Commit 19d81463 authored by KingRainbow44's avatar KingRainbow44
Browse files

Merge remote-tracking branch 'origin/development' into development

parents 71b118dd e3e917ef
......@@ -70,6 +70,8 @@
"command_exist_error": "Команда не найдена.",
"no_usage_specified": "Применение команды не указано",
"no_description_specified": "Описание отсутствует",
"set_to": "Характеристика %s стала равной %s.",
"set_for_to": "Характеристика %s игрока %s стала равной %s.",
"invalid": {
"amount": "Некорректное количество.",
"artifactId": "Некорректный ID артефакта.",
......@@ -79,6 +81,8 @@
"itemId": "Некорректный ID предмета.",
"itemLevel": "Некорректный уровень предмета (itemLevel).",
"itemRefinement": "Некорректный уровень пробуждения предмета (itemRefinement).",
"statValue": "Некорректное значение характеристики.",
"value_between": "Invalid value: %s must be between %s and %s.",
"playerId": "Некорректный ID игрока.",
"uid": "Некорректный UID.",
"id": "Некорректный ID."
......@@ -302,16 +306,12 @@
"level_error": "Некорректный уровень дружбы.",
"description": "Устанавливает уровень дружбы для активного персонажа"
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
},
"setStats": {
"usage_console": "Применение: setstats|stats @<UID> <хар-ка> <значение>",
"usage_ingame": "Применение: setstats|stats [@UID] <хар-ка> <значение>",
"help_message": "\n\tВозможные значения для <хар-ка>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(прод.) Бонус элементального урона: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Элементальное сопротивление: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
"value_error": "Некорректное значение характеристики.",
"uid_error": "Некорректный UID.",
"player_error": "Игрок не найден или находится не в сети.",
"set_self": "Характеристика %s стала равной %s.",
"set_for_uid": "Характеристика %s игрока %s стала равной %s.",
"set_max_hp": "Максимальное значение здоровья стало равно %s.",
"usage": "Применение: setstats|stats <хар-ка> <значение>\n\tВозможные значения для <хар-ка>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(прод.) Бонус элементального урона: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Элементальное сопротивление: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
"description": "Задаёт боевые характеристики для активного персонажа"
},
"setWorldLevel": {
......@@ -399,15 +399,13 @@
"success": "Успех.",
"failure": "Неудача, игрок не найден.",
"invalid_time": "Не удалось определить промежуток времени.",
"invalid_player_id": "Не удалось определить ID игрока.",
"command_usage": "Применение: ban <Id игрока> [промежуток_времени] [причина]"
"command_usage": "Применение: ban <@Id игрока> [промежуток_времени] [причина]"
},
"unban": {
"description": "Разбанивает игрока",
"success": "Успех.",
"failure": "Неудача, игрок не найден.",
"invalid_player_id": "Не удалось определить ID игрока.",
"command_usage": "Применение: unban <Id_игрока>"
"command_usage": "Применение: unban <@Id_игрока>"
}
},
"gacha": {
......
......@@ -70,6 +70,8 @@
"command_exist_error": "未找到命令。",
"no_usage_specified": "未指定用法",
"no_description_specified": "未指定说明",
"set_to": "%s 已设为 %s。",
"set_for_to": "%s [来自 %s] 已设为 %s。",
"invalid": {
"amount": "无效的数量。",
"artifactId": "无效的圣遗物ID。",
......@@ -79,6 +81,8 @@
"itemId": "无效的物品ID。",
"itemLevel": "无效的物品等级。",
"itemRefinement": "无效的物品精炼等级。",
"statValue": "无效的属性值。",
"value_between": "Invalid value: %s must be between %s and %s.",
"playerId": "无效的玩家ID。",
"uid": "无效的UID。",
"id": "无效的ID。"
......@@ -113,18 +117,6 @@
"no_account": "账号不存在。",
"description": "创建或删除账号"
},
"broadcast": {
"command_usage": "用法:broadcast <消息>",
"message_sent": "公告已发送。",
"description": "向所有玩家发送公告"
},
"changescene": {
"usage": "用法:changescene <场景ID>",
"already_in_scene": "你已经在这个场景中了。",
"success": "已切换至场景 %s。",
"exists_error": "场景不存在。",
"description": "切换指定场景"
},
"clear": {
