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ziqian zhang
Grasscutter
Commits
1c36f078
Commit
1c36f078
authored
Apr 26, 2022
by
Melledy
Browse files
Renamed all references to a certain game
parent
6b8902be
Changes
270
Hide whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/command/commands/ReloadCommand.java
View file @
1c36f078
...
...
@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.
Genshin
Player
;
import
emu.grasscutter.game.Player
;
import
java.util.List
;
...
...
@@ -12,7 +12,7 @@ import java.util.List;
public
final
class
ReloadCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Genshin
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
CommandHandler
.
sendMessage
(
sender
,
"Reloading config."
);
Grasscutter
.
loadConfig
();
Grasscutter
.
getGameServer
().
getGachaManager
().
load
();
...
...
src/main/java/emu/grasscutter/command/commands/ResetConstCommand.java
View file @
1c36f078
...
...
@@ -2,8 +2,8 @@ package emu.grasscutter.command.commands;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.
Genshin
Player
;
import
emu.grasscutter.game.avatar.
Genshin
Avatar
;
import
emu.grasscutter.game.Player
;
import
emu.grasscutter.game.avatar.Avatar
;
import
emu.grasscutter.game.entity.EntityAvatar
;
import
java.util.List
;
...
...
@@ -14,7 +14,7 @@ import java.util.List;
public
final
class
ResetConstCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Genshin
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
...
...
@@ -29,14 +29,14 @@ public final class ResetConstCommand implements CommandHandler {
return
;
}
Genshin
Avatar
avatar
=
entity
.
getAvatar
();
Avatar
avatar
=
entity
.
getAvatar
();
this
.
resetConstellation
(
avatar
);
sender
.
dropMessage
(
"Constellations for "
+
avatar
.
getAvatarData
().
getName
()
+
" have been reset. Please relog to see changes."
);
}
}
private
void
resetConstellation
(
Genshin
Avatar
avatar
)
{
private
void
resetConstellation
(
Avatar
avatar
)
{
avatar
.
getTalentIdList
().
clear
();
avatar
.
setCoreProudSkillLevel
(
0
);
avatar
.
recalcStats
();
...
...
src/main/java/emu/grasscutter/command/commands/RestartCommand.java
View file @
1c36f078
...
...
@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.
Genshin
Player
;
import
emu.grasscutter.game.Player
;
import
java.util.List
;
...
...
@@ -10,7 +10,7 @@ import java.util.List;
public
final
class
RestartCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Genshin
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
sender
.
getSession
().
close
();
}
}
src/main/java/emu/grasscutter/command/commands/SendMailCommand.java
View file @
1c36f078
...
...
@@ -4,7 +4,7 @@ import emu.grasscutter.Grasscutter;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.database.DatabaseHelper
;
import
emu.grasscutter.game.
Genshin
Player
;
import
emu.grasscutter.game.Player
;
import
emu.grasscutter.game.Mail
;
import
emu.grasscutter.server.packet.send.PacketMailChangeNotify
;
...
...
@@ -27,7 +27,7 @@ public class SendMailCommand implements CommandHandler {
// Yes this is awful and I hate it.
@Override
public
void
execute
(
Genshin
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
int
senderId
;
if
(
sender
!=
null
)
{
senderId
=
sender
.
getUid
();
...
...
@@ -77,7 +77,7 @@ public class SendMailCommand implements CommandHandler {
Grasscutter
.
getGameServer
().
getPlayerByUid
(
mailBuilder
.
recipient
,
true
).
sendMail
(
mailBuilder
.
mail
);
CommandHandler
.
sendMessage
(
sender
,
"Message sent to user "
+
mailBuilder
.
recipient
+
"!"
);
}
else
{
for
(
Genshin
Player
player
:
DatabaseHelper
.
getAllPlayers
())
{
for
(
Player
player
:
DatabaseHelper
.
getAllPlayers
())
{
Grasscutter
.
getGameServer
().
getPlayerByUid
(
player
.
getUid
(),
true
).
sendMail
(
mailBuilder
.
mail
);
}
CommandHandler
.
sendMessage
(
sender
,
"Message sent to all users!"
);
...
