Commit 29eedb50 authored by AnimeGitB's avatar AnimeGitB Committed by Melledy
Browse files

Refactor SetStatsCommand, add target UID and all FightProperty stats

parent 1288273c
......@@ -204,41 +204,51 @@ public final class Language {
public String SetFetterLevel_invalid_fetter_level = "Invalid fetter level.";
// SetStats
public String SetStats_usage = "Usage: setstats|stats <stat> <value>";
public String SetStats_setstats_help_message = "Usage: /setstats|stats <hp | mhp | def | atk | em | er | crate | cdmg> <value> for basic stats";
public String SetStats_stats_help_message = "Usage: /stats <epyro | ecryo | ehydro | egeo | edend | eelec | ephys> <amount> for elemental bonus";
public String SetStats_usage_console = "Usage: setstats|stats @<UID> <stat> <value>";
public String SetStats_usage_ingame = "Usage: setstats|stats [@UID] <stat> <value>";
public String SetStats_help_message = """
\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi
\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys
\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys
""";
public String SetStats_value_error = "Invalid stat value.";
public String SetStats_uid_error = "Invalid UID.";
public String SetStats_player_error = "Player not found or offline.";
public String SetStats_set_self = "%s set to %s.";
public String SetStats_set_for_uid = "%s for %s set to %s.";
public String SetStats_set_max_hp = "MAX HP set to %s.";
public String SetStats_set_max_hp_error = "Invalid Max HP value.";
public String SetStats_set_hp = "HP set to %s.";
public String SetStats_set_hp_error = "Invalid HP value.";
public String SetStats_set_def = "DEF set to %s.";
public String SetStats_set_def_error = "Invalid DEF value.";
public String SetStats_set_atk = "ATK set to %s.";
public String SetStats_set_atk_error = "Invalid ATK value.";
public String SetStats_set_em = "Elemental Mastery set to %s.";
public String SetStats_set_em_error = "Invalid EM value.";
public String SetStats_set_er = "Energy recharge set to %s%.";
public String SetStats_set_er_error = "Invalid ER value.";
public String SetStats_set_cr = "Crit Rate set to %s%.";
public String SetStats_set_cr_error = "Invalid Crit Rate value.";
public String SetStats_set_cd = "Crit DMG set to %s%.";
public String SetStats_set_cd_error = "Invalid Crit DMG value.";
public String SetStats_set_pdb = "Pyro DMG Bonus set to %s%.";
public String SetStats_set_pdb_error = "Invalid Pyro DMG Bonus value.";
public String SetStats_set_cdb = "Cyro DMG Bonus set to %s%.";
public String SetStats_set_cdb_error = "Invalid Cyro DMG Bonus value.";
public String SetStats_set_hdb = "Hydro DMG Bonus set to %s%.";
public String SetStats_set_hdb_error = "Invalid Hydro DMG Bonus value.";
public String SetStats_set_adb = "Anemo DMG Bonus set to %s%.";
public String SetStats_set_adb_error = "Invalid Anemo DMG Bonus value.";
public String SetStats_set_gdb = "Geo DMG Bonus set to %s%.";
public String SetStats_set_gdb_error = "Invalid Geo DMG Bonus value.";
public String SetStats_set_edb = "Electro DMG Bonus set to %s%.";
public String SetStats_set_edb_error = "Invalid Electro DMG Bonus value.";
public String SetStats_set_physdb = "Physical DMG Bonus set to %s%.";
public String SetStats_set_physdb_error = "Invalid Physical DMG Bonus value.";
public String SetStats_set_ddb = "Dendro DMG Bonus set to %s%.";
public String SetStats_set_ddb_error = "Invalid Dendro DMG Bonus value.";
public String Stats_FIGHT_PROP_MAX_HP = "Max HP";
public String Stats_FIGHT_PROP_CUR_HP = "Current HP";
