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ziqian zhang
Grasscutter
Commits
0bfa1fa0
Commit
0bfa1fa0
authored
May 09, 2022
by
Akka
Committed by
GitHub
May 09, 2022
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Merge pull request #8 from Grasscutters/development
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0bfa1fa0
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country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
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you grant is automatically extended to all recipients of the covered
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A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
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for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
supports such interaction) an opportunity to receive the Corresponding
Source of your version by providing access to the Corresponding Source
from a network server at no charge, through some standard or customary
means of facilitating copying of software. This Corresponding Source
shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
APPENDIX:
How to
a
pply
t
he
Apache License
to
y
our
work.
How to
A
pply
T
he
se Terms
to
Y
our
New Programs
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
Copyright [yyyy] [name of copyright owner]
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
http://www.apache.org/licenses/LICENSE-2.0
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
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This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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Also add information on how to contact you by electronic and paper mail.
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You should also get your employer (if you work as a programmer) or school,
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For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.
build.gradle
View file @
0bfa1fa0
...
...
@@ -70,7 +70,7 @@ dependencies {
implementation
group:
'io.netty'
,
name:
'netty-all'
,
version:
'4.1.71.Final'
implementation
group:
'com.google.code.gson'
,
name:
'gson'
,
version:
'2.
8.8
'
implementation
group:
'com.google.code.gson'
,
name:
'gson'
,
version:
'2.
9.0
'
implementation
group:
'com.google.protobuf'
,
name:
'protobuf-java'
,
version:
'3.18.2'
implementation
group:
'org.reflections'
,
name:
'reflections'
,
version:
'0.10.2'
...
...
data/TowerSchedule.json
0 → 100644
View file @
0bfa1fa0
{
"scheduleId"
:
1
,
"scheduleStartTime"
:
"2022-05-01T00:00:00+08:00"
,
"nextScheduleChangeTime"
:
"2022-05-30T00:00:00+08:00"
}
\ No newline at end of file
src/main/java/emu/grasscutter/Config.java
View file @
0bfa1fa0
...
...
@@ -16,7 +16,6 @@ public final class Config {
public
String
KEY_FOLDER
=
"./keys/"
;
public
String
SCRIPTS_FOLDER
=
"./resources/Scripts/"
;
public
String
PLUGINS_FOLDER
=
"./plugins/"
;
public
String
LANGUAGE_FOLDER
=
"./languages/"
;
public
ServerDebugMode
DebugMode
=
ServerDebugMode
.
NONE
;
// ALL, MISSING, NONE
public
ServerRunMode
RunMode
=
ServerRunMode
.
HYBRID
;
// HYBRID, DISPATCH_ONLY, GAME_ONLY
...
...
src/main/java/emu/grasscutter/command/commands/GiveArtifactCommand.java
View file @
0bfa1fa0
...
...
@@ -9,28 +9,121 @@ import emu.grasscutter.game.inventory.GameItem;
import
emu.grasscutter.game.inventory.ItemType
;
import
emu.grasscutter.game.player.Player
;
import
emu.grasscutter.game.props.ActionReason
;
import
emu.grasscutter.game.inventory.EquipType
;
import
java.util.ArrayList
;
import
java.util.Collections
;
import
java.util.List
;
import
java.util.Map
;
import
static
java
.
util
.
Map
.
entry
;
import
static
emu
.
grasscutter
.
utils
.
Language
.
translate
;
@Command
(
label
=
"giveart"
,
usage
=
"giveart <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]"
,
aliases
=
{
"gart"
},
permission
=
"player.giveart"
,
description
=
"commands.giveArtifact.description"
)
public
final
class
GiveArtifactCommand
implements
CommandHandler
{
private
static
final
Map
<
String
,
Map
<
EquipType
,
Integer
>>
mainPropMap
=
Map
.
ofEntries
(
entry
(
"hp"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_BRACER
,
14001
))),
entry
(
"hp%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_SHOES
,
10980
),
entry
(
EquipType
.
EQUIP_RING
,
50980
),
entry
(
EquipType
.
EQUIP_DRESS
,
30980
))),
entry
(
"atk"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_NECKLACE
,
12001
))),
entry
(
"atk%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_SHOES
,
10990
),
entry
(
EquipType
.
EQUIP_RING
,
50990
),
entry
(
EquipType
.
EQUIP_DRESS
,
30990
))),
entry
(
"def%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_SHOES
,
10970
),
entry
(
EquipType
.
EQUIP_RING
,
50970
),
entry
(
EquipType
.
EQUIP_DRESS
,
30970
))),
entry
(
"er"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_SHOES
,
10960
))),
entry
(
"em"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_SHOES
,
10950
),
entry
(
EquipType
.
EQUIP_RING
,
50880
),
entry
(
EquipType
.
EQUIP_DRESS
,
30930
))),
entry
(
"hb"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_DRESS
,
30940
))),
entry
(
"cdmg"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_DRESS
,
30950
))),
entry
(
"cr"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_DRESS
,
30960
))),
entry
(
"phys%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50890
))),
entry
(
"dendro%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50900
))),
entry
(
"geo%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50910
))),
entry
(
"anemo%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50920
))),
entry
(
"hydro%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50930
))),
entry
(
"cryo%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50940
))),
entry
(
"electro%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50950
))),
entry
(
"pyro%"
,
Map
.
ofEntries
(
entry
(
EquipType
.
EQUIP_RING
,
50960
)))
);
private
static
final
Map
<
String
,
String
>
appendPropMap
=
Map
.
ofEntries
(
entry
(
"hp"
,
"0102"
),
entry
(
"hp%"
,
"0103"
),
entry
(
"atk"
,
"0105"
),
entry
(
"atk%"
,
"0106"
),
entry
(
"def"
,
"0108"
),
entry
(
"def%"
,
"0109"
),
entry
(
"er"
,
"0123"
),
entry
(
"em"
,
"0124"
),
entry
(
"cr"
,
"0120"
),
entry
(
"cdmg"
,
"0122"
)
);
private
int
getAppendPropId
(
String
substatText
,
ItemData
itemData
)
{
int
res
;
// If the given substat text is an integer, we just use that
// as the append prop ID.
try
{
res
=
Integer
.
parseInt
(
substatText
);
return
res
;
}
catch
(
NumberFormatException
ignores
)
{
// No need to handle this here. We just continue with the
// possibility of the argument being a substat string.