...
src/main/java/emu/grasscutter/command/commands/SendMessageCommand.java
View file @
1c36f078
...
...
@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.
Genshin
Player
;
import
emu.grasscutter.game.Player
;
import
java.util.List
;
...
...
@@ -12,7 +12,7 @@ import java.util.List;
public
final
class
SendMessageCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Genshin
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
if
(
args
.
size
()
<
2
)
{
CommandHandler
.
sendMessage
(
null
,
"Usage: sendmessage <player> <message>"
);
return
;
...
...
@@ -22,7 +22,7 @@ public final class SendMessageCommand implements CommandHandler {
int
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
String
message
=
String
.
join
(
" "
,
args
.
subList
(
1
,
args
.
size
()));
Genshin
Player
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
Player
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
sender
,
"Player not found."
);
return
;
...
...
src/main/java/emu/grasscutter/command/commands/SetFetterLevelCommand.java
View file @
1c36f078
...
...
@@ -4,9 +4,9 @@ import java.util.List;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.data.G
enshin
Data
;
import
emu.grasscutter.game.
Genshin
Player
;
import
emu.grasscutter.game.avatar.
Genshin
Avatar
;
import
emu.grasscutter.data.G
ame
Data
;
import
emu.grasscutter.game.Player
;
import
emu.grasscutter.game.avatar.Avatar
;
import
emu.grasscutter.server.packet.send.PacketAvatarFetterDataNotify
;
@Command
(
label
=
"setfetterlevel"
,
usage
=
"setfetterlevel <level>"
,
...
...
@@ -15,7 +15,7 @@ import emu.grasscutter.server.packet.send.PacketAvatarFetterDataNotify;
public
final
class
SetFetterLevelCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Genshin
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
...
...
@@ -32,11 +32,11 @@ public final class SetFetterLevelCommand implements CommandHandler {
CommandHandler
.
sendMessage
(
sender
,
"Fetter level must be between 0 and 10."
);
return
;
}
Genshin
Avatar
avatar
=
sender
.
getTeamManager
().
getCurrentAvatarEntity
().
getAvatar
();
Avatar
avatar
=
sender
.
getTeamManager
().
getCurrentAvatarEntity
().
getAvatar
();
avatar
.
setFetterLevel
(
fetterLevel
);
if
(
fetterLevel
!=
10
)
{
avatar
.
setFetterExp
(
G
enshin
Data
.
getAvatarFetterLevelDataMap
().
get
(
fetterLevel
).
getExp
());
avatar
.
setFetterExp
(
G
ame
Data
.
getAvatarFetterLevelDataMap
().
get
(
fetterLevel
).
getExp
());
}
avatar
.
save
();
...
...
src/main/java/emu/grasscutter/command/commands/SetStatsCommand.java
View file @
1c36f078
...
...
@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.
Genshin
Player
;
import
emu.grasscutter.game.Player
;
import
emu.grasscutter.game.entity.EntityAvatar
;
import
emu.grasscutter.game.props.FightProperty
;
import
emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify
;
...
...
@@ -14,7 +14,7 @@ import java.util.List;
public
final
class
SetStatsCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Genshin
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
...
...
src/main/java/emu/grasscutter/command/commands/SetWorldLevelCommand.java
View file @
1c36f078
...
...
@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.
Genshin
Player
;
import
emu.grasscutter.game.Player
;
import
emu.grasscutter.game.props.PlayerProperty
;
import
java.util.List
;
...
...
@@ -13,7 +13,7 @@ import java.util.List;
public
final
class
SetWorldLevelCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Genshin
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
// TODO: set player's world level from console or other players
...
...
src/main/java/emu/grasscutter/command/commands/SpawnCommand.java
View file @
1c36f078
...
...
@@ -2,9 +2,9 @@ package emu.grasscutter.command.commands;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.data.G
enshin
Data
;
import
emu.grasscutter.data.G
ame
Data
;
import
emu.grasscutter.data.def.MonsterData
;
import
emu.grasscutter.game.
Genshin
Player
;
import
emu.grasscutter.game.Player
;
import
emu.grasscutter.game.entity.EntityMonster
;
import
emu.grasscutter.utils.Position
;
...
...