public String Stats_FIGHT_PROP_CUR_ATTACK = "ATK";
public String Stats_FIGHT_PROP_BASE_ATTACK = "Base ATK";
public String Stats_FIGHT_PROP_DEFENSE = "DEF";
public String Stats_FIGHT_PROP_ELEMENT_MASTERY = "Elemental Mastery";
public String Stats_FIGHT_PROP_CHARGE_EFFICIENCY = "Energy Recharge";
public String Stats_FIGHT_PROP_CRITICAL = "Crit Rate";
public String Stats_FIGHT_PROP_CRITICAL_HURT = "Crit DMG";
public String Stats_FIGHT_PROP_ADD_HURT = "DMG Bonus";
public String Stats_FIGHT_PROP_WIND_ADD_HURT = "Anemo DMG Bonus";
public String Stats_FIGHT_PROP_ICE_ADD_HURT = "Cryo DMG Bonus";
public String Stats_FIGHT_PROP_GRASS_ADD_HURT = "Dendro DMG Bonus";
public String Stats_FIGHT_PROP_ELEC_ADD_HURT = "Electro DMG Bonus";
public String Stats_FIGHT_PROP_ROCK_ADD_HURT = "Geo DMG Bonus";
public String Stats_FIGHT_PROP_WATER_ADD_HURT = "Hydro DMG Bonus";
public String Stats_FIGHT_PROP_FIRE_ADD_HURT = "Pyro DMG Bonus";
public String Stats_FIGHT_PROP_PHYSICAL_ADD_HURT = "Physical DMG Bonus";
public String Stats_FIGHT_PROP_SUB_HURT = "DMG Reduction";
public String Stats_FIGHT_PROP_WIND_SUB_HURT = "Anemo RES";
public String Stats_FIGHT_PROP_ICE_SUB_HURT = "Cryo RES";
public String Stats_FIGHT_PROP_GRASS_SUB_HURT = "Dendro RES";
public String Stats_FIGHT_PROP_ELEC_SUB_HURT = "Electro RES";
public String Stats_FIGHT_PROP_ROCK_SUB_HURT = "Geo RES";
public String Stats_FIGHT_PROP_WATER_SUB_HURT = "Hydro RES";
public String Stats_FIGHT_PROP_FIRE_SUB_HURT = "Pyro RES";
public String Stats_FIGHT_PROP_PHYSICAL_SUB_HURT = "Physical RES";
public String Stats_FIGHT_PROP_SKILL_CD_MINUS_RATIO = "Cooldown Reduction";
public String Stats_FIGHT_PROP_HEAL_ADD = "Healing Bonus";
public String Stats_FIGHT_PROP_HEALED_ADD = "Incoming Healing Bonus";
public String Stats_FIGHT_PROP_SHIELD_COST_MINUS_RATIO = "Shield Strength";
public String Stats_FIGHT_PROP_DEFENCE_IGNORE_RATIO = "DEF Ignore";
// SetWorldLevel
public String SetWorldLevel_usage = "Usage: setworldlevel <level>";
......
package emu.grasscutter.command.commands;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.Language;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.entity.EntityAvatar;
......@@ -8,245 +13,247 @@ import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.List;
@Command(label = "setstats", usage = "setstats|stats <stat> <value>",
@Command(label = "setstats", usage = "setstats|stats [@UID] <stat> <value>",
description = "Set fight property for your current active character", aliases = {"stats"}, permission = "player.setstats")
public final class SetStatsCommand implements CommandHandler {
class Stat {
String name;
FightProperty prop;
boolean percent;
@Override
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, Grasscutter.getLanguage().Run_this_command_in_game);
return;
public Stat(String name, FightProperty prop, boolean percent) {
this.name = name;
this.prop = prop;
this.percent = percent;
}
}
Map<String, Stat> stats;
public SetStatsCommand() {
Language lang = Grasscutter.getLanguage();
stats = new HashMap<String, Stat>();
// Default stats
stats.put("maxhp", new Stat(lang.Stats_FIGHT_PROP_MAX_HP, FightProperty.FIGHT_PROP_MAX_HP, false));
stats.put("hp", new Stat(lang.Stats_FIGHT_PROP_CUR_HP, FightProperty.FIGHT_PROP_CUR_HP, false));
stats.put("atk", new Stat(lang.Stats_FIGHT_PROP_CUR_ATTACK, FightProperty.FIGHT_PROP_CUR_ATTACK, false));
stats.put("atkb", new Stat(lang.Stats_FIGHT_PROP_BASE_ATTACK, FightProperty.FIGHT_PROP_BASE_ATTACK, false)); // This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff.