"command_usage": "用法:clear <all|wp|art|mat>\nall: 所有, wp: 武器, art: 圣遗物, mat: 材料",
"weapons": "已清除 %s 的武器。",
......@@ -141,11 +133,6 @@
"success": "已强制传送 %s 到 %s 的世界。",
"description": "强制传送指定玩家到他人的世界。如果没有指定玩家,则会使你进入多人游戏状态"
},
"drop": {
"command_usage": "用法:drop <物品ID|物品名称> [数量]",
"success": "已丢下 %s 个 %s。",
"description": "在你附近丢下物品"
},
"enter_dungeon": {
"usage": "用法:enterdungeon <秘境ID>",
"changed": "已进入秘境 %s。",
......@@ -166,21 +153,14 @@
"success": "已将 %s 给予 %s。",
"description": "给予指定圣遗物"
},
"giveChar": {
"usage": "用法:givechar <玩家> <角色ID> [等级]",
"given": "已将角色 %s [等级 %s] 给与 %s。",
"invalid_avatar_id": "无效的角色ID。",
"invalid_avatar_level": "无效的角色等级。",
"invalid_avatar_or_player_id": "无效的角色ID/玩家ID。",
"description": "给予指定角色"
},
"give": {
"usage": "用法:give <玩家> <物品ID|物品名> [数量] [等级] [精炼等级]",
"usage": "用法:give <玩家> <物品ID|角色ID> [数量] [等级] [精炼等级]",
"refinement_only_applicable_weapons": "只有武器可以设置精炼等级。",
"refinement_must_between_1_and_5": "精炼等级必须在 1-5 之间。",
"given": "已将 %s 个 %s 给予 %s。",
"given_with_level_and_refinement": "已将 %s [等级 %s, 精炼 %s] %s 个给予 %s。",
"given_level": "已将 %s [等级 %s] %s 个给予 %s。",
"given_avatar": "已将角色 %s [等级 %s] 给与 %s。",
"description": "给予指定物品"
},
"godmode": {
......@@ -263,9 +243,6 @@
"success": "重置完成。",
"description": "重置指定玩家的商店刷新时间"
},
"restart": {
"description": "重新启动服务器"
},
"sendMail": {
"usage": "用法:sendmail <用户ID|all|help> [模板ID]",
"user_not_exist": "用户 '%s' 不存在。",
......@@ -301,25 +278,14 @@
"level_error": "无效的好感度等级。",
"description": "设置当前角色的好感度等级"
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
},
"setStats": {
"usage_console": "用法:setstats|stats @<UID> <属性> <数值>",
"usage_ingame": "用法:setstats|stats [@UID] <属性> <数值>",
"help_message": "\n可更改的属性列表:hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤:epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性:respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)\n",
"value_error": "无效的属性值。",
"uid_error": "无效的UID。",
"player_error": "玩家不存在或已离线。",
"set_self": "%s 已设为 %s。",
"set_for_uid": "%s [来自 %s] 已设为 %s。",
"set_max_hp": "最大生命值已设为 %s。",
"usage": "用法:setstats|stats <属性> <数值>\n可更改的属性列表:hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤:epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性:respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)\n",
"description": "设置当前角色的属性"
},
"setWorldLevel": {
"usage": "用法:setworldlevel <等级>",
"value_error": "世界等级必须在 0-8 之间。",
"success": "世界等级已设为 %s。",
"invalid_world_level": "无效的世界等级。",
"description": "设置世界等级,执行命令后需重新登录以生效"
},
"spawn": {
"usage": "用法:spawn <实体ID> [数量] [等级(仅怪物)] [<x> <y> <z>(仅怪物, 可选)]",
"success": "已生成 %s 个 %s。",
......@@ -375,18 +341,10 @@
"usage": "用法:tp [@<玩家ID>] <x> <y> <z> [场景ID]",
"specify_player_id": "你必须指定一个玩家ID。",
"invalid_position": "无效的位置。",
"exists_error": "此场景不存在。",
"success": "传送 %s 到坐标 %s, %s, %s,场景为 %s。",
"description": "改变指定玩家的位置"
},
"unlimitenergy": {
"success": "UnlimitEnergy 已设为 %s。[用户:%s]",
"config_error": "命令不可用。因为 config.json 中 energyUsage 为 false。",
"description": "使用元素爆发而不消耗能量"
},
"unlocktower": {
"success": "现已解锁深境回廊(1-8层)。",
"description": "解锁深境螺旋"
},
"weather": {
"usage": "用法:weather [天气ID] [气候类型]\n天气ID可以在 WeatherExcelConfigData.json 中找到。\n气候类型:sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)",
"success": "已设置天气ID 为 %s,气候类型为 %s。",
......@@ -394,18 +352,16 @@
"description": "更改天气ID和气候类型。天气ID可以在 WeatherExcelConfigData.json 中找到。\n气候类型:sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)"
},
"ban": {
"command_usage": "用法:ban <玩家ID> [时间] [原因]",
"command_usage": "用法:ban <@玩家ID> [时间] [原因]",
"success": "成功封禁玩家。",
"failure": "封禁玩家失败,因为玩家不存在。",
"invalid_time": "无法解析时间戳。",
"invalid_player_id": "无法解析玩家ID。",
"description": "封禁玩家"
},
"unban": {
"command_usage": "用法:unban <玩家ID>",
"command_usage": "用法:unban <@玩家ID>",
"success": "成功取消玩家的封禁。",
"failure": "取消玩家的封禁失败,因为玩家不存在。",
"invalid_player_id": "无法解析玩家ID。",
"description": "取消玩家的封禁"
}
},
......