}
// If the argument was not an integer, we try to determine
// the append prop ID from the given text + artifact information.
// A substat string has the format `substat_tier`, with the
// `_tier` part being optional.
String
[]
substatArgs
=
substatText
.
split
(
"_"
);
String
substatType
;
int
substatTier
;
if
(
substatArgs
.
length
==
1
)
{
substatType
=
substatArgs
[
0
];
substatTier
=
itemData
.
getRankLevel
()
==
1
?
2
:
itemData
.
getRankLevel
()
==
2
?
3
:
4
;
}
else
if
(
substatArgs
.
length
==
2
)
{
substatType
=
substatArgs
[
0
];
substatTier
=
Integer
.
parseInt
(
substatArgs
[
1
]);
}
else
{
throw
new
IllegalArgumentException
();
}
// Check if the specified tier is legal for the artifact rarity.
if
(
substatTier
<
1
||
substatTier
>
4
)
{
throw
new
IllegalArgumentException
();
}
if
(
itemData
.
getRankLevel
()
==
1
&&
substatTier
>
2
)
{
throw
new
IllegalArgumentException
();
}
if
(
itemData
.
getRankLevel
()
==
2
&&
substatTier
>
3
)
{
throw
new
IllegalArgumentException
();
}
// Check if the given substat type string is a legal stat.
if
(!
appendPropMap
.
containsKey
(
substatType
))
{
throw
new
IllegalArgumentException
();
}
// Build the append prop ID.
return
Integer
.
parseInt
(
Integer
.
toString
(
itemData
.
getRankLevel
())
+
appendPropMap
.
get
(
substatType
)
+
Integer
.
toString
(
substatTier
));
}
@Override
public
void
execute
(
Player
sender
,
Player
targetPlayer
,
List
<
String
>
args
)
{
// Sanity checks
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.execution.need_target"
));
return
;
}
if
(
args
.
size
()
<
2
)
{
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.giveArtifact.usage"
));
return
;
}
// Get the artifact piece ID from the arguments.
int
itemId
;
try
{
itemId
=
Integer
.
parseInt
(
args
.
remove
(
0
));
...
...
@@ -38,20 +131,35 @@ public final class GiveArtifactCommand implements CommandHandler {
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.giveArtifact.id_error"
));
return
;
}
ItemData
itemData
=
GameData
.
getItemDataMap
().
get
(
itemId
);
if
(
itemData
.
getItemType
()
!=
ItemType
.
ITEM_RELIQUARY
)
{
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.giveArtifact.id_error"
));
return
;
}
// Get the main stat from the arguments.
// If the given argument is an integer, we use that.
// If not, we check if the argument string is in the main prop map.
String
mainPropIdString
=
args
.
remove
(
0
);
int
mainPropId
;
try
{
mainPropId
=
Integer
.
parseInt
(
args
.
remove
(
0
)
);
mainPropId
=
Integer
.
parseInt
(
mainPropIdString
);
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.generic.execution.argument_error"
));
mainPropId
=
-
1
;
}
if
(
mainPropMap
.
containsKey
(
mainPropIdString
)
&&
mainPropMap
.
get
(
mainPropIdString
).
containsKey
(
itemData
.
getEquipType
()))
{
mainPropId
=
mainPropMap
.
get
(
mainPropIdString
).
get
(
itemData
.
getEquipType
());
}
if
(
mainPropId
==
-
1
)
{
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.execution.argument_error"
));
return
;
}
// Get the level from the arguments.
int
level
=
1
;
try
{
int
last
=
Integer
.
parseInt
(
args
.
get
(
args
.
size
()-
1
));
...
...
@@ -62,9 +170,13 @@ public final class GiveArtifactCommand implements CommandHandler {
}
catch
(
NumberFormatException
ignored
)
{
// Could be a stat,times string so no need to panic
}
List
<
Integer
>
appendPropIdList
=
new
ArrayList
<>();
// Get substats.
ArrayList
<
Integer
>
appendPropIdList
=
new
ArrayList
<>();
try
{
// Every remaining argument is a substat.
args
.
forEach
(
it
->
{
// The substat syntax permits specifying a number of rolls for the given
// substat. Split the string into stat and number if that is the case here.
String
[]
arr
;
int
n
=
1
;
if
((
arr
=
it
.
split
(
","
)).
length
==
2
)
{
...
...
@@ -74,13 +186,19 @@ public final class GiveArtifactCommand implements CommandHandler {
n
=
200
;
}
}
appendPropIdList
.
addAll
(
Collections
.
nCopies
(
n
,
Integer
.
parseInt
(
it
)));
// Determine the substat ID.
int
appendPropId
=
getAppendPropId
(
it
,
itemData
);
// Add the current substat.
appendPropIdList
.
addAll
(
Collections
.
nCopies
(
n
,
appendPropId
));
});
}
catch
(
Exception
ignored
)
{
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.execution.argument_error"
));
return
;
}
// Create item for the artifact.
GameItem
item
=
new
GameItem
(
itemData
);
item
.
setLevel
(
level
);
item
.
setMainPropId
(
mainPropId
);
...
...
src/main/java/emu/grasscutter/command/commands/UnlockTowerCommand.java
0 → 100644
View file @
0bfa1fa0
package
emu.grasscutter.command.commands
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.player.Player
;
import
emu.grasscutter.game.tower.TowerLevelRecord
;
import
java.util.List
;
import
static
emu
.
grasscutter
.
utils
.
Language
.
translate
;
@Command
(
label
=
"unlocktower"
,
usage
=
"unlocktower"
,
aliases
=
{
"ut"
},
description
=
"Unlock all levels of tower"
,
permission
=
"player.tower"
)
public
class
UnlockTowerCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Player
sender
,
Player
targetPlayer
,
List
<
String
>
args
)
{
unlockFloor
(
sender
,
sender
.
getServer
().
getTowerScheduleManager
()
.
getCurrentTowerScheduleData
().
getEntranceFloorId
());
unlockFloor
(
sender
,
sender
.
getServer
().
getTowerScheduleManager
()
.
getScheduleFloors
());
CommandHandler
.
sendMessage
(
sender
,
translate
(
"commands.tower.unlock_done"
));
}
public
void
unlockFloor
(
Player
player
,
List
<
Integer
>
floors
){
floors
.
stream
()
.
filter
(
id
->
!
player
.
getTowerManager
().
getRecordMap
().
containsKey
(
id
))
.
forEach
(
id
->
player
.
getTowerManager
().
getRecordMap
().
put
(
id
,
new
TowerLevelRecord
(
id
)));
}
}
src/main/java/emu/grasscutter/data/GameData.java
View file @
0bfa1fa0
...
