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ziqian zhang
Grasscutter
Commits
128f7670
Commit
128f7670
authored
May 05, 2022
by
Scirese
Committed by
Melledy
May 05, 2022
Browse files
Update CNLanguage to match with the latest EN version
parent
3f34aa04
Changes
1
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src/main/java/emu/grasscutter/languages/CNLanguage.java
View file @
128f7670
...
@@ -45,16 +45,25 @@ public final class CNLanguage {
...
@@ -45,16 +45,25 @@ public final class CNLanguage {
public
String
Invalid_playerId
=
"无效的玩家ID."
;
public
String
Invalid_playerId
=
"无效的玩家ID."
;
public
String
Player_not_found
=
"未找到此玩家."
;
public
String
Player_not_found
=
"未找到此玩家."
;
public
String
Player_is_offline
=
"此玩家已离线."
;
public
String
Player_is_offline
=
"此玩家已离线."
;
public
String
Invalid_amount
=
"无效的数量."
;
public
String
Invalid_arguments
=
"无效的命令参数."
;
public
String
Invalid_artifact_id
=
"无效的圣遗物ID."
;
public
String
Invalid_avatar_id
=
"无效的角色ID."
;
public
String
Invalid_avatar_level
=
"无效的角色等级."
;
public
String
Invalid_entity_id
=
"无效的物品ID."
;
public
String
Invalid_item_id
=
"无效的物品ID."
;
public
String
Invalid_item_id
=
"无效的物品ID."
;
public
String
Invalid_item_or_player_id
=
"无效的玩家或物品ID."
;
public
String
Invalid_item_level
=
"无效的物品等级."
;
public
String
Invalid_item_refinement
=
"无效的精炼等级."
;
public
String
Invalid_UID
=
"无效的UID."
;
public
String
Enabled
=
"启用"
;
public
String
Enabled
=
"启用"
;
public
String
Disabled
=
"禁用"
;
public
String
Disabled
=
"禁用"
;
public
String
No_command_found
=
"未找到命令."
;
public
String
No_command_found
=
"未找到命令."
;
public
String
Help
=
"帮助"
;
public
String
Help
=
"帮助"
;
public
String
Player_not_found_or_offline
=
"此玩家不存在或已离线."
;
public
String
Player_not_found_or_offline
=
"此玩家不存在或已离线."
;
public
String
Invalid_arguments
=
"无效的参数."
;
public
String
Success
=
"成功"
;
public
String
Success
=
"成功"
;
public
String
Invalid_entity_id
=
"无效的实体ID."
;
public
String
Target_cleared
=
"已清除选择目标"
;
public
String
Target_set
=
"接下来的命令将默认以 @{uid} 为目标。输入命令时不必继续携带UID参数。"
;
public
String
Target_needed
=
"此命令需要指定一个目标用户. 输入命令时携带 <@UID> 参数或使用 /target @UID 来指定一个默认目标用户."
;
// Help
// Help
public
String
Help_usage
=
" 用法: "
;
public
String
Help_usage
=
" 用法: "
;
...
@@ -63,7 +72,6 @@ public final class CNLanguage {
...
@@ -63,7 +72,6 @@ public final class CNLanguage {
// Account
// Account
public
String
Modify_user_account
=
"修改用户帐户"
;
public
String
Modify_user_account
=
"修改用户帐户"
;
public
String
Invalid_UID
=
"无效的UID."
;
public
String
Account_exists
=
"账户已存在."
;
public
String
Account_exists
=
"账户已存在."
;
public
String
Account_create_UID
=
"UID为 {uid} 的账户已创建."
;
public
String
Account_create_UID
=
"UID为 {uid} 的账户已创建."
;
public
String
Account_delete
=
"已删除账户."
;
public
String
Account_delete
=
"已删除账户."
;
...
@@ -80,7 +88,7 @@ public final class CNLanguage {
...
@@ -80,7 +88,7 @@ public final class CNLanguage {
public
String
Change_screen
=
"切换到场景 "
;
public
String
Change_screen
=
"切换到场景 "
;
public
String
Change_screen_not_exist
=
"此场景不存在。"
;
public
String
Change_screen_not_exist
=
"此场景不存在。"
;
// Clear
// Clear
t_or_playerId
public
String
Clear_weapons
=
"已清除 {name} 的武器."
