Commit 1c36f078 authored by Melledy's avatar Melledy
Browse files

Renamed all references to a certain game

parent 6b8902be
......@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.Player;
import java.util.List;
......@@ -12,7 +12,7 @@ import java.util.List;
public final class ReloadCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
CommandHandler.sendMessage(sender, "Reloading config.");
Grasscutter.loadConfig();
Grasscutter.getGameServer().getGachaManager().load();
......
......@@ -2,8 +2,8 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.Player;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import java.util.List;
......@@ -14,7 +14,7 @@ import java.util.List;
public final class ResetConstCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......@@ -29,14 +29,14 @@ public final class ResetConstCommand implements CommandHandler {
return;
}
GenshinAvatar avatar = entity.getAvatar();
Avatar avatar = entity.getAvatar();
this.resetConstellation(avatar);
sender.dropMessage("Constellations for " + avatar.getAvatarData().getName() + " have been reset. Please relog to see changes.");
}
}
private void resetConstellation(GenshinAvatar avatar) {
private void resetConstellation(Avatar avatar) {
avatar.getTalentIdList().clear();
avatar.setCoreProudSkillLevel(0);
avatar.recalcStats();
......
......@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.Player;
import java.util.List;
......@@ -10,7 +10,7 @@ import java.util.List;
public final class RestartCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
sender.getSession().close();
}
}
......@@ -4,7 +4,7 @@ import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.Player;
import emu.grasscutter.game.Mail;
import emu.grasscutter.server.packet.send.PacketMailChangeNotify;
......@@ -27,7 +27,7 @@ public class SendMailCommand implements CommandHandler {
// Yes this is awful and I hate it.
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
int senderId;
if(sender != null) {
senderId = sender.getUid();
......@@ -77,7 +77,7 @@ public class SendMailCommand implements CommandHandler {
Grasscutter.getGameServer().getPlayerByUid(mailBuilder.recipient, true).sendMail(mailBuilder.mail);
CommandHandler.sendMessage(sender, "Message sent to user " + mailBuilder.recipient + "!");
} else {
for (GenshinPlayer player : DatabaseHelper.getAllPlayers()) {
for (Player player : DatabaseHelper.getAllPlayers()) {
Grasscutter.getGameServer().getPlayerByUid(player.getUid(), true).sendMail(mailBuilder.mail);
}
CommandHandler.sendMessage(sender, "Message sent to all users!");
......
......@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.Player;
import java.util.List;
......@@ -12,7 +12,7 @@ import java.util.List;
public final class SendMessageCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: sendmessage <player> <message>");
return;
......@@ -22,7 +22,7 @@ public final class SendMessageCommand implements CommandHandler {
int target = Integer.parseInt(args.get(0));
String message = String.join(" ", args.subList(1, args.size()));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
......
......@@ -4,9 +4,9 @@ import java.util.List;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.Player;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.server.packet.send.PacketAvatarFetterDataNotify;
@Command(label = "setfetterlevel", usage = "setfetterlevel <level>",
......@@ -15,7 +15,7 @@ import emu.grasscutter.server.packet.send.PacketAvatarFetterDataNotify;
public final class SetFetterLevelCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......@@ -32,11 +32,11 @@ public final class SetFetterLevelCommand implements CommandHandler {
CommandHandler.sendMessage(sender, "Fetter level must be between 0 and 10.");
return;
}
GenshinAvatar avatar = sender.getTeamManager().getCurrentAvatarEntity().getAvatar();
Avatar avatar = sender.getTeamManager().getCurrentAvatarEntity().getAvatar();
avatar.setFetterLevel(fetterLevel);
if (fetterLevel != 10) {
avatar.setFetterExp(GenshinData.getAvatarFetterLevelDataMap().get(fetterLevel).getExp());
avatar.setFetterExp(GameData.getAvatarFetterLevelDataMap().get(fetterLevel).getExp());
}
avatar.save();
......
......@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.Player;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
......@@ -14,7 +14,7 @@ import java.util.List;
public final class SetStatsCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......
......@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.Player;
import emu.grasscutter.game.props.PlayerProperty;
import java.util.List;
......@@ -13,7 +13,7 @@ import java.util.List;
public final class SetWorldLevelCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return; // TODO: set player's world level from console or other players
......