@@ -15,7 +15,7 @@ import java.util.List;
public
final
class
SpawnCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Genshin
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
...
...
@@ -31,7 +31,7 @@ public final class SpawnCommand implements CommandHandler {
int
level
=
args
.
size
()
>
1
?
Integer
.
parseInt
(
args
.
get
(
1
))
:
1
;
int
amount
=
args
.
size
()
>
2
?
Integer
.
parseInt
(
args
.
get
(
2
))
:
1
;
MonsterData
entityData
=
G
enshin
Data
.
getMonsterDataMap
().
get
(
entity
);
MonsterData
entityData
=
G
ame
Data
.
getMonsterDataMap
().
get
(
entity
);
if
(
entityData
==
null
)
{
CommandHandler
.
sendMessage
(
sender
,
"Invalid entity id."
);
return
;
...
...
src/main/java/emu/grasscutter/command/commands/StopCommand.java
View file @
1c36f078
...
...
@@ -3,7 +3,7 @@ package emu.grasscutter.command.commands;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.
Genshin
Player
;
import
emu.grasscutter.game.Player
;
import
java.util.List
;
...
...
@@ -12,9 +12,9 @@ import java.util.List;
public
final
class
StopCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Genshin
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
CommandHandler
.
sendMessage
(
null
,
"Server shutting down..."
);
for
(
Genshin
Player
p
:
Grasscutter
.
getGameServer
().
getPlayers
().
values
())
{
for
(
Player
p
:
Grasscutter
.
getGameServer
().
getPlayers
().
values
())
{
CommandHandler
.
sendMessage
(
p
,
"Server shutting down..."
);
}
...
...
src/main/java/emu/grasscutter/command/commands/TalentCommand.java
View file @
1c36f078
...
...
@@ -3,8 +3,8 @@ package emu.grasscutter.command.commands;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.data.def.AvatarSkillDepotData
;
import
emu.grasscutter.game.
Genshin
Player
;
import
emu.grasscutter.game.avatar.
Genshin
Avatar
;
import
emu.grasscutter.game.Player
;
import
emu.grasscutter.game.avatar.Avatar
;
import
emu.grasscutter.game.entity.EntityAvatar
;
import
emu.grasscutter.server.packet.send.PacketAvatarSkillChangeNotify
;
import
emu.grasscutter.server.packet.send.PacketAvatarSkillUpgradeRsp
;
...
...
@@ -16,7 +16,7 @@ import java.util.List;
public
final
class
TalentCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Genshin
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
...
...
@@ -41,7 +41,7 @@ public final class TalentCommand implements CommandHandler {
int
skillId
=
Integer
.
parseInt
(
args
.
get
(
1
));
int
nextLevel
=
Integer
.
parseInt
(
args
.
get
(
2
));
EntityAvatar
entity
=
sender
.
getTeamManager
().
getCurrentAvatarEntity
();
Genshin
Avatar
avatar
=
entity
.
getAvatar
();
Avatar
avatar
=
entity
.
getAvatar
();
int
skillIdNorAtk
=
avatar
.
getData
().
getSkillDepot
().
getSkills
().
get
(
0
);
int
skillIdE
=
avatar
.
getData
().
getSkillDepot
().
getSkills
().
get
(
1
);
int
skillIdQ
=
avatar
.
getData
().
getSkillDepot
().
getEnergySkill
();
...
...
@@ -97,7 +97,7 @@ public final class TalentCommand implements CommandHandler {
case
"n"
:
case
"e"
:
case
"q"
:
try
{
EntityAvatar
entity
=
sender
.
getTeamManager
().
getCurrentAvatarEntity
();
Genshin
Avatar
avatar
=
entity
.
getAvatar
();
Avatar
avatar
=
entity
.
getAvatar
();
AvatarSkillDepotData
SkillDepot
=
avatar
.
getData
().
getSkillDepot
();
int
skillId
;
switch
(
cmdSwitch
)
{
...
...