...
@@ -9,6 +9,8 @@ import java.util.Map;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.utils.Utils
;
import
emu.grasscutter.data.custom.AbilityEmbryoEntry
;
import
emu.grasscutter.data.custom.AbilityModifier
;
import
emu.grasscutter.data.custom.AbilityModifierEntry
;
import
emu.grasscutter.data.custom.OpenConfigEntry
;
import
emu.grasscutter.data.custom.ScenePointEntry
;
import
emu.grasscutter.data.def.*
;
...
...
@@ -22,6 +24,7 @@ public class GameData {
// BinOutputs
private
static
final
Int2ObjectMap
<
String
>
abilityHashes
=
new
Int2ObjectOpenHashMap
<>();
private
static
final
Map
<
String
,
AbilityEmbryoEntry
>
abilityEmbryos
=
new
HashMap
<>();
private
static
final
Map
<
String
,
AbilityModifierEntry
>
abilityModifiers
=
new
HashMap
<>();
private
static
final
Map
<
String
,
OpenConfigEntry
>
openConfigEntries
=
new
HashMap
<>();
private
static
final
Map
<
String
,
ScenePointEntry
>
scenePointEntries
=
new
HashMap
<>();
...
...
@@ -70,6 +73,7 @@ public class GameData {
private
static
final
Int2ObjectMap
<
RewardPreviewData
>
rewardPreviewDataMap
=
new
Int2ObjectOpenHashMap
<>();
private
static
final
Int2ObjectMap
<
TowerFloorData
>
towerFloorDataMap
=
new
Int2ObjectOpenHashMap
<>();
private
static
final
Int2ObjectMap
<
TowerLevelData
>
towerLevelDataMap
=
new
Int2ObjectOpenHashMap
<>();
private
static
final
Int2ObjectMap
<
TowerScheduleData
>
towerScheduleDataMap
=
new
Int2ObjectOpenHashMap
<>();
// Cache
private
static
Map
<
Integer
,
List
<
Integer
>>
fetters
=
new
HashMap
<>();
...
...
@@ -101,6 +105,10 @@ public class GameData {
return
abilityEmbryos
;
}
public
static
Map
<
String
,
AbilityModifierEntry
>
getAbilityModifiers
()
{
return
abilityModifiers
;
}
public
static
Map
<
String
,
OpenConfigEntry
>
getOpenConfigEntries
()
{
return
openConfigEntries
;
}
...
...
@@ -320,4 +328,7 @@ public class GameData {
public
static
Int2ObjectMap
<
TowerLevelData
>
getTowerLevelDataMap
(){
return
towerLevelDataMap
;
}
public
static
Int2ObjectMap
<
TowerScheduleData
>
getTowerScheduleDataMap
(){
return
towerScheduleDataMap
;
}
}
src/main/java/emu/grasscutter/data/ResourceLoader.java
View file @
0bfa1fa0
...
...
@@ -18,6 +18,11 @@ import emu.grasscutter.Grasscutter;
import
emu.grasscutter.data.common.PointData
;
import
emu.grasscutter.data.common.ScenePointConfig
;
import
emu.grasscutter.data.custom.AbilityEmbryoEntry
;
import
emu.grasscutter.data.custom.AbilityModifier
;
import
emu.grasscutter.data.custom.AbilityModifier.AbilityConfigData
;
import
emu.grasscutter.data.custom.AbilityModifier.AbilityModifierAction
;
import
emu.grasscutter.data.custom.AbilityModifier.AbilityModifierActionType
;
import
emu.grasscutter.data.custom.AbilityModifierEntry
;
import
emu.grasscutter.data.custom.OpenConfigEntry
;
import
emu.grasscutter.data.custom.ScenePointEntry
;
import
emu.grasscutter.game.world.SpawnDataEntry
;
...
...
@@ -47,6 +52,7 @@ public class ResourceLoader {
// Load ability lists
loadAbilityEmbryos
();
loadOpenConfig
();
loadAbilityModifiers
();
// Load resources
loadResources
();
// Process into depots
...
...
@@ -244,6 +250,69 @@ public class ResourceLoader {
}
}
private
static
void
loadAbilityModifiers
()
{
// Load from BinOutput
File
folder
=
new
File
(
Utils
.
toFilePath
(
Grasscutter
.
getConfig
().
RESOURCE_FOLDER
+
"BinOutput/Ability/Temp/AvatarAbilities/"
));
File
[]
files
=
folder
.
listFiles
();
if
(
files
==
null
)
{
Grasscutter
.
getLogger
().
error
(
"Error loading ability modifiers: no files found in "
+
folder
.
getAbsolutePath
());
return
;
}
for
(
File
file
:
files
)
{
List
<
AbilityConfigData
>
abilityConfigList
=
null
;
try
(
FileReader
fileReader
=
new
FileReader
(
file
))
{
abilityConfigList
=
Grasscutter
.
getGsonFactory
().
fromJson
(
fileReader
,
TypeToken
.
getParameterized
(
Collection
.
class
,
AbilityConfigData
.
class
).
getType
());
}
catch
(
Exception
e
)
{
e
.
printStackTrace
();
continue
;
}
for
(
AbilityConfigData
data
:
abilityConfigList
)
{
if
(
data
.
Default
.
modifiers
==
null
||
data
.
Default
.
modifiers
.
size
()
==
0
)
{
continue
;
}
AbilityModifierEntry
modifierEntry
=
new
AbilityModifierEntry
(
data
.
Default
.
abilityName
);
for
(
Entry
<
String
,
AbilityModifier
>
entry
:
data
.
Default
.
modifiers
.
entrySet
())
{
AbilityModifier
modifier
=
entry
.
getValue
();
// Stare.
if
(
modifier
.
onAdded
!=
null
)
{
for
(
AbilityModifierAction
action
:
modifier
.
onAdded
)
{
if
(
action
.
$type
.
contains
(
"HealHP"
))
{
action
.
type
=
AbilityModifierActionType
.