stats.put("def", new Stat(lang.Stats_FIGHT_PROP_DEFENSE, FightProperty.FIGHT_PROP_DEFENSE, false));
stats.put("em", new Stat(lang.Stats_FIGHT_PROP_ELEMENT_MASTERY, FightProperty.FIGHT_PROP_ELEMENT_MASTERY, false));
stats.put("er", new Stat(lang.Stats_FIGHT_PROP_CHARGE_EFFICIENCY, FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, true));
stats.put("crate", new Stat(lang.Stats_FIGHT_PROP_CRITICAL, FightProperty.FIGHT_PROP_CRITICAL, true));
stats.put("cdmg", new Stat(lang.Stats_FIGHT_PROP_CRITICAL_HURT, FightProperty.FIGHT_PROP_CRITICAL_HURT, true));
stats.put("dmg", new Stat(lang.Stats_FIGHT_PROP_ADD_HURT, FightProperty.FIGHT_PROP_ADD_HURT, true)); // This seems to get reset after attacks
stats.put("eanemo", new Stat(lang.Stats_FIGHT_PROP_WIND_ADD_HURT, FightProperty.FIGHT_PROP_WIND_ADD_HURT, true));
stats.put("ecryo", new Stat(lang.Stats_FIGHT_PROP_ICE_ADD_HURT, FightProperty.FIGHT_PROP_ICE_ADD_HURT, true));
stats.put("edendro", new Stat(lang.Stats_FIGHT_PROP_GRASS_ADD_HURT, FightProperty.FIGHT_PROP_GRASS_ADD_HURT, true));
stats.put("eelectro", new Stat(lang.Stats_FIGHT_PROP_ELEC_ADD_HURT, FightProperty.FIGHT_PROP_ELEC_ADD_HURT, true));
stats.put("egeo", new Stat(lang.Stats_FIGHT_PROP_ROCK_ADD_HURT, FightProperty.FIGHT_PROP_ROCK_ADD_HURT, true));
stats.put("ehydro", new Stat(lang.Stats_FIGHT_PROP_WATER_ADD_HURT, FightProperty.FIGHT_PROP_WATER_ADD_HURT, true));
stats.put("epyro", new Stat(lang.Stats_FIGHT_PROP_FIRE_ADD_HURT, FightProperty.FIGHT_PROP_FIRE_ADD_HURT, true));
stats.put("ephys", new Stat(lang.Stats_FIGHT_PROP_PHYSICAL_ADD_HURT, FightProperty.FIGHT_PROP_PHYSICAL_ADD_HURT, true));
stats.put("resall", new Stat(lang.Stats_FIGHT_PROP_SUB_HURT, FightProperty.FIGHT_PROP_SUB_HURT, true)); // This seems to get reset after attacks
stats.put("resanemo", new Stat(lang.Stats_FIGHT_PROP_WIND_SUB_HURT, FightProperty.FIGHT_PROP_WIND_SUB_HURT, true));
stats.put("rescryo", new Stat(lang.Stats_FIGHT_PROP_ICE_SUB_HURT, FightProperty.FIGHT_PROP_ICE_SUB_HURT, true));
stats.put("resdendro", new Stat(lang.Stats_FIGHT_PROP_GRASS_SUB_HURT, FightProperty.FIGHT_PROP_GRASS_SUB_HURT, true));
stats.put("reselectro", new Stat(lang.Stats_FIGHT_PROP_ELEC_SUB_HURT, FightProperty.FIGHT_PROP_ELEC_SUB_HURT, true));
stats.put("resgeo", new Stat(lang.Stats_FIGHT_PROP_ROCK_SUB_HURT, FightProperty.FIGHT_PROP_ROCK_SUB_HURT, true));
stats.put("reshydro", new Stat(lang.Stats_FIGHT_PROP_WATER_SUB_HURT, FightProperty.FIGHT_PROP_WATER_SUB_HURT, true));
stats.put("respyro", new Stat(lang.Stats_FIGHT_PROP_FIRE_SUB_HURT, FightProperty.FIGHT_PROP_FIRE_SUB_HURT, true));
stats.put("resphys", new Stat(lang.Stats_FIGHT_PROP_PHYSICAL_SUB_HURT, FightProperty.FIGHT_PROP_PHYSICAL_SUB_HURT, true));
stats.put("cdr", new Stat(lang.Stats_FIGHT_PROP_SKILL_CD_MINUS_RATIO, FightProperty.FIGHT_PROP_SKILL_CD_MINUS_RATIO, true));
stats.put("heal", new Stat(lang.Stats_FIGHT_PROP_HEAL_ADD, FightProperty.FIGHT_PROP_HEAL_ADD, true));
stats.put("heali", new Stat(lang.Stats_FIGHT_PROP_HEALED_ADD, FightProperty.FIGHT_PROP_HEALED_ADD, true));
stats.put("shield", new Stat(lang.Stats_FIGHT_PROP_SHIELD_COST_MINUS_RATIO, FightProperty.FIGHT_PROP_SHIELD_COST_MINUS_RATIO, true));
stats.put("defi", new Stat(lang.Stats_FIGHT_PROP_DEFENCE_IGNORE_RATIO, FightProperty.FIGHT_PROP_DEFENCE_IGNORE_RATIO, true));
// Compatibility aliases
stats.put("mhp", stats.get("maxhp"));
stats.put("cr", stats.get("crate"));
stats.put("cd", stats.get("cdmg"));
stats.put("edend", stats.get("edendro"));
stats.put("eelec", stats.get("eelectro"));
stats.put("ethunder", stats.get("eelectro"));
if (args.size() < 2){
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_usage);
return;
}
// Full FightProperty enum that won't be advertised but can be used by devs
// They have a prefix to avoid the "hp" clash
stats.put("_none", new Stat("NONE", FightProperty.FIGHT_PROP_NONE, true));