@@ -135,7 +135,7 @@ public final class TalentCommand implements CommandHandler {
break
;
case
"getid"
:
EntityAvatar
entity
=
sender
.
getTeamManager
().
getCurrentAvatarEntity
();
Genshin
Avatar
avatar
=
entity
.
getAvatar
();
Avatar
avatar
=
entity
.
getAvatar
();
int
skillIdNorAtk
=
avatar
.
getData
().
getSkillDepot
().
getSkills
().
get
(
0
);
int
skillIdE
=
avatar
.
getData
().
getSkillDepot
().
getSkills
().
get
(
1
);
int
skillIdQ
=
avatar
.
getData
().
getSkillDepot
().
getEnergySkill
();
...
...
src/main/java/emu/grasscutter/command/commands/TeleportCommand.java
View file @
1c36f078
...
...
@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.
Genshin
Player
;
import
emu.grasscutter.game.Player
;
import
emu.grasscutter.utils.Position
;
import
java.util.List
;
...
...
@@ -12,7 +12,7 @@ import java.util.List;
public
final
class
TeleportCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Genshin
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
...
...
src/main/java/emu/grasscutter/command/commands/WeatherCommand.java
View file @
1c36f078
...
...
@@ -2,7 +2,7 @@ package emu.grasscutter.command.commands;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.
Genshin
Player
;
import
emu.grasscutter.game.Player
;
import
emu.grasscutter.game.props.ClimateType
;
import
emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify
;
...
...
@@ -13,7 +13,7 @@ import java.util.List;
public
final
class
WeatherCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Genshin
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
...
...
src/main/java/emu/grasscutter/data/G
enshin
Data.java
→
src/main/java/emu/grasscutter/data/G
ame
Data.java
View file @
1c36f078
...
...
@@ -16,7 +16,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap;
import
it.unimi.dsi.fastutil.ints.Int2ObjectMap
;
import
it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap
;
public
class
G
enshin
Data
{
public
class
G
ame
Data
{
// BinOutputs
private
static
final
Int2ObjectMap
<
String
>
abilityHashes
=
new
Int2ObjectOpenHashMap
<>();
private
static
final
Map
<
String
,
AbilityEmbryoEntry
>
abilityEmbryos
=
new
HashMap
<>();
...
...
@@ -69,7 +69,7 @@ public class GenshinData {
Int2ObjectMap
<?>
map
=
null
;
try
{
Field
field
=
G
enshin
Data
.
class
.
getDeclaredField
(
Utils
.
lowerCaseFirstChar
(
resourceDefinition
.
getSimpleName
())
+
"Map"
);
Field
field
=
G
ame
Data
.
class
.
getDeclaredField
(
Utils
.
lowerCaseFirstChar
(
resourceDefinition
.
getSimpleName
())
+
"Map"
);
field
.
setAccessible
(
true
);
map
=
(
Int2ObjectMap
<?>)
field
.
get
(
null
);
...
...
src/main/java/emu/grasscutter/data/G
enshin
Depot.java
→
src/main/java/emu/grasscutter/data/G
ame
Depot.java
View file @
1c36f078
...
...
@@ -15,21 +15,21 @@ import emu.grasscutter.utils.WeightedList;
import
it.unimi.dsi.fastutil.ints.Int2ObjectMap
;
import
it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap
;
public
class
G
enshin
Depot
{
public
class
G
ame
Depot
{
private
static
Int2ObjectMap
<
WeightedList
<
ReliquaryMainPropData
>>
relicMainPropDepot
=
new
Int2ObjectOpenHashMap
<>();
private
static
Int2ObjectMap
<
List
<
ReliquaryAffixData
>>
relicAffixDepot
=
new
Int2ObjectOpenHashMap
<>();
private
static
Int2ObjectMap
<
SpatialIndex
<
SpawnGroupEntry
>>
spawnLists
=
new
Int2ObjectOpenHashMap
<>();
public
static
void
load
()
{
for
(
ReliquaryMainPropData
data
:
G
enshin
Data
.
getReliquaryMainPropDataMap
().
values
())
{
for
(
ReliquaryMainPropData
data
:
G
ame
Data
.
getReliquaryMainPropDataMap
().
values
())
{
if
(
data
.
getWeight
()
<=
0
||
data
.
getPropDepotId
()
<=
0
)
{
continue
;
}
WeightedList
<
ReliquaryMainPropData
>
list
=
relicMainPropDepot
.
computeIfAbsent
(
data
.
getPropDepotId
(),
k
->
new
WeightedList
<>());
list
.
add
(
data
.
getWeight
(),
data
);
}
for
(
ReliquaryAffixData
data
:
G
enshin
Data
.
getReliquaryAffixDataMap
().
values
())
{
for
(
ReliquaryAffixData
data
:
G
ame
Data
.
getReliquaryAffixDataMap
().
values
())
{
if
(
data
.
getWeight
()
<=
0
||
data
.
getDepotId
()
<=
0
)
{
continue
;
}
...