......@@ -2,9 +2,9 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.Player;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.utils.Position;
......@@ -15,7 +15,7 @@ import java.util.List;
public final class SpawnCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......@@ -31,7 +31,7 @@ public final class SpawnCommand implements CommandHandler {
int level = args.size() > 1 ? Integer.parseInt(args.get(1)) : 1;
int amount = args.size() > 2 ? Integer.parseInt(args.get(2)) : 1;
MonsterData entityData = GenshinData.getMonsterDataMap().get(entity);
MonsterData entityData = GameData.getMonsterDataMap().get(entity);
if (entityData == null) {
CommandHandler.sendMessage(sender, "Invalid entity id.");
return;
......
......@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.Player;
import java.util.List;
......@@ -12,9 +12,9 @@ import java.util.List;
public final class StopCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
CommandHandler.sendMessage(null, "Server shutting down...");
for (GenshinPlayer p : Grasscutter.getGameServer().getPlayers().values()) {
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
CommandHandler.sendMessage(p, "Server shutting down...");
}
......
......@@ -3,8 +3,8 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.Player;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.server.packet.send.PacketAvatarSkillChangeNotify;
import emu.grasscutter.server.packet.send.PacketAvatarSkillUpgradeRsp;
......@@ -16,7 +16,7 @@ import java.util.List;
public final class TalentCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......@@ -41,7 +41,7 @@ public final class TalentCommand implements CommandHandler {
int skillId = Integer.parseInt(args.get(1));
int nextLevel = Integer.parseInt(args.get(2));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
GenshinAvatar avatar = entity.getAvatar();
Avatar avatar = entity.getAvatar();
int skillIdNorAtk = avatar.getData().getSkillDepot().getSkills().get(0);
int skillIdE = avatar.getData().getSkillDepot().getSkills().get(1);
int skillIdQ = avatar.getData().getSkillDepot().getEnergySkill();
......@@ -97,7 +97,7 @@ public final class TalentCommand implements CommandHandler {
case "n": case "e": case "q":
try {
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
GenshinAvatar avatar = entity.getAvatar();
Avatar avatar = entity.getAvatar();
AvatarSkillDepotData SkillDepot = avatar.getData().getSkillDepot();
int skillId;
switch (cmdSwitch) {
......@@ -135,7 +135,7 @@ public final class TalentCommand implements CommandHandler {
break;
case "getid":
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
GenshinAvatar avatar = entity.getAvatar();
Avatar avatar = entity.getAvatar();
int skillIdNorAtk = avatar.getData().getSkillDepot().getSkills().get(0);
int skillIdE = avatar.getData().getSkillDepot().getSkills().get(1);
int skillIdQ = avatar.getData().getSkillDepot().getEnergySkill();
......
......@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.Player;
import emu.grasscutter.utils.Position;
import java.util.List;
......@@ -12,7 +12,7 @@ import java.util.List;
public final class TeleportCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......
......@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.Player;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
......@@ -13,7 +13,7 @@ import java.util.List;
public final class WeatherCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
public void execute(Player sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
......
......@@ -16,7 +16,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class GenshinData {
public class GameData {
// BinOutputs
private static final Int2ObjectMap<String> abilityHashes = new Int2ObjectOpenHashMap<>();
private static final Map<String, AbilityEmbryoEntry> abilityEmbryos = new HashMap<>();
......@@ -69,7 +69,7 @@ public class GenshinData {
Int2ObjectMap<?> map = null;
try {
Field field = GenshinData.class.getDeclaredField(Utils.lowerCaseFirstChar(resourceDefinition.getSimpleName()) + "Map");
Field field = GameData.class.getDeclaredField(Utils.lowerCaseFirstChar(resourceDefinition.getSimpleName()) + "Map");
field.setAccessible(true);
map = (Int2ObjectMap<?>) field.get(null);
......
