotionState
motionState
)
{
GameEntity
entity
)
{
switch
(
motionState
)
{
switch
(
motionState
)
{
case
MOTION_CLIMB:
if
(
currentState
!=
MotionState
.
MOTION_CLIMB
)
{
updateStaminaRelative
(
session
,
new
Consumption
(
ConsumptionType
.
CLIMB_START
));
}
break
;
case
MOTION_DASH_BEFORE_SHAKE:
case
MOTION_DASH_BEFORE_SHAKE:
if
(
previousState
!=
MotionState
.
MOTION_DASH_BEFORE_SHAKE
)
{
if
(
previousState
!=
MotionState
.
MOTION_DASH_BEFORE_SHAKE
)
{
updateStaminaRelative
(
session
,
new
Consumption
(
ConsumptionType
.
SPRINT
));
updateStaminaRelative
(
session
,
new
Consumption
(
ConsumptionType
.
SPRINT
));
...
@@ -284,8 +335,10 @@ public class StaminaManager {
...
@@ -284,8 +335,10 @@ public class StaminaManager {
}
}
}
}
private
void
handleImmediateStamina
(
GameSession
session
,
EvtDoSkillSuccNotify
notify
)
{
private
void
handleImmediateStamina
(
GameSession
session
,
int
skillId
)
{
Consumption
consumption
=
getFightConsumption
(
notify
.
getSkillId
());
// Non-claymore avatar attacks
// TODO: differentiate charged vs normal attack
Consumption
consumption
=
getFightConsumption
(
skillId
);
updateStaminaRelative
(
session
,
consumption
);
updateStaminaRelative
(
session
,
consumption
);
}
}
...
@@ -298,32 +351,45 @@ public class StaminaManager {
...
@@ -298,32 +351,45 @@ public class StaminaManager {
Grasscutter
.
getLogger
().
trace
(
"Player moving: "
+
moving
+
", stamina full: "
+
Grasscutter
.
getLogger
().
trace
(
"Player moving: "
+
moving
+
", stamina full: "
+
(
currentStamina
>=
maxStamina
)
+
", recalculate stamina"
);
(
currentStamina
>=
maxStamina
)
+
", recalculate stamina"
);
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
None
)
;
Consumption
consumption
;
if
(
MotionStatesCategorized
.
get
(
"CLIMB"
).
contains
(
currentState
))
{
if
(
MotionStatesCategorized
.
get
(
"CLIMB"
).
contains
(
currentState
))
{
consumption
=
getClimbSustainedConsumption
();
consumption
=
getClimbConsumption
();
}
else
if
(
MotionStatesCategorized
.
get
(
"SWIM"
).
contains
((
currentState
)))
{
}
else
if
(
MotionStatesCategorized
.
get
(
"DASH"
).
contains
(
currentState
))
{
consumption
=
getSwimSustainedConsumptions
();
consumption
=
getDashConsumption
();
}
else
if
(
MotionStatesCategorized
.
get
(
"RUN"
).
contains
(
currentState
))
{
consumption
=
getRunWalkDashSustainedConsumption
();
}
else
if
(
MotionStatesCategorized
.
get
(
"FLY"
).
contains
(
currentState
))
{
}
else
if
(
MotionStatesCategorized
.
get
(
"FLY"
).
contains
(
currentState
))
{
consumption
=
getFlySustainedConsumption
();
consumption
=
getFlyConsumption
();
}
else
if
(
MotionStatesCategorized
.
get
(
"RUN"
).
contains
(
currentState
))
{
consumption
=
new
Consumption
(
ConsumptionType
.
RUN
);
}
else
if
(
MotionStatesCategorized
.
get
(
"SKIFF"
).
contains
(
currentState
))
{
consumption
=
getSkiffConsumption
();
}
else
if
(
MotionStatesCategorized
.
get
(
"STANDBY"
).
contains
(
currentState
))
{
}
else
if
(
MotionStatesCategorized
.
get
(
"STANDBY"
).
contains
(
currentState
))
{
consumption
=
getStandSustainedConsumption
();
consumption
=
new
Consumption
(
ConsumptionType
.