...
src/main/java/emu/grasscutter/data/G
enshin
Resource.java
→
src/main/java/emu/grasscutter/data/G
ame
Resource.java
View file @
1c36f078
package
emu.grasscutter.data
;
public
abstract
class
G
enshin
Resource
{
public
abstract
class
G
ame
Resource
{
public
int
getId
()
{
return
0
;
...
...
src/main/java/emu/grasscutter/data/ResourceLoader.java
View file @
1c36f078
...
...
@@ -27,7 +27,7 @@ public class ResourceLoader {
public
static
List
<
Class
<?>>
getResourceDefClasses
()
{
Reflections
reflections
=
new
Reflections
(
ResourceLoader
.
class
.
getPackage
().
getName
());
Set
<?>
classes
=
reflections
.
getSubTypesOf
(
G
enshin
Resource
.
class
);
Set
<?>
classes
=
reflections
.
getSubTypesOf
(
G
ame
Resource
.
class
);
List
<
Class
<?>>
classList
=
new
ArrayList
<>(
classes
.
size
());
classes
.
forEach
(
o
->
{
...
...
@@ -50,12 +50,12 @@ public class ResourceLoader {
loadResources
();
loadScenePoints
();
// Process into depots
G
enshin
Depot
.
load
();
G
ame
Depot
.
load
();
// Load spawn data
loadSpawnData
();
// Custom - TODO move this somewhere else
try
{
G
enshin
Data
.
getAvatarSkillDepotDataMap
().
get
(
504
).
setAbilities
(
G
ame
Data
.
getAvatarSkillDepotDataMap
().
get
(
504
).
setAbilities
(
new
AbilityEmbryoEntry
(
""
,
new
String
[]
{
...
...
@@ -68,7 +68,7 @@ public class ResourceLoader {
"Avatar_Player_WindBreathe_CameraController"
}
));
G
enshin
Data
.
getAvatarSkillDepotDataMap
().
get
(
704
).
setAbilities
(
G
ame
Data
.
getAvatarSkillDepotDataMap
().
get
(
704
).
setAbilities
(
new
AbilityEmbryoEntry
(
""
,
new
String
[]
{
...
...
@@ -95,7 +95,7 @@ public class ResourceLoader {
}
@SuppressWarnings
(
"rawtypes"
)
Int2ObjectMap
map
=
G
enshin
Data
.
getMapByResourceDef
(
resourceDefinition
);
Int2ObjectMap
map
=
G
ame
Data
.
getMapByResourceDef
(
resourceDefinition
);
if
(
map
==
null
)
{
continue
;
...
...
@@ -123,7 +123,7 @@ public class ResourceLoader {
List
list
=
Grasscutter
.
getGsonFactory
().
fromJson
(
fileReader
,
TypeToken
.
getParameterized
(
Collection
.
class
,
c
).
getType
());
for
(
Object
o
:
list
)
{
G
enshin
Resource
res
=
(
G
enshin
Resource
)
o
;
G
ame
Resource
res
=
(
G
ame
Resource
)
o
;
res
.
onLoad
();
map
.
put
(
res
.
getId
(),
res
);
}
...
...
@@ -170,7 +170,7 @@ public class ResourceLoader {
}
for
(
ScenePointEntry
entry
:
scenePointList
)
{
G
enshin
Data
.
getScenePointEntries
().
put
(
entry
.
getName
(),
entry
);
G
ame
Data
.
getScenePointEntries
().
put
(
entry
.
getName
(),
entry
);
}
}
}
...
...