;
public
String
Clear_weapons
=
"已清除 {name} 的武器."
;
public
String
Clear_artifacts
=
"已清除 {name} 的圣遗物 ."
;
public
String
Clear_artifacts
=
"已清除 {name} 的圣遗物 ."
;
public
String
Clear_materials
=
"已清除 {name} 的材料."
;
public
String
Clear_materials
=
"已清除 {name} 的材料."
;
...
@@ -90,7 +98,8 @@ public final class CNLanguage {
...
@@ -90,7 +98,8 @@ public final class CNLanguage {
public
String
Clear_everything
=
"已清除 {name} 的所有物品."
;
public
String
Clear_everything
=
"已清除 {name} 的所有物品."
;
// Coop
// Coop
public
String
Coop_usage
=
"用法: coop <玩家ID> <房主的玩家ID>"
;
public
String
Coop_usage
=
"用法: coop <房主的UID>"
;
public
String
Coop_success
=
"已将{target}拉进{host}的世界."
;
// Drop
// Drop
public
String
Drop_usage
=
"用法: drop <物品ID|物品名> [数量]"
;
public
String
Drop_usage
=
"用法: drop <物品ID|物品名> [数量]"
;
...
@@ -103,22 +112,17 @@ public final class CNLanguage {
...
@@ -103,22 +112,17 @@ public final class CNLanguage {
public
String
EnterDungeon_you_in_that_dungeon
=
"你已经在此副本中了。"
;
public
String
EnterDungeon_you_in_that_dungeon
=
"你已经在此副本中了。"
;
// GiveAll
// GiveAll
public
String
GiveAll_usage
=
"用法: giveall
[玩家]
[数量]"
;
public
String
GiveAll_usage
=
"用法: giveall [数量]"
;
public
String
GiveAll_item
=
"正在给予所有物品..."
;
public
String
GiveAll_item
=
"正在给予所有物品..."
;
public
String
GiveAll_done
=
"完成。"
;
public
String
GiveAll_done
=
"完成。"
;
public
String
GiveAll_invalid_amount_or_playerId
=
"无效的数量或玩家ID"
;
// GiveArtifact
// GiveArtifact
public
String
GiveArtifact_usage
=
"用法: giveart|gart [玩家] <圣遗物Id> <主词条Id> [<副词条Id>[,<被强化次数>]]... [等级]"
;
public
String
GiveArtifact_usage
=
"用法: giveart|gart [玩家] <圣遗物Id> <主词条Id> [<副词条Id>[,<被强化次数>]]... [等级]"
;
public
String
GiveArtifact_invalid_artifact_id
=
"无效的圣遗物Id."
;
public
String
GiveArtifact_given
=
"已将 {itemId} 给予 {target}."
;
public
String
GiveArtifact_given
=
"已将 {itemId} 给予 {target}."
;
// GiveChar
// GiveChar
public
String
GiveChar_usage
=
"用法: givechar <p玩家> <角色Id|角色名> [等级]"
;
public
String
GiveChar_usage
=
"用法: givechar <p玩家> <角色Id|角色名> [等级]"
;
public
String
GiveChar_given
=
"将等级为 {level} 的 {avatarId} 给予 {target}."
;
public
String
GiveChar_given
=
"将等级为 {level} 的 {avatarId} 给予 {target}."
;
public
String
GiveChar_invalid_avatar_id
=
"无效的角色ID"
;
public
String
GiveChar_invalid_avatar_level
=
"无效的角色等级."
;
public
String
GiveChar_invalid_avatar_or_player_id
=
"无效的角色ID或玩家ID."
;
// Give
// Give
public
String
Give_usage
=
"用法: give [玩家名] <物品ID|物品名> [数量] [等级] "
;
public
String
Give_usage
=
"用法: give [玩家名] <物品ID|物品名> [数量] [等级] "
;
...
@@ -129,7 +133,8 @@ public final class CNLanguage {
...