STANDBY
);
}
else
if
(
MotionStatesCategorized
.
get
(
"SWIM"
).
contains
((
currentState
)))
{
consumption
=
getSwimConsumptions
();
}
else
if
(
MotionStatesCategorized
.
get
(
"WALK"
).
contains
((
currentState
)))
{
consumption
=
new
Consumption
(
ConsumptionType
.
WALK
);
}
else
if
(
MotionStatesCategorized
.
get
(
"OTHER"
).
contains
((
currentState
)))
{
consumption
=
getOtherConsumptions
();
}
else
{
// ignore
return
;
}
}
if
(
consumption
.
amount
<
0
)
{
/*
/* Do not apply reduction factor when recovering stamina
TODO: Reductions that apply to all motion types:
TODO: Reductions that apply to all motion types:
Elemental Resonance
Elemental Resonance
Wind: -15%
Wind: -15%
Skills
Skills
Diona E: -10% while shield lasts
Diona E: -10% while shield lasts
- applies to SP+MP
Barbara E: -12% while lasts
Barbara E: -12% while lasts
- applies to SP+MP
*/
*/
}
// Delay 2 seconds before starts recovering stamina
if
(
cachedSession
!=
null
)
{
if
(
cachedSession
!=
null
)
{
if
(
consumption
.
amount
<
0
)
{
if
(
consumption
.
amount
<
0
)
{
staminaRecoverDelay
=
0
;
staminaRecoverDelay
=
0
;
}
}
if
(
consumption
.
amount
>
0
&&
consumption
.
consumptionT
ype
!=
ConsumptionType
.
POWERED_FLY
)
{
if
(
consumption
.
amount
>
0
&&
consumption
.
t
ype
!=
ConsumptionType
.
POWERED_FLY
)
{
// For POWERED_FLY recover immediately - things like Amber's gliding exam may require this.
// For POWERED_FLY recover immediately - things like Amber's gliding exam may require this.
if
(
staminaRecoverDelay
<
10
)
{
if
(
staminaRecoverDelay
<
10
)
{
// For others recover after 2 seconds (10 ticks) - as official server does.
// For others recover after 2 seconds (10 ticks) - as official server does.
...
@@ -384,91 +450,137 @@ public class StaminaManager {
...
@@ -384,91 +450,137 @@ public class StaminaManager {
*/
*/
// TODO: Currently only handling Ayaka and Mona's talent moving initial costs.
// TODO: Currently only handling Ayaka and Mona's talent moving initial costs.
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
None
);
Consumption
consumption
=
new
Consumption
();
HashMap
<
Integer
,
Integer
>
fightingCost
=
new
HashMap
<>()
{{
put
(
10013
,
-
1000
);
// Kamisato Ayaka
// Talent moving
put
(
10413
,
-
1000
);
// Mona
HashMap
<
Integer
,
List
<
Consumption
>>
talentMovementConsumptions
=
new
HashMap
<>()
{{
// List[0] = initial cost, [1] = sustained cost. Sustained costs are divided by 3 per second as MixinStaminaCost is triggered at 3Hz.
put
(
10013
,
List
.
of
(
new
Consumption
(
ConsumptionType
.
TALENT_DASH_START
,
-
1000
),
new
Consumption
(
ConsumptionType
.
TALENT_DASH
,
-
500
)));
// Kamisato Ayaka
put
(
10413
,
List
.
of
(
new
Consumption
(
ConsumptionType
.
TALENT_DASH_START
,
-
1000
),
new
Consumption
(
ConsumptionType
.
TALENT_DASH
,
-
500
)));
// Mona
}};
}};
if
(
fightingCost
.
containsKey
(
skillCasting
))
{
if
(
talentMovementConsumptions
.
containsKey
(
skillCasting
))
{
consumption
=
new
Consumption
(
ConsumptionType
.
FIGHT
,
fightingCost
.
get
(
skillCasting
));
if
(
lastSkillFirstTick
)
{
consumption
=
talentMovementConsumptions
.
get
(
skillCasting
).
get
(
1
);
}
else
{
lastSkillFirstTick
=
false
;
consumption
=
talentMovementConsumptions
.
get
(
skillCasting
).
get
(
0
);
}
}
}
// TODO: Claymore avatar charged attack
// HashMap<Integer, Integer> fightConsumptions = new HashMap<>();
// TODO: Non-claymore avatar charged attack
return
consumption
;
return
consumption
;
}
}
private
Consumption
getClimb
Sustained
Consumption
()
{
private
Consumption
getClimbConsumption
()
{
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
None
);
Consumption
consumption
=
new
Consumption
();
if
(
currentState
==
MotionState
.