HealHP
;
modifierEntry
.
getOnAdded
().
add
(
action
);
}
}
}
if
(
modifier
.
onThinkInterval
!=
null
)
{
for
(
AbilityModifierAction
action
:
modifier
.
onThinkInterval
)
{
if
(
action
.
$type
.
contains
(
"HealHP"
))
{
action
.
type
=
AbilityModifierActionType
.
HealHP
;
modifierEntry
.
getOnThinkInterval
().
add
(
action
);
}
}
}
if
(
modifier
.
onRemoved
!=
null
)
{
for
(
AbilityModifierAction
action
:
modifier
.
onRemoved
)
{
if
(
action
.
$type
.
contains
(
"HealHP"
))
{
action
.
type
=
AbilityModifierActionType
.
HealHP
;
modifierEntry
.
getOnRemoved
().
add
(
action
);
}
}
}
}
GameData
.
getAbilityModifiers
().
put
(
modifierEntry
.
getName
(),
modifierEntry
);
}
}
}
private
static
void
loadSpawnData
()
{
// Read from cached file if exists
File
spawnDataEntries
=
new
File
(
Grasscutter
.
getConfig
().
DATA_FOLDER
+
"Spawns.json"
);
...
...
src/main/java/emu/grasscutter/data/custom/AbilityModifier.java
0 → 100644
View file @
0bfa1fa0
package
emu.grasscutter.data.custom
;
import
java.util.Map
;
public
class
AbilityModifier
{
public
AbilityModifierAction
[]
onAdded
;
public
AbilityModifierAction
[]
onThinkInterval
;
public
AbilityModifierAction
[]
onRemoved
;
public
static
class
AbilityConfigData
{
public
AbilityData
Default
;
}
public
static
class
AbilityData
{
public
String
abilityName
;
public
Map
<
String
,
AbilityModifier
>
modifiers
;
}
public
static
class
AbilityModifierAction
{
public
String
$type
;
public
AbilityModifierActionType
type
;
public
String
target
;
public
AbilityModifierValue
amount
;
public
AbilityModifierValue
amountByTargetCurrentHPRatio
;
}
public
static
class
AbilityModifierValue
{
public
boolean
isFormula
;
public
boolean
isDynamic
;
public
String
dynamicKey
;
}
public
enum
AbilityModifierActionType
{
HealHP
,
ApplyModifier
,
LoseHP
;
}
}
src/main/java/emu/grasscutter/data/custom/AbilityModifierEntry.java
0 → 100644
View file @
0bfa1fa0
package
emu.grasscutter.data.custom
;
import
java.util.ArrayList
;
import
java.util.List
;
import
emu.grasscutter.data.custom.AbilityModifier.AbilityModifierAction
;
public
class
AbilityModifierEntry
{
private
String
name
;
// Custom value
public
List
<
AbilityModifierAction
>
onModifierAdded
;
public
List
<
AbilityModifierAction
>
onThinkInterval
;
public
List
<
AbilityModifierAction
>
onRemoved
;
public
AbilityModifierEntry
(
String
name
)
{
this
.
name
=
name
;
this
.
onModifierAdded
=
new
ArrayList
<>();
this
.
onThinkInterval
=
new
ArrayList
<>();
this
.
onRemoved
=
new
ArrayList
<>();
}
public
String
getName
()
{
return
name
;
}
public
List
<
AbilityModifierAction
>
getOnAdded
()
{
return
onModifierAdded
;
}
public
List
<
AbilityModifierAction
>
getOnThinkInterval
()
{
return
onThinkInterval
;
}
public
List
<
AbilityModifierAction
>
getOnRemoved
()
{
return
onRemoved
;
}
}
src/main/java/emu/grasscutter/data/def/TowerScheduleData.java
0 → 100644
View file @
0bfa1fa0
package
emu.grasscutter.data.def
;
import
emu.grasscutter.data.GameResource
;
import
emu.grasscutter.data.ResourceType
;
import
java.util.List
;
@ResourceType
(
name
=
"TowerScheduleExcelConfigData.json"
)
public
class
TowerScheduleData
extends
GameResource
{
private
int
ScheduleId
;
private
List
<
Integer
>
EntranceFloorId
;
private
List
<
ScheduleDetail
>
Schedules
;
private
int
MonthlyLevelConfigId
;
@Override
public
int
getId
()
{
return
ScheduleId
;
}
@Override
public
void
onLoad
()
{
super
.
onLoad
();
this
.
Schedules
=
this
.
Schedules
.
stream
()
.
filter
(
item
->
item
.
getFloorList
().
size
()
>
0
)
.
toList
();
}
public
int
getScheduleId
()
{
return
ScheduleId
;
}
public
void
setScheduleId
(
int
scheduleId
)
{
ScheduleId
=
scheduleId
;
}
public
List
<
Integer
>
getEntranceFloorId
()
{
return
EntranceFloorId
;
}
public
void
setEntranceFloorId
(
List
<
Integer
>
entranceFloorId
)
{
EntranceFloorId
=
entranceFloorId
;
}
public
List
<
ScheduleDetail
>
getSchedules
()
{
return
Schedules
;
}
public
void
setSchedules
(
List
<
ScheduleDetail
>
schedules
)
{
Schedules
=
schedules
;
}
public
int
getMonthlyLevelConfigId
()
{
return
MonthlyLevelConfigId
;
}
public
void
setMonthlyLevelConfigId
(
int
monthlyLevelConfigId
)
{
MonthlyLevelConfigId
=
monthlyLevelConfigId
;
}
public
static
class
ScheduleDetail
{
private
List
<
Integer
>
FloorList
;
public
List
<
Integer
>
getFloorList
()
{
return
FloorList
;
}
public
void
setFloorList
(
List
<
Integer
>
floorList
)
{
FloorList
=
floorList
;
}
}
}
src/main/java/emu/grasscutter/game/ability/AbilityManager.java
0 → 100644
View file @
0bfa1fa0
package
emu.grasscutter.game.ability
;
import
com.google.protobuf.InvalidProtocolBufferException
;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.data.GameData
;
import
emu.grasscutter.data.custom.AbilityModifier
;
import
emu.grasscutter.data.custom.AbilityModifier.AbilityModifierAction
;
import
emu.grasscutter.data.custom.AbilityModifier.AbilityModifierActionType
;
import
emu.grasscutter.data.def.ItemData
;
import
emu.grasscutter.data.custom.AbilityModifierEntry
;
import
emu.grasscutter.game.entity.EntityItem
;
import
emu.grasscutter.game.entity.GameEntity
;
import
emu.grasscutter.game.player.Player
;
import
emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall
;
import
emu.grasscutter.net.proto.AbilityInvokeArgumentOuterClass.AbilityInvokeArgument
;
import
emu.grasscutter.net.proto.AbilityInvokeEntryHeadOuterClass.AbilityInvokeEntryHead
;
import
emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry
;
import
emu.grasscutter.net.proto.AbilityMetaModifierChangeOuterClass.AbilityMetaModifierChange
;
import
emu.grasscutter.net.proto.AbilityMetaReInitOverrideMapOuterClass.AbilityMetaReInitOverrideMap
;
import
emu.grasscutter.net.proto.AbilityScalarTypeOuterClass.AbilityScalarType
;
import
emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalarValueEntry
;
import
emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction
;
import
emu.grasscutter.utils.Position
;
import
emu.grasscutter.utils.Utils
;
public
class
AbilityManager
{
private
Player
player
;
public
AbilityManager
(
Player
player
)
{
this
.
