Commit 2531ae36 authored by gentlespoon's avatar gentlespoon Committed by Melledy
Browse files

Feature: vehicle stamina

1. Remove references.
2. Handle vehicle stamina.
parent ba5635bf
......@@ -8,5 +8,5 @@ public interface AfterUpdateStaminaListener {
* @param reason Why updating stamina.
* @param newStamina New Stamina value.
*/
void onAfterUpdateStamina(String reason, int newStamina);
void onAfterUpdateStamina(String reason, int newStamina, boolean isCharacterStamina);
}
......@@ -8,7 +8,7 @@ public interface BeforeUpdateStaminaListener {
* @param newStamina New ABSOLUTE stamina value.
* @return true if you want to cancel this update, otherwise false.
*/
int onBeforeUpdateStamina(String reason, int newStamina);
int onBeforeUpdateStamina(String reason, int newStamina, boolean isCharacterStamina);
/**
* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
* This gives listeners a chance to intercept this update.
......@@ -16,5 +16,5 @@ public interface BeforeUpdateStaminaListener {
* @param consumption ConsumptionType and RELATIVE stamina change amount.
* @return true if you want to cancel this update, otherwise false.
*/
Consumption onBeforeUpdateStamina(String reason, Consumption consumption);
Consumption onBeforeUpdateStamina(String reason, Consumption consumption, boolean isCharacterStamina);
}
\ No newline at end of file
......@@ -13,18 +13,19 @@ public enum ConsumptionType {
// Slow swimming is handled per movement, not per second.
// Arm movement frequency depends on gender/age/height.
// TODO: Instead of cost -80 per tick, find a proper way to calculate cost.
SKIFF(-300), // TODO: Get real value
SKIFF_DASH(-204),
SPRINT(-1800),
SWIM_DASH_START(-20),
SWIM_DASH_START(-2000),
SWIM_DASH(-204), // -10.2 per second, 5Hz = -204 each tick
SWIMMING(-80),
TALENT_DASH(-300), // -1500 per second, 5Hz = -300 each tick
TALENT_DASH_START(-1000),
// restore
POWERED_FLY(500), // TODO: Get real value
POWERED_SKIFF(2000), // TODO: Get real value
POWERED_FLY(500),
POWERED_SKIFF(500),
RUN(500),
SKIFF(500),
STANDBY(500),
WALK(500);
......
......@@ -14,6 +14,7 @@ import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.net.proto.VehicleInteractTypeOuterClass.VehicleInteractType;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
......@@ -48,7 +49,7 @@ public class StaminaManager {
)));
put("SKIFF", new HashSet<>(List.of(
MotionState.MOTION_SKIFF_BOARDING, // NOT OBSERVED even when boarding
MotionState.MOTION_SKIFF_DASH, // NOT OBSERVED even when dashing
MotionState.MOTION_SKIFF_DASH, // sustained, observed with waverider entity ID.
MotionState.MOTION_SKIFF_NORMAL, // sustained, OBSERVED when both normal and dashing
MotionState.MOTION_SKIFF_POWERED_DASH // sustained, recover
)));
......@@ -108,7 +109,8 @@ public class StaminaManager {
}};
private final Logger logger = Grasscutter.getLogger();
public final static int GlobalMaximumStamina = 24000;
public final static int GlobalCharacterMaximumStamina = 24000;
public final static int GlobalVehicleMaxStamina = 24000;
private Position currentCoordinates = new Position(0, 0, 0);
private Position previousCoordinates = new Position(0, 0, 0);
private MotionState currentState = MotionState.MOTION_STANDBY;
......@@ -122,9 +124,10 @@ public class StaminaManager {
private int lastSkillId = 0;
private int lastSkillCasterId = 0;
private boolean lastSkillFirstTick = true;
private int vehicleId = -1;
private int vehicleStamina = GlobalVehicleMaxStamina;
private static final HashSet<Integer> TalentMovements = new HashSet<>(List.of(
10013, // Kamisato Ayaka
10413 // Mona
10013, 10413
));
private static final HashMap<Integer, Float> ClimbFoodReductionMap = new HashMap<>() {{
// TODO: get real food id
......@@ -143,15 +146,15 @@ public class StaminaManager {
put(0, 0.8f); // Sample food
}};
private static final HashMap<Integer, Float> ClimbTalentReductionMap = new HashMap<>() {{
put(262301, 0.8f); // Xiao
put(262301, 0.8f);
}};