MOTION_CLIMB
&&
isPlayerMoving
())
{
if
(
currentState
==
MotionState
.
MOTION_CLIMB
&&
isPlayerMoving
())
{
consumption
=
new
Consumption
(
ConsumptionType
.
CLIMBING
);
consumption
.
type
=
ConsumptionType
.
CLIMBING
;
if
(
previousState
!=
MotionState
.
MOTION_CLIMB
&&
previousState
!=
MotionState
.
MOTION_CLIMB_JUMP
)
{
consumption
.
amount
=
ConsumptionType
.
CLIMBING
.
amount
;
consumption
=
new
Consumption
(
ConsumptionType
.
CLIMB_START
);
}
}
// Climbing specific reductions
}
// TODO: create a food cost reduction map
// TODO: Foods
HashMap
<
Integer
,
Float
>
foodReductionMap
=
new
HashMap
<>()
{{
// TODO: get real talent id
put
(
0
,
0.8f
);
// Sample food
}};
consumption
.
amount
*=
getFoodCostReductionFactor
(
foodReductionMap
);
HashMap
<
Integer
,
Float
>
talentReductionMap
=
new
HashMap
<>()
{{
// TODO: get real talent id
put
(
0
,
0.8f
);
// Xiao
}};
consumption
.
amount
*=
getTalentCostReductionFactor
(
talentReductionMap
);
return
consumption
;
return
consumption
;
}
}
private
Consumption
getSwim
Sustained
Consumptions
()
{
private
Consumption
getSwimConsumptions
()
{
handleDrowning
();
handleDrowning
();
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
None
);
Consumption
consumption
=
new
Consumption
();
if
(
currentState
==
MotionState
.
MOTION_SWIM_MOVE
)
{
if
(
currentState
==
MotionState
.
MOTION_SWIM_MOVE
)
{
consumption
=
new
Consumption
(
ConsumptionType
.
SWIMMING
);
consumption
.
type
=
ConsumptionType
.
SWIMMING
;
consumption
.
amount
=
ConsumptionType
.
SWIMMING
.
amount
;
}
}
if
(
currentState
==
MotionState
.
MOTION_SWIM_DASH
)
{
if
(
currentState
==
MotionState
.
MOTION_SWIM_DASH
)
{
consumption
=
new
Consumption
(
ConsumptionType
.
SWIM_DASH
);
consumption
.
type
=
ConsumptionType
.
SWIM_DASH
;
}
consumption
.
amount
=
ConsumptionType
.
SWIM_DASH
.
amount
;
}
// Reductions
HashMap
<
Integer
,
Float
>
talentReductionMap
=
new
HashMap
<>()
{{
// TODO: get real talent id
put
(
0
,
0.8f
);
// Beidou
put
(
1
,
0.8f
);
// Sangonomiya Kokomi
}};
consumption
.
amount
*=
getTalentCostReductionFactor
(
talentReductionMap
);
return
consumption
;
return
consumption
;
}
}
private
Consumption
get
RunWalkDashSustained
Consumption
()
{
private
Consumption
get
Dash
Consumption
()
{
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
None
);
Consumption
consumption
=
new
Consumption
();
if
(
currentState
==
MotionState
.
MOTION_DASH
)
{
if
(
currentState
==
MotionState
.
MOTION_DASH
)
{
consumption
=
new
Consumption
(
ConsumptionType
.
DASH
);
consumption
.
type
=
ConsumptionType
.
DASH
;
// TODO: Foods
consumption
.
amount
=
ConsumptionType
.
DASH
.
amount
;
}
// TODO: Dashing specific reductions
if
(
currentState
==
MotionState
.
MOTION_RUN
)
{
// Foods:
consumption
=
new
Consumption
(
ConsumptionType
.
RUN
);
}
if
(
currentState
==
MotionState
.
MOTION_WALK
)
{
consumption
=
new
Consumption
(
ConsumptionType
.