player
=
player
;
}
public
Player
getPlayer
()
{
return
this
.
player
;
}
public
void
onAbilityInvoke
(
AbilityInvokeEntry
invoke
)
throws
Exception
{
//System.out.println(invoke.getArgumentType() + " (" + invoke.getArgumentTypeValue() + "): " + Utils.bytesToHex(invoke.toByteArray()));
switch
(
invoke
.
getArgumentType
())
{
case
ABILITY_META_OVERRIDE_PARAM:
handleOverrideParam
(
invoke
);
break
;
case
ABILITY_META_REINIT_OVERRIDEMAP:
handleReinitOverrideMap
(
invoke
);
break
;
case
ABILITY_META_MODIFIER_CHANGE:
handleModifierChange
(
invoke
);
break
;
case
ABILITY_MIXIN_COST_STAMINA:
handleMixinCostStamina
(
invoke
);
break
;
case
ABILITY_ACTION_GENERATE_ELEM_BALL:
handleGenerateElemBall
(
invoke
);
break
;
default
:
break
;
}
}
private
void
handleOverrideParam
(
AbilityInvokeEntry
invoke
)
throws
Exception
{
GameEntity
entity
=
player
.
getScene
().
getEntityById
(
invoke
.
getEntityId
());
if
(
entity
==
null
)
{
return
;
}
AbilityScalarValueEntry
entry
=
AbilityScalarValueEntry
.
parseFrom
(
invoke
.
getAbilityData
());
entity
.
getMetaOverrideMap
().
put
(
entry
.
getKey
().
getStr
(),
entry
.
getFloatValue
());
}
private
void
handleReinitOverrideMap
(
AbilityInvokeEntry
invoke
)
throws
Exception
{
GameEntity
entity
=
player
.
getScene
().
getEntityById
(
invoke
.
getEntityId
());
if
(
entity
==
null
)
{
return
;
}
AbilityMetaReInitOverrideMap
map
=
AbilityMetaReInitOverrideMap
.
parseFrom
(
invoke
.
getAbilityData
());
for
(
AbilityScalarValueEntry
entry
:
map
.
getOverrideMapList
())
{
entity
.
getMetaOverrideMap
().
put
(
entry
.
getKey
().
getStr
(),
entry
.
getFloatValue
());
}
}
private
void
handleModifierChange
(
AbilityInvokeEntry
invoke
)
throws
Exception
{
GameEntity
target
=
player
.
getScene
().
getEntityById
(
invoke
.
getEntityId
());
if
(
target
==
null
)
{
return
;
}
AbilityInvokeEntryHead
head
=
invoke
.
getHead
();
if
(
head
==
null
)
{
return
;
}
AbilityMetaModifierChange
data
=
AbilityMetaModifierChange
.
parseFrom
(
invoke
.
getAbilityData
());
if
(
data
==
null
)
{
return
;
}
GameEntity
sourceEntity
=
player
.
getScene
().
getEntityById
(
data
.
getApplyEntityId
());
if
(
sourceEntity
==
null
)
{
return
;
}
// This is not how it works but we will keep it for now since healing abilities dont work properly anyways
if
(
data
.
getAction
()
==
ModifierAction
.
ADDED
&&
data
.
getParentAbilityName
()
!=
null
)
{
// Handle add modifier here
String
modifierString
=
data
.
getParentAbilityName
().
getStr
();
AbilityModifierEntry
modifier
=
GameData
.
getAbilityModifiers
().
get
(
modifierString
);
if
(
modifier
!=
null
&&
modifier
.
getOnAdded
().
size
()
>
0
)
{
for
(
AbilityModifierAction
action
:
modifier
.
getOnAdded
())
{
invokeAction
(
action
,
target
,
sourceEntity
);
}
}
// Add to meta modifier list
target
.
getMetaModifiers
().
put
(
head
.
getInstancedModifierId
(),
modifierString
);
}
else
if
(
data
.
getAction
()
==
ModifierAction
.
REMOVED
)
{
String
modifierString
=
target
.
getMetaModifiers
().
get
(
head
.
getInstancedModifierId
());
if
(
modifierString
!=
null
)
{
// Get modifier and call on remove event
AbilityModifierEntry
modifier
=
GameData
.
getAbilityModifiers
().
get
(
modifierString
);
if
(
modifier
!=
null
&&
modifier
.
getOnRemoved
().
size
()
>
0
)
{
for
(
AbilityModifierAction
action
:
modifier
.
getOnRemoved
())
{
invokeAction
(
action
,
target
,
sourceEntity
);
}
}
// Remove from meta modifiers
target
.
getMetaModifiers
().
remove
(
head
.
getInstancedModifierId
());
}
}
}
private
void
handleMixinCostStamina
(
AbilityInvokeEntry
invoke
)
{
// Not the right way of doing this
if
(
Grasscutter
.
getConfig
().