@@ -129,7 +133,8 @@ public final class CNLanguage {
public
String
Give_given_level
=
"已将 {amount} 个等级为 {lvl} 的 {item} 给与 {target}."
;
public
String
Give_given_level
=
"已将 {amount} 个等级为 {lvl} 的 {item} 给与 {target}."
;
// GodMode
// GodMode
public
String
Godmode_status
=
"设置 {name} 的无敌模式为 {status} "
;
public
String
Godmode_usage
=
"用法: godmode [on|off|toggle]"
;
public
String
Godmode_status
=
"设置 {name} 的无敌模式为: {status} "
;
// Heal
// Heal
public
String
Heal_message
=
"所有角色已被治疗。"
;
public
String
Heal_message
=
"所有角色已被治疗。"
;
...
@@ -151,7 +156,7 @@ public final class CNLanguage {
...
@@ -151,7 +156,7 @@ public final class CNLanguage {
public
String
List_message
=
"现有 {size} 名玩家在线:"
;
public
String
List_message
=
"现有 {size} 名玩家在线:"
;
// Permission
// Permission
public
String
Permission_usage
=
"用法: permission <add|remove>
<用户名>
<权限名>"
;
public
String
Permission_usage
=
"用法: permission <add|remove> <权限名>"
;
public
String
Permission_add
=
"权限已添加。"
;
public
String
Permission_add
=
"权限已添加。"
;
public
String
Permission_have_permission
=
"此玩家已拥有此权限!"
;
public
String
Permission_have_permission
=
"此玩家已拥有此权限!"
;
public
String
Permission_remove
=
"权限已移除。"
;
public
String
Permission_remove
=
"权限已移除。"
;
...
@@ -263,6 +268,7 @@ public final class CNLanguage {
...
@@ -263,6 +268,7 @@ public final class CNLanguage {
public
String
Talent_set_q
=
"设置元素爆发(q技能)等级为 {level}."
;
public
String
Talent_set_q
=
"设置元素爆发(q技能)等级为 {level}."
;
public
String
Talent_invalid_skill_id
=
"无效的技能ID。"
;
public
String
Talent_invalid_skill_id
=
"无效的技能ID。"
;
public
String
Talent_set_this
=
"技能等级已设为 {level}."
;
public
String
Talent_set_this
=
"技能等级已设为 {level}."
;
public
String
Talent_set_id
=
"将技能 {id} 的等级设为 {level}."
;
public
String
Talent_invalid_talent_level
=
"无效的技能等级。"
;
public
String
Talent_invalid_talent_level
=
"无效的技能等级。"
;
public
String
Talent_normal_attack_id
=
"普通攻击技能ID {id}."
;
public
String
Talent_normal_attack_id
=
"普通攻击技能ID {id}."
;
public
String
Talent_e_skill_id
=
"元素战技(e技能)ID {id}."
;
public
String
Talent_e_skill_id
=
"元素战技(e技能)ID {id}."
;
...
@@ -272,9 +278,7 @@ public final class CNLanguage {
...
@@ -272,9 +278,7 @@ public final class CNLanguage {
public
String
TeleportAll_message
=
"此命令仅在多人游戏下可用。"
;
public
String
TeleportAll_message
=
"此命令仅在多人游戏下可用。"
;
// Teleport
// Teleport
public
String
Teleport_usage_server
=
"用法: /tp @<玩家ID> <x> <y> <z> [场景ID]"
;
public
String
Teleport_usage_server
=
"用法: /tp <x> <y> <z> [场景ID]"
;
public
String
Teleport_usage
=
"用法: /tp @<玩家ID,不指定则为你自己> <x> <y> <z> [场景ID]"
;
public
String
Teleport_specify_player_id
=
"你必须指定一个玩家。"
;
public
String
Teleport_invalid_position
=
"无效的位置。"
;
public
String
Teleport_invalid_position
=
"无效的位置。"
;
public
String
Teleport_message
=
"已将 {name} 传送到场景 {id} ,坐标 {x},{y},{z}"
;
public
String
Teleport_message
=
"已将 {name} 传送到场景 {id} ,坐标 {x},{y},{z}"
;
...
...
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