WALK
);
}
}
return
consumption
;
return
consumption
;
}
}
private
Consumption
getFly
Sustained
Consumption
()
{
private
Consumption
getFlyConsumption
()
{
// POWERED_FLY, e.g. wind tunnel
// POWERED_FLY, e.g. wind tunnel
if
(
currentState
==
MotionState
.
MOTION_POWERED_FLY
)
{
if
(
currentState
==
MotionState
.
MOTION_POWERED_FLY
)
{
return
new
Consumption
(
ConsumptionType
.
POWERED_FLY
);
return
new
Consumption
(
ConsumptionType
.
POWERED_FLY
);
}
}
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
FLY
);
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
FLY
);
// Talent
//
Passive
Talent
s
HashMap
<
Integer
,
Float
>
glidingCos
tReduction
=
new
HashMap
<>()
{{
HashMap
<
Integer
,
Float
>
talen
tReduction
Map
=
new
HashMap
<>()
{{
put
(
212301
,
0.8f
);
// Amber
put
(
212301
,
0.8f
);
// Amber
put
(
222301
,
0.8f
);
// Venti
put
(
222301
,
0.8f
);
// Venti
}};
}};
consumption
.
amount
*=
getTalentCostReductionFactor
(
talentReductionMap
);
// TODO: Foods
return
consumption
;
}
private
Consumption
getSkiffConsumption
()
{
// POWERED_SKIFF, e.g. wind tunnel
if
(
currentState
==
MotionState
.
MOTION_SKIFF_POWERED_DASH
)
{
return
new
Consumption
(
ConsumptionType
.
POWERED_SKIFF
);
}
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
SKIFF
);
// No known reduction for skiffing.
return
consumption
;
}
private
Consumption
getOtherConsumptions
()
{
// TODO: Add logic
return
new
Consumption
();
}
// Reduction getter
private
float
getTalentCostReductionFactor
(
HashMap
<
Integer
,
Float
>
talentReductionMap
)
{
// All known talents reductions are not stackable
float
reduction
=
1
;
float
reduction
=
1
;
for
(
EntityAvatar
entity
:
cachedSession
.
getPlayer
().
getTeamManager
().
getActiveTeam
())
{
for
(
EntityAvatar
entity
:
cachedSession
.
getPlayer
().
getTeamManager
().
getActiveTeam
())
{
for
(
int
skillId
:
entity
.
getAvatar
().
getProudSkillList
())
{
for
(
int
skillId
:
entity
.
getAvatar
().
getProudSkillList
())
{
if
(
glidingCos
tReduction
.
containsKey
(
skillId
))
{
if
(
talen
tReduction
Map
.
containsKey
(
skillId
))
{
float
potentialLowerReduction
=
glidingCos
tReduction
.
get
(
skillId
);
float
potentialLowerReduction
=
talen
tReduction
Map
.
get
(
skillId
);
if
(
potentialLowerReduction
<
reduction
)
{
if
(
potentialLowerReduction
<
reduction
)
{
reduction
=
potentialLowerReduction
;
reduction
=
potentialLowerReduction
;
}
}
}
}
}
}
}
}
consumption
.
amount
*=
reduction
;
return
reduction
;
// TODO: Foods
return
consumption
;
}
}
private
Consumption
getStandSustainedConsumption
()
{
private
float
getFoodCostReductionFactor
(
HashMap
<
Integer
,
Float
>
foodReductionMap
)
{
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
None
);
// All known food reductions are not stackable
if
(
currentState
==
MotionState
.
MOTION_STANDBY
)
{
// TODO: Check consumed food (buff?) and return proper factor
consumption
=
new
Consumption
(
ConsumptionType
.
STANDBY
);
float
reduction
=
1
;
}
return
reduction
;
if
(
currentState
==
MotionState
.
MOTION_STANDBY_MOVE
)
{
consumption
=
new
Consumption
(
ConsumptionType
.
STANDBY_MOVE
);
}
return
consumption
;
}
}
}
}
src/main/java/emu/grasscutter/game/props/PlayerProperty.java
View file @
2a3708ee
...
@@ -30,7 +30,7 @@ public enum PlayerProperty {
...