OpenStamina
)
{
// getPlayer().getStaminaManager().updateStamina(getPlayer().getSession(), -450);
// TODO
// set flag in stamina/movement manager that specifies the player is currently using an alternate sprint
}
}
private
void
handleGenerateElemBall
(
AbilityInvokeEntry
invoke
)
throws
InvalidProtocolBufferException
{
AbilityActionGenerateElemBall
action
=
AbilityActionGenerateElemBall
.
parseFrom
(
invoke
.
getAbilityData
());
if
(
action
==
null
)
{
return
;
}
ItemData
itemData
=
GameData
.
getItemDataMap
().
get
(
2024
);
if
(
itemData
==
null
)
{
return
;
// Should never happen
}
EntityItem
energyBall
=
new
EntityItem
(
getPlayer
().
getScene
(),
getPlayer
(),
itemData
,
new
Position
(
action
.
getPos
()),
1
);
energyBall
.
getRotation
().
set
(
action
.
getRot
());
getPlayer
().
getScene
().
addEntity
(
energyBall
);
}
private
void
invokeAction
(
AbilityModifierAction
action
,
GameEntity
target
,
GameEntity
sourceEntity
)
{
switch
(
action
.
type
)
{
case
HealHP
->
{
if
(
action
.
amount
==
null
)
{
return
;
}
float
healAmount
=
0
;
if
(
action
.
amount
.
isDynamic
&&
action
.
amount
.
dynamicKey
!=
null
)
{
healAmount
=
sourceEntity
.
getMetaOverrideMap
().
getOrDefault
(
action
.
amount
.
dynamicKey
,
0
f
);
}
if
(
healAmount
>
0
)
{
target
.
heal
(
healAmount
);
}
}
case
LoseHP
->
{
if
(
action
.
amountByTargetCurrentHPRatio
==
null
)
{
return
;
}
float
damageAmount
=
0
;
if
(
action
.
amount
.
isDynamic
&&
action
.
amount
.
dynamicKey
!=
null
)
{
damageAmount
=
sourceEntity
.
getMetaOverrideMap
().
getOrDefault
(
action
.
amount
.
dynamicKey
,
0
f
);
}
if
(
damageAmount
>
0
)
{
target
.
damage
(
damageAmount
);
}
}
}
}
}
src/main/java/emu/grasscutter/game/avatar/Avatar.java
View file @
0bfa1fa0
...
...
@@ -69,6 +69,7 @@ public class Avatar {
@Transient
private
Player
owner
;
@Transient
private
AvatarData
data
;
@Transient
private
AvatarSkillDepotData
skillDepot
;
@Transient
private
long
guid
;
// Player unique id
private
int
avatarId
;
// Id of avatar
...
...
@@ -103,8 +104,8 @@ public class Avatar {
private
int
nameCardRewardId
;
private
int
nameCardId
;
@Deprecated
// Do not use. Morhpia only!
public
Avatar
()
{
// Morhpia only!
this
.
equips
=
new
Int2ObjectOpenHashMap
<>();
this
.
fightProp
=
new
Int2FloatOpenHashMap
();
this
.
extraAbilityEmbryos
=
new
HashSet
<>();
...
...
@@ -140,7 +141,7 @@ public class Avatar {
}
// Skill depot
this
.
setSkillDepot
(
getAvatarData
().
getSkillDepot
());
this
.
setSkillDepot
Data
(
getAvatarData
().
getSkillDepot
());
// Set stats
this
.
recalcStats
();
...
...
@@ -164,7 +165,8 @@ public class Avatar {
}
protected
void
setAvatarData
(
AvatarData
data
)
{
this
.
data
=
data
;
if
(
this
.
data
!=
null
)
return
;
this
.
data
=
data
;
// Used while loading this from the database
}
public
int
getOwnerId
()
{
...
...
@@ -257,9 +259,19 @@ public class Avatar {
return
skillDepotId
;
}
public
void
setSkillDepot
(
AvatarSkillDepotData
skillDepot
)
{
// Set id
public
AvatarSkillDepotData
getSkillDepot
()
{
return
skillDepot
;
}
protected
void
setSkillDepot
(
AvatarSkillDepotData
skillDepot
)
{
if
(
this
.
skillDepot
!=
null
)
return
;
this
.
skillDepot
=
skillDepot
;
// Used while loading this from the database
}
public
void
setSkillDepotData
(
AvatarSkillDepotData
skillDepot
)
{
// Set id and depot
this
.
skillDepotId
=
skillDepot
.
getId
();
this
.
skillDepot
=
skillDepot
;
// Clear, then add skills
getSkillLevelMap
().
clear
();
if
(
skillDepot
.
getEnergySkill
()
>
0
)
{
...
...
@@ -501,8 +513,8 @@ public class Avatar {
// Set energy usage
if
(
data
.
getSkillDepot
()
!=
null
&&
data
.
getSkillDepot
().
getEnergySkillData
()
!=
null
)
{
ElementType
element
=
data
.
getSkillDepot
().
getElementType
();
this
.
setFightProperty
(
element
.
getEnergyProp
erty
(),
data
.
getSkillDepot
().
getEnergySkillData
().
getCostElemVal
());
this
.
setFightProperty
((
element
.
getEnergyProp
erty
().
getId
()
%
70
)
+
1000
,
data
.
getSkillDepot
().
getEnergySkillData
().
getCostElemVal
());
this
.
setFightProperty
(
element
.
get
Max
EnergyProp
(),
data
.
getSkillDepot
().
getEnergySkillData
().
getCostElemVal
());
this
.
setFightProperty
((
element
.
get
Max
EnergyProp
().
getId
()
%
70
)
+
1000
,
data
.
getSkillDepot
().
getEnergySkillData
().
getCostElemVal
());
}
// Artifacts
...
...
src/main/java/emu/grasscutter/game/avatar/AvatarStorage.java
View file @
0bfa1fa0
...
...
@@ -5,6 +5,7 @@ import java.util.List;
import
emu.grasscutter.data.GameData
;
import
emu.grasscutter.data.def.AvatarData
;
import
emu.grasscutter.data.def.AvatarSkillDepotData
;
import
emu.grasscutter.database.DatabaseHelper
;
import
emu.grasscutter.game.entity.EntityAvatar
;
import
emu.grasscutter.game.inventory.GameItem
;
...
...