......@@ -15,21 +15,21 @@ import emu.grasscutter.utils.WeightedList;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class GenshinDepot {
public class GameDepot {
private static Int2ObjectMap<WeightedList<ReliquaryMainPropData>> relicMainPropDepot = new Int2ObjectOpenHashMap<>();
private static Int2ObjectMap<List<ReliquaryAffixData>> relicAffixDepot = new Int2ObjectOpenHashMap<>();
private static Int2ObjectMap<SpatialIndex<SpawnGroupEntry>> spawnLists = new Int2ObjectOpenHashMap<>();
public static void load() {
for (ReliquaryMainPropData data : GenshinData.getReliquaryMainPropDataMap().values()) {
for (ReliquaryMainPropData data : GameData.getReliquaryMainPropDataMap().values()) {
if (data.getWeight() <= 0 || data.getPropDepotId() <= 0) {
continue;
}
WeightedList<ReliquaryMainPropData> list = relicMainPropDepot.computeIfAbsent(data.getPropDepotId(), k -> new WeightedList<>());
list.add(data.getWeight(), data);
}
for (ReliquaryAffixData data : GenshinData.getReliquaryAffixDataMap().values()) {
for (ReliquaryAffixData data : GameData.getReliquaryAffixDataMap().values()) {
if (data.getWeight() <= 0 || data.getDepotId() <= 0) {
continue;
}
......
package emu.grasscutter.data;
public abstract class GenshinResource {
public abstract class GameResource {
public int getId() {
return 0;
......
......@@ -27,7 +27,7 @@ public class ResourceLoader {
public static List<Class<?>> getResourceDefClasses() {
Reflections reflections = new Reflections(ResourceLoader.class.getPackage().getName());
Set<?> classes = reflections.getSubTypesOf(GenshinResource.class);
Set<?> classes = reflections.getSubTypesOf(GameResource.class);
List<Class<?>> classList = new ArrayList<>(classes.size());
classes.forEach(o -> {
......@@ -50,12 +50,12 @@ public class ResourceLoader {
loadResources();
loadScenePoints();
// Process into depots
GenshinDepot.load();
GameDepot.load();
// Load spawn data
loadSpawnData();
// Custom - TODO move this somewhere else
try {
GenshinData.getAvatarSkillDepotDataMap().get(504).setAbilities(
GameData.getAvatarSkillDepotDataMap().get(504).setAbilities(
new AbilityEmbryoEntry(
"",
new String[] {
......@@ -68,7 +68,7 @@ public class ResourceLoader {
"Avatar_Player_WindBreathe_CameraController"
}
));
GenshinData.getAvatarSkillDepotDataMap().get(704).setAbilities(
GameData.getAvatarSkillDepotDataMap().get(704).setAbilities(
new AbilityEmbryoEntry(
"",
new String[] {
......@@ -95,7 +95,7 @@ public class ResourceLoader {
}
@SuppressWarnings("rawtypes")
Int2ObjectMap map = GenshinData.getMapByResourceDef(resourceDefinition);
Int2ObjectMap map = GameData.getMapByResourceDef(resourceDefinition);
if (map == null) {
continue;
......@@ -123,7 +123,7 @@ public class ResourceLoader {
List list = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, c).getType());
for (Object o : list) {
GenshinResource res = (GenshinResource) o;
GameResource res = (GameResource) o;
res.onLoad();
map.put(res.getId(), res);
}
......@@ -170,7 +170,7 @@ public class ResourceLoader {
}
for (ScenePointEntry entry : scenePointList) {
GenshinData.getScenePointEntries().put(entry.getName(), entry);
GameData.getScenePointEntries().put(entry.getName(), entry);
}
}
}
......@@ -233,7 +233,7 @@ public class ResourceLoader {
}
for (AbilityEmbryoEntry entry : embryoList) {
GenshinData.getAbilityEmbryoInfo().put(entry.getName(), entry);
GameData.getAbilityEmbryoInfo().put(entry.getName(), entry);
}
}
......@@ -260,7 +260,7 @@ public class ResourceLoader {
entry.getSpawns().stream().forEach(s -> {
s.setGroup(entry);
});
GenshinDepot.getSpawnListById(entry.getSceneId()).insert(entry, entry.getPos().getX(), entry.getPos().getZ());
GameDepot.getSpawnListById(entry.getSceneId()).insert(entry, entry.getPos().getX(), entry.getPos().getZ());
}
}
......@@ -328,7 +328,7 @@ public class ResourceLoader {
}
for (OpenConfigEntry entry : list) {
GenshinData.getOpenConfigEntries().put(entry.getName(), entry);
GameData.getOpenConfigEntries().put(entry.getName(), entry);
}
}
......