private static final HashMap<Integer, Float> FlyTalentReductionMap = new HashMap<>() {{
put(212301, 0.8f); // Amber
put(222301, 0.8f); // Venti
put(212301, 0.8f);
put(222301, 0.8f);
}};
private static final HashMap<Integer, Float> SwimTalentReductionMap = new HashMap<>() {{
put(242301, 0.8f); // Beidou
put(542301, 0.8f); // Sangonomiya Kokomi
put(242301, 0.8f);
put(542301, 0.8f);
}};
public static final HashSet<Integer> BowAvatars = new HashSet<>();
......@@ -163,25 +166,15 @@ public class StaminaManager {
public static void initialize() {
// Initialize skill categories
GameData.getAvatarDataMap().forEach((avatarId, avatarData) -> {
switch(avatarData.getWeaponType()) {
case "WEAPON_BOW":
BowAvatars.add(avatarId);
break;
case "WEAPON_CLAYMORE":
ClaymoreAvatars.add(avatarId);
break;
case "WEAPON_CATALYST":
CatalystAvatars.add(avatarId);
break;
case "WEAPON_POLE":
PolearmAvatars.add(avatarId);
break;
case "WEAPON_SWORD_ONE_HAND":
SwordAvatars.add(avatarId);
break;
switch (avatarData.getWeaponType()) {
case "WEAPON_BOW" -> BowAvatars.add(avatarId);
case "WEAPON_CLAYMORE" -> ClaymoreAvatars.add(avatarId);
case "WEAPON_CATALYST" -> CatalystAvatars.add(avatarId);
case "WEAPON_POLE" -> PolearmAvatars.add(avatarId);
case "WEAPON_SWORD_ONE_HAND" -> SwordAvatars.add(avatarId);
}
// TODO: Initialize foods etc.
});
// TODO: Initialize foods etc.
}
public StaminaManager(Player player) {
......@@ -196,6 +189,22 @@ public class StaminaManager {
lastSkillCasterId = skillCasterId;
}
public int getMaxCharacterStamina() {
return player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
}
public int getCurrentCharacterStamina() {
return player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
}
public int getMaxVehicleStamina() {
return GlobalVehicleMaxStamina;
}
public int getCurrentVehicleStamina() {
return vehicleStamina;
}
public boolean registerBeforeUpdateStaminaListener(String listenerName, BeforeUpdateStaminaListener listener) {
if (beforeUpdateStaminaListeners.containsKey(listenerName)) {
return false;
......@@ -237,14 +246,14 @@ public class StaminaManager {
return Math.abs(diffX) > 0.3 || Math.abs(diffY) > 0.2 || Math.abs(diffZ) > 0.3;
}
public int updateStaminaRelative(GameSession session, Consumption consumption, PlayerProperty staminaType) {
int currentStamina = player.getProperty(staminaType);
public int updateStaminaRelative(GameSession session, Consumption consumption, boolean isCharacterStamina) {
int currentStamina = isCharacterStamina ? getCurrentCharacterStamina() : getCurrentVehicleStamina();
if (consumption.amount == 0) {
return currentStamina;
}
// notify will update
for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.type.toString(), consumption);
Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.type.toString(), consumption, isCharacterStamina);
if ((overriddenConsumption.type != consumption.type) && (overriddenConsumption.amount != consumption.amount)) {
logger.debug("Stamina update relative(" +
consumption.type.toString() + ", " + consumption.amount + ") overridden to relative(" +
......@@ -252,24 +261,24 @@ public class StaminaManager {
return currentStamina;
}
}
int playerMaxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
logger.trace(currentStamina + "/" + playerMaxStamina + "\t" + currentState + "\t" +
int maxStamina = isCharacterStamina ? getMaxCharacterStamina() : getMaxVehicleStamina();
logger.warn((isCharacterStamina ? "C " : "V ") + currentStamina + "/" + maxStamina + "\t" + currentState + "\t" +
(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.type + "," +
consumption.amount + ")");
int newStamina = currentStamina + consumption.amount;
if (newStamina < 0) {
newStamina = 0;
} else if (newStamina > playerMaxStamina) {
newStamina = playerMaxStamina;
} else if (newStamina > maxStamina) {
newStamina = maxStamina;
}
return setStamina(session, consumption.type.toString(), newStamina, staminaType);
return setStamina(session, consumption.type.toString(), newStamina, isCharacterStamina);