@@ -139,12 +140,14 @@ public class AvatarStorage implements Iterable<Avatar> {
}
AvatarData
avatarData
=
GameData
.
getAvatarDataMap
().
get
(
avatar
.
getAvatarId
());
if
(
avatarData
==
null
)
{
AvatarSkillDepotData
skillDepot
=
GameData
.
getAvatarSkillDepotDataMap
().
get
(
avatar
.
getSkillDepotId
());
if
(
avatarData
==
null
||
skillDepot
==
null
)
{
continue
;
}
// Set ownerships
avatar
.
setAvatarData
(
avatarData
);
avatar
.
setSkillDepot
(
skillDepot
);
avatar
.
setOwner
(
getPlayer
());
// Force recalc of const boosted skills
...
...
src/main/java/emu/grasscutter/game/dungeons/TowerDungeonSettleListener.java
View file @
0bfa1fa0
...
...
@@ -12,12 +12,18 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
scene
.
setAutoCloseTime
(
Utils
.
getCurrentSeconds
()
+
1000
);
var
towerManager
=
scene
.
getPlayers
().
get
(
0
).
getTowerManager
();
towerManager
.
notifyCurLevelRecordChangeWhenDone
();
scene
.
broadcastPacket
(
new
PacketTowerFloorRecordChangeNotify
(
towerManager
.
getCurrentFloorId
()));
scene
.
broadcastPacket
(
new
PacketDungeonSettleNotify
(
scene
.
getChallenge
(),
true
,
towerManager
.
notifyCurLevelRecordChangeWhenDone
(
3
);
scene
.
broadcastPacket
(
new
PacketTowerFloorRecordChangeNotify
(
towerManager
.
getCurrentFloorId
(),
3
,
towerManager
.
canEnterScheduleFloor
()
));
scene
.
broadcastPacket
(
new
PacketDungeonSettleNotify
(
scene
.
getChallenge
(),
towerManager
.
hasNextFloor
(),
towerManager
.
hasNextLevel
(),
towerManager
.
getNextFloorId
()
towerManager
.
hasNextLevel
()
?
0
:
towerManager
.
getNextFloorId
()
));
}
...
...
src/main/java/emu/grasscutter/game/entity/EntityAvatar.java
View file @
0bfa1fa0
...
...
@@ -17,17 +17,22 @@ import emu.grasscutter.net.proto.AbilityControlBlockOuterClass.AbilityControlBlo
import
emu.grasscutter.net.proto.AbilityEmbryoOuterClass.AbilityEmbryo
;
import
emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo
;
import
emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair
;
import
emu.grasscutter.net.proto.ChangeHpReasonOuterClass.ChangeHpReason
;
import
emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo
;
import
emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData
;
import
emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo
;
import
emu.grasscutter.net.proto.FightPropPairOuterClass.FightPropPair
;
import
emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType
;
import
emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason
;
import
emu.grasscutter.net.proto.PropPairOuterClass.PropPair
;
import
emu.grasscutter.net.proto.ProtEntityTypeOuterClass.ProtEntityType
;
import
emu.grasscutter.net.proto.SceneAvatarInfoOuterClass.SceneAvatarInfo
;
import
emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo
;
import
emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo
;
import
emu.grasscutter.net.proto.VectorOuterClass.Vector
;
import
emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify
;
import
emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify
;
import
emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify
;
import
emu.grasscutter.utils.Position
;
import
emu.grasscutter.utils.ProtoHelper
;
import
emu.grasscutter.utils.Utils
;
...
...
@@ -110,6 +115,35 @@ public class EntityAvatar extends GameEntity {
this
.
killedBy
=
killerId
;
}
@Override
public
float
heal
(
float
amount
)
{
float
healed
=
super
.
heal
(
amount
);
if
(
healed
>
0
f
)
{
getScene
().
broadcastPacket
(
new
PacketEntityFightPropChangeReasonNotify
(
this
,
FightProperty
.
FIGHT_PROP_CUR_HP
,
healed
,
PropChangeReason
.
PROP_CHANGE_ABILITY
,
ChangeHpReason
.
ChangeHpAddAbility
)
);
}
return
healed
;
}
public
void
addEnergy
(
float
amount
)
{
FightProperty
curEnergyProp
=
getAvatar
().
getSkillDepot
().
getElementType
().
getCurEnergyProp
();
FightProperty
maxEnergyProp
=
getAvatar
().
getSkillDepot
().
getElementType
().
getMaxEnergyProp
();
float
curEnergy
=
this
.
getFightProperty
(
curEnergyProp
);
float
maxEnergy
=
this
.
getFightProperty
(
maxEnergyProp
);
float
newEnergy
=
Math
.
min
(
curEnergy
+
amount
,
maxEnergy
);
if
(
newEnergy
!=
curEnergy
)
{
setFightProperty
(
curEnergyProp
,
newEnergy
);
getScene
().
broadcastPacket
(
new
PacketAvatarFightPropUpdateNotify
(
getAvatar
(),
curEnergyProp
));
getScene
().
broadcastPacket
(
new
PacketEntityFightPropChangeReasonNotify
(
this
,
curEnergyProp
,
newEnergy
,
PropChangeReason
.
PROP_CHANGE_ENERGY_BALL
));
}
}
public
SceneAvatarInfo
getSceneAvatarInfo
()
{
SceneAvatarInfo
.
Builder
avatarInfo
=
SceneAvatarInfo
.
newBuilder
()
.
setUid
(
this
.
getPlayer
().
getUid
())
...
...
src/main/java/emu/grasscutter/game/entity/GameEntity.java
View file @
0bfa1fa0
package
emu.grasscutter.game.entity
;
import
java.util.HashMap
;
import
java.util.Map
;
import
emu.grasscutter.game.props.FightProperty
;
import
emu.grasscutter.game.props.LifeState
;
import
emu.grasscutter.game.world.Scene
;
...
...
@@ -9,8 +12,11 @@ import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import
emu.grasscutter.net.proto.MotionStateOuterClass.MotionState
;
import
emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo
;
import
emu.grasscutter.net.proto.VectorOuterClass.Vector
;
import
emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify
;
import
emu.grasscutter.utils.Position
;
import
it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap
;
import
it.unimi.dsi.fastutil.ints.Int2ObjectMap
;
import
it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap
;
public
abstract
class
GameEntity
{
protected
int
id
;
...
...
@@ -25,6 +31,10 @@ public abstract class GameEntity {
private
int
lastMoveSceneTimeMs
;
private
int
lastMoveReliableSeq
;
// Abilities
private
Map
<
String
,
Float
>
metaOverrideMap
;
private
Int2ObjectMap
<
String
>
metaModifiers
;
public
GameEntity
(
Scene
scene
)
{
this
.
scene
=
scene
;
this
.
moveState
=
MotionState
.