@@ -233,7 +233,7 @@ public class ResourceLoader {
}
for
(
AbilityEmbryoEntry
entry
:
embryoList
)
{
G
enshin
Data
.
getAbilityEmbryoInfo
().
put
(
entry
.
getName
(),
entry
);
G
ame
Data
.
getAbilityEmbryoInfo
().
put
(
entry
.
getName
(),
entry
);
}
}
...
...
@@ -260,7 +260,7 @@ public class ResourceLoader {
entry
.
getSpawns
().
stream
().
forEach
(
s
->
{
s
.
setGroup
(
entry
);
});
G
enshin
Depot
.
getSpawnListById
(
entry
.
getSceneId
()).
insert
(
entry
,
entry
.
getPos
().
getX
(),
entry
.
getPos
().
getZ
());
G
ame
Depot
.
getSpawnListById
(
entry
.
getSceneId
()).
insert
(
entry
,
entry
.
getPos
().
getX
(),
entry
.
getPos
().
getZ
());
}
}
...
...
@@ -328,7 +328,7 @@ public class ResourceLoader {
}
for
(
OpenConfigEntry
entry
:
list
)
{
G
enshin
Data
.
getOpenConfigEntries
().
put
(
entry
.
getName
(),
entry
);
G
ame
Data
.
getOpenConfigEntries
().
put
(
entry
.
getName
(),
entry
);
}
}
...
...
src/main/java/emu/grasscutter/data/def/AvatarCostumeData.java
View file @
1c36f078
package
emu.grasscutter.data.def
;
import
emu.grasscutter.data.G
enshin
Data
;
import
emu.grasscutter.data.G
enshin
Resource
;
import
emu.grasscutter.data.G
ame
Data
;
import
emu.grasscutter.data.G
ame
Resource
;
import
emu.grasscutter.data.ResourceType
;
@ResourceType
(
name
=
"AvatarCostumeExcelConfigData.json"
)
public
class
AvatarCostumeData
extends
G
enshin
Resource
{
public
class
AvatarCostumeData
extends
G
ame
Resource
{
private
int
CostumeId
;
private
int
ItemId
;
private
int
AvatarId
;
...
...
@@ -25,6 +25,6 @@ public class AvatarCostumeData extends GenshinResource {
@Override
public
void
onLoad
()
{
G
enshin
Data
.
getAvatarCostumeDataItemIdMap
().
put
(
this
.
getItemId
(),
this
);
G
ame
Data
.
getAvatarCostumeDataItemIdMap
().
put
(
this
.
getItemId
(),
this
);
}
}
src/main/java/emu/grasscutter/data/def/AvatarCurveData.java
View file @
1c36f078
...
...
@@ -4,12 +4,12 @@ import java.util.HashMap;
import
java.util.Map
;
import
java.util.stream.Stream
;
import
emu.grasscutter.data.G
enshin
Resource
;
import
emu.grasscutter.data.G
ame
Resource
;
import
emu.grasscutter.data.ResourceType
;
import
emu.grasscutter.data.common.CurveInfo
;
@ResourceType
(
name
=
"AvatarCurveExcelConfigData.json"
)
public
class
AvatarCurveData
extends
G
enshin
Resource
{
public
class
AvatarCurveData
extends
G
ame
Resource
{
private
int
Level
;
private
CurveInfo
[]
CurveInfos
;
...
...
src/main/java/emu/grasscutter/data/def/AvatarData.java
View file @
1c36f078
...
...
@@ -2,8 +2,8 @@ package emu.grasscutter.data.def;
import
java.util.List
;
import
emu.grasscutter.data.G
enshin
Data
;
import
emu.grasscutter.data.G
enshin
Resource
;
import
emu.grasscutter.data.G
ame
Data
;
import
emu.grasscutter.data.G
ame
Resource
;
import
emu.grasscutter.data.ResourceType
;
import
emu.grasscutter.data.ResourceType.LoadPriority
;
import
emu.grasscutter.data.common.PropGrowCurve
;
...
...
@@ -15,7 +15,7 @@ import it.unimi.dsi.fastutil.ints.IntArrayList;
import
it.unimi.dsi.fastutil.ints.IntList
;
@ResourceType
(
name
=
"AvatarExcelConfigData.json"
,
loadPriority
=
LoadPriority
.