}
public int updateStaminaAbsolute(GameSession session, String reason, int newStamina, PlayerProperty staminaType) {
int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
public int updateStaminaAbsolute(GameSession session, String reason, int newStamina, boolean isCharacterStamina) {
int currentStamina = isCharacterStamina ? getCurrentCharacterStamina() : getCurrentVehicleStamina();
// notify will update
for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
int overriddenNewStamina = listener.getValue().onBeforeUpdateStamina(reason, newStamina);
int overriddenNewStamina = listener.getValue().onBeforeUpdateStamina(reason, newStamina, isCharacterStamina);
if (overriddenNewStamina != newStamina) {
logger.debug("Stamina update absolute(" +
reason + ", " + newStamina + ") overridden to absolute(" +
......@@ -277,31 +286,31 @@ public class StaminaManager {
return currentStamina;
}
}
int playerMaxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
int maxStamina = isCharacterStamina ? getMaxCharacterStamina() : getMaxVehicleStamina();
if (newStamina < 0) {
newStamina = 0;
} else if (newStamina > playerMaxStamina) {
newStamina = playerMaxStamina;
} else if (newStamina > maxStamina) {
newStamina = maxStamina;
}
return setStamina(session, reason, newStamina, staminaType);
return setStamina(session, reason, newStamina, isCharacterStamina);
}
// Returns new stamina and sends PlayerPropNotify
public int setStamina(GameSession session, String reason, int newStamina, PlayerProperty staminaType) {
// Returns new stamina and sends PlayerPropNotify or VehicleStaminaNotify
public int setStamina(GameSession session, String reason, int newStamina, boolean isCharacterStamina) {
if (!GAME_OPTIONS.staminaUsage) {
newStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
newStamina = getMaxCharacterStamina();
}
// set stamina
player.setProperty(staminaType, newStamina);
if (staminaType == PlayerProperty.PROP_CUR_TEMPORARY_STAMINA) {
// TODO: Implement
// session.send(new PacketVehicleStaminaNotify(vehicleEntity, newStamina));
} else {
// set stamina if is character stamina
if (isCharacterStamina) {
player.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, newStamina);
session.send(new PacketPlayerPropNotify(player, PlayerProperty.PROP_CUR_PERSIST_STAMINA));
} else {
vehicleStamina = newStamina;
session.send(new PacketVehicleStaminaNotify(vehicleId, ((float) newStamina) / 100));
}
// notify updated
for (Map.Entry<String, AfterUpdateStaminaListener> listener : afterUpdateStaminaListeners.entrySet()) {
listener.getValue().onAfterUpdateStamina(reason, newStamina);
listener.getValue().onAfterUpdateStamina(reason, newStamina, isCharacterStamina);
}
return newStamina;
}
......@@ -379,11 +388,11 @@ public class StaminaManager {
MotionState motionState = motionInfo.getState();
int notifyEntityId = entity.getId();
int currentAvatarEntityId = session.getPlayer().getTeamManager().getCurrentAvatarEntity().getId();
if (notifyEntityId != currentAvatarEntityId) {
if (notifyEntityId != currentAvatarEntityId && notifyEntityId != vehicleId) {
return;
}
currentState = motionState;
// logger.trace("" + currentState);
// logger.trace(currentState + "\t" + (notifyEntityId == currentAvatarEntityId ? "character" : "vehicle"));
Vector posVector = motionInfo.getPos();
Position newPos = new Position(posVector.getX(), posVector.getY(), posVector.getZ());
if (newPos.getX() != 0 && newPos.getY() != 0 && newPos.getZ() != 0) {
......@@ -393,28 +402,40 @@ public class StaminaManager {
handleImmediateStamina(session, motionState);
}
public void handleVehicleInteractReq(GameSession session, int vehicleId, VehicleInteractType vehicleInteractType) {
if (vehicleInteractType == VehicleInteractType.VEHICLE_INTERACT_IN) {
this.vehicleId = vehicleId;
// Reset character stamina here to prevent falling into water immediately on ejection if char stamina is
// close to empty when boarding.