stats.put("_base_hp", new Stat("BASE_HP", FightProperty.FIGHT_PROP_BASE_HP, false));
stats.put("_hp", new Stat("HP", FightProperty.FIGHT_PROP_HP, false));
stats.put("_hp_percent", new Stat("HP_PERCENT", FightProperty.FIGHT_PROP_HP_PERCENT, true));
stats.put("_base_attack", new Stat("BASE_ATTACK", FightProperty.FIGHT_PROP_BASE_ATTACK, false));
stats.put("_attack", new Stat("ATTACK", FightProperty.FIGHT_PROP_ATTACK, false));
stats.put("_attack_percent", new Stat("ATTACK_PERCENT", FightProperty.FIGHT_PROP_ATTACK_PERCENT, true));
stats.put("_base_defense", new Stat("BASE_DEFENSE", FightProperty.FIGHT_PROP_BASE_DEFENSE, false));
stats.put("_defense", new Stat("DEFENSE", FightProperty.FIGHT_PROP_DEFENSE, false));
stats.put("_defense_percent", new Stat("DEFENSE_PERCENT", FightProperty.FIGHT_PROP_DEFENSE_PERCENT, true));
stats.put("_base_speed", new Stat("BASE_SPEED", FightProperty.FIGHT_PROP_BASE_SPEED, true));
stats.put("_speed_percent", new Stat("SPEED_PERCENT", FightProperty.FIGHT_PROP_SPEED_PERCENT, true));
stats.put("_hp_mp_percent", new Stat("HP_MP_PERCENT", FightProperty.FIGHT_PROP_HP_MP_PERCENT, true));
stats.put("_attack_mp_percent", new Stat("ATTACK_MP_PERCENT", FightProperty.FIGHT_PROP_ATTACK_MP_PERCENT, true));
stats.put("_critical", new Stat("CRITICAL", FightProperty.FIGHT_PROP_CRITICAL, true));
stats.put("_anti_critical", new Stat("ANTI_CRITICAL", FightProperty.FIGHT_PROP_ANTI_CRITICAL, true));
stats.put("_critical_hurt", new Stat("CRITICAL_HURT", FightProperty.FIGHT_PROP_CRITICAL_HURT, true));
stats.put("_charge_efficiency", new Stat("CHARGE_EFFICIENCY", FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, true));
stats.put("_add_hurt", new Stat("ADD_HURT", FightProperty.FIGHT_PROP_ADD_HURT, true));
stats.put("_sub_hurt", new Stat("SUB_HURT", FightProperty.FIGHT_PROP_SUB_HURT, true));
stats.put("_heal_add", new Stat("HEAL_ADD", FightProperty.FIGHT_PROP_HEAL_ADD, true));
stats.put("_healed_add", new Stat("HEALED_ADD", FightProperty.FIGHT_PROP_HEALED_ADD, false));
stats.put("_element_mastery", new Stat("ELEMENT_MASTERY", FightProperty.FIGHT_PROP_ELEMENT_MASTERY, true));
stats.put("_physical_sub_hurt", new Stat("PHYSICAL_SUB_HURT", FightProperty.FIGHT_PROP_PHYSICAL_SUB_HURT, true));
stats.put("_physical_add_hurt", new Stat("PHYSICAL_ADD_HURT", FightProperty.FIGHT_PROP_PHYSICAL_ADD_HURT, true));
stats.put("_defence_ignore_ratio", new Stat("DEFENCE_IGNORE_RATIO", FightProperty.FIGHT_PROP_DEFENCE_IGNORE_RATIO, true));
stats.put("_defence_ignore_delta", new Stat("DEFENCE_IGNORE_DELTA", FightProperty.FIGHT_PROP_DEFENCE_IGNORE_DELTA, true));
stats.put("_fire_add_hurt", new Stat("FIRE_ADD_HURT", FightProperty.FIGHT_PROP_FIRE_ADD_HURT, true));
stats.put("_elec_add_hurt", new Stat("ELEC_ADD_HURT", FightProperty.FIGHT_PROP_ELEC_ADD_HURT, true));
stats.put("_water_add_hurt", new Stat("WATER_ADD_HURT", FightProperty.FIGHT_PROP_WATER_ADD_HURT, true));
stats.put("_grass_add_hurt", new Stat("GRASS_ADD_HURT", FightProperty.FIGHT_PROP_GRASS_ADD_HURT, true));
stats.put("_wind_add_hurt", new Stat("WIND_ADD_HURT", FightProperty.FIGHT_PROP_WIND_ADD_HURT, true));
stats.put("_rock_add_hurt", new Stat("ROCK_ADD_HURT", FightProperty.FIGHT_PROP_ROCK_ADD_HURT, true));
stats.put("_ice_add_hurt", new Stat("ICE_ADD_HURT", FightProperty.FIGHT_PROP_ICE_ADD_HURT, true));
stats.put("_hit_head_add_hurt", new Stat("HIT_HEAD_ADD_HURT", FightProperty.FIGHT_PROP_HIT_HEAD_ADD_HURT, true));
stats.put("_fire_sub_hurt", new Stat("FIRE_SUB_HURT", FightProperty.FIGHT_PROP_FIRE_SUB_HURT, true));
stats.put("_elec_sub_hurt", new Stat("ELEC_SUB_HURT", FightProperty.FIGHT_PROP_ELEC_SUB_HURT, true));
stats.put("_water_sub_hurt", new Stat("WATER_SUB_HURT", FightProperty.FIGHT_PROP_WATER_SUB_HURT, true));
stats.put("_grass_sub_hurt", new Stat("GRASS_SUB_HURT", FightProperty.FIGHT_PROP_GRASS_SUB_HURT, true));