@@ -30,7 +30,7 @@ public enum PlayerProperty {
// his gems and then got a money refund, so negative is allowed.
// his gems and then got a money refund, so negative is allowed.
PROP_PLAYER_SCOIN
(
10016
),
// Mora [0, +inf)
PROP_PLAYER_SCOIN
(
10016
),
// Mora [0, +inf)
PROP_PLAYER_MP_SETTING_TYPE
(
10017
),
// Do you allow other players to join your game? [0=no 1=direct 2=approval]
PROP_PLAYER_MP_SETTING_TYPE
(
10017
),
// Do you allow other players to join your game? [0=no 1=direct 2=approval]
PROP_IS_MP_MODE_AVAILABLE
(
10018
),
//
Are you not
in
a
quest or something that disables MP
?
[0, 1]
PROP_IS_MP_MODE_AVAILABLE
(
10018
),
//
0 if
in quest or something that disables MP [0, 1]
PROP_PLAYER_WORLD_LEVEL
(
10019
),
// [0, 8]
PROP_PLAYER_WORLD_LEVEL
(
10019
),
// [0, 8]
PROP_PLAYER_RESIN
(
10020
),
// Original Resin [0, +inf)
PROP_PLAYER_RESIN
(
10020
),
// Original Resin [0, +inf)
PROP_PLAYER_WAIT_SUB_HCOIN
(
10022
),
PROP_PLAYER_WAIT_SUB_HCOIN
(
10022
),
...
...
src/main/java/emu/grasscutter/server/packet/recv/HandlerEvtDoSkillSuccNotify.java
View file @
2a3708ee
...
@@ -4,7 +4,9 @@ import emu.grasscutter.net.packet.Opcodes;
...
@@ -4,7 +4,9 @@ import emu.grasscutter.net.packet.Opcodes;
import
emu.grasscutter.net.packet.PacketHandler
;
import
emu.grasscutter.net.packet.PacketHandler
;
import
emu.grasscutter.net.packet.PacketOpcodes
;
import
emu.grasscutter.net.packet.PacketOpcodes
;
import
emu.grasscutter.net.proto.EvtDoSkillSuccNotifyOuterClass.EvtDoSkillSuccNotify
;
import
emu.grasscutter.net.proto.EvtDoSkillSuccNotifyOuterClass.EvtDoSkillSuccNotify
;
import
emu.grasscutter.net.proto.VectorOuterClass.Vector
;
import
emu.grasscutter.server.game.GameSession
;
import
emu.grasscutter.server.game.GameSession
;
import
emu.grasscutter.utils.Position
;
@Opcodes
(
PacketOpcodes
.
EvtDoSkillSuccNotify
)
@Opcodes
(
PacketOpcodes
.
EvtDoSkillSuccNotify
)
public
class
HandlerEvtDoSkillSuccNotify
extends
PacketHandler
{
public
class
HandlerEvtDoSkillSuccNotify
extends
PacketHandler
{
...
@@ -12,9 +14,10 @@ public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
...
@@ -12,9 +14,10 @@ public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
@Override
@Override
public
void
handle
(
GameSession
session
,
byte
[]
header
,
byte
[]
payload
)
throws
Exception
{
public
void
handle
(
GameSession
session
,
byte
[]
header
,
byte
[]
payload
)
throws
Exception
{
EvtDoSkillSuccNotify
notify
=
EvtDoSkillSuccNotify
.
parseFrom
(
payload
);
EvtDoSkillSuccNotify
notify
=
EvtDoSkillSuccNotify
.
parseFrom
(
payload
);
// TODO: Will be used for deducting stamina for charged skills.
int
skillId
=
notify
.
getSkillId
();
int
casterId
=
notify
.
getCasterId
();
session
.
getPlayer
().
getStaminaManager
().
handleEvtDoSkillSuccNotify
(
session
,
notify
);
Vector
forwardVector
=
notify
.
getForward
();
Position
forward
=
new
Position
(
forwardVector
.
getX
(),
forwardVector
.
getY
(),
forwardVector
.
getZ
());
session
.
getPlayer
().
getStaminaManager
().
handleEvtDoSkillSuccNotify
(
session
,
skillId
,
casterId
);
}
}
}
}
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