LOW
)
public
class
AvatarData
extends
G
enshin
Resource
{
public
class
AvatarData
extends
G
ame
Resource
{
private
String
name
;
private
String
IconName
;
...
...
@@ -178,7 +178,7 @@ public class AvatarData extends GenshinResource {
if
(
growCurve
==
null
)
{
return
1
f
;
}
AvatarCurveData
curveData
=
G
enshin
Data
.
getAvatarCurveDataMap
().
get
(
level
);
AvatarCurveData
curveData
=
G
ame
Data
.
getAvatarCurveDataMap
().
get
(
level
);
if
(
curveData
==
null
)
{
return
1
f
;
}
...
...
@@ -211,24 +211,24 @@ public class AvatarData extends GenshinResource {
@Override
public
void
onLoad
()
{
this
.
skillDepot
=
G
enshin
Data
.
getAvatarSkillDepotDataMap
().
get
(
this
.
SkillDepotId
);
this
.
skillDepot
=
G
ame
Data
.
getAvatarSkillDepotDataMap
().
get
(
this
.
SkillDepotId
);
// Get fetters from G
enshin
Data
this
.
fetters
=
G
enshin
Data
.
getFetterDataEntries
().
get
(
this
.
Id
);
// Get fetters from G
ame
Data
this
.
fetters
=
G
ame
Data
.
getFetterDataEntries
().
get
(
this
.
Id
);
if
(
G
enshin
Data
.
getFetterCharacterCardDataMap
().
get
(
this
.
Id
)
!=
null
)
{
this
.
nameCardRewardId
=
G
enshin
Data
.
getFetterCharacterCardDataMap
().
get
(
this
.
Id
).
getRewardId
();
if
(
G
ame
Data
.
getFetterCharacterCardDataMap
().
get
(
this
.
Id
)
!=
null
)
{
this
.
nameCardRewardId
=
G
ame
Data
.
getFetterCharacterCardDataMap
().
get
(
this
.
Id
).
getRewardId
();
}
if
(
G
enshin
Data
.
getRewardDataMap
().
get
(
this
.
nameCardRewardId
)
!=
null
)
{
this
.
nameCardId
=
G
enshin
Data
.
getRewardDataMap
().
get
(
this
.
nameCardRewardId
).
getRewardItemList
().
get
(
0
).
getItemId
();
if
(
G
ame
Data
.
getRewardDataMap
().
get
(
this
.
nameCardRewardId
)
!=
null
)
{
this
.
nameCardId
=
G
ame
Data
.
getRewardDataMap
().
get
(
this
.
nameCardRewardId
).
getRewardItemList
().
get
(
0
).
getItemId
();
}
int
size
=
G
enshin
Data
.
getAvatarCurveDataMap
().
size
();
int
size
=
G
ame
Data
.
getAvatarCurveDataMap
().
size
();
this
.
hpGrowthCurve
=
new
float
[
size
];
this
.
attackGrowthCurve
=
new
float
[
size
];
this
.
defenseGrowthCurve
=
new
float
[
size
];
for
(
AvatarCurveData
curveData
:
G
enshin
Data
.
getAvatarCurveDataMap
().
values
())
{
for
(
AvatarCurveData
curveData
:
G
ame
Data
.
getAvatarCurveDataMap
().
values
())
{
int
level
=
curveData
.
getLevel
()
-
1
;
for
(
PropGrowCurve
growCurve
:
this
.
PropGrowCurves
)
{
FightProperty
prop
=
FightProperty
.
getPropByName
(
growCurve
.
getType
());
...
...
@@ -260,7 +260,7 @@ public class AvatarData extends GenshinResource {
if
(
split
.
length
>
0
)
{
this
.
name
=
split
[
split
.
length
-
1
];
AbilityEmbryoEntry
info
=
G
enshin
Data
.
getAbilityEmbryoInfo
().
get
(
this
.
name
);
AbilityEmbryoEntry
info
=
G
ame
Data
.
getAbilityEmbryoInfo
().
get
(
this
.
name
);
if
(
info
!=
null
)
{
this
.
abilities
=
new
IntArrayList
(
info
.
getAbilities
().
length
);
for
(
String
ability
:
info
.
getAbilities
())
{
...
...
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