stats.put("_wind_sub_hurt", new Stat("WIND_SUB_HURT", FightProperty.FIGHT_PROP_WIND_SUB_HURT, true));
stats.put("_rock_sub_hurt", new Stat("ROCK_SUB_HURT", FightProperty.FIGHT_PROP_ROCK_SUB_HURT, true));
stats.put("_ice_sub_hurt", new Stat("ICE_SUB_HURT", FightProperty.FIGHT_PROP_ICE_SUB_HURT, true));
stats.put("_effect_hit", new Stat("EFFECT_HIT", FightProperty.FIGHT_PROP_EFFECT_HIT, true));
stats.put("_effect_resist", new Stat("EFFECT_RESIST", FightProperty.FIGHT_PROP_EFFECT_RESIST, true));
stats.put("_freeze_resist", new Stat("FREEZE_RESIST", FightProperty.FIGHT_PROP_FREEZE_RESIST, true));
stats.put("_torpor_resist", new Stat("TORPOR_RESIST", FightProperty.FIGHT_PROP_TORPOR_RESIST, true));
stats.put("_dizzy_resist", new Stat("DIZZY_RESIST", FightProperty.FIGHT_PROP_DIZZY_RESIST, true));
stats.put("_freeze_shorten", new Stat("FREEZE_SHORTEN", FightProperty.FIGHT_PROP_FREEZE_SHORTEN, true));
stats.put("_torpor_shorten", new Stat("TORPOR_SHORTEN", FightProperty.FIGHT_PROP_TORPOR_SHORTEN, true));
stats.put("_dizzy_shorten", new Stat("DIZZY_SHORTEN", FightProperty.FIGHT_PROP_DIZZY_SHORTEN, true));
stats.put("_max_fire_energy", new Stat("MAX_FIRE_ENERGY", FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY, true));
stats.put("_max_elec_energy", new Stat("MAX_ELEC_ENERGY", FightProperty.FIGHT_PROP_MAX_ELEC_ENERGY, true));
stats.put("_max_water_energy", new Stat("MAX_WATER_ENERGY", FightProperty.FIGHT_PROP_MAX_WATER_ENERGY, true));
stats.put("_max_grass_energy", new Stat("MAX_GRASS_ENERGY", FightProperty.FIGHT_PROP_MAX_GRASS_ENERGY, true));
stats.put("_max_wind_energy", new Stat("MAX_WIND_ENERGY", FightProperty.FIGHT_PROP_MAX_WIND_ENERGY, true));
stats.put("_max_ice_energy", new Stat("MAX_ICE_ENERGY", FightProperty.FIGHT_PROP_MAX_ICE_ENERGY, true));
stats.put("_max_rock_energy", new Stat("MAX_ROCK_ENERGY", FightProperty.FIGHT_PROP_MAX_ROCK_ENERGY, true));
stats.put("_skill_cd_minus_ratio", new Stat("SKILL_CD_MINUS_RATIO", FightProperty.FIGHT_PROP_SKILL_CD_MINUS_RATIO, true));
stats.put("_shield_cost_minus_ratio", new Stat("SHIELD_COST_MINUS_RATIO", FightProperty.FIGHT_PROP_SHIELD_COST_MINUS_RATIO, true));
stats.put("_cur_fire_energy", new Stat("CUR_FIRE_ENERGY", FightProperty.FIGHT_PROP_CUR_FIRE_ENERGY, false));
stats.put("_cur_elec_energy", new Stat("CUR_ELEC_ENERGY", FightProperty.FIGHT_PROP_CUR_ELEC_ENERGY, false));
stats.put("_cur_water_energy", new Stat("CUR_WATER_ENERGY", FightProperty.FIGHT_PROP_CUR_WATER_ENERGY, false));
stats.put("_cur_grass_energy", new Stat("CUR_GRASS_ENERGY", FightProperty.FIGHT_PROP_CUR_GRASS_ENERGY, false));
stats.put("_cur_wind_energy", new Stat("CUR_WIND_ENERGY", FightProperty.FIGHT_PROP_CUR_WIND_ENERGY, false));
stats.put("_cur_ice_energy", new Stat("CUR_ICE_ENERGY", FightProperty.FIGHT_PROP_CUR_ICE_ENERGY, false));
stats.put("_cur_rock_energy", new Stat("CUR_ROCK_ENERGY", FightProperty.FIGHT_PROP_CUR_ROCK_ENERGY, false));
stats.put("_cur_hp", new Stat("CUR_HP", FightProperty.FIGHT_PROP_CUR_HP, false));
stats.put("_max_hp", new Stat("MAX_HP", FightProperty.FIGHT_PROP_MAX_HP, false));
stats.put("_cur_attack", new Stat("CUR_ATTACK", FightProperty.FIGHT_PROP_CUR_ATTACK, false));
stats.put("_cur_defense", new Stat("CUR_DEFENSE", FightProperty.FIGHT_PROP_CUR_DEFENSE, false));
stats.put("_cur_speed", new Stat("CUR_SPEED", FightProperty.FIGHT_PROP_CUR_SPEED, true));
stats.put("_nonextra_attack", new Stat("NONEXTRA_ATTACK", FightProperty.FIGHT_PROP_NONEXTRA_ATTACK, true));
stats.put("_nonextra_defense", new Stat("NONEXTRA_DEFENSE", FightProperty.FIGHT_PROP_NONEXTRA_DEFENSE, true));
stats.put("_nonextra_critical", new Stat("NONEXTRA_CRITICAL", FightProperty.FIGHT_PROP_NONEXTRA_CRITICAL, true));
stats.put("_nonextra_anti_critical", new Stat("NONEXTRA_ANTI_CRITICAL", FightProperty.FIGHT_PROP_NONEXTRA_ANTI_CRITICAL, true));