package emu.grasscutter.data.def;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GenshinResource;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
@ResourceType(name = "AvatarCostumeExcelConfigData.json")
public class AvatarCostumeData extends GenshinResource {
public class AvatarCostumeData extends GameResource {
private int CostumeId;
private int ItemId;
private int AvatarId;
......@@ -25,6 +25,6 @@ public class AvatarCostumeData extends GenshinResource {
@Override
public void onLoad() {
GenshinData.getAvatarCostumeDataItemIdMap().put(this.getItemId(), this);
GameData.getAvatarCostumeDataItemIdMap().put(this.getItemId(), this);
}
}
......@@ -4,12 +4,12 @@ import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
import emu.grasscutter.data.GenshinResource;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.data.common.CurveInfo;
@ResourceType(name = "AvatarCurveExcelConfigData.json")
public class AvatarCurveData extends GenshinResource {
public class AvatarCurveData extends GameResource {
private int Level;
private CurveInfo[] CurveInfos;
......
......@@ -2,8 +2,8 @@ package emu.grasscutter.data.def;
import java.util.List;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GenshinResource;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.data.ResourceType.LoadPriority;
import emu.grasscutter.data.common.PropGrowCurve;
......@@ -15,7 +15,7 @@ import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
@ResourceType(name = "AvatarExcelConfigData.json", loadPriority = LoadPriority.LOW)
public class AvatarData extends GenshinResource {
public class AvatarData extends GameResource {
private String name;
private String IconName;
......@@ -178,7 +178,7 @@ public class AvatarData extends GenshinResource {
if (growCurve == null) {
return 1f;
}
AvatarCurveData curveData = GenshinData.getAvatarCurveDataMap().get(level);
AvatarCurveData curveData = GameData.getAvatarCurveDataMap().get(level);
if (curveData == null) {
return 1f;
}
......@@ -211,24 +211,24 @@ public class AvatarData extends GenshinResource {
@Override
public void onLoad() {
this.skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(this.SkillDepotId);
this.skillDepot = GameData.getAvatarSkillDepotDataMap().get(this.SkillDepotId);
// Get fetters from GenshinData
this.fetters = GenshinData.getFetterDataEntries().get(this.Id);
// Get fetters from GameData
this.fetters = GameData.getFetterDataEntries().get(this.Id);
if (GenshinData.getFetterCharacterCardDataMap().get(this.Id) != null) {
this.nameCardRewardId = GenshinData.getFetterCharacterCardDataMap().get(this.Id).getRewardId();
if (GameData.getFetterCharacterCardDataMap().get(this.Id) != null) {
this.nameCardRewardId = GameData.getFetterCharacterCardDataMap().get(this.Id).getRewardId();
}
if (GenshinData.getRewardDataMap().get(this.nameCardRewardId) != null) {
this.nameCardId = GenshinData.getRewardDataMap().get(this.nameCardRewardId).getRewardItemList().get(0).getItemId();
if (GameData.getRewardDataMap().get(this.nameCardRewardId) != null) {
this.nameCardId = GameData.getRewardDataMap().get(this.nameCardRewardId).getRewardItemList().get(0).getItemId();
}
int size = GenshinData.getAvatarCurveDataMap().size();
int size = GameData.getAvatarCurveDataMap().size();
this.hpGrowthCurve = new float[size];
this.attackGrowthCurve = new float[size];
this.defenseGrowthCurve = new float[size];
for (AvatarCurveData curveData : GenshinData.getAvatarCurveDataMap().values()) {
for (AvatarCurveData curveData : GameData.getAvatarCurveDataMap().values()) {
int level = curveData.getLevel() - 1;
for (PropGrowCurve growCurve : this.PropGrowCurves) {
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
......@@ -260,7 +260,7 @@ public class AvatarData extends GenshinResource {
if (split.length > 0) {
this.name = split[split.length - 1];
AbilityEmbryoEntry info = GenshinData.getAbilityEmbryoInfo().get(this.name);
AbilityEmbryoEntry info = GameData.getAbilityEmbryoInfo().get(this.name);
if (info != null) {
this.abilities = new IntArrayList(info.getAbilities().length);
for (String ability : info.getAbilities()) {
......
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