......@@ -69,6 +69,8 @@
"player_execute_error": "請在遊戲裡使用這條指令。",
"command_exist_error": "找不到指令。",
"no_description_specified": "没有指定說明。",
"set_to": "%s 已經設為 %s。",
"set_for_to": "%s 的使用者 %s 更改為 %s。",
"invalid": {
"amount": "無效的數量。",
"artifactId": "無效的聖遺物ID。",
......@@ -78,6 +80,8 @@
"itemId": "無效的物品ID。",
"itemLevel": "無效的物品等級。",
"itemRefinement": "無效的物品精煉度。",
"statValue": "無效的數據值。",
"value_between": "Invalid value: %s must be between %s and %s.",
"playerId": "無效的玩家ID。",
"uid": "無效的UID。",
"id": "無效的ID。"
......@@ -112,18 +116,6 @@
"command_usage": "用法:account <create|delete> <username> [uid]",
"description": "建立或刪除帳號。"
},
"broadcast": {
"command_usage": "用法:broadcast <message>",
"message_sent": "公告已發送。",
"description": "向所有玩家發送公告。"
},
"changescene": {
"usage": "用法:changescene <scene id>",
"already_in_scene": "你已經在這個場景中了。",
"success": "已切換至場景 %s.",
"exists_error": "此場景不存在。",
"description": "切換指定場景。"
},
"clear": {
"command_usage": "用法: clear <all|wp|art|mat>",
"weapons": "已將 %s 的武器清空。",
......@@ -140,11 +132,6 @@
"success": "召喚了 %s 到 %s 的世界。",
"description": "強制傳送指定用戶到他人的世界。如果未指定玩家,則會將你設為多人遊戲狀態。"
},
"drop": {
"command_usage": "用法:drop <itemId|itemName> [amount]",
"success": "已將 %s x %s 丟在附近。",
"description": "在你附近丟下一個物品。"
},
"enter_dungeon": {
"usage": "用法:enterdungeon <dungeon id>",
"changed": "已進入祕境 %s",
......@@ -165,21 +152,14 @@
"success": "已把 %s 給予 %s。",
"description": "給予指定聖遺物。"
},
"giveChar": {
"usage": "用法:givechar <player> <avatarId> [level]",
"given": "已將 %s 等級 %s 給予 %s。",
"invalid_avatar_id": "無效的角色ID。",
"invalid_avatar_level": "無效的角色等級。.",
"invalid_avatar_or_player_id": "無效的角色ID/玩家ID。",
"description": "給予指定角色。"
},
"give": {
"usage": "用法:give <player> <itemId|itemName> [amount] [level] [refinement]",
"usage": "用法:give <player> <itemId|avatarId> [amount] [level] [refinement]",
"refinement_only_applicable_weapons": "精煉度只能施加在武器上面。",
"refinement_must_between_1_and_5": "精煉度必需在 1 到 5 之間。",
"given": "已經將 %s 個 %s 給予 %s。",
"given_with_level_and_refinement": "已將 %s [等級%s, 精煉%s] %s個給予 %s",
"given_level": "已將 %s 等級 %s %s 個給予 %s",
"given_avatar": "已將 %s 等級 %s 給予 %s。",
"description": "給予指定物品。"
},
"godmode": {
......@@ -267,9 +247,6 @@
"success": "重置完成。",
"description": "重置所選玩家的商店刷新時間。"
},
"restart": {
"description": "重新啟動伺服器。"
},
"sendMail": {
"usage": "用法:sendmail <userId|all|help> [templateId]",
"user_not_exist": "ID '%s' 的使用者不存在。",
......@@ -305,16 +282,12 @@
"level_error": "無效的好感度。",
"description": "設定當前角色的好感度等級。"
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
},
"setStats": {
"usage_console": "用法:setstats|stats @<UID> <stat> <value>",
"usage_ingame": "用法:setstats|stats [@UID] <stat> <value>",
"help_message": "\n\t可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)\n",
"value_error": "無效的數據值。",
"uid_error": "無效的UID。",
"player_error": "玩家不存在或已離線。",
"set_self": "%s 已經設為 %s。",
"set_for_uid": "%s 的使用者 %s 更改為 %s。",
"set_max_hp": "最大生命值更改為 %s。",
"usage": "用法:setstats|stats <stat> <value>\n\t可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)\n",
"description": "設定當前角色的數據類型。"
},
"setWorldLevel": {
......@@ -378,6 +351,7 @@
"usage": "用法:tp [@<playerId>] <x> <y> <z> [sceneId]",
"specify_player_id": "你必須指定一個玩家ID。",
"invalid_position": "無效的座標。",
"exists_error": "此場景不存在。",
"success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。",
"description": "將玩家的位置傳送到你所指定的座標。"
},
......@@ -401,15 +375,13 @@
"success": "停權成功。",
"failure": "停權失敗,玩家帳號不存在。",
"invalid_time": "無效的時間戳。",
"invalid_player_id": "無效的玩家ID。",
"command_usage": "用法:ban <playerId> [timestamp] [reason]"
"command_usage": "用法:ban <@playerId> [timestamp] [reason]"
},
"unban": {
"description": "撤銷停權指定玩家。",
"success": "撤銷停權成功。",
"failure": "撤銷停權失敗,玩家帳號不存在。",
"invalid_player_id": "無效的玩家ID。",
"command_usage": "用法:unban <playerId>"
"command_usage": "用法:unban <@playerId>"
}
},
"gacha": {
......
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