updateStaminaAbsolute(session, "board vehicle", getMaxCharacterStamina(), true);
updateStaminaAbsolute(session, "board vehicle", getMaxVehicleStamina(), false);
} else {
this.vehicleId = -1;
}
}
// Internal handler
private void handleImmediateStamina(GameSession session, @NotNull MotionState motionState) {
switch (motionState) {
case MOTION_CLIMB:
if (currentState != MotionState.MOTION_CLIMB) {
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START), PlayerProperty.PROP_CUR_PERSIST_STAMINA);
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START), true);
}
break;
case MOTION_DASH_BEFORE_SHAKE:
if (previousState != MotionState.MOTION_DASH_BEFORE_SHAKE) {
updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT), PlayerProperty.PROP_CUR_PERSIST_STAMINA);
updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT), true);
}
break;
case MOTION_CLIMB_JUMP:
if (previousState != MotionState.MOTION_CLIMB_JUMP) {
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP), PlayerProperty.PROP_CUR_PERSIST_STAMINA);
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP), true);
}
break;
case MOTION_SWIM_DASH:
if (previousState != MotionState.MOTION_SWIM_DASH) {
updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START), PlayerProperty.PROP_CUR_PERSIST_STAMINA);
updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START), true);
}
break;
}
......@@ -422,18 +443,20 @@ public class StaminaManager {
private void handleImmediateStamina(GameSession session, int skillId) {
Consumption consumption = getFightConsumption(skillId);
updateStaminaRelative(session, consumption, PlayerProperty.PROP_CUR_PERSIST_STAMINA);
updateStaminaRelative(session, consumption, true);
}
private class SustainedStaminaHandler extends TimerTask {
public void run() {
boolean moving = isPlayerMoving();
int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
int maxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
if (moving || (currentStamina < maxStamina)) {
int currentCharacterStamina = getCurrentCharacterStamina();
int maxCharacterStamina = getMaxCharacterStamina();
int currentVehicleStamina = getCurrentVehicleStamina();
int maxVehicleStamina = getMaxVehicleStamina();
if (moving || (currentCharacterStamina < maxCharacterStamina) || (currentVehicleStamina < maxVehicleStamina)) {
logger.trace("Player moving: " + moving + ", stamina full: " +
(currentStamina >= maxStamina) + ", recalculate stamina");
(currentCharacterStamina >= maxCharacterStamina) + ", recalculate stamina");
boolean isCharacterStamina = true;
Consumption consumption;
if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
consumption = getClimbConsumption();
......@@ -445,6 +468,7 @@ public class StaminaManager {
consumption = new Consumption(ConsumptionType.RUN);
} else if (MotionStatesCategorized.get("SKIFF").contains(currentState)) {
consumption = getSkiffConsumption();
isCharacterStamina = false;
} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
consumption = new Consumption(ConsumptionType.STANDBY);
} else if (MotionStatesCategorized.get("SWIM").contains(currentState)) {
......@@ -459,14 +483,8 @@ public class StaminaManager {
return;
}
if (consumption.amount < 0) {
/* Do not apply reduction factor when recovering stamina
TODO: Reductions that apply to all motion types:
Skills
Diona E: -10% while shield lasts - applies to SP+MP
Barbara E: -12% while lasts - applies to SP+MP
*/
// Elemental Resonance - Winds -15%
if (consumption.amount < 0 && isCharacterStamina) {
// Do not apply reduction factor when recovering stamina
if (player.getTeamManager().getTeamResonances().contains(10301)) {
consumption.amount *= 0.85f;
}
......@@ -476,8 +494,10 @@ public class StaminaManager {
if (consumption.amount < 0) {
staminaRecoverDelay = 0;
}
if (consumption.amount > 0 && consumption.type != ConsumptionType.POWERED_FLY) {
// For POWERED_FLY recover immediately - things like Amber's gliding exam may require this.
if (consumption.amount > 0
&& consumption.type != ConsumptionType.POWERED_FLY
&& consumption.type != ConsumptionType.POWERED_SKIFF) {
// For POWERED_* recover immediately - things like Amber's gliding exam and skiff challenges may require this.
if (staminaRecoverDelay < 5) {
// For others recover after 1 seconds (5 ticks) - as official server does.
staminaRecoverDelay++;
......@@ -485,7 +505,7 @@ public class StaminaManager {
logger.trace("Delaying recovery: " + staminaRecoverDelay);
}
}
updateStaminaRelative(cachedSession, consumption, PlayerProperty.PROP_CUR_PERSIST_STAMINA);
updateStaminaRelative(cachedSession, consumption, isCharacterStamina);
}
}
previousState = currentState;
......@@ -499,10 +519,10 @@ public class StaminaManager {
private void handleDrowning() {
// TODO: fix drowning waverider entity
int stamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
int stamina = getCurrentCharacterStamina();
if (stamina < 10) {
logger.trace(player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + "/" +
player.getProperty(PlayerProperty.PROP_MAX_STAMINA) + "\t" + currentState);
logger.trace(getCurrentCharacterStamina() + "/" +
getMaxCharacterStamina() + "\t" + currentState);
if (currentState != MotionState.MOTION_SWIM_IDLE) {
killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_DRAWN);
}
......@@ -530,15 +550,15 @@ public class StaminaManager {
}
// Catalyst avatar charged attack
if (CatalystAvatars.contains(currentAvatarId)) {
return getCatalystSustainedCost(skillCasting);
return getCatalystCost(skillCasting);
}
// Polearm avatar charged attack
if (PolearmAvatars.contains(currentAvatarId)) {
return getPolearmSustainedCost(skillCasting);
return getPolearmCost(skillCasting);
}
// Sword avatar charged attack
if (SwordAvatars.contains(skillCasting)) {
return getSwordSustainedCost(skillCasting);
return getSwordCost(skillCasting);
}
return new Consumption();
}
......@@ -596,12 +616,13 @@ public class StaminaManager {
}
private Consumption getSkiffConsumption() {
// POWERED_SKIFF, e.g. wind tunnel
if (currentState == MotionState.MOTION_SKIFF_POWERED_DASH) {
return new Consumption(ConsumptionType.POWERED_SKIFF);
}
// No known reduction for skiffing.