stats.put("_nonextra_critical_hurt", new Stat("NONEXTRA_CRITICAL_HURT", FightProperty.FIGHT_PROP_NONEXTRA_CRITICAL_HURT, true));
stats.put("_nonextra_charge_efficiency", new Stat("NONEXTRA_CHARGE_EFFICIENCY", FightProperty.FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY, true));
stats.put("_nonextra_element_mastery", new Stat("NONEXTRA_ELEMENT_MASTERY", FightProperty.FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY, true));
stats.put("_nonextra_physical_sub_hurt", new Stat("NONEXTRA_PHYSICAL_SUB_HURT", FightProperty.FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT, true));
stats.put("_nonextra_fire_add_hurt", new Stat("NONEXTRA_FIRE_ADD_HURT", FightProperty.FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT, true));
stats.put("_nonextra_elec_add_hurt", new Stat("NONEXTRA_ELEC_ADD_HURT", FightProperty.FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT, true));
stats.put("_nonextra_water_add_hurt", new Stat("NONEXTRA_WATER_ADD_HURT", FightProperty.FIGHT_PROP_NONEXTRA_WATER_ADD_HURT, true));
stats.put("_nonextra_grass_add_hurt", new Stat("NONEXTRA_GRASS_ADD_HURT", FightProperty.FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT, true));
stats.put("_nonextra_wind_add_hurt", new Stat("NONEXTRA_WIND_ADD_HURT", FightProperty.FIGHT_PROP_NONEXTRA_WIND_ADD_HURT, true));
stats.put("_nonextra_rock_add_hurt", new Stat("NONEXTRA_ROCK_ADD_HURT", FightProperty.FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT, true));
stats.put("_nonextra_ice_add_hurt", new Stat("NONEXTRA_ICE_ADD_HURT", FightProperty.FIGHT_PROP_NONEXTRA_ICE_ADD_HURT, true));
stats.put("_nonextra_fire_sub_hurt", new Stat("NONEXTRA_FIRE_SUB_HURT", FightProperty.FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT, true));
stats.put("_nonextra_elec_sub_hurt", new Stat("NONEXTRA_ELEC_SUB_HURT", FightProperty.FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT, true));
stats.put("_nonextra_water_sub_hurt", new Stat("NONEXTRA_WATER_SUB_HURT", FightProperty.FIGHT_PROP_NONEXTRA_WATER_SUB_HURT, true));
stats.put("_nonextra_grass_sub_hurt", new Stat("NONEXTRA_GRASS_SUB_HURT", FightProperty.FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT, true));
stats.put("_nonextra_wind_sub_hurt", new Stat("NONEXTRA_WIND_SUB_HURT", FightProperty.FIGHT_PROP_NONEXTRA_WIND_SUB_HURT, true));
stats.put("_nonextra_rock_sub_hurt", new Stat("NONEXTRA_ROCK_SUB_HURT", FightProperty.FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT, true));
stats.put("_nonextra_ice_sub_hurt", new Stat("NONEXTRA_ICE_SUB_HURT", FightProperty.FIGHT_PROP_NONEXTRA_ICE_SUB_HURT, true));
stats.put("_nonextra_skill_cd_minus_ratio", new Stat("NONEXTRA_SKILL_CD_MINUS_RATIO", FightProperty.FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO, true));
stats.put("_nonextra_shield_cost_minus_ratio", new Stat("NONEXTRA_SHIELD_COST_MINUS_RATIO", FightProperty.FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO, true));
stats.put("_nonextra_physical_add_hurt", new Stat("NONEXTRA_PHYSICAL_ADD_HURT", FightProperty.FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT, true));
}
String stat = args.get(0);
switch (stat) {
@Override
public void execute(Player sender, List<String> args) {
Language lang = Grasscutter.getLanguage();
String syntax = sender == null ? lang.SetStats_usage_console : lang.SetStats_usage_console;
String usage = syntax + lang.SetStats_help_message;
Player targetPlayer = sender;
String uidStr = "";
String statStr;
String valueStr;
switch (args.size()) {
default:
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_setstats_help_message);
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_stats_help_message);
CommandHandler.sendMessage(sender, usage);
return;
case "mhp":
try {
int health = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_MAX_HP, health);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_MAX_HP));