MOTION_NONE
;
...
...
@@ -54,6 +64,20 @@ public abstract class GameEntity {
return
isAlive
()
?
LifeState
.
LIFE_ALIVE
:
LifeState
.
LIFE_DEAD
;
}
public
Map
<
String
,
Float
>
getMetaOverrideMap
()
{
if
(
this
.
metaOverrideMap
==
null
)
{
this
.
metaOverrideMap
=
new
HashMap
<>();
}
return
this
.
metaOverrideMap
;
}
public
Int2ObjectMap
<
String
>
getMetaModifiers
()
{
if
(
this
.
metaModifiers
==
null
)
{
this
.
metaModifiers
=
new
Int2ObjectOpenHashMap
<>();
}
return
this
.
metaModifiers
;
}
public
abstract
Int2FloatOpenHashMap
getFightProperties
();
public
abstract
Position
getPosition
();
...
...
@@ -146,4 +170,53 @@ public abstract class GameEntity {
public
void
setSpawnEntry
(
SpawnDataEntry
spawnEntry
)
{
this
.
spawnEntry
=
spawnEntry
;
}
public
float
heal
(
float
amount
)
{
if
(
this
.
getFightProperties
()
==
null
)
{
return
0
f
;
}
float
curHp
=
getFightProperty
(
FightProperty
.
FIGHT_PROP_CUR_HP
);
float
maxHp
=
getFightProperty
(
FightProperty
.
FIGHT_PROP_MAX_HP
);
if
(
curHp
>=
maxHp
)
{
return
0
f
;
}
float
healed
=
Math
.
min
(
maxHp
-
curHp
,
amount
);
this
.
addFightProperty
(
FightProperty
.
FIGHT_PROP_CUR_HP
,
healed
);
getScene
().
broadcastPacket
(
new
PacketEntityFightPropUpdateNotify
(
this
,
FightProperty
.
FIGHT_PROP_CUR_HP
));
return
healed
;
}
public
void
damage
(
float
amount
)
{
damage
(
amount
,
0
);
}
public
void
damage
(
float
amount
,
int
killerId
)
{
// Sanity check
if
(
getFightProperties
()
==
null
)
{
return
;
}
// Lose hp
addFightProperty
(
FightProperty
.
FIGHT_PROP_CUR_HP
,
-
amount
);
// Check if dead
boolean
isDead
=
false
;
if
(
getFightProperty
(
FightProperty
.
FIGHT_PROP_CUR_HP
)
<=
0
f
)
{
setFightProperty
(
FightProperty
.
FIGHT_PROP_CUR_HP
,
0
f
);
isDead
=
true
;
}
// Packets
this
.
getScene
().
broadcastPacket
(
new
PacketEntityFightPropUpdateNotify
(
this
,
FightProperty
.
FIGHT_PROP_CUR_HP
));
// Check if dead
if
(
isDead
)
{
getScene
().
killEntity
(
this
,
0
);
}
}
}
src/main/java/emu/grasscutter/game/inventory/Inventory.java
View file @
0bfa1fa0
...
...
@@ -172,6 +172,9 @@ public class Inventory implements Iterable<GameItem> {
// Handle
this
.
addVirtualItem
(
item
.
getItemId
(),
item
.
getCount
());
return
item
;
}
else
if
(
item
.
getItemData
().
getMaterialType
()
==
MaterialType
.
MATERIAL_ADSORBATE
)
{
player
.
getTeamManager
().
addEnergyToTeam
(
item
);
return
null
;
}
else
if
(
item
.
getItemData
().
getMaterialType
()
==
MaterialType
.
MATERIAL_AVATAR
)
{
// Get avatar id
int
avatarId
=
(
item
.
getItemId
()
%
1000
)
+
10000000
;
...
...
src/main/java/emu/grasscutter/game/player/InvokeHandler.java
View file @
0bfa1fa0
...
...
@@ -30,7 +30,7 @@ public class InvokeHandler<T> {
}
public
synchronized
void
update
(
Player
player
)
{
if
(
player
.
getWorld
()
==
null
)
{
if
(
player
.
getWorld
()
==
null
||
player
.
getScene
()
==
null
)
{
this
.
entryListForwardAll
.
clear
();
this
.
entryListForwardAllExceptCur
.
clear
();
this
.
entryListForwardHost
.
clear
();
...
...
src/main/java/emu/grasscutter/game/player/Player.java
View file @
0bfa1fa0
...
...
@@ -8,6 +8,7 @@ import emu.grasscutter.data.def.PlayerLevelData;
import
emu.grasscutter.database.DatabaseHelper
;
import
emu.grasscutter.game.Account
;
import
emu.grasscutter.game.CoopRequest
;
import
emu.grasscutter.game.ability.AbilityManager
;
import
emu.grasscutter.game.avatar.Avatar
;
import
emu.grasscutter.game.avatar.AvatarProfileData
;
import
emu.grasscutter.game.avatar.AvatarStorage
;
...
...
@@ -89,6 +90,7 @@ public class Player {
@Transient
private
FriendsList
friendsList
;
@Transient
private
MailHandler
mailHandler
;
@Transient
private
MessageHandler
messageHandler
;
@Transient
private
AbilityManager
abilityManager
;
@Transient
private
SotSManager
sotsManager
;
...
...
@@ -142,6 +144,7 @@ public class Player {
this
.
friendsList
=
new
FriendsList
(
this
);
this
.
mailHandler
=
new
MailHandler
(
this
);
this
.
towerManager
=
new
TowerManager
(
this
);
this
.
abilityManager
=
new
AbilityManager
(
this
);
this
.
pos
=
new
Position
();
this
.
rotation
=
new
Position
();
this
.
properties
=
new
HashMap
<>();
...
...
@@ -1025,6 +1028,10 @@ public class Player {
public
SotSManager
getSotSManager
()
{
return
sotsManager
;
}
public
AbilityManager
getAbilityManager
()
{
return
abilityManager
;
}
public
synchronized
void
onTick
()
{
// Check ping
if
(
this
.
getLastPingTime
()
>
System
.
currentTimeMillis
()
+
60000
)
{
...
...
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