return new Consumption(ConsumptionType.SKIFF);
return switch (currentState) {
case MOTION_SKIFF_DASH -> new Consumption(ConsumptionType.SKIFF_DASH);
case MOTION_SKIFF_POWERED_DASH -> new Consumption(ConsumptionType.POWERED_SKIFF);
case MOTION_SKIFF_NORMAL -> new Consumption(ConsumptionType.SKIFF);
default -> new Consumption();
};
}
private Consumption getOtherConsumptions() {
......@@ -662,11 +683,11 @@ public class StaminaManager {
return new Consumption(ConsumptionType.FIGHT, +500);
}
private Consumption getCatalystSustainedCost(int skillId) {
private Consumption getCatalystCost(int skillId) {
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -5000);
// Character specific handling
switch (skillId) {
// TODO: Yanfei
// TODO:
}
return consumption;
}
......@@ -675,11 +696,11 @@ public class StaminaManager {
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -1333); // 4000 / 3 = 1333
// Character specific handling
switch (skillId) {
case 10571: // Arataki Itto, does not consume stamina at all.
case 10532: // Sayu, windwheel does not consume stamina.
case 10571:
case 10532:
consumption.amount = 0;
break;
case 10160: // Diluc, with talent "Relentless" stamina cost is decreased by 50%
case 10160:
if (player.getTeamManager().getCurrentAvatarEntity().getAvatar().getProudSkillList().contains(162101)) {
consumption.amount /= 2;
}
......@@ -688,7 +709,7 @@ public class StaminaManager {
return consumption;
}
private Consumption getPolearmSustainedCost(int skillId) {
private Consumption getPolearmCost(int skillId) {
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -2500);
// Character specific handling
switch (skillId) {
......@@ -697,11 +718,11 @@ public class StaminaManager {
return consumption;
}
private Consumption getSwordSustainedCost(int skillId) {
private Consumption getSwordCost(int skillId) {
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -2000);
// Character specific handling
switch (skillId) {
case 10421: // Keqing, -2500
case 10421:
consumption.amount = -2500;
break;
}
......
......@@ -1237,7 +1237,7 @@ public class Player {
} else if (prop == PlayerProperty.PROP_IS_TRANSFERABLE) { // 10009
if (!(0 <= value && value <= 1)) { return false; }
} else if (prop == PlayerProperty.PROP_MAX_STAMINA) { // 10010
if (!(value >= 0 && value <= StaminaManager.GlobalMaximumStamina)) { return false; }
if (!(value >= 0 && value <= StaminaManager.GlobalCharacterMaximumStamina)) { return false; }
} else if (prop == PlayerProperty.PROP_CUR_PERSIST_STAMINA) { // 10011
int playerMaximumStamina = getProperty(PlayerProperty.PROP_MAX_STAMINA);
if (!(value >= 0 && value <= playerMaximumStamina)) { return false; }
......
......@@ -14,6 +14,7 @@ public class HandlerVehicleInteractReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
VehicleInteractReqOuterClass.VehicleInteractReq req = VehicleInteractReqOuterClass.VehicleInteractReq.parseFrom(payload);
session.getPlayer().getStaminaManager().handleVehicleInteractReq(session, req.getEntityId(), req.getInteractType());
session.send(new PacketVehicleInteractRsp(session.getPlayer(), req.getEntityId(), req.getInteractType()));
}
}
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.VehicleStaminaNotifyOuterClass.VehicleStaminaNotify;
public class PacketVehicleStaminaNotify extends BasePacket {
public PacketVehicleStaminaNotify(GameEntity entity, int newStamina) {
public PacketVehicleStaminaNotify(int vehicleId, float newStamina) {
super(PacketOpcodes.VehicleStaminaNotify);
VehicleStaminaNotify.Builder proto = VehicleStaminaNotify.newBuilder();
proto.setEntityId(entity.getId());
proto.setEntityId(vehicleId);
proto.setCurStamina(newStamina);
this.setData(proto.build());
......
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