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_max_hp, health));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_max_hp_error);
case 2:
if (sender == null) {
// When run by the server, first parameter is not optional
CommandHandler.sendMessage(sender, usage);
return;
}
statStr = args.get(0).toLowerCase();
valueStr = args.get(1);
break;
case "hp":
try {
int health = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_hp, health));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_hp_error);
case 3:
uidStr = args.get(0);
if (uidStr.startsWith("@")) {
uidStr = uidStr.substring(1);
} else {
CommandHandler.sendMessage(sender, usage);
return;
}
break;
case "def":
try {
int def = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE, def);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_DEFENSE));
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_def, def));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_def_error);
return;
}
break;
case "atk":
try {
int atk = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK, atk);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_ATTACK));
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_atk, atk));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_atk_error);
return;
}
break;
case "em":
try {
int em = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_ELEMENT_MASTERY, em);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_ELEMENT_MASTERY));
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_em, em));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_em_error);
return;
}
break;
case "er":
try {
float er = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float erecharge = er / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, erecharge);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY));
float iger = erecharge * 100;
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_er, iger));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_er_error);
return;
}
break;
case "crate":
try {
float cr = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float crate = cr / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL, crate);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CRITICAL));
float igcrate = crate * 100;
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_cr, igcrate));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_cr_error);
return;
}
break;
case "cdmg":
try {
float cdmg = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float cdamage = cdmg / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, cdamage);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CRITICAL_HURT));
float igcdmg = cdamage * 100;
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_cd, igcdmg));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_cd_error);
return;
}
break;
case "epyro":
try {
float epyro = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float pyro = epyro / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_FIRE_ADD_HURT, pyro);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_FIRE_ADD_HURT));
float igpyro = pyro * 100;
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_pdb, igpyro));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_pdb_error);
return;
}
break;
case "ecryo":
try {
float ecryo = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float cryo = ecryo / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_ICE_ADD_HURT, cryo);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_ICE_ADD_HURT));
float igcyro = cryo * 100;
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_cdb, igcyro));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_cdb_error);
return;
}
break;
case "ehydro":
try {
float ehydro = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float hydro = ehydro / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_WATER_ADD_HURT, hydro);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_WATER_ADD_HURT));
float ighydro = hydro * 100;
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_hdb, ighydro));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_hdb_error);
return;
}
break;
case "eanemo":
try {
float eanemo = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float anemo = eanemo / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_WIND_ADD_HURT, anemo);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_WIND_ADD_HURT));
float iganemo = anemo * 100;
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_adb, iganemo));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_adb_error);
return;
}
break;
case "egeo":
try {
float egeo = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float geo = egeo / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_ROCK_ADD_HURT, geo);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_ROCK_ADD_HURT));
float iggeo = geo * 100;
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_gdb, iggeo));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_gdb_error);
return;
}
break;
case "ethunder":
case "eelec":
try {
float eelec = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float elec = eelec / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_ELEC_ADD_HURT, elec);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_ELEC_ADD_HURT));
float igelec = elec * 100;
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_edb, igelec));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_edb_error);
return;
}
break;
case "ephys":
try {
float ephys = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float phys = ephys / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_PHYSICAL_ADD_HURT, phys);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_PHYSICAL_ADD_HURT));
float igphys = phys * 100;
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_physdb, igphys));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_physdb_error);
return;
}
break;
case "edend":
try {
float edend = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float dend = edend / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_GRASS_ADD_HURT, dend);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_GRASS_ADD_HURT));
float igdend = dend * 100;
CommandHandler.sendMessage(sender, String.format(Grasscutter.getLanguage().SetStats_set_ddb, igdend));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().SetStats_set_ddb_error);
int uid = Integer.parseInt(uidStr);
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, lang.SetStats_player_error);
return;
}
} catch (NumberFormatException e) {
CommandHandler.sendMessage(sender, lang.SetStats_uid_error);
return;
}
statStr = args.get(1).toLowerCase();
valueStr = args.get(2);
break;
};
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
float value;
try {
if (valueStr.endsWith("%")) {
value = Float.parseFloat(valueStr.substring(0, valueStr.length()-1))/100f;
} else {
value = Float.parseFloat(valueStr);
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, lang.SetStats_value_error);
return;
}
if (stats.containsKey(statStr)) {
Stat stat = stats.get(statStr);
entity.setFightProperty(stat.prop, value);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, stat.prop));
if (stat.percent) {
valueStr = String.format("%.1f%%", value*100f);
} else {
valueStr = String.format("%.0f", value);
}
if (targetPlayer == sender) {
CommandHandler.sendMessage(sender, String.format(lang.SetStats_set_self, stat.name, valueStr));
} else {
CommandHandler.sendMessage(sender, String.format(lang.SetStats_set_for_uid, stat.name, uidStr, valueStr));
}
return;
} else {
CommandHandler.sendMessage(sender, usage);
return;
}
}
}
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